glanced over it, saw "unless you made a game yourself" closed it and knew the guy is an absolute idiot.
Sure, I also dont know if my food is shit if I have never cooked, thank you very much.
If you cared enough that you didn't want to make a bad game, then you can't also be incredibly talented. I'll make the assumption the "incredibly talented" were the ones that left.
>repeating the exact same walls of text in response to keywords
I'm talking about the story. And having the same walls of text may have been necessary because you can talk to everyone in that game.
These homosexuals are so far up their own ass. That is called a fricking job. I work in manufacturing, if one of my products doesn't work I dont whine about how many parts and pieces had to perfectly align to make the product, we fricking RMA it and fix it.
I got bored and skimmed this to see if he actually was responding to "criticism" or just crying. He's just crying.
Bro is just saying fricking nothing, rambling incoherently about "Waaaah, if you don't make games, you don't know who specifically is responsible for each decision and flaw you're complaining about! Plus devs have feeeeeeelings!" Motherfricker I DON'T CARE. I don't care if your game is a piece of shit because James the moron in coding broke half of the features and you had to scrap them due to time constraints or if it's because Joey the executive cut your budget to nothing or whatever the frick.
I don't care that your feelings are hurt by complaints, I don't care that you personally don't like complaining about bad games, and I don't fricking care who in the studio is responsible for what. YOUR JOB IS TO MAKE A GOOD GAME. My job is to either buy it, or to not buy it. And if you make shit, then it gets called shit, and I don't fricking care how much that hurts your moronic fee-fees.
Honest question, how long until he's fired? I know Todd can be served liquid shit and he'll still lap it up but it's gotten so out of control how bad the writing, lore and worldbuilding is in Starfield that the entire media has gotten to a consensus it's shit.
No, they'll fire his ass. But doing so close to the release is admitting publicly that the game is shit which they'll never do. He'll quietly "retire" 8-12 months from now.
>Honest question, how long until he's fired?
Microsoft let 343 run Halo into the ground before they fired anybody, and the company still hasn’t recovered yet. Activision(COD) is purchase that should have never needed to be made but Phil is literally a vegetable.
It's amazing that he managed to write about 3500 words and not once address the fact that the biggest failing of Bethesda's games is his incredibly shitty writing.
To be fair his employment contract almost certainly prohibits him from talking negatively about any recent product. He could unironically get sued if he were to come out and say: "yeap, Starfield shit, sorry guys". Not defending him or the game being shit, but that's just how it works. He literally can't legally be honest.
I get that but he doesn't even mention his writing or worldbuilding a single time despite that being one of the biggest complaints everyone is making about the game.
>"yeah we knew that starfield can hold up to your expectation, we promised that we'll do good in the next project and thanks for the criticism"
I think its easier to say that as 40 y.o. man than writing 16 tweets of blaming consoomer and 'its not my fault for being talentless hack, its your fault'
Someone please explain to me what the moron thinks he will gain by this.
Has there ever been a single verifiable moment in time where someone responsible for a disaster has actually managed to turn it into a success by saying, "no you're wrong and an idiot, what you think is shit is actually awesome"?
Does he actually, genuinely believe anyone will respond "Oh he's right and I'm an idiot, Starfield IS actually awesome" in return to his literal wall of text?
Jesus Christ... It's like a DarkSydePhil moment.
Emil Pastaluigi himself has directly stated that he outright ignored all criticism of his games after Fallout 4 released, saying "our games sell well so that means they're good and the criticism doesn't matter." You're 100% on the money, they literally didn't realize that Fallout 4 was universally disliked compared to their past games and in general, they legitimately believed it was more liked than Skyrim since it sold more copies in the same time frame, and Fallout 76 was a wake-up call to them that people don't actually like their games anymore and that they were just coasting on their successes in the past.
also, years of todd and friends patting each other in the back made this gay ego skyrocketing as high as possible
>Games are hard to make guys, stop being so mean!!!!!
You morons tried making a game without a design document with over 50 people working on game mechanics and quests. Hell, Skyrim, which was a "hard" game to make, proves that difficult games does not mean you should expect shit quality.
He's completely correct. Anyone that's ever worked on a fairly large scale project in some capacity, video game or not, would accept the things he's said here as very basic truths. They'd probably consider it weird that it even has to be brought up. In fact, he didn't go far enough; a lot of people, Ganker posters in particular, don't even know what it's like to PLAY a game.
But Emil is an adult and adults should know that whining on Twitter is not good for anyone. If you google "todd howard twitter", you won't be able to find an official twitter account for Todd. He doesn't have one. Emil should be like Todd, and shut the frick up and whine his problems out to his therapist.
He said nothing of worth, nothing that removes anything of the broadly accepted consensus that the game is bad and their attempts to make anything meaningful or long lasting failed. This frick can try and shield himself behind the process and all the good people involved, but it's people like him that deserve every ounce of the blame they're getting
People know way more about how games are made than ever before, they just don't care. It's not the job of the consoomer to fully understand how the sausage is made all they have to do is buy the sausage.
Anyone with half a brain knows all of this and has still been complaining about Emil's 'writing style' since Skyrim and Fallout 4 especially. Take it from the horse's mouth, Emil is PROUD of working with No Central Design Document and streamlining the games' narratives for expediency. This is the kind of person who should at most be a writer among many others, not the PROJECT LEAD.
It's not the player's job to know about whatever bullshit the devs went through. They try a game and it's either shit that they drop or it's alright and they keep playing.
Black person, I don't know how to break this to you, but a lot of people have jobs that are team efforts and difficult. Most of them don't get sympathy for crying about how hard it is when they deliver something shitty.
Literally everyone who's made a game with other people in the last 15 years knows what a fricking design doc is and why it's important to a group project. Literally fricking everyone.
You don't need to work "in the industry" to understand why not having a design doc in a game the size and scope of Starfield is the dumbest fricking idea anyone has ever had in their entire lives.
Anyone with half a brain knows all of this and has still been complaining about Emil's 'writing style' since Skyrim and Fallout 4 especially. Take it from the horse's mouth, Emil is PROUD of working with No Central Design Document and streamlining the games' narratives for expediency. This is the kind of person who should at most be a writer among many others, not the PROJECT LEAD.
>muh youtuber complaints
you're just proving what he's saying. don't bring up fancy words like "design document" when you don't understand what it implies. bethesda isn't structured like a typical AAA studio in the first place, they have brainstorming sessions where everybody can pitch design ideas. they don't have a lead writer in the first place.
>Design Director Emil Pagliarulo is a Bethesda Game Studios veteran. Having worked here for 19 years, he’s worked to create lasting memories and share incredible stories spanning from The Elder Scrolls III: Morrowind to Fallout 76. Now he’s getting some space as the Lead Designer and Writer on Starfield.
I learned what a design document was in a fricking high school computer class in 2006.
It's not some eldritch fricking knowledge, it's the literal first thing anyone with any amount of experience will tell you about making a videogame with a group.
thne you should understand the fact that the game did have a "design document", nothing gets made without one, and i don't appreciate people watching a youtube video and copying whatever dumb shit they are saying
>Design Director Emil Pagliarulo is a Bethesda Game Studios veteran. Having worked here for 19 years, he’s worked to create lasting memories and share incredible stories spanning from The Elder Scrolls III: Morrowind to Fallout 76. Now he’s getting some space as the Lead Designer and Writer on Starfield.
so he's lead designer like i said. he wrote FC and the constellation or at least worked on them as the "lead writer" but overall the game doesn't have one, there's just a lead design director and a bunch of area designers and then writers like will shen or ferret baudoin who are their senior writers but could also be "lead writers" within their design space
6 months ago
Anonymous
>lead designer AND writer
You idiot. Hes literally credited as lead writer in the credits
6 months ago
Anonymous
i don't agree with that, will shen wrote UC and the history of the settled systems, he's lead writer in this case for most of the game's content. lead writer answers to lead designer, not the other way around.....
6 months ago
Anonymous
it doesn't matter if you don't agree you "my truth" troon
The issue is that even his tweets are incredibly boring. Had he been decent he's be able to evoke some manner of sympathy. His writing is as drab as the technical manual for my dishwasher.
[...] >muh youtuber complaints
you're just proving what he's saying. don't bring up fancy words like "design document" when you don't understand what it implies. bethesda isn't structured like a typical AAA studio in the first place, they have brainstorming sessions where everybody can pitch design ideas. they don't have a lead writer in the first place.
>they don't have a lead writer in the first place.
You dumb Black person
[...]
There's nothing wrong with any of this and his point about about audiences knowing nothing about game development but speaking about it like they're an authority on it in particular is spot on. This thread alone's full of it and it's becoming increasingly widespread in general as gaming grows in popularity and more and more people who don't know any better flood in. It's unreal that people are denying this when nobody knowing what the frick a game engine does and blaming everything on it regardless is such a lynchpin of discourse around Bethesda.
[...]
This.
Sheesh no wonder west devs seethed so much at Elden Ring and BG3 devs. With this shitty mentality
Didn't read but if ChatGPT can write better than your whole team it's time to leave your job. Whiny fricking Black person spent years doing nothing and delivered a complete scam of a project and now blames others for pointing that out.
He keeps going on about people "making assumptions" about their dev process.
All throughout patrician's video he constantly brings up Emil proudly declaring that they havent' used a Design Document (basically a single summary of the mission statement for what the game is going to be and what key features they can guarantee will be in it) since Skyrim as an explanation for why the game has so many random systems that have no depth or aren't utilized at all in quests or lore, because the people working on the game weren't 100% sure of what features would be in it so they avoided writing those things into the story.
A few examples are things like how the game has simulated atmosphere and gravity but it seems to be completely randomly generated, because you have one of the main capital cities on a planet with fricking 1.5Gs and a vacation destination planet with TWO FRICKING Gs of Earth gravity, and this fact is never mentioned or relevant at all throughout the entire game aside from a single quest one time that says "this run you're about to do is really tough because of the extra gravity" which then isn't shown at all in the actual gameplay. Other examples include stuff like zero G combat being used twice in the entire game despite being surprisingly complete and fleshed out with AI actually being able to fight effectively in zero G because nobody on the fricking team knew whether zero G combat was going to be a feature or not.
There's something fundamentally flawed about western game development if it's taking "miracles" to complete them and they're all turning out mediocre. The industry really needs another crash
its because its more an industry in making them, then actually producing a good product.
Dev teams are in the THOUSANDS of people, and at least 70% of those peopl are fricking worthless, and everyone one of them has their fricking fingers in the soup.
nothing good comes ever from so many people fricking with a creative product, and combined with insane dev budgets and marketing budgets, every one of them is do or die.
despite all the money, they USUALLY produce something that looks like Starfield, maybe not as bad, but as factory built, so to say.
i wish you would have warned me that he didn't fricking say anything. but i guess i should have expected timewasting from the homosexual who writes bethesda's saRcasTiC options
Holy frick I fricking love capitalism so much. No wonder these devs are all fricking commies. They don't like that they have to actually try and make a good product. They hate that people can vote with their wallet and have the right to speak criticisms.
Ironic that he needs that many words to make excuses for the terrible and soulless game that Starfailed is, when he could have simply said "Yeah, we fricked up, but we are going to fix this starting at the top by reevaluating every C-level exec, every director, and every head of dept". Instead, we got paragraph after paragraph of excuses and denial.
You are wrong. Most people who have the skillset to integrate into the technical or creative aspect of AAA which requires highly specific qualifications like Ubisoft just hires people that are prolific in using Substrate or some weird plugin of Maya, these people would earm a lot more if they just left gamedev and worked freelance for an architecture studio or any other mid/high level software engineering job. In fact most gamedevs start as burnt out post graduates...
>gamers are the most moronic people on earth
That's a fact. Non of those morons were criticizing previous bethesda games and his shitty writing. It took them decades to figure it out finally.
There's nothing wrong with any of this and his point about about audiences knowing nothing about game development but speaking about it like they're an authority on it in particular is spot on. This thread alone's full of it and it's becoming increasingly widespread in general as gaming grows in popularity and more and more people who don't know any better flood in. It's unreal that people are denying this when nobody knowing what the frick a game engine does and blaming everything on it regardless is such a lynchpin of discourse around Bethesda.
[...]
He's completely correct. Anyone that's ever worked on a fairly large scale project in some capacity, video game or not, would accept the things he's said here as very basic truths. They'd probably consider it weird that it even has to be brought up. In fact, he didn't go far enough; a lot of people, Ganker posters in particular, don't even know what it's like to PLAY a game.
But Emil is an adult and adults should know that whining on Twitter is not good for anyone. If you google "todd howard twitter", you won't be able to find an official twitter account for Todd. He doesn't have one. Emil should be like Todd, and shut the frick up and whine his problems out to his therapist.
If we're so wrong about how the game was made, why can't he just explain what happened?
If he can't explain what happened, then either he isn't proud of it, or he was ordered not to talk about it by someone else.
Either reason reveals that there WAS something wrong happening during starfields development, and the company wants to keep is secret because it's either humiliating or immoral, so people are right anyways to distrust what goes on behind the scenes.
None of what this butthole says is relevant to the criticisms about the game.
>But we tried SO HARD
is not a valid response to criticism. The devs subjective experience while working on the game does not matter to the end product in the slightest. You should never expect people to be grateful for getting scammed $70. End of story.
Up until he made these posts he would always insist that he ignores all discussion and criticism of his games, and it's believable since he pushed really hard for Barfield to have a voiced protagonist until very late in development when presumably Todd managed to tard wrangle him out of his delusions.
There's no way this fricking moron thinks he's actually a good writer right? I assumed he was just lazy and a "good enough" type of guy but not that he was under any illusions he was actually writing anything remotely interesting or good in general....
Serious question, has Todd ever been known to criticize anyone in the company? My impression of him has always been that he's too nice and refuses to call out his friends and coworkers for being shit at writing, coding, etc.
todd is a marketing tool and nothing else
I'd be extremely surprised if gives enough of a frick these days to even bother checking what the teams are doing
Well if you read interviews about those that have left the company they say everything in a Bethesda game has to be approved by Todd. If he doesn't like something it doesn't happen.
6 months ago
Anonymous
That doesn't match up to anything anyone from Bethesda has said. Everything supposedly goes through Todd eventually.
That also makes sense. Game feels like it was made by a 50 year old who hasn't gone out in decades and only plays videogames when the wife lets him.
The exact moment i dropped this piece of shit is where you go to the worst nightclub in the colonized galaxy, the biggest den of scum, villainy where you can get anything you want... And it looks like a children's birthday party.
I highly doubt it at least, I've seen him talk about Redguard and Battlespire and other older titles which were trashfires and he seemed happy about them but commented that they didn't sell that well, and talked about FO3 like it was a masterpiece and a solid product and production.
Kirkbride said that Todd repeatedly called him out on his batshit crazy, and forced him to tone it down. Eventually, Kirkbride just cranked the insanity up to inhuman levels, just so the stuff he actually wanted looked reasonable in comparison, allowing him to get his way.
Yes, there are multiple stories of him stressed the frick out during Morrowind's development and losing it with people. It's in that Morrowind dev talk Polygon did a few years ago. It's not really surprising he doesn't disclose all his anger and shit with the public, why would he do that when he's a personable marketing guy to us?
>misrepresented
You literally said your approach to story as Keep It Simple Stupid
Imagine being such a hack that even redditors make fun of you for it
Unless you're this one homosexual I guess
https://www.reddit.com/r/Fallout/s/sCijDyttVp
glanced over it, saw "unless you made a game yourself" closed it and knew the guy is an absolute idiot.
Sure, I also dont know if my food is shit if I have never cooked, thank you very much.
it doesnt even make any sense. NMS is like 100-1000x smaller than bethesda but bethesda cant even achieve something as seamless as NMS.
also >inb4 NMS is a boring frick
even if they're boring they raised the stake for space games. Thats the only thing that matters.
Elite dangerous, NMS and ehem scam shitizen proved this. Bethesda cant even fricking manage to do that? Hello games even provided the math they had to do for no mans sky in a video. They just had to copy it.
No mans Sky didn't raise the stakes for space games in any way, shape or form. It might be a popular, trendy game compared to something like the X series, but it still objectively gets mogged by it. X btfo No Mans Sky a decade before it existed and continues to.
Its literally hundreds and hundreds of pajeets and chinks working for 2 cents
It really wouldnt surprise me if this game cost less than 5 million to make with the rest going to Todd and his cronies
5 million is probably close to what was spent on translators between departments. Not even memeing. I guarantee 100% of Bethesda staff couldn't understand anything the India team was saying without having entire teams of communication coordinators. Something as simple as asking for an object to be moved a few feet would take an hour to actually relay.
Not reading that. Microsoft better fire this hack and you know what, fire Todd as well and the chinks and the pajeets. If they frick TES VI up might as well close BGS. And considering Starfield, there is a high chance for the game to fail. No one cares about Slopfield, but delivering another mess of an Elder Scrolls after a decade is something they can't get away with.
Problem is, SF was a huge passion project for Todd; the space game! Think of all the cool shit you COULD do.
They had time, a huge team and given a blank check from skyrim printing money. And no one cares 3 months later, hell, 1 month afterwards. This isn't a game you can "fix" because the base story and progression path SUCKS. You can't be a real space pirate or a mass murderer, shit, you can't kill tons of npc because they are SPECIALLY FLAGGED AS CAN'T DIE.
this is literally video games. the man in op's pictures is one of the biggest people in bethesda's writing department. shit, this guy even worked on looking glass studios games. not that you know what the frick that is you subhuman moron
he seems to mostly be complaining about people saying "starfield is bad because the devs did X!" type tweets, and like, yeah I guess? no we'll never really know the exact reasons why parts of starfield are the ways they are, but that doesn't change the end result. so if I say "starfield sucks because the devs are lazy/the devs are incompetent/todd likes men" then yeah sure that 2nd half is wrong, sure, but that doesn't change the first half which is what matters. starfield sucks
Starfield's worldbuilding and "lore" makes Oblivion and Fallout 3 look good, he and all the other hacks in charge of writing at Bethesda deserve more shit than they're getting
>the criticism has gotten so bad that Bethesda devs are actually and unironically engaging with it for the first time in... fricking forever
It must be hell over at Bethesda. The steam review replies were one thing, but Emil ranting for 15 xhits about how everyone is wrong is another
>It must be hell over at Bethesda
I wonder if the higher-ups of Xbox are having emergency meetings with the people at Zenimax and Bethesda, that would explain why the people at Bethesda genuinely getting desperate.
Todd Howard must apologize to the public.
It'll be very interesting to see what happens. Nepotism has always been king at Bethesda. Changes could be coming now that there are microsoft suits in the picture that don't give a frick if greg or sue have been at the company for 20 years and everyone else in the office loves them.
> I wonder if the higher-ups of Xbox are having emergency meetings
Starfield is a success in that it has clearly made a profit. Where it has failed is that it's not the huge genre defining game that Skyrim was which is what Microsoft were expecting and needed. They still need a game that makes people buy Gamepass, they wanted this to be it, in that it has failed.
That's the most entertaining thing about this for me. This meltdown is because a new game "only" sold millions and garnered a lukewarm reception. Gaming is bigger than ever but it's entirely unsustainable. Every big release is a gamble that can cripple decades old companies at this point.
>Gaming is bigger than ever but it's entirely unsustainable. Every big release is a gamble that can cripple decades old companies at this point.
Nintendo seems to be doing just fine. Sega as well to a degree.
Maybe these western shit publishers should
1. Stop mega bloating marketing
2. stop wasting millions if not billions on shitty hyper realistic garbage that'll look like ass in a year or less and go for a well made art style.
3. BUDGET PROPERLY and expect reasonable sales.
The AAA American game market and Hollywood blockbusters are in a very similar place right now. Seems to be a general talent problem in the American big budget creative space despite having bigger budgets than ever
>2. stop wasting millions if not billions on shitty hyper realistic garbage that'll look like ass in a year or less and go for a well made art style.
this right here is the main issue, your going to see a lot more smaller games in the style of 5th/6th gen games in the next few years kind of like Vice City and San Andreas which were good games that didnt need a massive EA style budget
They have no excuse, everybody with a brain saw this trainwreck coming from the first starfield reveals. Bethesda have been a one trick pony ever since skyrim (they've been getting worse, if anything), but the most insane thing is that they don't realise how far behind they are compared to other devs, like they never played anything but their own games
Ther was some interview with an ex-Bethesda or something on IGN and apparently the studio was still wienery as hell after Fallout 4 that they were the best thing ever, only then by the time Fallout 76 rolls out that they genuinely surprised it was a critical flop, it's like a spell was broken. My impression is that they were in this bubble for years, unaware of the stuff that's happening in the industry and they're just out of touch with everything.
I'd like to hear what the game programmers have to say. I have a feeling there's a large disconnect. Small studios used to be forced to have people all do many things, but these AAA studios can hire writers who don't program or make any assets.
True. Most people who make something like that, are the first to be critical. They're usually not allowed to say much, but when they can, they're usually the first to point out all the flaws. This would apply more to bugs than writing. It seems like the twitter gays are never programmers. It's always some homosexual who likely has coded less than someone who did half a CS degree. Frick probably less than someone who took a class or two, if they have ever even programmed.
Emil Pastaluigi himself has directly stated that he outright ignored all criticism of his games after Fallout 4 released, saying "our games sell well so that means they're good and the criticism doesn't matter." You're 100% on the money, they literally didn't realize that Fallout 4 was universally disliked compared to their past games and in general, they legitimately believed it was more liked than Skyrim since it sold more copies in the same time frame, and Fallout 76 was a wake-up call to them that people don't actually like their games anymore and that they were just coasting on their successes in the past.
That's insane. There's a middle ground between being an insecure homosexual and a there's nothing wrong homosexual. Stuff is supposed to become more polished, not shovelware.
>how realistic things are
Its not about realism, its about consistency you fricking idiot. Frick I hate Pete Hines. And don't get me started on prey 2.
>Almost certainly had his salary tripled after they get bought >"Retires" one week after one of the most important releases to ever come out of the company that's universally panned
He was 1000% fired. Forced to sign an NDA to ever talk shit about the company so we'll never have proof, but he was fricking fired. You don't work for a company like Bethesda for over 20 years and retire with a one week notice.
Last thing I remember from Hines is him lashing at the guy who said Starfield's menu was barebones and that was a bad sign.
Guess someone at Microsoft wasnt impressed
He wasn't the only one who left, the guy who was praised for the fat harbor quest design also left after being the lead quest designer for starfield and there is rumours Todd himself is done with Bethesda after the elder scrolls 6, they're just jumping ship because it's obviously going downhill from there.
damage control, they KNOW mods wont save them this time.
They sailed on everyones collective nostalgia of skreem even though it itself was a poor game (it was, shut the frick up, you were a kid and didnt know better) and now thats drying up people are finally realising bethesda are a bunch of talentless corner cutting lazy hacks.
Or they are in massive denial and legit think their shit game isnt their fault? Despite other non shit games existing from better companies.
I am a big an Emil fan as there is but that was a masterclass in weakness. Lost a great deal of respect for him.
Crying like a woman in public is disgraceful. Where is his self respect?
Jesus, why didn't they just play No Man's Sky, Elite Dangerous, Deep Rock Galactic, and other space games to rip off, instead of making a boring fricking loading screen simulator?
>Elite Dangerous
Is Elite Dangerous like tarfield
I havent played but it was slightly interest except it seems like it's more about studying excel spreadsheets than space content.
>It's sooo hard to make games, guys.Especially when we hire people based on their skin color, genitals and who they like to frick instead of their actual competence.
I know its not hard to make games because single people make great games all the time.
fo76 hasnt seen even themost basic of qol updates inover 3 years
like everyone play bloodied builds, why not give an option to limit your health to 20 percent?
or how control settings and overall gameplay is limiting and clunky af
hate those people bad performance aside i had to uninstall the game after 2khours because even the mostbasic of actions feel like a chore
uuughlet mejust hold one button to crit which i do 20 times per seconds whilejumping aroundlike a moronbecause the vats system is so finnicky you get out of vats for pretty much any reason or none atall
let me just switch targets with a fricking dpad
oh just let me stop inputting right stick look movement everytime i zry to go intovatsto not accidantelychangebody parts because vats didnt work or myprevious enemy died
those prostitutesons dont play thid game at all it feels like complete shit to playnevermind the trading orhunting for buffs i ahte it frick
im having a stroke there hombre
inshort dont play fallout 76 expecting having a good time with any and i mean any gameplay aspect
quest and exploration is okay tho map is beautiful
It's a sign that AAA game dev is fully hollywooded now. Every single writer blames the director, director blames the producer, producer blames the executives and the executives blame the customers.
Honestly yeah, no matter what I think of NMS, they worked on the game for 7 years now, including VR and multiplayer, without ever charging anything. They unironically get a pass. CDPR and others don't.
You're right but consider the fact that most of the fans were hyped for the polished turd.
I think the game is boring dogshit too and I've thought that since the reveal, but its fans just wanted a game where you fly around finding randomized planets forever and that's what they ultimately got.
Yes, and no.
While they did fix their games and update it for free (unlike Cyberpunk with its paid dlc), they also cause the trend of releasing buggy game.
homie what? No mans Sky wasn't even buggy. It was just missing most promised features. It ran just fine. And they absolutely did not invent the trend of releasing buggy games. That's been a thing for decades. If any studio can be accused of popularizing buggy releases it's Bethesda itself.
Bought day 1. Returned week 1. Played it for the first time again 2 years ago. Sunk 40 hours in had a good time. These lads did turn it around and then took it further than anyone expected.
Their last well received (Not good, well received) game was fallout 4. Closing in on 10 years ago. It's been shitty and deeply flawed, not "oh you card" but "what the frick" since. And they are derided rightfully so for being reliant on re-releasing the same game over and over.
Starfield being trash and received as trash is a breath of fresh air
So? It still had senior members from the "main team" work on and creduted to it
It's also dogshit.
Why does it matter who in the company made it if the company greenlut a steaming turd?
Was jettisoned by the fallout nuts I know pretty much 2 or so weeks after release, notorious with some real frickups like the potential credit card hacking and half-assed "Telling a story via consoles and casettes for an open world survival game". I skipped out on it because I knew it was bad juju.
Maybe not starfield bad, but not the F3/F4/NV/Skyrim expectation.
Most people are not stupid and will offer a bit more leeway to small indie companies, but when big corpos try and pass off as little uwu plucky they get the >small family company please understand
meme
They have no excuse, everybody with a brain saw this trainwreck coming from the first starfield reveals. Bethesda have been a one trick pony ever since skyrim (they've been getting worse, if anything), but the most insane thing is that they don't realise how far behind they are compared to other devs, like they never played anything but their own games
I expected standard Bethesda acceptable jank. Starfield was far beyond that. Would that we had been so lucky to have skyrim but in space for starfield. Then it'd have been acceptable.
>WE WORKED HARD TO MAKE THIS BAD GAME LET US SCAM PEOPLE >NO YOU'RE TELLING PEOPLE IT'S BAD SO THEY KNOW NOT TO BUY IT THAT MONEY BELONGS TO ME
lol what a homosexual.
>muh "you can't criticize me because you never made a game" argument
things I don't need to be in order to complain about the end result of the final product >cook >writer >director >structural engineer >car mechanic >toy maker >brewer >doctor >artist >every other profession on the planet that produces something or provides a service
But apparently I need to make a video game before I can call video games shit. Also doesn't that mean all video game critics opinions are invalid?
>All those excuses.
He has no right to complain when there are countless examples of games with good writing (new vegas), some of which were under much harder constraints. Face it, he's lazy and complacent. Doesn't care about the craft and is just there to collect a paycheck.
>Face it, he's lazy and complacent. Doesn't care about the craft and is just there to collect a paycheck.
He's probably in a place in his career where he's close to retirement and doesn't need to prove himself anymore.
I don't think they even considered the possibility one of their games could be so boring that it wouldn't attract a large modding community after every single one of their games besides like fo3 have had huge ones that last decades.
The thing with all their others games is they worked *despite* all their many faults. The core game-loop of exploration was fun. When you remove that the only thing left is their incredibly dated design, shit combat and janky as frick game-engine on full display.
I think they've forgotten that the real appeal of TES/TESlikes is the detailed sandbox/dollhouse aspect, which basically doesn't exist outside these games. Nobody is coming to Bethesda for a narrative/character driven experience. Nobody wants Mass Effect/KotOR from Bethesda.
I miss the time before social media when a game would get slammed in reviews etc and the dev had no choice but to suck it up, take their licks, and do better next time.
Why are video game companies/consoomers like this? If my refrigerator or car doesn't work, I go get a refund and it might even get recalled. You don't see the CEO of a microwave manufacturer going on a long rant about how developing appliances is hard work and to 'think of the engineers'. I can't think of a more coddled and soi-slurping market than gaming.
The culture inside such companies is just keep doing the same thing because clearly we know what we are doing and its worked before, our fans praise us. Any internal criticism is shot down, innovation is stifled, egos inflate. Eventually it all comes crashing down and instead of looking to their own faults they lash out at others.
The reason they won't abandon gamebryo is explicitly because it's a cornerstone of their process. They literally couldn't make a game at all if you took it from them. Like an artist that never worked in anything but watercolor now being asked to sculpt. They're gonna be shit/not even attempt it. I guarantee that 90% of the training for new hires is entirely revolving around how to use gamebryo.
But that's not really even in issue.
UE is like 20 years old if not 25 no?
I'm sure epic trains new hores on how to use UE.
But bethseda desperately needs to fricking update that shit and remodify it like epic does to unreal.
Surely it can't be THAT hard to create gamebryo2.0?
why do people on Ganker constantly want to talk about the engine..you have no idea what youre talking about
starfield is bad because its game design is bad, it has 0 to do with the engine. being able to fly around seamlessly in the universe would be meaningless with the current game design
>game dev is so hard guys, despite having a limitless budget,limitless devs(thanks India) and a huge dev time >Oh we also had to overcome technology itself(because our engine is so shitty)
Cope from a moron that writes dialog like reddit. They got cucked by BG3 so hard.
That entire screenshot blows my mind, every element in it is absolutely sucked dry of originality and passion.
>soulless npc stare >marvel quips writing >plastic doll face >only character quirk is he's a space cowboy wow a cowboy hat that's so cool >lighting glitch under the hat >beard not attached to the face >clothes are just generic cowboy shit with some vague metal shapes and brighter colors because future lol
The various gameplay and tech issues are their own thing and on the Pajeets, but his writing really didn't help. >we live inside a marvel cinematic universe so nothing you do matters, and you can just start over by collecting the dragonballs and wishing yourself off to another dimension. >see that lore about how the Va'ruun Cult all disappeared from known space because they claimed to have seen an eldritch space entity? yeah, we're never going to explore that. >we rather live cramped inside tiny city zone cells than settle another planet, but we'll b***h about how tight space is in Akila City or on Neon because we're FRICKING moronic i guess? >why yes the Hotel Paradiso owns this ENTIRE PLANET and you're not allowed to settle on it, group of actual space colonists. If you want to stay then you can be our slaves though albeit.
this is like some weird inhuman nonsense writing.
On one level I agree, whenever I see people just melting down over the latest live service game and accusing the devs of that game of all kinds of shit, I wonder how they don't feel at least a little bad about it.
But as long as you're not going for character attacks on devs, you can't expect people to hold back their critique in a public forum. It's like that for every artistic medium. I honestly think it's healthy, I prefer that over toxic, blind positivity.
Emil is a good level designer and makes fun quests, but his writing is rarely something that I want to revisit. It's shallow.
>Bethesda fires Emil >For TES6 they hire Mac Walters as lead writer >did you rike it?
Considering how the Bioware aids is spreading to every studio dont rule it out
>promise the moon >spend hundreds of millions of dollars on marketing and pushing the lie that the game is bug-free and bigger than all of your other titles >sell it for $70+ >deliver an unfinished, empty mess >claim immunity from criticism because game dev is hard
That's not how it works
That's not how any of this works
Emil's problem is that he became a grandfather and that made him lose absolutely all his edge. He's now only capable of writing sappy family dramas.
Like 80% of the major quests in Starfield involve family relationships somehow and they're all conflict free. Or rather when there is conflict it's not real conflict.
Sam Coe is a prime example of this. He doesn't get along at all with his dad, but his dad is just a tsundere who actually really loves him and wants to support him. He has an ex wife, but can't stop complimenting her and talking about how amazing she is at every opportunity. And for her part she still likes him as a friend too.
All the characters in the game get along even when they don't get along and it's boring as shit.
Thats not a new thing to Starfield. Fallout 3 had you looking for your dad, Point Lookout had you looking for some woman's daughter, Fallout 4 had you looking for your kid, Far Harbor, again, had you looking for a couple's daughter. Even Oblivion's Dark Brotherhood questline's villain had a weird obsession with his dead mother and avenging her. Thats all just off the top of my head. The guy has a fixation on hackey family drama, its in nearly everything he writes.
No, Emil's problem is that he's a fricking terrible writer. He always has been. Plain and simple.
He also no drive or incentive to ever improve and only got the job in the first place by being one of the many talentless friends of Todd that he filled the Fallout 3 team with.
This might derail the thread, but for some reason I can't stop thinking about sucking him off. I have never been attracted to another man before, I just don't get it. All I imagine is giving him a blow job from underneath his desk while he is in the middle of writing, recording, or doing some other kind of work for his next big video. I would try to be quite as possible, but if I make too much noise he would verbally berate me before ignoring me again going back to his work without a second thought.
What the frick is this fricking homosexual shitting out of his mouth about? He doesn't complain about games on social because making a game is "too hard"?
Holy fricking copium bro. If a game is dogshit, you tell them the game is dogshit. What? You want your friends to fricking go bankrupt because you think being a YESMAN is better?
Is this the superior super brain of the elite leftists in action or something? Why the frick can't these people take criticism?
If you build a shit car, you tell them the car is shit. If someone makes food that is uncooked, you fricking tell them.
Like? Hello? Are these people living in some sort of safe space extravaganza?
tldr
they didnt have any consistency with their lore or narrative,
stop coping, accept you fricking suck and move on. you didnt even include fricking MAPS for the city, something every elder scrolls game had day 1. even old ass ascii games had maps
whoever thought that running in a straight line between 800 to 1000 meter POIs on planets absolutely should be replaced immediately and fired without any recommendations. they completely ruined the game.
>whoever thought that running in a straight line between 800 to 1000 meter POIs on planets absolutely should be replaced immediately and fired without any recommendations. they completely ruined the game.
A core part of the game like that... couldn't have been anyone other than Todd... but he's the only one who can save Elder Scrolls VI at this point...
Reminder Starfield, a game themed entirely around exploration, is the only Bethesda game in history without underwater swimming.
That in itself is a perfect demonstration of just how fricking shitty the game is.
i never said they were, but at least in the past they were able to convince morons to play their games more than 6 hours and start making porn mods. now they can't even manage that
This is what I don’t understand. If the largest pajeet video game dev workforce in history was on this, what was everybody at the main Bethesda locations doing?
If TES 6 somehow ends up worse than Starfield the only ones kneeling will be Bethesda.
Putting a turd next to a moldy cum sock doesn't make either of them better than the other.
The same thing any American AAA game developer does: pretend to work. I can all but guarantee they spent more man hours having inclusivity meetings rather than meetings discussing milestones.
I hate how whenever western games are criticized their devs never directly address the criticisms.
They just hop on twitter and go >y-y-you guys are so mean!!! 🙁 making games is HARD:(
The same honestly applies for some other kinds of creative roles too, and it's a mindset I see mostly among millennials. That generation has literally produced nothing of note.
Can they replace Todd and the Bethesda staff with Hideo Kojima and his Japanese crew?
I'm so sick of these whiny westerners who don't know how to have fun and can't make a passable game.
>be nicer
same energy as when bf2042 devs were crying about people saying their game was bad and how you shouldnt do that because they worked hard on it 🙁
i could have some sympathy if he worked for a smaller studio who put their own blood, sweat and tears into the game but this Black person is gainfully employed by a mega corporation for 21 years and still cant write a halfway engaging story if his life depended on it
The ironic thing is Nintendo getting Monolith was a pitty gift/sale.
Bank of Japan forced...Bandai? To sell off Monolith to acquire/merge with Namco, since Nintendo couldn't buy Bandai outright.
And it created the largest powerhouse at Nintendo and one of the top power house developers in Japan.
It's actually very funny.
I've very excited to see where Next Level Games ends up in ten years.
It.
It is.
Stay mad Black person.
Everything on that screen is relevant and easy to read if you play the game and hold an IQ over 30.
Also stop posting caps for ants you dip shit.
>game just straight up didn't sell anywhere near as much because the main characters aren't titcows
lol
6 months ago
Anonymous
>muh sales
How very sad of you
Also massive assumption upon why.
Could easily be due to the fact it requires two other games to play to full grasp.
Still don't care. It's a damn fine game and better than anything bethseda put out in 15 years.
Once more.
Stay mad.
Monolith was built up into a power house, bethseda, studio 343, bungee, actiblizz will all rot and die.
6 months ago
Anonymous
>Also massive assumption upon why.
it's not an assumption and i don't need to see your counterpoints to try to explain it away
>no one sets out to make a bad game! :3
I'm so fricking tired of this moronic developer cope. No shit. We know, everyone knows. Doesn't mean your game isn't shit or absolve you of the blame for it being shit.
No one sets out to get a train derailed either. But there's absolutely people to blame and things at fault for it happening, especially if the people blaming you paid for the fricking train to arrive in tact and on time.
It's an industry with zero consumer advocacy. Even and especially AAA long running IPs will just launch jank and broken sometimes and in gaming it's the consumer's fault for buying the product at release instead of waiting for general, unbiased consensus for form around the game.
Every massive failure should be met with a chorus of "YOU FRICKED UP! YOU FRICKED UP!" shouted as loud as possible, its the only way to save potential scam victims from supporting the wrong industry practices in addition to harming themselves.
I would argue that setting out to create a commercial product, a brand new franchise, from the ground up and having no design document and actively opposing introduction of such a thing is as close as you can possibly get to intentionally wanting to fail short of firing all of your staff as soon as the game hits alpha and then telling the publisher to ship the product.
>I don't work in the factory, so what the hell do I really know?
Ok, well, if there was a big, steaming pile of shit in the sealed pack instead of a Twinkie, I feel like we as humans don't need to be trained Hostess factory foremen to know that shit rolled off the line. >Not a lot.
Obviously. This guy should fricking kill himself unironically.
He's not a programmer, what a homosexual. What he's actually doing is trying to deflect by saying not to criticize devs. How many of the guys coding get to add in the ESG gay shit, probably not that many. He should be blamed for shit writing. Most complaints nowadays are more about content rather than mechanics or performance.
>Don't criticize those devs (or me), even though you should be criticizing me because i'm the one writing all the gay shit.
Even Kirkbride's lost his touch. Last things he worked on were fricking Minecraft Story Mode and Immortals of Aveum, having the chance to design a whole setting for the latter and churning out the most unmemorable slop I've ever seen in a game.
todd had a smaller roll in MW. The only quest he directly made was the imperial soldier faction. Notice how the writing is almost as bad as fallout 4s.
I am not talking about his involvement with the questline.
Todd is not a great writer, but he stopped Kirkbride from going overboard during Morrowind development (there is an interview about that) . I was referring to him tard wrangling Kirkbride, not him being a great writer.
Rolston especially regarding Morrowind, really moreso than Kirkbride. Sure, Kirkbride did the Sermons, but a lot of the greater strokes of the setting were Rolston's baby, specifically the idea of this inciting event at Red Mountain with no objective correct recounting of the events. And Goodall for pretty much anything else more specific and writing quest related, it's crazy how much shit was his.
>Shift ye in your skin, I say to the Trinimac-eaters. Pitch your voices into the color of bruise. Divide ye like your enemies, in Houses, and lay your laws in set sequence from the center, again like the enemy Corners of the House of Troubles, and see yourself thence as timber, or mud-slats, or sheets of resin. Then do not divide, for yet is the stride of SITHISIT quicker than the rush of enemies, and He will sunder the whole for the sake of a shingle.
>"According to the Codes of Mephala, there is no difference between the theorist and the terrorist. Even the most cherished desire disappears in their hands. This is why Mephala has black hands. Bring both of yours to every argument. The one-handed king finds no remedy. When you approach God, however, cut both of them off. God has no need of theory and he is armored head to toe in terror."
I would say ywnbaw, but since the book was written in a world where you can summon creatures, revive the dead, literally fly across the sky. A male becoming a female wouldn't be shocking.
6 months ago
Anonymous
>he doesn't know
6 months ago
Anonymous
All games should have this so I can actually play a futa. No body type b + penis is not a futa, it's a shemale.
6 months ago
Anonymous
Second gayest post of the day, number one is the one defending Emil
This entire rant is because the 10 hour Skyrim video guy kept making fun of him for insisting that Bethesda not use design documents and (correctly) pointing out how that has a knock-on effect for every aspect of their games by the way. That's why he keeps going on about people "making assumptions" about game design instead of addressing any other complaints about the game.
What an idiot, this explains a lot; even when writing a post he doesn't know how to set a goal at C and go from A through B to reach it. He trips over himself pre-apologising for every single point he tries to make and ends up failing to make a single coherent argument in 15 fricking posts. Don't bother reading this dross because he is too much of a limp-wristed spagehtti-brained thundercuck to say anything in a giant wall of text.
>etc etc folks etc etc work hard etc etc etc le Wild West internet etc etc your opinion is invalid >sincerely, the totally not mad lead writer/creative director
>BUT WE WORKED RRREALLY HAAARRDD
Well it's a shame you've frick-all to show for that, but what do you want me to do about it? Maybe next time instead of just "working hard" check if what you're making is dogshit before spending the effort.
>nooo you don't understand! >making a game is hard thats why you have to like our game! >you say it's bad because you're a stupid consooomer and don't know anything about games
Why is bedesded so desperate to sell this abomination of a game?
It was supposed to a completely new universe the likes of which nobody has ever seen, and very very successful, one of three major ips moving forward:
TES: fantasy
Starfield: sci-fi
Fallout: post-apoc
Except Starfield/Fallout are dead and the only universe they have left(TES) isn’t feeling so good
Just like BG3 and crpgs, one quality 3D open-world arpg is it all it would take to remake the entire genre. Bethesda lost its grip completely
Do you guys think something happened between Microsoft and Bethesda? I can’t imagine the suits are very happy with how the game turned out. Do you think this outburst was caused by some sort of investors call/meeting? Emil nor Bethesda as a whole has EVER responded with so much deflection/defense to criticism before. It’s actually kind of insane. Things must be going to shit over at Bethesda right now
Nah, this feels completely independant of Microsoft. At most there's more pressure because they banked hard on Starfield as a Game Pass feature, but all of the backlash is consequence of Bethesda accumulating years of mistakes
> ms saw the game and told them to fix their bullshit
They did but that time was spent fixing bugs, not making changes or improvements to the game. Just imagine how bad the state of the game must have been before that delay !?
There's absolutely ZERO chance that the first product made after a $7.5 BILLION investment shits the bed that every single employee at Bethesda hasn't had the fear of God put into them. Zero chance.
Microsoft was expecting success and got a hackjob, of course they’re upset. They’re probably looking for someone to take the fall and who better than the worthless creative directors? Emil’s seethe is self-explanatory >but we worked le hard
Ok. Your point?
Was it really though? I don’t see why Bethesda employees are in overdrive mode right now defending it and deflecting criticism if it supposedly sold really well. There wasn’t even this much defense after Fallout 76. Something is definitely fricky over at Bethesda right now
It relies on the gamepass crutch but that’s irrelevant, it’s a failure because nobody has any interest in it as a legacy ip, its entire purpose. It sold because its Bethesda, disappointed, then got dropped. They know this
I mean, I guess, in the sense that it probably made more money than they spent making it. In the sense that Bethesda and Microsoft don't just want the game to be profitable but also be a system and Gamepass seller for years to come along with being a platform for paid mods, DLC and potential re-releases in the future like Skyrim? I don't think it was anywhere near as successful as they would've liked.
At the very least I'd guess that Microsoft isn't exactly happy with the game not even getting a GoTY nomination, getting worse reviews than any other Bethesda release aside from FO76 and getting an mixed user review score on most platforms.
Fabio strikes me as the kind of dude who doesn't really give that much of a shit about Emil as an individual, he just defends him because he's in bethesda
Rolstongay on the other hand does fellate Emil quite a lot, he even argues that the reason Starfield sucked was because Bethesda "didn't let him write"
Why would a Rolston gay fellated Emil rather than recognising that without Rolston Emil jumped the fricking shark? Jumped it way out of the park into the deep dark.
He also completely botched the lore entirely even on the simplest of levels.
One of the main factions in the war was a bunch of cowboy larpers, the other was a high tech UN-adjacent organized government.
One of the two main factions agreed to give up their mecha weapons and outlaw them as war crimes, the other main faction agreed to give up their bioweapon killer animals they'd been collecting from uninhabited worlds and breeding as weapons and outlaw them as war crimes.
Now which faction matches their outlawed weapon?
Ask Bethesda, they're the ones that decided to make the militaristic, rigid, reformed UC faction be the bull-riding xeno wranglers, and the literal cowboy larpers wearing rawhide space suits the mecha pilots.
I’m really concerned for the next Elder Scrolls title. I was expecting something at least on par with Skyrim with an even bigger and more advanced modding community but I’m now expecting it to be as boring and lifeless as Starfield, to the extent no one will want to waste their time making mods.
All they have to do is the bare minimum of Skyrim and let the love of fans do the rest. I can’t even expect that from them anymore.
I haven’t bought Starfield, Fallout 76, refunded Fallout 4 and have only purchased Morrowind, Oblivion and Skyrim. And Skyrim was when I was a preteen.
Accusing others of being drones baselessly is pretty silly.
If you want to know how Emil writes his stories. I'll tell you.
Every time the guy gets asked to wrote a story for a game. He googles top 20 award winning stories of all time and just picks one or multiple off the list.
I still think that talk he gave about how they write their stories was really telling and also hilarious.
>Whenever we start writing, we want to go big. We want to be the next great American novel. We want Great Gatsby, we want Scarlet Letter. We want something like those masterpieces. >Emil's idea of a perfect piece of literature is some shit that Americans are forced to read in middle school.
It's pretty obvious that he doesn't actually read at all and hasn't since he was in grade school. He just copies movies and other games.
If you want proof that he just plagiarises from a search list.
Take Fallout 4, most people miss that the beginning of the game is blatantly ripped off the Mr Freeze story (an award winning comic) but in true Emil style he does nothing with it, its completely irrelevant to the story. People will interpret this maybe as references to other media. However this simply is not the case. It is Emil plagiarising writing then stitching it together. Thats why the stories in his games make no sense and fall flat.
I still think that talk he gave about how they write their stories was really telling and also hilarious.
>Whenever we start writing, we want to go big. We want to be the next great American novel. We want Great Gatsby, we want Scarlet Letter. We want something like those masterpieces. >Emil's idea of a perfect piece of literature is some shit that Americans are forced to read in middle school.
It's pretty obvious that he doesn't actually read at all and hasn't since he was in grade school. He just copies movies and other games.
>um aktually consoomers dont understand the reality of our decisions
The reality of what went into the decisions is utterly irrelevant. If you're stuck in the desert with no water, the reality of situation says you have to drink your piss. Is piss drinking good now?
Okay, let me give you prospective future game writers - or anyone working in the arts, going into politics, working in media, whatever - some advice: >Shut the frick up.
That is to say: >Don't post random banal crap on social media about whatever mundane bullshit happens in your life >Don't post your dumbass, uneducated political opinions on the internet, especially if your real name is attached to it. >Don't engage obvious trolls >Don't post enormous walls of text defending your lack of talent or obvious brain problems >Don't be sarcastic, passive aggressive, or b***hy. >Generally, don't act like a moron on the internet.
>No the suggestive programming paradigm was abandoned because it didn't work. Gamers see through it because of who they are.
Low IQ people are just as effectively programmed through other media.
Some game platforms are picking up the burden of legacy media. There's a confusing ecosystem between YouTube and GTA Online. Not my purview.
The anti-moralization program's biggest project lately was Eldin Ring. Studies on Dark Souls showed it to be very effective already, we assume due to some elements within Japanese culture that already perform the mass demoralization we are talking about. We measured heart rate, eye movement, the typical thing. A few MRI studies.
Dark Souls players are highly addicted and enjoy the addiction, but other physionomic effects show signs of minor depression, loss of motivation and so forth.
Eldin Ring was commanded to be open world, to apply these effects in an environment with a greater illusion of choice.
Let me also reference Pokemon Go and the other Niantic games.
Once, the idea was to merge the virtual and the real (AR, Meta), but the technology sucks and it was overambitious. Overall, the goal is to somehow translate the anti-motivational depressive sense of freedom from Eldin Ring into real life.
But, just having games that do it and waste time are pretty effective as well.
Like I said, my firm just consults on standards now. That, I am not allowed to get into. It's stuff like color pallette, timing of certain events, certain narrative elements. Mostly we make sure there's compliance, rather than teaching them how to set it up.
Stopped reading at 1/15. If a Twinkie tastes like a hot turd that just slithered out of Hostess' ass, I don't need to know what goes on at the factory to know that I ain't eating that shit.
I basically agree with everything said here. He's alluding to how SF didn't have all hands on deck until around 2020, alluding to how nodevs who just scream "muh engine" have zero idea how anything works in general, but love spouting up the same nonsense they agree to with inside their head because they think their lack of knowledge can explain away things neatly despite knowing nothing about game development or software development, it's why so many morons get baited by "muh engine" and "muh bad writing" not realizing the project has constraints it has to work under or workflows that the team must adhere to.
on the other hand modders have made things in their engine that bethesda seems to have a very hard time doing, for example driveable cars in fallout new vegas. and that's only with modding tools so i think it's somewhere in between that maybe bethesda doesn't have the technical skill in some departments, who knows?
they made drivable cars 10 years or so after new vegas came out, as part of a larger project with multiple people working on it. as it turns projects like starfield don't have 10 years of time to work on a feature. >and that's only with modding tools
saying that about CK which is basically the editor for gamebryo is pretty weird
Emil is a shit writer and a megacorporation that has hundreds of millions at its disposal to invest into quality control should be given no mercy when it is being criticized. We are talking about a man that decided Starfield should have no design document.
6 months ago
Anonymous
The important thing to consider here is there's no intent to make it easy for people to get around even when there's no environmental design.
6 months ago
Anonymous
>muh let's spend the entire budget into QA but expect involving systems including vehicles and maps and combat design that supports it >muh no design document
just say you have no idea how gamedev works
Emil was right.
6 months ago
Anonymous
>just improvise it guys, I'm sure it will work out okay
Go back to crying yourself to sleep, Emil.
Stop hiring Pajeets (Sirfield reeked of curry), stop hiring anyone who lists their pronouns on their resume, stop hiring MBAs. I just solved most vidya problems.
>get this we are making a NASA punk game >woah like moon buggies and landers right >well no, we can't have any vehicles >what about atmospheric lander entry? >budget won't allow it, that'll be a loading screen >how do we write a justification for no vehicles in the setting? >we just do what we did in Fallout 4, say nothing.
It really fricks with me that they talk about how back in the day they would just use the "you severed the thread of prophecy" popup for Morrowind letting you know you fricked the main quest, but now they no longer do that.
Because by making the NPCs unkillable it implies that they care about the story and are trying their best to make something coherent and/or really good to the point where they NEED to keep NPCs alive for the player.
But no, they now have essential NPCs, and the story is STILL terrible.
BUT MEANWHILE EVEN WHEN THEY WOULD HAVE THE MORROWING POPUP, THEY STILL HAD A SNEAKY SECRET WAY TO BEAT THE GAME DESPITE THAT
WHAT THE FRICK BETHESDA
Why did he even post this? Just a bunch of passive aggressive nothing over the course of 15 posts. >claims gamers think they know about gamedev, but they don't >bizarre Twinkie factory to gamedev analogy >acknowledges buying something gives you the right to complain about it >however, he doesn't complain about games because it would be disrespectful to point out they're bad(although he wants to all the time) >again says you're allowed to complain, he used to and would be mean sometimes when he reviewed games >claims he never understood how hard gamedev was back when he complained >says he's not complaining about his job, thankful to have job >outright lies and says most game devs are incredibly talented >says gamedev is hard >keeps saying gamedev is hard >says you don't know what it's like unless you make games (so hard) >says you can play and complain about games >claims games are miracles and you should think of the devs that made them
This guy is the lead writer? No wonder Bethesda's in deep shit. One of the most important tools for a writer, artist, or dev is feedback. If he's not giving feedback to other people that might help them make a better product, and if he's afraid of feedback that might help him make a better product, he's never going to grow.
> make RPGs > see a thing that is intrinsic to RPGs, one of the main advantages of it as a genre > the player can mold the story to their liking or do whatever they want, such as killing everyone > most studios allow you to do it and have special measures in case you follow through with everyone else, still allowing you to progress > but you have a story and you ABSOLUTELY want the player to experience it even if the rest of it falls apart due to your attempts to restrain the player > you don't just stop making RPGs and move on to linear games, you make making RPGs your entire identity > "it's a shame that we can't work around it (despite everyone else being able to integrate it to their own benefit) as the player HAS to experience the story, but we have to do whatever we can to stop players from being able to do that thing"
Why is post-Morrowind Bethesda like this?
He's completely right, though. I work in a creative field at a high level and I ignore 99.999% of criticisms, opinions, and suggestions from the general public. It's only when my peers are the ones telling me "hey maybe X should be Y" that I pay any attention. And before you make any assumptions, the products I'm involved with are very successful.
You might be at a high level but Bethesda sure as hell isn't. Bethesda games are buggy RPGs for Average Joes and autistic modders and even they are all unhappy with this product. He probably should have consulted with somebody more talented than himself. Probably not very hard to find judging by his Twitter posts.
Emil is not only the lead designer but the lead writer of Starfield.
Thats hilarious. In the past people just ignored the story and played the games making up their own stories.
But when he is in charge of the design as well. Just lol can't even play the game because just like his writing its a disjointed imbecilic mess,
Everyone craps on the hacks at Betheada, but they don't realize how much worse it will get without them. It's not like there's boundless talent out there waiting to be hired or scouted. All the old guard that left bethesda will be replaced by utterly incompetent diversity quota hires and cheap foreign workers.
>have a miserable flight >seats uncomfortable >no tv >no music >air conditioning doesnt work >service is shit >snacks are shit >they lost and/or damaged your luggage
emil: >hey, just be happy and amazed that you were able to fly at all. you have no idea how hard it was to make that miracle happen
>The criticisms I made about games in my past held no weight because I never experienced AAA game development >Random people's criticisms (whom I know a majority have never experienced AAA game development) hold a heavy weight
>"no one cares about the story so i just phone it in" >everyone complains about shitty story >"frick you" >
also this jackass is the same guy who went on record saying he half asses everything because he fully expects modders to fix or finish shit for him.
Starfield is such a miracle that my wife and I, both huge bethesda fans and modders, which is part of how we met 17 years ago, have not bought and do not care about the game. We haven't looked at youtube playthroughs or anything. We just don't care
it offers nothing (except a very nice physics engine), the characters are ugly, the general world/gameplay/quest design is bad, and we don't like the "near future nasapunk" shit aesthetic. that's the general perception of it in this household.
my wife has been playing BG3 hardcore and I have been playing emulators. Bethesda made fools of themselves and Larian made fools of everyone else this year.
>We haven't looked at youtube playthroughs or anything. We just don't care >it offers nothing (except a very nice physics engine), the characters are ugly, the general world/gameplay/quest design is bad, and we don't like the "near future nasapunk" shit aesthetic
You're a couple of morons. You're lucky to have each other.
I believe the collective unconscious just got fed up with Bethesda in general and picked Starfield as a scapegoat for F4, F76 and not getting TES6
Same, I havent even pirated it. I knew it will be shit ever since I saw a gameplay promotion material. But even then I couldnt imagine how trully shit it was. Its another fallout 76 but somehow worse. Dont think I will be buying tes6 either.
>apparently I can't write to save my life. it's on the internet so it must be true!
still upset about how torn apart he was during that terrible story in video games talk he did I see
When will people who use the "can't criticise if you haven't made one yourself" logic realise that praise and criticise are two sides of the same weighing scale? Let's say that when Starfield launched and it was a universally beloved game with loads of interesting places to explore and was great at everything. By this guy's logic, because people don't know the going ons in making the game, they are in no position to sing praises about it.
>wahhhh I work really hard therefore you can’t say it sucks
I can’t imagine working on Shitfield for however long it took and being proud of the end product. It’s pathetic.
much as you don't need to be a frickin carpenter to see if something is built shoddily you don't have to experience being a video game developer during crunch to notice a shitty game
He can have an Irish heritage. It doesn't means he's Irish. He was born and raised in America. My great grandparents were from Poland. The only places I've been outside of America is Canada and Mexico. I'm not Polish. Plenty of people try to claim that shit, doesn't mean they're correct.
He can have an Irish heritage. It doesn't means he's Irish. He was born and raised in America. My great grandparents were from Poland. The only places I've been outside of America is Canada and Mexico. I'm not Polish. Plenty of people try to claim that shit, doesn't mean they're correct.
> Emil Pagliarulo on Twitter: "Behold, my new family sword! Custom-made, Irish design. My mother's maiden name was McDonough, and growing up in South Boston, the Irish side of you tends to take over. The inscription reads, "Garg'n Uair Dhuisgear" - the McDonough battlecry,
It's bad enough that he made millions from his shitty writing, he also feels like everyone should stop criticizing him for it. Funny enough he got mad only when his shitty game wasn't financial success.
Bethesda never realised all of their games were popular in spite of the story. >Oblivion, people liked it because it was immersive generic fantasy >Fallout 3 post apoc Oblivion with guns >Skyrim - larping, vikings and dragons
Everything falls apart when the core game is not interesting because the story is terrible
>this is the scummiest frickhole in the fricking universe bros, be careful when you step inside this absolute PIT of a satanic sacrificial site they call a club! >like 7 NPCs standing around talking with music barely above "I complained to the apartment building manager if its on past 8PM"
They're just embarrassing. Genuinely without rebuttal what a 60 year old guy who last went to a youth christian dance in 1977 as his frame of reference.
the twinkie allegory is moronic. this moron never tried baking stuff? you can make a lot better bakery and pastry yourself than mass produced slop lmao
>bugs that have been consistently appearing across all of the games despite mods already fixing it at the beginning
Is there some kind of clause that Bethesda is not allowed to implement fixes made by mods into their future titles? I legit don't get it.
oblivion dark brotherhood quests weren't thought out and whodunit isn't well written either, emil
people praised it because xbox gamers aren't known for their intelligence, emil
he'd better not complain about anything outside his expertise then, even if his twinkies have their prices jacked up and come out of the packet rotten and filled with sawdust.
Doesn't matter if they were better before. Doesn't matter if their competitors do it better. Nope, you don't know every detail of their creation so don't you dare complain, pleb
>Making games is hard >It's not our fault we're bad at it >My writing doesn't suck >Please stop being mean
Dude's such a bad writer he needs 15 post to say 4 simple things. This is why we can't have nice fallouts.
>how do you KNOW you could make a better snack cake at home than a shitty factory product? >you DON'T! So you CAN'T!
What the frick is this guy talking about? Is this what someone with zero introspection and without genuine 3 dimensional thinking is like?
Lmao. >its hard therfore you are not allowed to be critical of it
What a crock of bullshit. Yes, game dev is hard, but hey seems like some people can make it work while others don't.
Also isn't he the frick who absolutely refuses to acknowledge any criticism and thinks just making random ass decisions is a good idea because "at least you did something"?
Starfield is an absolute joke (for the ammount of money and time spent developing it), it has a joke of a story, on a joke of an engine, and a joke of dated design from guns, animations, to really anything in the game.
Pick literally anything in the game, and its either going to be unfinished, or dated af.
>Also isn't he the frick who absolutely refuses to acknowledge any criticism and thinks just making random ass decisions is a good idea because "at least you did something"?
I think that was Pete, but admittedly I'm not sure; they're both determents to the whole so I'll just say it's both of them.
Emil went on record saying he ignores criticism SEVERAL times.
I'm actually surprised they still didn't muzzle him because that moron incriminates himself every time he opens his homosexual mouth.
Skyrim >dragonborn >dragon shouts
Starfield >Starborn >star powers
Honestly everyone should be fired for this alone.
It takes a special level of suck though to make sci fi games like Halo and Mass Effect look like literary classics in comparison. Why even have writers when the story is this boring?
Complete and total lack of confidence. Imagine if the fellas at ID were too afraid to try something new and just kept making doom map packs instead of going to quake. They remade Skyrim explicitly because they know it's all they're capable of.
That's a lot of words to say 'I'm not a bad writer, you just don't understand!'
These excuses are why Bethesda will never improve. Ironically, they don't understand.
>reveal trailer was shit on for looking too generic and too much like No Man’s Sky >announcement that you can’t seamlessly land your ship on a planet instantly disappoints people >game comes out, gets 6/10s and 7/10s from major game review publications >gets massive negative reviews on Steam to the point that overall reception is mixed (67%) >active playerbase drops below Skyrim >modders are publicly quitting saying the game is shit >Bethesda hired PR people to write ChatGPT-tier damage control responses to negative reviews on Steam >didn’t get nominated for a single game award >Emil Pagliarulo created a 15 tweet thread to run damage control
What can possibly happen next?
>if the gods smile on you
Is this motherfricker trying to day the ultimate quality of the game is beyond their control? Why would I risk buying Beth games then?
Like yeah, there's resource allocation and shit. You know what good developers do? They plan the allocation of their resources and scale their project so it turns out good. Something this fricker seems to actually not understand if he thinks game development is at the whim of fate.
You're fricking Bethesda. You have a huge budget and a guaranteed audience and you still failed miserably. Now you can't take responsibility? Go frick yourself.
Honestly, knowing this homosexual see and is affected by the fricking ocean of criticism he receives makes me feel a little better. Most 'writers' go their whole career shitting all over established properties, collecting checks, and don't actually care about the art enough to care about any pushback.
Get fricked Emil, you moronic hack.
glanced over it, saw "unless you made a game yourself" closed it and knew the guy is an absolute idiot.
Sure, I also dont know if my food is shit if I have never cooked, thank you very much.
If you cared enough that you didn't want to make a bad game, then you can't also be incredibly talented. I'll make the assumption the "incredibly talented" were the ones that left.
I remember when Starfield was going to be good
loooooooooooooooool
>all those words to say fricking nothing
no wonder bethesda games are in the state they are right now
>all those words to say fricking nothing
Yeah, that's Bethesda's signature writing right there. God I miss morrowind.
>I miss the game where everyone is part of an insect hivemind repeating the exact same walls of text in response to keywords
>repeating the exact same walls of text in response to keywords
I'm talking about the story. And having the same walls of text may have been necessary because you can talk to everyone in that game.
These homosexuals are so far up their own ass. That is called a fricking job. I work in manufacturing, if one of my products doesn't work I dont whine about how many parts and pieces had to perfectly align to make the product, we fricking RMA it and fix it.
I got bored and skimmed this to see if he actually was responding to "criticism" or just crying. He's just crying.
Bro is just saying fricking nothing, rambling incoherently about "Waaaah, if you don't make games, you don't know who specifically is responsible for each decision and flaw you're complaining about! Plus devs have feeeeeeelings!" Motherfricker I DON'T CARE. I don't care if your game is a piece of shit because James the moron in coding broke half of the features and you had to scrap them due to time constraints or if it's because Joey the executive cut your budget to nothing or whatever the frick.
I don't care that your feelings are hurt by complaints, I don't care that you personally don't like complaining about bad games, and I don't fricking care who in the studio is responsible for what. YOUR JOB IS TO MAKE A GOOD GAME. My job is to either buy it, or to not buy it. And if you make shit, then it gets called shit, and I don't fricking care how much that hurts your moronic fee-fees.
>16 twitter posts crying and whingeing
>even redditors make fun of 'em
Honest question, how long until he's fired? I know Todd can be served liquid shit and he'll still lap it up but it's gotten so out of control how bad the writing, lore and worldbuilding is in Starfield that the entire media has gotten to a consensus it's shit.
He'll only leave if he wants to or if Microsoft fires him.
No, they'll fire his ass. But doing so close to the release is admitting publicly that the game is shit which they'll never do. He'll quietly "retire" 8-12 months from now.
>Honest question, how long until he's fired?
Microsoft let 343 run Halo into the ground before they fired anybody, and the company still hasn’t recovered yet. Activision(COD) is purchase that should have never needed to be made but Phil is literally a vegetable.
>le Wild West
Not anymore
>the gods
Stop this cringe adult fantasy novel shit.
It's amazing that he managed to write about 3500 words and not once address the fact that the biggest failing of Bethesda's games is his incredibly shitty writing.
To be fair his employment contract almost certainly prohibits him from talking negatively about any recent product. He could unironically get sued if he were to come out and say: "yeap, Starfield shit, sorry guys". Not defending him or the game being shit, but that's just how it works. He literally can't legally be honest.
I get that but he doesn't even mention his writing or worldbuilding a single time despite that being one of the biggest complaints everyone is making about the game.
>"yeah we knew that starfield can hold up to your expectation, we promised that we'll do good in the next project and thanks for the criticism"
I think its easier to say that as 40 y.o. man than writing 16 tweets of blaming consoomer and 'its not my fault for being talentless hack, its your fault'
Someone please explain to me what the moron thinks he will gain by this.
Has there ever been a single verifiable moment in time where someone responsible for a disaster has actually managed to turn it into a success by saying, "no you're wrong and an idiot, what you think is shit is actually awesome"?
Does he actually, genuinely believe anyone will respond "Oh he's right and I'm an idiot, Starfield IS actually awesome" in return to his literal wall of text?
Jesus Christ... It's like a DarkSydePhil moment.
He have this mindset
also, years of todd and friends patting each other in the back made this gay ego skyrocketing as high as possible
if you ever have to get on the defense against the public...then you've already lost
>Games are hard to make guys, stop being so mean!!!!!
You morons tried making a game without a design document with over 50 people working on game mechanics and quests. Hell, Skyrim, which was a "hard" game to make, proves that difficult games does not mean you should expect shit quality.
He's completely correct. Anyone that's ever worked on a fairly large scale project in some capacity, video game or not, would accept the things he's said here as very basic truths. They'd probably consider it weird that it even has to be brought up. In fact, he didn't go far enough; a lot of people, Ganker posters in particular, don't even know what it's like to PLAY a game.
But Emil is an adult and adults should know that whining on Twitter is not good for anyone. If you google "todd howard twitter", you won't be able to find an official twitter account for Todd. He doesn't have one. Emil should be like Todd, and shut the frick up and whine his problems out to his therapist.
He said nothing of worth, nothing that removes anything of the broadly accepted consensus that the game is bad and their attempts to make anything meaningful or long lasting failed. This frick can try and shield himself behind the process and all the good people involved, but it's people like him that deserve every ounce of the blame they're getting
People know way more about how games are made than ever before, they just don't care. It's not the job of the consoomer to fully understand how the sausage is made all they have to do is buy the sausage.
Anyone with half a brain knows all of this and has still been complaining about Emil's 'writing style' since Skyrim and Fallout 4 especially. Take it from the horse's mouth, Emil is PROUD of working with No Central Design Document and streamlining the games' narratives for expediency. This is the kind of person who should at most be a writer among many others, not the PROJECT LEAD.
It's not the player's job to know about whatever bullshit the devs went through. They try a game and it's either shit that they drop or it's alright and they keep playing.
Black person, I don't know how to break this to you, but a lot of people have jobs that are team efforts and difficult. Most of them don't get sympathy for crying about how hard it is when they deliver something shitty.
Literally everyone who's made a game with other people in the last 15 years knows what a fricking design doc is and why it's important to a group project. Literally fricking everyone.
You don't need to work "in the industry" to understand why not having a design doc in a game the size and scope of Starfield is the dumbest fricking idea anyone has ever had in their entire lives.
>muh youtuber complaints
you're just proving what he's saying. don't bring up fancy words like "design document" when you don't understand what it implies. bethesda isn't structured like a typical AAA studio in the first place, they have brainstorming sessions where everybody can pitch design ideas. they don't have a lead writer in the first place.
Emil is the lead writer....
he's a design director and a senior narrative designer, BGS doesn't have a lead writer
https://bethesda.net/en/game/starfield/article/ZGEYu2GWlncU28Dons11E/meet-emil-pagliarulo-lead-designer-on-starfield
>Design Director Emil Pagliarulo is a Bethesda Game Studios veteran. Having worked here for 19 years, he’s worked to create lasting memories and share incredible stories spanning from The Elder Scrolls III: Morrowind to Fallout 76. Now he’s getting some space as the Lead Designer and Writer on Starfield.
>they don't have a lead writer in the first place.
I learned what a design document was in a fricking high school computer class in 2006.
It's not some eldritch fricking knowledge, it's the literal first thing anyone with any amount of experience will tell you about making a videogame with a group.
thne you should understand the fact that the game did have a "design document", nothing gets made without one, and i don't appreciate people watching a youtube video and copying whatever dumb shit they are saying
so he's lead designer like i said. he wrote FC and the constellation or at least worked on them as the "lead writer" but overall the game doesn't have one, there's just a lead design director and a bunch of area designers and then writers like will shen or ferret baudoin who are their senior writers but could also be "lead writers" within their design space
>lead designer AND writer
You idiot. Hes literally credited as lead writer in the credits
i don't agree with that, will shen wrote UC and the history of the settled systems, he's lead writer in this case for most of the game's content. lead writer answers to lead designer, not the other way around.....
it doesn't matter if you don't agree you "my truth" troon
The issue is that even his tweets are incredibly boring. Had he been decent he's be able to evoke some manner of sympathy. His writing is as drab as the technical manual for my dishwasher.
F
>they don't have a lead writer in the first place.
You dumb Black person
Sheesh no wonder west devs seethed so much at Elden Ring and BG3 devs. With this shitty mentality
Didn't read but if ChatGPT can write better than your whole team it's time to leave your job. Whiny fricking Black person spent years doing nothing and delivered a complete scam of a project and now blames others for pointing that out.
>PatricianTV's video essay fricked him up THIS bad
lol
lmao
>PatricianTV's video essay fricked him up THIS bad
any proof?
Yeah, here.
He keeps going on about people "making assumptions" about their dev process.
All throughout patrician's video he constantly brings up Emil proudly declaring that they havent' used a Design Document (basically a single summary of the mission statement for what the game is going to be and what key features they can guarantee will be in it) since Skyrim as an explanation for why the game has so many random systems that have no depth or aren't utilized at all in quests or lore, because the people working on the game weren't 100% sure of what features would be in it so they avoided writing those things into the story.
A few examples are things like how the game has simulated atmosphere and gravity but it seems to be completely randomly generated, because you have one of the main capital cities on a planet with fricking 1.5Gs and a vacation destination planet with TWO FRICKING Gs of Earth gravity, and this fact is never mentioned or relevant at all throughout the entire game aside from a single quest one time that says "this run you're about to do is really tough because of the extra gravity" which then isn't shown at all in the actual gameplay. Other examples include stuff like zero G combat being used twice in the entire game despite being surprisingly complete and fleshed out with AI actually being able to fight effectively in zero G because nobody on the fricking team knew whether zero G combat was going to be a feature or not.
Time stamped it:
?t=13m14s
Just watch the entire design document section and if you want the argos section. This guy cuts through Bethesda marketing bs.
he spends 15 tweets saying absolutely nothing. ironically, further evidence that he's a terrible writer
There's something fundamentally flawed about western game development if it's taking "miracles" to complete them and they're all turning out mediocre. The industry really needs another crash
its because its more an industry in making them, then actually producing a good product.
Dev teams are in the THOUSANDS of people, and at least 70% of those peopl are fricking worthless, and everyone one of them has their fricking fingers in the soup.
nothing good comes ever from so many people fricking with a creative product, and combined with insane dev budgets and marketing budgets, every one of them is do or die.
despite all the money, they USUALLY produce something that looks like Starfield, maybe not as bad, but as factory built, so to say.
What an idiot.
>"look at me i am coping and seething!"
haha...ok?
i wish you would have warned me that he didn't fricking say anything. but i guess i should have expected timewasting from the homosexual who writes bethesda's saRcasTiC options
Good writers dont spend hours on twitter making threads about why their writing is actually good and not wokeslop. 100% californian brainrot.
Holy frick I fricking love capitalism so much. No wonder these devs are all fricking commies. They don't like that they have to actually try and make a good product. They hate that people can vote with their wallet and have the right to speak criticisms.
The lady doth protest too much, methinks.
Ironic that he needs that many words to make excuses for the terrible and soulless game that Starfailed is, when he could have simply said "Yeah, we fricked up, but we are going to fix this starting at the top by reevaluating every C-level exec, every director, and every head of dept". Instead, we got paragraph after paragraph of excuses and denial.
What an absolute shitshow Bethesda has become.
Damn this dude is worked as hell lmaoooooooo
Most game devs are not “incredibly talented” most are mediocre, most people in any field aren’t talented
You are wrong. Most people who have the skillset to integrate into the technical or creative aspect of AAA which requires highly specific qualifications like Ubisoft just hires people that are prolific in using Substrate or some weird plugin of Maya, these people would earm a lot more if they just left gamedev and worked freelance for an architecture studio or any other mid/high level software engineering job. In fact most gamedevs start as burnt out post graduates...
hes right, gamers are the most moronic people on earth, starfield is still shit tho lol
>gamers are the most moronic people on earth
That's a fact. Non of those morons were criticizing previous bethesda games and his shitty writing. It took them decades to figure it out finally.
Skyrim's Civil War storyline has been criticized since day 1.
they have been criticised since Oblivion
Try Morrowind
>historical revisionism
Oblivion was incredibly heavily criticized. And so was Skyrim.
There's nothing wrong with any of this and his point about about audiences knowing nothing about game development but speaking about it like they're an authority on it in particular is spot on. This thread alone's full of it and it's becoming increasingly widespread in general as gaming grows in popularity and more and more people who don't know any better flood in. It's unreal that people are denying this when nobody knowing what the frick a game engine does and blaming everything on it regardless is such a lynchpin of discourse around Bethesda.
This.
Bethesda's engine is bad
If we're so wrong about how the game was made, why can't he just explain what happened?
If he can't explain what happened, then either he isn't proud of it, or he was ordered not to talk about it by someone else.
Either reason reveals that there WAS something wrong happening during starfields development, and the company wants to keep is secret because it's either humiliating or immoral, so people are right anyways to distrust what goes on behind the scenes.
None of what this butthole says is relevant to the criticisms about the game.
>But we tried SO HARD
is not a valid response to criticism. The devs subjective experience while working on the game does not matter to the end product in the slightest. You should never expect people to be grateful for getting scammed $70. End of story.
Just like playing Soifield, reading this wall of shite ain't worth it.
He should seek employment elsewhere, like McDonalds.
One thing to point out is that his writing is so bad that even redditors are roasting him.
Some things are, from time to time
>redditors are making fun of me wah
Slopp Howard's boyfriend truly is a b***h
I always wanted to know if he actually knows about all the criticism he gets and if it bothers him.
Based, now I only need to see Todd having his own meltdown and I will be more than satisfied.
The dude is probably packing things in the office for his gold retirement
Up until he made these posts he would always insist that he ignores all discussion and criticism of his games, and it's believable since he pushed really hard for Barfield to have a voiced protagonist until very late in development when presumably Todd managed to tard wrangle him out of his delusions.
There's no way this fricking moron thinks he's actually a good writer right? I assumed he was just lazy and a "good enough" type of guy but not that he was under any illusions he was actually writing anything remotely interesting or good in general....
He genuinely believes he's a great writer, and Todd somehow shares his opinion.
Apparently no one in Bethesda dares to question them.
Serious question, has Todd ever been known to criticize anyone in the company? My impression of him has always been that he's too nice and refuses to call out his friends and coworkers for being shit at writing, coding, etc.
todd is a marketing tool and nothing else
I'd be extremely surprised if gives enough of a frick these days to even bother checking what the teams are doing
Well if you read interviews about those that have left the company they say everything in a Bethesda game has to be approved by Todd. If he doesn't like something it doesn't happen.
That also makes sense. Game feels like it was made by a 50 year old who hasn't gone out in decades and only plays videogames when the wife lets him.
The exact moment i dropped this piece of shit is where you go to the worst nightclub in the colonized galaxy, the biggest den of scum, villainy where you can get anything you want... And it looks like a children's birthday party.
That doesn't match up to anything anyone from Bethesda has said. Everything supposedly goes through Todd eventually.
It's been said Bethesda's lead animator only got his job because he was Todd's friend. I don't know if this is true, though.
I highly doubt it at least, I've seen him talk about Redguard and Battlespire and other older titles which were trashfires and he seemed happy about them but commented that they didn't sell that well, and talked about FO3 like it was a masterpiece and a solid product and production.
he threw Kirkbride under the bus after he outlived his usefulness
anybody got that article about todd finding kirkbride completely strung out on drugs in his home after he failed to show up to work?
he never recovered from Dreamboy and refuses to talk to anyone
He seems professional enough to keep that stuff outside of the public view so who knows
Kirkbride said that Todd repeatedly called him out on his batshit crazy, and forced him to tone it down. Eventually, Kirkbride just cranked the insanity up to inhuman levels, just so the stuff he actually wanted looked reasonable in comparison, allowing him to get his way.
Yes, there are multiple stories of him stressed the frick out during Morrowind's development and losing it with people. It's in that Morrowind dev talk Polygon did a few years ago. It's not really surprising he doesn't disclose all his anger and shit with the public, why would he do that when he's a personable marketing guy to us?
>abdonding
>Abonding
>Garuantee
Daggerfall bugs make a lot more sense now.
>abonding
>abdonding
what the frick
Guys, has Todd secretly been a fricking water head this whole time?
you realise Todd got the job by applying 15 times
this post is why Emil is the writer and Todds the salesman
People really liked the Oblivion Dark Brotherhood and things just kind of spiralled out of control from there.
>misrepresented
You literally said your approach to story as Keep It Simple Stupid
Imagine being such a hack that even redditors make fun of you for it
Unless you're this one homosexual I guess
https://www.reddit.com/r/Fallout/s/sCijDyttVp
but all of that is true. They destroyed fallout with 3 and got shown up by obsidian in one game easily. He's a fricking moron.
I hope he is aware of how much of a frick up he is if the community created by and for sycophants think he is atrocious at his job.
>being insulted by ledditor for your writing
This is how you know that you hit rock bottom.
>almost 2024
>STILL not knowing that Twatter no-longer has a 280 character limit
>I need to post 15 times to make my point.
Twitter was a mistake.
Brevity was never one of his strong points, as evidenced by ingame dialogues.
this isn't twitter though
excuse me?
tl;dr
> tl;dr
He's b***hing that game development is hard and complicated so studios should not take the blame if a game is shit.
>1/15
I’m not reading that shit bruh
Ty, chad
I don't really care how many people it took to make Starfield. They still collectively made a shit game and deserve to be ridiculed for it.
it doesnt even make any sense. NMS is like 100-1000x smaller than bethesda but bethesda cant even achieve something as seamless as NMS.
also
>inb4 NMS is a boring frick
even if they're boring they raised the stake for space games. Thats the only thing that matters.
Elite dangerous, NMS and ehem scam shitizen proved this. Bethesda cant even fricking manage to do that? Hello games even provided the math they had to do for no mans sky in a video. They just had to copy it.
>gaming giant can't do what a bunch of knuckleheaded Indie devs could
Really speaks well for Bethesda.
Toddlers will say "uh no because uh because umm *shits diaper*"
No mans Sky didn't raise the stakes for space games in any way, shape or form. It might be a popular, trendy game compared to something like the X series, but it still objectively gets mogged by it. X btfo No Mans Sky a decade before it existed and continues to.
Its literally hundreds and hundreds of pajeets and chinks working for 2 cents
It really wouldnt surprise me if this game cost less than 5 million to make with the rest going to Todd and his cronies
5 million is probably close to what was spent on translators between departments. Not even memeing. I guarantee 100% of Bethesda staff couldn't understand anything the India team was saying without having entire teams of communication coordinators. Something as simple as asking for an object to be moved a few feet would take an hour to actually relay.
this
the issue was literally that 300+ employees spent 7 years looking at it for 40 hours a week and didnt fricking playtest it
gonna need a recap or ill ask my janny buddy to delete this thread.
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS
Emil is down, Todd is next
I guess he watched the patricianTV video and got mad.
Not reading that. Microsoft better fire this hack and you know what, fire Todd as well and the chinks and the pajeets. If they frick TES VI up might as well close BGS. And considering Starfield, there is a high chance for the game to fail. No one cares about Slopfield, but delivering another mess of an Elder Scrolls after a decade is something they can't get away with.
Problem is, SF was a huge passion project for Todd; the space game! Think of all the cool shit you COULD do.
They had time, a huge team and given a blank check from skyrim printing money. And no one cares 3 months later, hell, 1 month afterwards. This isn't a game you can "fix" because the base story and progression path SUCKS. You can't be a real space pirate or a mass murderer, shit, you can't kill tons of npc because they are SPECIALLY FLAGGED AS CAN'T DIE.
>LOOK WHAT I FOUND ON TWITTER!!!!
Where's this homosexual when you need him?
this is literally video games. the man in op's pictures is one of the biggest people in bethesda's writing department. shit, this guy even worked on looking glass studios games. not that you know what the frick that is you subhuman moron
he seems to mostly be complaining about people saying "starfield is bad because the devs did X!" type tweets, and like, yeah I guess? no we'll never really know the exact reasons why parts of starfield are the ways they are, but that doesn't change the end result. so if I say "starfield sucks because the devs are lazy/the devs are incompetent/todd likes men" then yeah sure that 2nd half is wrong, sure, but that doesn't change the first half which is what matters. starfield sucks
Starfield's worldbuilding and "lore" makes Oblivion and Fallout 3 look good, he and all the other hacks in charge of writing at Bethesda deserve more shit than they're getting
>the criticism has gotten so bad that Bethesda devs are actually and unironically engaging with it for the first time in... fricking forever
It must be hell over at Bethesda. The steam review replies were one thing, but Emil ranting for 15 xhits about how everyone is wrong is another
>It must be hell over at Bethesda
I wonder if the higher-ups of Xbox are having emergency meetings with the people at Zenimax and Bethesda, that would explain why the people at Bethesda genuinely getting desperate.
Todd Howard must apologize to the public.
It'll be very interesting to see what happens. Nepotism has always been king at Bethesda. Changes could be coming now that there are microsoft suits in the picture that don't give a frick if greg or sue have been at the company for 20 years and everyone else in the office loves them.
> I wonder if the higher-ups of Xbox are having emergency meetings
Starfield is a success in that it has clearly made a profit. Where it has failed is that it's not the huge genre defining game that Skyrim was which is what Microsoft were expecting and needed. They still need a game that makes people buy Gamepass, they wanted this to be it, in that it has failed.
That's the most entertaining thing about this for me. This meltdown is because a new game "only" sold millions and garnered a lukewarm reception. Gaming is bigger than ever but it's entirely unsustainable. Every big release is a gamble that can cripple decades old companies at this point.
I think it's because the game is forgotten and unloved. It's narcissistic rage.
>Gaming is bigger than ever but it's entirely unsustainable. Every big release is a gamble that can cripple decades old companies at this point.
Nintendo seems to be doing just fine. Sega as well to a degree.
Maybe these western shit publishers should
1. Stop mega bloating marketing
2. stop wasting millions if not billions on shitty hyper realistic garbage that'll look like ass in a year or less and go for a well made art style.
3. BUDGET PROPERLY and expect reasonable sales.
The AAA American game market and Hollywood blockbusters are in a very similar place right now. Seems to be a general talent problem in the American big budget creative space despite having bigger budgets than ever
>2. stop wasting millions if not billions on shitty hyper realistic garbage that'll look like ass in a year or less and go for a well made art style.
this right here is the main issue, your going to see a lot more smaller games in the style of 5th/6th gen games in the next few years kind of like Vice City and San Andreas which were good games that didnt need a massive EA style budget
They have no excuse, everybody with a brain saw this trainwreck coming from the first starfield reveals. Bethesda have been a one trick pony ever since skyrim (they've been getting worse, if anything), but the most insane thing is that they don't realise how far behind they are compared to other devs, like they never played anything but their own games
Ther was some interview with an ex-Bethesda or something on IGN and apparently the studio was still wienery as hell after Fallout 4 that they were the best thing ever, only then by the time Fallout 76 rolls out that they genuinely surprised it was a critical flop, it's like a spell was broken. My impression is that they were in this bubble for years, unaware of the stuff that's happening in the industry and they're just out of touch with everything.
I'd like to hear what the game programmers have to say. I have a feeling there's a large disconnect. Small studios used to be forced to have people all do many things, but these AAA studios can hire writers who don't program or make any assets.
They're likely so fragmented and spread out across the third world we'll never truly know.
True. Most people who make something like that, are the first to be critical. They're usually not allowed to say much, but when they can, they're usually the first to point out all the flaws. This would apply more to bugs than writing. It seems like the twitter gays are never programmers. It's always some homosexual who likely has coded less than someone who did half a CS degree. Frick probably less than someone who took a class or two, if they have ever even programmed.
>I'd like to hear what the game programmers have to say
See
Emil Pastaluigi himself has directly stated that he outright ignored all criticism of his games after Fallout 4 released, saying "our games sell well so that means they're good and the criticism doesn't matter." You're 100% on the money, they literally didn't realize that Fallout 4 was universally disliked compared to their past games and in general, they legitimately believed it was more liked than Skyrim since it sold more copies in the same time frame, and Fallout 76 was a wake-up call to them that people don't actually like their games anymore and that they were just coasting on their successes in the past.
That's insane. There's a middle ground between being an insecure homosexual and a there's nothing wrong homosexual. Stuff is supposed to become more polished, not shovelware.
>WE DON'T CARE IF THE GAME SUCKS FRICK YOU
God bless Bethesda's PR
Fortunately that one has already retired, but Emil is the biggest problem by far.
This. Todd is just le reddit meme man
Pete directed the company's behaivor and Emil made the games as shitty as they are.
>Emil also lead developer of Fallout 4
>how realistic things are
Its not about realism, its about consistency you fricking idiot. Frick I hate Pete Hines. And don't get me started on prey 2.
>Almost certainly had his salary tripled after they get bought
>"Retires" one week after one of the most important releases to ever come out of the company that's universally panned
He was 1000% fired. Forced to sign an NDA to ever talk shit about the company so we'll never have proof, but he was fricking fired. You don't work for a company like Bethesda for over 20 years and retire with a one week notice.
Glad he was fired because he was shit at marketing.
Last thing I remember from Hines is him lashing at the guy who said Starfield's menu was barebones and that was a bad sign.
Guess someone at Microsoft wasnt impressed
Hines was also the one who told everyone you could walk across an entire planet.
He wasn't the only one who left, the guy who was praised for the fat harbor quest design also left after being the lead quest designer for starfield and there is rumours Todd himself is done with Bethesda after the elder scrolls 6, they're just jumping ship because it's obviously going downhill from there.
Hines is cancer
It's uncanny how much he looks like an actual super mutant
He is aware that Elder Scrolls probably wouldn't be as popular as it is, if it wasn't for the lore, right?
damage control, they KNOW mods wont save them this time.
They sailed on everyones collective nostalgia of skreem even though it itself was a poor game (it was, shut the frick up, you were a kid and didnt know better) and now thats drying up people are finally realising bethesda are a bunch of talentless corner cutting lazy hacks.
Or they are in massive denial and legit think their shit game isnt their fault? Despite other non shit games existing from better companies.
What a ridiculous argument. I don't need to know the difficulties or the how of making a Twinkie to know when I eat one if it tastes good or bad.
Things must be grim over at Bethesda huh
I am a big an Emil fan as there is but that was a masterclass in weakness. Lost a great deal of respect for him.
Crying like a woman in public is disgraceful. Where is his self respect?
>I am a big an Emil fan as there is
why? what's wrong with you?
>I am a big an Emil fan as there is
???
stroke-anon....
Jesus, why didn't they just play No Man's Sky, Elite Dangerous, Deep Rock Galactic, and other space games to rip off, instead of making a boring fricking loading screen simulator?
>Watching and recording massive homosexuals
I want everyone who does this dead
>Elite Dangerous
Is Elite Dangerous like tarfield
I havent played but it was slightly interest except it seems like it's more about studying excel spreadsheets than space content.
It's an actual space trucker fly around play pirate gayme. It's not RPG-lite at all.
Does it not have base building or walking on planets?
art truly imitates life
idk how programming works, can't behtesda fix this by making it so other characters can't walk within a certain radius of someone you're talking to?
>It's sooo hard to make games, guys.Especially when we hire people based on their skin color, genitals and who they like to frick instead of their actual competence.
I know its not hard to make games because single people make great games all the time.
>turned off replies
What did they mean by that?
Dios mio. Esta es la abominación americana.
At least they are giving these freaks jobs that keep them out of elementary schools.
fo76 hasnt seen even themost basic of qol updates inover 3 years
like everyone play bloodied builds, why not give an option to limit your health to 20 percent?
or how control settings and overall gameplay is limiting and clunky af
hate those people bad performance aside i had to uninstall the game after 2khours because even the mostbasic of actions feel like a chore
>2khours
not my proudest moment thats for sure
must have spent around100 bucks on thescrapbox alone
>Can't form sentences
>Buys Fallout loot boxes
Get the frick off this board.
I'm not really judging anon but damn that is a lot of time to just go "frick it"
thats my 5th or so time in the span of 4 years
ill be back
at the end of the day there is no multiplayer pve game quite like this
uuughlet mejust hold one button to crit which i do 20 times per seconds whilejumping aroundlike a moronbecause the vats system is so finnicky you get out of vats for pretty much any reason or none atall
let me just switch targets with a fricking dpad
oh just let me stop inputting right stick look movement everytime i zry to go intovatsto not accidantelychangebody parts because vats didnt work or myprevious enemy died
those prostitutesons dont play thid game at all it feels like complete shit to playnevermind the trading orhunting for buffs i ahte it frick
Please type with your fingers instead of your toes.
im having a stroke there hombre
inshort dont play fallout 76 expecting having a good time with any and i mean any gameplay aspect
quest and exploration is okay tho map is beautiful
Did the No Man's Sky dev team cry and b***h on the internet, when the internet shit on their game's release?
Good point. They went dark for 6 months, did not respond to any journalists or emails, and instead just set about improving the game.
RICHgayS LIVE IN A BUBBLE AND THINK THAT THEIR SHIT DOESN'T STINK
MORE NEWS AT 12
Don't release a 70 dollar turd, and expect to get praised for it?
He burned up in re-entry, bros..
love Emil
lol at spending all that time crying about criticism while also subtly trying to pass the buck by saying everything is based on "team decisions"
It's a sign that AAA game dev is fully hollywooded now. Every single writer blames the director, director blames the producer, producer blames the executives and the executives blame the customers.
>1/15
bruh
Do you forgive them Ganker?
No because that game is still boring and bad.
Honestly yeah, no matter what I think of NMS, they worked on the game for 7 years now, including VR and multiplayer, without ever charging anything. They unironically get a pass. CDPR and others don't.
I tried it recently after hearing about them "improving" it. Fricking boring, ran like shit, uninstalled after 20 minutes. They do not get a pass.
Sure, then it's not for you, not your genre or whatever, but that doesn't mean they didn't go above and beyond working on it for so long for free.
A Polished turd is still a turd.
You're right but consider the fact that most of the fans were hyped for the polished turd.
I think the game is boring dogshit too and I've thought that since the reveal, but its fans just wanted a game where you fly around finding randomized planets forever and that's what they ultimately got.
Yes, and no.
While they did fix their games and update it for free (unlike Cyberpunk with its paid dlc), they also cause the trend of releasing buggy game.
homie what? No mans Sky wasn't even buggy. It was just missing most promised features. It ran just fine. And they absolutely did not invent the trend of releasing buggy games. That's been a thing for decades. If any studio can be accused of popularizing buggy releases it's Bethesda itself.
I was referring to the whole ''release buggy/unfinished game and fix it'' later trend.
>"Popularizing buggy releases"
If that's not what you meant maybe you shouldn't have typed it? Use your fricking words zoom zoom.
Yeah, that's my mistake. Nevertheless, that's my original point.
moronic underage
Bought day 1. Returned week 1. Played it for the first time again 2 years ago. Sunk 40 hours in had a good time. These lads did turn it around and then took it further than anyone expected.
No because now every deb thinks they can turn their sinking ship around
>the soi fiend in the left
Sadly it's still boring kinda, the "story" is told through text and you just go to X to continue it
I respect their dedication and work ethic.
God he's such a homosexual. I wish bethesda would just give him fallout to do with as he pleases and keep him away from all other projects
Their last well received (Not good, well received) game was fallout 4. Closing in on 10 years ago. It's been shitty and deeply flawed, not "oh you card" but "what the frick" since. And they are derided rightfully so for being reliant on re-releasing the same game over and over.
Starfield being trash and received as trash is a breath of fresh air
What about Fallout 76?
It was mostly developed by Bethesda's subsidiary in Austin, not the main studio in Maryland.
So? It still had senior members from the "main team" work on and creduted to it
It's also dogshit.
Why does it matter who in the company made it if the company greenlut a steaming turd?
Was jettisoned by the fallout nuts I know pretty much 2 or so weeks after release, notorious with some real frickups like the potential credit card hacking and half-assed "Telling a story via consoles and casettes for an open world survival game". I skipped out on it because I knew it was bad juju.
Maybe not starfield bad, but not the F3/F4/NV/Skyrim expectation.
Most people are not stupid and will offer a bit more leeway to small indie companies, but when big corpos try and pass off as little uwu plucky they get the
>small family company please understand
meme
I expected standard Bethesda acceptable jank. Starfield was far beyond that. Would that we had been so lucky to have skyrim but in space for starfield. Then it'd have been acceptable.
>15 posts
No wonder he is such a crap writer if it takes him that long to make a point.
>WE WORKED HARD TO MAKE THIS BAD GAME LET US SCAM PEOPLE
>NO YOU'RE TELLING PEOPLE IT'S BAD SO THEY KNOW NOT TO BUY IT THAT MONEY BELONGS TO ME
lol what a homosexual.
>muh "you can't criticize me because you never made a game" argument
things I don't need to be in order to complain about the end result of the final product
>cook
>writer
>director
>structural engineer
>car mechanic
>toy maker
>brewer
>doctor
>artist
>every other profession on the planet that produces something or provides a service
But apparently I need to make a video game before I can call video games shit. Also doesn't that mean all video game critics opinions are invalid?
>car breaks down
>warranty doesn't cover faulty water pumps because of clause B.3
>U hav neva made a car b4?!
>All those excuses.
He has no right to complain when there are countless examples of games with good writing (new vegas), some of which were under much harder constraints. Face it, he's lazy and complacent. Doesn't care about the craft and is just there to collect a paycheck.
>Face it, he's lazy and complacent. Doesn't care about the craft and is just there to collect a paycheck.
He's probably in a place in his career where he's close to retirement and doesn't need to prove himself anymore.
When you never proved yourself in the first place it doesn't qualify you to have a sense of achievement just because you're close to fricking off
>Emil has been making games since before Morrowind
That explains why he doesn't know how to program asset loading with SSD speeds in mind.
you are proving Emils point: you dont know shit so just stfu
>STFU the frick up
heh gottem anon
Does anybody have the pic of the morbidly obese woman Bethesda was putting in front of the press during the launch cycle?
It's so funny to me how hard they were pinning their hopes on mods saving the game and as a consequence it's just so boring nobody even cares to.
They seem to have forgotten that modders will only work on a game if they like it in the first place.
I don't think they even considered the possibility one of their games could be so boring that it wouldn't attract a large modding community after every single one of their games besides like fo3 have had huge ones that last decades.
The thing with all their others games is they worked *despite* all their many faults. The core game-loop of exploration was fun. When you remove that the only thing left is their incredibly dated design, shit combat and janky as frick game-engine on full display.
I think they've forgotten that the real appeal of TES/TESlikes is the detailed sandbox/dollhouse aspect, which basically doesn't exist outside these games. Nobody is coming to Bethesda for a narrative/character driven experience. Nobody wants Mass Effect/KotOR from Bethesda.
I miss the time before social media when a game would get slammed in reviews etc and the dev had no choice but to suck it up, take their licks, and do better next time.
Why are video game companies/consoomers like this? If my refrigerator or car doesn't work, I go get a refund and it might even get recalled. You don't see the CEO of a microwave manufacturer going on a long rant about how developing appliances is hard work and to 'think of the engineers'. I can't think of a more coddled and soi-slurping market than gaming.
It's media, anon.
Film studios, book writers, and journalists all behave exactly the same way
The culture inside such companies is just keep doing the same thing because clearly we know what we are doing and its worked before, our fans praise us. Any internal criticism is shot down, innovation is stifled, egos inflate. Eventually it all comes crashing down and instead of looking to their own faults they lash out at others.
The reason they won't abandon gamebryo is explicitly because it's a cornerstone of their process. They literally couldn't make a game at all if you took it from them. Like an artist that never worked in anything but watercolor now being asked to sculpt. They're gonna be shit/not even attempt it. I guarantee that 90% of the training for new hires is entirely revolving around how to use gamebryo.
But that's not really even in issue.
UE is like 20 years old if not 25 no?
I'm sure epic trains new hores on how to use UE.
But bethseda desperately needs to fricking update that shit and remodify it like epic does to unreal.
Surely it can't be THAT hard to create gamebryo2.0?
its like 5.0 at this point
why do people on Ganker constantly want to talk about the engine..you have no idea what youre talking about
starfield is bad because its game design is bad, it has 0 to do with the engine. being able to fly around seamlessly in the universe would be meaningless with the current game design
>game dev is so hard guys, despite having a limitless budget,limitless devs(thanks India) and a huge dev time
>Oh we also had to overcome technology itself(because our engine is so shitty)
Cope from a moron that writes dialog like reddit. They got cucked by BG3 so hard.
That entire screenshot blows my mind, every element in it is absolutely sucked dry of originality and passion.
>soulless npc stare
>marvel quips writing
>plastic doll face
>only character quirk is he's a space cowboy wow a cowboy hat that's so cool
>lighting glitch under the hat
>beard not attached to the face
>clothes are just generic cowboy shit with some vague metal shapes and brighter colors because future lol
morons like you should just read threads instead of post in them
>that screen shot
That video game cost around 200mil to make, and that's with outsourcing. I wonder where most of the money went...
The various gameplay and tech issues are their own thing and on the Pajeets, but his writing really didn't help.
>we live inside a marvel cinematic universe so nothing you do matters, and you can just start over by collecting the dragonballs and wishing yourself off to another dimension.
>see that lore about how the Va'ruun Cult all disappeared from known space because they claimed to have seen an eldritch space entity? yeah, we're never going to explore that.
>we rather live cramped inside tiny city zone cells than settle another planet, but we'll b***h about how tight space is in Akila City or on Neon because we're FRICKING moronic i guess?
>why yes the Hotel Paradiso owns this ENTIRE PLANET and you're not allowed to settle on it, group of actual space colonists. If you want to stay then you can be our slaves though albeit.
this is like some weird inhuman nonsense writing.
I unironically think that's what we'll be getting from ai writing in the future. same level of incompetence and bullshit.
On one level I agree, whenever I see people just melting down over the latest live service game and accusing the devs of that game of all kinds of shit, I wonder how they don't feel at least a little bad about it.
But as long as you're not going for character attacks on devs, you can't expect people to hold back their critique in a public forum. It's like that for every artistic medium. I honestly think it's healthy, I prefer that over toxic, blind positivity.
Emil is a good level designer and makes fun quests, but his writing is rarely something that I want to revisit. It's shallow.
>Bethesda fires Emil
>For TES6 they hire Mac Walters as lead writer
>did you rike it?
Considering how the Bioware aids is spreading to every studio dont rule it out
bethesda will never fire emil because emil is a close personal friend of todd
Pete Hines was fired and Microsoft must absolutely livid with Bethesda for this blunder, they are at least giving a earpull to Emil and Todd
>was fired
Wut
I thought he just moved to a different firm
Is that the guy who made Liara the teacher's pet and super special waifu in Mass effect 3?
>you can't criticize us because we worked hard
Maybe you should've worked harder and made something that wasn't so easy to criticize
>Please give us the proceeds of YOUR work
>How fricking DARE you criticize mine?
>its hard to make gaems
No shit, its fricking hard to anything when you have the government running a psyop on your own fricking company.
>Back when we could admit publicly that blacks smell like shit
Lol
>promise the moon
>spend hundreds of millions of dollars on marketing and pushing the lie that the game is bug-free and bigger than all of your other titles
>sell it for $70+
>deliver an unfinished, empty mess
>claim immunity from criticism because game dev is hard
That's not how it works
That's not how any of this works
Game is free on Gamepass so you get exactly what you paid for
Emil's problem is that he became a grandfather and that made him lose absolutely all his edge. He's now only capable of writing sappy family dramas.
Like 80% of the major quests in Starfield involve family relationships somehow and they're all conflict free. Or rather when there is conflict it's not real conflict.
Sam Coe is a prime example of this. He doesn't get along at all with his dad, but his dad is just a tsundere who actually really loves him and wants to support him. He has an ex wife, but can't stop complimenting her and talking about how amazing she is at every opportunity. And for her part she still likes him as a friend too.
All the characters in the game get along even when they don't get along and it's boring as shit.
He was never a good writer
Thats not a new thing to Starfield. Fallout 3 had you looking for your dad, Point Lookout had you looking for some woman's daughter, Fallout 4 had you looking for your kid, Far Harbor, again, had you looking for a couple's daughter. Even Oblivion's Dark Brotherhood questline's villain had a weird obsession with his dead mother and avenging her. Thats all just off the top of my head. The guy has a fixation on hackey family drama, its in nearly everything he writes.
Fallout 4 was ODing on emotional hooks
>lose your life
>lose your wife
>lose your kid
it was moronic. They could have had just one of these
No, Emil's problem is that he's a fricking terrible writer. He always has been. Plain and simple.
He also no drive or incentive to ever improve and only got the job in the first place by being one of the many talentless friends of Todd that he filled the Fallout 3 team with.
>abluh abluh game dev hard
stop making them then you incompetent b***h
there is not an ounce of talent left at Bethesda and it is painfully clear
Shut down the studio and give the IP to someone who gives a shit.
Lol, /ourhomosexual/ patrician really blew this guy out.
This might derail the thread, but for some reason I can't stop thinking about sucking him off. I have never been attracted to another man before, I just don't get it. All I imagine is giving him a blow job from underneath his desk while he is in the middle of writing, recording, or doing some other kind of work for his next big video. I would try to be quite as possible, but if I make too much noise he would verbally berate me before ignoring me again going back to his work without a second thought.
I bet you swallow it and say
>Yummie cummies!
you fricking animal
What the frick is this fricking homosexual shitting out of his mouth about? He doesn't complain about games on social because making a game is "too hard"?
Holy fricking copium bro. If a game is dogshit, you tell them the game is dogshit. What? You want your friends to fricking go bankrupt because you think being a YESMAN is better?
Is this the superior super brain of the elite leftists in action or something? Why the frick can't these people take criticism?
If you build a shit car, you tell them the car is shit. If someone makes food that is uncooked, you fricking tell them.
Like? Hello? Are these people living in some sort of safe space extravaganza?
Someone call the fricking WAAAAAAAAAHMBULANCE
I hate this homosexual and his gay scorpion tattoo with a passion.
tldr
they didnt have any consistency with their lore or narrative,
stop coping, accept you fricking suck and move on. you didnt even include fricking MAPS for the city, something every elder scrolls game had day 1. even old ass ascii games had maps
whoever thought that running in a straight line between 800 to 1000 meter POIs on planets absolutely should be replaced immediately and fired without any recommendations. they completely ruined the game.
>whoever thought that running in a straight line between 800 to 1000 meter POIs on planets absolutely should be replaced immediately and fired without any recommendations. they completely ruined the game.
A core part of the game like that... couldn't have been anyone other than Todd... but he's the only one who can save Elder Scrolls VI at this point...
Reminder Starfield, a game themed entirely around exploration, is the only Bethesda game in history without underwater swimming.
That in itself is a perfect demonstration of just how fricking shitty the game is.
>1/15
I freaking hate Twitter. He should be able to post this in one, long post.
He should have posted it all here.
tl;dr.
outsourcing work to 500 pajeets killed this game. any other reason is bethesda cope
Indians didn't ruin Starfield. Bethesda has never at any point in time been a good or competent development team.
Nice cope though.
Pajeets ruining Starfield would require an actually inspired game to "kill" in the first place.
i never said they were, but at least in the past they were able to convince morons to play their games more than 6 hours and start making porn mods. now they can't even manage that
This is what I don’t understand. If the largest pajeet video game dev workforce in history was on this, what was everybody at the main Bethesda locations doing?
On their phones checking their social media.
Developing TES 6, of course.
I can't wait for it to get mogged and for Ganker to be forced to kneel to India.
If TES 6 somehow ends up worse than Starfield the only ones kneeling will be Bethesda.
Putting a turd next to a moldy cum sock doesn't make either of them better than the other.
The same thing any American AAA game developer does: pretend to work. I can all but guarantee they spent more man hours having inclusivity meetings rather than meetings discussing milestones.
horrible, just horrible.
Did they actually censor "FRICKING"?
>twitter thread
I hate how whenever western games are criticized their devs never directly address the criticisms.
They just hop on twitter and go
>y-y-you guys are so mean!!! 🙁 making games is HARD:(
The same honestly applies for some other kinds of creative roles too, and it's a mindset I see mostly among millennials. That generation has literally produced nothing of note.
You never see the actual programmers tweeting lol
Can they replace Todd and the Bethesda staff with Hideo Kojima and his Japanese crew?
I'm so sick of these whiny westerners who don't know how to have fun and can't make a passable game.
>Kojima selfinserts as the Godhead of TESverse
frick you
>He makes a game all about not!Japan Akavir
would be kino
Fox engine > Creation engine
Too bad Kojima can't use Fox engine because of the greedy bastards at Konami.
troony fricker Kojima can stay away, he would be worse than Todd
Not gonna lie, I did not read a thing, but I hope he sleeps well knowing a 15 year old can make a better and more consistent fanfic story than him
>be nicer
same energy as when bf2042 devs were crying about people saying their game was bad and how you shouldnt do that because they worked hard on it 🙁
i could have some sympathy if he worked for a smaller studio who put their own blood, sweat and tears into the game but this Black person is gainfully employed by a mega corporation for 21 years and still cant write a halfway engaging story if his life depended on it
Which company has more buyer's remorse? Sony with Bungie, or Microsoft with Bethesda?
Compared to Sony and Microsoft's purchase, Nintendo buying Monolith seems like a genius move.
The ironic thing is Nintendo getting Monolith was a pitty gift/sale.
Bank of Japan forced...Bandai? To sell off Monolith to acquire/merge with Namco, since Nintendo couldn't buy Bandai outright.
And it created the largest powerhouse at Nintendo and one of the top power house developers in Japan.
It's actually very funny.
I've very excited to see where Next Level Games ends up in ten years.
>one of the top power house developers in Japan.
wow, what a powerhouse. look at this INSANE game design.
Still better than Starfield.
It.
It is.
Stay mad Black person.
Everything on that screen is relevant and easy to read if you play the game and hold an IQ over 30.
Also stop posting caps for ants you dip shit.
>game just straight up didn't sell anywhere near as much because the main characters aren't titcows
lol
>muh sales
How very sad of you
Also massive assumption upon why.
Could easily be due to the fact it requires two other games to play to full grasp.
Still don't care. It's a damn fine game and better than anything bethseda put out in 15 years.
Once more.
Stay mad.
Monolith was built up into a power house, bethseda, studio 343, bungee, actiblizz will all rot and die.
>Also massive assumption upon why.
it's not an assumption and i don't need to see your counterpoints to try to explain it away
it is the reason, period
BOTW would not exist without monolith
>no one sets out to make a bad game! :3
I'm so fricking tired of this moronic developer cope. No shit. We know, everyone knows. Doesn't mean your game isn't shit or absolve you of the blame for it being shit.
No one sets out to get a train derailed either. But there's absolutely people to blame and things at fault for it happening, especially if the people blaming you paid for the fricking train to arrive in tact and on time.
It's an industry with zero consumer advocacy. Even and especially AAA long running IPs will just launch jank and broken sometimes and in gaming it's the consumer's fault for buying the product at release instead of waiting for general, unbiased consensus for form around the game.
Every massive failure should be met with a chorus of "YOU FRICKED UP! YOU FRICKED UP!" shouted as loud as possible, its the only way to save potential scam victims from supporting the wrong industry practices in addition to harming themselves.
I would argue that setting out to create a commercial product, a brand new franchise, from the ground up and having no design document and actively opposing introduction of such a thing is as close as you can possibly get to intentionally wanting to fail short of firing all of your staff as soon as the game hits alpha and then telling the publisher to ship the product.
>Now the only thing that I wish more than to see Emil crack is to see Todd Howard crack
unlike emil, todd knows when to shut up and listen to his lawyers
>I don't work in the factory, so what the hell do I really know?
Ok, well, if there was a big, steaming pile of shit in the sealed pack instead of a Twinkie, I feel like we as humans don't need to be trained Hostess factory foremen to know that shit rolled off the line.
>Not a lot.
Obviously. This guy should fricking kill himself unironically.
He's not a programmer, what a homosexual. What he's actually doing is trying to deflect by saying not to criticize devs. How many of the guys coding get to add in the ESG gay shit, probably not that many. He should be blamed for shit writing. Most complaints nowadays are more about content rather than mechanics or performance.
>Don't criticize those devs (or me), even though you should be criticizing me because i'm the one writing all the gay shit.
Good morning
please do the needful
The older I get the more I realize Kirkbride and Kuhlmann were the only Bethesda devs who ever mattered.
Even Kirkbride's lost his touch. Last things he worked on were fricking Minecraft Story Mode and Immortals of Aveum, having the chance to design a whole setting for the latter and churning out the most unmemorable slop I've ever seen in a game.
Kirkbride needs someone to tard wrangle him, and Todd did that for Morrowind. Those two will go full moron without each other.
todd had a smaller roll in MW. The only quest he directly made was the imperial soldier faction. Notice how the writing is almost as bad as fallout 4s.
I am not talking about his involvement with the questline.
Todd is not a great writer, but he stopped Kirkbride from going overboard during Morrowind development (there is an interview about that) . I was referring to him tard wrangling Kirkbride, not him being a great writer.
Ken Rolston too.
Ken Rolston and Douglas Goodall deserve way more credit than they get
Rolston especially regarding Morrowind, really moreso than Kirkbride. Sure, Kirkbride did the Sermons, but a lot of the greater strokes of the setting were Rolston's baby, specifically the idea of this inciting event at Red Mountain with no objective correct recounting of the events. And Goodall for pretty much anything else more specific and writing quest related, it's crazy how much shit was his.
Do you even study the lessons of Vivec?
>Shift ye in your skin, I say to the Trinimac-eaters. Pitch your voices into the color of bruise. Divide ye like your enemies, in Houses, and lay your laws in set sequence from the center, again like the enemy Corners of the House of Troubles, and see yourself thence as timber, or mud-slats, or sheets of resin. Then do not divide, for yet is the stride of SITHISIT quicker than the rush of enemies, and He will sunder the whole for the sake of a shingle.
>"According to the Codes of Mephala, there is no difference between the theorist and the terrorist. Even the most cherished desire disappears in their hands. This is why Mephala has black hands. Bring both of yours to every argument. The one-handed king finds no remedy. When you approach God, however, cut both of them off. God has no need of theory and he is armored head to toe in terror."
>implying i haven't read the sermons
>he hasn't even read sermon 37
I would say ywnbaw, but since the book was written in a world where you can summon creatures, revive the dead, literally fly across the sky. A male becoming a female wouldn't be shocking.
>he doesn't know
All games should have this so I can actually play a futa. No body type b + penis is not a futa, it's a shemale.
Second gayest post of the day, number one is the one defending Emil
I have and it went over my head. I returned years later and reread them. Didnt care for them. Great for the setting but beyond that it's all just meh.
This entire rant is because the 10 hour Skyrim video guy kept making fun of him for insisting that Bethesda not use design documents and (correctly) pointing out how that has a knock-on effect for every aspect of their games by the way. That's why he keeps going on about people "making assumptions" about game design instead of addressing any other complaints about the game.
lmao more like emil pagliacci
>we worked hard on taking this big shit so you aren't allowed to really criticize us on it
That's an awful lot of tweets to say what could have been said in one, especially coming from the "Keep It Simple Stupid" guy.
Lead Twitter Writer, you mean.
What an idiot, this explains a lot; even when writing a post he doesn't know how to set a goal at C and go from A through B to reach it. He trips over himself pre-apologising for every single point he tries to make and ends up failing to make a single coherent argument in 15 fricking posts. Don't bother reading this dross because he is too much of a limp-wristed spagehtti-brained thundercuck to say anything in a giant wall of text.
>etc etc folks etc etc work hard etc etc etc le Wild West internet etc etc your opinion is invalid
>sincerely, the totally not mad lead writer/creative director
Ok, so basically the game fricking sucks
>BUT WE WORKED RRREALLY HAAARRDD
Well it's a shame you've frick-all to show for that, but what do you want me to do about it? Maybe next time instead of just "working hard" check if what you're making is dogshit before spending the effort.
thanks wario
this could apply to so many things and after me fricking up it also speaks directly to me
i will consider this next time i write code
that's Waluigi you fricking cretin.
>nooo you don't understand!
>making a game is hard thats why you have to like our game!
>you say it's bad because you're a stupid consooomer and don't know anything about games
Why is bedesded so desperate to sell this abomination of a game?
It was supposed to a completely new universe the likes of which nobody has ever seen, and very very successful, one of three major ips moving forward:
TES: fantasy
Starfield: sci-fi
Fallout: post-apoc
Except Starfield/Fallout are dead and the only universe they have left(TES) isn’t feeling so good
Just like BG3 and crpgs, one quality 3D open-world arpg is it all it would take to remake the entire genre. Bethesda lost its grip completely
Okay Emil
But it's not good
so
Do you guys think something happened between Microsoft and Bethesda? I can’t imagine the suits are very happy with how the game turned out. Do you think this outburst was caused by some sort of investors call/meeting? Emil nor Bethesda as a whole has EVER responded with so much deflection/defense to criticism before. It’s actually kind of insane. Things must be going to shit over at Bethesda right now
Nah, this feels completely independant of Microsoft. At most there's more pressure because they banked hard on Starfield as a Game Pass feature, but all of the backlash is consequence of Bethesda accumulating years of mistakes
i thought bes wanted to ship sooner and ms saw the game and told them to fix their bullshit - and we still got this garbage
> ms saw the game and told them to fix their bullshit
They did but that time was spent fixing bugs, not making changes or improvements to the game. Just imagine how bad the state of the game must have been before that delay !?
There's absolutely ZERO chance that the first product made after a $7.5 BILLION investment shits the bed that every single employee at Bethesda hasn't had the fear of God put into them. Zero chance.
Microsoft was expecting success and got a hackjob, of course they’re upset. They’re probably looking for someone to take the fall and who better than the worthless creative directors? Emil’s seethe is self-explanatory
>but we worked le hard
Ok. Your point?
Starfield can be a disaster at everything but it was absolutely a commercial success
Was it really though? I don’t see why Bethesda employees are in overdrive mode right now defending it and deflecting criticism if it supposedly sold really well. There wasn’t even this much defense after Fallout 76. Something is definitely fricky over at Bethesda right now
It relies on the gamepass crutch but that’s irrelevant, it’s a failure because nobody has any interest in it as a legacy ip, its entire purpose. It sold because its Bethesda, disappointed, then got dropped. They know this
> a commercial success
no one knows for sure since the majority of players were on gamepass.
Remains to be seen if it can stand tall to be an instant success or an instant success with a long-term shelf-life one like Skyrim.
I mean, I guess, in the sense that it probably made more money than they spent making it. In the sense that Bethesda and Microsoft don't just want the game to be profitable but also be a system and Gamepass seller for years to come along with being a platform for paid mods, DLC and potential re-releases in the future like Skyrim? I don't think it was anywhere near as successful as they would've liked.
At the very least I'd guess that Microsoft isn't exactly happy with the game not even getting a GoTY nomination, getting worse reviews than any other Bethesda release aside from FO76 and getting an mixed user review score on most platforms.
It doesn't matter how hard you work if you don't get results
For a game that they said sold a lot, they sure do whine a lot as well huh.
What an absolute homosexual. He's the type of person that would never dare to question what """science""" says because he's not a scientist.
holy troony meltdown
>open image
>food analogy
>close image
This moron hack fraud is the guy that the "Tencent is botting BG3" "F3 vs Nev Vegas" and "Starfield Chan" schizo worships as his god BTW!
God fricking damn, your here also you freak?
Feeling called out Fabio?
Fabio strikes me as the kind of dude who doesn't really give that much of a shit about Emil as an individual, he just defends him because he's in bethesda
Rolstongay on the other hand does fellate Emil quite a lot, he even argues that the reason Starfield sucked was because Bethesda "didn't let him write"
Why would a Rolston gay fellated Emil rather than recognising that without Rolston Emil jumped the fricking shark? Jumped it way out of the park into the deep dark.
He's called Rolstongay because he hates Rolston and everything Morrowind-related, not because he likes him
That makes more sense, thanks.
I didn't criticize how you made the game Emil. I criticized the end product. I don't care how you fricked up.
>I can't share the truth
>You don't know what goes on behind the scenes
Also I don't care. Not paying for your life story. Paying for a game.
writing lore for a video game, the HARDEST job there is. This guy deserves a purple fricking heart
He also completely botched the lore entirely even on the simplest of levels.
One of the main factions in the war was a bunch of cowboy larpers, the other was a high tech UN-adjacent organized government.
One of the two main factions agreed to give up their mecha weapons and outlaw them as war crimes, the other main faction agreed to give up their bioweapon killer animals they'd been collecting from uninhabited worlds and breeding as weapons and outlaw them as war crimes.
Now which faction matches their outlawed weapon?
Wait why would the cowboy larpers have mechs?
Ask Bethesda, they're the ones that decided to make the militaristic, rigid, reformed UC faction be the bull-riding xeno wranglers, and the literal cowboy larpers wearing rawhide space suits the mecha pilots.
I’m really concerned for the next Elder Scrolls title. I was expecting something at least on par with Skyrim with an even bigger and more advanced modding community but I’m now expecting it to be as boring and lifeless as Starfield, to the extent no one will want to waste their time making mods.
All they have to do is the bare minimum of Skyrim and let the love of fans do the rest. I can’t even expect that from them anymore.
you'll still buy it, drone
I haven’t bought Starfield, Fallout 76, refunded Fallout 4 and have only purchased Morrowind, Oblivion and Skyrim. And Skyrim was when I was a preteen.
Accusing others of being drones baselessly is pretty silly.
>no central design document
>but the games at least had pre-existing lore to exploit
And now
>no central design document
>no pre-existing lore to exploit
WHOOPS
>TAKE OFF YOUR DAMN DESIGN DOCUMENT RIGHT NOW
someone post the restaurant comic
I miss the jeetposting around starfield's release
you have to admit its quite funny he shits his pants publicly about game dev 24 hours after the glowie bethesda leak on Ganker
>glowie bethesda leak on Ganker
I'm listening.
https://arch.b4k.co/v/thread/660537494/#660539289
cringe read written by a 14 year old
If you want to know how Emil writes his stories. I'll tell you.
Every time the guy gets asked to wrote a story for a game. He googles top 20 award winning stories of all time and just picks one or multiple off the list.
>He googles top 20 award winning stories of all time and just picks one or multiple off the list
The stories would be better if he did this.
If you want proof that he just plagiarises from a search list.
Take Fallout 4, most people miss that the beginning of the game is blatantly ripped off the Mr Freeze story (an award winning comic) but in true Emil style he does nothing with it, its completely irrelevant to the story. People will interpret this maybe as references to other media. However this simply is not the case. It is Emil plagiarising writing then stitching it together. Thats why the stories in his games make no sense and fall flat.
I still think that talk he gave about how they write their stories was really telling and also hilarious.
>Whenever we start writing, we want to go big. We want to be the next great American novel. We want Great Gatsby, we want Scarlet Letter. We want something like those masterpieces.
>Emil's idea of a perfect piece of literature is some shit that Americans are forced to read in middle school.
It's pretty obvious that he doesn't actually read at all and hasn't since he was in grade school. He just copies movies and other games.
>um aktually consoomers dont understand the reality of our decisions
The reality of what went into the decisions is utterly irrelevant. If you're stuck in the desert with no water, the reality of situation says you have to drink your piss. Is piss drinking good now?
Okay, let me give you prospective future game writers - or anyone working in the arts, going into politics, working in media, whatever - some advice:
>Shut the frick up.
That is to say:
>Don't post random banal crap on social media about whatever mundane bullshit happens in your life
>Don't post your dumbass, uneducated political opinions on the internet, especially if your real name is attached to it.
>Don't engage obvious trolls
>Don't post enormous walls of text defending your lack of talent or obvious brain problems
>Don't be sarcastic, passive aggressive, or b***hy.
>Generally, don't act like a moron on the internet.
God, I wish I could get a 6 figure job where I just frick around for years, until my boss figures it out and fires me.
>No the suggestive programming paradigm was abandoned because it didn't work. Gamers see through it because of who they are.
Low IQ people are just as effectively programmed through other media.
Some game platforms are picking up the burden of legacy media. There's a confusing ecosystem between YouTube and GTA Online. Not my purview.
The anti-moralization program's biggest project lately was Eldin Ring. Studies on Dark Souls showed it to be very effective already, we assume due to some elements within Japanese culture that already perform the mass demoralization we are talking about. We measured heart rate, eye movement, the typical thing. A few MRI studies.
Dark Souls players are highly addicted and enjoy the addiction, but other physionomic effects show signs of minor depression, loss of motivation and so forth.
Eldin Ring was commanded to be open world, to apply these effects in an environment with a greater illusion of choice.
Let me also reference Pokemon Go and the other Niantic games.
Once, the idea was to merge the virtual and the real (AR, Meta), but the technology sucks and it was overambitious. Overall, the goal is to somehow translate the anti-motivational depressive sense of freedom from Eldin Ring into real life.
But, just having games that do it and waste time are pretty effective as well.
Like I said, my firm just consults on standards now. That, I am not allowed to get into. It's stuff like color pallette, timing of certain events, certain narrative elements. Mostly we make sure there's compliance, rather than teaching them how to set it up.
What the actual frick
Ment to greentext this because it was from that thread
Sounds like a complicated discord raid attempt
>my writing sucks because uhhh budget!!
Starfield had at least a decade of dev time.
Fallout New Vegas was written in 13 months.
The more you know.
>MAKING GAMES IS HARD
Then don't do it.
What if the mechs in Starfield look like giant bulls, which is why Space Texans are the ones who rode cowmechs in to battle
Stopped reading at 1/15. If a Twinkie tastes like a hot turd that just slithered out of Hostess' ass, I don't need to know what goes on at the factory to know that I ain't eating that shit.
I basically agree with everything said here. He's alluding to how SF didn't have all hands on deck until around 2020, alluding to how nodevs who just scream "muh engine" have zero idea how anything works in general, but love spouting up the same nonsense they agree to with inside their head because they think their lack of knowledge can explain away things neatly despite knowing nothing about game development or software development, it's why so many morons get baited by "muh engine" and "muh bad writing" not realizing the project has constraints it has to work under or workflows that the team must adhere to.
Ok yeah you are very very smart but like the game is still shit so..
on the other hand modders have made things in their engine that bethesda seems to have a very hard time doing, for example driveable cars in fallout new vegas. and that's only with modding tools so i think it's somewhere in between that maybe bethesda doesn't have the technical skill in some departments, who knows?
they made drivable cars 10 years or so after new vegas came out, as part of a larger project with multiple people working on it. as it turns projects like starfield don't have 10 years of time to work on a feature.
>and that's only with modding tools
saying that about CK which is basically the editor for gamebryo is pretty weird
It's highly disingenuous to claim that those modders had worked for ten years on driveable cars.
How do we know how fricking long Xilandro was working on cars?
Emil is a shit writer and a megacorporation that has hundreds of millions at its disposal to invest into quality control should be given no mercy when it is being criticized. We are talking about a man that decided Starfield should have no design document.
The important thing to consider here is there's no intent to make it easy for people to get around even when there's no environmental design.
>muh let's spend the entire budget into QA but expect involving systems including vehicles and maps and combat design that supports it
>muh no design document
just say you have no idea how gamedev works
Emil was right.
>just improvise it guys, I'm sure it will work out okay
Go back to crying yourself to sleep, Emil.
If there is a constraint preventing the devs from making a good game, they should remove the constraint or work on something else.
THE FALLOUT 4 MAIN CHARACTER HAD TO BE VOICED IT JUST HAD TO BE OR THE STORY THE STORY WOULDN'T MAKE SENSE
*POPS A PILL* *TAKES A SIP OF ALCOHOL*
>Bethesda's lead writer since Fallout 3
So if they get rid of him there's a chance the writing will be not shit?
Stop hiring Pajeets (Sirfield reeked of curry), stop hiring anyone who lists their pronouns on their resume, stop hiring MBAs. I just solved most vidya problems.
>get this we are making a NASA punk game
>woah like moon buggies and landers right
>well no, we can't have any vehicles
>what about atmospheric lander entry?
>budget won't allow it, that'll be a loading screen
>how do we write a justification for no vehicles in the setting?
>we just do what we did in Fallout 4, say nothing.
It really fricks with me that they talk about how back in the day they would just use the "you severed the thread of prophecy" popup for Morrowind letting you know you fricked the main quest, but now they no longer do that.
Because by making the NPCs unkillable it implies that they care about the story and are trying their best to make something coherent and/or really good to the point where they NEED to keep NPCs alive for the player.
But no, they now have essential NPCs, and the story is STILL terrible.
BUT MEANWHILE EVEN WHEN THEY WOULD HAVE THE MORROWING POPUP, THEY STILL HAD A SNEAKY SECRET WAY TO BEAT THE GAME DESPITE THAT
WHAT THE FRICK BETHESDA
Why did he even post this? Just a bunch of passive aggressive nothing over the course of 15 posts.
>claims gamers think they know about gamedev, but they don't
>bizarre Twinkie factory to gamedev analogy
>acknowledges buying something gives you the right to complain about it
>however, he doesn't complain about games because it would be disrespectful to point out they're bad(although he wants to all the time)
>again says you're allowed to complain, he used to and would be mean sometimes when he reviewed games
>claims he never understood how hard gamedev was back when he complained
>says he's not complaining about his job, thankful to have job
>outright lies and says most game devs are incredibly talented
>says gamedev is hard
>keeps saying gamedev is hard
>says you don't know what it's like unless you make games (so hard)
>says you can play and complain about games
>claims games are miracles and you should think of the devs that made them
This guy is the lead writer? No wonder Bethesda's in deep shit. One of the most important tools for a writer, artist, or dev is feedback. If he's not giving feedback to other people that might help them make a better product, and if he's afraid of feedback that might help him make a better product, he's never going to grow.
Indeed, Bethesda never grew. They're doing the exact same moron shit they were 15 years ago.
> make RPGs
> see a thing that is intrinsic to RPGs, one of the main advantages of it as a genre
> the player can mold the story to their liking or do whatever they want, such as killing everyone
> most studios allow you to do it and have special measures in case you follow through with everyone else, still allowing you to progress
> but you have a story and you ABSOLUTELY want the player to experience it even if the rest of it falls apart due to your attempts to restrain the player
> you don't just stop making RPGs and move on to linear games, you make making RPGs your entire identity
> "it's a shame that we can't work around it (despite everyone else being able to integrate it to their own benefit) as the player HAS to experience the story, but we have to do whatever we can to stop players from being able to do that thing"
Why is post-Morrowind Bethesda like this?
>Most studios allow you to do it.
Name three JRPGs that allow you to kill NPCs, much less key characters.
He's completely right, though. I work in a creative field at a high level and I ignore 99.999% of criticisms, opinions, and suggestions from the general public. It's only when my peers are the ones telling me "hey maybe X should be Y" that I pay any attention. And before you make any assumptions, the products I'm involved with are very successful.
>me sell good so game good
Nice thinking Emil, look where that got you.
You might be at a high level but Bethesda sure as hell isn't. Bethesda games are buggy RPGs for Average Joes and autistic modders and even they are all unhappy with this product. He probably should have consulted with somebody more talented than himself. Probably not very hard to find judging by his Twitter posts.
Emil is not only the lead designer but the lead writer of Starfield.
Thats hilarious. In the past people just ignored the story and played the games making up their own stories.
But when he is in charge of the design as well. Just lol can't even play the game because just like his writing its a disjointed imbecilic mess,
Everyone craps on the hacks at Betheada, but they don't realize how much worse it will get without them. It's not like there's boundless talent out there waiting to be hired or scouted. All the old guard that left bethesda will be replaced by utterly incompetent diversity quota hires and cheap foreign workers.
>people on the internet are mean
Then don't be an butthole by forcing woke content in games.
>have a miserable flight
>seats uncomfortable
>no tv
>no music
>air conditioning doesnt work
>service is shit
>snacks are shit
>they lost and/or damaged your luggage
emil:
>hey, just be happy and amazed that you were able to fly at all. you have no idea how hard it was to make that miracle happen
fricking moron.
Damn it, Pagliacci!
>The criticisms I made about games in my past held no weight because I never experienced AAA game development
>Random people's criticisms (whom I know a majority have never experienced AAA game development) hold a heavy weight
Didn't read. Is this guy responsible for Bethesda game writing? Good thing I didn't read then.
>"no one cares about the story so i just phone it in"
>everyone complains about shitty story
>"frick you"
>
also this jackass is the same guy who went on record saying he half asses everything because he fully expects modders to fix or finish shit for him.
Starfield is such a miracle that my wife and I, both huge bethesda fans and modders, which is part of how we met 17 years ago, have not bought and do not care about the game. We haven't looked at youtube playthroughs or anything. We just don't care
it offers nothing (except a very nice physics engine), the characters are ugly, the general world/gameplay/quest design is bad, and we don't like the "near future nasapunk" shit aesthetic. that's the general perception of it in this household.
my wife has been playing BG3 hardcore and I have been playing emulators. Bethesda made fools of themselves and Larian made fools of everyone else this year.
>We haven't looked at youtube playthroughs or anything. We just don't care
>it offers nothing (except a very nice physics engine), the characters are ugly, the general world/gameplay/quest design is bad, and we don't like the "near future nasapunk" shit aesthetic
You're a couple of morons. You're lucky to have each other.
I believe the collective unconscious just got fed up with Bethesda in general and picked Starfield as a scapegoat for F4, F76 and not getting TES6
>YOUW WETAHD!!!!!
someone take the fork from this guy
Same, I havent even pirated it. I knew it will be shit ever since I saw a gameplay promotion material. But even then I couldnt imagine how trully shit it was. Its another fallout 76 but somehow worse. Dont think I will be buying tes6 either.
>writes out multiple paragraphs and then fills the captcha to let people know you don't care about starfield
this is cope
>apparently I can't write to save my life. it's on the internet so it must be true!
still upset about how torn apart he was during that terrible story in video games talk he did I see
wow. very cool tweets!
actually I'm lying I didn't read them and you should kys.
When will people who use the "can't criticise if you haven't made one yourself" logic realise that praise and criticise are two sides of the same weighing scale? Let's say that when Starfield launched and it was a universally beloved game with loads of interesting places to explore and was great at everything. By this guy's logic, because people don't know the going ons in making the game, they are in no position to sing praises about it.
This honestly needs to be the first reply to anyone who ever uses that excuse going forward.
>15 posts of impotent homosexual seething
Yeah im good brah
Sad and funny the only legacy Starfield will have is this fat fricks sperg out.
I don't even know what you're talking about, frick this game
He was right
He won
He won.
Troons lost.
>wahhhh I work really hard therefore you can’t say it sucks
I can’t imagine working on Shitfield for however long it took and being proud of the end product. It’s pathetic.
much as you don't need to be a frickin carpenter to see if something is built shoddily you don't have to experience being a video game developer during crunch to notice a shitty game
Todd liked that Dark Brotherhood questline so much this guy has been running amok for nearly 20 years.
why does this Black have a swedish first name and an italian surname?
yet hes Irish
what? for real?
yes, thats why every Bethesda game has irish stuff in it
i did not know that
He's American. Just because his great great grandparents were from Ireland doesn't magically mean he is.
aren't there many americans who insist on calling themselves "irish" or "italian"-american even when they didn't grow up in an immigrant community?
He can have an Irish heritage. It doesn't means he's Irish. He was born and raised in America. My great grandparents were from Poland. The only places I've been outside of America is Canada and Mexico. I'm not Polish. Plenty of people try to claim that shit, doesn't mean they're correct.
> Emil Pagliarulo on Twitter: "Behold, my new family sword! Custom-made, Irish design. My mother's maiden name was McDonough, and growing up in South Boston, the Irish side of you tends to take over. The inscription reads, "Garg'n Uair Dhuisgear" - the McDonough battlecry,
"I'm a homosexual please rape my mouth" is certainly an interesting battlecry
wow what a surprise that there is a MAYOR MCDONOUGH in fallout 4....
and Emils high school
and an Irish pub called the Shamrock
and an "Irish Pride" business
and an Irish companion
its exhausting
Sick of Irish people being forced in media
this is the onöy thing that is impressive with the creation engine, the ability to simulate so many physics objects without crashing
It's just Havok physics. Bethesda didn't develop it and it's been used since Oblivion.
>I'm Irish
Where'd you grow up
>Boston
Truly hyphenated americans were a mistake
it's amazing how everything this guy says just makes him look worse.
>trusting a guy with the word liar in his name
It's bad enough that he made millions from his shitty writing, he also feels like everyone should stop criticizing him for it. Funny enough he got mad only when his shitty game wasn't financial success.
homosexual is assblasted that they created a low effort shitty game and that people won't eat it up.
Bethesda never realised all of their games were popular in spite of the story.
>Oblivion, people liked it because it was immersive generic fantasy
>Fallout 3 post apoc Oblivion with guns
>Skyrim - larping, vikings and dragons
Everything falls apart when the core game is not interesting because the story is terrible
>this is the scummiest frickhole in the fricking universe bros, be careful when you step inside this absolute PIT of a satanic sacrificial site they call a club!
>like 7 NPCs standing around talking with music barely above "I complained to the apartment building manager if its on past 8PM"
They're just embarrassing. Genuinely without rebuttal what a 60 year old guy who last went to a youth christian dance in 1977 as his frame of reference.
the twinkie allegory is moronic. this moron never tried baking stuff? you can make a lot better bakery and pastry yourself than mass produced slop lmao
He's a complete homosexual
You can't make a better tasting Twinkie than hostess though.
You want to bet, homosexual? https://www.youtube.com/watch?v=lD2OOTx2G9k
the frick is wrong with americans
You're not Claire. YOU can't make a better Twinkie than Hostess.
I have the technology
>bugs that have been consistently appearing across all of the games despite mods already fixing it at the beginning
Is there some kind of clause that Bethesda is not allowed to implement fixes made by mods into their future titles? I legit don't get it.
>this car is shit and it spontaneously combusts
>well don't you know how many Congolese children it took to mine the required materials? Be grateful
>quoting yourself
>writing the same thing 7 times in a row with slightly different verbiage
Professional writer getting a six figure salary for over 20 years. Please understand.
Enjoy prison, stalker.
Get outta here stalker
t. worm food
oblivion dark brotherhood quests weren't thought out and whodunit isn't well written either, emil
people praised it because xbox gamers aren't known for their intelligence, emil
I've just learned that Todd and Emil are close friends. It all makes sense now.
he'd better not complain about anything outside his expertise then, even if his twinkies have their prices jacked up and come out of the packet rotten and filled with sawdust.
Doesn't matter if they were better before. Doesn't matter if their competitors do it better. Nope, you don't know every detail of their creation so don't you dare complain, pleb
>Making games is hard
>It's not our fault we're bad at it
>My writing doesn't suck
>Please stop being mean
Dude's such a bad writer he needs 15 post to say 4 simple things. This is why we can't have nice fallouts.
>how do you KNOW you could make a better snack cake at home than a shitty factory product?
>you DON'T! So you CAN'T!
What the frick is this guy talking about? Is this what someone with zero introspection and without genuine 3 dimensional thinking is like?
Emil is that employee who got hired simply because he was friends with the boss
Lmao.
>its hard therfore you are not allowed to be critical of it
What a crock of bullshit. Yes, game dev is hard, but hey seems like some people can make it work while others don't.
Also isn't he the frick who absolutely refuses to acknowledge any criticism and thinks just making random ass decisions is a good idea because "at least you did something"?
Starfield is an absolute joke (for the ammount of money and time spent developing it), it has a joke of a story, on a joke of an engine, and a joke of dated design from guns, animations, to really anything in the game.
Pick literally anything in the game, and its either going to be unfinished, or dated af.
>Also isn't he the frick who absolutely refuses to acknowledge any criticism and thinks just making random ass decisions is a good idea because "at least you did something"?
I think that was Pete, but admittedly I'm not sure; they're both determents to the whole so I'll just say it's both of them.
Emil went on record saying he ignores criticism SEVERAL times.
I'm actually surprised they still didn't muzzle him because that moron incriminates himself every time he opens his homosexual mouth.
Skyrim
>dragonborn
>dragon shouts
Starfield
>Starborn
>star powers
Honestly everyone should be fired for this alone.
It takes a special level of suck though to make sci fi games like Halo and Mass Effect look like literary classics in comparison. Why even have writers when the story is this boring?
Complete and total lack of confidence. Imagine if the fellas at ID were too afraid to try something new and just kept making doom map packs instead of going to quake. They remade Skyrim explicitly because they know it's all they're capable of.
related but Bethesda killed Id when they forced Rage to be on consoles
this is really egregious, especially since it's been 12 YEARS since skyrim. why they didn't go wild and experiment with this new IP is beyond me
they have wanted to make a Mass effect game since Fallout 4
That's a lot of words to say 'I'm not a bad writer, you just don't understand!'
These excuses are why Bethesda will never improve. Ironically, they don't understand.
Starfield: it’s incompetence all the way down
He’s supposed to be head writer yet doesn’t believe in design documents.
>what if your wrote a better story, what would it be like Emil
>but I didn't write a better story
>mfw a Fallout-esque game set in the Halo universe in Reach will most likely never happen
It is like my dream game for some reason.
>reveal trailer was shit on for looking too generic and too much like No Man’s Sky
>announcement that you can’t seamlessly land your ship on a planet instantly disappoints people
>game comes out, gets 6/10s and 7/10s from major game review publications
>gets massive negative reviews on Steam to the point that overall reception is mixed (67%)
>active playerbase drops below Skyrim
>modders are publicly quitting saying the game is shit
>Bethesda hired PR people to write ChatGPT-tier damage control responses to negative reviews on Steam
>didn’t get nominated for a single game award
>Emil Pagliarulo created a 15 tweet thread to run damage control
What can possibly happen next?
Dlc and micro transactions.
the trailer even had a green tint filter on it
>if the gods smile on you
Is this motherfricker trying to day the ultimate quality of the game is beyond their control? Why would I risk buying Beth games then?
Like yeah, there's resource allocation and shit. You know what good developers do? They plan the allocation of their resources and scale their project so it turns out good. Something this fricker seems to actually not understand if he thinks game development is at the whim of fate.
You're fricking Bethesda. You have a huge budget and a guaranteed audience and you still failed miserably. Now you can't take responsibility? Go frick yourself.
Honestly, knowing this homosexual see and is affected by the fricking ocean of criticism he receives makes me feel a little better. Most 'writers' go their whole career shitting all over established properties, collecting checks, and don't actually care about the art enough to care about any pushback.
Get fricked Emil, you moronic hack.