Dungeons in Botw2

Why would someone want what is consistently the worst aspect of a Zelda game?

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  1. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      they're awful. why in my adventure game would i want to be confined in a small area solving hand holding puzzles, with only one solution, when i could be exploring. they're just giant road blocks that get in the way of the fun aspects of the game.

      • 2 years ago
        Anonymous

        you are not playing an "adventure game", you are playing a zelda game. and zelda games have dungeons. its what the games are about.
        This thread is moronic as frick. its like you are saying they should improve soccer by taking away running after a ball because its tiring and just have the players sit on a couch on the field watching reruns of Friends on a TV.

        • 2 years ago
          Anonymous

          >you are not playing an "adventure game", you are playing a zelda game.

          ??????

          I think you might not understand what Zelda is.

          • 2 years ago
            Anonymous

            an action *adventure* game with an emphasis on exploration and puzzle solving, which involves dungeons?

        • 2 years ago
          Anonymous

          nuGanker has an IQ average below the general population. Don't take this shit seriously.

      • 2 years ago
        Anonymous

        You are a homosexual

  2. 2 years ago
    Anonymous

    Because the open world and shrines were boring.

    • 2 years ago
      Anonymous

      shrines are boring because the concept of dungeons is boring in general

  3. 2 years ago
    Anonymous

    If you don't like dungeons, you don't like Zelda
    simple as

    • 2 years ago
      Anonymous

      Dungeons are basically the same 3 rooms mixed and matched.
      >Enter room
      >push switch
      >open door

      >enter room
      >kill enemy
      >open door

      >enter room
      >kill enemy, or push switch
      >get key to open another door

      they're lame.

  4. 2 years ago
    Anonymous

    BotW has more dungeon action than any of the previous games though.

    • 2 years ago
      Anonymous

      Why is the resolution on this image so needlessly huge

    • 2 years ago
      Anonymous

      >donjon
      ?

      • 2 years ago
        Anonymous

        Donjon used to be the name of the castle keep, the most fortified part of the castle, where they kept the POWs and ransom targets. It moved into the basements of castles at some point in time

    • 2 years ago
      Anonymous

      i liked the shrines because unlike the dungeons from previous games, you have multiple ways to solve them, and short enough to quickly get back to the fun part of the game. Adventuring.

      • 2 years ago
        Anonymous

        >you have multiple ways to solve them,

        Absolutely. Have the freedom and agecy to solve these dungeons using your own wits and resources feels so much rewarding and intelligent than the old-style "here's the magic item you need to solve everything" bullshit.

  5. 2 years ago
    Anonymous

    The DLC dungeon was good, I think. Really good, maybe, MAYBE even great.

  6. 2 years ago
    Anonymous

    The dungeons are great, degrading weapons is the worst part.

  7. 2 years ago
    Anonymous

    >Adventuring
    walking through an empty textureless landscape with the same 3 enemies sure is fun!

    • 2 years ago
      Anonymous

      >walking through an empty textureless landscape with the same 3 enemies sure is fun!

      What game?

  8. 2 years ago
    Anonymous

    Oh, it's one of THOSE threads. I should've known.

  9. 2 years ago
    Anonymous

    Don't worry, dungeons would be too video gamey, they won't put them in to your walking sim.

    • 2 years ago
      Anonymous

      >too videogamey
      >plot of BotW is literally "You are being helped by Japanese videogame designers to beat an ancient evil"

      https://i.imgur.com/AKgt3np.jpg

      Why would someone want what is consistently the worst aspect of a Zelda game?

      I wonder why someone would want a challenge that builds on itself and tests you on skills you've gained multiple times set in spaces with varying themes that are somewhat relevant to the overworld.
      Surely everyone would want disconnected little puzzle rooms that just barely passed the stage of being blocked out because someone swapped the textures for generic blue techno shit.

      Not including dungeons was just saving resources and time by having the meat of the game that they can't reuse for BotW2 be designed by unskilled labor.

      they're awful. why in my adventure game would i want to be confined in a small area solving hand holding puzzles, with only one solution, when i could be exploring. they're just giant road blocks that get in the way of the fun aspects of the game.

      Hyrule castle doesn't do this and it's almost a dungeon.

  10. 2 years ago
    Anonymous

    hey moron, if you don't like dungeons you don't like Zelda, simple as

  11. 2 years ago
    Anonymous

    The worst aspects of Zelda games are empty open “worlds”.

  12. 2 years ago
    Anonymous

    Zelda is about exploring to find cool new items that unlock previously inaccessible areas that give you access to new items, which then give you access to even more areas, etc etc. That includes both out in the world and in dungeons, it is the core of Zelda's gameplay. If you don't like dungeons then as the others have said, you don't like Zelda. Assassin's Creed might be more your speed.

  13. 2 years ago
    Anonymous

    Real talk Ganker, have you ever played BOTW?

    • 2 years ago
      Anonymous

      i bought it so my friends could play it while i laid on the couch, haven't gotten past the tutorial part yet myself. also watched multiple full playthroughs by streamers

    • 2 years ago
      Anonymous

      My roommate's brother brought over his switch while he was visiting so I ran through it then. Beat the Zorah ancient beast and was having fun even with all its problems in hindsight.
      I dropped it when I got to my second ancient beast. Seeing that the content it recycled so much that the dialogue from the npc is literally the exact same when you enter was the straw that broke the camel's back and made me realize that there was nothing new to see anymore. Without that drive to explore for exploration's sake, it has nothing left.

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