>Imagine knowing some literally who streamer
Yeah man, I get Twitch is your entire identity but maybe get a life instead of jerking off E celeb culture?
If you didn't post the ecelebs on Ganker all the fricking time, constantly, every single fricking day. Maybe I wouldn't know any of them? Because you appear to be the one who actually live and breathe this crap. Or so I assume, considering that Ganker is drowning in it.
I always keep hearing people saying "constantly reused bosses", but when I played it there were the shitty catacombs cats, the fat and skinny monks and the dragons, that were actually reused a bunch of times, but with a frickton of other unique bosses around, so it's a far cry from "constantly reused", isn't it, you parroting moron?
>not mentioning the tree spirits, the horse knights, even reusing important bosses like godric and margit. Please take the wiener out of your mouth and stop deluding yourself homosexual.
>margit
Now that one is a stupid argument. I agree that the Godrick reskin feels out of place, but it's just a copy of the first part of the fight so it's not that bad.
But to say Margit is reused is stupid. You fight the same guy 3 times. The first one serves as a roadblock so he is pretty strong. The second one is the exact same boss but it doesn't even count as one and you'll likely defeat him without even dying, showing you how much you progressed. The third and final fight has an entirely new moveset and is the climax of the confrontation against a guy you've been fighting all along, while also closing the second act of the game.
There's something like 60-70 boss designs unique to the game.
Given that the overwhelming majority of those designs are pretty decent, seething shazam gays had to resort to hyperbolic condemnations about of the impiety of fighting some of those boss designs two or three times over the course of a game that can easily take up to 150 hours or more to satisfyingly complete.
Remember that if it were the other way around, and From didn't pepper later areas with minibosses instances, variations upon them, or rematches etc. The same homosexuals would be lamenting From for not making the best use of a game's assets that already arguably quadruple the next largest game in the series, despite as I mentioned, maintaining an overall remarkably polished quality.
being spoonfed the strats helps a lot. I beat her completely blind and the revelation I, and most I'm sure had, was "WOOOW, HOW WAS I SUPPOSED TO KNOW YOU COULD DODGE ROLL THAT ONE SPECIFIC PART OF HER OMNISLASH"
>beat her by two-handing a greatshield to survive that attack
This strat isn't even foolproof because at any time she could leap into that stance while I'm attacking and literally not have enough time to switch to greatshield, which caused so many instant losses against her.
>no you don't get it, enemies endlessly respawning, and going all the way back to the start of the game is actually good game design and not hardware limitations
It's been 50 years old man give it a rest, NES games suck ass, I actually like playing games that have more data than my farts
Unpolished you say? Every new mechanic in Elden Ring is badly implemented, and it has copy pasted content everywhere you go. And Elden Ring is by far the most unfinished game they have made, it has a lot of half baked ideas and concepts, and don't get me started with the amount of cut content, not even DS3 has that much. I would take the second half of DS1 over any "open field" from Elden Ring anytime.
>Every new mechanic in Elden Ring is badly implemented
Wrong >copy pasted content everywhere you go
Mostly wrong, but the dungeons can get repetitive and there are common enemies throughout the map. >Elden Ring is by far the most unfinished game they have made
Objectively false to the point that it's embarrassing that you'd even try to make that argument. Almost makes me think your whole post is just bait. >half baked ideas and concepts
Probably true, but give some examples >cut content
Literally every game has cut content >not even DS3 has that much
DS3 is less a game and more the assembled scraps from what was left over after all the cuts >I would take the second half of DS1 over any "open field" from Elden Ring anytime
That's an opinion and therefore irrelevant.
2 years ago
Anonymous
I'm tired of arguing with people as fricking blind as you, it's no use. Ok, take your inferior game in almost every fricking aspect, I had fun with it, but it's not better at all than the previous games
2 years ago
Anonymous
It's ok to admit you were wrong, you don't need to lash out.
Elden Ring is unfinished just like every other Souls game and has copy-pasted content just like every other Souls game. But what is finished of it easily overshadows previous entries. We're talking about a game that's longer and bigger than all Souls games before it combined yet it barely reaches the extent of copy-paste presented in those games. It's easy to say "I prefer second half of DS1" when the entire second half of DS1 is about the size and play time of Limgrave. Elden Ring is on a different level of content.
Most of the games are an hour long at most. Many can be completed in 20-30 minutes if you git gud. Nothing wrong with designing the game around dying and restarting. There's missions/segments you have to replay in modern games that last longer than entire NES games. >enemies endlessly respawning
Absolutely nothing wrong with this if the levels are designed with respawning enemies in mind.
I think Sekiro only has one truely challenging boss that filters souls players.
The Shinobi Hunter forces you to learn the deflect timings and the Mikiri Counter. Chained ogre can be fought like any other souls boss.
Once I gotten past the Hunter and the combat clicked it was smooth sailing all the way to the final boss (which was the second difficulty spike in my opinion).
only took 4 months for one fight
way to prove your point
Imagine knowing this off the top of your head just to defend your precious Elden Ring
It’s going to win GOTY by default so just stfu already
>imagine knowing things
weird argument bro
>Imagine knowing some literally who streamer
Yeah man, I get Twitch is your entire identity but maybe get a life instead of jerking off E celeb culture?
Not an argument, you got BTFOd hard. Let it go.
knowlet cope
If you didn't post the ecelebs on Ganker all the fricking time, constantly, every single fricking day. Maybe I wouldn't know any of them? Because you appear to be the one who actually live and breathe this crap. Or so I assume, considering that Ganker is drowning in it.
>he doesn't know
I fricking hate elden ring though
this argument is just garbage though
talk about the constantly reused bosses instead
I always keep hearing people saying "constantly reused bosses", but when I played it there were the shitty catacombs cats, the fat and skinny monks and the dragons, that were actually reused a bunch of times, but with a frickton of other unique bosses around, so it's a far cry from "constantly reused", isn't it, you parroting moron?
>not mentioning the tree spirits, the horse knights, even reusing important bosses like godric and margit. Please take the wiener out of your mouth and stop deluding yourself homosexual.
>margit
Now that one is a stupid argument. I agree that the Godrick reskin feels out of place, but it's just a copy of the first part of the fight so it's not that bad.
But to say Margit is reused is stupid. You fight the same guy 3 times. The first one serves as a roadblock so he is pretty strong. The second one is the exact same boss but it doesn't even count as one and you'll likely defeat him without even dying, showing you how much you progressed. The third and final fight has an entirely new moveset and is the climax of the confrontation against a guy you've been fighting all along, while also closing the second act of the game.
There's something like 60-70 boss designs unique to the game.
Given that the overwhelming majority of those designs are pretty decent, seething shazam gays had to resort to hyperbolic condemnations about of the impiety of fighting some of those boss designs two or three times over the course of a game that can easily take up to 150 hours or more to satisfyingly complete.
Remember that if it were the other way around, and From didn't pepper later areas with minibosses instances, variations upon them, or rematches etc. The same homosexuals would be lamenting From for not making the best use of a game's assets that already arguably quadruple the next largest game in the series, despite as I mentioned, maintaining an overall remarkably polished quality.
Imagine not knowing it and using it as some kind of point against its difficulty. Schizos are painfully oblivious.
is this a biological female?
I'm sorry, If you can beat Elden Ring one-handed, I'm sucking your dick whether you are a male or female.
Are these real, biological zoomers?
That’s all it takes for you to drop to your knees?
Zoomers have no shame
The only ones saying Elden Ring and other souls games are difficult are games journalists.
The only ones saying Elden Ring and other souls games are good are games journalists.
being spoonfed the strats helps a lot. I beat her completely blind and the revelation I, and most I'm sure had, was "WOOOW, HOW WAS I SUPPOSED TO KNOW YOU COULD DODGE ROLL THAT ONE SPECIFIC PART OF HER OMNISLASH"
>beat her by two-handing a greatshield to survive that attack
This strat isn't even foolproof because at any time she could leap into that stance while I'm attacking and literally not have enough time to switch to greatshield, which caused so many instant losses against her.
I want her to beat me one handed.
Game for Zoomers that can't beat NES games without save states to feel good.
>no you don't get it, enemies endlessly respawning, and going all the way back to the start of the game is actually good game design and not hardware limitations
It's been 50 years old man give it a rest, NES games suck ass, I actually like playing games that have more data than my farts
Sometimes a game can have way too much bullshit in it, though. Case in point: ELDEN RING.
DS1 is miles ahead in terms of level and world design from Elden Ring.
DS1 is only miles ahead in being half finished and unpolished
Unpolished you say? Every new mechanic in Elden Ring is badly implemented, and it has copy pasted content everywhere you go. And Elden Ring is by far the most unfinished game they have made, it has a lot of half baked ideas and concepts, and don't get me started with the amount of cut content, not even DS3 has that much. I would take the second half of DS1 over any "open field" from Elden Ring anytime.
>Every new mechanic in Elden Ring is badly implemented
Wrong
>copy pasted content everywhere you go
Mostly wrong, but the dungeons can get repetitive and there are common enemies throughout the map.
>Elden Ring is by far the most unfinished game they have made
Objectively false to the point that it's embarrassing that you'd even try to make that argument. Almost makes me think your whole post is just bait.
>half baked ideas and concepts
Probably true, but give some examples
>cut content
Literally every game has cut content
>not even DS3 has that much
DS3 is less a game and more the assembled scraps from what was left over after all the cuts
>I would take the second half of DS1 over any "open field" from Elden Ring anytime
That's an opinion and therefore irrelevant.
I'm tired of arguing with people as fricking blind as you, it's no use. Ok, take your inferior game in almost every fricking aspect, I had fun with it, but it's not better at all than the previous games
It's ok to admit you were wrong, you don't need to lash out.
Elden Ring is unfinished just like every other Souls game and has copy-pasted content just like every other Souls game. But what is finished of it easily overshadows previous entries. We're talking about a game that's longer and bigger than all Souls games before it combined yet it barely reaches the extent of copy-paste presented in those games. It's easy to say "I prefer second half of DS1" when the entire second half of DS1 is about the size and play time of Limgrave. Elden Ring is on a different level of content.
Most of the games are an hour long at most. Many can be completed in 20-30 minutes if you git gud. Nothing wrong with designing the game around dying and restarting. There's missions/segments you have to replay in modern games that last longer than entire NES games.
>enemies endlessly respawning
Absolutely nothing wrong with this if the levels are designed with respawning enemies in mind.
filtered
Show the completion rate then.
>Elden Ring is game of the y-ACK
that's a lamb not a yak, it says so right there
yes yes anon your deep and different and not like the others we get it
>Cult of the Reddit is game of the y-ACK
>a new game! AHHH SAVE ME REDDIT WALKING SIM C-ACK!
shes gud if not fake
wat is she doing with the other hand o_O
Her Swedish accent makes me diamonds, ngl.
>people who practice something get better at it
breaking news OP
have a nice day
A-an actual female beat h-her with o-one hand?
imagine the shlicking power
people beat sekiro blindfolded or when using a fricking DDR pad
beating a boss one handed is nothing
Sekiro is the only good from game, and yes, it filtered all soultards OOOO spammers
I think Sekiro only has one truely challenging boss that filters souls players.
The Shinobi Hunter forces you to learn the deflect timings and the Mikiri Counter. Chained ogre can be fought like any other souls boss.
Once I gotten past the Hunter and the combat clicked it was smooth sailing all the way to the final boss (which was the second difficulty spike in my opinion).
every from game is just a matter of memorizing the boss attacks, once you know everything and how to react it`s easy as shit
>It's easy once you mastered it
That is how getting better at something works.
>AHH FLAME… DEAR FLAME…
ooh oo ohoooh ohooh HOOO OOHHO HHOOO HOOHOO