I restarted Elden Ring this weekend. Going to try to get to the finish in earnest. First go around I let myself get overwhelmed and eventually burned out. I also made a pretty critical mistake in trying to get through Caelid before Margit. Basically I went in deliberately blind and was a little punished for it. I have minimal Dark Souls and Sekiro experience.
This time I'm not going overthink it. Samurai build with dexterity and vitality and having a better time this go around. Additionally I'm playing on Linux so my performance is better and I'm not getting drops I was in certain places like I was in Windows 10.
I knew the game was supposed to be hard... but I guess I should have been talking with anons or other friends playing the game or something. I'm also moronic. I'll take any advice or words of wisdom if you have any.
Don't neglect the new mechanics. Guard Counters are really strong. Stance breaking is really strong. Jump as an evasive option is really strong, you're completely invul from the waist down while jumping. Weapon arts can be absolutely moronicly strong. And you have a lot of freedom with where you can go so if you ever feel like you hit a wall just go somewhere else.
That's what I did on my playthrough. Got hard filtered by Margot for an hour or two so I just said "Eh, okay I'll come back later" and went adventuring so I could come back stronger. Ended exploring Caelid for several hours doing caves and the Siofra River with the Ancestral Spirit and then decided I was good to go back and I kicked Margot's ass.
In a game where you can go anywhere, there's no reason to spend hours bashing your head against a boss for progression. Just come back later after you're stronger and more experienced.
I've been thinking of replaying it as well. Do I go Faith pugilist with the Cipher Pata, STR Beast build, or STR/INT caster fighter?
I've done a pugilist build before with the star fist and really enjoyed it.
They will unironically force us to pay 60$ for the expansion in order to make it profitable. It's already in development for 2 years, it has insane budget for a DLC.
>They will unironically force us to pay 60$ for the expansion in order to make it profitable
me and my friends (I have a lot of friends btw) woulds gladly pay 60 bucks for a DLC as expansive as its shaping up to be
why do you care about the fricking trailer? You're gonna buy and play it regardless, just want for the release date or game to actually come out and stop complaining
All From DLCs are the same, they're like 30% of the base game's area and number of bosses, but IIRC only half that when it comes to items. I made a spreadsheet once and didn't save it. Time to beat averages about 20%, but the variation is huge.
Who fricking gives a shit
I do.
>who fricking gives a shit
I restarted Elden Ring this weekend. Going to try to get to the finish in earnest. First go around I let myself get overwhelmed and eventually burned out. I also made a pretty critical mistake in trying to get through Caelid before Margit. Basically I went in deliberately blind and was a little punished for it. I have minimal Dark Souls and Sekiro experience.
This time I'm not going overthink it. Samurai build with dexterity and vitality and having a better time this go around. Additionally I'm playing on Linux so my performance is better and I'm not getting drops I was in certain places like I was in Windows 10.
>hellscape caelid before maggots
fricking madman
Caelid barring Dragonbarrow is on par with Liurnia in terms of difficulty.
That can't be true. Everything in Caelid is fricking evil.
Its certainly scarier looking, but if you get over your fear of bird and doggo, its a viable "after Limgrave" zone to explore
I knew the game was supposed to be hard... but I guess I should have been talking with anons or other friends playing the game or something. I'm also moronic. I'll take any advice or words of wisdom if you have any.
Don't neglect the new mechanics. Guard Counters are really strong. Stance breaking is really strong. Jump as an evasive option is really strong, you're completely invul from the waist down while jumping. Weapon arts can be absolutely moronicly strong. And you have a lot of freedom with where you can go so if you ever feel like you hit a wall just go somewhere else.
That's what I did on my playthrough. Got hard filtered by Margot for an hour or two so I just said "Eh, okay I'll come back later" and went adventuring so I could come back stronger. Ended exploring Caelid for several hours doing caves and the Siofra River with the Ancestral Spirit and then decided I was good to go back and I kicked Margot's ass.
In a game where you can go anywhere, there's no reason to spend hours bashing your head against a boss for progression. Just come back later after you're stronger and more experienced.
It's a house of cards made of cheap tricks, when you know the tricks the game is over, like air thrusting in a grave yard
That's alright. Nioh's the same way. I'd like to get to the same level of proficiency in Elden Ring as I am in that.
probably not significantly different from other expansions
they probably just didn't have anything except maybe leftover concept art prepared
It's been in development almost as long as DS3 dev time did at this point, it better be huge.
You mean Shadow of the Erdtree. Road to Erdtree is the manga.
>can cast magic horseback but not incantations
explain
I thought you could?
quite sure you can, i remember casting the dragon rot breath on Radahn from horseback, it just stops you from moving for a second
Now I'm imagining a cute fire giant falling on her broken leg then ripping it off while screaming
IMAGINE IF THE STATE OF ISRAEL IS DISSOLVED FREE PALESTINE
test
I've been thinking of replaying it as well. Do I go Faith pugilist with the Cipher Pata, STR Beast build, or STR/INT caster fighter?
I've done a pugilist build before with the star fist and really enjoyed it.
become rock beast unga bunga stone throw
Star fist is crazily OP, along with any other stancebreak or bleed build. maybe try a faith/dex build with erdsteel dagger and erdtree bow?
parrying with dual blades is hard
this game doesnt have enough rot spells
nor poison spells. and poison is just a weak as frick rot to begin with, why even bother.
Poison is filler until you get rot
They will unironically force us to pay 60$ for the expansion in order to make it profitable. It's already in development for 2 years, it has insane budget for a DLC.
If its the size of a full game is that bad?
It won't be. If it was even close to the size of a whole game they'd just call it a sequel.
it's 'just' creating more world in an engine you've already created/altered.
full price would be insulting. unless it is bigger than the entire main game.
>They will unironically force us to pay 60$ for the expansion in order to make it profitable
me and my friends (I have a lot of friends btw) woulds gladly pay 60 bucks for a DLC as expansive as its shaping up to be
>as expansive as its shaping
You literally don't know A N Y T H I N G about it, moron.
why do you care about the fricking trailer? You're gonna buy and play it regardless, just want for the release date or game to actually come out and stop complaining
>How big will this expansion be?
Quadruples the game length by giving you the entirety of the underground and an entire floating continent to explore.
All From DLCs are the same, they're like 30% of the base game's area and number of bosses, but IIRC only half that when it comes to items. I made a spreadsheet once and didn't save it. Time to beat averages about 20%, but the variation is huge.
this is the first time they called a souls dlc an expansion, im expecting a whole new landass witha legacy dungeon