She deliberately speaks like that because she is supposed to have an accent and be somewhat of a foreigner. You are a kneejerk little b***h instantly outed by the way you're fishing for reasons to dump on something while being uninformed. Be silent.
Im just asking
You are the little b***h that gets hyper defensive about a videogame
have a nice day you fricking moron
12 months ago
Anonymous
EO gays are very defensive
Especially after DT stole all posters
12 months ago
Anonymous
Even Experience shovelware is better than DT2
12 months ago
Anonymous
b8
12 months ago
Anonymous
>make a post begging for a reason to be negative, leading the question with """translated""" as if it's not a good translation >haven't played the game >don't know shit about shit >still act like you're a big deal and know what you're talking about with translation
Just ask questions like a normal human being if you're going to ask them, dipstick. Stop posturing.
Sorry but i disagree
The classic modes are not even remotely the same games so you should play all of them, both the hd originals and the untold classics
There's no reason not to
it's too hard, if you're going to play a game go play the more polished one
It has different maps though, its a different game with a new labyrinth to explore
12 months ago
Anonymous
it's too hard, if you're going to play a game go play the more polished one
12 months ago
Anonymous
"it's too hard" says the false flagger about the game with immunize and allslash
begone
12 months ago
Anonymous
cast aside your pride it's not worth affecting your gaming experience
12 months ago
Anonymous
You're right, EO1 is too hard to stay awake through as you all slash/thor your way through 40 hours of nonthreatening encounters and FOEs/bosses that will hit your for single target damage with immunize.
12 months ago
Anonymous
dungeon crawlers are a niche genre there are other games you might enjoy
>EO1 and EO2 still suck
hilarious that if you look up old forum discussions when EO1 came out, any criticism was met with a wave of "git gud lol" and the game was considered flawless
yet now we're on the other opposite where everyone says they suck dick
heh
On my second playthrough of EO2 I fully invested into poison on my Hexer ASAP and I don't think I actually fought a single normal encounter until the 4th stratum.
I guess im doing something wrong then because eo2 is kicking my ass like nothing else ever has. My party isnt bad, i upgrade equipment as much as possible, and yet every random encounter nearly kills my entire team, i run out of tp super fast, and my characters constantly miss their attacks. Even the "broken" hexer poisoon is useless half the time because it never fricking lands so i just waste my tp. Im at 10f and nothing has changed. Im not necessarily complaining about this but this is by far the hardest etrian experience so far for me, though i havent played untold 1 on classic expert yet and supposedly thats the hardest.
that's the correct opinion for once
note i didn't say objectively, there's still a lot of subjective reasons for preferring the originals over the Untolds and vice versa
Personally playing the originals made me appreciate the Untolds more, it's nice to see the series origins, but class design and balance just really kinda sucked, glad the series evolved from there
Yes. The writing is dogshit. It's all surface level, constantly pushes Frederica as being this tragic/interesting character who is actually neither of those things, instantly spoils details about the game's setting, holds your hand every time you do a quest, and basically tries way too fricking hard to force a story into a series that was never about heavily involved ones. It's not as if the actual volume of story content is that bad, it's that the content itself is bad. Story mode is shit in Untold and mediocre in Untold 2. I don't care how much you love your blond gun waifu, it's shit.
It's fine to like the characters for what they are but let's not pretend the game is any better for including story mode. It isn't. The framing of it is shitty, they toss out "oh yeah she's from toronto haha!" like it's nothing, her character arc is pretty much nonexistent and she is only used to contextualize the guild having their own mansion. There's nothing wrong with liking characters. The issue is that it's not the correct call for EO to handle things this way and never was.
I feel like you’re missing the point of what the purpose of story mode was. The story mode was added to try to appeal to a wider audience and they did so without fricking over classic mode. You’re not really giving any good reason whatsoever as to why the remake is worse, you’re just going on an an opinionated and biased rant because you can’t cope with some people preferring something like the story mode.
12 months ago
Anonymous
Personally I played the story mode first not for the story but for the guarantee my party composition won't be a complete trainwreck, there's tons of ways to build your party wrong in etrian games and I didn't want to waste 10 hours on a party that couldn't possibly beat the game.
12 months ago
Anonymous
nta but I only played story mode (picnic) for the medals on the guild card.
12 months ago
Anonymous
literally ANY party can beat the game, Etrian is not that hard
12 months ago
Anonymous
I remember the all-mediko guild
12 months ago
Anonymous
Mediko scares me
12 months ago
Anonymous
Good.
12 months ago
Anonymous
she's supposed to
VITAL HIT! on your nuts
12 months ago
Anonymous
>"and they did so without fricking over classic mode"
Why lie?
12 months ago
Anonymous
How did they frick over classic mode anon? By not letting it do that dungeon that spoils the final stratum that you also complain about? By not letting it access the story mode classes? If those things interest you then you just do story mode first then new game+ into classic.
12 months ago
Anonymous
I literally NEVER said the remake is worse and I greatly prefer both Untolds to their original counterparts. Story mode is a waste of resources in a low budget game and does not belong. It should have been excluded because it offered nothing of value and brought in an incredibly obnoxious audience that never shuts the frick up. Wild how more than one thing can be true at once, right?
12 months ago
Anonymous
You’re basically just proving my point that I made right here:
I feel like you’re missing the point of what the purpose of story mode was. The story mode was added to try to appeal to a wider audience and they did so without fricking over classic mode. You’re not really giving any good reason whatsoever as to why the remake is worse, you’re just going on an an opinionated and biased rant because you can’t cope with some people preferring something like the story mode.
The only thing you’re spouting in your post is hubris so I only have one word left for you: cope.
12 months ago
Anonymous
You responded to me with a complete lack of understanding at what I was saying. I prefer the Untolds. I will recommend them to anyone over the originals any day. You misunderstood and thought I was saying the remake was worse (I wasn't and it isn't) when really all I was saying was that story mode was a poor inclusion from the beginning. >but it let the games appeal to a wider audience
Yeah that's great but that has zero impact on people who actually play the game and are not being marketed to. It is completely irrelevant. It's purely to pull in new players and is actively neutral or detrimental to the game experience as a whole. There is zero refuting this.
12 months ago
Anonymous
I am not assuming anything, I am simply disagreeing with you because I think Story mode was a good inclusion. Acting like you’re better than people who would prefer the story mode is just fricking hubris.
12 months ago
Anonymous
I am better, story mode sucks, and you can either accept that or not
12 months ago
Anonymous
I am sorry you are unable to cope. Please enjoy a life of suffering that the untolds were made with story mode in mind.
The writing is not as bad as this anon is making it sound, its average at best but the characters are likeable enough. The real issue is the game spoiling the setting right at the start, I feel like Frederica could have been handled better but given that they decided to make a computer into a central character I feel like it was inevitable having to write it that way.
The two new classes it adds are fun and interesting to use, I believe that is the selling point.
Should i continue my playthrough of her game? I got distracted by some other stuff a long time ago when I was playing it, from what I remember I was last having issues with a queen bee boss.
No, 5 and Nexus are far FAR more like Untold than the originals, and for good reason.
1 and 2 were very poorly made in comparison to even 3. 3 and forward have all been very good.
3 HD even fixes the god awful menu layouts of DS 3
He can't auto battle his way through 90% of Untold with Immunize on classic mode so he has to find any excuse to not play the superior game.
12 months ago
Anonymous
they added a picnic mode so you should be able to beat the originals now
12 months ago
Anonymous
The originals already had picnic mode though. They're called Immunize and Hexer
12 months ago
Anonymous
i would you luck in being to able to beat these hard games
12 months ago
Anonymous
12 months ago
Anonymous
now play it in english
12 months ago
Anonymous
Now, have a nice day, mutt.
12 months ago
Anonymous
いいえ
12 months ago
Anonymous
>playing 70 thousand hours of this shit to own some Ganker trannies
quite the pyrrhic victory tbh
12 months ago
Anonymous
I haven't played the original since the DS days and it was a good excuse to remember how horrible it actually was. The only good thing about EO1 is mapping floor 27, if only the rest of the 6th stratum was that good
12 months ago
Anonymous
i regularly play 100 hours of games i hate
12 months ago
Anonymous
nice save editing chang
12 months ago
Anonymous
Why do you have so many saves?
12 months ago
Anonymous
Hes a shitposter
12 months ago
Anonymous
I write a new save every time in case I need to roll back. Doesn't really help for EO but it's a habit
12 months ago
Anonymous
Why do you have so many saves?
Not either of those guys but I do rolling saves because sometimes I level up and then change my mind on the skills, it's been helpful in HD because I use mouse and keyboard and sometimes I straight up just learn the wrong skills because I had the mouse over the right one but the game was actually highlighting a different one and I didn't notice until spending the point.
Plus I like keeping saves before big story moments like final bosses. I hated the single saves in the old games.
12 months ago
Anonymous
I tend to make two save files, one is just before stratum 5 boss and the second save file is to track how much time has postgame taken.
EO3 classes looked pretty boring at first glance way back then so I started on 4, landy, + dancer doing tons of hits with dualwield and sword dance being the clear winners for me in 4. Only later I found out landy requires a couple turns of setup
Sell me on EO3 classes
So you're saying I should slow down got it.
I do feel like I cheesed most of the game by making a megumin knockoff character and beelining the most powerful sounding spell. I 2-3 round most FOES and stratum bosses.
are you playing on expert mode? that is the difficulty the game is designed around
Alchemist is pretty strong and you can nuke things like that for pretty much the whole game, though they start to fall off in the post game stuff.
Weird opinion, usually i see people say they like the art more and the 3d models suck
I dont really get whats wrong with the 3d though, it looks fine to me
People who have played the Untolds feel cheated by the existence of the HD remakes so they have shit on them to justify the time they spend on the Untolds.
They all take place in the same world but this is only really explored in the supplimental material and the story mode of the remakes, the plot is mostly self contained.
Playing in release order starting with 3 is a great option
games dont really have a connection between them, so going from 3 onwards wont feel like a downgrade since Untold versions of the games are actual remakes and upgrades of EO1 and EO2 respectively and EO4 is where the jump from ds into 3ds started
They all take place in the same world but this is only really explored in the supplimental material and the story mode of the remakes, the plot is mostly self contained.
Playing in release order starting with 3 is a great option
The HD releases made me pick up the series
Playing 1, 3rd stratum now, i had more fun measuring the values and boosts of skills manually than consulting a guide.
axe landsknecht snowballs hard
Protector is broken
Medic is broken
Trobadour is broken
Ronin sucks dick
I mean that's great if you carried your alchemist all the way to the end but I would rather have that troubadour from the beginning instead of grinding it up when I need it for the dragons. It's not like they're actually threatening or anything though
I played through blind so it's not like I knew a troub was going to be almost 100% required
luckily the HD version has autowalk so I could grind up the troub and protector while afk.
I just tried the 1st game remaster recently. It's a huge improvement over the original version and Untolds.
>No requirement to draw your own map, not full automapping but good enough >Faster battles, walking, and menu actions >Better graphics and music than the dogshit in the originals >Not forced to choose e-girl characters >Difficulty settings and better game balance >Autosaving
Ronin - rush midareba. Grab the fire stuff too from the same tree.
Dark hunter - climax and esctasy. Grab some points in the bind skills
War magus - healing spells and war might, grab erase too. You have a lot of extra skill points so you can be flexable
Gunner - rush ricochet, but grab 1 point in the elemental shots on the way. Medishot is good too.
Hexer - Rush poison level 10 first. After that dampen and torpor are good. Revenge is extremely OP but requires set up.
where did you crawl out of?
2010 gamefaqs? >Ronin - rush midareba. Grab the fire stuff too from the same tree.
no point in rushing midareba when its going to be unusable until midgame >Dark hunter - climax and esctasy. Grab some points in the bind skills
climax is good but ecstasy is worthless, same goes for binding skills if you're actually going to use ecstasy >War magus >You have a lot of extra skill points so you can be flexable
what the frick are you talking about lmao >Hexer - Rush poison level 10 first. After that dampen and torpor are good
outside of torpor you have to be trolling
The classes aren't bad its just that the suggestions are shit that you would only see spouted by gamefaq theorycrafters who spend more time on forums than playing the game. >Ronin
Midebara is good but you'll need something to use on random encounters. The primary issue with the class is that most of its skills are the same thing but with a different flavor. Putting a single point in Iai to get Kubiuchi will give you a pretty cheap attack with a 20% instant kill infliction chance. Don't raise it beyond level 1 though. Next you'll want to focus on overhead to get its elemental attack and then work towards midareba >Dark hunter
Max out climax as soon as you can. It kills almost everything as soon as they are at 55% HP at max level.
For binding skills you want to focus on a single one and max it out. You won't actually get to inflict full binds without using the force skill. You could also put points into Viper as it only takes 5 points to max out and does the same damage as a level 10 binding skill and inflicts poison >War Magus
The Cut skills are really good and one of the main reason why you would want to run this with a hexer. Get sleep cut and later on curse cut+transfer. You also want to work towards salve line of skills. You'll be skill point starved early game because of how much investment the cut skills require. It doesn't really have any bad skills as long as you have the synergy to support it. >Hexer
Max out torpor and evil eye. Torpor if you like general crowd control, Evil Eye for bosses and FOEs. When you max out Evil Eye you also need to max out Suicide. Your hexer won't have anything else to do once you have this up and running.
Poison 10 is the best investment for Hexer early on because it trivializes a ton of random encounters and enables multiple boss conditional drops which makes a meme of the game's money curve.
Torpor can be picked up when you eventually rest out of Poison later on.
Frailty/Dampen are good sources of increasing your damage dealt however they don't stack and should be applied based on the enemy's resistances.
You can either build towards Revenge if you like babying Hexer or go for shutdown support with Cranial/etc. There's also Corrupt + Cursecut but I don't really bother with that anymore.
Teaching Kubi to Ronin is a waste of time in a team that has Climax on your DH. Basic attacks and Orochi/Kienzan are more than enough for randoms. I do agree that delaying Midareba on Ronin is alright. Its not that good until when you get it to Level 10 anyway.
After getting Climax, DH can either build for triple binds or go for baits. 2x Bait is better than a single Ecstacy but it requires a bit of foreknowledge from the player.
Warmight is the single most important part of the WM kit and should be gotten first. A single point in Salve is more than enough to last a long time for healing but you should go for TP Up 10 right after getting it.
>ronin
you don't need anything for most randoms because hexer already has that covered. And that's why you grab the Fire skills including the aoe >dark hunter
And because of the force skill you want climax. Though if you aren't going to build force for bosses you can delay getting it. >war magus
Actually telling someone to use curse cut + transfer instead of buying amritas is either trolling or moronic. >hexer
Those skills are fine but poison is a one button solution to every random so rushing it is quite good. And of course it also solves any money issues you might have by getting the first boss's conditional.
12 months ago
Anonymous
>instead of buying amritas
You don't get amrita until the third stratum and you want people to spend 2000 per pop at that point?
This is what I meant by giving out tips that only someone who spends more time online than playing the game can give.
12 months ago
Anonymous
I never had any money issues at that point so yes, that's what I'm saying
12 months ago
Anonymous
(me)
also to add it's not like you need to constantly chug them since all you need for random encounters is a single cast of hexer poison and then healing up afterwards. Especially once you max scavenge and you'll want to go back to sell all your loot anyways.
There are boss battles separate from the main dungeon exploration you can unlock, and you can do these in co op, but it's probably dead af and unlikely that you'll find people in your level range
But they can be done with preset npcs that have their own little story blurb that also give you some unique equipment for doing the battle with them for the first time
EO3 only has coop for sea quests aka around 15 boss fights accessible from a menu in town. You can't run around in a dungeon with a friend or anything like that.
The HD art lacks all of the charm that comes from good pixel art. At the price tag they’re asking they should have given all of the enemies low poly models like 4 and 5 have.
I mean I think they look fine but they already had all of 1 and 2’s models ready to go from the Untolds. Not sure why they didn’t use them. They could even have a 2D/3D setting so you can pick what you want.
These games don't really need remasters that much honestly, only 4 and 1U would gain new QoL features
But I'd like to have 5 and 2U available on PC with good textures, 3DS emulation isn't all that great
I love it. And I am kind of surprised by how well the map controls work.
Initially I was using a stylus like on the DS/3DS. But the more I played the games the more I just started to use the controller controls exclusively. It actually works pretty well.
Would have been nice if I could draw maps during battles though, but that's honestly not important at all.
>Would have been nice if I could draw maps during battles though, but that's honestly not important at all.
Yikes. Mapping during combat made the games seamless for me.
>nd I am kind of surprised by how well the map controls work.
Me too, I thought Etriam was dead with the 3DS, but I learned pretty quickly, to the point that when I was grinding a little in tabletop mode while working, I just kept using the joycons.
God-damn we really need 3U. 3's balance is better than the first two, but the amount of pointless mastery skill is insane for a game with subclassing and how badly all of it is balanced. Motherfricking Bucc can't even equip a sword and a gun at the same time, so you end up wasting 8–10 levels on a shitty passive you won't even use.
>DLC is just 6 shitty PNGS >you can't even use them in all games so you can't have the dream team of nahobino and demifiend >they don't even have a uinque class or some special skills, just a png you can attach to whatever class you want
what is the fricking point. They didn't even need to make completly new classes, just modify existing ones with a few new skills and that would have been good enough.
Help plz.
This game feels so wrong on the steam deck. I feel like mapmaking was cool on the lower screen, but holding the Steam Deck and using my finger is weird. Are you guys using a stylus?
>Max out on the auto defend skill >Pick EVERY skill that even vaguely implies defense >Watch as your dog singlehandedly tanks thr bosses big AOE attack
Pet
HP Up 10
TP Up 10
Str Up 10
Max Rampage
Get some accurate support.
Beasts are not tanks, they're glass cannons that randomly explode due to Loyalty memes. Save the tanking for 2U.
notuntold/10
Pirated the switch version of 3 and it was god awful
Old original music does not fit the new graphics
All classes aren't unlocked from the start unlike what untold did
FRICK shitty remaster culture. Literally just quick cashgrabs to scam moronic fans
I wonder why they decided to try porting to Switch and PC before mobile. They previously announced the next EO was going to be mobile, didn't they? The navigation arrows are obviously designed with touch controls in mind.
>mobile
Just wait for atlus to make EO remaster ios exclusive and it dies in a year or two when apple decides it's no longer compatible with the newest iphone because of muh piracy scares.
>They're just not the kind of game I can play straight through.
Dungeon crawlers tend to be like that. You are supposed to crawl the dungeon, not speedrun it.
I hope it did well enough for a new game, but I feel the price tag didn't do them any favors. I think it would have been more reason for each game to individually cost $25 with the bundle being $60 to $70. At the very least, maybe they will bring over EO5 so I can have my flat chested fencer wife in HD.
>so I can have my flat chested fencer wife in HD.
You can do that already with portrait mods, but I get what you mean.
I hope it did well enough for a new game, but I feel the price tag didn't do them any favors. I think it would have been more reason for each game to individually cost $25 with the bundle being $60 to $70. At the very least, maybe they will bring over EO5 so I can have my flat chested fencer wife in HD.
>salesgayging in every single franchise now
have a nice day you moronic subhuman Black personhomosexual
come up with actual arguments if you like or dislike a game, nobody fricking cares about how much or little it sold, some of the worst games I ever played all outsold the best selling Etrian game by a mile, that doesn't make them good
Playing 3 and I made a farmer party because people recommended it and it makes so much money it's insane. I dont know if I would have ever brought farmers normally
Thats pretty much the entire point of the class. You just max combat study and use them purely just to farm materials. You CAN use them in a regular party though, its totally viable, they are just made intentionally weaker for the outside benefit they provide.
pedokai lost
autists lost
ds versions are shit and inferior to untold
next stage never ever
series is dead, will not be revived and it's a good thing, play wizardry eternally
I'm going through the series in order. played 1-3 (originals) and am moving on to 4. After 4 should I play the Untold games, or should I jump to 5 and go back to the Untolds if I want more? Really like the series so far. I guess my main concern is I want to get a good sense of the "progression" (for better or worse) of the gameplay mechanics.
I see. Thank you anon. I'll see how I feel when I finish 4, I play the games regularly in small increments so I go through them kinda slow. I already feel some nostalgic affection for 1/2 so if I feel up to it I might do the Untolds after 4. If I don't, I'll do 5 and take a break and come back to the Untolds so that they feel more fresh.
>so that they feel more fresh
Untolds are a completely different experience, almost nothing what you've learned from originals will carry over to untolds. The stratums and enemies will feel familiar but that's about it, the games have been completely rebalanced from ground up.
So I suppose the previous anon meant in that the aesthetics, music, some general "concepts" like some FOE patterns, and the broader class utility are mostly the same? I might just go ahead and do them before 5 then.
>so that they feel more fresh
Untolds are a completely different experience, almost nothing what you've learned from originals will carry over to untolds. The stratums and enemies will feel familiar but that's about it, the games have been completely rebalanced from ground up.
This. They might as well be different games that use the settings from 1 and 2.
Do you all think the Untolds are more of a successor to 4 gameplay-wise? Does 5 take mechanics from the Untolds?
you should think of eo5 as like pokemon gen 5, black and white
there are zero returning enemies, all classes are new, a new stat was introduced instead of having tec be used for both magic attack and defense, you can reinforce weapons and get unique skills on them, armor actually matters a lot, all of the stratum gimmicks are very refined
>Does 5 take mechanics from the Untolds?
A nerfed floor jump and the lack of direct subclassing, mostly.
Very interesting. Thank you for all the advice anons. If I go through a game series like this I almost always just stick to release order and I think that's what I'll do here. 4 to Untolds to 5. 5 sounds very interesting, particularly the TEC split. Looking forward to playing it.
you should think of eo5 as like pokemon gen 5, black and white
there are zero returning enemies, all classes are new, a new stat was introduced instead of having tec be used for both magic attack and defense, you can reinforce weapons and get unique skills on them, armor actually matters a lot, all of the stratum gimmicks are very refined
That’s the problem, how the frick do you make one? Troubadour is a given for the element buff skills. But look at the other potential element attackers. Ronin? Would rather spam Midareba. Gunner? Would rather spam Ricochet, also the element risk skills basically make you into glass. Alchemist? Also a pathetic garbage bag of a class. It’s like, god damn. I don’t even remember if chasers can chase chasers or not.
Ur-Child "stop hitting yourself" method:
3 Landsknecht in front row, all with maxed counter.
Feed Axelas to protector in back row.
Have protector use painless every turn.
Watch Ur-Child murder itself.
I’m aware of the cheese strat, but you still have to beat everything before that, and beating the game with three Landsknechts sounds like torture. Technically you can bring other classes up to that point, retire and then cheese but it’s not really the same as keeping them the whole time.
>Alchemist is garbage
False, they fall off in the postgame due to bad scaling but they're actually ahead of the curve in main game. >Gunner
Actually, the Risk Elements have the highest potential damage output in the Gunner's kit. Elemental weaknesses are generally more common and due to the way that Dampen/Frailty/Elemental Songs work, Dampen is a damage loss for certain targets. >Ronin
Midareba is the strongest generic thing in their moveset yeah, although Kienzan + Blazer etc is really good at trivializing randoms. IIRC the elements also have higher peaks due to weakness + song + frailty stacking although, you'd have to look up which bosses get triggered based on the number of buffs/debuffs active on your team.
Also, you get an endgame axe from Hellion so if you're bored enough, you can make a mockery of a lot of main game content.
To be precise
Dampen sets all final resistances to 1.2%
Frailty applies a 1.32x modifier to all enemy resistances so it can actually trigger Analysis depending on what the enemy's resistance is.
Ifrit etc function like Frailty but only for their specific element. If you cast Taranis 10 on Hellion, she actually triggers Analysis with Volt moves despite having a resistance to Volt.
A generic chaser team in 2 is basically, L, 2x Feeder, Troub/Hexer, Filler. If you want to go balls to the wall, you can run both Troub + Hexer for damage maximization because you're chucking jars with some of them anyway.
Well, I remember doing a team like that. And it was kind of disappointing. Got three hits of a chaser skill against Colossus and it was only as strong as a single Midareba, although it wasn't as dedicated as it could have been. Getting to the point where you can actually invest in all of that stuff takes a long time though, mainly on the Troubadour side. Looking at it, it's 49 SP to max the Troubadour element skills, and that's if you rush the hell out of it and ignore everything else. Hexer would probably be less painful for a general run.
12 months ago
Anonymous
3x Chaser has a higher multiplier than 1x Midareba. So its a stats/gear/buffs issue.
12 months ago
Anonymous
Colossus also resists physical, so I don't know. It could be that Ronin have naturally higher strength and that katanas are stronger than swords.
12 months ago
Anonymous
>Swords
That's your mistake. You're supposed to be using axes as a chaser.
12 months ago
Anonymous
I'm aware swords suck shit even worse than even axes. In this case it's mainly a flavor thing, because he used swords in 1.
12 months ago
Anonymous
Its not that swords are bad in EO2. Its that Chasers don't care about action speed so you use the stronger weapon type.
Swords are the entire reason why WM is the preferred healer over M for example.
12 months ago
Anonymous
I mean specifically Sword Landsknechts are bad considering how weak all their skills are and their power isn't as high as other weapon types.
Ur-Child "stop hitting yourself" method:
3 Landsknecht in front row, all with maxed counter.
Feed Axelas to protector in back row.
Have protector use painless every turn.
Watch Ur-Child murder itself.
Absolutely half-assed, overpriced ports. They could've included all the Untold, Nexus, and DLC portraits along with a music toggle, but they didn't. The new entry probably still isn't even in development so buying this results in jack shit.
Games are good, but the remasters are still overpriced as all hell. It would've sold way better if they just shaved off $20 and made each individual game $25 to incentivize a $60 bundle instead of what they actually did with all the games being $40 and the bundle being $80.
Also I cannot believe they fricked up the font so badly on the NA release. Fatlus USA strikes again.
All those lowest common denominator weebshit crawlers from shita are beyond awful, even 2/U2 can't compare
Not surprising though considering the intended playerbase
>IV
This is like an Ys VIII situation where its just where the majority of the Western fanbase jumped in and thinks its the best, despite Origin and OiF being miles better.
EO peaked at III.
>where its just where the majority of the Western fanbase jumped in
That would be 3...
And then untolds for 3ds era >EO peaked at III.
There a reason why untolds, 5 and nexus use class mechanics straight up from 4...
it's just better designed and more fun to play, and generally was natural evolution.
12 months ago
Anonymous
>"That would be 3"
Negative. The series was relatively unknown in the west until it blew up with IV.
12 months ago
Anonymous
>blew up with IV
When 4 was released, 3ds was dead on west...
RM isn't even in Nexus.
But yes that worked in 4. Passives that mention elemental damage is for anything with elemental attributes, which means Landsknecht Links and Imperial elemental Drives are affected as well.
Havin' shitloads of fun, but I never finished IV, so I'm working on that now, too. Only bought I HD because I have a DS copy of III I was intending to play after I finish IV.
I got filtered by the first boss. Game doesn't have enough to keep me going. I don't like the gameplay loop of go deep, grind, return, repeat. Only other EO game I've played is Untold and I liked it better. Felt more fairly balanced and had more going on story wise.
Tedious, generic , extremely simplistic dungeon crawler hyped up by an insane fanbase that refuses to play anything else in the genre.
The dark souls of drpgs.
I knew my instincts were right about this being an overhyped game.
Grimrock, Labyrinth games, Demon Gaze, Mary skelter, Dungeon Travelers, stranger of sword city.
Literally anything is more complex and has more mechanics than EO.
I just wanted to have a laugh at him.
See the fact that you're instantly going to dismiss anything I was going to say anything and deliberately asked for it so you can do that proves me completely right about the insane fanbase just refusing to play anything.
I deliberately waited for a bit so some other insane moron was going to damage control with
Grimrock's fine for the puzzles but combat isn't exactly thrilling. >Labyrinth games
Fine for wallbreaking and discovering secrets that way. Combat is mostly auto attack spam and grinding. Unless you consider the jank like taunt attack order from 1 some kind of genius mechanic, which they removed in Galleria >Mary skelter, Dungeon Travelers, stranger of sword city.
Just no. They are not bad they're got nothing particular going for them. Very basic dungeon crawling maps and it's just gimmicks in the character builds that barely add to the experience.
But then what do the EO games have going for them, really?
Outside of the whole gimmick of map drawing, which is arguably nice.
Yeah some, F.O.E. avoid or get rekt is fine I guess, but it's not like they are hard to avoid to begin with.
They have very thigh combat. You are a liar or play on easy if you say you can always win with auto attack.
12 months ago
Anonymous
>thigh combat
12 months ago
Anonymous
He played EO1 with the cookie cutter party and thinks that's representative of the rest of the series probably
12 months ago
Anonymous
I didn't say you can always win with auto attack.
I said there are times where you can get away with auto attack, You don't have to autistically micromanage every single turn like people want you to believe.
Every single encounter with trash mobs for me plays out EXACTLY the same >Hoplite->provoke >wildling summons elephant >the rest do whatever the frick they want >wildling dismisses elephant >auto attack for the finish >heal with monarch march
Every. Single. Fight.
And I;m in the 4th stratum now.
12 months ago
Anonymous
>elephant build to carry his fatass >wonder why the game's easy
Bet you read some guide like a turbo homosexual.
12 months ago
Anonymous
I didn't read shit, I always pick the summoner necromancer class when available and anyone with half a brain reading the skills can see that confuse is a very strong status effect. Your game isn't rocket science.
Next thing you're going to tell me I shouldn't have taken a healer and a tank, so it will be "hard".
In fact, if i haven't played 5 farmers, I didn't beat the game, right?
Maybe you played it 10 years ago as a dumb kid and it was hard for you, i don't know.
12 months ago
Anonymous
>and anyone with half a brain reading the skills can see that confuse is a very strong status effect
bullshit
90% of games won't even let you use strong statuses against bosses. And this is why statuses in genre suck outside of EO
drpg expert, my ass
12 months ago
Anonymous
I don't use statuses against bosses though andI never went into the game with the assumption you could inflict statuses on bosses. I fact i expected the complete opposite, I just picked summoner for an extra body to tank, which never ever gets targeted anyway. I don't remember a single time I landed one. In fact the wildling is a dead weight in boss fights only spamming drums and poking with a spear.
But go ahead, keep coping
12 months ago
Anonymous
Okay, what part of confusion skill description made you think it's strong or useful
From ingame, please
12 months ago
Anonymous
>reading the skills can see that confuse is a very strong status effect.
Other than saying it affect all enemies there nothing to indicate it's actually strong since it doesn't even show inflict rate.
You don't just stumble into a build that requires 11 previous investment point that do nothing by themselves.
Either you're lying out your ass and you're just a gigantic homosexual, probably both.
12 months ago
Anonymous
Okay, what part of confusion skill description made you think it's strong or useful
From ingame, please
That's what I'm saying you massive homosexual, try playing other games in the genre for once. try playing any game. It works exactly the same. Frick it even works the same in fricking pokemon.
Confuse is always strong as frick. And it didn't help that enemies can inflict that on you early game, so you can tell how strong it is by experiencing it.
It being AOE is also a big green flag.
By all means, keep talking though. You are reaching absolutely embarrassing territory now.
12 months ago
Anonymous
>Confuse is always strong as frick.
That's your fricking excuse? It's "always" good and the only fricking example you can pull out of your ass is fricking pokemon of all games?
And you just fricking beelined to it in a game that you've never played just based on that?
Seriously frick off mate, you're the only one embarrassing yourself here.
Just admit that you used at the very least the skill sim and stop talking like you know what you're talking about.
12 months ago
Anonymous
Also, what else are you going to go for?
The tiger shit is confusing as frick and requires even more investment. i still have no idea how it works.
The other AOE late game skill is the cow, but that inflicts paralysis, which is a weaker confuse because no self damage.
The answer is obvious. .
Sorry you haven't played many games. better luck next time.
Keep crying though. It's absolutely hilarious
12 months ago
Anonymous
Flimsy as shit "logic".
You've got 7 call skills before elephant is even an option and apparently trying those when you don't know anything about the game make you somewhat stupid.
Once again, shut up and frick off.
12 months ago
Anonymous
I have 1 point in all of them. They were all shit that died in one hit and none of them had AOE except the owl, but I didn't like sleep at all because my party would always just wake up the enemies.
it's not fricking rocket science my guy.
I'm sorry you're this mad
12 months ago
Anonymous
I have arrived 8 hours later to tell you that you won
12 months ago
Anonymous
now you sound like a soulsgay >you didn't bea-
shut the frick up
12 months ago
Anonymous
The only thing required to beat the game is to beat the game on you own. looking up strats online is lame
12 months ago
Anonymous
I would say EO3 definitely feels like a mid-point for what modern EO would become. Some of the classes are pretty basic and have unfitting, pointless attacks in their skill tree like Gladiator's entire club tree besides Nine Smashes, but then you also have a weird class like Yggdroid with all sorts of gimmicks. I'm not exactly against basic stuff being effective, it can still be enjoyable in its own way. My issue with a few of these games is that there's nothing to look forward to. There's no build for a fighter or an archer, they're just expected to use their normal attack all game, maybe at best they get one attack skill. Usually it's either a skill you have to charge one turn until they hit multiple times the next turn, or some skill that hits through a row or column. I don't know why so many of these games are allergic to giving non-mage classes options.
Have you played Labyrinth of Refrain Dark Coven, if so, is it any good?
I enjoyed Demon Gaze a lot
They're okay. Dungeon exploration aspect is pretty nice admittedly. The game itself is definitely unique, for better or worse.
Pure gameplay + imagination. Map drawing + battle system and skill points + avatars which you imbue with your own headcanon + bare minimum narrative = fricking fun.
12 months ago
Anonymous
None of that accept map drawing is unique to EO.
Hell, you can't even import your own custom stuff without mods.
12 months ago
Anonymous
>None of that accept map drawing is unique to EO.
Cute girls.
12 months ago
Anonymous
DT
Demon Gaze
Mary skelter
Labyrinth games
12 months ago
Anonymous
Have you played Labyrinth of Refrain Dark Coven, if so, is it any good?
I enjoyed Demon Gaze a lot
12 months ago
Anonymous
Yes, they better than EO.
Mature story, cute girls, solid gameplay and battle mechanics.
12 months ago
Anonymous
Nice, I'll definitely grab it when I finish EO5, and DT2-2
12 months ago
Anonymous
Any game that lets you imports portraits has infinitely cuter girls.
I'd say the combat in Grimrock can be much more difficult due to it being real time and you having to manage positioning, 4 attacks magic casting, using potions, using bombs from inventory etc.
Especially those insane 60+ hour mods for Grimrock 2 that are way harder than the main game with moronicly hard puzzles and 400+ secrets and confusing as frick progression.
DT games eventually get good I have to admit after actually playing them, but their start is so mindnumbingly boring and you have no actual choices to make for way too long
Not him but I played a few because I was desperate to scratch the EO itch. >Dungeon Travelers
Starts kind of slow but fun overall. Gets a pass. >Sword City
It was okay, not fond of how you get gear in this series, feels sort of grindy/convoluted. Close range classes feel sort of uninteresting, but at least they get some sort of attacking skill. >Refrain/Galleria
I like the dungeon mechanics but the battles are lacking outside of a few bosses. Weirdly even though Galleria has somewhat better combat mechanics, Refrain gives you better coven selection. >Mary Skelter
To be fair I only played the first one on Vita, it was kind of simplistic but not the worst, maybe I was more willing to give it a pass because certain things were more experimental. >Class of Heroes
Bad. Reused dungeon layouts, rerolling for stats is ass, I remember the friendship punch carrying me for bosses before I got bored. >Class of Heroes 2
At least the dungeon layouts are unique this time, but it's still a sort of dull game. The only thing I'll give it is that it's willing to be an butthole in a funny way, like the magic null zone above water right before a boss to kill anyone that uses levitate to get over water. >MeiQ
Kill me
>extremely simplistic
I've played numerous other dungeon crawlers and EO is consistently the only one that actually has interesting classes and encounters that don't just boil down to auto attack spam, 3 onwards at least
Any fights against elites in any drpg never boils to auto attacks.
Random battles you can get away with auto attacks even in EO. Using the same skill you maxed out to level 10 all the time instead of auto attack, doesn't make it any less simplistic.
The point is that depth isn't just the combat, it's character building and gear, so even if you end up auto attaching through trash mobs, you have your build behind you.
The gear in EO is very simplistic and builds are just rushing to the most powerful "go to" skill and maxing it out. Some class combos are mandatory.
The dungeons themselves aren't very interesting either.
It's an outdated game made on an outdated console, at least the first 3 that got remastered. They need to make a new game already.
I got to the 4th stratum and haven't continued since. that was like a week ago.
It's not that I'm just poor, that can be easily fixed with running a bunch of farmers that I already have, it's just boring busy work.
Also I swear that monster material drop rate tanked. Feels like every monster now has a 10% drop chance for anything.
This whole, go down a dungeon, waste your time walking through 2-3 floors while bumping into battles, just so you can do 4-5 actual battles , run out of TP and have to go back again.
I don't like human characters. Only robots/monsters/aliens/etc. I appreciate how nice the designs look but I feel no attachment to them at all, so I'd rather have custom portraits.
>don't like human >like monsters
I wonder how anyone could correlate that
12 months ago
Anonymous
What does the vore part have to do with it, though?
12 months ago
Anonymous
monsters eat humans, but I do suppose that was a bit of a stretch
12 months ago
Anonymous
The actual reason is I'm autistic and feel genuine disgust looking at human faces so I'd prefer if you could answer the question I asked to begin with.
12 months ago
Anonymous
If portraits were the only thing holding you back from EO5, then sure modding in your own weird monsters and shit sounds like it would allow you to like it. But you didn't say anything else about the gameplay or progression, all I got is you don't like looking at humans.
12 months ago
Anonymous
I didn't get super far into EOV before losing interest in my party; I think I was somewhere near the start of the 2nd stratum. The gameplay seemed fun, though it'd be nice to know how EO3 works, comparatively.
12 months ago
Anonymous
They all the same and EO3 is even simpler than EOV.
12 months ago
Anonymous
Good to know, thanks.
12 months ago
Anonymous
Compared to 3 the labyrinth is more FOE focused, but not as much as 2U is. Classes also vary in how quickly they can start working so if you made a party that has a bunch of high investment characters it will suck until you beat the second stratum and can start getting all the advanced skills.
12 months ago
Anonymous
What the frick were they thinking with second names
12 months ago
Anonymous
to make something that doesn't immediately break the game in half
12 months ago
Anonymous
I like them, it gives me an excuse to double dip into classes
12 months ago
Anonymous
Good character customization, best addition to the series after hair/eye color changes and Nexus having all the portraits from all the games
12 months ago
Anonymous
Better system than subclassing honestly
Feels a lot more organic, subclassing often just boils down to grabbing the best generic passives/skills rather than interesting synergies or plugging gaps in your skillset since doubling down on strengths usually helps more
12 months ago
Anonymous
I wish EOU/2 had subclassing instead of the grimoire system tbqhwy senpaitachi
12 months ago
Anonymous
Yeah, Grimoires aren't great either, but in EO1 at least I'd really struggle to come up with subclass combinations that would really make characters more interesting, like physical classes would pick Ronin for their passives and that's it
The only recent-ish dungeon crawler aside from Etrian i've enjoyed was Lords of Xulima even despite its butt ugly style
In many ways it feel like it's how Etrian should evolve in the future in terms of exploration.
They should evolve into the direction of having an overworld like EO4.
This "teleport in to completely isolated areas" is an archaic level design because of the limitations of handhelds.
Nps aren't known to adapt very fast.
This felt like a very obvious direction to move in ever since they introduced sea quest in 3 and i'm baffled they backed off in 5 and Nexus.
In Xulima you have a giant seamless world where exploration is hindered by powerful foe esque encounters at choke points so you still have a general progression path but can wiggle within it a bit.
Random encounters in dungeons are finite so you can't overlevel too. And there are towns as well.
DT games eventually get good I have to admit after actually playing them, but their start is so mindnumbingly boring and you have no actual choices to make for way too long
It's solid, but definitely different from EO and other dungeon crawlers in a few ways. It also starts sort of slow, you know how EOV has the second name system? Imagine that but with even more branching. You have five base classes that branch off at level 15, then get another branch at level 30. I wouldn't say the classes are as crazy as an EOV class, but there's still some cool skills.
Thats why I stopped playing it. THe characters were too intruding + they are yuri pandering. THats no from me.
It's solid, but definitely different from EO and other dungeon crawlers in a few ways. It also starts sort of slow, you know how EOV has the second name system? Imagine that but with even more branching. You have five base classes that branch off at level 15, then get another branch at level 30. I wouldn't say the classes are as crazy as an EOV class, but there's still some cool skills.
OK you sold me. I like theorycrafting builds more than playing nowadays.
If you want a more in-depth explanation, there's the five base classes, Fighter, Spieler, Scout, Mage, Maid. Then each of those branches off to two different classes, Mage gets three branches. Then there's up to three different branches at the end, four for mages. And certain endgame classes can get there a different way. For example, for Fighter, the endgame classes are Valkyrie, Samurai and Dark Lord. Valkyrie has to pick Paladin as the midgame class, Dark Lord has to pick Berserker, Samurai can go through either Paladin or Berserker.
I liked MS's dungeon gimmicks but the combat and character building was ass. I dropped 2 as soon as I realized it recycled every dungeon from 1 with a palette swap.
I feel like DT gays got drawn to EO for the wrong reason.
Sure the characters are fappable but they are just a .png. EO shines trough it's gameplay/music/art in no particular order and not trough a e-hentai CG gallery.
no, it's just a /vitagen/ console warring relic. which is especially moronic now because both are on pc, run on toasters and are easily pirate-able now.
On the bonus stratum of EO1. Didn't realize I had to kill some bosses before completing the final floor. Pretty pissed off. The stratum is actively unfun.
Can someone give me a tip or two without spoonfeeding, I'm stuck at Narmer on EO3 and his earthquake attack is causing me some trouble. His dps is manageable otherwise but his earthquake hurts too much and I can't recover. I have all the best gear I'm aware of short of a slightly better spear. It feels like I just have to grind to overcome it which I'm not too keen on so I'm wondering if I'm missing some key to the fight. I'm playing on Expert and besides Narmer I've been enjoying the difficulty.
Is earthquake the one which hits after he vanishes? I think all you have to do to stop that is hit his hiding place.
When he dives use AOE attacks, all you need to do is hit the real one for him to come back up. After he runs away at half health you can go back and heal at the tent if you need to.
Thanks, I'm not sure how I was supposed to know that but I probably didn't investigate hard enough. I don't have any aoe on deck so I'll have to learn some on next level up
>I'm not sure how I was supposed to know that but I probably didn't investigate hard enough
when he hides underground you can target a bunch of empty spots, an AoE targets all the spots
alternatively you can have everyone attack a different hole and you'll have a 90% success
When he dives use AOE attacks, all you need to do is hit the real one for him to come back up. After he runs away at half health you can go back and heal at the tent if you need to.
Despite being featured all over the promotional material, Bobcut's stupid duckface tanked her popularity so much that Bandana here became the representative Landsknecht in Etrian Mystery Dungeon.
Doesn't feel right having Bobcut getting cut out of the rep lineup. She's the co-face of 4, along with Fortress-chan. Also gives a bit of color variety, what with Teach, Gunner, Princess, and Fencer being blondes and all.
I like chaser/link/chain classes the most in any EO does anyone know any JPRG with classes like those? Chaser/link/chain classes should be in every turn-based jrpg that has a class system.
I'm annoyed they couldn't be assed to import the coloring portraits feature from EOV and Nexus for these remasters. Really shows just how lazy they were.
Like every other remake/remaster these days, I'm sure it was either outsourced to a 3rd-world company or delegated to newbies and interns. >shitty font/UI >jpg artifacts out the ass on the new """HD""" character portraits >NPC softlock in EO2's 10th floor >janky camera shake when walking on damage tiles
etc
>series is now popular enough to have a thread up constantly >time for the usual jaded Ganker contrarianhomosexuals to shit up the threads since they don't have fun playing vidya anymore
Good thing your kind kill themselves before getting to 40.
>Characters actually talk and comment on what happens
Sure >Better dungeon mechanics >More interesting class system >Skills effects are explained ingame
None of this is true
>it's another collect 3+ rare as shit items from monsters that barely show up quest >and it has a shit reward
And somehow people think these games are good
>Other than experiencing what the EO series feel like - I would certainly go for Undernauts. Experience in general makes considerably better paced crawlers with more balance, better drop systems, better cross classing, better postgame... better pretty much everything.
lol, lmao even
Experience crawlers are the sloppiest of slop, with shit balance and the most boring classes I have ever seen
He's only right that EO1 and 2 are kinda basic and shit compared to later entries, 3 already blows any Experience game out of the water
Today i want to remind everyone that shita has exactly three games: freedom wars, soul sacrifice delta and oreshika. Rest is on pc/switch, garbage or both. btw all the dungeon rpgs on shita are garbage
Am I supposed to just rush monarch march with princess? I guess it's fitting for royalty but all she does right is watch as the rest does all the work.
i swear half the people on this board would shoot themselves in the foot for the hell of it, complain that it hurts a lot, and then resolve the issue by chopping off the entire leg
12 months ago
Anonymous
I'd rather play cookie cutter EO2 than fight Ur-Devil
12 months ago
Anonymous
okay then do that nobody fricking cares
12 months ago
Anonymous
hope you have fun playing your rng simulator while i'm spamming madareba
Is there any good reason for them to "remaster" the old games instead of the 3DS "remakes"?
*AHEM*
>>No Untold >>No Komori >>No story mode >>No grimoire >>No floor jumping >>No voice acting >>No food >>No races >>No titles >>No story events >>No changing existing classes >>No hero class >>No making player characters speak >>No NPCs >>No different setting
no game than badly balanced game
no game than game that recycles graphics/music/maps
no game than game with DLC
no games than Komori
The Untolds are garbage, they redid all the dungeons to be easier and added shit like grimoires which let all the classes use any skills they want from every other class. Even on maximum difficulty classic the Untolds are easy mode for babies. If you only played them then you didn't play EO1/2.
>bait OP
can you not
How is it bait?
you know exactly how homosexual. you copied one of the bait OP formats.
I wish there were more female characters that are top heavy like her in EO games.
>he drink too much last night
ESL-kino
Is this real
Yes. It's one of the EO3 quests that don't actually involve fighting or killing anything.
Is the whole game "translated" like that
She deliberately speaks like that because she is supposed to have an accent and be somewhat of a foreigner. You are a kneejerk little b***h instantly outed by the way you're fishing for reasons to dump on something while being uninformed. Be silent.
Im just asking
You are the little b***h that gets hyper defensive about a videogame
have a nice day you fricking moron
EO gays are very defensive
Especially after DT stole all posters
Even Experience shovelware is better than DT2
b8
>make a post begging for a reason to be negative, leading the question with """translated""" as if it's not a good translation
>haven't played the game
>don't know shit about shit
>still act like you're a big deal and know what you're talking about with translation
Just ask questions like a normal human being if you're going to ask them, dipstick. Stop posturing.
We all know you enter threads to make posts like
Shut the frick up
the shopkeeper in the first game talks like a jamaican
she also looks like one
made for big highlander spears
EO1 and EO2 still suck and you're better off playing Classic on the Untolds but it's great that EO3 is now widely available
This is what Ganker, who I represent, thinks as a whole and any dissent will be discarded
untolds are better but the originals are different enough that they are still worth playing
Sorry but i disagree
The classic modes are not even remotely the same games so you should play all of them, both the hd originals and the untold classics
There's no reason not to
Discarded
>There's no reason not to
The length of a fricking playthrough maybe? Just play the better version once and stop there
holy shit you're extremely moronic
he's right
play untold on classic/expert and never touch the original
>never touch the original
Why
it's worse
It has different maps though, its a different game with a new labyrinth to explore
it's too hard, if you're going to play a game go play the more polished one
"it's too hard" says the false flagger about the game with immunize and allslash
begone
cast aside your pride it's not worth affecting your gaming experience
You're right, EO1 is too hard to stay awake through as you all slash/thor your way through 40 hours of nonthreatening encounters and FOEs/bosses that will hit your for single target damage with immunize.
dungeon crawlers are a niche genre there are other games you might enjoy
>EO1 and EO2 still suck
hilarious that if you look up old forum discussions when EO1 came out, any criticism was met with a wave of "git gud lol" and the game was considered flawless
yet now we're on the other opposite where everyone says they suck dick
heh
They don't suck in general they just are surpassed by their remakes
git gud is funny because they're so broken they're easier than most EO
On my second playthrough of EO2 I fully invested into poison on my Hexer ASAP and I don't think I actually fought a single normal encounter until the 4th stratum.
I guess im doing something wrong then because eo2 is kicking my ass like nothing else ever has. My party isnt bad, i upgrade equipment as much as possible, and yet every random encounter nearly kills my entire team, i run out of tp super fast, and my characters constantly miss their attacks. Even the "broken" hexer poisoon is useless half the time because it never fricking lands so i just waste my tp. Im at 10f and nothing has changed. Im not necessarily complaining about this but this is by far the hardest etrian experience so far for me, though i havent played untold 1 on classic expert yet and supposedly thats the hardest.
The poison skill sucks until you get it to rank 10 and then it becomes the most broken thing in existence and can clear encounters by itself.
A lot of skills in EO2 are complete dogshit unless you max them, so you really want to rush doing so despite the increase in cost.
that's the correct opinion for once
note i didn't say objectively, there's still a lot of subjective reasons for preferring the originals over the Untolds and vice versa
Personally playing the originals made me appreciate the Untolds more, it's nice to see the series origins, but class design and balance just really kinda sucked, glad the series evolved from there
>playing Classic on the Untolds
Ricky?
More like icky LOL
DUDE NICE ONE Xd
>ricky wants to play with you
lets make a deal...
Yes. The writing is dogshit. It's all surface level, constantly pushes Frederica as being this tragic/interesting character who is actually neither of those things, instantly spoils details about the game's setting, holds your hand every time you do a quest, and basically tries way too fricking hard to force a story into a series that was never about heavily involved ones. It's not as if the actual volume of story content is that bad, it's that the content itself is bad. Story mode is shit in Untold and mediocre in Untold 2. I don't care how much you love your blond gun waifu, it's shit.
Yeah, but listen: Racuna
It's fine to like the characters for what they are but let's not pretend the game is any better for including story mode. It isn't. The framing of it is shitty, they toss out "oh yeah she's from toronto haha!" like it's nothing, her character arc is pretty much nonexistent and she is only used to contextualize the guild having their own mansion. There's nothing wrong with liking characters. The issue is that it's not the correct call for EO to handle things this way and never was.
I feel like you’re missing the point of what the purpose of story mode was. The story mode was added to try to appeal to a wider audience and they did so without fricking over classic mode. You’re not really giving any good reason whatsoever as to why the remake is worse, you’re just going on an an opinionated and biased rant because you can’t cope with some people preferring something like the story mode.
Personally I played the story mode first not for the story but for the guarantee my party composition won't be a complete trainwreck, there's tons of ways to build your party wrong in etrian games and I didn't want to waste 10 hours on a party that couldn't possibly beat the game.
nta but I only played story mode (picnic) for the medals on the guild card.
literally ANY party can beat the game, Etrian is not that hard
I remember the all-mediko guild
Mediko scares me
Good.
she's supposed to
VITAL HIT! on your nuts
>"and they did so without fricking over classic mode"
Why lie?
How did they frick over classic mode anon? By not letting it do that dungeon that spoils the final stratum that you also complain about? By not letting it access the story mode classes? If those things interest you then you just do story mode first then new game+ into classic.
I literally NEVER said the remake is worse and I greatly prefer both Untolds to their original counterparts. Story mode is a waste of resources in a low budget game and does not belong. It should have been excluded because it offered nothing of value and brought in an incredibly obnoxious audience that never shuts the frick up. Wild how more than one thing can be true at once, right?
You’re basically just proving my point that I made right here:
The only thing you’re spouting in your post is hubris so I only have one word left for you: cope.
You responded to me with a complete lack of understanding at what I was saying. I prefer the Untolds. I will recommend them to anyone over the originals any day. You misunderstood and thought I was saying the remake was worse (I wasn't and it isn't) when really all I was saying was that story mode was a poor inclusion from the beginning.
>but it let the games appeal to a wider audience
Yeah that's great but that has zero impact on people who actually play the game and are not being marketed to. It is completely irrelevant. It's purely to pull in new players and is actively neutral or detrimental to the game experience as a whole. There is zero refuting this.
I am not assuming anything, I am simply disagreeing with you because I think Story mode was a good inclusion. Acting like you’re better than people who would prefer the story mode is just fricking hubris.
I am better, story mode sucks, and you can either accept that or not
I am sorry you are unable to cope. Please enjoy a life of suffering that the untolds were made with story mode in mind.
The writing is not as bad as this anon is making it sound, its average at best but the characters are likeable enough. The real issue is the game spoiling the setting right at the start, I feel like Frederica could have been handled better but given that they decided to make a computer into a central character I feel like it was inevitable having to write it that way.
The two new classes it adds are fun and interesting to use, I believe that is the selling point.
>autistic ranting
The story mode is fine.
Nothing incredible, but also not bad.
Should i continue my playthrough of her game? I got distracted by some other stuff a long time ago when I was playing it, from what I remember I was last having issues with a queen bee boss.
>Should i continue my playthrough of her game?
yes
I'm a bit concerned about jumping back in at that random point but at the same time I just want to actually beat it so yeah might be best to continue.
Untold is dead, they were rejected by the fans, and every game since has been more in line with 1~3. Cope.
No, 5 and Nexus are far FAR more like Untold than the originals, and for good reason.
1 and 2 were very poorly made in comparison to even 3. 3 and forward have all been very good.
3 HD even fixes the god awful menu layouts of DS 3
nah, 5 and X are good unlike untold.
1 and 2 are timeless retrojank KINO and cannot be surpassed
>X being good
Not with that length
Or the class distribution
Or the reuse of the shrine theme multiple times
>zoomers don't have the attention span to play long games
the length is good, the rest are small flaws / non issues
>got blown the frick out about classic 1/2 design in the previous threads so hard he's now trying to shill it as "retrojank"
You love to see it.
He can't auto battle his way through 90% of Untold with Immunize on classic mode so he has to find any excuse to not play the superior game.
they added a picnic mode so you should be able to beat the originals now
The originals already had picnic mode though. They're called Immunize and Hexer
i would you luck in being to able to beat these hard games
now play it in english
Now, have a nice day, mutt.
いいえ
>playing 70 thousand hours of this shit to own some Ganker trannies
quite the pyrrhic victory tbh
I haven't played the original since the DS days and it was a good excuse to remember how horrible it actually was. The only good thing about EO1 is mapping floor 27, if only the rest of the 6th stratum was that good
i regularly play 100 hours of games i hate
nice save editing chang
Why do you have so many saves?
Hes a shitposter
I write a new save every time in case I need to roll back. Doesn't really help for EO but it's a habit
Not either of those guys but I do rolling saves because sometimes I level up and then change my mind on the skills, it's been helpful in HD because I use mouse and keyboard and sometimes I straight up just learn the wrong skills because I had the mouse over the right one but the game was actually highlighting a different one and I didn't notice until spending the point.
Plus I like keeping saves before big story moments like final bosses. I hated the single saves in the old games.
I tend to make two save files, one is just before stratum 5 boss and the second save file is to track how much time has postgame taken.
i don't know what boogeyman you're fighting mate, but i'm not gonna use your shitty grimoires and enjoy my boomercore games
EO3 classes looked pretty boring at first glance way back then so I started on 4, landy, + dancer doing tons of hits with dualwield and sword dance being the clear winners for me in 4. Only later I found out landy requires a couple turns of setup
Sell me on EO3 classes
>Sell me on EO3 classes
a warrior might party is pretty fun
Warrior/ballista using buffs and then hitting for 5000 damage 9 times
Front row ballista doing 20000 damage
Zodiac pirate with nonstop limits doing ultra buffed elemental damage
Ninja copies of anything
Infinite TP yggdroid buffers
>remasters
Didn't play them.
Nothing beats having the map on a separate touch screen but they did the best they could
Should have remastered the untold games and make untold 3.
Missed opportunity.
>25 hours in
>still in the 4th stratum
playing 2 btw, is this normal? This is my first Etrian Odyssey game.
That’s pretty far for just 25 hours imo
So you're saying I should slow down got it.
I do feel like I cheesed most of the game by making a megumin knockoff character and beelining the most powerful sounding spell. I 2-3 round most FOES and stratum bosses.
are you playing on expert mode? that is the difficulty the game is designed around
Alchemist is pretty strong and you can nuke things like that for pretty much the whole game, though they start to fall off in the post game stuff.
why did you start with 2
It'll be 100 hours by the time you finish the game that's heavily focused on grinding.
It took me 66 hours to clear both EO1 and EO2, by cleared I mean I killed 6th stratum superboss.
Monster art looks atrocious. Good thing I own the untolds + 3
Weird opinion, usually i see people say they like the art more and the 3d models suck
I dont really get whats wrong with the 3d though, it looks fine to me
The 3d art looks like the official art run through ai filters. They lack the texture of the hand drawn or pixelated art.
The HD sprite art I mean.
People who have played the Untolds feel cheated by the existence of the HD remakes so they have shit on them to justify the time they spend on the Untolds.
Actually the Untolds are just better in every way except story mode existing, which luckily you can ignore
I got both untolds for 20 each so I don't really relate to this. They're fine games and grimoires are a fun dopamine hit.
Best EO game is Strange Journey
Does it matter if one was to start on the third game in the series? Does the plot not carry over or is it new every time?
there are next to zero connections
play in the order 3 -> 4 -> Untold -> 2 Untold -> 5 -> Nexus, maybe swapping 3 and 4 if you really want the easiest game first
why do you guys recommend starting with 3?
Because 1 and 2 got remakes and 3 didn't
games dont really have a connection between them, so going from 3 onwards wont feel like a downgrade since Untold versions of the games are actual remakes and upgrades of EO1 and EO2 respectively and EO4 is where the jump from ds into 3ds started
They all take place in the same world but this is only really explored in the supplimental material and the story mode of the remakes, the plot is mostly self contained.
Playing in release order starting with 3 is a great option
The HD releases made me pick up the series
Playing 1, 3rd stratum now, i had more fun measuring the values and boosts of skills manually than consulting a guide.
axe landsknecht snowballs hard
Protector is broken
Medic is broken
Trobadour is broken
Ronin sucks dick
snibbedy snab :DD
thor + level 1 shocker wipes them every time.
I mean that's great if you carried your alchemist all the way to the end but I would rather have that troubadour from the beginning instead of grinding it up when I need it for the dragons. It's not like they're actually threatening or anything though
I played through blind so it's not like I knew a troub was going to be almost 100% required
luckily the HD version has autowalk so I could grind up the troub and protector while afk.
I just tried the 1st game remaster recently. It's a huge improvement over the original version and Untolds.
>No requirement to draw your own map, not full automapping but good enough
>Faster battles, walking, and menu actions
>Better graphics and music than the dogshit in the originals
>Not forced to choose e-girl characters
>Difficulty settings and better game balance
>Autosaving
What is the definitive party for EO2? And what skills
Ronin - rush midareba. Grab the fire stuff too from the same tree.
Dark hunter - climax and esctasy. Grab some points in the bind skills
War magus - healing spells and war might, grab erase too. You have a lot of extra skill points so you can be flexable
Gunner - rush ricochet, but grab 1 point in the elemental shots on the way. Medishot is good too.
Hexer - Rush poison level 10 first. After that dampen and torpor are good. Revenge is extremely OP but requires set up.
where did you crawl out of?
2010 gamefaqs?
>Ronin - rush midareba. Grab the fire stuff too from the same tree.
no point in rushing midareba when its going to be unusable until midgame
>Dark hunter - climax and esctasy. Grab some points in the bind skills
climax is good but ecstasy is worthless, same goes for binding skills if you're actually going to use ecstasy
>War magus
>You have a lot of extra skill points so you can be flexable
what the frick are you talking about lmao
>Hexer - Rush poison level 10 first. After that dampen and torpor are good
outside of torpor you have to be trolling
nta but what do you suggest instead. Was about to make a new EO2 team with those classes.
The classes aren't bad its just that the suggestions are shit that you would only see spouted by gamefaq theorycrafters who spend more time on forums than playing the game.
>Ronin
Midebara is good but you'll need something to use on random encounters. The primary issue with the class is that most of its skills are the same thing but with a different flavor. Putting a single point in Iai to get Kubiuchi will give you a pretty cheap attack with a 20% instant kill infliction chance. Don't raise it beyond level 1 though. Next you'll want to focus on overhead to get its elemental attack and then work towards midareba
>Dark hunter
Max out climax as soon as you can. It kills almost everything as soon as they are at 55% HP at max level.
For binding skills you want to focus on a single one and max it out. You won't actually get to inflict full binds without using the force skill. You could also put points into Viper as it only takes 5 points to max out and does the same damage as a level 10 binding skill and inflicts poison
>War Magus
The Cut skills are really good and one of the main reason why you would want to run this with a hexer. Get sleep cut and later on curse cut+transfer. You also want to work towards salve line of skills. You'll be skill point starved early game because of how much investment the cut skills require. It doesn't really have any bad skills as long as you have the synergy to support it.
>Hexer
Max out torpor and evil eye. Torpor if you like general crowd control, Evil Eye for bosses and FOEs. When you max out Evil Eye you also need to max out Suicide. Your hexer won't have anything else to do once you have this up and running.
Thanks a lot. I had a general idea of what to do but I've never used a Hexer.
Poison 10 is the best investment for Hexer early on because it trivializes a ton of random encounters and enables multiple boss conditional drops which makes a meme of the game's money curve.
Torpor can be picked up when you eventually rest out of Poison later on.
Frailty/Dampen are good sources of increasing your damage dealt however they don't stack and should be applied based on the enemy's resistances.
You can either build towards Revenge if you like babying Hexer or go for shutdown support with Cranial/etc. There's also Corrupt + Cursecut but I don't really bother with that anymore.
Teaching Kubi to Ronin is a waste of time in a team that has Climax on your DH. Basic attacks and Orochi/Kienzan are more than enough for randoms. I do agree that delaying Midareba on Ronin is alright. Its not that good until when you get it to Level 10 anyway.
After getting Climax, DH can either build for triple binds or go for baits. 2x Bait is better than a single Ecstacy but it requires a bit of foreknowledge from the player.
Warmight is the single most important part of the WM kit and should be gotten first. A single point in Salve is more than enough to last a long time for healing but you should go for TP Up 10 right after getting it.
>ronin
you don't need anything for most randoms because hexer already has that covered. And that's why you grab the Fire skills including the aoe
>dark hunter
And because of the force skill you want climax. Though if you aren't going to build force for bosses you can delay getting it.
>war magus
Actually telling someone to use curse cut + transfer instead of buying amritas is either trolling or moronic.
>hexer
Those skills are fine but poison is a one button solution to every random so rushing it is quite good. And of course it also solves any money issues you might have by getting the first boss's conditional.
>instead of buying amritas
You don't get amrita until the third stratum and you want people to spend 2000 per pop at that point?
This is what I meant by giving out tips that only someone who spends more time online than playing the game can give.
I never had any money issues at that point so yes, that's what I'm saying
(me)
also to add it's not like you need to constantly chug them since all you need for random encounters is a single cast of hexer poison and then healing up afterwards. Especially once you max scavenge and you'll want to go back to sell all your loot anyways.
>cheap remaster effort at Altus prices + tax
didn't buy them they don't have any good will
Tried 3 as my first EO and it was kinda boring
Is the third one true coop?
There are boss battles separate from the main dungeon exploration you can unlock, and you can do these in co op, but it's probably dead af and unlikely that you'll find people in your level range
But they can be done with preset npcs that have their own little story blurb that also give you some unique equipment for doing the battle with them for the first time
EO3 only has coop for sea quests aka around 15 boss fights accessible from a menu in town. You can't run around in a dungeon with a friend or anything like that.
what does the eoiv speed patch do?
The HD art lacks all of the charm that comes from good pixel art. At the price tag they’re asking they should have given all of the enemies low poly models like 4 and 5 have.
Aren't most of 3's enemies modeled via Nexus as well?
>The HD art lacks all of the charm that comes from good pixel art
The original EO 1-3 enemies were very clearly just HD illustrations scaled down lol
I mean I think they look fine but they already had all of 1 and 2’s models ready to go from the Untolds. Not sure why they didn’t use them. They could even have a 2D/3D setting so you can pick what you want.
I can't think of a name for this fine specimen
breasts
Why be a dom if she's shy?
She was forced into it
Mika
that was the first name that popped in my head
calliope mori
Antea
Melon
Himukai, it represents pretty well what the artist loves the most
What class is that?
Dark hunter
Sex Hunter
Stupidly expensive DRM containing DS games with shittier fonts.
tasteful way of remaking games but a bit to expensive for 2023.
I tried the demo and died at my first encounter. Couldn't use potions or healing stuff, I don't get it.
I don't believe you. Even if you didn't buy anything you should be able to to at least one encounter.
There's a demo?
I think there is. Or maybe did I try the game on emulation ? Can't remember.
ertiammn odisi
I don't like EO3 5th stratum, it's filtering me so hard
what else are you going to play in this genre that's as good
soul hackers 2
oh, that other atlus game?
final fantasy xvi
xvi sounds like a stupid name for a game
>etrian odyssey NEXT
I prefer Etrian Odyssey Previous tbqhwy familia
Etrian Odyssey Perchance
I don't know why those anons are trolling you, but you could get into the old crpgs that inspired these games.
>Etrian Odyssey collection 2
>IV, 5, Nexus
>Etrian Odyssey Collection spin offs
>Untold 1 + 2
>Mystery Dungeon 1 + 2
Are we excited lads?
>mystery dungeon has an abusable quicksave and picnic mode
yes
These games don't really need remasters that much honestly, only 4 and 1U would gain new QoL features
But I'd like to have 5 and 2U available on PC with good textures, 3DS emulation isn't all that great
I love it. And I am kind of surprised by how well the map controls work.
Initially I was using a stylus like on the DS/3DS. But the more I played the games the more I just started to use the controller controls exclusively. It actually works pretty well.
Would have been nice if I could draw maps during battles though, but that's honestly not important at all.
>Would have been nice if I could draw maps during battles though, but that's honestly not important at all.
Yikes. Mapping during combat made the games seamless for me.
>nd I am kind of surprised by how well the map controls work.
Me too, I thought Etriam was dead with the 3DS, but I learned pretty quickly, to the point that when I was grinding a little in tabletop mode while working, I just kept using the joycons.
>2medics
>2!!MEDICS!>!1
You can. Just push X (on switch)
They're basic as shit. 4 5 nexus and untolds when?
God-damn we really need 3U. 3's balance is better than the first two, but the amount of pointless mastery skill is insane for a game with subclassing and how badly all of it is balanced. Motherfricking Bucc can't even equip a sword and a gun at the same time, so you end up wasting 8–10 levels on a shitty passive you won't even use.
>DLC is just 6 shitty PNGS
>you can't even use them in all games so you can't have the dream team of nahobino and demifiend
>they don't even have a uinque class or some special skills, just a png you can attach to whatever class you want
what is the fricking point. They didn't even need to make completly new classes, just modify existing ones with a few new skills and that would have been good enough.
Help plz.
This game feels so wrong on the steam deck. I feel like mapmaking was cool on the lower screen, but holding the Steam Deck and using my finger is weird. Are you guys using a stylus?
i like how everyone hates HD's font when the originals are even worse
1 and 2 are basic but they are refreshing to play after the later, more complex entries. Makes you really appreciate the Untolds too.
3 is fricking 3.
How the FRICK do I make Beast work in 2?
Have a Protector with Provoke. The Beast will shield him. Have the Beast spam Rampage. That's it.
get 3 beasts and 2 hexers, and spam revenge
>Max out on the auto defend skill
>Pick EVERY skill that even vaguely implies defense
>Watch as your dog singlehandedly tanks thr bosses big AOE attack
Pet
HP Up 10
TP Up 10
Str Up 10
Max Rampage
Get some accurate support.
Beasts are not tanks, they're glass cannons that randomly explode due to Loyalty memes. Save the tanking for 2U.
notuntold/10
Pirated the switch version of 3 and it was god awful
Old original music does not fit the new graphics
All classes aren't unlocked from the start unlike what untold did
FRICK shitty remaster culture. Literally just quick cashgrabs to scam moronic fans
I wonder why they decided to try porting to Switch and PC before mobile. They previously announced the next EO was going to be mobile, didn't they? The navigation arrows are obviously designed with touch controls in mind.
because the mobile market is fricking dead
>mobile
Just wait for atlus to make EO remaster ios exclusive and it dies in a year or two when apple decides it's no longer compatible with the newest iphone because of muh piracy scares.
I wish some madman fused all the games and all the classes into one giga-entry
Imagine going through 3 with a Nexus Hero
Ricky!!
>Go to create my first character
>First thing I see is a super cute shota
Wow, this game is based.
Cute boys are the best
Himukai can do no wrong. Except for Zodiacs. Worst looking class.
New Zodiac is a cutie.
That I concede.
The duality of anon.
Delete this.
The guys are lame, but Purple Zodiac and Not-Marisa are great. New Zodiac is a fat frick though.
>disliking the dorky edgelord
based, this shota and 4 onee-sans was my team pick
Glad I pirated it, because I got halfway into the second stratum and dropped it just like when I bought the first two games on DS.
I'll chew through eventually. They're just not the kind of game I can play straight through.
>They're just not the kind of game I can play straight through.
Dungeon crawlers tend to be like that. You are supposed to crawl the dungeon, not speedrun it.
>so I can have my flat chested fencer wife in HD.
You can do that already with portrait mods, but I get what you mean.
I hope it did well enough for a new game, but I feel the price tag didn't do them any favors. I think it would have been more reason for each game to individually cost $25 with the bundle being $60 to $70. At the very least, maybe they will bring over EO5 so I can have my flat chested fencer wife in HD.
>I hope it did well enough for a new game,
$80 collection physical edition outsold untold 2
What do you think?
>outsold the shit game that sold like ass even by EO measures
i doubt it will have even half the sales of 5/nexus
>Untold 2 sold like ass
>Is one of the better selling games even with everything stacked against it
You're a moron
>half of like everything else
>sold well
lmao
U2 is trash and everyone hates it
>everyone
your schizo personalities don't count
Untold is dead and buried. The fans have spoken. You lost.
I like it
being contrarian is not a personality
>salesgayging in every single franchise now
have a nice day you moronic subhuman Black personhomosexual
come up with actual arguments if you like or dislike a game, nobody fricking cares about how much or little it sold, some of the worst games I ever played all outsold the best selling Etrian game by a mile, that doesn't make them good
Playing 3 and I made a farmer party because people recommended it and it makes so much money it's insane. I dont know if I would have ever brought farmers normally
Did they fix farmer class?
There was nothing to fix? Or did the class have a bug I might be unaware of?
Thats pretty much the entire point of the class. You just max combat study and use them purely just to farm materials. You CAN use them in a regular party though, its totally viable, they are just made intentionally weaker for the outside benefit they provide.
pedokai lost
autists lost
ds versions are shit and inferior to untold
next stage never ever
series is dead, will not be revived and it's a good thing, play wizardry eternally
Only reason to buy it is to let atlus know people are still wating for that new EO that was announced like 6 years ago.
>giving israelites money that they will spend on purseowner and not etrian (never ever)
I would rather persona than EO actually.
Or better yet, persona EO.
subhumans like you is exactly why i'm glad that EO is gone forever
le mileniom girl
You guys use multiple Zodiacs right?
>50 turns long fights
And this is why untold is better
Why not just go to /vg/ or dt threads?
No, really?
I'm going through the series in order. played 1-3 (originals) and am moving on to 4. After 4 should I play the Untold games, or should I jump to 5 and go back to the Untolds if I want more? Really like the series so far. I guess my main concern is I want to get a good sense of the "progression" (for better or worse) of the gameplay mechanics.
untold 1 and 2 are fairly different but you really are going to be mostly experiencing the same games over again
make your own decision on this, but be aware that going to 5 will be quite a jump mechanically
I see. Thank you anon. I'll see how I feel when I finish 4, I play the games regularly in small increments so I go through them kinda slow. I already feel some nostalgic affection for 1/2 so if I feel up to it I might do the Untolds after 4. If I don't, I'll do 5 and take a break and come back to the Untolds so that they feel more fresh.
>so that they feel more fresh
Untolds are a completely different experience, almost nothing what you've learned from originals will carry over to untolds. The stratums and enemies will feel familiar but that's about it, the games have been completely rebalanced from ground up.
This. They might as well be different games that use the settings from 1 and 2.
So I suppose the previous anon meant in that the aesthetics, music, some general "concepts" like some FOE patterns, and the broader class utility are mostly the same? I might just go ahead and do them before 5 then.
that's exactly what i meant yes
Thank you, that's good to know.
Do you all think the Untolds are more of a successor to 4 gameplay-wise? Does 5 take mechanics from the Untolds?
Not really. 5, Nexus, and now 1~3HD did incorporate a lot of the QoL changes found in IV and U1&2.
Very interesting. Thank you for all the advice anons. If I go through a game series like this I almost always just stick to release order and I think that's what I'll do here. 4 to Untolds to 5. 5 sounds very interesting, particularly the TEC split. Looking forward to playing it.
you should think of eo5 as like pokemon gen 5, black and white
there are zero returning enemies, all classes are new, a new stat was introduced instead of having tec be used for both magic attack and defense, you can reinforce weapons and get unique skills on them, armor actually matters a lot, all of the stratum gimmicks are very refined
except unlike b/w eo5 is actually good and the moronic vocal zoomer minority latched onto 3
>Does 5 take mechanics from the Untolds?
A nerfed floor jump and the lack of direct subclassing, mostly.
How do you even salvage an EO2 Landsknecht? This class is fricking pathetic.
Chaser team.
That’s the problem, how the frick do you make one? Troubadour is a given for the element buff skills. But look at the other potential element attackers. Ronin? Would rather spam Midareba. Gunner? Would rather spam Ricochet, also the element risk skills basically make you into glass. Alchemist? Also a pathetic garbage bag of a class. It’s like, god damn. I don’t even remember if chasers can chase chasers or not.
I’m aware of the cheese strat, but you still have to beat everything before that, and beating the game with three Landsknechts sounds like torture. Technically you can bring other classes up to that point, retire and then cheese but it’s not really the same as keeping them the whole time.
>how the frick do you make one?
Just buy the consumable that does single target elemental damage and chuck it at monsters, that works too.
You don't even need high level ones.
3 level ~20 landsknechts can do that strat lol.
>Alchemist is garbage
False, they fall off in the postgame due to bad scaling but they're actually ahead of the curve in main game.
>Gunner
Actually, the Risk Elements have the highest potential damage output in the Gunner's kit. Elemental weaknesses are generally more common and due to the way that Dampen/Frailty/Elemental Songs work, Dampen is a damage loss for certain targets.
>Ronin
Midareba is the strongest generic thing in their moveset yeah, although Kienzan + Blazer etc is really good at trivializing randoms. IIRC the elements also have higher peaks due to weakness + song + frailty stacking although, you'd have to look up which bosses get triggered based on the number of buffs/debuffs active on your team.
Also, you get an endgame axe from Hellion so if you're bored enough, you can make a mockery of a lot of main game content.
To be precise
Dampen sets all final resistances to 1.2%
Frailty applies a 1.32x modifier to all enemy resistances so it can actually trigger Analysis depending on what the enemy's resistance is.
Ifrit etc function like Frailty but only for their specific element. If you cast Taranis 10 on Hellion, she actually triggers Analysis with Volt moves despite having a resistance to Volt.
A generic chaser team in 2 is basically, L, 2x Feeder, Troub/Hexer, Filler. If you want to go balls to the wall, you can run both Troub + Hexer for damage maximization because you're chucking jars with some of them anyway.
Well, I remember doing a team like that. And it was kind of disappointing. Got three hits of a chaser skill against Colossus and it was only as strong as a single Midareba, although it wasn't as dedicated as it could have been. Getting to the point where you can actually invest in all of that stuff takes a long time though, mainly on the Troubadour side. Looking at it, it's 49 SP to max the Troubadour element skills, and that's if you rush the hell out of it and ignore everything else. Hexer would probably be less painful for a general run.
3x Chaser has a higher multiplier than 1x Midareba. So its a stats/gear/buffs issue.
Colossus also resists physical, so I don't know. It could be that Ronin have naturally higher strength and that katanas are stronger than swords.
>Swords
That's your mistake. You're supposed to be using axes as a chaser.
I'm aware swords suck shit even worse than even axes. In this case it's mainly a flavor thing, because he used swords in 1.
Its not that swords are bad in EO2. Its that Chasers don't care about action speed so you use the stronger weapon type.
Swords are the entire reason why WM is the preferred healer over M for example.
I mean specifically Sword Landsknechts are bad considering how weak all their skills are and their power isn't as high as other weapon types.
Ur-Child "stop hitting yourself" method:
3 Landsknecht in front row, all with maxed counter.
Feed Axelas to protector in back row.
Have protector use painless every turn.
Watch Ur-Child murder itself.
Absolutely half-assed, overpriced ports. They could've included all the Untold, Nexus, and DLC portraits along with a music toggle, but they didn't. The new entry probably still isn't even in development so buying this results in jack shit.
Games are good, but the remasters are still overpriced as all hell. It would've sold way better if they just shaved off $20 and made each individual game $25 to incentivize a $60 bundle instead of what they actually did with all the games being $40 and the bundle being $80.
Also I cannot believe they fricked up the font so badly on the NA release. Fatlus USA strikes again.
I can't wait for Untold HD port for all the Ricky posting.
Is there a reason to play Etrian games over Dungeon Travelers?
Is there a reason to not play both?
Genre takes shitton of time?
All those lowest common denominator weebshit crawlers from shita are beyond awful, even 2/U2 can't compare
Not surprising though considering the intended playerbase
Sounds like you are very biased
Also u2 is best game in the series according to fanbase
>according to fanbase
don't you have your own opinion you fricking sheep?
Ironic. If anyone isn’t welcome in this thread it would be you. have a nice day immediately
>Also u2 is best game in the series according to fanbase
That would be 4. Best rated and best seller.
>IV
This is like an Ys VIII situation where its just where the majority of the Western fanbase jumped in and thinks its the best, despite Origin and OiF being miles better.
EO peaked at III.
EO did not peaked at III man. Both IV and V are better.
>V
Not even close. The OST alone is a massive downgrade. III is quite possibly Koshiro's best OST ever.
>where its just where the majority of the Western fanbase jumped in
That would be 3...
And then untolds for 3ds era
>EO peaked at III.
There a reason why untolds, 5 and nexus use class mechanics straight up from 4...
it's just better designed and more fun to play, and generally was natural evolution.
>"That would be 3"
Negative. The series was relatively unknown in the west until it blew up with IV.
>blew up with IV
When 4 was released, 3ds was dead on west...
DT is mediocre slop
whenever i see these stupid fricking thread titles i read it as eritraean odyssey
If I subclass imperial into runemage in the nexus, will runemaster's increase in elemental damage work with drive blades?
RM isn't even in Nexus.
But yes that worked in 4. Passives that mention elemental damage is for anything with elemental attributes, which means Landsknecht Links and Imperial elemental Drives are affected as well.
yeah, I forgot.
Nexus zodiac is mix between warlock and runemage anyway, with nothing from original class except for some skill names.
It's a damn shame too. The Binary elementals looked great in 3, especially Binary Ice
don't they have the prophecies from 3? Way more skill point intense than a protector's walls but technically an option.
Havin' shitloads of fun, but I never finished IV, so I'm working on that now, too. Only bought I HD because I have a DS copy of III I was intending to play after I finish IV.
I got filtered by the first boss. Game doesn't have enough to keep me going. I don't like the gameplay loop of go deep, grind, return, repeat. Only other EO game I've played is Untold and I liked it better. Felt more fairly balanced and had more going on story wise.
Tedious, generic , extremely simplistic dungeon crawler hyped up by an insane fanbase that refuses to play anything else in the genre.
The dark souls of drpgs.
I knew my instincts were right about this being an overhyped game.
What "else in the genre" do you recommend then?
>responding to the zoomer troon
I just wanted to have a laugh at him.
Grimrock, Labyrinth games, Demon Gaze, Mary skelter, Dungeon Travelers, stranger of sword city.
Literally anything is more complex and has more mechanics than EO.
See the fact that you're instantly going to dismiss anything I was going to say anything and deliberately asked for it so you can do that proves me completely right about the insane fanbase just refusing to play anything.
I deliberately waited for a bit so some other insane moron was going to damage control with
>DEMON GAZE, MARY SKELTER, DUNGEON TRAVELERS, STRANGER OF SWORD CITY
>more complex/more mechanics than EO
AHAHAHHAHAHAHAHAHHAHAHAHA
>Literally anything is more complex and has more mechanics than EO.
Nah. EO has the tightest 5 homies in a row combat.
Grimrock's fine for the puzzles but combat isn't exactly thrilling.
>Labyrinth games
Fine for wallbreaking and discovering secrets that way. Combat is mostly auto attack spam and grinding. Unless you consider the jank like taunt attack order from 1 some kind of genius mechanic, which they removed in Galleria
>Mary skelter, Dungeon Travelers, stranger of sword city.
Just no. They are not bad they're got nothing particular going for them. Very basic dungeon crawling maps and it's just gimmicks in the character builds that barely add to the experience.
But then what do the EO games have going for them, really?
Outside of the whole gimmick of map drawing, which is arguably nice.
Yeah some, F.O.E. avoid or get rekt is fine I guess, but it's not like they are hard to avoid to begin with.
They have very thigh combat. You are a liar or play on easy if you say you can always win with auto attack.
>thigh combat
He played EO1 with the cookie cutter party and thinks that's representative of the rest of the series probably
I didn't say you can always win with auto attack.
I said there are times where you can get away with auto attack, You don't have to autistically micromanage every single turn like people want you to believe.
Every single encounter with trash mobs for me plays out EXACTLY the same
>Hoplite->provoke
>wildling summons elephant
>the rest do whatever the frick they want
>wildling dismisses elephant
>auto attack for the finish
>heal with monarch march
Every. Single. Fight.
And I;m in the 4th stratum now.
>elephant build to carry his fatass
>wonder why the game's easy
Bet you read some guide like a turbo homosexual.
I didn't read shit, I always pick the summoner necromancer class when available and anyone with half a brain reading the skills can see that confuse is a very strong status effect. Your game isn't rocket science.
Next thing you're going to tell me I shouldn't have taken a healer and a tank, so it will be "hard".
In fact, if i haven't played 5 farmers, I didn't beat the game, right?
Maybe you played it 10 years ago as a dumb kid and it was hard for you, i don't know.
>and anyone with half a brain reading the skills can see that confuse is a very strong status effect
bullshit
90% of games won't even let you use strong statuses against bosses. And this is why statuses in genre suck outside of EO
drpg expert, my ass
I don't use statuses against bosses though andI never went into the game with the assumption you could inflict statuses on bosses. I fact i expected the complete opposite, I just picked summoner for an extra body to tank, which never ever gets targeted anyway. I don't remember a single time I landed one. In fact the wildling is a dead weight in boss fights only spamming drums and poking with a spear.
But go ahead, keep coping
Okay, what part of confusion skill description made you think it's strong or useful
From ingame, please
>reading the skills can see that confuse is a very strong status effect.
Other than saying it affect all enemies there nothing to indicate it's actually strong since it doesn't even show inflict rate.
You don't just stumble into a build that requires 11 previous investment point that do nothing by themselves.
Either you're lying out your ass and you're just a gigantic homosexual, probably both.
That's what I'm saying you massive homosexual, try playing other games in the genre for once. try playing any game. It works exactly the same. Frick it even works the same in fricking pokemon.
Confuse is always strong as frick. And it didn't help that enemies can inflict that on you early game, so you can tell how strong it is by experiencing it.
It being AOE is also a big green flag.
By all means, keep talking though. You are reaching absolutely embarrassing territory now.
>Confuse is always strong as frick.
That's your fricking excuse? It's "always" good and the only fricking example you can pull out of your ass is fricking pokemon of all games?
And you just fricking beelined to it in a game that you've never played just based on that?
Seriously frick off mate, you're the only one embarrassing yourself here.
Just admit that you used at the very least the skill sim and stop talking like you know what you're talking about.
Also, what else are you going to go for?
The tiger shit is confusing as frick and requires even more investment. i still have no idea how it works.
The other AOE late game skill is the cow, but that inflicts paralysis, which is a weaker confuse because no self damage.
The answer is obvious. .
Sorry you haven't played many games. better luck next time.
Keep crying though. It's absolutely hilarious
Flimsy as shit "logic".
You've got 7 call skills before elephant is even an option and apparently trying those when you don't know anything about the game make you somewhat stupid.
Once again, shut up and frick off.
I have 1 point in all of them. They were all shit that died in one hit and none of them had AOE except the owl, but I didn't like sleep at all because my party would always just wake up the enemies.
it's not fricking rocket science my guy.
I'm sorry you're this mad
I have arrived 8 hours later to tell you that you won
now you sound like a soulsgay
>you didn't bea-
shut the frick up
The only thing required to beat the game is to beat the game on you own. looking up strats online is lame
I would say EO3 definitely feels like a mid-point for what modern EO would become. Some of the classes are pretty basic and have unfitting, pointless attacks in their skill tree like Gladiator's entire club tree besides Nine Smashes, but then you also have a weird class like Yggdroid with all sorts of gimmicks. I'm not exactly against basic stuff being effective, it can still be enjoyable in its own way. My issue with a few of these games is that there's nothing to look forward to. There's no build for a fighter or an archer, they're just expected to use their normal attack all game, maybe at best they get one attack skill. Usually it's either a skill you have to charge one turn until they hit multiple times the next turn, or some skill that hits through a row or column. I don't know why so many of these games are allergic to giving non-mage classes options.
They're okay. Dungeon exploration aspect is pretty nice admittedly. The game itself is definitely unique, for better or worse.
>thigh combat
why , yes how could you tell?
Pure gameplay + imagination. Map drawing + battle system and skill points + avatars which you imbue with your own headcanon + bare minimum narrative = fricking fun.
None of that accept map drawing is unique to EO.
Hell, you can't even import your own custom stuff without mods.
>None of that accept map drawing is unique to EO.
Cute girls.
DT
Demon Gaze
Mary skelter
Labyrinth games
Have you played Labyrinth of Refrain Dark Coven, if so, is it any good?
I enjoyed Demon Gaze a lot
Yes, they better than EO.
Mature story, cute girls, solid gameplay and battle mechanics.
Nice, I'll definitely grab it when I finish EO5, and DT2-2
Any game that lets you imports portraits has infinitely cuter girls.
ESL
I'd say the combat in Grimrock can be much more difficult due to it being real time and you having to manage positioning, 4 attacks magic casting, using potions, using bombs from inventory etc.
Especially those insane 60+ hour mods for Grimrock 2 that are way harder than the main game with moronicly hard puzzles and 400+ secrets and confusing as frick progression.
The problem with grimrock combat is that there is barely any party synergy and outside of casters no real abilities. Its very flat.
>Demon Gaze, Mary skelter, Dungeon Travelers, stranger of sword city
DRPGs for Black folk that don't like DRPGs. Auto attack fests.
DT games eventually get good I have to admit after actually playing them, but their start is so mindnumbingly boring and you have no actual choices to make for way too long
You don't spam auto attacks in MS, you spam AOE skills every turn.
>Labyrinth games, Demon Gaze, Mary Skelter, Stranger of Sword City
Acquire taste, holy shit.
Not him but I played a few because I was desperate to scratch the EO itch.
>Dungeon Travelers
Starts kind of slow but fun overall. Gets a pass.
>Sword City
It was okay, not fond of how you get gear in this series, feels sort of grindy/convoluted. Close range classes feel sort of uninteresting, but at least they get some sort of attacking skill.
>Refrain/Galleria
I like the dungeon mechanics but the battles are lacking outside of a few bosses. Weirdly even though Galleria has somewhat better combat mechanics, Refrain gives you better coven selection.
>Mary Skelter
To be fair I only played the first one on Vita, it was kind of simplistic but not the worst, maybe I was more willing to give it a pass because certain things were more experimental.
>Class of Heroes
Bad. Reused dungeon layouts, rerolling for stats is ass, I remember the friendship punch carrying me for bosses before I got bored.
>Class of Heroes 2
At least the dungeon layouts are unique this time, but it's still a sort of dull game. The only thing I'll give it is that it's willing to be an butthole in a funny way, like the magic null zone above water right before a boss to kill anyone that uses levitate to get over water.
>MeiQ
Kill me
>extremely simplistic
I've played numerous other dungeon crawlers and EO is consistently the only one that actually has interesting classes and encounters that don't just boil down to auto attack spam, 3 onwards at least
Any fights against elites in any drpg never boils to auto attacks.
Random battles you can get away with auto attacks even in EO. Using the same skill you maxed out to level 10 all the time instead of auto attack, doesn't make it any less simplistic.
The point is that depth isn't just the combat, it's character building and gear, so even if you end up auto attaching through trash mobs, you have your build behind you.
The gear in EO is very simplistic and builds are just rushing to the most powerful "go to" skill and maxing it out. Some class combos are mandatory.
The dungeons themselves aren't very interesting either.
It's an outdated game made on an outdated console, at least the first 3 that got remastered. They need to make a new game already.
>The dark souls of drpgs.
that's wizardry
just got to the 4th stratum for EO3. I always feel so poor
I got to the 4th stratum and haven't continued since. that was like a week ago.
It's not that I'm just poor, that can be easily fixed with running a bunch of farmers that I already have, it's just boring busy work.
Also I swear that monster material drop rate tanked. Feels like every monster now has a 10% drop chance for anything.
This whole, go down a dungeon, waste your time walking through 2-3 floors while bumping into battles, just so you can do 4-5 actual battles , run out of TP and have to go back again.
I just wish for a game with the exploration and puzzling of grimrock but an actual non shit combat system
pls dont bully me but i think Rance 6 is a pretty good dungeon crawler.
I bounced off EOV because I didn't like any of the party member portraits. Would I like 3 if I modded in my own?
Did you not see how flat chested and cute the blonde fencer is in EO5? She even has a frilly battle dress. It's peak character design.
I don't like human characters. Only robots/monsters/aliens/etc. I appreciate how nice the designs look but I feel no attachment to them at all, so I'd rather have custom portraits.
You sound like you get off to furgay vore porn
That's an incredibly specific accusation.
>don't like human
>like monsters
I wonder how anyone could correlate that
What does the vore part have to do with it, though?
monsters eat humans, but I do suppose that was a bit of a stretch
The actual reason is I'm autistic and feel genuine disgust looking at human faces so I'd prefer if you could answer the question I asked to begin with.
If portraits were the only thing holding you back from EO5, then sure modding in your own weird monsters and shit sounds like it would allow you to like it. But you didn't say anything else about the gameplay or progression, all I got is you don't like looking at humans.
I didn't get super far into EOV before losing interest in my party; I think I was somewhere near the start of the 2nd stratum. The gameplay seemed fun, though it'd be nice to know how EO3 works, comparatively.
They all the same and EO3 is even simpler than EOV.
Good to know, thanks.
Compared to 3 the labyrinth is more FOE focused, but not as much as 2U is. Classes also vary in how quickly they can start working so if you made a party that has a bunch of high investment characters it will suck until you beat the second stratum and can start getting all the advanced skills.
What the frick were they thinking with second names
to make something that doesn't immediately break the game in half
I like them, it gives me an excuse to double dip into classes
Good character customization, best addition to the series after hair/eye color changes and Nexus having all the portraits from all the games
Better system than subclassing honestly
Feels a lot more organic, subclassing often just boils down to grabbing the best generic passives/skills rather than interesting synergies or plugging gaps in your skillset since doubling down on strengths usually helps more
I wish EOU/2 had subclassing instead of the grimoire system tbqhwy senpaitachi
Yeah, Grimoires aren't great either, but in EO1 at least I'd really struggle to come up with subclass combinations that would really make characters more interesting, like physical classes would pick Ronin for their passives and that's it
Lans/Medic
Protec/Medic
DH/Medic
Alch/Medic
Medic/Medic
yep i'm thinking it's gaming time
Ah right, I forgot they had that absolutely insane Atk Up
they lost that in EOU
Speaking of that, it feels weird that Survivalists are so weak in Untold 1. Their skill multipliers aren't even bad, it's just their stat line sucks.
Paying off their war crimes from EO1
At least Arbalest and Sniper were good
>EO before 4
>late game skills
...what?
Fans are very excited to play EO for the first time, please understand.
A skill that requires more prerequisite points is a late game skill in my book, because it's obviously stronger.
What's so hard to understand?
>skill that you can easily get before even reaching second boss is late game skill
moron
Won't even give (you)
By then you get mad when I reach that skill
You fricking EObabies get triggered by the tiniest of things.
It's absolutely hilarious.
>EO only gays acting like EO is some super unique high skill mega complex DRPG the genre has never reached
Jesus christ.
At least pretend you've played other DRPG
Whom are you quoting?
Me.
He's a coward though, so he won't quote directly.
It's a first sign he already conceded.
Im thinking emulation. And spending money on something more worthwhile instead.
WOWIE ZOWIE
pr000000000h :DD
The only recent-ish dungeon crawler aside from Etrian i've enjoyed was Lords of Xulima even despite its butt ugly style
In many ways it feel like it's how Etrian should evolve in the future in terms of exploration.
They should evolve into the direction of having an overworld like EO4.
This "teleport in to completely isolated areas" is an archaic level design because of the limitations of handhelds.
Nps aren't known to adapt very fast.
This felt like a very obvious direction to move in ever since they introduced sea quest in 3 and i'm baffled they backed off in 5 and Nexus.
In Xulima you have a giant seamless world where exploration is hindered by powerful foe esque encounters at choke points so you still have a general progression path but can wiggle within it a bit.
Random encounters in dungeons are finite so you can't overlevel too. And there are towns as well.
Looks cheap. Reminds me of mobile games.
It's an NDS game so you're not wrong
Sex the salad
you're supposed to exterminate them, not make more of them
This is not the thread, but i will still ask: is dungeon traveler 2 good? I got fed up with mary skelter 2hours in and I have cleared every etrian.
Are the vita exclusives all jokes?
see
It's solid, but definitely different from EO and other dungeon crawlers in a few ways. It also starts sort of slow, you know how EOV has the second name system? Imagine that but with even more branching. You have five base classes that branch off at level 15, then get another branch at level 30. I wouldn't say the classes are as crazy as an EOV class, but there's still some cool skills.
Mary Skelter is better than DT2, the characters have a personality
Thats why I stopped playing it. THe characters were too intruding + they are yuri pandering. THats no from me.
OK you sold me. I like theorycrafting builds more than playing nowadays.
If you want a more in-depth explanation, there's the five base classes, Fighter, Spieler, Scout, Mage, Maid. Then each of those branches off to two different classes, Mage gets three branches. Then there's up to three different branches at the end, four for mages. And certain endgame classes can get there a different way. For example, for Fighter, the endgame classes are Valkyrie, Samurai and Dark Lord. Valkyrie has to pick Paladin as the midgame class, Dark Lord has to pick Berserker, Samurai can go through either Paladin or Berserker.
I liked MS's dungeon gimmicks but the combat and character building was ass. I dropped 2 as soon as I realized it recycled every dungeon from 1 with a palette swap.
Sir, this is a dungeon crawler thread.
well if the characters are going to talk every 10 steps you make, at least make them likable
I feel like DT gays got drawn to EO for the wrong reason.
Sure the characters are fappable but they are just a .png. EO shines trough it's gameplay/music/art in no particular order and not trough a e-hentai CG gallery.
For me, it's making up headcanons about my party as they advance through murder holes.
You realize it's not something unique to EO?
The dungeon event system is fairly unique to EO. Especially in the way it's in 5.
he never said it was unique to EO
>it's gameplay/music/ar
>gameplay
>art
Jesus, EOgays really don't play any other games.
Come here anon , let me give you a hug.
no, it's just a /vitagen/ console warring relic. which is especially moronic now because both are on pc, run on toasters and are easily pirate-able now.
How good is EO3 rebalance mod? I see it massively buffs Sov as a main class to be in line with U2/Nexus and i get kinda interested.
it panders to fire emblem gays
So its like the untold games then?
yeah untold gays are worse
What the frick is this supposed to mean
the skills are named after FE weapons and pokemon moves
On the bonus stratum of EO1. Didn't realize I had to kill some bosses before completing the final floor. Pretty pissed off. The stratum is actively unfun.
>The stratum is actively unfun.
Welcome to postgame.
Once you mapped it out already it doesn't take too long to walk to the end at least.
I played all these games 15 years ago for cheaper than this current collection. What the frick atlus.
Theyre better versions tho
Do you want EO to fricking die? buy it again!!! quick!!1!!1!one!
$40 in 2023 is cheap
Pirate them, don't listen to the other morons.
Buy it, I'm the only moron you need to listen to.
Wait 3 months and the price of the physical one will plummet. SMTV was £30 after roughly that long.
Also agree 3DS was cheaper. I got EO5 for like £15 brand new off amazon a few years ago.
Can someone give me a tip or two without spoonfeeding, I'm stuck at Narmer on EO3 and his earthquake attack is causing me some trouble. His dps is manageable otherwise but his earthquake hurts too much and I can't recover. I have all the best gear I'm aware of short of a slightly better spear. It feels like I just have to grind to overcome it which I'm not too keen on so I'm wondering if I'm missing some key to the fight. I'm playing on Expert and besides Narmer I've been enjoying the difficulty.
use aoe bro
Thanks, I'm not sure how I was supposed to know that but I probably didn't investigate hard enough. I don't have any aoe on deck so I'll have to learn some on next level up
>I'm not sure how I was supposed to know that but I probably didn't investigate hard enough
when he hides underground you can target a bunch of empty spots, an AoE targets all the spots
alternatively you can have everyone attack a different hole and you'll have a 90% success
Is earthquake the one which hits after he vanishes? I think all you have to do to stop that is hit his hiding place.
When he dives use AOE attacks, all you need to do is hit the real one for him to come back up. After he runs away at half health you can go back and heal at the tent if you need to.
4 HD when
When you install Citra and increase the internal resolution
too flat
No such thing. Only a problem if they're concave.
Why are you gay?
I like the bobcut housewife more.
They come as a set whether yodu like it or not
Despite being featured all over the promotional material, Bobcut's stupid duckface tanked her popularity so much that Bandana here became the representative Landsknecht in Etrian Mystery Dungeon.
Doesn't feel right having Bobcut getting cut out of the rep lineup. She's the co-face of 4, along with Fortress-chan. Also gives a bit of color variety, what with Teach, Gunner, Princess, and Fencer being blondes and all.
EMD is a spinoff and not made by Atlus. Also fortess wasn't in so they weren't gonna include only one of them
they added teach and gave her fortress skills so it's fine
I like chaser/link/chain classes the most in any EO does anyone know any JPRG with classes like those? Chaser/link/chain classes should be in every turn-based jrpg that has a class system.
7th dragon
Overall the first 3 games are kusoges but they kinda luckied out on a good artist and music composer.
still the best
and its not even close
I'm annoyed they couldn't be assed to import the coloring portraits feature from EOV and Nexus for these remasters. Really shows just how lazy they were.
Like every other remake/remaster these days, I'm sure it was either outsourced to a 3rd-world company or delegated to newbies and interns.
>shitty font/UI
>jpg artifacts out the ass on the new """HD""" character portraits
>NPC softlock in EO2's 10th floor
>janky camera shake when walking on damage tiles
etc
>>jpg artifacts out the ass on the new """HD""" character portraits
Atlus is fixing that, I emailed them about it.
One of these things is not like the others
FAT gunner
Everyone is fat now
i don't mind the boobs but that pose is stupid as frick
It's obviously a very stylized overhead slash
>series is now popular enough to have a thread up constantly
>time for the usual jaded Ganker contrarianhomosexuals to shit up the threads since they don't have fun playing vidya anymore
Good thing your kind kill themselves before getting to 40.
Thread is dead time for bunnies
Better than DT2
not really
DT2 is just coom bait with no depth
>Better dungeon mechanics
>More interesting class system
>Characters actually talk and comment on what happens
>Skills effects are explained ingame
>Characters actually talk and comment on what happens
Sure
>Better dungeon mechanics
>More interesting class system
>Skills effects are explained ingame
None of this is true
actually talk and comment on what happens
A DRPG for people that don't like DRPGs.
dunno about EO4 onwards since I didn't play them yet but compared to the first 3 games, DT2 shits all over them
If you can't create your characters/classes then it's a bad DRPG
simple as
>it's another collect 3+ rare as shit items from monsters that barely show up quest
>and it has a shit reward
And somehow people think these games are good
it'd be lame if it was a common as shit item
i work for my quests no matter the reward
You can ignore most of the quests in EO1 since they actually don't matter for 100% completion for the Town Crown.
>Started with EO5 and EOU2
>So used to all the QoL stuff I can't go back to the older games.
frick
>lived long enough to witness the rebirth of EO threads
life is good
https://steamcommunity.com/app/1810820/discussions/0/5596333034287023664/#c5596333505956205367
Is he right? Do these games actually suck?
tl;dr
i'm not fricking reading that
>Other than experiencing what the EO series feel like - I would certainly go for Undernauts. Experience in general makes considerably better paced crawlers with more balance, better drop systems, better cross classing, better postgame... better pretty much everything.
lol, lmao even
Experience crawlers are the sloppiest of slop, with shit balance and the most boring classes I have ever seen
He's only right that EO1 and 2 are kinda basic and shit compared to later entries, 3 already blows any Experience game out of the water
Great mods
Today i want to remind everyone that shita has exactly three games: freedom wars, soul sacrifice delta and oreshika. Rest is on pc/switch, garbage or both. btw all the dungeon rpgs on shita are garbage
test
did it work
of course!
Not them, but yeah it did, I'm listening to it right now.
Am I supposed to just rush monarch march with princess? I guess it's fitting for royalty but all she does right is watch as the rest does all the work.
If you don't have a healer yeah
Also buy medicas and have your slowest member heal your princess to take advantage of Royal Lineage
Is there any good reason for them to "remaster" the old games instead of the 3DS "remakes"?
I like the sprites better than the lazy 3d
The remakes are shit.
>Is there any good reason for them to make a sequel to Devil May Cry 4 instead of DmC???????
can you use a food analogy instead
>The remakes are shit.
Why?
ITs the same game but better with an story mode added
They're completely different games and vastly inferior even in classic mode. You didn't play the original games.
I've played both and classic mode is vastly superior in untolds.
saying 2 is better than 2U is the kind of insane contrarianism I come to Ganker for
it's so fricking funny
i swear half the people on this board would shoot themselves in the foot for the hell of it, complain that it hurts a lot, and then resolve the issue by chopping off the entire leg
I'd rather play cookie cutter EO2 than fight Ur-Devil
okay then do that nobody fricking cares
hope you have fun playing your rng simulator while i'm spamming madareba
i will thank you anon
no thanks necessary
eeeeeee madareba
they'd be 10/10 without the garbage grimoire system
*AHEM*
>>No Untold
>>No Komori
>>No story mode
>>No grimoire
>>No floor jumping
>>No voice acting
>>No food
>>No races
>>No titles
>>No story events
>>No changing existing classes
>>No hero class
>>No making player characters speak
>>No NPCs
>>No different setting
no game than badly balanced game
no game than game that recycles graphics/music/maps
no game than game with DLC
no games than Komori
no, you should just play the untolds on classic
the NDS games are 20 years old and the price sky rocketed.
So they can milk the Untold HD collection, except they're just gonna be full priced games
I want Ricky in HD.
I want Ricky's fat ass on my face
The Untolds are garbage, they redid all the dungeons to be easier and added shit like grimoires which let all the classes use any skills they want from every other class. Even on maximum difficulty classic the Untolds are easy mode for babies. If you only played them then you didn't play EO1/2.
Still much harder than the originals, no matter how much you cope
How good is the remaster?
Emulate originals or what?
>Emulate originals
no.
you can just pirate the remasters
Just do Untold 1 modded classic mode so you get story mode content if you care about that.
same as megaman.exe
font looks like ass. get over it or don't
there's a font patch