heres what I would do
have 1 thievery skill tree with branches for lockpicks, pickpocket and sneak. Instead of having absolutely worthless +easier lockpick enchants you could get items with +1 thievery attribute that enchances all three. Of course you would still have echants that specifically only improve sneak and such. Imo good solution to skyrims 8/10 perks and enchants being completely worthless
Redguards are the original humans in the sense that they are believed to have sailed from a past kalpa but the original men of Tamriel were the Nedes whom are the ancestors of Bretons and Imperials of today
The original men on Tamriel were the nords, you moron. They made the bretons by breeding with elves. Not sure where the imperials came from. The Redguards sailed from some other place in the world that no longer exists.
Lorelet homosexual. Nedes were the native humans on Tamriel. Bretons descended from Nedes, not Atmorans. Bretons already existed by the time Atmorans came to Tamriel.
>You’re the Chosen One who has a ship and explore islands to enter ancient ruins to gain superpowers
Calling it right now, it’s predictable as frick, Bethesda is incapable of making anything else
At this point in time, the people even looking forward to another Bethesda game must be miserable wretches. Skyrim seems to be their one and only game of choice. Starfield didn't hit for multiple reasons. Announced in 2018, but release still years away. I don't envy them, all they have in store is disappointment and anger.
Who cares about the humanoid races in the elder scroll games? Breton, Nord, Redguard. Wood "elf".
The Altmer will conquer and control whatever setting the sixth game and it will be unmourned like that Morrowind house, and its inhabits will grovel at the feet of the high elven protagonist.
Mer or nothing.
I don't understand why they chose hammerfell
It's so fricking obvious they should go with Akavir, it's the 6th entry!
VI!!!
aka[VI]r!!!
Not only that, hammerfell is fricking tiny, it's literally the smallest province, and let me fricking set the record straight. Nobody gives a frick about dessert themed Arabia games. NOBODY. But we all love Asian shit, so it makes sense that it has to be Akavir. It's also the last entry so why not set it on another continent, say that Tamriel got fricked up and people are now refugees.
It's moronic to leave Tamriel this early when we only explored half an elf province (Vvardenfell) and no beast provinces.
The ideal setting for TESVI is picrel, not Akavir or a human game for the 3rd time in a row
homie they made an entire MMO for you to "explore" the continent. And I know you read some fun books written by creative nerds, but the scope of Bethesda imagination is very limited and basically there's nothing to see that's worthwhile. Been there done that
Black people worship of America
In 2039 when ES7 comes out, we will actually leave Tamriel having never gone to Valenwood or Elswyr in order to explore a new continent with black Nigmer elves (not Dunmer)
If you buy Bethesda you get everything you deserve. You gave them a cent after FO Suvivial? K tard
Goblins are actually one of the few enemies that don't get faedric equipment.
But goblin warlord HP is fricked, since the gain something like 25 points on level up, which is more than other enemies and isn't capped. Player damage however is capped, so goblin bosses will prove annoying at levels higher than 20
>Oh boy I cant wait the gameplay of ES6 to be exactly the same as Skyrim
No dude, bethesda is suddenly going to make an isometric rpg with gurps, so you don't have to be forever disappointed anymore because of your nonsensical expectations.
funnily enough they have made an isometric rpg, i tried it on an emulator and its pretty great compared to the snake and bejewelled clones i played back in the day but its still pretty shitty.
if the trajectory stays the same es6 will have three spells, healing and damage with two different particle effects, playing a mage has never been more exciting!
Another 10y of development to produce the most abhorrent gameplay ever. Just retire man. It's soul crushing seeing the things you love get destroyed like this.
There's no way to have a mainline TES set in Black Marsh and still keep the province's depiction faithful to the lore. Imagine a TES game where you're only allowed to move around the perimeter and you can never move towards the center until the very end of the game or something. It would have to be like the Ghostfence and Red Mountain but 100x more restricted.
There's all kinds of shit you can do with that. Make the player have the soul of an argonian, make it so that the Hist tree has been weakened lately and other races have been able to move in. Also the world in Elden Ring was incredible in it's design and architecture, so there's no reason it can't be like that in Elder Scrolls.
>Make it so that the Hist tree has been weakened lately and other races have been able to move in.
Ok I concede, this is a pretty OK idea in my opinion. It would be enough to suspend my disbelief, but the move towards the Hist center would still need to be gradual. Maybe the world map is split into separate layers and you progress through the game by unlocking new layers. Admittedly, no other TES game is structured like this, and we both know Todd wouldn't have the balls to pull this shit in the first place. >Make the player have the soul of an argonian
This is a shit idea. The MC may have some kind of connection to the Hist but it should be for some other reason. The problem is that Argonians are already naturally linked to the Hist while non-Argonians would need separate justification. Maybe you start off as an average person, Argonian or not, and the *real* connection happens later in the story. Maybe you progress towards an inner layer, the furthest point people have reached during the Hist's weakened state. The Hist are in panic mode, so they built a huge barrier around them which nobody can pass, except their most deeply linked and devout Argonian forces. This is so that as an Argonian outsider, you wouldn't be able to pass the wall either and it seems believable. Sometime when you reach this part, you drink some kind of super exclusive, rare Hist sap that fully mentally binds non-Argonians to the Hist, and heightens regular Argonians' link as well, finally letting you pass towards the very center of Black Marsh. Oblivion's Fighters Guild already showed that even non-Argonians drinking Hist sap experience some mind-altering properties, meaning there is lore precedent for this.
Can you imagine if they drop Elder Scrolls 6 it turns out to be a nothing burger 7/10 at best and everyone just ignores it and goes back to modding Skyrim.
Oh boy, what an organic thread totally not made by a paid shill to stir up a discussion about a half-dead franchise less and less people give a shit about since Shartfield failed and people are tired of playing the smart-fridge edition of Skyrim.
Fire that failure Pagliarulo, bring back Soule, make a new goddamn engine and introduce actual rpg-elements into your new game.
Until then: Eat shit Bethesda.
As long as you can install waifumods and no taste homosexuals with babbys first rpg syndrome (read, children - most of Ganker now) you will always get tesslop threads.
Oh boy I cant wait the gameplay of ES6 to be exactly the same as Skyrim. Just like Fallout 4. Just like Starfield. Just like...
Starfield with 6 skills.
Melee, Armor, Archery, Sneak, Destruction, Restoration.
4 skills
Magic
Combat
Arts of hammerfell (rogue skills)
Speech
meme all you want but pickpocket, lockpick and stealth should be one skill tree
>a sneaky assassin should automatically have the same skillset as a sneaky thief
shut up todd
heres what I would do
have 1 thievery skill tree with branches for lockpicks, pickpocket and sneak. Instead of having absolutely worthless +easier lockpick enchants you could get items with +1 thievery attribute that enchances all three. Of course you would still have echants that specifically only improve sneak and such. Imo good solution to skyrims 8/10 perks and enchants being completely worthless
Trees can have branches
Redguards are the original humans in the sense that they are believed to have sailed from a past kalpa but the original men of Tamriel were the Nedes whom are the ancestors of Bretons and Imperials of today
The original men on Tamriel were the nords, you moron. They made the bretons by breeding with elves. Not sure where the imperials came from. The Redguards sailed from some other place in the world that no longer exists.
Holy lorelet. Nords are descendants of Atmorans who aren't Tamriel native.
Uuuuh no the nords came from the north.
Yes.. Atmora.
Lorelet homosexual. Nedes were the native humans on Tamriel. Bretons descended from Nedes, not Atmorans. Bretons already existed by the time Atmorans came to Tamriel.
>Bretons already existed by the time Atmorans came to Tamriel.
Horseshit.
>He never read the PGE 1st edition
Oh no no no no
moron
It’s all the dream of a giant space turtle or something
I wonder if Tall Papa will do the Walkabout
*smacks lips* HAMMAFELL FO' EVA!
>You’re the Chosen One who has a ship and explore islands to enter ancient ruins to gain superpowers
Calling it right now, it’s predictable as frick, Bethesda is incapable of making anything else
Bethesda can't make moving boats, surely.
You won’t actually sail the ship you just select fast travel points
At this point in time, the people even looking forward to another Bethesda game must be miserable wretches. Skyrim seems to be their one and only game of choice. Starfield didn't hit for multiple reasons. Announced in 2018, but release still years away. I don't envy them, all they have in store is disappointment and anger.
The problem is that no one tries to replicate the Bethesda formula so we're stuck with them.
Because the bethesda formula sucks. Skyrim was their OHW.
>no one tries t-
Come home white man https://youtu.be/XL7ls6-Evzg?si=Dw5r0e4Ya-u43a_W
Tiber Septim was actually a Redguard and it was all a high elf trick. Only Redguards can save the cracker ass empire.
Who cares about the humanoid races in the elder scroll games? Breton, Nord, Redguard. Wood "elf".
The Altmer will conquer and control whatever setting the sixth game and it will be unmourned like that Morrowind house, and its inhabits will grovel at the feet of the high elven protagonist.
Mer or nothing.
Cracker ass elf using the tricknology. After we kill your pale devils you conjured up to oppress us, the black gods will breed you into extinction.
Thalmor finna feel the HoonDing
Soiboy lorelet Wood Elf misunderstander
I don't understand why they chose hammerfell
It's so fricking obvious they should go with Akavir, it's the 6th entry!
VI!!!
aka[VI]r!!!
Not only that, hammerfell is fricking tiny, it's literally the smallest province, and let me fricking set the record straight. Nobody gives a frick about dessert themed Arabia games. NOBODY. But we all love Asian shit, so it makes sense that it has to be Akavir. It's also the last entry so why not set it on another continent, say that Tamriel got fricked up and people are now refugees.
We live in the post Saint Floyd era though.
There will be nogs, and you will like it
aw man
It's moronic to leave Tamriel this early when we only explored half an elf province (Vvardenfell) and no beast provinces.
The ideal setting for TESVI is picrel, not Akavir or a human game for the 3rd time in a row
homie they made an entire MMO for you to "explore" the continent. And I know you read some fun books written by creative nerds, but the scope of Bethesda imagination is very limited and basically there's nothing to see that's worthwhile. Been there done that
I want my monkeys, snakes and tiger people.
who cares? Probably 2% of people who played skyrim played ESO at max, if they havent dropped it in the 1st hour
weebs should seriously kill themselves. God how annoying they are shoving their trash down everyone
>Nobody gives a frick about dessert themed Arabia games. NOBODY
Speak for yourself. You just have to twist it. See Dune. Deserts are a kino setting.
Black people worship of America
In 2039 when ES7 comes out, we will actually leave Tamriel having never gone to Valenwood or Elswyr in order to explore a new continent with black Nigmer elves (not Dunmer)
If you buy Bethesda you get everything you deserve. You gave them a cent after FO Suvivial? K tard
>greatest redguard hero
>died to a goblin
lmao
>hasn't fought goblins in Oblivion
Frickers have like 500,000 health and deadric weapons. It's a miracle they haven't killed all other life.
Goblins are actually one of the few enemies that don't get faedric equipment.
But goblin warlord HP is fricked, since the gain something like 25 points on level up, which is more than other enemies and isn't capped. Player damage however is capped, so goblin bosses will prove annoying at levels higher than 20
Nah, that's just Oblivion jank.
>Oh boy I cant wait the gameplay of ES6 to be exactly the same as Skyrim
No dude, bethesda is suddenly going to make an isometric rpg with gurps, so you don't have to be forever disappointed anymore because of your nonsensical expectations.
funnily enough they have made an isometric rpg, i tried it on an emulator and its pretty great compared to the snake and bejewelled clones i played back in the day but its still pretty shitty.
Kek I think I remember this from the flip phone add that shows when you install Oblivion from disc
yeah, if they tried they could have made something like doom rpg but it was all slop except the ngage exclusive.
if the trajectory stays the same es6 will have three spells, healing and damage with two different particle effects, playing a mage has never been more exciting!
>HAMMERBORN
>Hammerfell ESG slop
Won't even pirate
>Noggerguards
If they want it to fail harder than Starfield, carry on
Another 10y of development to produce the most abhorrent gameplay ever. Just retire man. It's soul crushing seeing the things you love get destroyed like this.
Redguards are based as frick, what are you homosexuals talking about? Hammerfell appears in the most games out of any province.
They're morons who know nothing about how interesting Redguard lore is
>Hammerfell appears in the most games
All then more reason to miss it for Black Marsh and Kahjitistan.
There's no way to have a mainline TES set in Black Marsh and still keep the province's depiction faithful to the lore. Imagine a TES game where you're only allowed to move around the perimeter and you can never move towards the center until the very end of the game or something. It would have to be like the Ghostfence and Red Mountain but 100x more restricted.
There's all kinds of shit you can do with that. Make the player have the soul of an argonian, make it so that the Hist tree has been weakened lately and other races have been able to move in. Also the world in Elden Ring was incredible in it's design and architecture, so there's no reason it can't be like that in Elder Scrolls.
>Make it so that the Hist tree has been weakened lately and other races have been able to move in.
Ok I concede, this is a pretty OK idea in my opinion. It would be enough to suspend my disbelief, but the move towards the Hist center would still need to be gradual. Maybe the world map is split into separate layers and you progress through the game by unlocking new layers. Admittedly, no other TES game is structured like this, and we both know Todd wouldn't have the balls to pull this shit in the first place.
>Make the player have the soul of an argonian
This is a shit idea. The MC may have some kind of connection to the Hist but it should be for some other reason. The problem is that Argonians are already naturally linked to the Hist while non-Argonians would need separate justification. Maybe you start off as an average person, Argonian or not, and the *real* connection happens later in the story. Maybe you progress towards an inner layer, the furthest point people have reached during the Hist's weakened state. The Hist are in panic mode, so they built a huge barrier around them which nobody can pass, except their most deeply linked and devout Argonian forces. This is so that as an Argonian outsider, you wouldn't be able to pass the wall either and it seems believable. Sometime when you reach this part, you drink some kind of super exclusive, rare Hist sap that fully mentally binds non-Argonians to the Hist, and heightens regular Argonians' link as well, finally letting you pass towards the very center of Black Marsh. Oblivion's Fighters Guild already showed that even non-Argonians drinking Hist sap experience some mind-altering properties, meaning there is lore precedent for this.
Can you imagine if they drop Elder Scrolls 6 it turns out to be a nothing burger 7/10 at best and everyone just ignores it and goes back to modding Skyrim.
7/10 is a huge overestimate, skyrim was already a 6 at best
Sheeeeeeeeiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
>You are moronborn
>You keep buying the same shitty TES games
>See that hedgehog?
>You can attack that.
Oh boy, what an organic thread totally not made by a paid shill to stir up a discussion about a half-dead franchise less and less people give a shit about since Shartfield failed and people are tired of playing the smart-fridge edition of Skyrim.
Fire that failure Pagliarulo, bring back Soule, make a new goddamn engine and introduce actual rpg-elements into your new game.
Until then: Eat shit Bethesda.
As long as you can install waifumods and no taste homosexuals with babbys first rpg syndrome (read, children - most of Ganker now) you will always get tesslop threads.