Early gameplay of Cities skyline II released

A bunch of youtubers just got access to the game, from most of the videos i've seen, it look like shit. What's you're though about it?

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  1. 9 months ago
    Anonymous

    >What's you're though about it?
    That you should never attempt to communicate in English again.

    • 9 months ago
      Anonymous

      Suit yourself, goyim.

      חבורת יוטיוברים קיבלה גישה למשחק, מרוב הסרטונים שראיתי, זה נראה חרא. מה אתה חושב על זה?

      • 9 months ago
        Anonymous

        I think the marketing is interesting and very effective.
        But it won't overcome issues with the game.
        Also oy vey.

      • 9 months ago
        Anonymous

        Hans get the ze flammenwerfer

      • 9 months ago
        Anonymous

        Back to Korea, Seong

        • 9 months ago
          Anonymous

          >Burger moment

  2. 9 months ago
    Anonymous

    Is it a new engine? Why are people walking on the road?

    • 9 months ago
      Anonymous

      looks like a pedestrian road

      • 9 months ago
        Anonymous

        Oh ya it is, were they that big in 1? That thing is like 5 lanes

        • 9 months ago
          Anonymous

          maybe in a DLC, I didn't play it much though

        • 9 months ago
          Anonymous

          anon that's normal

        • 9 months ago
          Anonymous

          >mutts

    • 9 months ago
      Anonymous

      Oh ya it is, were they that big in 1? That thing is like 5 lanes

      >Ameritard never saw a boulevard

  3. 9 months ago
    Anonymous

    looks fine, I look forward to playing but will probably watch a few reviews before buying
    I liked CS1 a lot, but after 40h one the one city I did make, the problems started to show
    for instance, the limited number of cars meant some places were empty
    the pathfinding for the cars was absolutely moronic too, which meant the roads were spagehtti and the way to fix this would have been to download mods and autistically change the logic on each intersection and whatever
    in CS2 the number of agents is increased, so hopefully no empty streets due to that and there are better analysis tools to optimize roads and traffic and the agents have better pathfinding in general
    only ever played that one city, but I played that for like many days in the row after starting
    the simulation breaking down really took me out of it though

    • 9 months ago
      Anonymous

      >the roads were spagehtti
      I never understood why people hated this so much, I thought it was a fun challenge to get my traffic to not be congested. I guess if you're coming here from one of the boomer SimCities that didn't really have traffic then you'd be annoyed at having to pull away from putting buildings down.

  4. 9 months ago
    Anonymous

    looks kinda shit. how come cities skylines is so soulles compared to SimCity?

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        nostalgia: the song

  5. 9 months ago
    Anonymous

    >Same game
    >Just retitled
    >And with DLC content gutted differently
    Is PDX really this fricking desperate?

  6. 9 months ago
    Anonymous

    I'm glad they fixed rivers, so it's the embanking isn't just a cliff

    • 9 months ago
      Anonymous

      I don't like the spiky shit that happens when you terraform things. That's a bit concerning.
      I don't even think that happened in CS1.

      But then again, maybe they've optimised small things in the engine that made it this way.
      There's a non-local economy for one thing. That alone is probably bug central and will never not be bug central unless they simplify it to the point where it's boring and CS1 or SC4 like.

      I would be interested if they had the balls to try something TTD like with economies and transport. That could be incredible.

  7. 9 months ago
    Anonymous

    Graphically its not turning heads but mechanically it seems like more of a city sim than traffic like last time. Time will tell if that holds up, not surprised they cut half the half-baked DLC's either besides seasons and others which seem to be in base game

    • 9 months ago
      Anonymous

      Most of the dlcs were like, based on industrial districts. Think those are also still in the game.

    • 9 months ago
      Anonymous

      Still lacks sovl

      • 9 months ago
        Anonymous

        So did the first game

        • 9 months ago
          Anonymous

          Touche

    • 9 months ago
      Anonymous

      You gotta have something to sell as DLCs for your "brand new" game.

    • 9 months ago
      Anonymous

      >Graphically its not turning heads
      I really wish it did, but a game on this scale as optimised as oTTD or SC4 is a phenomenal task. I bet it's not easy even in unity.
      They don't even use Unity for things like Victoria, Crusader Kings or HOI.
      So clearly the task is so monumental that they had to scope back the engine to something manageable like unity.
      That said, the performance is still bad on CS1 and this looks... about the same.

      Plus their model is likely the same as always:
      >bait with "main game"
      >sneak in dlc after dlc until people have bought 20 dlc without realising it

      We all fell into this trap and I think we need to make a decision whether to endorse this.
      I don't think players want it.
      Hell I don't think most of the non-admin staff at paradox want to be doing that, because they're clearly enthusiastic as hell about the game.

      Another issue is contracts - what's the bet this game is being used heavily by engineers and governments nowadays to the point where optimisation might not be in their interests?

      • 9 months ago
        Anonymous

        >game used by government and engineers
        dude what?

      • 9 months ago
        Anonymous

        >I don't think players want it.
        I want it. I get more enjoyed hours per dollar out of paradox games, despite all the dlc, than I do out of most other games. I understand people who don't like the dlc policy, that's completely valid.

    • 9 months ago
      Anonymous

      CS 1 has a lot of micro managing aspects especially in its DLCs compared to CS 2 plug and play style. If anything CS 2 is more traffic simulation-ish than CS 1.

    • 9 months ago
      Anonymous

      CS 1 has a lot of micro managing aspects especially in its DLCs compared to CS 2 plug and play style. If anything CS 2 is more traffic simulation-ish than CS 1.

      with the agent limit removed the traffic might be even worse even if drivers aren't as moronic as the first game.

      • 9 months ago
        Anonymous

        Worse as in more CPU GPU RAM hungry?
        >as moronic as the first game
        They said they revamped the pathfinder to be more complex (others' paths is one of the factors included in the calculation)

        • 9 months ago
          Anonymous

          well it'll probably run worse after a certain point but mostly i mean volume of traffic. Even if the pathfinding is better managing traffic flow will still probably be a major part of the game.

  8. 9 months ago
    Anonymous

    How is the european style of the buildings?

  9. 9 months ago
    Anonymous

    I like how everything fit in a WEF utopia with this game, you need to be a homosexual moron to enjoy this game

  10. 9 months ago
    Anonymous

    Why did they decide to come up with a shitty xp system that some guy was able to break instantly

  11. 9 months ago
    Anonymous

    I'm just going to wait till I see some actual late game/advanced city stuff. I already got rused by the Sim City demo all those years ago, I won't let it happen again.
    Doesn't matter if they've added a ton of road customization, building upgrades, better highways, terrain brushes and so on that mods had to do.
    If the game just breaks at 40k pop then there's no point again.

    • 9 months ago
      Anonymous

      I think one of the youtubers that covered the game had a pop of 70 thousand with no issue (That's the city they used for their trailers) meanwhile, another youtuber did a 300k city, not sure if they had any issues tho

      • 9 months ago
        Anonymous

        I don't think I could do over 120k well in a city and marty seemed to do fine (albeit with a good rig) at 300k.
        That means that something must have been optimised better and that alone could sell the game.

        If they had balls though they'd rig a fork of unity, payout the legal, optimise shit at the assembly level.
        But that would be more that ginormous balls to do that.
        Even bigger would be doing that, maintaining the engine and making it operable for modders. But that's insanity.

        • 9 months ago
          Anonymous

          > If they had balls though they'd rig a fork of unity, payout the legal, optimise shit at the assembly level
          Yeah they just need to tighten up the graphics on level 8

        • 9 months ago
          Anonymous

          apparently the agent limit was removed which means the game was running with all 300k citizens active at once. its probably the one thing im most excited about in this game although im still not sure i believe it.

  12. 9 months ago
    Anonymous

    >it look like shit
    It does look very shit.
    But I'm impressed deeply by the 6 tiered residential zones... that's already won me. Holy fark.

    It's going to be a slow piece of shit, but there are genuine upgrades which I'd never thought they'd try.
    Clearly they didn't bother too hard on the visuals and just added more shit.
    Hell they didn't even fix some bugs.

    Not enough interchanges though.

  13. 9 months ago
    Anonymous

    looks exactly like CS1 as far as I can tell
    seems to me they are selling traffic hotfix (that would come for free if this was Wube and not Paradox) for price of a full game
    of course with some superficial feature switcharoo to confuse you into thinking you are actually getting a new game and with the expectations you will buy your DLCs again

    >industry standard™

  14. 9 months ago
    Anonymous

    Just some euronig nu-city builder where all the cities are pristine and beautiful and no one is poor and everything is perfect
    Give me dirty cities with slums

    • 9 months ago
      Anonymous

      >t. Rus

    • 9 months ago
      Anonymous

      You can build all low rent high density for the east german experience

    • 9 months ago
      Anonymous

      Why would I want to build an American city

    • 9 months ago
      Anonymous

      They should add the ability to allow Black person immigration which make wages lower and better industrial profit by the more you let it your city goes to shit

  15. 9 months ago
    Anonymous

    >zoning is still just paint the squares
    >no lots.

    Welp there goes any hope I had.

  16. 9 months ago
    Anonymous

    its gonna be GOTY in 10 years when it had 200 patches and 500 dlc in time for when cities skylines 3 is released
    trust the paradox plan

  17. 9 months ago
    Anonymous

    >xp system
    No thanks

    • 9 months ago
      Anonymous

      It's optional.

  18. 9 months ago
    Anonymous

    yeah it looks like absolute fricking shit, and i dont think they fixed the traffic even

  19. 9 months ago
    Anonymous

    Honestly, I would be happy with Cities Skylines 1 gussied up a bit if they just fricking fixed how awful Steam Workshop is for managing mods. It's so. fricking. tedious.

    • 8 months ago
      Anonymous

      looks like CS1 with a better art style, a bunch of QOL improvements including some quintessential mods built in

      i want this more than anything, workshop is already a nightmare, then the CS1';s awful mod manager menu just compounds it. i'd love it if they at least make the in-game part better cause it's a nightmare to configure buildings and themes

  20. 9 months ago
    Anonymous

    Looks significantly better gameplay wise.

  21. 9 months ago
    Anonymous

    The genre is so starved for new games it will still sell. Expect to see a ton of dlc for it too

  22. 9 months ago
    Anonymous

    A lot of these early previews shows so much stutter I am starting to worry about the performance bros.. Aren't these youtubers supposed to have at least last gen's top of the line specs on their PCs?

    • 9 months ago
      Anonymous

      i generally play cs1 at 20-30 fps on my biggest cities. its not a big deal to me.

  23. 9 months ago
    Anonymous

    it's shocking how bad this is looking visually and gameplaywise

    don't forget to pirate this or at the very least use creamapi, frick parad*x, frick colossal mental disorder

  24. 9 months ago
    Anonymous

    >paradox livestream of the game
    >one person knows what they're doing
    >builds a functional, if simple and ugly city
    >other host won't stop interrupting, questioning, misreading chat, no idea what's going on, vapid comments, adding zero value to the stream
    Between this and the youtubers getting chucked out of content by progression limits, really doesn't advertise the game well. Nobody has been able to show off what makes cs2 different from 1 outside of row houses and the farming industry changes. The farming makes no sense too, no farmer would plop a livestock building, isolated, in the middle of their field.

    • 9 months ago
      Anonymous

      The only youtuber I've seen that actually shows off the game properly is city planner plays, based on his gameplay it genuinely seems like CS2 is going to be much better than CS1 but that's not exactly a high bar to clear. Whether it will be a better game than SimCity 4 still remains to be seen.

  25. 9 months ago
    Anonymous

    Im just saying theres probably a big reason they arent allowing all these youtubers to play beyond an hour or so

  26. 9 months ago
    Anonymous

    >TFW Simcity 5 will never happen.

    • 9 months ago
      Anonymous

      Anon...

      • 9 months ago
        Anonymous

        I am going to pretend I did not see that.

  27. 9 months ago
    Anonymous

    So what does this game do different than the first one? Graphics aren't any better and I doubt it got most of the DLC shit in the basegame now.

    Why shouldn't I just buy CS1 and creamapi all the DLC for free?

    • 9 months ago
      Anonymous

      better traffic simulation

      • 9 months ago
        Anonymous

        So they're selling better traffic for 50€ - 90€?

        • 9 months ago
          Anonymous

          yes

        • 9 months ago
          Anonymous

          yes

          so depending if you care about that it might be very interesting or completely irrelevant
          personally the agent limit in CS1 really put me off it and I don't care about building nice looking cities like a lot of people seem to do, basically using the game as a way to "paint"

    • 9 months ago
      Anonymous

      when drawing roads you don't need to click each time you make an intersection with another road

    • 9 months ago
      Anonymous

      Same shit

    • 9 months ago
      Anonymous

      Modular buildings, like in the last simcity, and inclusion of traffic manager, move it and other mods content in to the base game. Im not paying for it.

    • 8 months ago
      Anonymous

      Supposedly it finally has wealth levels now.

  28. 9 months ago
    Anonymous

    Why are people pretending this isn't a huge upgrade for cities: skylines? What is the reason for coping this hard? Doomers are brainpoisoned.

    • 9 months ago
      Anonymous

      its a mystery. the original game was developed in 2008, and yet homies are out here going "why did it need a sequel"

      • 9 months ago
        Anonymous

        >2008
        But Cities: Skylines' development was only greenlit in 2013?
        Are you counting Cities in Motion as part of the Cities: Skylines development?

        • 9 months ago
          Anonymous

          yes
          next question

    • 9 months ago
      Anonymous

      I think it's just graphicsgays.

      • 8 months ago
        Anonymous

        And it doesn't look that bad from what I seen

  29. 9 months ago
    Anonymous

    >it's another city building game where buildings dont dynamically change to diagonal/curvy road design
    Wow, once again someone's made a city building game where the city looks like trash if it's not built on a grid. wonderful. wake me up once aliens bless us with technology to make videogame cities with dynamic buildings.

  30. 9 months ago
    Anonymous

    >just start getting interested in city builders
    >my computer recently broke down and I can't afford a new one
    >my old pc can barely run cities: skylines when it's a small village. Not even going to attempt a large city
    RIP, maybe I'll play when I have a new one in a couple months.

  31. 8 months ago
    Anonymous

    >building road straight
    >the grid breaks
    frick it

  32. 8 months ago
    Anonymous

    Oh boy a new vehicle for Paradox DLC, can't wait for the game to become a nightmare amalgam of spaghetti code that barely runs without mods

  33. 8 months ago
    Anonymous

    I hope this has more dynamic systems. The first one was fun as a model city builder but the only thing that felt like actual gameplay was managing traffic and even then it was pretty annoying

  34. 8 months ago
    Anonymous

    If it's no better than SimCity 4 I'm not bothering.

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