emil who?

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  1. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      Same energy

    • 5 months ago
      Anonymous

      https://i.imgur.com/mperLYz.jpg

      Did they hire this prick solely because he had "liar" right there in his name?

      • 5 months ago
        Anonymous

        Pretty sure he's just Todd's buddy from back in the day.
        Also you have to remember he was the lead writer for multiple games that sold like gangbusters (they just so happened to do so in spite of their bad writing)
        It's the same reason why there's so many hack writers in every other industry, if something works and proves successful, don't fix what isn't broken. Customers have already shown time and time again they aren't playing bethesda games for thoughtful writing

  2. 5 months ago
    Anonymous

    What did he do that’s so bad? Yes, Skyrim’s story was shit, but does he actually give telling dev interviews?

    • 5 months ago
      Anonymous

      He did a GDC talk where he explicitly said he doesn't use design docs and that putting effort into quality writing was a waste because gamers just wanna pew pew.
      >Paid six figures to write for over 20 years, please understand

      • 5 months ago
        Anonymous

        He's right, chud. Gamers have proven time and time again that they do not want gaming to be art. They don't want compelling narratives with important messages, they just "wanna pew pew".

        • 5 months ago
          Anonymous

          If your definition of art is "compelling narratives with important messages" then yeah I don't want that homosexual shit, especially not from corporations who can't even get pew pew right anymore.

        • 5 months ago
          Anonymous

          Moar liek wanna poo poo.

        • 5 months ago
          Anonymous

          If you think not having a design doc for a project the scope of Starfield isn't a problem you might be moronic. That's literally 95% of the games problems. Every element made in isolation because nobody has a fricking clue what the project is ultimately supposed to be.

        • 5 months ago
          Anonymous

          And yet for all peoples varied criticisms for Starfield the most universal one and the one that really killed it was the lack of anything interesting in the world and in particular making boring things that should have been interesting. A writing issue

        • 5 months ago
          Anonymous

          >They don't want compelling narratives with important messages
          Who told you that's what art is. Some of history's greatest paintings are landscapes.

        • 5 months ago
          Anonymous

          >they just "wanna pew pew"
          the pew pew fricking sucks shit in starfield, now stop talking like a gay

        • 5 months ago
          Anonymous

          >chud
          Stop larping as an SJW in order to defend this dogshit game, moron.

      • 5 months ago
        Anonymous

        Well he doesn't but I'm sure that only forces the other wagies to cobble something resembling a design doc by themselves

      • 5 months ago
        Anonymous

        If he hated design docs so much, he could've just relegated the job to other producers and he could just sit back and bark orders at people.

        • 5 months ago
          Anonymous

          No it’s that he’s dumb. He does the whole appear to be in charge and the people under you do the work and you pretend to get it.

          Emil is a nepotism hire by the way. His father is half israeli and is a second cousin of Robert Altman.

          • 5 months ago
            Anonymous

            Altman isn't israeli, important to mention that.

            • 5 months ago
              Anonymous

              Lol, he was incredibly israeli

              • 5 months ago
                Anonymous

                Go ahead and smash that Early Life arrow one time

              • 5 months ago
                Anonymous

                Make sure you pick the right Robert Altman dumbass

              • 5 months ago
                Anonymous

                It's almost like one is famous, b***h

              • 5 months ago
                Anonymous

                Yeah well the one who owned Zenimax was israeli and is second cousins of Emil’s grandma

          • 5 months ago
            Anonymous

            It’s like Dan Benioff.
            Zenimax was paid money to have BGS exist so Emil could have a prominent job

      • 5 months ago
        Anonymous

        *insert le funny carmack quote here*

        • 5 months ago
          Anonymous

          funni carmack quote applies because carmack game doesn't try to be something else it's not
          He's a professional writer, it's his whole damn job to reconcile the nature of vidya and good writing and it's especially relevant when the writing is half the damn reason for playing those shit RPGs.

      • 5 months ago
        Anonymous

        He's right, chud. Gamers have proven time and time again that they do not want gaming to be art. They don't want compelling narratives with important messages, they just "wanna pew pew".

        they absolutely want some level of quality to the writing, i'm replaying mass effect 2 and am shocked with how engaging the random dialogues with npcs are. it's actually shocking to see how much game writing has regressed in the last decade.

        *insert le funny carmack quote here*

        the problem is starfield actually does have a ton of writing/ story, it's just all awful because it's written by quest designers who made up the tone of each quest in a vacuum

        • 5 months ago
          Anonymous

          its only regressed in the West.

          most of the good Jap writers are still making good stories, and a very select few Euro game devs can sometimes make a good one.

      • 5 months ago
        Anonymous

        *laughs in van buren*

      • 5 months ago
        Anonymous

        >Gamers just wanna pew pew y'know, now let me do something else instead of doing what I'm paid for

        • 5 months ago
          Anonymous

          Bungie fell for this. It’s not enough to be game of the year. They all want CoD money.
          I think these execs need to realize that games, CoD, Madden/FIFA/2k, and MMOs are all essentially different industries

      • 5 months ago
        Anonymous

        >i'll die poor, but passionate about my admittedly shitty writing
        >he's rich and refuses to listen to criticism

      • 5 months ago
        Anonymous

        You know what this a good perspective if your making action or arcade games. this is a bad perspective if your making rpgs where players expect a narrative that's at least a little compelling or at least has effort put into it. this guy just admitted he hates rpgs and his job is writing for rpgs.

      • 5 months ago
        Anonymous

        But Oblivion also had a shit story, and Skyrim sold millons. Obviously he isn't the problem here. The problem is clear, Starfield does not offer the open world people expect from Bethesda.

        • 5 months ago
          Anonymous

          That's ultimately the problem with starfield, it's not really an open world game, and it suffers for that.

        • 5 months ago
          Anonymous

          Starfield's biggest problem is that it's fricking BORING.

          Bethesda games live and die on interesting settings. Starfields looks and IS fricking boring.

      • 5 months ago
        Anonymous

        reminder that Far Harbor's writer Will Shen left Bethesda after Starfield. They are doomed

        • 5 months ago
          Anonymous

          >Far Harbor
          Oh wow the DLC that stole most of it's shit from mods and other shit? who fricking cares

    • 5 months ago
      Anonymous
  3. 5 months ago
    Anonymous

    I want compelling stories because I'm not a zoomer.

  4. 5 months ago
    Anonymous

    If I want compelling stories I read a book.

  5. 5 months ago
    Anonymous

    I did not care for Oblivion's dark brotherhood questline

  6. 5 months ago
    Anonymous
  7. 5 months ago
    Anonymous

    Can we not guy 1 DAY WITHOUT WHINING ABOUT THE LATEST SHITTY AAA?

    • 5 months ago
      Anonymous

      Nope. PatricianTV just hammered home why this game is utter shite from all angles. It’s like the fall of Babylon or season 8 game of thrones. Starfield is an unmitigated disaster of poor planning and design and incompetence

      • 5 months ago
        Anonymous

        >It's like meme game or [normieslop meme]
        You need to touch grass.

        • 5 months ago
          Anonymous

          You need to go back to plebbit

          • 5 months ago
            Anonymous

            How do I go back to a place I've never been?

  8. 5 months ago
    Anonymous

    Why don't gamers understand that if you know how a game is made and accept that its really super hard, that knowledge makes a shitty game ACTUIALY really good.
    Gamers are so entitled.

  9. 5 months ago
    Anonymous

    He's good friends with Todd so Todd will never get rid of him.

  10. 5 months ago
    Anonymous

    This is a cope, emil is moronic but the whole company is rotten and unlike others emil actually use to do good work

  11. 5 months ago
    Anonymous

    this guy?

    ?si=zLLkunJLeAsQkJwe

  12. 5 months ago
    Anonymous

    Emil is a hack but gamers have proven countless times good stories go over their head, especially on Ganker.

    • 5 months ago
      Anonymous

      Stories in game don't necessarily have to be GOOD, they just have to be engaging enough to hook players in and move shit forward.
      In an ideal world the gameplay would enhance the story and the story would enhance the gameplay.
      But that requires a certain finesse that is honestly quite hard to cultivate.
      Regardless, pretending like story has 0 impact and gets completely ignored by people playing games is just disingenuous bullshit.

  13. 5 months ago
    Anonymous

    link if anyone wants to see the post

    https://www.reddit.com/r/Fallout/comments/5t6d6m/until_bethesda_firesrelocates_emil_pagliarulo_do/

  14. 5 months ago
    Anonymous

    >he's been writing shitty stories since Oblivion. SKYRIM was the pinnacle of bland, fallout 4 was atrocious ass and Shartfield was him trying to punch above his weight which failed miserably. Todd's never going to remove him though

  15. 5 months ago
    Anonymous

    NO DESIGN DOCUMENT
    O
    D
    E
    S
    I
    G
    N
    D
    O
    C
    U
    M
    E
    N
    T

  16. 5 months ago
    Anonymous

    >man goes to doctor, "i can't write my way out of a paper bag"
    >doctor says don't worry, read some work by pagliarulo, he will fix you up
    >man, with tears in his eyes...

  17. 5 months ago
    Anonymous

    It's funny watching Josh Sawyer's talk on FNV where he explicitly stresses the need for planning your choice driven narrative very early in development

    ?t=2332

    >A lot of people look at the narrative in new vegas, and say, "how did you plan that stuff out?" and it's actually, I don't wanna say it's easy, but when you do it from the beginning, it's not especially hard. If you try to do it six months down the road? Forget about it.

    Especially funny when you compare Emil and Saywer's talks in light of starfield

    • 5 months ago
      Anonymous

      I mean that's just writing 101, have your major beats and basic characterizations planned out from the start then filling in the gaps becomes a matter of simply understanding the interactions.

      • 5 months ago
        Anonymous

        >I mean that's just writing 101

        take it back.

        • 5 months ago
          Anonymous

          No
          I'm finally scratching that horrid itch in my brain and putting words to paper (even if it's just shite fanfic) and working out the theme and end state is the first thing even my shitty self did. If there's no goal then there is no build up and there's no gratification for the reader. It may be altered as time goes on but you can't just laissez faire something as dense as a novel or RPG. Shit has to move towards something.

      • 5 months ago
        Anonymous

        The point is there are no good writers anymore. At least not in CRPGs.
        It seems because the basics are too far away from them.
        Oh and tv show writters appatently too.

  18. 5 months ago
    Anonymous

    I'm reminded of this video for some reason when conversations start around Bethesda games

    ?feature=shared

  19. 5 months ago
    Anonymous

    kek reddit is shitting on Emil these past few days relentlessly. They called for him to quit, and Emil was seething and coping on twitter, he even wrote a giant wall of text

  20. 5 months ago
    Anonymous

    Game devs deserve death threats, because it's the only form of audience feedback they seem to respect enough to read.
    I hope they get a lot.

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