They pandered to idiots who want easy mode and stopped supporting their pvp, which was the basis of their game even being made, and started this yearly bullshit story thing that keeps getting shittier and shittier as time passes by.
Dont have a source but the marketing before release was heavily focused on pvp.
Now it's a game focused on casual gaming. Hardcore and specially PVP players have been all but abandoned by ZOS. Nowadays ESO is only a moderately fun game for those who don't like challenge, and occasionally a good source of lore, the only one we have had since 2012.
Yeah its kind of a online ubisoft game.
I sub a month or 2 every 2 years, play the new "free expansion" and call it a day.
It's not an economic failure, but the ZOS team had no idea what they were doing during development. Matt Firor had Dark Age of Camelot in mind, team who weren't able to conciliate TES and MMO mechanics, art designers who didn't know shit about TES, writers who made laughable mistakes about the lore, and the end result was a strange game that didn't know what It wanted to be.
Now it's a game focused on casual gaming. Hardcore and specially PVP players have been all but abandoned by ZOS. Nowadays ESO is only a moderately fun game for those who don't like challenge, and occasionally a good source of lore, the only one we have had since 2012.
the map and individual zones are actually pretty large but the older zones have aged quite badly and there's been so many gameplay reworks places like craglorn are kinda pointless.
Relatively no. Technically yes. Many returning locations carry similar gamespace to the originals but the scaling of word objects to terrain makes it feel like a miniature play set.
No. Most of High Rock at least is substantially smaller than shown in the map. The only one that's just as big (or even bigger) is the Cyrodiil PVP zone
its actually that big and you can unironically go anywhere at any level. i stopped playing because i ended up lost and didnt know where my main quest was lmao
They wanted new players to be able to compete with pro players. So they nerfed end game builds and made veteran content more difficult for the average player.
*inhales* >amazing OST >pretty landscapes >extremely boring combat >every class is the same >you must use the meta build or you will suck >the meta build is just spamming the same dot rotation >if you don't pay the monthly fee you're stuck with a really small inventory bag >crafting materials will fill your bag after ten minutes >clunky animations
and many more!
Dawn Gleams on Cyrodiil and A Land Burdened with History are really good- as are the Imperial City boss theme and Land of War and Poetry. Those are the only really standout tracks IMO but the rest are nice if unmemorable.
no they do now, You only feel powerful after you have an actual constructed build. Playing the campaign as a tank or healer is fricking miserable this way.
ESO is the Facebook of MMOs, it is filled with 50+ year old boomers for some reason. Even the hardest content in the game is piss easy compared to any other MMO, but these geriatrics have absolutely no skill whatsoever and shit their adult diapers over a basic b***h boss fight having a single mechanic. They will literally sit there and strategize fricking TRASH PULLS for 15 minutes. It is absolutely agonizing trying to do any group content without a premade.
It has one of the extremely few 3% helpful civil generals. Or at least did the two times I played regularly although it's been a year now since the last.
it has a dedicated playerbase and i only download it once a year to frick around in dungeons. fallout 76 is honestly what it should have been like, minus the bugs, since that game is basically fallout but online
I tried playing ESO for a while because i thought it might be interesting to explore tamriel. Heres what I found that made me stop playing:
-Absolutely zero challenge to anything i could find while leveling. At least in wow you might die to the defias pillagers or something. In this game you can go afk to mobs or use no abilities and nothing threatens you even a little bit. It's hard to get engaged in a game if its this easy.
-Massive microtransaction shilling. I've played some other F2P games like swtor or gw2, and theyre nowhere near as bad. At least in swtor you get the full experience if you subscribe. In ESO you need to subscribe as the bare minimum to not want to have a nice day while playing, and then theres a million microtransactions you have to get on top of it. Oh, you want to do crafting? Well to fully research this craftable you need to do it for TWO FRICKING MONTHS REALTIME, repeat for every item slot but you can only research one item at a time, unless you pay for a speedup straight out of Clash of Clans to just skip the whole thing! Oh you want to go fast on your horse? Enjoy logging in every day for a year+ to train your riding skills, unless you pay for a speedup ticket of course! And of course theres battle passes, loot boxes, the works. Every single microtransaction tactic you've ever seen is in this game.
- The combat. What the frick? At first it seems standard, you get an ability bar with various abilities you can swap out. Oh, actually you need to weave in these basic attacks by left clicking on every GCD so your ability cancels the basic attack animation, it makes the combat look and play fricking stupid but they cant get rid of it because everyone does it to maximize their dps and the community would rage if they took it out so they ended up just balancing all the endgame content around it. Literally imagine playing wow or gw2 or something but you also have to left click on every GCD (1 second). That's eso combat.
>Why did it fail so miserably? >Gets an expansion every fricking year >Is about to have a crossover with Fortnite of all fricking things
I don't think it's failing at all when they keep releasing an expansion EVERY YEAR.
didn't this just get yet another expansion
Yes, and? I don't play it, therefore it failed.
The sideways progression is the dumbest shit I've ever seen.
>leveling up makes you slightly worse
They pandered to idiots who want easy mode and stopped supporting their pvp, which was the basis of their game even being made, and started this yearly bullshit story thing that keeps getting shittier and shittier as time passes by.
>their pvp, which was the basis of their game even being made
source?
Dont have a source but the marketing before release was heavily focused on pvp.
Yeah its kind of a online ubisoft game.
I sub a month or 2 every 2 years, play the new "free expansion" and call it a day.
It's not an economic failure, but the ZOS team had no idea what they were doing during development. Matt Firor had Dark Age of Camelot in mind, team who weren't able to conciliate TES and MMO mechanics, art designers who didn't know shit about TES, writers who made laughable mistakes about the lore, and the end result was a strange game that didn't know what It wanted to be.
Now it's a game focused on casual gaming. Hardcore and specially PVP players have been all but abandoned by ZOS. Nowadays ESO is only a moderately fun game for those who don't like challenge, and occasionally a good source of lore, the only one we have had since 2012.
It looks like generic MMO slop to me
Is this map actually large or are they just mini versions of the real map? Do the region sizes in ESO match their size in TES 3/4/5?
>Is this map actually large
It is, but It is also less detailed and worked on in comparison with the singleplayer maps.
They actually are that big.
the map and individual zones are actually pretty large but the older zones have aged quite badly and there's been so many gameplay reworks places like craglorn are kinda pointless.
Relatively no. Technically yes. Many returning locations carry similar gamespace to the originals but the scaling of word objects to terrain makes it feel like a miniature play set.
No. Most of High Rock at least is substantially smaller than shown in the map. The only one that's just as big (or even bigger) is the Cyrodiil PVP zone
its actually that big and you can unironically go anywhere at any level. i stopped playing because i ended up lost and didnt know where my main quest was lmao
They wanted new players to be able to compete with pro players. So they nerfed end game builds and made veteran content more difficult for the average player.
*inhales*
>amazing OST
>pretty landscapes
>extremely boring combat
>every class is the same
>you must use the meta build or you will suck
>the meta build is just spamming the same dot rotation
>if you don't pay the monthly fee you're stuck with a really small inventory bag
>crafting materials will fill your bag after ten minutes
>clunky animations
and many more!
>amazing OST
lol
The only soundtrack I really liked was Omen in the Clouds. Probably because it contains Arena's main theme.
Dawn Gleams on Cyrodiil and A Land Burdened with History are really good- as are the Imperial City boss theme and Land of War and Poetry. Those are the only really standout tracks IMO but the rest are nice if unmemorable.
the game never lets you feel strong, since the enemies level up alongside you
I think you’re playing a different game
no they do now, You only feel powerful after you have an actual constructed build. Playing the campaign as a tank or healer is fricking miserable this way.
t. has hundred of hours in eso
I just can't be bothered learning a rotation in an mmo. Society has progressed past the need for rotations, stop rotating.
>lootboxes
>werewolf bites for money
>that weird animation skip thing that is now mandatory
>buy our premium or drown in materials
ESO is the Facebook of MMOs, it is filled with 50+ year old boomers for some reason. Even the hardest content in the game is piss easy compared to any other MMO, but these geriatrics have absolutely no skill whatsoever and shit their adult diapers over a basic b***h boss fight having a single mechanic. They will literally sit there and strategize fricking TRASH PULLS for 15 minutes. It is absolutely agonizing trying to do any group content without a premade.
Can confirm. So many guildies avoided 'hard' content. Their words, not mine.
It has one of the extremely few 3% helpful civil generals. Or at least did the two times I played regularly although it's been a year now since the last.
shit combat with very little difficulty in questing, raping the lore of the original games, and almost 0 purpose to interact with other players
>TES theme park
>shitty animations
>shitty combat
>shitty leveling
>shitty level scaling
>shitty
Thats it.
RIGHT FOOT CREEP
>collab for a literal fricking who cover art character
>still not bringing back the street fighter skins
it has a dedicated playerbase and i only download it once a year to frick around in dungeons. fallout 76 is honestly what it should have been like, minus the bugs, since that game is basically fallout but online
I tried playing ESO for a while because i thought it might be interesting to explore tamriel. Heres what I found that made me stop playing:
-Absolutely zero challenge to anything i could find while leveling. At least in wow you might die to the defias pillagers or something. In this game you can go afk to mobs or use no abilities and nothing threatens you even a little bit. It's hard to get engaged in a game if its this easy.
-Massive microtransaction shilling. I've played some other F2P games like swtor or gw2, and theyre nowhere near as bad. At least in swtor you get the full experience if you subscribe. In ESO you need to subscribe as the bare minimum to not want to have a nice day while playing, and then theres a million microtransactions you have to get on top of it. Oh, you want to do crafting? Well to fully research this craftable you need to do it for TWO FRICKING MONTHS REALTIME, repeat for every item slot but you can only research one item at a time, unless you pay for a speedup straight out of Clash of Clans to just skip the whole thing! Oh you want to go fast on your horse? Enjoy logging in every day for a year+ to train your riding skills, unless you pay for a speedup ticket of course! And of course theres battle passes, loot boxes, the works. Every single microtransaction tactic you've ever seen is in this game.
- The combat. What the frick? At first it seems standard, you get an ability bar with various abilities you can swap out. Oh, actually you need to weave in these basic attacks by left clicking on every GCD so your ability cancels the basic attack animation, it makes the combat look and play fricking stupid but they cant get rid of it because everyone does it to maximize their dps and the community would rage if they took it out so they ended up just balancing all the endgame content around it. Literally imagine playing wow or gw2 or something but you also have to left click on every GCD (1 second). That's eso combat.
>Why did it fail so miserably?
>Gets an expansion every fricking year
>Is about to have a crossover with Fortnite of all fricking things
I don't think it's failing at all when they keep releasing an expansion EVERY YEAR.
>Every single zone in ESO has it's own quest line
So out of every single zone, what zone had the best writing?
>Vanilla
Rivenspire
>DLC
Clockwork City with Wrothgar as a close second