They will completely misunderstand what made it special and make a bunch of terrible games inspired by it. Happened with Skyrim and Breath of the Wild, both were masterpieces that had a massively negative impact on the industry because triple A game devs are moronic and didn’t understand why people liked those games
Skyrim inspired a bunch of soulless open worlds full of meaningless loot and crafting systems while Zelda inspired soulless open worlds full of grass plains, can’t wait to see how they take the concept of elden ring and frick that up too
Elden Ring seemed to borrow from BotW just a tad with the open endedness and the crafting system, although the latter is a stretch. If From Software hadn’t decided to make their next game open world right after BotW than I would probably assume it was a coincidence.
ER shares almost nothing with BOTW in the way open world works. It has more in common with a fricking Xenoblade 2 style verticality. Although that's Monolith too.
Elden Ring has more in common with classic NES games than BOTW.
What did happen was that the popularity of BOTW lead to FROM trying to do Open World, which resulted in what it resulted in. So instead of a level/world structure, you instead wander endlessy with some vague directions via the landscape on what the main goal is, while randomly wandering to do side content.
>Every major company will want to get a piece of the "Souls-cake".
welcome to 2011.
>DaS managed critical acclaim in 2011 >PC release basically doubles as a bonus marketing campagin >Decade later there is less than 10 GOOD clones
lmao
>can’t wait to see how they take the concept of elden ring and frick that up too
No more map markers. No more hints on where to go. No more fair enemies. Bright colors.
It’s nothing like Skyrim or Zelda so there’s no point in comparing them. The Witcher 3 is a linear movie game masquerading as an open world RPG so it constantly draws comparisons to Skyrim which is an actual open world RPG.
I love all three games but the Witcher 3 I enjoyed in the way I’d enjoy binging a TV series, while Skyrim and Zelda I enjoyed as video games
What made Elden Ring special? The 60 copy paste bosses? The 60 copy paste dungeons?
The constant copy paste landmarks? The broken as frick AI that constantly runs into walls and just flat out stops working at times mid boss fight? The unfinished side quests? The awful upgrade system with NES tier naming conventions( Upgrade Item (1), (2), (3))?
Help me out here
Shazaam lost
Trump lost
Discord trannies will never be real women
Elden Ring is game of the decade
You will be wrong again when the next great game comes out
My only gripe now is how handicapped quality builds are
Before, using a Battle axe +10 on a STR/INT build was fine
Not perfect or anything but damage was okay
Now it seems the trade off is more stance damage to riposte but otherwise a battle axe +25 still hits like shit and it’s small range is extra noticeable, feeling even worse than DaS3
The enemies have so much health too.
I hope they do because these moronic western studios will always live in Dark Souls' shadow, making demand for a proper Dark Souls 2 (4) impossible to ignore.
American designers have no idea how to do it properly though. The fact that souls games are popular makes them infuriated because it goes against everything they believe about game design and proves that japan's "outdated" methods are actually far superior.
>It already started with Jedi Fallen Order.
That's not really a bad thing. FO also went quite heavy on platforming and had some puzzles too, so if copying Souls combat means we can revive genres like action/adventure then I'm all for it.
Would you rather they copy sony walking sims?
>It already started 3 years ago
It started 10 years ago. Right after Dark Souls 1.
all flash no substance
kneel
They will completely misunderstand what made it special and make a bunch of terrible games inspired by it. Happened with Skyrim and Breath of the Wild, both were masterpieces that had a massively negative impact on the industry because triple A game devs are moronic and didn’t understand why people liked those games
Skyrim inspired a bunch of soulless open worlds full of meaningless loot and crafting systems while Zelda inspired soulless open worlds full of grass plains, can’t wait to see how they take the concept of elden ring and frick that up too
Elden Ring seemed to borrow from BotW just a tad with the open endedness and the crafting system, although the latter is a stretch. If From Software hadn’t decided to make their next game open world right after BotW than I would probably assume it was a coincidence.
ER shares almost nothing with BOTW in the way open world works. It has more in common with a fricking Xenoblade 2 style verticality. Although that's Monolith too.
Elden Ring has more in common with classic NES games than BOTW.
What did happen was that the popularity of BOTW lead to FROM trying to do Open World, which resulted in what it resulted in. So instead of a level/world structure, you instead wander endlessy with some vague directions via the landscape on what the main goal is, while randomly wandering to do side content.
>DaS managed critical acclaim in 2011
>PC release basically doubles as a bonus marketing campagin
>Decade later there is less than 10 GOOD clones
lmao
>can’t wait to see how they take the concept of elden ring and frick that up too
No more map markers. No more hints on where to go. No more fair enemies. Bright colors.
Witcher 3 btfos both Skyrim and breath of the filth
It’s nothing like Skyrim or Zelda so there’s no point in comparing them. The Witcher 3 is a linear movie game masquerading as an open world RPG so it constantly draws comparisons to Skyrim which is an actual open world RPG.
I love all three games but the Witcher 3 I enjoyed in the way I’d enjoy binging a TV series, while Skyrim and Zelda I enjoyed as video games
>itoddler
didn’t read lol
>using Ganker outside of company hours or taking a shit
ngmi
What made Elden Ring special? The 60 copy paste bosses? The 60 copy paste dungeons?
The constant copy paste landmarks? The broken as frick AI that constantly runs into walls and just flat out stops working at times mid boss fight? The unfinished side quests? The awful upgrade system with NES tier naming conventions( Upgrade Item (1), (2), (3))?
Help me out here
It requires a level of Japanese autism Japan can't even emulate. Just look at what a shitshow Nioh is
filtered
Shazamsisters…
Shazaam lost
Trump lost
Discord trannies will never be real women
Elden Ring is game of the decade
You will be wrong again when the next great game comes out
My only gripe now is how handicapped quality builds are
Before, using a Battle axe +10 on a STR/INT build was fine
Not perfect or anything but damage was okay
Now it seems the trade off is more stance damage to riposte but otherwise a battle axe +25 still hits like shit and it’s small range is extra noticeable, feeling even worse than DaS3
The enemies have so much health too.
Bro, your Warped Axe?
FRICK warped
Battle Axe bros it’s OUR TURN
>the sound of western developers all going -ACK
Glorious, I will never play a western game
Hopefully someone else can make an Elden Ring clone and improve upon it so the second half of the game isn't dogshit compared to the first.
That article is misleading, by the way. It wasn't in the top 10 of best selling units.
>Every major company will want to get a piece of the "Souls-cake".
welcome to 2011.
This, 2022 is Elden-likes and 2024 will finally be Armoured Core-likes
We’re going home Ravens
I hope they do because these moronic western studios will always live in Dark Souls' shadow, making demand for a proper Dark Souls 2 (4) impossible to ignore.
Is that a bad thing? Fallen Order is better than Battlefront
Western devs are too prideful to actually copy anything from Elden Ring. It's too "video gamey" for the californians.
That's fine, as long as they are well made, like Fallen Order.
>Best selling in dollar terms
>American is experiencing the highest rate of inflation since the Atari2600
Doesn't mean much anon
American designers have no idea how to do it properly though. The fact that souls games are popular makes them infuriated because it goes against everything they believe about game design and proves that japan's "outdated" methods are actually far superior.
>It already started with Jedi Fallen Order.
That's not really a bad thing. FO also went quite heavy on platforming and had some puzzles too, so if copying Souls combat means we can revive genres like action/adventure then I'm all for it.
nah it's too much effort, noone wanted a piece of skyrim cake either
Started way earlier than that lol
>the surge
>mortal shell
>nioh
Just to name a few