If we go like that, it was more of a Water area, connected to deep sea areas.
The Snow area was just in one corner, completely away from critical path. >Dude, is on top of Mossdep
But you reach Mossdep first, get the badge, and forget about it. If it wasn't because you go to the pokedex and find out Spheal is there, you wouldn't know. >Nobody uses Spheal
They do in contests.
I want to start at the top of a volcano. I want to be rescued as I’m about to fall in. Then I want a culture shock and have to make a daring journey to a snowy mountain to prove my worth to the professor that I’m worth his time, all while only working with the Pokémon who rescued me.
I think the issue is more that people want to have exotic pokemon on their teams but nobody wants to change their teams late in the game. Also Ice type is way too shit to save for the end game when it's barely above the route 1 bug shitmons in terms of usefulness, but they do it every fricking time anyway.
>nobody wants to change their teams late in the game
Motherfricker just trade, use less Pokémon in the early game or take advantage of the new exp system giving too much exp by rotating 30 pokemon or more instead of having a team of six. Pokemon hasn't been balanced around having a team of six throughout the entire game since gen 5.
>Seafoam Islands >Ice Path >Shoal Cave >Snowpoint City >Iccirus City >Snowbelle City >Alola Victory Road >Galar Route 10 >Alabaster Icelands >Glaseado Mountain
God Game Freak is so creatively bankrupt, they literally do this every fricking time.
You me think about how fricking many caves there are in the Johto games >Dark Cave >Union Cave >Slowpoke Well(?) >Mt. Mortar >Whirl Islands >Ice Path >Victory Road >Mt. Moon >Diglett's Cave >Rock Tunnel >Mt. Silver
Nowadays, hell no. But early on in the franchise, especially given Geodude and Onix were the gold standard of Rock Types, it probably would've been a bit much since Grass, Flying and Ground are all common, whereas the non-ice resistances aside from Water are a bit more rare in the earlygame.
Wasn't this just 5-7?
Hoenn had this.
I wouldn't really consider Shoal Cave a "snow area" tbh
It serves the same purpose unless you want to play the semantics game.
If we go like that, it was more of a Water area, connected to deep sea areas.
The Snow area was just in one corner, completely away from critical path.
>Dude, is on top of Mossdep
But you reach Mossdep first, get the badge, and forget about it. If it wasn't because you go to the pokedex and find out Spheal is there, you wouldn't know.
>Nobody uses Spheal
They do in contests.
I always use Spheal, the Spheal line is my favourite G3 Pokemon family
>plays the semantics game just like anon predicted
Lmao
It's a completely optional area you could never encounter.
Sinnoh has the early forest area and late snow area, but no dessert area
Yeah? Areas get more exotic the further you go. Do you want a snow volcano after Route 2?
I want to start at the top of a volcano. I want to be rescued as I’m about to fall in. Then I want a culture shock and have to make a daring journey to a snowy mountain to prove my worth to the professor that I’m worth his time, all while only working with the Pokémon who rescued me.
I think the issue is more that people want to have exotic pokemon on their teams but nobody wants to change their teams late in the game. Also Ice type is way too shit to save for the end game when it's barely above the route 1 bug shitmons in terms of usefulness, but they do it every fricking time anyway.
>nobody wants to change their teams late in the game
Motherfricker just trade, use less Pokémon in the early game or take advantage of the new exp system giving too much exp by rotating 30 pokemon or more instead of having a team of six. Pokemon hasn't been balanced around having a team of six throughout the entire game since gen 5.
Yes? You will finally have early fire and ice types and make an interesting place out of a forest.
Yeah I'd love to be able to get sneasel before the game is over actually
yes you moron
you would love scarlet and violet
In my scarlet playthrough it was
>early game desert
>mid game snow
>late game forest
>Seafoam Islands
>Ice Path
>Shoal Cave
>Snowpoint City
>Iccirus City
>Snowbelle City
>Alola Victory Road
>Galar Route 10
>Alabaster Icelands
>Glaseado Mountain
God Game Freak is so creatively bankrupt, they literally do this every fricking time.
>Seafoam Islands
Water, and it has no desert.
>inb4 Diglet Cave and Rock Tunnel
Islands
>Water
The place is literally covered in ice, my dude.
>early game cave area
>mid game cave area
>mid game cave area
>mid game cave area
>late game snow area
>late game cave area
guess which region I'm describing.
Sinnoh, if you actually bother to bring your cave HM slave to cut roads through the mountain.
You me think about how fricking many caves there are in the Johto games
>Dark Cave
>Union Cave
>Slowpoke Well(?)
>Mt. Mortar
>Whirl Islands
>Ice Path
>Victory Road
>Mt. Moon
>Diglett's Cave
>Rock Tunnel
>Mt. Silver
>optional
>mandatory
>mandatory
>optional
>optional except in HGSS
>mandatory
>mandatory
>optional
>mandatory
>optional
>mandatory
That's why it's my favorite
also:
>Dragon's Den
>early game forest area
>early game desert area
>early game snow area
God i love SV
Would you prefer early snow, mid forest and late desert?
a late forest could be cool, Route 20 in XY wasnt a bad idea but it could be more expansive than what we got
Early desert
Mid snow
Late forest/grasslands
Wild west game, starts in Arizona then moves to Rockies then the great plains/ozarks
>it's another "fangame starts the player in a snowy area" episode
name 10
would an early game ice area really ruin the balance?
Nowadays, hell no. But early on in the franchise, especially given Geodude and Onix were the gold standard of Rock Types, it probably would've been a bit much since Grass, Flying and Ground are all common, whereas the non-ice resistances aside from Water are a bit more rare in the earlygame.
Early forest area is pure soul and a classic videogame trope though.