>You don't think they're going to take any of the criticism of Fallout 76 into Starfield design? >You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design? >You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design? >You don't think they're going to take any of the criticism of Skyrim into Fallout 4 design? >You don't think they're going to take any of the criticism of Oblivion into Skyrim design?
Fricking moron. The dialogue system will likely be two emojis, 😀 and :/
At least 50% of npcs will be Black folk, LGBT or ugly women.
Hello. Traveler, We have heard.
That you enjoy Redguard culture within Redguard culture.
So we have strategically placed Redguards in your Redguards stationed here within these walls to protect you.
Please, move away from those items, the store isn't open yet.
By the way, what do you think of the developing Redguard situation? Legate Andronyius Mangenta does not think they should be allowed to march publically, but I for one disagree.
Will you be needing a room then?
>You don't think they're going to take any of the criticism of Fallout 76 into Starfield design? >You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design? >You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design? >You don't think they're going to take any of the criticism of Skyrim into Fallout 4 design? >You don't think they're going to take any of the criticism of Oblivion into Skyrim design?
Fricking moron. The dialogue system will likely be two emojis, 😀 and :/
At least 50% of NPCs will be Black folk, LGBT or ugly women.
Yeah, they moved away from FO4's dialogue wheel and voiced protagonist.
And TES will be automatically better than Starfield just because it is set on one world instead of multiple planets, which obviously were always going to be empty and against what people expect from a Bethesda game.
One major improvement would be to reduce emphasis on grand storytelling, and focus on how quests are approached through gameplay solutions.
>One major improvement would be to reduce emphasis on grand storytelling, and focus on how quests are approached through gameplay solutions.
This, I never cared about Ulfric, I cared that everything was a fetch quest.
Maybe they could focus on diversifying assets in stead of adding thousands of polygons to everything. Half of the dungeons in Skyrim looked the same and had the same enemies.
4 months ago
Anonymous
>Half of the dungeons in Skyrim looked the same and had the same enemies.
Skyrim has the most varied dungeons out of any game, considering how many they are. Certainly greatly improved from past TES games.
There really should be a compilation image of different dungeons, since this criticism comes up so often.
4 months ago
Anonymous
Draugr crypt
Dwemer dungeon
Natural cave
Bandit cave
Falmer cave
Frost cave
Old mine
Ruined fort
Vampire cave
The above, covered in Solstheim ash
Riekling hovels
That's all I can think of. At least in terms of tilesets.
4 months ago
Anonymous
Well there's the visual side, then there's different combinations of those, mechanics and gimmicks, quests and background stories.
I'm sure anyone can act dismissive, but the fact is there is plenty of variety, relative to other games and the amount of content.
4 months ago
Anonymous
True, there is a lot of variation. But much of it is quite irrelevant. Does it really make a difference if a cave has wild animals or dryads in it? It's still the same natural cave.
Also, Skyrim has huge production values. That sets expectations. If all ice caves look the same, that gets stale quickly.
4 months ago
Anonymous
>It's still the same natural cave.
Obviously it is not, since caves have different layouts, sizes, inhabitants, combinations and whatever. Is Shadowgreen Cavern just another natural cave?
What would you suggest to improve the variety? What types would you add and how many? Realistically speaking.
4 months ago
Anonymous
>Obviously it is not, since caves have different layouts, sizes, inhabitants, combinations and whatever.
Of course not all caves are literally the same. But what difference does it make that one cave has Forsworn and another trolls? It's the same tileset.
>What would you suggest to improve the variety?
A lot more textures. Take ice caves as example. All of them look the same. You could havecaves with clear ice, with dirty ice or where the ice has thawed into sludge. Or where spring is just about to come. Stuff like that. Graphical variations. A lot of them. There shouldn't be 30 natural, green caves. Instead there should be 15 types of natural caves with 1-2 examples each.
4 months ago
Anonymous
Unique textures for every cave is a tall order, but fair enough.
4 months ago
Anonymous
Yes, it is. It would make the world feel a lot more realistic though.
You could also still recombine your existing assets. In Skyrim every natural cave has plants and vegetation inside. What if that was limited to 2 or 3 caves who heavily lean into it? These three caves would be amazing. Other caves could be very dark, flooded or focused on complicated rock formations and chasms.
4 months ago
Anonymous
>In Skyrim every natural cave has plants and vegetation inside
Well, no they don't. >Other caves could be very dark, flooded or focused on complicated rock formations and chasms.
There are caves like that in Skyrim, except maybe dark ones.
4 months ago
Anonymous
Yeah, no doubt it was enough variety. But I’d prefer VI spend resources adding more variety in stead of throwing 10k more polygons into every asset.
4 months ago
Anonymous
Polygons aren't really the limiting factor there.
4 months ago
Anonymous
You know what I mean. They could spend time and employees planning out bespoke designs for dungeon assets in stead of focusing on having the newest graphics.
4 months ago
Anonymous
They don't need a worse presentation in order to have varied dungeon designs.
What sort of variety is missing from Skyrim exactly?
Morrowind has quite a lot of dungeon designs. Skyrim simply is the more advanced game and so expectations are higher.
4 months ago
Anonymous
Do you get to the Gnisis egg mines very often? Oh, what am I saying - of course you don't.
4 months ago
Anonymous
Thank you for this perfect example. That voice line would have went by unnoticed in Morrowind. But since Skyrim is fully voiced, some assfrick repeating the same sneering line whenever you come near him really stands out.
4 months ago
Anonymous
Mfw he’s also Rook in Dragons Dogma and all I can think of is that line
4 months ago
Anonymous
Keith Silverstein is great. He's one of the most prolific video game and anime voice actors in the business for the past three decades. He's in damn near every Blizzard, Square Enix, and Atlus game in the west. He's also Zhongli in Genshin Impact. He voiced almost 30 different characters in Skyrim alone, too, so it's funny that he's remembered almost exclusively for Nazeem's cloud district comment.
>At least 50% of NPCs will be Black folk
I mean... the game is taking place in Hammerfell which is the TES version of Wakanda so it would be pretty weird if there were no black people there.
Bethesda is dead set on generic content that's spat out of an encounter table as their magic ticket to not having to put effort in. Even after being burned for it in Starfield I don't think they'll back down because they want to be lazy more than they want to make a good game.
I really don't think VI had been started in any way when this teaser dropped, so anything it shows could be changed. If it was High Rock it could be changed to Argonia and look like this.
I don't think procgen is a bad idea in principle, it's just that Bethesda seem to do an obviously sloppy job of it ie. radiant quests not making sense in terms of world building, when their games are dependent on immersion so cohesive world building should be important.
And they also don't seem to go deep enough into it, ie. why weren't Starfield pirate bases randomly generated?
Back in the day I honestly thought Bethesda would have learned a bit from NV how to do another Fallout RPG after 3 was fairly decent, save for the whole main story being nonsense. I really assumed they'd would have picked up on what Obsidian did and try outdo them in Fo4.
What did I get >Dumbed down character building >Dumbed down dialogue >Cawadooty combat >Everyone talks to the PC like he's moronic >Can't even play a literal moron >Literally 0.2% RP options throughout the whole game >''We want the sims-crowd'' -tier ''''basebuilding'''' >Not even a hardcore mode at release
If you honestly think Bethesda learns anything from anything or anyone, you are as stupid as I was back then.
>make company with your same programming and artist buddies from high school >to your credit you never really betrayed them as you grew >just kept piling on pajeets to paper in the cracks since they were cheap
Todd is now revealed as the boomer of game dev. If mexicans could code we'd probably all be having a lot more fun giving b***hes laser stitches in our hydraulic enhanced ships that land and takeoff with that sweet salsa bounce.
>make company with your same programming and artist buddies from high school >to your credit you never really betrayed them as you grew
That's true, for what it's worth Todd never betrayed his friends. Just the audience. He stayed loyal to his pals and probably made them quite rich and their lives quite comfortable. Job security alone is a precious thing nowadays and Bethesda seems like a place you can work for decades as long as Todd knows you enough.
Starfield bro, they literally have not been working on TESVI.
I don't think they'd even started earliest preproduction of VI when that teaser was released, every design decision would be up in the air.
plot twist: the trailer itself was made to showcase an early build of starfield's planet generator, they just tweaked it to make a generic grassland world and slapped "TES VI" on it.
>oh boy another empty procgen ball of rock to walking sim around on
Who is this for exactly these days? I got over this with Daggerfall ffs.
Skyrim and morrowind were nice and dense with lots of hand placed stuff. Gee why are they the ones people like the most I wonder.
Bet you any money that Elder Scrolls VI is going to be a nostalgia grab to Daggerfall players because both 6 and Daggerfall will take place in the Iliac Bay.
>make a render of the most painfully vague landscape ever >no information for years on game progress or what the trailer even meant beyond elder scrolls 6 being something bethesda intends to make >all indications it is still years away from release
genuine false advertising to build up fake hype for a product they had put almost nothing into. i doubt they even had any ideas set in stone by this point in the project relating to location or anything. they made the trailer to simmer hype for a project indefinitely on the backburner.
Todd loves daggerfall, both Oblivion and Starfield were attempts to recapture daggerfall, one through condensing it into a morrowind shaped square, and another by trying to rebuild its scope. in other words todd loves daggerall for its shortcomings
what do you mean, how? creation engine already has it implemented. you didn't think bethesda will scrap shouts/space magic and make a new system instead, did you?
Charges through combat. Hits harder than a mini-nuke.
They'll also make Fast Travel diegetic by attaching it to Sword Singing. You unlock it super early and it lets you cut a hole in reality to slip through to your destination with no time passing.
>You unlock it super early and it lets you cut a hole in reality to slip through to your destination with no time passing.
BURY THE LIIIIIIGHT DEEP WITHIIIIIIN
Can you imagine growing up and saying daaaamn I hope that one day I can work at Bethesda Game Studios and write awesome, genre-definining quests that push the genre and the medium to its limit.
Yeah, me either.
Late reply but I'd say at Square, but only really in the context of carrying the cavia flame and atm it looks like there's not much except for that vague 2024 announcement that could be nothing.
That is if your question was sardonic. It's hard to tell in these parts where people struggle to read & parse.
There was computer code in Oblivion that the next game was Skyrim. There is computer code in Skyrim the next game is Valenwood. It’s Valenwood, you goddamn millennial morons.
No they aren't.Some people claim Oblivions map is larger because they use the overall cell count .If you only count the playable area it's not actually that big and definitely not at the same scale as Morrowind and Skyrim who use different scales as well.
has anyone ever made a map like this for ESO, comparing relative sizes?
I suspect its actual scope is significantly less than it is often made out to be.
So what bar or measurement did they (the people who made that image) use if not cell count?
The first guy scaled the maps according to cell size. I'm guessing the guys in your pic didn't.
I mean, it's not like either way of doing things is inherently more correct but I wonder which version would, say, have buildings (or any other comparable) look like they're of the same scale, the scaled or unscaled version.
here's a kooky idea:
if yokudans can swordsing, which if i roughly and quite plausibly wrongly remember involves manifesting their soul into a sword, would a non-yokudan, say an argonian "sword"singing somehow generate another type of weapon from their soul?
The shape of the blade depends on the user.From Daggerfall: >The mystical blade, mine formed of pure thought serpents intertwined with vines of roses to form the blade,
It's not really a sword.
>Hist steering an argonian attempts to sword-sing >Hammerfell gets hit with a barrage of nuclear bombs seemingly appearing out of thin air and sinks like Yokuda
hammerfell, with a bit of high rock and skyrim
>hammerfell
Wokeslop confirmed.
Hello. Traveler, We have heard.
That you enjoy Redguard culture within Redguard culture.
So we have strategically placed Redguards in your Redguards stationed here within these walls to protect you.
Please, move away from those items, the store isn't open yet.
By the way, what do you think of the developing Redguard situation? Legate Andronyius Mangenta does not think they should be allowed to march publically, but I for one disagree.
Will you be needing a room then?
It’s definitely gonna be High Rock in all but name
It will be worse than Starfield.
You don't think they're going to take any of the criticism of Starfield into TES VI's design?
>You don't think they're going to take any of the criticism of Fallout 76 into Starfield design?
>You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design?
>You don't think they're going to take any of the criticism of Fallout 4 into Fallout 76 design?
>You don't think they're going to take any of the criticism of Skyrim into Fallout 4 design?
>You don't think they're going to take any of the criticism of Oblivion into Skyrim design?
Fricking moron. The dialogue system will likely be two emojis, 😀 and :/
At least 50% of NPCs will be Black folk, LGBT or ugly women.
None of those games were as critically panned as Starfield.
I'm pretty sure Fallout 76 was.
For the bugs at release. Which Bethesda made real efforts to avoid in Starfield.
The dialogue system is Starfield is more fleshed out than in other BSW games and was a direct response to the criticism of it in FO4.
Yeah, they moved away from FO4's dialogue wheel and voiced protagonist.
And TES will be automatically better than Starfield just because it is set on one world instead of multiple planets, which obviously were always going to be empty and against what people expect from a Bethesda game.
One major improvement would be to reduce emphasis on grand storytelling, and focus on how quests are approached through gameplay solutions.
>One major improvement would be to reduce emphasis on grand storytelling, and focus on how quests are approached through gameplay solutions.
This, I never cared about Ulfric, I cared that everything was a fetch quest.
Maybe they could focus on diversifying assets in stead of adding thousands of polygons to everything. Half of the dungeons in Skyrim looked the same and had the same enemies.
>Half of the dungeons in Skyrim looked the same and had the same enemies.
Skyrim has the most varied dungeons out of any game, considering how many they are. Certainly greatly improved from past TES games.
There really should be a compilation image of different dungeons, since this criticism comes up so often.
Draugr crypt
Dwemer dungeon
Natural cave
Bandit cave
Falmer cave
Frost cave
Old mine
Ruined fort
Vampire cave
The above, covered in Solstheim ash
Riekling hovels
That's all I can think of. At least in terms of tilesets.
Well there's the visual side, then there's different combinations of those, mechanics and gimmicks, quests and background stories.
I'm sure anyone can act dismissive, but the fact is there is plenty of variety, relative to other games and the amount of content.
True, there is a lot of variation. But much of it is quite irrelevant. Does it really make a difference if a cave has wild animals or dryads in it? It's still the same natural cave.
Also, Skyrim has huge production values. That sets expectations. If all ice caves look the same, that gets stale quickly.
>It's still the same natural cave.
Obviously it is not, since caves have different layouts, sizes, inhabitants, combinations and whatever. Is Shadowgreen Cavern just another natural cave?
What would you suggest to improve the variety? What types would you add and how many? Realistically speaking.
>Obviously it is not, since caves have different layouts, sizes, inhabitants, combinations and whatever.
Of course not all caves are literally the same. But what difference does it make that one cave has Forsworn and another trolls? It's the same tileset.
>What would you suggest to improve the variety?
A lot more textures. Take ice caves as example. All of them look the same. You could havecaves with clear ice, with dirty ice or where the ice has thawed into sludge. Or where spring is just about to come. Stuff like that. Graphical variations. A lot of them. There shouldn't be 30 natural, green caves. Instead there should be 15 types of natural caves with 1-2 examples each.
Unique textures for every cave is a tall order, but fair enough.
Yes, it is. It would make the world feel a lot more realistic though.
You could also still recombine your existing assets. In Skyrim every natural cave has plants and vegetation inside. What if that was limited to 2 or 3 caves who heavily lean into it? These three caves would be amazing. Other caves could be very dark, flooded or focused on complicated rock formations and chasms.
>In Skyrim every natural cave has plants and vegetation inside
Well, no they don't.
>Other caves could be very dark, flooded or focused on complicated rock formations and chasms.
There are caves like that in Skyrim, except maybe dark ones.
Yeah, no doubt it was enough variety. But I’d prefer VI spend resources adding more variety in stead of throwing 10k more polygons into every asset.
Polygons aren't really the limiting factor there.
You know what I mean. They could spend time and employees planning out bespoke designs for dungeon assets in stead of focusing on having the newest graphics.
They don't need a worse presentation in order to have varied dungeon designs.
What sort of variety is missing from Skyrim exactly?
>Morrowind
An ancestral tomb
A mine
Dwemer ruins
Daedra ruins
Smuggler caves
Flooded caves
Lava caves
Sewers
Ice caves
Crystal caves
Telvanni towers
Medieval forts
Egg mines
Morrowind has quite a lot of dungeon designs. Skyrim simply is the more advanced game and so expectations are higher.
Do you get to the Gnisis egg mines very often? Oh, what am I saying - of course you don't.
Thank you for this perfect example. That voice line would have went by unnoticed in Morrowind. But since Skyrim is fully voiced, some assfrick repeating the same sneering line whenever you come near him really stands out.
Mfw he’s also Rook in Dragons Dogma and all I can think of is that line
Keith Silverstein is great. He's one of the most prolific video game and anime voice actors in the business for the past three decades. He's in damn near every Blizzard, Square Enix, and Atlus game in the west. He's also Zhongli in Genshin Impact. He voiced almost 30 different characters in Skyrim alone, too, so it's funny that he's remembered almost exclusively for Nazeem's cloud district comment.
Ayleid ruins
Daedra forts
Smuggler caves
Flooded caves
Oblivion caves
Sewers
Shivering Isles ruins
Root caves
Castles
Medieval forts
Mines
Tombs
Oblivion isn't lacking variety either
😀
>At least 50% of NPCs will be Black folk
I mean... the game is taking place in Hammerfell which is the TES version of Wakanda so it would be pretty weird if there were no black people there.
Bethesda is dead set on generic content that's spat out of an encounter table as their magic ticket to not having to put effort in. Even after being burned for it in Starfield I don't think they'll back down because they want to be lazy more than they want to make a good game.
I really don't think VI had been started in any way when this teaser dropped, so anything it shows could be changed. If it was High Rock it could be changed to Argonia and look like this.
I don't think procgen is a bad idea in principle, it's just that Bethesda seem to do an obviously sloppy job of it ie. radiant quests not making sense in terms of world building, when their games are dependent on immersion so cohesive world building should be important.
And they also don't seem to go deep enough into it, ie. why weren't Starfield pirate bases randomly generated?
Back in the day I honestly thought Bethesda would have learned a bit from NV how to do another Fallout RPG after 3 was fairly decent, save for the whole main story being nonsense. I really assumed they'd would have picked up on what Obsidian did and try outdo them in Fo4.
What did I get
>Dumbed down character building
>Dumbed down dialogue
>Cawadooty combat
>Everyone talks to the PC like he's moronic
>Can't even play a literal moron
>Literally 0.2% RP options throughout the whole game
>''We want the sims-crowd'' -tier ''''basebuilding''''
>Not even a hardcore mode at release
If you honestly think Bethesda learns anything from anything or anyone, you are as stupid as I was back then.
I don't even like the sims but fallout 4's settlement building was my favorite part of the game.
Bethesda is dead and gone. Starfield is proof that it’s all pajeets now.
this. all good studios get devoured by greed.
I remember when Blizzard was good.
Hell, I remember when Epic Megagames were good.
None of these companies were ever good, you just like slop. Just wait for the new wave of slop.
>tfw Unreal Tournament 4 died for Fortnite.
Hold me bros...
can we go one day without bethestards shitting their pants, a single day is all I ask
It's gonna be steampunk with rifles. Just watch.
Fans would shit
you all won't see TES VI within your lifetimes
who gives a shit? All the best staff members are gone and it's just a bunch of purple-haired fatasses prioritizing their "message" over story
Wouldn't be surprised if Kurt Kuhlmann was forced out for fighting back against that bullshit. Even MK said it's gonna be shit.
Don't forget the indian and chinese sweat shops.
Looks like Mediterranean Scrub so more likely Hammerfell.
Also the 3 land protrusions in pic look like the north coast of Hammerfell with the 4th protrusion in the distance being where Sentinel would be.
Though High Rock should've been visible if that was the case.
>this trailer is 6 years old
>there is no new content
RDR2 was wirtten in 6 years, what the FRICK are these clowns doing?
>make company with your same programming and artist buddies from high school
>to your credit you never really betrayed them as you grew
>just kept piling on pajeets to paper in the cracks since they were cheap
Todd is now revealed as the boomer of game dev. If mexicans could code we'd probably all be having a lot more fun giving b***hes laser stitches in our hydraulic enhanced ships that land and takeoff with that sweet salsa bounce.
>make company with your same programming and artist buddies from high school
>to your credit you never really betrayed them as you grew
That's true, for what it's worth Todd never betrayed his friends. Just the audience. He stayed loyal to his pals and probably made them quite rich and their lives quite comfortable. Job security alone is a precious thing nowadays and Bethesda seems like a place you can work for decades as long as Todd knows you enough.
Todd Howard took a couple of shitty RPGs and made GOTYs out of them, Skyrim being the most successful single-player RPG of all fricking time.
Starfield bro, they literally have not been working on TESVI.
I don't think they'd even started earliest preproduction of VI when that teaser was released, every design decision would be up in the air.
plot twist: the trailer itself was made to showcase an early build of starfield's planet generator, they just tweaked it to make a generic grassland world and slapped "TES VI" on it.
>oh boy another empty procgen ball of rock to walking sim around on
Who is this for exactly these days? I got over this with Daggerfall ffs.
Skyrim and morrowind were nice and dense with lots of hand placed stuff. Gee why are they the ones people like the most I wonder.
Well yeah, that's how they usually do it. Generate the land, and add some touches by hand.
They have not been working on it. They started 6 months ago.
I have no idea how people still have hopes of this being good after seeing Starrim and Fallout 76.
There is being unable to learn from your mistakes and then there is THIS kind of delusion.
YWNBAW
Bet you any money that Elder Scrolls VI is going to be a nostalgia grab to Daggerfall players because both 6 and Daggerfall will take place in the Iliac Bay.
It might be too late, daggerboomers are already dying from old age
I doubt it.The people at Bethesda that cared about Daggerfall left the company and it‘s not like Daggerfall players are a huge audience.
At least their new project, Wayward Realms, looks cool, but I doubt it’ll be completed anytime soon.
>couple of old dudes take on the open world genre
I'm an optimist, but let's just say I recommend tempering your expectations, and lowering standards.
>make a render of the most painfully vague landscape ever
>no information for years on game progress or what the trailer even meant beyond elder scrolls 6 being something bethesda intends to make
>all indications it is still years away from release
genuine false advertising to build up fake hype for a product they had put almost nothing into. i doubt they even had any ideas set in stone by this point in the project relating to location or anything. they made the trailer to simmer hype for a project indefinitely on the backburner.
Todd loves daggerfall, both Oblivion and Starfield were attempts to recapture daggerfall, one through condensing it into a morrowind shaped square, and another by trying to rebuild its scope. in other words todd loves daggerall for its shortcomings
It’s more likely they appeal to ESO players
Bethesda already tried to get the procedural puddle crowd back with Starfield.
So how are they going to implement sword singing as the new gimmick?
what do you mean, how? creation engine already has it implemented. you didn't think bethesda will scrap shouts/space magic and make a new system instead, did you?
Charges through combat. Hits harder than a mini-nuke.
They'll also make Fast Travel diegetic by attaching it to Sword Singing. You unlock it super early and it lets you cut a hole in reality to slip through to your destination with no time passing.
>You unlock it super early and it lets you cut a hole in reality to slip through to your destination with no time passing.
BURY THE LIIIIIIGHT DEEP WITHIIIIIIN
I hope Bethesda goes bankrupt.
Can you imagine growing up and saying daaaamn I hope that one day I can work at Bethesda Game Studios and write awesome, genre-definining quests that push the genre and the medium to its limit.
Yeah, me either.
Can you imagine doing that at any studio?
Yes.
Where?
Late reply but I'd say at Square, but only really in the context of carrying the cavia flame and atm it looks like there's not much except for that vague 2024 announcement that could be nothing.
That is if your question was sardonic. It's hard to tell in these parts where people struggle to read & parse.
There was computer code in Oblivion that the next game was Skyrim. There is computer code in Skyrim the next game is Valenwood. It’s Valenwood, you goddamn millennial morons.
Things have changed. Hammerfell guarantees those ESG bucks.
>There was computer code in Oblivion that the next game was Skyrim. There is computer code in Skyrim the next game is Valenwood.
What “code”?
don't (you) schizos
valenwood is too tiny to be a full game tho. Unless they include elsywer and maybe the summer set isles.
What’s that supposed to mean?They could make Valenwood as big as Daggerfall if they wanted to,the games aren’t at a 1:1 scale.
>the games aren’t at a 1:1 scale
I mean, the Todd games are. It's why Skyrim was smaller than Oblivion.
That's not to say they can't do something different for TES6, of course.
No they aren't.Some people claim Oblivions map is larger because they use the overall cell count .If you only count the playable area it's not actually that big and definitely not at the same scale as Morrowind and Skyrim who use different scales as well.
has anyone ever made a map like this for ESO, comparing relative sizes?
I suspect its actual scope is significantly less than it is often made out to be.
So what bar or measurement did they (the people who made that image) use if not cell count?
The first guy scaled the maps according to cell size. I'm guessing the guys in your pic didn't.
I mean, it's not like either way of doing things is inherently more correct but I wonder which version would, say, have buildings (or any other comparable) look like they're of the same scale, the scaled or unscaled version.
here's a kooky idea:
if yokudans can swordsing, which if i roughly and quite plausibly wrongly remember involves manifesting their soul into a sword, would a non-yokudan, say an argonian "sword"singing somehow generate another type of weapon from their soul?
The shape of the blade depends on the user.From Daggerfall:
>The mystical blade, mine formed of pure thought serpents intertwined with vines of roses to form the blade,
It's not really a sword.
>Hist steering an argonian attempts to sword-sing
>Hammerfell gets hit with a barrage of nuclear bombs seemingly appearing out of thin air and sinks like Yokuda
And DLC content