No, but it will do some things really well and that will give it a unique appeal that will resonate with some players, enough that they can ignore the areas in which it is objectively, predictably, mediocre.
DD2 will be better than Elden Ring as a videogame but will get a fraction of the recognition due to a variety a factors, including dumbfrick morons like
DD2 is the sequel to a cult classic video game most people don't remember even existed and no multiplayer. Elden Ring is one of the most high profile releases of all time from the most highly regarded game studio currently. You have negative IQ if you believe it will sell half as many copies lifetime as ring game did in it's first month.
And?
It's 2023, the market for video games has gotten exponentially bigger, I assure you the majority of people who played elden ring never played a dark souls game.
DD has sold over 7 million at this point through pretty much word of mouth alone. DD2 has a little bit of hype behind it, streamers will play it and flavor of the month soulsbabies will play it.
A turn based isometric RPG with ungodly amounts of explicit sex and fully exposed genitals almost surpassed it in playercount >no one even knows about my secret cult classic game
I'm sure you think Stalker is niche too.
I actually think DD2 will get teared apart from the "soulless" crowd
Nobody likes Dragon's Dogma, they only like the idea of what Dragon's Dogma could have been. When DD2 materializes some people will definetly dislike it and call it "soulless"
It really didn't though. It ported the souls formula wholesale into a poorly realized open-world format, that's it. It's non-linear Dark Souls.
Dark Souls being a good format for an ARPG doesn't mean Elden Ring has a revolutionary open-world.
Somehow DD2 will be even more barren and unfinished than the original. At least fromsoft made Elden Ring look finished(read:not finished. But cryptic enough so the player cant actually tell if they missed something or its unfinished.)
Exploring any kind of dungeon just to find out I had to start the quest to even access it pissed me off so much I uninstalled and never looked back. Imagine making an open world game and then killing exploration like that. The combat was also mediocre because you were constantly thrown worthless mobs with no real progression. since you get saurians and the strongest bandits close to Cassardis
Yes it does. >pretends that pressing the iframes button and then swiping at something with braindead predictable AI's ankles is good or skilled combat
Very boring.
>pretends that pressing the iframes button and then swiping at something with braindead predictable AI's ankles is good or skilled combat
That's exactly what you've posted in your webm though, I guess it's fine when DD does it.
9 months ago
Anonymous
>That's exactly what you've posted
What's the iframes button there? The only iframes button in DD is for dagger users, and that webm wasn't using that.
9 months ago
Anonymous
>What's the iframes button there?
Oh I guess that webm isn't yours then since clearly you don't know what enhanced response is.
9 months ago
Anonymous
>specific command counter >iframes button
These things aren't the same, even if you want to pretend they are because you need to liken all defensive options to a button that literally makes you invulnerable to everything at any time.
>counters are the same as iframe rolls
Soulsbabies getting angry
9 months ago
Anonymous
are the same as iframe rolls
No, iframe rolls require positioning and you can't damage your opponent
MH/DD counters are brainless
9 months ago
Anonymous
>No, iframe rolls require positioning
Lmao.
9 months ago
Anonymous
Correct. They also aren't your main offense, unlike the awful DD/MH timed counters with a shitton of guard frames that ruined 5th gen MH. Elden Ring has a ton of dodge/avoidance/tanking/low hurtbox based skills to use but none of them give you iframes because you actually build toward that dodge/avoid/tank playstyle in a deeper and more meaningful way
9 months ago
Anonymous
>Elden Ring has a ton of dodge/avoidance >but none of them give you iframes
What the frick kind of trolling is this?
This looks like it would get boring extremely quickly after the third epic slow motion counter though. Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
9 months ago
Anonymous
>This looks like it would get boring extremely quickly
It doesn't. >Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
Yes. DD has actual stagger, knockdown and launch systems in the combat that make the real time action and interactions matter as opposed to being a glorified MMO where you start a move targeting an enemy and then if it hits it just applies the damage for it in a vacuum like most shitty games have.
9 months ago
Anonymous
>This looks like it would get boring extremely quickly after the third epic slow motion counter though.
It does >Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
Crapcom can't code for shit, wait until some random goblin gets stuck in a tunnel in the Shadow Fort and you have to restart from the tavern because the quest is fricked
GOD WILL YOU BG3 SHILLS FRICK OFF JFC. HOW IS THIS BOARD SO FRICKING PASSIVE TO MARKETING CAMPAIGN LIKE THAT BEAR SHIT, FRICKING PUSSIES CAN'T STAND CALLING ANYTHING OUT
The animations are literally the same as in Monster Hunter. I used dual blades in MonHun and then picked the assassin class in Dragon's Dogma. Suprise suprise, I had the exact same movement.
i get that they want you to manage your stamina, but having some annoying unskippable animation where you have to stop and catch your breath for 5 seconds every time is a stupid idea, thank god souls dont do that
>le set a new standard for genre x
Why do morons say this? There are no standards in gaming Cyberpunk came out a broken mess and sells 10 mil, Pokemon comes out broken and not eve even doing anything new and sells 20 mil, gamers have no standards.
BOTW has enemy climban
ER has random dungeons everywhere and build variety
Magica comes close to magic system
Frankly, i am off playing old school roguelikes to get same pleasure of exploring and finding unexpected interactions Incursion and Caves of Qud are a damn miracle
>BOTW has enemy climban
No it doesn't. >ER has random dungeons everywhere and build variety
No it doesn't. >Magica comes close to magic system
They aren't even remotely close.
Dragon's Dogma is the exact opposite of a game with build variety
In fact, you are playing as an overglorified premade character no matter what class you are picking because the system is extremely strict, which also keans you'll be essentially using 6 skills and 1 weapon the whole game. It's borderline nonsensical how maces are exclusives to MK and swords to Fighter.
Whereas Elden Ring is pretty much the transposition of D&D and Fighting Fantasy in the pure ARPG format with how crazy you can go, Dragon's Dogma has zero build variety besides lmao rusted starting weapons!
Nope, he is right. Dragon's Dogma build variety is shit, you playong premade classes. You can't even dual wield or 2hand. It's just a bunch of recycled MH assets
9 months ago
Anonymous
>he
Try again.
9 months ago
Anonymous
...you can dual wield with daggers, 2h with warrior greatsword and none of the magic classes can even be MH assets. not even getting into class variety with the vocations and whatnot.
9 months ago
Anonymous
Ok fromtards i have said this many times souls shits have no game play variety give me one build from souls shits games that let me play like insect glaive great sword hammer or bow from monster hunter
He's right, DD's character building is complete garbage, especially compared to Souls games where you can micromanage everything and weapons have actual variety instead of being just a skin for a statstick that might or might not have a meme status tied to it.
In fact DD would have been much better if it dropped the pretense of being an RPG, it's main flaw outside of being a third of what it was supposed to be is the shitty RPG math ruining everything even more than it does in the average ARPG.
9 months ago
Anonymous
>Souls games >builds
Souls games have some of the worst character building I've ever seen.
9 months ago
Anonymous
Ah yes, the games where you can freely build your characters down to every little detail and evey single stat point have some of the worst character building ever, especially compared to DD, the game where you're locked into premade archetypes and can't even assign stat manually.
Totally not sour grapes.
9 months ago
Anonymous
>Ah yes, the games where you can freely build your characters
Where there aren't classes, character creation is entirely cosmetic, there are no abilities or perks, no actual affect on dialogue options or quest progression, and softcaps so every single stat investment works out the same way and everyone ends up being able to use any weapon by level 90.
But hey, you can two hand some weapons so let's pretend it's got deep character building.
9 months ago
Anonymous
>Where there aren't classes, character creation is entirely cosmetic
What a moronic fricking statement, classless systems have been a thing in tabletop since several decades. >there are no abilities or perks, no actual affect on dialogue options or quest progression
moron, none of those things are a prerogative of class based systems.
9 months ago
Anonymous
I was going to start replying seriously until I realized that you're this subhuman ESL shitposter
I don't know, I haven't played it and it's hard to say much about the latest flavour of the month.
Having previous experience with Larian's games I doubt it, but being the best CRPG is like competing at the paralympics anyway so even if it was the best it's no skin off my teeth, lots of people are already disagreeing anyway. >You're not even pretending to try anymore.
Whatever you say anon, I'm sure you love to pretend that you have any reason to climb shit when Tenfold flurry/Ricochet hunter/ Brainsplitter/Focused Bolt are a thing, but I played hundreds of hours of DD and I know better than to fall for decades old kool-aid
[...] >A working cohesive Ai system for a party of custom e-girl waifus is quite another.
Yeah, which is why DD itself had none of that.
But I'm sure you love to pretend your deformed midget hags are e-girls, gotta try to get points with that crowd even though they all laugh at your deformed hags since ages.
and nothing you say matters. Enjoy being objectively wrong.
9 months ago
Anonymous
>Fallout, D:OS, Underrail, SaGa and all the other hundreds of RPGs with classless systems don't have abilities, perks or actual effects on dialogue options and quest progression because they don't have classes >N...no you're an ESL so you're wrong and I'm right
Scraping the bottom of the barrel here.
>specific command counter >iframes button
These things aren't the same, even if you want to pretend they are because you need to liken all defensive options to a button that literally makes you invulnerable to everything at any time.
>It's not an i-frame button if you need to press two buttons
Okay
9 months ago
Anonymous
>Fallout >don't have abilities, perks or actual effects on dialogue options and quest progression
Learn English before your next shitpost.
9 months ago
Anonymous
>it's not an iframes button if it's not one button you press that gives your character iframes from literally any enemy attack regardless of attack properties
Yes that's right, but you've clearly been angrily shitposting the whole thread so you don't care about that.
9 months ago
Anonymous
>This counter that literally gives you i-frames doesn't give you i-frames
What's next, Legion's Might or Escape Slash don't have i-frames either now?
9 months ago
Anonymous
>a counter that gives you iframes when hit with certain moves is the same as an on demand iframes button that just gives you iframes against literally everything as soon as you press it
I like how you're casually trying to widen the definition to "any move that has iframes at any point is an iframes button" now that you're normal shitposting isn't working.
9 months ago
Anonymous
Actually you're the one who's desperately trying to restrict the definition to suit your argument after being BTFO.
I guess you feel really intelligent when you press your "i-frame on melee" roll against an Eliminator politely letting you know he's going to charge in a straight line in a couple of seconds, truly the pinnacle of action combat...
9 months ago
Anonymous
>Actually you're the one who's desperately trying to restrict the definition >No, iframes button doesn't mean the button you can press to get iframes on the spot >BTFO
You're underage. Turn off your computer.
9 months ago
Anonymous
Ah so you're not even trying to pretend anymore.
Fitting, after all Capcom didn't try with DD either.
9 months ago
Anonymous
You're more right than you know, because the RPG mechanics also make you level up way to fast and there are 200 levels and you completely outstrip the game just by doing the quests and remembering to level use your loot to upgrade equipment. The game would honestly be a lot better if it was purely driven by upgrading equipment like some other Capcom game. Or at the very least lower the level cap to 50 or something so you aren't defeating Grigori in a minute.
9 months ago
Anonymous
>You're more right than you know
Not at all. What you're describing only happens if you go to BBI early.
9 months ago
Anonymous
I played the game a lot before Bitterblack was added, and what I'm describing happens if you have any level of curiosity about that group of Sulfur Saurians, of do Kill "X" Quests. I have never fought Grigori and not mopped him up.
Since the game is about facing him, he should be scaled for the max level which is locked until beating him
9 months ago
Anonymous
>of do Kill "X" Quests >do infinitely respawning kill quests that are randomly generated >complain that you're overleveled
If you do the real quests you won't overlevel for Grigori at all.
You are not replying to the same person, but whatever you say. I found Dragon's Dogma to be lacking, uninspired and certainly not having good RPG mechanics. A game where no mob ever poses a threat to you is hknestly pretty fricking boring, which is why I dropped it a bunch of times and never finished it fully
9 months ago
Anonymous
>You are not replying to the same person
What in the frick are you saying? That post was my first replying to that person. >A game where no mob ever poses a threat to you
Is not DD. In fact, the most memorable part of DD for most people is getting their shit absolutely rocked by some random bandits.
9 months ago
Anonymous
>That post was my first replying to that person.
You accused me of being some other dude 2 posts under >In fact, the most memorable part of DD for most people is getting their shit absolutely rocked by some random bandits.
The broken value for npcs that do not scale through the game are not a positive. For the same reason the assassin's quest is a joke. You outscale everything so fast that by the time you reach Grand Soren 20 minutes into the game you are already OP and nothing will ever be fun to fight again unless you regularly nerf yourself into a miserable experience by cinstantly swapping vocations early on when stats growth matters.
It's not a coincidence that every single webm of DD is just someone toying with its food. There's no real build variety, the RPG elements just utterly destroy any game progression
9 months ago
Anonymous
>The broken value for npcs that do not scale through the game are not a positive. >okay the thing I said was objectively wrong and the opposite of what actually happens in the game, but it's still a bad thing
moron. >stats growth matters.
Should have known you were the kind of homosexual that talks about minmaxing stats and thinks your opinion matters.
9 months ago
Anonymous
>>okay the thing I said was objectively wrong
It isn't. Nothing is ever challenging after the beginning, which is indeed caused by the stupid scaling the player gets. Dragon's Dogma combat is Skyrim tier except you spam autoaimed hyperarmored abilities over and over. You are rarely if ever in danger when you start pumping stamina and HP and that's when enemies have sudden spikes in Alpha damage, you otherwise will face the same mobs you can utterly destroy, which gets boring and tiresome. >minmaxing
moron
9 months ago
Anonymous
>It isn't.
It is. >Nothing is ever challenging after the beginning
Nice attempt at moving the goalposts, but here was your post
You are not replying to the same person, but whatever you say. I found Dragon's Dogma to be lacking, uninspired and certainly not having good RPG mechanics. A game where no mob ever poses a threat to you is hknestly pretty fricking boring, which is why I dropped it a bunch of times and never finished it fully
>A game where no mob ever poses a threat to you
You're wrong. Game over. Go bother someone else with your shitposting.
9 months ago
Anonymous
Disingenuous, in fact the only reason those bandit mobs pose a threat to the player is their huge alpha damage for a beginner hp pool, proving a terrible flaw of the game system that really destroy the terrible combat: the only threat comes from 1HK, and you'll eventually outscale everything and pile up enough hp that nothing ever challenges you. But you are not discussing or trying to have a dialogue in good faith
9 months ago
Anonymous
>Disingenuous >have a dialogue in good faith
It's funny when redditors think anyone cares what they say. And no, talking about alpha damage over and over again won't make you any less wrong or ignorant about good game design.
9 months ago
Anonymous
>It's not a coincidence that every single webm of DD is just someone toying with its food.
Because people make webms of cool shit they do and not of them getting slapped by a gorecyclops and one shotted? I don't understand how you think you made a point anywhere in that post. >the RPG elements just utterly destroy any game progression
You think good RPG mechanics (or good games in general) have on rails progression with mostly steady challenge level and little deviation from that or player control. That's stupid and wrong. There's never been anyone on this board who's talked about "game progression" in this context who hasn't been a complete idiot.
9 months ago
Anonymous
>and not of them getting slapped by a gorecyclops and one shotted?
eh, admitting that the only threat to the game is rare ultra alpha damage minibosses negating menu heal (until the player pumps its hp even more) is not a point you are making in favour of the game >You think good RPG mechanics (or good games in general) have on rails progression with mostly steady challenge level and little deviation from that or player control.
There's ZERO (0) player control or deviation from your progression in Dragon's Dogma, which is exactly what makes it awful. You get absymal build variety through some meme statuses tied to your weapon, at best, and you are fodced to instantly level up automatically like a JRPG, with the consequences that unless you decide to nerf yourself through a weapon you just go around murdering everything.
Does anybody remember the quest Nameless Terror? Me neither
9 months ago
Anonymous
>admitting that the only threat to the game is rare ultra alpha damage minibosses negating menu heal
That's not what I said at all. Not even close. >is not a point you are making in favour of the game
Constantly misquoting people, lying, or putting words in their mouth followed by "is not a point in the game's favor" doesn't make you sound reasonable or knowledgeable on the game. I hope you're just a troll and not actually that much of a pseud. >Does anybody remember the quest Nameless Terror? Me neither
You mean the quest where you have to run to 5 specific points to fight assassins? Yes, everyone who played the game remembers that quest. You're impressively self-assured despite your stupidity.
9 months ago
Anonymous
>That's not what I said at all.
Yes you did, It's also true >N-no you are putting words
cope, it is an undeniable reality >You mean the quest where you have to run to 5 specific points to fight assassins? Yes
The point was how ridicolously outscaled you are for the rest of the game already at that point, before half game, that none of them ever finishes the edge one liners before dying. That's how awful Dragon's Dogma combat and progression are
9 months ago
Anonymous
>Yes you did
No I literally did not. Are you mentally ill? >cope
moronic child. >The point was
The point was that you said no one remembered it. That's completely wrong. Now you're going to move the goalposts and try putting words in my mouth followed by "and that's not a point in the game's favor". You don't have a point here. You never had a point. You just keep arguing in circles every time you get called out and then pretend you have some sort of argumentative high-ground when in reality you're just a clueless idiot who knows less than nothing about the game he's trying to argue.
9 months ago
Anonymous
>No I literally did not
Yes
>It's not a coincidence that every single webm of DD is just someone toying with its food.
Because people make webms of cool shit they do and not of them getting slapped by a gorecyclops and one shotted? I don't understand how you think you made a point anywhere in that post. >the RPG elements just utterly destroy any game progression
You think good RPG mechanics (or good games in general) have on rails progression with mostly steady challenge level and little deviation from that or player control. That's stupid and wrong. There's never been anyone on this board who's talked about "game progression" in this context who hasn't been a complete idiot.
>and not of them getting slapped by a gorecyclops and one shotted?
And if you weren't so butthurt and hellbent on defending awful game design to epicly stick it to the Soulsgays you would also admit this is the inevitable issue of menu/pause healing, which Zelda also shared >The point was that you said no one remembered it.
You are too moronic to understand basic context and realize any kind of subtext, thus why I brought it up in a discussion about game scaling, that much was already clear
9 months ago
Anonymous
>and not of them getting slapped by a gorecyclops and one shotted?
That's not saying they're the only hard part of the game. That's not even remotely implying it. That's just an example of a player getting thrashed somewhere that doesn't look cool so no one would make a webm of it. >And if you weren't so butthurt and hellbent on defending awful game design to epicly stick it to the Soulsgays you would also admit this is the inevitable issue of menu/pause healing, which Zelda also shared
DD and BotW are both better than ER. Your opinions are trash and don't matter. >You are too moronic to understand basic context and realize any kind of subtext
Inventing meaning that doesn't exist so you can pretend than anything means what you need it to mean in a given moment isn't subtext.
9 months ago
Anonymous
>That's not even remotely implying it.
Yes it is, you are just trying to the obvious at this point
9 months ago
Anonymous
>so mad he's samegayging now
lol
ESLgays shouldn't be allowed to post on Ganker.
9 months ago
Anonymous
>you are just trying to the obvious
Do the obvious, sir!
9 months ago
Anonymous
How is it even possible to be this much of a fart huffing redditor who knows nothing about game design but pretends to be an expert? >nooooo pause menu healing and flat damage reduction!
Good. I hope DD2 doubles down on all of that to keep the morons away
9 months ago
Anonymous
>so mad he's samegayging now
lol
9 months ago
Anonymous
Actually that moronic damage system better be in, because it's awesome. d2
As long as early stages scale better this time, it'll pretty much be perfect.
DD2 placing a focus on physics (destroying bridges for example) to spice up combat encounters already makes it infinitely more interesting than Elden Shit
Based. Capcom does bosses better and more intricately than Fromshit aka dark edgy/tragic character with an increasingly samey style of dramatic chorus music that does comboes that last 10-15 seconds and has no incentive of hitting one body part over the other.
>Elden Ring set a new standard for open-world ARPGs
How so? The world building was the same shit as the other games Miyazaki directed. The towns and NPCs basically didn't exist. Quests were few, linear, and mostly uninvolved. Combat was worse than their last two games (and not good in general) and world exploration, movement and interaction was all but nonexistent. Outside of being a wienersucking Fromdrone who thinks even their worst games are revolutionary, how can anyone think this set a new standard in the genre at all? Its mechanics are far behind most of its contemporaries and it does nothing interesting.
>new standard for open-world ARPGs
b***h it's a fricking giant, empty ass map with a bunch of outposts and caves that have enemies and item chests. Dragon's Dogma wasn't really much better or worse in that regard, it just didn't have Elden Ring's scale or popularity.
Does Elden Ring allow me to climb the giants and stab them in the face? No? Then that game didn't set shit. Elden Ring another run of the mill souls games that's been getting made since Dark Souls. Only thing new about it is the horses; everything else we've been seeing for the past 15 years.
>It'll be expensive, and it will be good
It's already confirmed to be using recycled assets and is graphically behind the curve by at least a couple years.
Considering how we don't know much about it beyond that what lead you to that conclusion beyond blind fandboyism?
>and is graphically behind the curve by at least a couple years.
Why the frick do you care? Gaming doesn't need the highest resolution, biggest fidelity graphics ever, especially if they get in the way of the actual game development itself for content.
Its relevant because you said it would be this expensive AAA game but it looks like a PS4 title, despite releasing over three years into the PS5 gen, and it also looks a lot like its decade old predecessor.
And it's not just about graphics, DD2s art direction is practically non-existant which gives its failed attempt at photo-realism an immediately dated appearance.
So again, what gives you such confidence that it's going to be good?
>DD2s art direction is practically non-existant which gives its failed attempt at photo-realism an immediately dated appearance > photo-realism
Ohhh, you just pushed it a little too hard. Not a bad troll. You had a good run, but that was a rough landing.
>It does a poor job at photo-realism so it was never trying to be photo-realistic in the first place!
How much is capcom paying you homie?
9 months ago
Anonymous
Hold up, Sleazy, we aint done here. Where did you get photo-realistic from? Other than twisting yourself into vaguely erotic pretzel shapes with your head up your ass folding your balls, you haven't actually explained where the frick you got photo realism from. The first game sure as shit wasn't. And you were howling at the top of your pshincter how much it was like the original. I mean PS4 graphics, in your words, no?
So let's hear it, brown skinned one. Where did you ass spelunk "photo realism" from?
9 months ago
Anonymous
>bla bla reddit word-salad bla bla what makes you think it's photo-realism bla
Fair enough. Games with no style beyond being ugly are immune to criticism, I get it.
>And plus that means more time dedicated to better gameplay.
In a perfect world. In reality you may end up with an underwhelming game that looks like it came out 6 years ago.
>confirmed to be using recycled assets
What do you think recycled assets means? Be specific. >graphically behind the curve
Learn the difference between a consistent artstyle and actual graphical fidelity. Not using shitty face scans doesn't mean the graphics are bad.
>What do I think it means
It means what it means. I think recycling assets and the like is more acceptable than Elden Ring recycling architecture and entire enemies from Dark Souls 3 and Bloodborne, but it's certainly not a good thing. >Not using shitty face scans doesn't mean the graphics are bad
First of all, Capcom is notorious for shitty face scans (DMC5, RE2, RE3, RE4) This game will almost certainly have them.
Secondly the lighting and texture work is objectively bad.
>It means what it means.
You said nothing. What do you think it actually means? Be specific. >First of all, Capcom is notorious for shitty face scans
Yes, and they suck. >This game will almost certainly have them.
Except we already saw the game and it doesn't have face scans. >the lighting and texture work is objectively bad.
Nice zoomed in compressed screenshot. Meanwhile, here's what the game looks like. moron.
https://twitter.com/DragonsDogma/status/1686391351460630528?s=20
>Oh I know, I'll prove him wrong with this compressed twitter video where you cant see any textures up close!
This has to be a joke >We saw custom characters this proves there are no shitty face scans!
You can cope, but it's happening. Also this is largely besides the point since the game is ugly regardless.
9 months ago
Anonymous
>You can cope
Okay, so you're just an underage Fromdrone shitposter.
9 months ago
Anonymous
>point out DD2 looks like a PS3 game >"fromdrone REEEE"
This is sad.
9 months ago
Anonymous
>look at these zoomed in compressed textures that totally show what the game will look like when you run it!
https://twitter.com/DragonsDogma/status/1668412901101649922?s=20
Meanwhile, DD2 had better dynamic lighting than your favorite game.
9 months ago
Anonymous
I'm a fan of Froms older titles but don't like Elden Ring much at all, actually. It's funny how buck broken you are though. >muh dynamic lighting
I think its in your best interests to not draw attention to it, lol
9 months ago
Anonymous
Poor little shitposting moron is upset that DD's been a Gankercore game longer than he's been on the board. Go ahead and post another zoomer in screenshot of a compressed video.
9 months ago
Anonymous
>post another
ok
9 months ago
Anonymous
>Meanwhile, DD2 had better dynamic lighting than your favorite game
He's right you know. One of the few times when RT will be worth a shit.
9 months ago
Anonymous
I don't care if it looks like a PS3 game, it only needs to look good. Resolution and frame rates should not be an issue, putting the high res textures in the game is not that hard.
Interestingly, the only game that I think has gotten 7th gen texture work done right on modern hardware recently was Final Fantasy XVI. I can't name another game offhand that's done what DD did in 2012. Must have something to do with the engine being sourced from a 7th gen-era production.
DDs visuals were definitely underrated, it's a shame DD2 seems outdated already, sometimes looks even worse than the original.
9 months ago
Anonymous
I'm alright with DD2 suffering visually a bit if it means interactivity and complexity is maintained and elevated. One of my biggest criticisms of FFXVI was how static the environments were, game doesn't even a have a day/night cycle. There really is something to be said about pretty the original was at times but I've seen too many franchises suffer reductions in favor of maintaining "peak" graphical fidelity.
All this does make me wonder if the leaker who spoke about the dev team struggling with RE Engine was legit, though. The pop-in on the scene with the flying griffin looks pretty rough.
9 months ago
Anonymous
I would also be okay with that but I've learned my lesson the hard way with the >It doesn't look good so they must be allocating resources elsewhere!
mindset. I certainly hope that's the case, but I wont be surprised if that leak turns out to be true.
9 months ago
Anonymous
I think that's a perfectly fine position to hold, I'd certainly be more worried if it wasn't a sequel to an already ambitious game, with Itsuno onboard, or the upfront marketing being that of mechanical complexity. Guess we will just have to wait and see!
9 months ago
Anonymous
>sometimes looks even worse than the original.
What are you smoking
>What do I think it means
It means what it means. I think recycling assets and the like is more acceptable than Elden Ring recycling architecture and entire enemies from Dark Souls 3 and Bloodborne, but it's certainly not a good thing. >Not using shitty face scans doesn't mean the graphics are bad
First of all, Capcom is notorious for shitty face scans (DMC5, RE2, RE3, RE4) This game will almost certainly have them.
Secondly the lighting and texture work is objectively bad.
Meant to say recycling assets like animations*
Since it's already apparent that they're doing that. Whether they're reusing entire enemies like Elden Ring has yet to be seen.
lol no, literal recycled animations and assets from 10 years ago. no co-op (biggest fricking mistake they did and already puts it far behind ER), same red dragon and enemies. looks outdated as frick already.
frick off. such a disappointment they couldn't be half assed to invest more when the 1st game sold a couple mill
Rumored date is March. Capcom still have one big title left for this FY which ends in April.
lol no, literal recycled animations and assets from 10 years ago. no co-op (biggest fricking mistake they did and already puts it far behind ER), same red dragon and enemies. looks outdated as frick already.
frick off. such a disappointment they couldn't be half assed to invest more when the 1st game sold a couple mill
>no co-op (biggest fricking mistake they did and already puts it far behind ER)
t. secondary that doesn't understand that co-op goes completely against the ethos of the pawn system
Do you want to narrow those criteria down at all so you don't have to move the goalposts later? There are plenty of games with better exploration than a game with no environmental interactions and no NPC settlements, and plenty of games with better combat than an iframes button-centric game.
Witcher 3 if it had fog of war on the map and no fricking GTA styled GPS.
Frick, just has the map have word of them that indicate the location's name and have the quest say to go to that location, it could even have little pointers like "south west corner" or "south of village". Frick the developers making games for journalists, especially after Elden Ring got so much praise from those journalist while HAVING NO "JOURNALIST MODE". You don't have to please journalists, you don't have to remove game aspects, you can just make a game.
Witcher's ? filled map, randomized loot, and witcher sense quests were huge disappointments. Also 8 years ago
Do you want to narrow those criteria down at all so you don't have to move the goalposts later? There are plenty of games with better exploration than a game with no environmental interactions and no NPC settlements, and plenty of games with better combat than an iframes button-centric game.
The unfortunate reality is that young game devs are only gaining experience in building shitty monetization systems and they need to be inspired by the new games that actually have some level of quality to them
>Just give me one game that does both better
Sekiro
I agree on the combat but not on the exploration. But obviously I would be fine if people were inspired by sekiro
>but not on the exploration
The fact that you can actually jump around and climb things makes the exploration in Sekiro better, even if the game is more linear. It also has swimming instead of the bullshit Dark Souls style "ankle deep water or instakill endless abyss".
>the sheer inferiority complex its "fans" have when it comes to FROM's stuff
I've been playing and enjoying the modern From games longer than I've been playing DD, but DD is just better in most areas. What did you expect when the OP literally started the thread pretending that one of From's worst games somehow raised the bar for open world ARPGs?
>but DD is just better in most areas.
Which is why it got destroyed by Souls games? >pretending that one of From's worst games
Ah yes, the game that sould 20+ millions is clearly one of FROM's worst games, worse than Echo Night, worse than the adventures of Cookie and Cream, worse than King's Field Additonal, worse than Ninja Blade...
But thanks for proving my point.
>Which is why it got destroyed by Souls games?
By what metric? Sales? I sure as shit hope you aren't about to pretend that's an indicator of quality. >Ah yes, the game that sould 20+ millions
Holy shit, you are.
By what other metric?
Critical reception? Nobody cares about DD, FROM's stuff is immensely more popular.
Influence on the industry? I can find you dozens of Souls clones, but not a single game that took from DD, mostly because there's nothing to take.
Number of entries? DD has 2 and a half if you count the shitty Vita card game which everyone hated, Souls has four games and some offbrand stuff like BB, and the new generation of games with ER.
What other metric are you talking about? Personal feelings?
>By what other metric?
Quality is the only one that matters. And no, game "journalists" and casuals have never been relevant when it comes to discussing quality. Ever. >I can find you dozens of Souls clones, but not a single game that took from DD, mostly because there's nothing to take.
That's because iframe button combat and bonfire are easy to copy. Good adaptive AI and rigging large monsters that you can climb are not.
9 months ago
Anonymous
>Quality is the only one that matters.
I agree, which is why everyone talks about Souls, not DD. >That's because iframe button combat and bonfire are easy to copy.
Better to copy that than iframe button combat and menu healing, and please don't pretend DD has good "adaptive AI" or that monster climbing amounts to anything when you have zero reason to climb anything but one golem in the entire game, even MHW managed to handle that gimmick better than DD.
9 months ago
Anonymous
>which is why everyone talks about Souls
Damn, so BG3 is the best crpg ever? >you have zero reason to climb anything
You're not even pretending to try anymore.
9 months ago
Anonymous
I don't know, I haven't played it and it's hard to say much about the latest flavour of the month.
Having previous experience with Larian's games I doubt it, but being the best CRPG is like competing at the paralympics anyway so even if it was the best it's no skin off my teeth, lots of people are already disagreeing anyway. >You're not even pretending to try anymore.
Whatever you say anon, I'm sure you love to pretend that you have any reason to climb shit when Tenfold flurry/Ricochet hunter/ Brainsplitter/Focused Bolt are a thing, but I played hundreds of hours of DD and I know better than to fall for decades old kool-aid
>but not a single game that took from DD
And don't we know it. See rollspam and muh Zanzibart is one thing. A working cohesive Ai system for a party of custom e-girl waifus is quite another.
>A working cohesive Ai system for a party of custom e-girl waifus is quite another.
Yeah, which is why DD itself had none of that.
But I'm sure you love to pretend your deformed midget hags are e-girls, gotta try to get points with that crowd even though they all laugh at your deformed hags since ages.
9 months ago
Anonymous
>I don't know, I haven't played it
But that doesn't matter. A lot of people are playing it and talking about it and it's going to outsell any other crpg so by your standards it must be the best.
9 months ago
Anonymous
It's too early to say anything, people also made a big fuss about PoE1 at launch and yet it's completely forgotten by now, same thing with D:OS2 too, which made big waves for a couple of months and it's almost completely forgotten now, with a rate of completion that is barely above 10%.
The vast majority of people still think the best CRPG is Skyrim by the way, and honestly I doubt BG3 is going to get to that level of sales numbers, even with all the hype.
But I know you're going to switch your target to whatever I bring up anyway, since you have zero arguments about that supposed "quality" of yours, it doesn't really matter, you're just having a shitfit because of your inferiority complex and Ganker's classic reactionary behaviour.
9 months ago
Anonymous
Yeah but that doesn't matter per your own metrics. BG3 is a better crpg than Fallout. That's all there is to it. No backpedaling and no double standards.
9 months ago
Anonymous
>BG3 is a better crpg than Fallout.
Yeah, it's not really such a challenge, and "my" metrics cannot be applied for games that have been out for a couple of days.
Whatever helps you cope though.
>but not a single game that took from DD
And don't we know it. See rollspam and muh Zanzibart is one thing. A working cohesive Ai system for a party of custom e-girl waifus is quite another.
>fromsoft nigs come to DD threads to shitpost >omg souls sisters look at how insecure they are
Huh? If anything going to unrelated threads to talk about how good Elden Ring is comes off as extremely insecure.
>You can only like one game >If you dare point out how in every single DD thread people seethe about ER you're insecure
You people are getting just as bad as Chrono Trigger fanboys.
Nobody knows
The original was an absolute clusterfrick of baffling design decision, amateurish development and random choices that resonated with a playerbase very well aware of the flaws. The success of the sequel depends entrely on Capcom ability to deliver on fixing those flaws
The original game devolved into offline MMO tier of wasting mobs with repetitive and abusable combat while going around the same areas to activate quests
But I do not trust modern Capcom, AT ALL. Have you seen what they did with Monster Hunter and Resident Evil? Exoprimal?
It doesn't need to match it and thankfully it looks like it's not, souls shit is a different genre and I like both but atm i'm sick of souls shit after being obsessed with it for the last decade.
True dogma fans just want DDA with slightly better animations and new shit to do that's it, and thankfully that's what we're getting same combat, same mechanics, same CC but a new adventure and that's all we asked for.
Black person if you do 10 meters outside the intended boss arena in DD the boss instantly regains all health back kek. There's nothing as buggy as DD overworld
No. It's definitely not that. What it is, is a more sophisticated crpg. It also manages to make combat a lot more boring that the original BGs, so at what cost I wonder?
Yeah but that doesn't matter per your own metrics. BG3 is a better crpg than Fallout. That's all there is to it. No backpedaling and no double standards.
>BG3 is a better crpg than Fallout.
Yeah, it's not really such a challenge, and "my" metrics cannot be applied for games that have been out for a couple of days.
Whatever helps you cope though.
>No you can't use my metrics >Only I can because I decide when they arbitrarily apply and when they don't
lol
I'll commend you resident boardshitters for finding a new avenue to try and shitpost DD2 with after the flopped attempt at trying to get Gankerirgins of all people to give a frick about the lack of co-op.
I expect that they will retain some gameplay aspects that are essential to the gameplay fantasy (DnD influenced low-adventure) at the expense of mass appeal. Hopefully they still have the nerfed DA version of portcrystals, i would hate for there to be full teleportation all around, it would kill the game
It will be so good it will make people forget about Soulsjanks, and so free of wokeshit it will make people forget about BG3.
The entire rest of the industry, from ego driven JRPG moviedevs, to caustic leftist WRPG propagandists will finally have to recognize the unrealized masterpiece potential locked in the clear glass trophy case right in front of them the whole time that was DD.
Elden Rings DLC is going to be a major addition to the game. They had plans for like 3 different DLC but they instead put out the pvp arena for free then rolled the rest of the 3 DLC into one. No open world rpg can compete with elden ring, especially after that DLC comes out. its over! No open world will come out where someone isnt pointing out how much more rewarding the gameplay and exploration was in elden ring.
Why compare the two? They’re entirely different games with one being heavily based on party management. I’m starting to think this is a discord thread…
>bought DD after a thread a few weeks ago >every DD thread I been since then has been nice and anons being nice too. Even the /vg/ thread had nice people >This and a thread days ago has been nothing but trying to start a war between ER and DD
Sad
I've been telling people since the leaks that threads for the sequel are never going to be comfy. Ganker is too different and we've become a dumping ground for exterior drama, interest groups, and console wars.
yea
No, but it will do some things really well and that will give it a unique appeal that will resonate with some players, enough that they can ignore the areas in which it is objectively, predictably, mediocre.
DD2 will be better than Elden Ring as a videogame but will get a fraction of the recognition due to a variety a factors, including dumbfrick morons like
Dragon's Dogma 2 will be almost as commercially and critically successful as Elden Ring and Ganker will hate it because of that.
DD2 is the sequel to a cult classic video game most people don't remember even existed and no multiplayer. Elden Ring is one of the most high profile releases of all time from the most highly regarded game studio currently. You have negative IQ if you believe it will sell half as many copies lifetime as ring game did in it's first month.
Holy shit you have no idea what is coming, lmao.
A game with no co-op and no easy mode. Elden Ring was built for popularity and DD2 was built for Ganker and pedophiles.
That.. is not untrue.
And?
It's 2023, the market for video games has gotten exponentially bigger, I assure you the majority of people who played elden ring never played a dark souls game.
DD has sold over 7 million at this point through pretty much word of mouth alone. DD2 has a little bit of hype behind it, streamers will play it and flavor of the month soulsbabies will play it.
You're hoping and coping that it will fail so you can be cool and unique. Dragon's Dogma 2 will be a hugely successful game.
A turn based isometric RPG with ungodly amounts of explicit sex and fully exposed genitals almost surpassed it in playercount
>no one even knows about my secret cult classic game
I'm sure you think Stalker is niche too.
but enough about Elden Ring
I'm a DD gay but this, and that's a good thing
I actually think DD2 will get teared apart from the "soulless" crowd
Nobody likes Dragon's Dogma, they only like the idea of what Dragon's Dogma could have been. When DD2 materializes some people will definetly dislike it and call it "soulless"
>could have been
dark arisen exists and it's legitimately one of the peaks of gaming in the past ten years
No it didn't.
It really didn't though. It ported the souls formula wholesale into a poorly realized open-world format, that's it. It's non-linear Dark Souls.
Dark Souls being a good format for an ARPG doesn't mean Elden Ring has a revolutionary open-world.
Incredibly unlikely
Somehow DD2 will be even more barren and unfinished than the original. At least fromsoft made Elden Ring look finished(read:not finished. But cryptic enough so the player cant actually tell if they missed something or its unfinished.)
Unlike Elden Ring it probably won't utilize its open-world in as organic of a way.
Dragon Dogma 1 was already open world.
Exploring any kind of dungeon just to find out I had to start the quest to even access it pissed me off so much I uninstalled and never looked back. Imagine making an open world game and then killing exploration like that. The combat was also mediocre because you were constantly thrown worthless mobs with no real progression. since you get saurians and the strongest bandits close to Cassardis
>The combat was also mediocre
It has the best combat of any arpg and it's not even remotely close.
No it doesn't
>b-but *posts a webm of epic flipping on bandit and killing them all with super uncounterable ability*
Boring
Yes it does.
>pretends that pressing the iframes button and then swiping at something with braindead predictable AI's ankles is good or skilled combat
Very boring.
>pretends that pressing the iframes button and then swiping at something with braindead predictable AI's ankles is good or skilled combat
That's exactly what you've posted in your webm though, I guess it's fine when DD does it.
>That's exactly what you've posted
What's the iframes button there? The only iframes button in DD is for dagger users, and that webm wasn't using that.
>What's the iframes button there?
Oh I guess that webm isn't yours then since clearly you don't know what enhanced response is.
>specific command counter
>iframes button
These things aren't the same, even if you want to pretend they are because you need to liken all defensive options to a button that literally makes you invulnerable to everything at any time.
>Le ebin counter
Literal iframe button
>counters are the same as iframe rolls
Soulsbabies getting angry
are the same as iframe rolls
No, iframe rolls require positioning and you can't damage your opponent
MH/DD counters are brainless
>No, iframe rolls require positioning
Lmao.
Correct. They also aren't your main offense, unlike the awful DD/MH timed counters with a shitton of guard frames that ruined 5th gen MH. Elden Ring has a ton of dodge/avoidance/tanking/low hurtbox based skills to use but none of them give you iframes because you actually build toward that dodge/avoid/tank playstyle in a deeper and more meaningful way
>Elden Ring has a ton of dodge/avoidance
>but none of them give you iframes
What the frick kind of trolling is this?
This looks like it would get boring extremely quickly after the third epic slow motion counter though. Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
>This looks like it would get boring extremely quickly
It doesn't.
>Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
Yes. DD has actual stagger, knockdown and launch systems in the combat that make the real time action and interactions matter as opposed to being a glorified MMO where you start a move targeting an enemy and then if it hits it just applies the damage for it in a vacuum like most shitty games have.
>This looks like it would get boring extremely quickly after the third epic slow motion counter though.
It does
>Also did you just bypass enemy healthbar with 5 meters worth of fall damage?
Crapcom can't code for shit, wait until some random goblin gets stuck in a tunnel in the Shadow Fort and you have to restart from the tavern because the quest is fricked
Dragons Dogma 2 will be the ARPG version of Baldurs Gate 3
With less degeneracy
>trad e-girl pawns
> who enjoy baking cookies.
Yes. Problem, officer?
Yes please.
re engine mods on day 1 will be nude characters
That's non canon degeneracy
you can waifu a furry princess thats as degenerate as it gets
GOD WILL YOU BG3 SHILLS FRICK OFF JFC. HOW IS THIS BOARD SO FRICKING PASSIVE TO MARKETING CAMPAIGN LIKE THAT BEAR SHIT, FRICKING PUSSIES CAN'T STAND CALLING ANYTHING OUT
Anon dragons dogma 2 will most likely be good, why insult it like that?
I doubt it will be a fake and shitty sequel to a completely unrleated top-tier saga
>ARPG
you don't understand what ARPG stands for
Action Role Playing Game
What do you think it means?
from the trailer it looked like the gameplay will be the exact same so no
i imagine they'll still have that terrible stamina breath catching animation
The animations are literally the same as in Monster Hunter. I used dual blades in MonHun and then picked the assassin class in Dragon's Dogma. Suprise suprise, I had the exact same movement.
i get that they want you to manage your stamina, but having some annoying unskippable animation where you have to stop and catch your breath for 5 seconds every time is a stupid idea, thank god souls dont do that
Souls is made for morons to pretend they beat a hard game.
none of the souls games are particularly hard and they're all better than dragon's dogma
>none of the souls games are particularly hard
They are for morons.
DD2 is been made for DD fans, so no i dont expect it even if i will like it way more than er.
>le set a new standard for genre x
Why do morons say this? There are no standards in gaming Cyberpunk came out a broken mess and sells 10 mil, Pokemon comes out broken and not eve even doing anything new and sells 20 mil, gamers have no standards.
Better question
It has been 1 and 10 years since first game how come nothing could ever copy even one of it's ideas right ?
Did anyone ever try? DD is seen as a mediocre game by most people who played it, only autists on here appreciate it for what it does right.
BOTW has enemy climban
ER has random dungeons everywhere and build variety
Magica comes close to magic system
Frankly, i am off playing old school roguelikes to get same pleasure of exploring and finding unexpected interactions Incursion and Caves of Qud are a damn miracle
>BOTW has enemy climban
No it doesn't.
>ER has random dungeons everywhere and build variety
No it doesn't.
>Magica comes close to magic system
They aren't even remotely close.
Dragon's Dogma is the exact opposite of a game with build variety
In fact, you are playing as an overglorified premade character no matter what class you are picking because the system is extremely strict, which also keans you'll be essentially using 6 skills and 1 weapon the whole game. It's borderline nonsensical how maces are exclusives to MK and swords to Fighter.
Whereas Elden Ring is pretty much the transposition of D&D and Fighting Fantasy in the pure ARPG format with how crazy you can go, Dragon's Dogma has zero build variety besides lmao rusted starting weapons!
I know this is just a shitposting thread but I'm genuinely worried that you believe the things you're typing.
Nope, he is right. Dragon's Dogma build variety is shit, you playong premade classes. You can't even dual wield or 2hand. It's just a bunch of recycled MH assets
>he
Try again.
...you can dual wield with daggers, 2h with warrior greatsword and none of the magic classes can even be MH assets. not even getting into class variety with the vocations and whatnot.
Ok fromtards i have said this many times souls shits have no game play variety give me one build from souls shits games that let me play like insect glaive great sword hammer or bow from monster hunter
He's right, DD's character building is complete garbage, especially compared to Souls games where you can micromanage everything and weapons have actual variety instead of being just a skin for a statstick that might or might not have a meme status tied to it.
In fact DD would have been much better if it dropped the pretense of being an RPG, it's main flaw outside of being a third of what it was supposed to be is the shitty RPG math ruining everything even more than it does in the average ARPG.
>Souls games
>builds
Souls games have some of the worst character building I've ever seen.
Ah yes, the games where you can freely build your characters down to every little detail and evey single stat point have some of the worst character building ever, especially compared to DD, the game where you're locked into premade archetypes and can't even assign stat manually.
Totally not sour grapes.
>Ah yes, the games where you can freely build your characters
Where there aren't classes, character creation is entirely cosmetic, there are no abilities or perks, no actual affect on dialogue options or quest progression, and softcaps so every single stat investment works out the same way and everyone ends up being able to use any weapon by level 90.
But hey, you can two hand some weapons so let's pretend it's got deep character building.
>Where there aren't classes, character creation is entirely cosmetic
What a moronic fricking statement, classless systems have been a thing in tabletop since several decades.
>there are no abilities or perks, no actual affect on dialogue options or quest progression
moron, none of those things are a prerogative of class based systems.
I was going to start replying seriously until I realized that you're this subhuman ESL shitposter
and nothing you say matters. Enjoy being objectively wrong.
>Fallout, D:OS, Underrail, SaGa and all the other hundreds of RPGs with classless systems don't have abilities, perks or actual effects on dialogue options and quest progression because they don't have classes
>N...no you're an ESL so you're wrong and I'm right
Scraping the bottom of the barrel here.
>It's not an i-frame button if you need to press two buttons
Okay
>Fallout
>don't have abilities, perks or actual effects on dialogue options and quest progression
Learn English before your next shitpost.
>it's not an iframes button if it's not one button you press that gives your character iframes from literally any enemy attack regardless of attack properties
Yes that's right, but you've clearly been angrily shitposting the whole thread so you don't care about that.
>This counter that literally gives you i-frames doesn't give you i-frames
What's next, Legion's Might or Escape Slash don't have i-frames either now?
>a counter that gives you iframes when hit with certain moves is the same as an on demand iframes button that just gives you iframes against literally everything as soon as you press it
I like how you're casually trying to widen the definition to "any move that has iframes at any point is an iframes button" now that you're normal shitposting isn't working.
Actually you're the one who's desperately trying to restrict the definition to suit your argument after being BTFO.
I guess you feel really intelligent when you press your "i-frame on melee" roll against an Eliminator politely letting you know he's going to charge in a straight line in a couple of seconds, truly the pinnacle of action combat...
>Actually you're the one who's desperately trying to restrict the definition
>No, iframes button doesn't mean the button you can press to get iframes on the spot
>BTFO
You're underage. Turn off your computer.
Ah so you're not even trying to pretend anymore.
Fitting, after all Capcom didn't try with DD either.
You're more right than you know, because the RPG mechanics also make you level up way to fast and there are 200 levels and you completely outstrip the game just by doing the quests and remembering to level use your loot to upgrade equipment. The game would honestly be a lot better if it was purely driven by upgrading equipment like some other Capcom game. Or at the very least lower the level cap to 50 or something so you aren't defeating Grigori in a minute.
>You're more right than you know
Not at all. What you're describing only happens if you go to BBI early.
I played the game a lot before Bitterblack was added, and what I'm describing happens if you have any level of curiosity about that group of Sulfur Saurians, of do Kill "X" Quests. I have never fought Grigori and not mopped him up.
Since the game is about facing him, he should be scaled for the max level which is locked until beating him
>of do Kill "X" Quests
>do infinitely respawning kill quests that are randomly generated
>complain that you're overleveled
If you do the real quests you won't overlevel for Grigori at all.
You are not replying to the same person, but whatever you say. I found Dragon's Dogma to be lacking, uninspired and certainly not having good RPG mechanics. A game where no mob ever poses a threat to you is hknestly pretty fricking boring, which is why I dropped it a bunch of times and never finished it fully
>You are not replying to the same person
What in the frick are you saying? That post was my first replying to that person.
>A game where no mob ever poses a threat to you
Is not DD. In fact, the most memorable part of DD for most people is getting their shit absolutely rocked by some random bandits.
>That post was my first replying to that person.
You accused me of being some other dude 2 posts under
>In fact, the most memorable part of DD for most people is getting their shit absolutely rocked by some random bandits.
The broken value for npcs that do not scale through the game are not a positive. For the same reason the assassin's quest is a joke. You outscale everything so fast that by the time you reach Grand Soren 20 minutes into the game you are already OP and nothing will ever be fun to fight again unless you regularly nerf yourself into a miserable experience by cinstantly swapping vocations early on when stats growth matters.
It's not a coincidence that every single webm of DD is just someone toying with its food. There's no real build variety, the RPG elements just utterly destroy any game progression
>The broken value for npcs that do not scale through the game are not a positive.
>okay the thing I said was objectively wrong and the opposite of what actually happens in the game, but it's still a bad thing
moron.
>stats growth matters.
Should have known you were the kind of homosexual that talks about minmaxing stats and thinks your opinion matters.
>>okay the thing I said was objectively wrong
It isn't. Nothing is ever challenging after the beginning, which is indeed caused by the stupid scaling the player gets. Dragon's Dogma combat is Skyrim tier except you spam autoaimed hyperarmored abilities over and over. You are rarely if ever in danger when you start pumping stamina and HP and that's when enemies have sudden spikes in Alpha damage, you otherwise will face the same mobs you can utterly destroy, which gets boring and tiresome.
>minmaxing
moron
>It isn't.
It is.
>Nothing is ever challenging after the beginning
Nice attempt at moving the goalposts, but here was your post
>A game where no mob ever poses a threat to you
You're wrong. Game over. Go bother someone else with your shitposting.
Disingenuous, in fact the only reason those bandit mobs pose a threat to the player is their huge alpha damage for a beginner hp pool, proving a terrible flaw of the game system that really destroy the terrible combat: the only threat comes from 1HK, and you'll eventually outscale everything and pile up enough hp that nothing ever challenges you. But you are not discussing or trying to have a dialogue in good faith
>Disingenuous
>have a dialogue in good faith
It's funny when redditors think anyone cares what they say. And no, talking about alpha damage over and over again won't make you any less wrong or ignorant about good game design.
>It's not a coincidence that every single webm of DD is just someone toying with its food.
Because people make webms of cool shit they do and not of them getting slapped by a gorecyclops and one shotted? I don't understand how you think you made a point anywhere in that post.
>the RPG elements just utterly destroy any game progression
You think good RPG mechanics (or good games in general) have on rails progression with mostly steady challenge level and little deviation from that or player control. That's stupid and wrong. There's never been anyone on this board who's talked about "game progression" in this context who hasn't been a complete idiot.
>and not of them getting slapped by a gorecyclops and one shotted?
eh, admitting that the only threat to the game is rare ultra alpha damage minibosses negating menu heal (until the player pumps its hp even more) is not a point you are making in favour of the game
>You think good RPG mechanics (or good games in general) have on rails progression with mostly steady challenge level and little deviation from that or player control.
There's ZERO (0) player control or deviation from your progression in Dragon's Dogma, which is exactly what makes it awful. You get absymal build variety through some meme statuses tied to your weapon, at best, and you are fodced to instantly level up automatically like a JRPG, with the consequences that unless you decide to nerf yourself through a weapon you just go around murdering everything.
Does anybody remember the quest Nameless Terror? Me neither
>admitting that the only threat to the game is rare ultra alpha damage minibosses negating menu heal
That's not what I said at all. Not even close.
>is not a point you are making in favour of the game
Constantly misquoting people, lying, or putting words in their mouth followed by "is not a point in the game's favor" doesn't make you sound reasonable or knowledgeable on the game. I hope you're just a troll and not actually that much of a pseud.
>Does anybody remember the quest Nameless Terror? Me neither
You mean the quest where you have to run to 5 specific points to fight assassins? Yes, everyone who played the game remembers that quest. You're impressively self-assured despite your stupidity.
>That's not what I said at all.
Yes you did, It's also true
>N-no you are putting words
cope, it is an undeniable reality
>You mean the quest where you have to run to 5 specific points to fight assassins? Yes
The point was how ridicolously outscaled you are for the rest of the game already at that point, before half game, that none of them ever finishes the edge one liners before dying. That's how awful Dragon's Dogma combat and progression are
>Yes you did
No I literally did not. Are you mentally ill?
>cope
moronic child.
>The point was
The point was that you said no one remembered it. That's completely wrong. Now you're going to move the goalposts and try putting words in my mouth followed by "and that's not a point in the game's favor". You don't have a point here. You never had a point. You just keep arguing in circles every time you get called out and then pretend you have some sort of argumentative high-ground when in reality you're just a clueless idiot who knows less than nothing about the game he's trying to argue.
>No I literally did not
Yes
>and not of them getting slapped by a gorecyclops and one shotted?
And if you weren't so butthurt and hellbent on defending awful game design to epicly stick it to the Soulsgays you would also admit this is the inevitable issue of menu/pause healing, which Zelda also shared
>The point was that you said no one remembered it.
You are too moronic to understand basic context and realize any kind of subtext, thus why I brought it up in a discussion about game scaling, that much was already clear
>and not of them getting slapped by a gorecyclops and one shotted?
That's not saying they're the only hard part of the game. That's not even remotely implying it. That's just an example of a player getting thrashed somewhere that doesn't look cool so no one would make a webm of it.
>And if you weren't so butthurt and hellbent on defending awful game design to epicly stick it to the Soulsgays you would also admit this is the inevitable issue of menu/pause healing, which Zelda also shared
DD and BotW are both better than ER. Your opinions are trash and don't matter.
>You are too moronic to understand basic context and realize any kind of subtext
Inventing meaning that doesn't exist so you can pretend than anything means what you need it to mean in a given moment isn't subtext.
>That's not even remotely implying it.
Yes it is, you are just trying to the obvious at this point
ESLgays shouldn't be allowed to post on Ganker.
>you are just trying to the obvious
Do the obvious, sir!
How is it even possible to be this much of a fart huffing redditor who knows nothing about game design but pretends to be an expert?
>nooooo pause menu healing and flat damage reduction!
Good. I hope DD2 doubles down on all of that to keep the morons away
>so mad he's samegayging now
lol
Actually that moronic damage system better be in, because it's awesome. d2
As long as early stages scale better this time, it'll pretty much be perfect.
Chat GPT/3.
Get better prompts.
I'm so angry that no one stole the layered armor system.
It will be a finished game unlike elden ring
DD2 placing a focus on physics (destroying bridges for example) to spice up combat encounters already makes it infinitely more interesting than Elden Shit
Based. Capcom does bosses better and more intricately than Fromshit aka dark edgy/tragic character with an increasingly samey style of dramatic chorus music that does comboes that last 10-15 seconds and has no incentive of hitting one body part over the other.
Don't forget rolling into boss attacks and abusing i-frames like a moron.
It will be the JARPG of the generation
>Elden Ring set a new standard for open-world ARPGs
How so? The world building was the same shit as the other games Miyazaki directed. The towns and NPCs basically didn't exist. Quests were few, linear, and mostly uninvolved. Combat was worse than their last two games (and not good in general) and world exploration, movement and interaction was all but nonexistent. Outside of being a wienersucking Fromdrone who thinks even their worst games are revolutionary, how can anyone think this set a new standard in the genre at all? Its mechanics are far behind most of its contemporaries and it does nothing interesting.
I already expect the world won't be nearly as big
Anon they literally said the world is going to be 4 times bigger
>4 times more empty
lol, why didn't they make it smaller?
Dd1 was notorious for being unfinished so I'm sure they'll make the world dense
>so I'm sure they'll make the world dense
Still not as big as ER's
Considering how baren elden rings map was that's a good thing
Elden Ring didn't do shit different from the 6 other Dark Souls DLCs you stupid fricking moron
>Elden Ring set a new standard for open-world ARPGs. Will this match that?
I will like both. No reason for any infighting.
I'd rather shit on WRPGs
Baldur closed that gate
>new standard for open-world ARPGs
b***h it's a fricking giant, empty ass map with a bunch of outposts and caves that have enemies and item chests. Dragon's Dogma wasn't really much better or worse in that regard, it just didn't have Elden Ring's scale or popularity.
Does Elden Ring allow me to climb the giants and stab them in the face? No? Then that game didn't set shit. Elden Ring another run of the mill souls games that's been getting made since Dark Souls. Only thing new about it is the horses; everything else we've been seeing for the past 15 years.
>Cat people pawns
>No lizardfolk pawns
Shame.
All of Capcom's israelite gold and Itsuno's massive wiener is being put into it. It'll be expensive, and it will be good.
>It'll be expensive, and it will be good
It's already confirmed to be using recycled assets and is graphically behind the curve by at least a couple years.
Considering how we don't know much about it beyond that what lead you to that conclusion beyond blind fandboyism?
>and is graphically behind the curve by at least a couple years.
Why the frick do you care? Gaming doesn't need the highest resolution, biggest fidelity graphics ever, especially if they get in the way of the actual game development itself for content.
Its relevant because you said it would be this expensive AAA game but it looks like a PS4 title, despite releasing over three years into the PS5 gen, and it also looks a lot like its decade old predecessor.
And it's not just about graphics, DD2s art direction is practically non-existant which gives its failed attempt at photo-realism an immediately dated appearance.
So again, what gives you such confidence that it's going to be good?
>DD2s art direction is practically non-existant which gives its failed attempt at photo-realism an immediately dated appearance
> photo-realism
Ohhh, you just pushed it a little too hard. Not a bad troll. You had a good run, but that was a rough landing.
>It does a poor job at photo-realism so it was never trying to be photo-realistic in the first place!
How much is capcom paying you homie?
Hold up, Sleazy, we aint done here. Where did you get photo-realistic from? Other than twisting yourself into vaguely erotic pretzel shapes with your head up your ass folding your balls, you haven't actually explained where the frick you got photo realism from. The first game sure as shit wasn't. And you were howling at the top of your pshincter how much it was like the original. I mean PS4 graphics, in your words, no?
So let's hear it, brown skinned one. Where did you ass spelunk "photo realism" from?
>bla bla reddit word-salad bla bla what makes you think it's photo-realism bla
Fair enough. Games with no style beyond being ugly are immune to criticism, I get it.
You kidding me? I love that they're mimicking the art style from he original.
And plus that means more time dedicated to better gameplay.
>And plus that means more time dedicated to better gameplay.
In a perfect world. In reality you may end up with an underwhelming game that looks like it came out 6 years ago.
>confirmed to be using recycled assets
What do you think recycled assets means? Be specific.
>graphically behind the curve
Learn the difference between a consistent artstyle and actual graphical fidelity. Not using shitty face scans doesn't mean the graphics are bad.
>What do I think it means
It means what it means. I think recycling assets and the like is more acceptable than Elden Ring recycling architecture and entire enemies from Dark Souls 3 and Bloodborne, but it's certainly not a good thing.
>Not using shitty face scans doesn't mean the graphics are bad
First of all, Capcom is notorious for shitty face scans (DMC5, RE2, RE3, RE4) This game will almost certainly have them.
Secondly the lighting and texture work is objectively bad.
>It means what it means.
You said nothing. What do you think it actually means? Be specific.
>First of all, Capcom is notorious for shitty face scans
Yes, and they suck.
>This game will almost certainly have them.
Except we already saw the game and it doesn't have face scans.
>the lighting and texture work is objectively bad.
Nice zoomed in compressed screenshot. Meanwhile, here's what the game looks like. moron.
https://twitter.com/DragonsDogma/status/1686391351460630528?s=20
>Oh I know, I'll prove him wrong with this compressed twitter video where you cant see any textures up close!
This has to be a joke
>We saw custom characters this proves there are no shitty face scans!
You can cope, but it's happening. Also this is largely besides the point since the game is ugly regardless.
>You can cope
Okay, so you're just an underage Fromdrone shitposter.
>point out DD2 looks like a PS3 game
>"fromdrone REEEE"
This is sad.
>look at these zoomed in compressed textures that totally show what the game will look like when you run it!
https://twitter.com/DragonsDogma/status/1668412901101649922?s=20
Meanwhile, DD2 had better dynamic lighting than your favorite game.
I'm a fan of Froms older titles but don't like Elden Ring much at all, actually. It's funny how buck broken you are though.
>muh dynamic lighting
I think its in your best interests to not draw attention to it, lol
Poor little shitposting moron is upset that DD's been a Gankercore game longer than he's been on the board. Go ahead and post another zoomer in screenshot of a compressed video.
>post another
ok
>Meanwhile, DD2 had better dynamic lighting than your favorite game
He's right you know. One of the few times when RT will be worth a shit.
I don't care if it looks like a PS3 game, it only needs to look good. Resolution and frame rates should not be an issue, putting the high res textures in the game is not that hard.
Looks better than Elden Ring
Interestingly, the only game that I think has gotten 7th gen texture work done right on modern hardware recently was Final Fantasy XVI. I can't name another game offhand that's done what DD did in 2012. Must have something to do with the engine being sourced from a 7th gen-era production.
DDs visuals were definitely underrated, it's a shame DD2 seems outdated already, sometimes looks even worse than the original.
I'm alright with DD2 suffering visually a bit if it means interactivity and complexity is maintained and elevated. One of my biggest criticisms of FFXVI was how static the environments were, game doesn't even a have a day/night cycle. There really is something to be said about pretty the original was at times but I've seen too many franchises suffer reductions in favor of maintaining "peak" graphical fidelity.
All this does make me wonder if the leaker who spoke about the dev team struggling with RE Engine was legit, though. The pop-in on the scene with the flying griffin looks pretty rough.
I would also be okay with that but I've learned my lesson the hard way with the
>It doesn't look good so they must be allocating resources elsewhere!
mindset. I certainly hope that's the case, but I wont be surprised if that leak turns out to be true.
I think that's a perfectly fine position to hold, I'd certainly be more worried if it wasn't a sequel to an already ambitious game, with Itsuno onboard, or the upfront marketing being that of mechanical complexity. Guess we will just have to wait and see!
>sometimes looks even worse than the original.
What are you smoking
That's a fricking stupid pic, you're comparing screenshots of two completely different lighting conditions.
it's also just some fricking cliff, who cares?
Meant to say recycling assets like animations*
Since it's already apparent that they're doing that. Whether they're reusing entire enemies like Elden Ring has yet to be seen.
>All of Capcom's israelite gold
...is going to Monster Hunter 6
Sure it is, bro. Sure it is. I mean DD2 has been in development for how long now? That's a big dragon hoard. Yes it is.
lol no, literal recycled animations and assets from 10 years ago. no co-op (biggest fricking mistake they did and already puts it far behind ER), same red dragon and enemies. looks outdated as frick already.
frick off. such a disappointment they couldn't be half assed to invest more when the 1st game sold a couple mill
when is this fricking releasing? id rather play this than bg3
Rumored date is March. Capcom still have one big title left for this FY which ends in April.
>no co-op (biggest fricking mistake they did and already puts it far behind ER)
t. secondary that doesn't understand that co-op goes completely against the ethos of the pawn system
stop bringing that garbage up, cum gargler
God do I want to play that game holy frick
It will have exploration and fun combat
Those are the only things elden ring should inspire in other games and I think devs are finally realizing that
>Those are the only things elden ring should inspire in other game
But Elden Ring had shit exploration and combat.
Name one game that did it better from the last 5 years
Do you want to narrow those criteria down at all so you don't have to move the goalposts later? There are plenty of games with better exploration than a game with no environmental interactions and no NPC settlements, and plenty of games with better combat than an iframes button-centric game.
Witcher 3 if it had fog of war on the map and no fricking GTA styled GPS.
Frick, just has the map have word of them that indicate the location's name and have the quest say to go to that location, it could even have little pointers like "south west corner" or "south of village". Frick the developers making games for journalists, especially after Elden Ring got so much praise from those journalist while HAVING NO "JOURNALIST MODE". You don't have to please journalists, you don't have to remove game aspects, you can just make a game.
Witcher's ? filled map, randomized loot, and witcher sense quests were huge disappointments. Also 8 years ago
Just give me one game that does both better
>Just give me one game that does both better
Sekiro
The only thing you're proving with this question is the clearly evident decline of quality in vidya.
The unfortunate reality is that young game devs are only gaining experience in building shitty monetization systems and they need to be inspired by the new games that actually have some level of quality to them
I agree on the combat but not on the exploration. But obviously I would be fine if people were inspired by sekiro
>but not on the exploration
The fact that you can actually jump around and climb things makes the exploration in Sekiro better, even if the game is more linear. It also has swimming instead of the bullshit Dark Souls style "ankle deep water or instakill endless abyss".
What standards? The standard for copy-pasting dungeons and bosses lmao?
No. The devs are jokes, the first game is a joke, the "fanbase" on Ganker is just a herd of cattle
GIVE ME A RELEASE DATE ALREADY AAAAAAAAAAAAAAAAAAAAHHHHHHH
Jesus christ I like DD but the sheer inferiority complex its "fans" have when it comes to FROM's stuff is fricking pathetic
>the sheer inferiority complex its "fans" have when it comes to FROM's stuff
I've been playing and enjoying the modern From games longer than I've been playing DD, but DD is just better in most areas. What did you expect when the OP literally started the thread pretending that one of From's worst games somehow raised the bar for open world ARPGs?
>but DD is just better in most areas.
Which is why it got destroyed by Souls games?
>pretending that one of From's worst games
Ah yes, the game that sould 20+ millions is clearly one of FROM's worst games, worse than Echo Night, worse than the adventures of Cookie and Cream, worse than King's Field Additonal, worse than Ninja Blade...
But thanks for proving my point.
>Which is why it got destroyed by Souls games?
By what metric? Sales? I sure as shit hope you aren't about to pretend that's an indicator of quality.
>Ah yes, the game that sould 20+ millions
Holy shit, you are.
By what other metric?
Critical reception? Nobody cares about DD, FROM's stuff is immensely more popular.
Influence on the industry? I can find you dozens of Souls clones, but not a single game that took from DD, mostly because there's nothing to take.
Number of entries? DD has 2 and a half if you count the shitty Vita card game which everyone hated, Souls has four games and some offbrand stuff like BB, and the new generation of games with ER.
What other metric are you talking about? Personal feelings?
>By what other metric?
Quality is the only one that matters. And no, game "journalists" and casuals have never been relevant when it comes to discussing quality. Ever.
>I can find you dozens of Souls clones, but not a single game that took from DD, mostly because there's nothing to take.
That's because iframe button combat and bonfire are easy to copy. Good adaptive AI and rigging large monsters that you can climb are not.
>Quality is the only one that matters.
I agree, which is why everyone talks about Souls, not DD.
>That's because iframe button combat and bonfire are easy to copy.
Better to copy that than iframe button combat and menu healing, and please don't pretend DD has good "adaptive AI" or that monster climbing amounts to anything when you have zero reason to climb anything but one golem in the entire game, even MHW managed to handle that gimmick better than DD.
>which is why everyone talks about Souls
Damn, so BG3 is the best crpg ever?
>you have zero reason to climb anything
You're not even pretending to try anymore.
I don't know, I haven't played it and it's hard to say much about the latest flavour of the month.
Having previous experience with Larian's games I doubt it, but being the best CRPG is like competing at the paralympics anyway so even if it was the best it's no skin off my teeth, lots of people are already disagreeing anyway.
>You're not even pretending to try anymore.
Whatever you say anon, I'm sure you love to pretend that you have any reason to climb shit when Tenfold flurry/Ricochet hunter/ Brainsplitter/Focused Bolt are a thing, but I played hundreds of hours of DD and I know better than to fall for decades old kool-aid
>A working cohesive Ai system for a party of custom e-girl waifus is quite another.
Yeah, which is why DD itself had none of that.
But I'm sure you love to pretend your deformed midget hags are e-girls, gotta try to get points with that crowd even though they all laugh at your deformed hags since ages.
>I don't know, I haven't played it
But that doesn't matter. A lot of people are playing it and talking about it and it's going to outsell any other crpg so by your standards it must be the best.
It's too early to say anything, people also made a big fuss about PoE1 at launch and yet it's completely forgotten by now, same thing with D:OS2 too, which made big waves for a couple of months and it's almost completely forgotten now, with a rate of completion that is barely above 10%.
The vast majority of people still think the best CRPG is Skyrim by the way, and honestly I doubt BG3 is going to get to that level of sales numbers, even with all the hype.
But I know you're going to switch your target to whatever I bring up anyway, since you have zero arguments about that supposed "quality" of yours, it doesn't really matter, you're just having a shitfit because of your inferiority complex and Ganker's classic reactionary behaviour.
Yeah but that doesn't matter per your own metrics. BG3 is a better crpg than Fallout. That's all there is to it. No backpedaling and no double standards.
>BG3 is a better crpg than Fallout.
Yeah, it's not really such a challenge, and "my" metrics cannot be applied for games that have been out for a couple of days.
Whatever helps you cope though.
Man that's a lot of drool. Look at him go.
>but not a single game that took from DD
And don't we know it. See rollspam and muh Zanzibart is one thing. A working cohesive Ai system for a party of custom e-girl waifus is quite another.
>t. rollslopper
>fromsoft nigs come to DD threads to shitpost
>omg souls sisters look at how insecure they are
Huh? If anything going to unrelated threads to talk about how good Elden Ring is comes off as extremely insecure.
>is assuming everyone commenting on how derranged DDgays are is an Eldentroon
So all of you are schizo like this, I take it?
I accept your concession.
>You can only like one game
>If you dare point out how in every single DD thread people seethe about ER you're insecure
You people are getting just as bad as Chrono Trigger fanboys.
Nobody knows
The original was an absolute clusterfrick of baffling design decision, amateurish development and random choices that resonated with a playerbase very well aware of the flaws. The success of the sequel depends entrely on Capcom ability to deliver on fixing those flaws
The original game devolved into offline MMO tier of wasting mobs with repetitive and abusable combat while going around the same areas to activate quests
But I do not trust modern Capcom, AT ALL. Have you seen what they did with Monster Hunter and Resident Evil? Exoprimal?
It doesn't need to match it and thankfully it looks like it's not, souls shit is a different genre and I like both but atm i'm sick of souls shit after being obsessed with it for the last decade.
True dogma fans just want DDA with slightly better animations and new shit to do that's it, and thankfully that's what we're getting same combat, same mechanics, same CC but a new adventure and that's all we asked for.
>elden ring set a new standard
Hahahahahahahaha
it will far surpass it, even the first game shits on it lmao
ER's world is lifeless, fighting in the open world is a mess with despawns and bad pathing.
Black person if you do 10 meters outside the intended boss arena in DD the boss instantly regains all health back kek. There's nothing as buggy as DD overworld
It looks like the same janky shit but with better graphics
No.
Hell no. And since its crapcom, you just know shit will be pumped full of micortransactions.
DD2 will be a good game, but it will fly under the radar because it's not going to do anything particularly impressive, just like DD1
No. It's definitely not that. What it is, is a more sophisticated crpg. It also manages to make combat a lot more boring that the original BGs, so at what cost I wonder?
meant for
>more sophisticated
>No you can't use my metrics
>Only I can because I decide when they arbitrarily apply and when they don't
lol
Hopefully not since Elden Ring is fricking garbage.
I'll commend you resident boardshitters for finding a new avenue to try and shitpost DD2 with after the flopped attempt at trying to get Gankerirgins of all people to give a frick about the lack of co-op.
love dragon dogma
love souls
simple as
I expect that they will retain some gameplay aspects that are essential to the gameplay fantasy (DnD influenced low-adventure) at the expense of mass appeal. Hopefully they still have the nerfed DA version of portcrystals, i would hate for there to be full teleportation all around, it would kill the game
>newbies trying to anti-shill DD2
this is like level 1 slime trying to mog lvl 200 dragon
Fromsloppers losing it ITT
It will be so good it will make people forget about Soulsjanks, and so free of wokeshit it will make people forget about BG3.
The entire rest of the industry, from ego driven JRPG moviedevs, to caustic leftist WRPG propagandists will finally have to recognize the unrealized masterpiece potential locked in the clear glass trophy case right in front of them the whole time that was DD.
ER set a new LOW standard alright, that game fricking sucks.
Elden Rings DLC is going to be a major addition to the game. They had plans for like 3 different DLC but they instead put out the pvp arena for free then rolled the rest of the 3 DLC into one. No open world rpg can compete with elden ring, especially after that DLC comes out. its over! No open world will come out where someone isnt pointing out how much more rewarding the gameplay and exploration was in elden ring.
Elden ring chads won for all of eternity.
Why compare the two? They’re entirely different games with one being heavily based on party management. I’m starting to think this is a discord thread…
>bought DD after a thread a few weeks ago
>every DD thread I been since then has been nice and anons being nice too. Even the /vg/ thread had nice people
>This and a thread days ago has been nothing but trying to start a war between ER and DD
Sad
I've been telling people since the leaks that threads for the sequel are never going to be comfy. Ganker is too different and we've become a dumping ground for exterior drama, interest groups, and console wars.
If it's everything Itsuno wanted DD to be, it will easily exceed it.
>Elden Ring set a new standard
More like lowered the bar once again, you failed normalgays will eat up fricking anything
I'll enjoy this more than Elden Ring because Elden Ring was not as good as Dark Souls 3.