A bunch of youtubers just got access to the game, from most of the videos i've seen, it look like shit. What's you're though about it?
A bunch of youtubers just got access to the game, from most of the videos i've seen, it look like shit. What's you're though about it?
>What's you're though about it?
That you should never attempt to communicate in English again.
Suit yourself, goyim.
חבורת יוטיוברים קיבלה גישה למשחק, מרוב הסרטונים שראיתי, זה נראה חרא. מה אתה חושב על זה?
I think the marketing is interesting and very effective.
But it won't overcome issues with the game.
Also oy vey.
Hans get the ze flammenwerfer
Back to Korea, Seong
>Burger moment
Is it a new engine? Why are people walking on the road?
looks like a pedestrian road
Oh ya it is, were they that big in 1? That thing is like 5 lanes
maybe in a DLC, I didn't play it much though
anon that's normal
>mutts
>Ameritard never saw a boulevard
looks fine, I look forward to playing but will probably watch a few reviews before buying
I liked CS1 a lot, but after 40h one the one city I did make, the problems started to show
for instance, the limited number of cars meant some places were empty
the pathfinding for the cars was absolutely moronic too, which meant the roads were spagehtti and the way to fix this would have been to download mods and autistically change the logic on each intersection and whatever
in CS2 the number of agents is increased, so hopefully no empty streets due to that and there are better analysis tools to optimize roads and traffic and the agents have better pathfinding in general
only ever played that one city, but I played that for like many days in the row after starting
the simulation breaking down really took me out of it though
>the roads were spagehtti
I never understood why people hated this so much, I thought it was a fun challenge to get my traffic to not be congested. I guess if you're coming here from one of the boomer SimCities that didn't really have traffic then you'd be annoyed at having to pull away from putting buildings down.
looks kinda shit. how come cities skylines is so soulles compared to SimCity?
nostalgia: the song
>Same game
>Just retitled
>And with DLC content gutted differently
Is PDX really this fricking desperate?
I'm glad they fixed rivers, so it's the embanking isn't just a cliff
I don't like the spiky shit that happens when you terraform things. That's a bit concerning.
I don't even think that happened in CS1.
But then again, maybe they've optimised small things in the engine that made it this way.
There's a non-local economy for one thing. That alone is probably bug central and will never not be bug central unless they simplify it to the point where it's boring and CS1 or SC4 like.
I would be interested if they had the balls to try something TTD like with economies and transport. That could be incredible.
Graphically its not turning heads but mechanically it seems like more of a city sim than traffic like last time. Time will tell if that holds up, not surprised they cut half the half-baked DLC's either besides seasons and others which seem to be in base game
Most of the dlcs were like, based on industrial districts. Think those are also still in the game.
Still lacks sovl
So did the first game
Touche
You gotta have something to sell as DLCs for your "brand new" game.
>Graphically its not turning heads
I really wish it did, but a game on this scale as optimised as oTTD or SC4 is a phenomenal task. I bet it's not easy even in unity.
They don't even use Unity for things like Victoria, Crusader Kings or HOI.
So clearly the task is so monumental that they had to scope back the engine to something manageable like unity.
That said, the performance is still bad on CS1 and this looks... about the same.
Plus their model is likely the same as always:
>bait with "main game"
>sneak in dlc after dlc until people have bought 20 dlc without realising it
We all fell into this trap and I think we need to make a decision whether to endorse this.
I don't think players want it.
Hell I don't think most of the non-admin staff at paradox want to be doing that, because they're clearly enthusiastic as hell about the game.
Another issue is contracts - what's the bet this game is being used heavily by engineers and governments nowadays to the point where optimisation might not be in their interests?
>game used by government and engineers
dude what?
>I don't think players want it.
I want it. I get more enjoyed hours per dollar out of paradox games, despite all the dlc, than I do out of most other games. I understand people who don't like the dlc policy, that's completely valid.
CS 1 has a lot of micro managing aspects especially in its DLCs compared to CS 2 plug and play style. If anything CS 2 is more traffic simulation-ish than CS 1.
with the agent limit removed the traffic might be even worse even if drivers aren't as moronic as the first game.
Worse as in more CPU GPU RAM hungry?
>as moronic as the first game
They said they revamped the pathfinder to be more complex (others' paths is one of the factors included in the calculation)
well it'll probably run worse after a certain point but mostly i mean volume of traffic. Even if the pathfinding is better managing traffic flow will still probably be a major part of the game.
How is the european style of the buildings?
I like how everything fit in a WEF utopia with this game, you need to be a homosexual moron to enjoy this game
Why did they decide to come up with a shitty xp system that some guy was able to break instantly
I'm just going to wait till I see some actual late game/advanced city stuff. I already got rused by the Sim City demo all those years ago, I won't let it happen again.
Doesn't matter if they've added a ton of road customization, building upgrades, better highways, terrain brushes and so on that mods had to do.
If the game just breaks at 40k pop then there's no point again.
I think one of the youtubers that covered the game had a pop of 70 thousand with no issue (That's the city they used for their trailers) meanwhile, another youtuber did a 300k city, not sure if they had any issues tho
I don't think I could do over 120k well in a city and marty seemed to do fine (albeit with a good rig) at 300k.
That means that something must have been optimised better and that alone could sell the game.
If they had balls though they'd rig a fork of unity, payout the legal, optimise shit at the assembly level.
But that would be more that ginormous balls to do that.
Even bigger would be doing that, maintaining the engine and making it operable for modders. But that's insanity.
> If they had balls though they'd rig a fork of unity, payout the legal, optimise shit at the assembly level
Yeah they just need to tighten up the graphics on level 8
apparently the agent limit was removed which means the game was running with all 300k citizens active at once. its probably the one thing im most excited about in this game although im still not sure i believe it.
>it look like shit
It does look very shit.
But I'm impressed deeply by the 6 tiered residential zones... that's already won me. Holy fark.
It's going to be a slow piece of shit, but there are genuine upgrades which I'd never thought they'd try.
Clearly they didn't bother too hard on the visuals and just added more shit.
Hell they didn't even fix some bugs.
Not enough interchanges though.
looks exactly like CS1 as far as I can tell
seems to me they are selling traffic hotfix (that would come for free if this was Wube and not Paradox) for price of a full game
of course with some superficial feature switcharoo to confuse you into thinking you are actually getting a new game and with the expectations you will buy your DLCs again
>industry standard™
Just some euronig nu-city builder where all the cities are pristine and beautiful and no one is poor and everything is perfect
Give me dirty cities with slums
>t. Rus
You can build all low rent high density for the east german experience
Why would I want to build an American city
They should add the ability to allow Black person immigration which make wages lower and better industrial profit by the more you let it your city goes to shit
>zoning is still just paint the squares
>no lots.
Welp there goes any hope I had.
its gonna be GOTY in 10 years when it had 200 patches and 500 dlc in time for when cities skylines 3 is released
trust the paradox plan
>xp system
No thanks
It's optional.
yeah it looks like absolute fricking shit, and i dont think they fixed the traffic even
Honestly, I would be happy with Cities Skylines 1 gussied up a bit if they just fricking fixed how awful Steam Workshop is for managing mods. It's so. fricking. tedious.
looks like CS1 with a better art style, a bunch of QOL improvements including some quintessential mods built in
i want this more than anything, workshop is already a nightmare, then the CS1';s awful mod manager menu just compounds it. i'd love it if they at least make the in-game part better cause it's a nightmare to configure buildings and themes
Looks significantly better gameplay wise.
The genre is so starved for new games it will still sell. Expect to see a ton of dlc for it too
A lot of these early previews shows so much stutter I am starting to worry about the performance bros.. Aren't these youtubers supposed to have at least last gen's top of the line specs on their PCs?
i generally play cs1 at 20-30 fps on my biggest cities. its not a big deal to me.
it's shocking how bad this is looking visually and gameplaywise
don't forget to pirate this or at the very least use creamapi, frick parad*x, frick colossal mental disorder
>paradox livestream of the game
>one person knows what they're doing
>builds a functional, if simple and ugly city
>other host won't stop interrupting, questioning, misreading chat, no idea what's going on, vapid comments, adding zero value to the stream
Between this and the youtubers getting chucked out of content by progression limits, really doesn't advertise the game well. Nobody has been able to show off what makes cs2 different from 1 outside of row houses and the farming industry changes. The farming makes no sense too, no farmer would plop a livestock building, isolated, in the middle of their field.
The only youtuber I've seen that actually shows off the game properly is city planner plays, based on his gameplay it genuinely seems like CS2 is going to be much better than CS1 but that's not exactly a high bar to clear. Whether it will be a better game than SimCity 4 still remains to be seen.
Im just saying theres probably a big reason they arent allowing all these youtubers to play beyond an hour or so
>TFW Simcity 5 will never happen.
Anon...
I am going to pretend I did not see that.
So what does this game do different than the first one? Graphics aren't any better and I doubt it got most of the DLC shit in the basegame now.
Why shouldn't I just buy CS1 and creamapi all the DLC for free?
better traffic simulation
So they're selling better traffic for 50€ - 90€?
yes
so depending if you care about that it might be very interesting or completely irrelevant
personally the agent limit in CS1 really put me off it and I don't care about building nice looking cities like a lot of people seem to do, basically using the game as a way to "paint"
when drawing roads you don't need to click each time you make an intersection with another road
Same shit
Modular buildings, like in the last simcity, and inclusion of traffic manager, move it and other mods content in to the base game. Im not paying for it.
Supposedly it finally has wealth levels now.
Why are people pretending this isn't a huge upgrade for cities: skylines? What is the reason for coping this hard? Doomers are brainpoisoned.
its a mystery. the original game was developed in 2008, and yet homies are out here going "why did it need a sequel"
>2008
But Cities: Skylines' development was only greenlit in 2013?
Are you counting Cities in Motion as part of the Cities: Skylines development?
yes
next question
I think it's just graphicsgays.
And it doesn't look that bad from what I seen
>it's another city building game where buildings dont dynamically change to diagonal/curvy road design
Wow, once again someone's made a city building game where the city looks like trash if it's not built on a grid. wonderful. wake me up once aliens bless us with technology to make videogame cities with dynamic buildings.
>just start getting interested in city builders
>my computer recently broke down and I can't afford a new one
>my old pc can barely run cities: skylines when it's a small village. Not even going to attempt a large city
RIP, maybe I'll play when I have a new one in a couple months.
>building road straight
>the grid breaks
frick it
Oh boy a new vehicle for Paradox DLC, can't wait for the game to become a nightmare amalgam of spaghetti code that barely runs without mods
I hope this has more dynamic systems. The first one was fun as a model city builder but the only thing that felt like actual gameplay was managing traffic and even then it was pretty annoying
If it's no better than SimCity 4 I'm not bothering.