I couldn't complete it without cheating because I've always had a fearful thing for the Alien design, despite it being one of my all time favourite movie series. I watched Alien when I was maybe 6 year old and I remember having nightmares for weeks.
I don't think it drags on as much as it just kind of settles for repeating itself in the last third instead of really ramping things up.
And the ending is a wet fart.
If the game was just 40 hours of hiding from the alien I'd agree
All the moviegame cinematic sequences of fixing shit outside the station or that extended beacon cutscene can frick right off though. At least make them skippable. Completely ruins replayability, but it did make the 2nd playthrough for One Shot very tense as I knew I'd have to repeat that bullshit if I fricked up
the problem isn't length as much as it just fumbling its climax. the sequence in the habitations deck should have been the climax of the game. then you go through that goofy second ship subplot, then you go back to fighting human enemies, then you have a reset where you get podded and have to repeat a bunch of shit. as far as the middle game the only thing that really stands out to me would be consolidating the samuel's subplot into the AI core instead of it being two entire separate areas.
It not taking 4 fricking hours to get to the monster is already a big win. It also knows not to overstay its welcome. gays that cried about it not being 20 hours long are moronic.
Watch em all! No matter the movie, the suit designs are great.
And I like the horrid, dingy humid atmosphere of the Auriga in Resurrection.
Just wish they gave it more attention.
I just rewatched it after 2 decades and it was fricking garbage, the last 30 minutes is just flashing lights in the dark filming ripley sneak around with 0 dialogue and gave me a headache
There's a guy releasing a new version of the alien isolation modding tool soon, which means it's very possible we can put different npcs and such in different parts of the game.
Imagine it: remix mods.
A singular working joe in the hive section. Or opening a door early on to find an egg or two "guarding" a weaponyou wouldn't usually get until lategame. Do you brave the gunshots attracting enemies for a chance at getting the shotgun early?
>didnt even watch the movies
youre missing out!
alien 1 - very good
alien 2 - very good borderline master piece
alien 3 - ok
alien 4 - good, very underrated
>Easily the greatest horror game ever made, and I didn't even watch the movies.
The original is still worth watching. Aliens is still fun. Alien 3 is a train wreck, but has its fans. Alien Resurrection is a dud. Prometheus is a whatever. Alien: Covenant: I almost forgot this movie existed. There's my reviews.
It's one of the few times I agree with IGN. It's a 4/10 game. >Let's make an alien game >BUT 90% of the "gameplay" is solving baby puzzles and going through inconsistent shitty stealth segments against robots, not even against Alien
difficulty is too high, for me was the most enjoyable on easy and still i thought that it could be easier, looks like the devs wanted to create tension, but it only works for the first few hours, then it becomes restarting galore tedium, maybe increasing effectiveness of crafted items would help
Wanted to like it a lot but it was just okay. Only 11 true levels and 1 tutorial and 1 on rails finale kinda ruins what could have been a great game. Bullshit like cutscenes moving your troops sucks too
If you play it in VR, it's one of the best games ever made.
I was there, anons. I saw it with my own eyes. I've literally (virtually) been on that space station and got eaten by the alien. People don't know how fricking wild it is. Nobody knows until they've tried.
It's a beautiful game that has superior graphics even a whooping full decade later. Incredible feat at horror, level design, sound design and narrative. GOTY of 2014 without a single hint of a debate or hesitation. Anyone who bashes this game is mentally ill.
I've played through it three times and never stopped being scared. Something about the times when I got surprised btfo out of nowhere just kept me tense the whole time, even when I knew where the alien was.
It was good, but it got really repetitive. Redoing the same qtes over and over was lame. Needed more environmental/engineering puzzles and traps. Like there should have been ways to drop hazards on the alien with timing to incapacitate, ways to seal doors and events behind it to trap it for awhile, etc...
You must have no taste then. The only good thing about it was alien and the revelation. Everything else ducked ass, from bad controls and level design to linearity worse than dead space. Also frick the outdated save system. When your horror game becomes annoying rather than scary, it becomes shit. Basedbeans praise the game for how ui looks while missing everything else.
Hiding from the alien was fun. The robots were boring and stupid and ruined everything.
You're being hysterical
Legitimately the only game that has ever bad me "scared" beyond cheap jumpscare reactions. Love this game
I couldn't complete it without cheating because I've always had a fearful thing for the Alien design, despite it being one of my all time favourite movie series. I watched Alien when I was maybe 6 year old and I remember having nightmares for weeks.
Alien Isolation is the only game I wish was 30 or 40 hours long.
I genuinely think you'd have to be mentally ill or have shit taste to not like this game or think it drags on.
The DLC really let me down though. Very short or otherwise uninteresting.
>I couldn't complete it without cheating
I beat it my first time on hard. What went wrong?
>I beat it my first time on hard. What went wrong?
I preferred the idea and comfort of knowing I couldn't die.
I don't think it drags on as much as it just kind of settles for repeating itself in the last third instead of really ramping things up.
And the ending is a wet fart.
If the game was just 40 hours of hiding from the alien I'd agree
All the moviegame cinematic sequences of fixing shit outside the station or that extended beacon cutscene can frick right off though. At least make them skippable. Completely ruins replayability, but it did make the 2nd playthrough for One Shot very tense as I knew I'd have to repeat that bullshit if I fricked up
I think it drags on at the end. They could easily cut 2-3 hours. It's the only complaint I have about the game.
the problem isn't length as much as it just fumbling its climax. the sequence in the habitations deck should have been the climax of the game. then you go through that goofy second ship subplot, then you go back to fighting human enemies, then you have a reset where you get podded and have to repeat a bunch of shit. as far as the middle game the only thing that really stands out to me would be consolidating the samuel's subplot into the AI core instead of it being two entire separate areas.
so maybe a better structure towards the end would work
there is a problem with pacing, but thats it. i love to replay this game almost anually, so i wish its even 200h long
Game is already too long as it is.
Amnesia: the bunker is basically Alien Isolation but perfected.
It not taking 4 fricking hours to get to the monster is already a big win. It also knows not to overstay its welcome. gays that cried about it not being 20 hours long are moronic.
Fantastic game, idiots who couldn't even make it past medbay are just upset they got filtered
less than a third of all players did
Watch Alien.
Watch em all! No matter the movie, the suit designs are great.
And I like the horrid, dingy humid atmosphere of the Auriga in Resurrection.
Just wish they gave it more attention.
Oh good lord.
I just rewatched it after 2 decades and it was fricking garbage, the last 30 minutes is just flashing lights in the dark filming ripley sneak around with 0 dialogue and gave me a headache
Aliens > Alien
Anyone who says otherwise is just being a pretentious c**t.
aliens is a cool movie but the plot lost me like T2, I was completely checked out by the time ripley entered the reactor.
Why is it pretentious? I like both movies but I don't like how Aliens ruined the creature's mystery and reduced it to a space bug, Alien is better.
They're completely different movies. One is a masterpiece of the sci-fi horror genre, and the other is a masterpiece of the sci-fi action genre.
Which one you like better totally depends on what genre you prefer.
I did but I still like Aliens more
That said, we do need to discuss the bonus situation.
There's a guy releasing a new version of the alien isolation modding tool soon, which means it's very possible we can put different npcs and such in different parts of the game.
Imagine it: remix mods.
A singular working joe in the hive section. Or opening a door early on to find an egg or two "guarding" a weaponyou wouldn't usually get until lategame. Do you brave the gunshots attracting enemies for a chance at getting the shotgun early?
>didnt even watch the movies
youre missing out!
alien 1 - very good
alien 2 - very good borderline master piece
alien 3 - ok
alien 4 - good, very underrated
Aliens is shit
>Easily the greatest horror game ever made, and I didn't even watch the movies.
The original is still worth watching. Aliens is still fun. Alien 3 is a train wreck, but has its fans. Alien Resurrection is a dud. Prometheus is a whatever. Alien: Covenant: I almost forgot this movie existed. There's my reviews.
PT makes everything else look like complete trash
It's one of the few times I agree with IGN. It's a 4/10 game.
>Let's make an alien game
>BUT 90% of the "gameplay" is solving baby puzzles and going through inconsistent shitty stealth segments against robots, not even against Alien
difficulty is too high, for me was the most enjoyable on easy and still i thought that it could be easier, looks like the devs wanted to create tension, but it only works for the first few hours, then it becomes restarting galore tedium, maybe increasing effectiveness of crafted items would help
This game is to Aliens as Alien Isolation is to Alien.
Wanted to like it a lot but it was just okay. Only 11 true levels and 1 tutorial and 1 on rails finale kinda ruins what could have been a great game. Bullshit like cutscenes moving your troops sucks too
ahahahahaahahahaha
If you play it in VR, it's one of the best games ever made.
I was there, anons. I saw it with my own eyes. I've literally (virtually) been on that space station and got eaten by the alien. People don't know how fricking wild it is. Nobody knows until they've tried.
creative assembly
>top tier single player games
>forced to make gaas game
>so bad it got cancelled before release
rocksteady
>top tier single player games
>forced to make gaas game
>very bad, got released anyway and bombed
gaas should be gassed
It's a beautiful game that has superior graphics even a whooping full decade later. Incredible feat at horror, level design, sound design and narrative. GOTY of 2014 without a single hint of a debate or hesitation. Anyone who bashes this game is mentally ill.
I've played through it three times and never stopped being scared. Something about the times when I got surprised btfo out of nowhere just kept me tense the whole time, even when I knew where the alien was.
>get shot by some random people and have to hide from shitty androids
nah
if anything, this game is the very definition of a love letter. easily one of my all-time favs
installed a mod where the alien ignores the player and the gameplay became decent
It was good, but it got really repetitive. Redoing the same qtes over and over was lame. Needed more environmental/engineering puzzles and traps. Like there should have been ways to drop hazards on the alien with timing to incapacitate, ways to seal doors and events behind it to trap it for awhile, etc...
skill issue
Silent alien + unteethered alien mods.
It will be 10 years old this year. Any chance it gets an anniversary edition?
>Ray tracing
>VR support
>Photo mode
you should try out amnesia bunker, it has gameplay and no qtes
You must have no taste then. The only good thing about it was alien and the revelation. Everything else ducked ass, from bad controls and level design to linearity worse than dead space. Also frick the outdated save system. When your horror game becomes annoying rather than scary, it becomes shit. Basedbeans praise the game for how ui looks while missing everything else.