New thread, post maps and shit on each other's idea group choices.
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It's All Fucked Shirt $22.14 |
New thread, post maps and shit on each other's idea group choices.
It's All Fucked Shirt $22.14 |
Ape Out Shirt $21.68 |
It's All Fucked Shirt $22.14 |
I LOVE ESPIONAGE AND TRADE
>perfidious ottomans broke their alliance with me 100 years ago over 2 provinces in circassia that gave them -200 opinion
>BROland never broke alliance with me despite desiring 35 provinces
what the frick is that country
A very shitty OPM with an awful start and a really nice flag
flag looks like they just asked randoms to draw stuff on it
>draw a dog on there
>put a sun on it
>put that gimp FDR on it with his cyborg legs
Avaria means car crash in Russian
I think it depends on how strong you are and how much they need you. I had same issue with ottomans as russia until I beefed up
>perfidious ottomans broke their alliance with me 100 years ago over 2 provinces in circassia that gave them -200 opinion
I hate how that works, but also is it just me or are alliances way to fragile in the game now?
>Allying with ottofilth in the first place
You deserved to be flooded by 500k stacks of turds
They've been quite useful for me to win the league war in my latest prussis run tbh
If you can't beat em, join em.
same thing happened with me as Byzantines and Russia because I owned the Pontic culture stuff in Crimea. oh well, they're useless as an ally anyway because they won't join your wars because they always go into a debt spiral
Should I go after the Ottoman menace or expand Eastward/Westward for now?
Kill the roaches. I let them live in my game and it came back to bite me in the ass
Can you even win against them right now? Idk how good the Eastern tech group is at this point.
They just broke alliance after finishing quantity ideas, so all of a sudden they got 100k more troops, however not good manpower. I've built a wall of forts. Hopefully they attack and I can bait attrition. I never fought them before from disadvantage of 100k troops like this
You should always kill the Ottos, although in your game they didn't do particularly well. Where are your siberian frontiers to the pacific?
I kept muscovy ideas for morale and army traditions
Wtf mang not worth at all.
Russian ideas also have moral, and come with infinite manpower, and artillery bonus. The only real military benefit Muscovy has over Russia is shock which is going to be less useful by the 16th century onwards.
work on your mission tree to get western tech then btfo the roaches
>no loans
very impressive, unless you just disabled the alert
I hate how you're always super poor at the start. It makes me afraid of going into debt, but it's never affected me much, even in Byz games.
How to do papal colonial empire on xorme AI?
>eat the mamluk's mediterranean coast so I can finally steal some maps in europe
>the absolute state of iberia
Blobagon...
Thats going to be one very English looking new world
Aragon actually has a colony in Brazil and Portugal still has its obligatory Caribas.
>tfw the ai is doing a better job than me at the re-reconquista achievement
bros...
All you need for re-reconquista is for Castille to not ally both Portugal and Aragon. As long as they only ally one then your boats+morocco+tunis can block the strait. Set your army to enable attach and then wait for Castille to siege your mountain fort, attack them, and repeat until they run out of manpower and you can carpet siege. Be sure to take their gold mine in the first war. You can kill Tlemcen while waiting for the opening truce to be up, try to siege their higher dev provinces since Morocco and Tunis will attack them on their own too.
I've seen Aragon gobble Castile a lot since the last patch. Not sure if it's a good thing or not since it means I don't have to deal with 6 castillian colonial nations
Hey guys, mid-late game 1600s Ottoman removal suggestions? roughly same strength numbers, similar idea bonuses. Can I siege their entire country into endless revolts and bankruptcy? I dont have the fleet capability to blockade them forever as Russia
Decadence should make them impotent in the 1600s and anatolian units go to shit then too, so if you have equal numbers you should roll.
How often do you guys finish your games to the end? Started on this game again after a long time, I’m convinced it’s the most complicated Paradox game right now
hoi4 is worse and victoria 2 is even worse. you play until you no longer want to play, usually til you are too strong or fulfill your objectives. thats why I prefer to play more realistic and less border-gorey rather than expansionist road to 100 provinces til you're ahead of everyone by 1550 and it's not fun anymore
You mean they’re more complex? I’ve played maybe 600 hours of Hoi4 but I find EU4 to be more to handle, maybe just cause I have more experience with Hoi4
You can wage war at any pace you want in eu4. In hoi4 you cant + the autism that occurred after they killed supply system. Sure, there are maybe more hidden modifiers to be aware of in eu4 and different game mechanics that you discover overtime, but in hoi4 if you dont know them, you cant play, whilst in eu4 you'll do just fine most of the time. Just not great.
Vicky 2 has a somewhat complex simulation but actually playing it is very simple.
t. plays nothing but vicky 2
>but actually playing it is simple
Enlighten me as to how you play it (like how the economy works, how pops work et cetera)
I have played well over 1k hours and the only times I've played to the end were for the poland and lake victoria achievements that needed tech 32
I was looking through my save games last night and realised no matter what mod I'm using I'm physically incapable of playing past about 1550. By that time I'm usually so powerful the campaigns no longer fun
yeah same I virtually never even make it to when absolutism comes around
Take the RP pill. Only play as a modifier stacking genius if you get a really good ruler. If you get an average ruler do nothing until they die (stats between 6 and 9). If you get Henry VI stats do things that sabotage your tag because your country is actually being led by an ineffective idiot.
If you don't want to RP release a vassal or colony and play as them. If you were playing really well have fun because the country you were playing as will start dogpiling you in no time. You could also just tag switch throughout the game and build up countries that were being led by ineffective idiots.
ive played over 5000 hours only finished 3 games
I feel like I always want to take Infrastructure ideas, even if you're expanding like crazy and AE is not a factor for some reason you still need to spend your diplo and mil somewhere.
produce nothing, flip everything
But what are you going to do with all the birds of peace?
Sell me on infrastrcutre. The only admin ideas I take are admin, humanist/religious, and the rare innovativeness
Yeah, so you always dev stuff and build buildings, right? Well you get to save mana and money doing those things, also −10% States governing cost.
Infra has good ideas and some really bonkers policies
>+2 artillery levels vs fort and an additional +5% move speed with offensive
>+1 all dev in colonies with explo
>10% gov cap and autonomy reduction with aristocratic
>the only policy that gives +1 missionary besides religious+indigenous, which has never been taken in the history of the world, although it's with divine so limited access
i wish confucian mughals were easier to get, assimilating every culture and religion would be so cool
Paradox will probably make a mission for it in the middle east dlc
It doesn't require any extra steps beyond losing to Confucian rebels as Mughals does it? I know Hindu Mughals are pretty popular.
Operation remove kebab coming along nicely. Should I wait out their attrition and war exhaustion or just peace out and wait for next war?
not a whole lot of pixels going on there
Sorry, I'm playing on phone right now
ARGH PHONE POSTERS RUINING MY BLOB GAME
you should take as much land as you can and repeat until satisfied
Forget about trying to grind them down, by the time your truce is up with them they'll be fully recovered anyway. Just take 100% war score and move on. Reset their truce by attacking an ally if possible, or just break truce, you have lots of paper mana.
>parliamentary Russia
Why? Is going parliamentary that good?
Parliaments are good now, especially if you have a gov reform that lets you keep the nobility with it
The opposite option gives 10% tech and idea cost penalty
Give me your favourite nations for island-based games.
In one of my Cyprus games I owned all the Mediterranean islands except the Balearic Islands. And for most of the game I was purely an island empire until Poland and Austria were tearing the Ottomans apart and I decided it was time to take the Greek mainland with my shitty army before they did.
>quick, broadside those guys in the lifeboat then the c**ts on the rocks
If you really want to be the island king then do the isle of main cheevo but ONLY own islands, no provinces on continents.
>Give me your favourite nations for island-based games.
Knights, So Daimyo
The British islands innit m8
If you haven't gotten the Empire of Mann achievement go for it. It is a really shit start but it's a fun challenge once you're independent. Extra Challenge: Own 0 mainland provinces
Doing a Mzab/Rustimids game trying to take all of North Africa but Portugal still has a few provinces while allied to Spain, between them and their colonies they have over 100k. I think my only window of opportunity is now as they're both involved with the League War on the losing side, but my only ally is the Ottomans and they won't join since they're also in the League War and Spain's 50k stacks are in Sub-Sahara. No idea how to approach it.
If all you have is (most of) the berber land in 1550 or whatever it might be tough, but if you can block the strait long enough to get into iberia you should be able to get a quick white peace from spain by sieging all of their forts, then you can take your time with portugal. But ymmv, when I did Mzab->Andalusia I killed them at the start so I never ran into this problem.
wouldn't this game be better with supply lines?
Armies take food from the populace
food doesn't replace dead soldiers though, reinforcements have to go through somewhere
I think that is what is regulated by reinforcement modifier efficiency. How effective your military at supplying troops to the armies. But yeah, I agree that you shouldn't be getting reinforced if there is no path on neutral and or friendly/military access provinces like in enemy land without besieged province path.
Wtf happened to eu4 plebbit
Plebbitors are revolting because Plebbit has basically forbidden third-party apps
>tfw I'm reaching the point where the almost every achievement I have left is either offputtingly obnoxious like Norwegian Wood or simply beyond my abilites like three mountains
Mann or Fezzan?
I feel that armies should not regenerate when in enemy territory. This would make wars more tactical because it would require careful consideration before advancing deep into hostile territory, taking into account attrition and casualties that can decrease the size of the army.
Meant to
Attrition rates are way too high for that to work. Every single war in a tropical province would end in a white peace after 5 years because nobody would be able to siege down a fort.
Reduce attrition rates then?
The supply camp mechanic from army professionalism could potentially assist in mitigating the issue, acting as checkpoints where armies can replenish their forces. However, it should be implemented with caution to prevent abuse, such as by making it costly to construct (requiring, for example, double the military power). This approach would create intriguing scenarios where armies must regroup at these checkpoints before venturing further into enemy territory. Additionally, whenever an army is routed, it would need to return to the established checkpoint, increasing the likelihood of the enemy pursuing and potentially achieving a stack wipe due to fortuitous circumstances
Pdox can't code AI for that mechanic.
This fricking idiot just sold me calcutta. I honestly thought I was going to hit money cap I didn't realise you could just buy everything.
>27k
holy SHIT. You know you can buy provinces for <1k if you're allies right?
I can't really afford to ally anyone just now. I just didn't know you could buy provinces. I gave some red indians 12k earlier to see what they would do with it (they did nothing with it)
>27/15
what the frick
Everybody in the trade league becomes a vassal when you do the final mission.
How the hell do you have any birds at all?
It's pretty crazy but 5 a month is the same as 1444 give or take.
>that Venice
wut
Why does paradox keep adding vassal swarms and giant relationship limits to the game?
Really? I thought AI would only do that if the leader has the embezzler trait or something
Are they not rebellious as hell?
No that end mission also gives them -50 liberty desire I think.
this has to be the most bland and boring map game in existence
LITERALLY nothing you do matters except how big your name is, how complete your mission tree is and what achievements you have
EVERY OTHER MAP GAME HAS THESE THINGS OR THINGS THAT ARE SUPERIOR TO THEM
what the frick is a development
what the frick is a sword or a bird mana
what's the sense behind institutions as a mechanic
why is the whole world colonizable, and easily at that
why does it feel like I'm not interacting with a single person throughout the entire game except that one time I get rid of an heir with no consequences at all
why does the game go up to the 1800s
GOD this game SUCKS you should all be ashamed of yourselves, eu4 players are fricking moronic
Fezzan is going decently so far, now comes the hard part. Aragon isn't allied to Castille though so there is hope.
>AI choosing to siege instead of attacking me on a mountain fort
you love to see it
Getting Tunis to 90% without eating all of Genoa was shit. Also steam's new update is ugly.
Is a vassal Ming completely useless? I've the option to release them and reconquer their land in China I don't actually want directly but they get the ticking Ming dynasty disaster
you have to kill the mandate entirely. Or just let it fire, w/e, it sounds like if you kill rebels and and pay off their loans the crisis ends.
Thinking about it me constantly killing their rebels might help with the loyalty issues in going to get from creating a super vassal.
Just getting back into this game after like 5 years, this is my first run. Austria allied with Great Britain and Poland and Lithuania constrains my expansion pretty hard right now but I took Denmark as consolation for the time being. How worth it is it to convert cultures? For RP purposes I find it fun but I wonder how advantageous it actually is.
For RP reasons get rid of some polish but now that you are an Empire you should have a cultural union on all Germanics.
For min max reasons maybe add Polish as accepted it will cost less dip in the long run. Also that's a nice colour they changed it to.
Being empire rank makes you a cultural union so once you get to 1k dev all german cultures will be automatically accepted. Culture conversion is mostly for RP purposes, generally you just want to accept large cultures that aren't in your group, in your case Polish or Danish, or Czech after you take Prague and Cheb.
Finished this game, kind of a fricked up Prussia. Couldn't finish the missions cause Austria got too phat and in alliance with Britain but it's whatever, I'm pretty happy with these final borders
>Genoa exists and owns almost the entire black sea coast
>Greece
>the absolute state of Iberia
1821 maps are always fricking wild
Yeah Iberia being divided into three is pretty funny. I kind of want to start a Persia game but I'm disappointed only three nations Mazandaran, Gilan, and Shirvan are Shahdoms. Might try for it with Mazandaran and try to make a Shia Persia
You should play Ardabil. Its a RNG heavy start but its the historical option so has loads of flavor
>Ardabil
>loads of flavor
maybe in another 6-8 months when we get the middle east DLC but Persia has basically zero flavor right now aside from a new gov reform.
DLC will last forever because EVERY country could use more flavour.
>thats another 50 sword mana lads ffs
>"Sorry sir but it appears we cannot breach the enemy's fortification"
>"Surely we have enough artillery to rupture the walls"
>"Our cannons are quite ineffective at the moment"
>"And why in God's name would that be?! They are well maintained and manned by the best men in Europe!"
>"Well sir... it appears that our ruler has just focused his military energy towards learning a new battle tactic that would ensure our troops are well disciplined"
>"I don't understand what that has to do with our artillery, are you pulling my leg?"
>"There is nothing left to focus towards firing the cannons in a way that would breach the walls sir"
>"But it is a wooden fort..."
topkek
>NOOOOOO we can't fire a salvo the king was getting the capital to 30 dev
That's why I think of EU4 as a sequel to Master of Magic. My wizard-king focus his will and sword mana from Europe and he can break a fortress in China, then immediately send a telepathic message to all the troops in Asia to exploit that and, at the same time, to the American colonies to stop the rebellions that I foresaw with my prescient powers.
Before playing this game I played Patrician, starting in the 1300s with a single cog. Trading raw materials from the east to the west and manufactured products from west to east. Got elected Alderman and then started this game.
My main objective in this game was to make the Hansa dominant and adapt to the new pattern of trade plus take advantage of the high demand, low supply goods from Patrician (wine, spices).
My secondary objective was to keep Novgorod, my eastern trading partner and provider of the soft golds, alive. As you can see that sort of blew up not just in my face but the entire Orient's face.
After the Novgorod alliance was lost my secondary goal became the integrity of the Empire. It was a good defensive pact, after all. Playing the trade republic as a pseudo-emperor was good fun, trying to find ways to declare war on blobby Princes to keep the balance of power as much as possible.
It's coming up for the age of revolutions now and I am looking to free as many CNs as possible (especially that Africa which works differently in Extended Timeline, being CNs rather than TC land). The only thing left that can really oppose me is the Novgorod/Venice alliance. I'm sort of stalling on that war mainly because I can't find a justification for it other than making Karelia the new Novgorod and also because once the first two wars are done I'll probably lose interest in the game.
10/10 game so far, would recommend Lubeck. Once you start creating trade cities the trade steering bonus goes crazy and not only keeps you stupidly rich but everyone else in Europe very poor. If I do get bored I'm going to release Texas and play as them.
>(especially that Africa which works differently in Extended Timeline, being CNs rather than TC land)
How is this? Better or worse
Better, on the whole.
I personally prefer trade companies for the naval force limit and pure cash. It makes for a more diverse new world though. I've played 3 ET campaigns and Spain and Portugal tend to go for the African CNs giving everyone else a shot at the Americas. The other thing that threw me off slightly is that the Pacific Islands are a CN as well. There's a border right down the middle of Borneo with TC on the west and CN on the right.
For a European coloniser it's inconsequential because it's low dev land at a time when you're snowballing but it's an early CN for Japan, Korea etc especially with the settler monument in Micronesia.
How tf does estates work? And also I keep getting my ass kicked due to shitty economics and unrest, so how does trade work, how do I keep a functioning economy, and how do I deal with rebels?
You use the estates to get good bonuses. You'll get most of your rebels from separatism but you can easily just kill them also you can take humanist ideas to make rebels a non issue. You can get humanist ideas to never deal with rebels again. Use merchants to move trade downstream to your home node. Take max money in wars and build buildings.
Thank you!
Taking war reparations in peace deals is a good idea in early game wars to support your economy, especially if you're a low dev country.
>loses a province
>goes into a coma
?list=PLhMDlPcDRBKQC_92zn-nrYhxazbtQDiGx&t=844
fricking lmao henry come on lad
He ruled like he was playing EU4
The real life version of Alt + F4
i just watched that full episode. is Richard the Duke of York England's starting general Richard Plantagenet in game? poor fricker was just trying to stab up.
Strategy for ever being able to take on the ottomans?
Eat Aq before they do
Make a wall of mountain forts and let them come to you and grind their manpower to 0.
very based
remember to add ramparts and give nobility some privilege that adds bonuses to castles and ramparts
if AQ has defensive ideas or traditions make those goat frickers a march
AQ is allied with the ottomans, which is good right now i think as it stops them from declaring on me. I guess they will eventually break the alliance with AQ and eat them
The frickers took quantity though
Ok in that case conquer north, south and east. Take advantage of that silk road and bring all the money to you
money = mercs
by the time you've consolidated Turks will be past their zenith in terms of tech, military, etc and ready for a janissary revolt perhaps
Try and ally Muscovy or Poland (assuming they survive that war in any worthwhile shape).
>4 comets sighted as najd in 15 years
holy fricking garbage rng, also my run went to shit because the ottomans didn't honor our alliance anyway
najd sucks
You should really ally mamluks at the start instead of ottos if you can, they're the immediate threat so you want to get them off your back. Obviously you want to dump them when Ottos come calling but it's unlikely Ottos will ever be willing to ally if you eat Syria/Palestine/Egyptian provinces. Najd is pretty hard honestly, they're in a really bad starting position and need to open by sieging down Haasa's stupid level 3 fort.
kill poortuguese, behead poortuguese, roundhouse kick poortuguese into the concrete, slam dunk a poortuguese baby into the trash can, crucify filthy poortuguese, defecate into poortuguese food, launch poortuguese into the sun, stir fry poortuguese in a wok, toss portuguese into active volcanoes, urinate into poortuguals gas tank, judo throw portuguese into a wood chipper, twist portuguese heads off, report portuguese to the IRS, karate chop poortuguese in half, curb stomp pregnant poortuguese, trap poortuguese in quicksand, crush poortuguese in the trash compactor, liquify poortuguese in a vat of acid, eat poortuguese, dissect poortuguese, exterminate poortuguese in the gas chamber, stomp poortuguese skulls with steel-toed boots, cremate poortuguese in the oven, lobotomize poortuguese, mandatory abortions for poortuguese, grind poortuguese fetuses in the garbage disposal, drown poortuguese in fried chicken grease, vaporize poortuguese with a raygun, kick old poortuguese down the stairs, feed poortuguese to alligators, slice poortuguese with a katana
they are fricking bastards
why
because in history they took strategic centres of trade/small trade posts and brazil
in game they take 3/4 of the planet
oh ya, frick them
>in game they take 3/4 of the planet
God I hate Spain and Portugal getting a free colonist
portugal does not get a free colonist. The AI probably goes explore/expansion. tbh, the real way to blast colonies is early subsidization of your own colonial nations, so they colonize on their own. I don't think expansion is worthwhile on portugal, you are further ahead going religious and just subsidizing vassals (such as ternate) and colonial nations to colonize for you.
The trade value and control boosts from colonising americas/africa and so on makes up for it. It just takes time
Expansion is good on portugal because they can quickly build a global empire with the +50 settlers. Not having a colonist in their NIs is even more of a reason to get expansion because they need as many as possible to go fast. The -10% autonomy in territories is also great for them since you'll have a shit ton of trade company provinces. You're right about subsidizing the CNs and vassalizing Ternate though.
nah, the +50 only lasts for age of discovery, and you are opening with exploration. The +50 settlers is mostly for getting your ass to the east indies really quickly. The additional settlers really aren't a big deal, portugal becomes insanely rich well before 1500 just by smashing the Malian and Kilwan gold mines... so you just go over the settler cap. 1 settler is just a suggestion, you can run 3 for 14 florins a month.
>running 7 gold mines
bro your inflation? your paper mana???????
>3/4 of the planet
if we b***h more on the forums/reddit we can pump those numbers and get some more infantry combat ability too portugal bros also portuguese marines should add cores when they occupy a province lets go
They created Brazil and Brazilian "people". Imagine, just imagine a world where Brazil doesn't exist.
>Meritocratic Rule modifier gives a plus 25% chance for female advisors
Shouldn't it be the opposite?
Bro, we've got cuckolding events for which we can't execute our ruler's wife for, what do you think?
Does that one give female generals as well? I tried it once and got way more than 25% female generals I just took the reform hit and changed it out. They should make it more realistic by having female advisors cost 1 stability per month.
Having more than one female advisor at a time should make the internal conflict disaster timer start ticking down. Three at once just collapses your country immediately
That's a bit strong. I would just have it that a female advisor costs you mana every month.
It's meant to represent that your court is full of women as you only have three slots plus the unhired ones I suppose
3 female and a female ruler would collapse your country, yeah
maybe a parliament could keep those idiots restrained
Recommend me good nation focused on colonization, can be formable
Hard mode: No Iberian nations, no Great Britain, No Scandinavia
France, then.
Or Russia. Or try to form the Netherlands and enjoy the mana.
>playing Atlantic nations or colonizers
ResidentSleeper
I tried Russia, only managed to grab Malays by 1620. By 1650 literally whole world has been colonized by Spain, even Alasca
Colonization is absolutely out of control right now
Livonia
Netherlands are usually my comfort country, they can get a big colonization range through states and parliament.
Ryukyu
Japan
Mali.
Britanny.
Seconding this, Brittany is a good run. Especially if you avoid blobbing too much
I would say either
Or go with the conspiracy that Basque fishermen fished the coasts of the Americas before Columbus and colonize as Navarra. Otherwise try Norway or Scotland/another British minor nation
Got Persia just under 50 years in as Mazandaran
Are you going to go Zoroastrian for Baku Ateshgah?
Wasn't planning on it but sounds pretty cool, I've went legalism tho so converting will take a while
Oh nice they convert half for you
>converting will take a while
Just rebel convert
Anon you need to use rebels to convert to Zoroastrian and they have to convert half of your development to let you convert, it's a non-issue. Set missionary maintenance to 0 and send missionary to Yazd, then just let them siege.
Went for the Take That, Von Habsburgs achivement. Hungary can snowball quickly as frick! Poland and Bohemia are my PU's, Byz is vassal. Integrated Lithuania and Austria. Dynasty is on the throne of Spain and I'm about to make them and naples my PU.
I agree. I did a Hungary game recently and got pretty big. Ended up with a good 60% of Europe and extended all the way to the Caspian Sea. Overall a fun tag to play, especially the early game.
>PU Bohemia, Poland, Lithuania, Savoy, Scandinavia
>Vassal Ryazan eventually gets all of Russia to the Ural Mountains
This sucked and I only finished because I got the inheritance.
So after 500 hours I find out I've been building the wrong buildings.
>It's no longer a struggle to stay out of debt spiral.
I hate this game
Did you do like the AI ottos and build regimental camps everywhere? And then fill that force limit with artillery?
Hungary is a very underrated tag. Are you able to keep the Bohemia PU? I heard their elective monarchy breaks it.
No, I built marketplaces because it had a bigger number on it.
Marketplaces will make you more money too, but they're only worth it on provinces with COTs and estuaries.
Well I know now, but I was building them everywhere.
What are some good mods for eu4 besides Analbear? Not necessarily total overhauls, something that enhances vanilla is good too
>Inb4 MEIOU and lags
I personally like running Dynamic Cultured Music + europa expanded
French are going for this one. I've got Hegemon 20% artillery damage and Age Ability 20% artillery damage so hoping for some big numbers.
what is this nonsense?
You cant ally a country your people hate no more how much you want to
what even determines that
what a moronic thing
Click on the country and it will show why your country dislikes them below their opinion of you modifiers. Its realistic, not moronic. You probably have past negative situation, or desire to conquer same regions. Maybe they own your cores?
>they're excommunicated so i hate them
based me
not as based as Tennessee
>gee north carolina and louisiana, why did you secede?
>iunno lol
some states just want to watch the world burn
Venezomans is about to become Bosnomans. They aren't getting out of this one now that Russia betrayed them.
beautiful looking Venice and Bosnia
They're allied with Sweden who I'm going for soon so I'll make some border gore down there.
Would you guys play a schizo mod based off something like this? Basically it would start off as normal eu4 (with a suspiciously huge amount of terra incognita) the gimmick is that sometime after the age of exploration, you get an event discovering the ice walls and new lands and worlds to conquer beyond even that. It will basically turn eu4 into a fantasy setting where the various nations of the old world face off against highly advanced to deeply decadent society for power and glory.
Frick yeah
I would love it but the regular earth is already pushing EU4
Want to see where the Atlanteans went though
EU its already a slog, also too much water for a game with shit naval warfare/mechanics. And I won't even start with the moronic and fixed trade routes.
>that map
7.8, too much water
Map is just a random one i dragged off google
For me its Floating Aryan Fortresses
>the world was never flat or round, the world is whatever the frick that is
Would be cool, especially if many nations are given missions and events to go there, even those outside Europe.
Might need some new tech and institutions though as it could take a while to reach the very outermost edges.
This may be a bit much but you could mix in stuff like Lovecraft's Dreamlands with strange environments and Fallen Empires a la Stellaris where you have these powerful ancient societies that only "awaken" and become active if provoked or the game is in its latter stage. It would be interesting to play something like Anbennar but with normal historical Earth societies mixed in
I don't know why the Abyssal Ocean gives me chills more than anything else, the sheer implications that the entire "world " of this map is perhaps but one tiny bay to it
>Whole world colonized by 1650
>Everybody is on par with europe technologically in 1700
>Institutions spread like crazy all over the world
Amazing, any mods that could fix it?
It gets even worse because korea can spawn any institution now
really? how?
Because ancient buddhism writings detail the Renaissance.
The one that genocides native tags
Eurocentric institutions, not sure if it's been updated. Historical colonization as long as you're fine with the new world being railroaded.
institutes are the most moronic thing in the game
then again my games never last this long
We need institutions replaced with realistic IQs that have a cap for each nation. I,e. Subsaharan Bantu are locked at a certain tech level and can't progress past that
East Asia should not be able to progress past printing press because they hated it.
Also the fact that most Indian states in this period collapsed after 2-3 generations because they couldn't stop backstabbing each other for more than a few seconds
>make the game even more euro centric than it already is
this is a moronic post and a moronic suggestions
we had a system like that with "westernization" that sucked complete dick
Yeah, you are right enough. The only way to keep people happy would be to have a history mode and a high fantasy mode for the pajeets and koreans. Add in dragons and mechs as well.
it doesn't need to be high fantasy mode
i like playing "what if", giving western powers inherent advantages just for existing is lazy game design
historically, europeans didn't get trade pouring in venice automatically, they fought tooth and nail to get trade to flow (with many setbacks such as the silk road and whatnot)
the game completely deletes all the things euros did to get ahead, makes it seem like yeah they just got life handed to them somehow, forever destined to be ahead
>i like playing "what if", giving western powers inherent advantages just for existing is lazy game design
I answered that already. A history mode and a high fantasy mode.
high fantasy implies dragons and shit
what if the ottomans didn't charge the austrians and lost the siege of vienna
what if the reconquista didn't go through?
what if ming fricking didn't exist cuz it fricking sucks that piece of shit
what if the prussians simply didn't convert to christianity?
those aren't high fantasy, those are called alternative history
Those points are valid, but not related to your argument which seems to stem more into
>wat if abos and pinoys had tech
They didn't. That would be fantasy.
>SHOW what made europe ahead
I'll start you off with "glass" and if you can work out how glass is a game changer, you can work the rest out for yourself. This is your last reply from me, I'm not here to spoonfeed you. Go seethe about history on the paradox forums.
my favorite thing about posters like you is that i can just smell you from here
i'm not dignifying you with a real response besides saying you smell
>Can't address his points so you call him a smelly neckbeard
Way to fall back on the 2014 nati-Gamergate feminist talking points. You really showed him
i know what moronic point he is making, he already said he won't reply and i don't care enough to dignify him with a serious reply
most pretentious post i've seen in my life, you probably have a greek philosopher as your pfp or something
the most esl post ive seen in my life lmao
>ESL
quit projecting you homosexual and go back to "debating libtards" on twitter
thanks for not speaking spanish lad
>i suck wieners
i know you do, but this is a thread about EU4 not your bed habits
also like i said
SHOW what made europe ahead, europe wasn't just given free money by god for existing or free monarch points
the current (and old) systems are extremely lazy
>euro centric
Subreddits are back up now. You don't have to stay here anymore.
>using correct terms is reddit now
you capitalized some letters, go back
pray tho, what should i call a game that gives europeans advantages and called EU4? is it not eurocentric?
Is "eurocentrism" as you call it inherently a bad thing in your view
it isn't, but you can't have it both ways
if the game only had playable europeans, i wouldn't complain
but there is whole dlcs based around other nations and yet the game always defaults to europe getting free stuff and the best way to get ahead as another country is to get land in europe or close to it so you can get all the trade which basically makes the country you are playing pointless since why the frick wouldn't you just play a euro country
>is it not eurocentric?
no, eurocentrism is a modern concept
a game set in the EU4 timeline and which gives historical advantages to euro nations is merely a “historycentric” game 🙂
>but eu4 handles the historical shit in a shitty way
correct, go complain at paradox then homosexual 🙂
>:)
i cringed
I want at least some notion of historical accuracy, i hate how EU4 have became a gigantic "sandbox" where every nation is created equal and can do world conquest because MP babies whine constantly about balance.
Real life wasnt balanced, history wasnt balanced. And neither should be a game at least trying to reflect history
i'm okay with real life not being balanced, but do it in a way that makes sense instead of all trade magically flowing to venice or all institutes always magically popping up in europe (that system sucks in general to be fair)
the current system is lazy
Its historical at 1444. After that the game is randomly generated to some extent. Did you want every province to behave exactly as it have for 400 years? That would be boring
Why not try learning to read English before replying to people you idiotic ESL.
>ESL!!!! YOU ARE AN ESL!!!!!!
how many languages can you speak Tyrone? O.o
Based Ebonics is the only "language" you need my man,
>he speaks the language of ohio
grim…
Yuuupp this was peak EU4. Nothing like wiping out 40+ Indian/Chinese stacks with like ten Western troops as God intended
my favorite was westernizing before that concept even existed and losing 6 stability
Those were the days, you really felt powerful roflstomping non europeans in late game.
Now whole world feels the same
Especially because the Euros weren't all that powerful in early game, sure you could take out New Worlders pretty easily but trying to invade the Middle East or East Asia unprepared would just get you raped by attrition before even fighting. Which made dominating the world in late game all the more rewarding because it felt like you had earned it. Also the Westernization mechanic had major flaws but it was fun for non-Ws and made more sense than institutions do.
the westernization system sucked, but it was way better than the current system
I wonder if they'll be going back to something similar partly because they added a similar system for Russia and Japan in recent updates which make sense historically as there were westernization efforts under Peter the Great/other tsars and Meiji.
The main draw of the game has always been Europe. Sure it's fun to play nations outside of Europe but the settings focus is on early modern Europe and how they interacted with the world. It's why maybe playing as the Ottomans or Manchu could be fun as they were also prominent in this period establishing a multi-Continental empire as a Native American or Bantu tribe is a "what if" scenario that may as well be fantasy
the meiji restoration is more of a victorian era thing isn't it?
>nations outside of europe
the problem is in 1444 china was ahead of europe and was by all means overpowered
it exploded under its own weight like all giant shitholes do, but this is not reflected in the game well imo
europe must always be stronger even when it makes no sense, which would be fine if they didn't sell DLCs advertising the other nations
The Ming Dynasty was powerful on paper but in practice far behind Europe in technology and political structure. Part of why they collapsed in such a short period was they became stagnant and unable to keep up with their neighbours. Which is reflected in how their disasters in-game mirror this with the incompetant emperor being kidnapped by nomads and their eventual conquest by the Qing/Manchu despite the fact that the Ming outnumbered the Manchu considerably. Objectively the Ottomans were a power that starts out in a far better position than Europe yet later lagged behind and was outcompeted economically and militarily because they failed to adapt to a suitable level.
Fair. They could just make it harder to play those nations I suppose. Or at least add a "realistic" mode where that's the case and leave the game as is for normal players but that would probably be too much work for them.
>The Ming Dynasty was powerful on paper but in practice far behind Europe in technology and political structure
nah they were far ahead by 1444 in tech afaik, but are indeed behind in political structure and social advancements in general like rights and whatnot
they collapsed cuz of chinese moronic culture always blaming the emperor for natural disasters plus a factor of things that yes include them being stagnant and letting europe get ahead of them
as for the ottomans, the game portrays them badly now
it used to be that ottomans would dominate early and fall behind really quick come mid to late game as europe gets a ton of wealth from colonies and the like, but now they are always keeping up with europe till the end date with decadence doing absolutely nothing to stop their conquest
also they are responsible for most of my campaigns ending in FPS death god bless
>too much work for them
that's the issue, they are lazy fricks and we have grown to accept paradox's lazyness despite the game having a ton of potential
Decadence was good and working properly but people on the Reddit whined until they nerfed it
let me elaborate
the game is moronicly balanced cuz it's trying to be both ways
it's trying to be historically accurate with how europe got ahead of everyone, while at the same time trying to make everyone equal which doesn't work
you have to choose which way, not both as with both you have neither
i want to go back bros...
everyone eventually became western cuz all you needed to "westernize" is to border a western country and do some other nonsense that i forgot about
it was hard to catch up after cuz of the stability hit iirc
>alt-history europe
>YOOOOOOOOOO ULM WC SO REALISTIC AND BASED
>alt-history asia
>WHAT THE FRICK? THE EMPIRES THAT CONTROLLED 75% OF THE WORLDS INDUSTRY COULD HAVE JUST NOT COLLAPSED? WTF
this, i love this genre but i hate the amount of VGH larpers it attracts
the VGH types mostly play V2
Asia should get different institutions than Europe, they will still give the tech discounts but will have different names and bonuses from the European ones. Maybe Asia could already start with their equivalent of the Renaissance in the major countries. Also, maybe it could be possible for Asian nations to learn western institutions and vice versa if the two are nearby. This wouldn't reduce tech cost extra but would still give the nice little bonuses. It would probably be harder for Asian nations to learn Western institutions than the other way around though so you don't have something like a bunch of Asian nations with the Enlightenment as that would be odd. Japan could start with feudalism embraced though it would be hard to spread it to other nations due to being a Western institution.
Removing westernization was a mistake
What should I pick? How much will trade help me? What about picking exploration and going for the cloves in Indonesia?
Either influence to conquer india with vassals and TC parts of it or trade to make even more money. Explo to colonize few indonesian provinces isn't a bad idea, just don't invest too much into it and be ready to drop it after you are done.
>not picking innovative for your first idea
umm yikes
>complete war
>take a healthy amount of territory
>press ~
>clearae [country]
>you can now enjoy EU4
yup, it's vidya time
If you have good allies you can safely bankrupt when your debt is too big to reasonably pay off in 5 years
>fighting war with ottomans in 1500s
>they lost 4 million troops
>they still have manpower left and arent in debt
yep fair and balanced
>they lost 4 million troops
show the war screen
1500's? You gonna love fighting ottomans in 1700's when they are also on par technologically
It just makes no sense because historically the ottoman armies fricking sucked, they should have way less morale and tradition to balance out their ridiculous numbers
>historically
How's that related to Johan "I love to suck Ottoman wiener" Andersson's video game?
Oh true
There was a Scottish guy who kept buffing the ottos as well. He used to be a youtuber I actually liked watching his Patrician 4 games. When he left Paradox they stopped getting buffs until this latest patch.
they also get a permanent alliance with france on top of all that too so now you have to fight two megablob armies if you ever attack them
>historically their armies sucked
they didn't, not till the 1700s hundreds atleast where they started doing nothing but jerking off and huffing their own farts
They were thought to be invincible militarily in the 16th century until they started losing a bunch of battles against Euros and Persians and plateau'd then slowly declined. The Ottomans are unreasonably overpowered in the early game but it does reflect their real life rise to power in the 15th-16th centuries. Honestly the decadence mechanic was sorely needed but it may need to be buffed or at least they need to go the Anbennar route and add a bunch of mid-late game disasters for every nation when they get too big/successful especially in a short period of time
>1500s
>4 million
nice story bro
pics???
I fricking hate the ottomans so goddamn much
Me too anon, me too.
no seriously, when does the decadence event hit them? my najd run is quickly going to shit
i wasted so much mana on songhai missions and realized they give fricking nothing
what is the point of missions aside from the ones that give claims? this sucks...
i'm behind as frick now
ended up having to migrate from middle east to africa, frick you ottomans I'll be back in a couple of decades to reclaim what you stole from me
on the other hand now I get why kilwa ends up massive every game, zanzibar is the goat african node
The king of Spain's native American mother is keeping him hostage.
Are expansion or exploration worth keeping after everything is colonized? I'm playing Moonhaven, Portugal of Anbennar and I want to have as many trade and economy bonuses as possible. I also will have at least eight colonies by the time I finish Aelantir and then I will try to grab a few trade companies in Haless. I already have both of them and trade ideas, I'm planing to pick economic and maritime, then maybe plutocratic. Exploration has tariff bonus, naval force limit and treasure fleet income bonus, expansion has a merchant, +20% global trade power and lower minimum autonomy in territories. Both seems to have useful trade and naval policies.
not familiar with the specifics of that mod but if the idea groups are the same i would dump explo and keep expansion. the reduced minimum autonomy alone is worth more than every explo idea put together if you're blobbing or just have a lot of unstated overseas territory. but i wouldn't consider dropping explo until you are well and truly done with colonizing provinces and have the monarch points to start investing in a new group right away.
>Are expansion or exploration worth keeping after everything is colonized?
Give them up once your colonial goal is achieved or you have Imperialism. By the time you are on +5 advisors the point loss is negligible and it's more advantageous to have ideas that are doing something for you.
Why aren't I allowed to change my primary title after inheriting a personal union? King James I after getting the English crown moved his court to England prioritizing the English crown after inheriting it from Elizabeth.
Because you don't play as the ruler, but the tag/country itself, whatever that is supposed to be.
you can do this in CRUSADER KINGS II!!!! wherein you play as a bloodline, not a country!!!!
why do i keep constantly losing 1:1 fights even tho i have good generals, fighting on even terrain and have 120% discipline
i'm all caught up in tech and have quantity quality and defensive ideas
is it just cuz my unit types suck? (central african)
>is it just cuz my unit types suck? (central african)
I think this is it, yeah. I tried once as Carib or some other blowpipe guys in south america and castile just stackwiped me even outnumbered 10 to 1 haha
worst run ever absolute waste of time
if it's the second half of the game it could be you don't have enough cannons
i have 4 cannons per 10 infantry (and 6 cavalry per 10 infantry)
Full combat width of artillery. Idk if your nation has good cav modifiers (I doubt it if it is central africa) but you don't need cavalry in the second half of the game. The shock damage is negligible compared to a full arty high roll. If you are outnumbering armies then you can put 2 or 3 cav on each flank (unopposed by a unit on the other side) to take advantage of their bullying ability but from a min/max standpoint you want a full row of infantry and a full row of artillery. The exception to this is of course if you are stacking good cavalry modifiers.
Hopefully you have some ivory and gold to bank roll this.
so explain combat width to me
my width is how many soldiers i can field, and theirs is how many they can field right?
how do i check the enemy's army width and unit types?
Combat width is the number of units that can engage in combat at one time. If you have 1000 regiments in a battle, all 1000 are not fighting the whole time. Lets say your combat width is 20. What this means is that you have two rows of 20 regiments. Automatically, infantry takes the center of the first row, cavalry takes the wings, and cannons go in the back row. Cannons are the only ones who can do damage from the back row, and cavalry does extra damage from the wings. So ideally, you want enough cannons to totally fill your backrow (I forget the ratio of cav to infantry) and never take damage. The front row is the only one that can take damage, so you want more than enough infantry to cover it. The way battle works is that regiments fight until they take damage, at which point they leave and if any reserves are available, they go in. Of course, if you have a combat width of 30, this begets armies of 70+ which is unreasonable. My rule of thumb is that if your standing armies have enough cannons to fill ~55% of combat width then you can have enough in battles if you keep your armies close together
Its important to know that if you send armies in peacemeal, you can frick up your combat. It can end up with infantry in the backrow, cannons in the front, even with loads in reserve.
crossed swords icon with left/right arrow underneath it
In this case I can put 120k infantry into a fight but only 40k can fight at a time.
In that hypothetical we then get into reserves and their morale loss but don't worry about that. Stay optimal by putting your combat width in.
For cavalry, as a general rule match their front line width with your infantry and then put 2 or 3 cavalry on each side.
>enemy fields 12k infantry and 6k cavalry
>you field 18k infantry to match their front line with 6k cavalry so that 3k cav goes to each side for good shock damage
And always a full back row of artillery in the second half of the game. If they start coming to the front row due to infantry casualties (as a rule) you retreat.
thanks anon, i started realizing im moronic
i posted above too, i havent played eu4 in years and did this
missions are pointless aren't they, unless they give something i want like claims and stuff
Yeah this anon here explains it better
Missions are hit and miss. Countries focused in Lions of the North and Domination get OP missions that give permanent modifiers, I have found. Need to sell the """xpacs""" and get clickbait "this country is OP!" YT videos going.
I only started with Lions but I watched some Arumba videos from 2015 to learn the combat otherwise I would be moronic as well I suppose.
i think the anon above was you too haha
>think
thought*
kek no worries
Here's a good one. Bong cavalry have to face off against infantry who are going to fix bayonets and become pikemen in the shock phase. My cavalry have no one opposite them meaning they can ride around doing whatever the frick they like (kill bongs).
The AI is not reinforcing with those loitering armies because it knows it's a stackwipe.
>more than half of that army is art
grim…
how do generals work? do they give every unit + to its stats based on their thing?
Generals add to dice rolls. For early game shock pips are important, fire pips in the late game.
Manouver pips add to move speed, lessen attrition and determine if you get a penalty for crossing a river into a fight (use simple terrain map mode to see if you will be crossing a river, if the enemy General has higher manouver you get -1 to all rolls)
siege pips add to siege dice rolls
New update! Now I can farm Epic Games Store cheevos with fewer bugs! Cool!
>steamies seething
>epigs seething
>ohiojeets seething
don’t care…
It seems like you care
I do care about the new update 🙂
Bros help me
The game crashes whenever i save or autosave.
I tried emptying my local save folder, no dice.
I tried saving on a cloud, didn't help either.
The frick do i do? I played earlier today and everything was fine.
try starting the game as admin?
Didn't work.
that is strange
post pc specs
i'm gonna assume you already deleted the entire EU4 folder in documents and reinstalled
Many thanks for the offer, but i got it working again.
My current campaign is still giga fricked and it still crashes when i save there, so i guess i'll just have to start over.
well, silver lining
you can play the game again atleast
Yes.
Sabotage my campaign all you want Paradox, my Korean colonial empire will rule the world, mark my fricking words.
Tall colonial Korea was actually a lot more fun than i thought it would be.
is it true you can get printing press to spawn in korea
ive heard that's possible
Yes, but it's a giant pain as you need to be protestant if you want it to spawn outside of Germany.
at this point I might as well migrate to sweden and save eu5 before it's too late
too bad game dev salary is shit
Do you ever alt+F4 in your games? If so, what for? Personally, I alt+F4 when the explorer dies in Portugal runs.
Is prussian militarization working for anyone? I thought the update would fix it for me but it still doesn't show up.
I tried it in vanilla with no mods and got the same result so it isn't a mod problem.
Using the prussian stratocracy republic reform does work but not the monarchy one. What even causes this?
i think victoria 2 does a better job of showing what makes europeans ahead rather than just making it a "+50 to tech" with the education system and whatnot
the current system sucks cuz paradox wanted to have it both ways (to sell dlc)
either the game focuses on europe and gives them bonuses, or the game is equal
you can't have it both ways cuz you end up with shit
AAAAAAAAAAAAAAAA WHY DO I KEEP LOSSING SUCH BATTLES FRICK YOU BURGUNDY
FRICK YOU GAME
>literal 7 roll and the enemy has no artillery
>superior numbers
>nah frick you you lose
what DID paradox mean b this
Might be tactics, I forget how big of a deal that is. Also check Burg traditions
yeah, his tactics is 0.7 and theirs is 1.0?
wait i just realized lower is better for tactics
this makes no sense, i give up
no wait higher is better for tactics, OP is really behind on tactics for some reason which means he is behind in tech (by 2 to be exact)
you are 2 levels behind on military tech anon you based moron, this is why you are losing
tech up, and especially have equal or higher mil tech in the early game where just a little tactics difference has such results
>30% tactics difference
Jesus Christ you moron that would be the equivalent of having 100 discipline fighting an enemy with 130
forgot pic, you get 0.7 tactics at level 4 and 1.0 at 6
and a pic showing how many other bonuses they are getting from being 2 levels ahead in tech, basically getting stronger unit types and bonus to everything
>its another episode of player is shit and blames PDX
yeah, the bonuses are insane
at first i was confused on why he has artillery but i think france starts with arty
he is missing out on
>0.45 infantry shock + infantry upgrade to tier 2 and 0.20 infantry fire
>+4 fricking combat width which is huge
>+0.20 cavalry shock and a tier 2 cavalry
>military tactics
it's huge how behind he is
>2 tech levels behind?
>haha time to autolose every battle even if you massively outnumber your enemy
10/10 game design
this happened in real life, i don't recall the exact countries but in real life a country used napoleon squares when they were outdated (which only happened recently) and got massacred
yeah it would be a single rare battle and they would learn from it and change immediately afterwards not literally every single battle
im not that guy im just pointing out this moronic system
>they would learn from it and change immediately afterwards
Heh.
who won the hundred years war again?
And how long did it take?
116 years, 1 anglo monarch dying of the shitters and 1 schizo peasant teen. At least we found out that God loves the french (or hates the english).
also you are losing the fricking game as france, i have no respect for the french in the first place let alone french that can't use their OP country
they are 50% ahead in tech
This is one of the most historically accurate things in EU4, it happened multiple times.
git gud
so that's how land battles work, how do naval battles work
>how do naval battles work
Maneuver means more combat width at sea. More CW means more ships engage so its the only admiral stat that matters
>worse infantry
>worse cavalry
>worse general
>worse tactics
>lower morale
>WAAAAAAAAAAAAAH WHY AM I LOSIIIIIIIIIING!?!?!
I started getting really bothered by Korea having the ability to spawn any institutions now. Since they are usually pacifist some Asian minor could ally with them and decide to frick you up.
i would be more upset if it wasn't already the case that every institution after printing is a gimme
I wish Paradox would give Asia a historical way to spawn institutions instead of making everyone rely on a magic artifact in Korea. Most of the institution names don't make much sense outside of Europe though. China and Korea would be in a Renaissance while Japan would get one a century or two after game start (though Japan wasn't behind in technology due to not having one immediately). Colonialism doesn't make much sense for Asia during the game period and the others are things Asia already had aside from the enlightenment which to my knowledge didn't arrive in Asia until the 1900s.
are institutions at all hard to attainable for anyone else? dont you just spam mana into 1 province development until it appears? do you have issues with the bonuses that spawning it actually gives?
I usually play in sea region where most provinces are jungle and tropical so it's a huge waste of mana
when you see it you will shit brixx
>"the norses"
>chuds
>pars
>sapmi-samiland
What mod?
Paganic Hegemony
Pretty barebones from what I'm seeing so far. Don't bother.
Looks extremely ESL.
I moved my capital to maldives, gave away every province, and sat here for 100 years to get this.
kek I just got jihad and that achievement
not gonna lie it was a pretty miserable experience, wouldn't recommend
I made a backup save before doing that so I'm going to go back and finish up jihad now.
my trade fleet is hiding for no reason, even tho i set it to bold
how do i stop this? there is no reason for them to hide
is there a mod that manages to slow colonization down and stop the whole world from being settled by the 18th century?
no chud, you WILL colonize the brown people
seriously frick off
>belly dancing kuruminha and huenissaries
I can dig that.
im not sure what went wrong but mamluks are also colonizing near india
and i rage quit after somalia beat me in a battle even though i was stronger so frick that cursed save
>even though i was stronger
Clearly you weren't
shut up, don't rub salt in the wound
>kara boga'd in america
>KANGED in asia
>STARVED in africa
Sucks to be you.
East African nations punch way too high military wise. I once nearly got my shit kicked in as the Ottomans fighting against Ethiopia and they weren't even that big. I won in the end but they did a ton of damage
the units are really unbalanced
just give us a unit designer like stellaris or even HOI
Ruler personalities. If the AI gets certain ones they will be more likely to pick exploration.
Newbie here. Why the frick Britain does nothing but port blockades when i declared war and captured its territory in normandy as France? It felt stupid and easy, i did not even have to fight.
Paradox can't code an ai that can handle naval warfare or the sea in general.
Just like every single Paradox game ever made
paradox AI can never do naval invasions correctly
i think victoria 2 is the biggest moronic example of that
i wish paradox would just remove the attrition/penalty for infantry riding ships and remove the moronic marines system (replace them with guards, like the elite infantry from victoria 2)
>i think victoria 2 is the biggest moronic example of that
wiz strait lol
https://store.steampowered.com/bundle/32797/Europa_Universalis_IV_History_Lessons_Bundle/
nice one paradox thanks
>it says i own all the dlcs and thus i can't buy thie bundle
fascinating bug paradox
i think it's cuz i used the 5 dollar monthly sub thing?
>get spy network in serbia to 15
>serbia's independence is guaranteed by the ottomans
holy shit i can't take the level of "frick the player" anymore bros
It's worse when you're playing as Serbia or whoever and they warn you.
Just had France, Austria-Hungary, and Poland-Lithuania all reject a defensive call to arms at once
It's 1453
I literally fricking hate this game holy frick
kek something similar happened to me, was going for a triple achievement papal states run, allied to castille and austria and they both ditched me when france came for avignon (and most of my italian provinces)
run immediately went to shit at that point, but I guess it's my fault for leaving the hre
Oh no, 3 of the most powerful nations of the game didn't bail on me because they were scared of France
3 of the most powerful nations of the game bailed on me because they were scared of newly independent Naples
Who I promptly curbstomped on my own
I'm kinda bored. Idk what to do.
What can I do in this game when I'm not at war?
Devving
Najd is absolute fricking ass and this was torture, never play as it.
Try out the Sus achievement Imposter Syndrome or Saruhan.
Can anyone tell me the playstyle for hordes?
I see in videos that you should delete development?
Focus on conquering as much land as you can. When you annex land, you must raze it before you core it. Razing gives you mana, money, and horde unity. Hordes have very little in the way of EU4's already small internal management
As far as warfare goes, you want as much cavalry as possible. Hordes have the best early game cavalry (and cav is best in the early game) as well as a +25% shock damage in flatland. On top of this, hordes ALSO get to have 75% of their army be cavalry (though you'll want it closer to 65% since infantry will take damage in battle). As a horde, you can reliably beat armies twice your size with ease and you can beat larger nations if you as willing to go through a slog
That's mostly it I think. Just conquer as much as you can in the early game. Around tech 7 (i think) you start to really fall behind as the world catches up in cavalry and invents cannons
The biggest reason Hordes are great early game because their units have more pips than anyone else. They start to lose that advantage by tech 12, when their unit pips become mediocre at best. They really fall off militarily from tech 15, when fire damage and arty starts to become more important. Hordes have frickall for fire bonii and their land is generally too poor to afford the large numbers of arty necessary to fight mid-late game, so they have to take their early game advantage and run with it, or get steamrolled by settled societies with guns (as happened historically). Hordes also get free cbs on all of their neighbours
Razing is important not just because it gives mana, but also because it lowers province dev before coring, which makes it cheaper to core.
There really should be alternate history fire bonuses available to a successful horde. Maybe they can become early dragoons or something.
The alt history bonuses are becoming a settled nation with a different unit type. IIRC all hordes have this option. Manchurians adopt Chinese and the Steppe can all go Islamic.
What's funny is that the Manchu had already been a settled people for a while before invading Ming. This is somewhat reflected in-game with Jianzhou being the only Manchu tribe to start out with feudalism
Thanks for the answers. I think it's razing land that seems counter-intuitive to me. I raze land, get mana and . . . dev the land later? Roll generals. It would be cool if the razed dev went to your capital, like the Dothraki capital in ASOIAF which was just a bunch of tents and all the monuments of plundered cities in a random set up.
Yeah even on regular tags I have the loot mapmode hotkeyed. If it's China or Ottomans and I have spare mil I'll scorch the earth as well.
yeah, the other thing to consider is that dev can be more efficient on some provinces than others. if you raze 2 production dev of grain and use the mana gained to create 1 production dev of paper, you’re actually up in raw income already. the effects are even more pronounced when you think about taking wrong-culture, wrong-religion, high-autonomy dev and turning it into no-penalty stated dev. add on the fact that it’s way cheaper to build one workshop in a 9 dev province than three workshops in 3 poorer provinces for the same effect
Thanks again. I'm going to give Jianzhou a shot and just be an absolute dick. You both gave me some good ideas I had not thought of with the dev efficiency and the falling forwards. I think I might have some fun.
Good luck anon, Jianzhou is fun. Do keep in mind though that if you do Jianzhou->Manchu->Qing that you become Emperor of China which changes you from a horde to a monarchy and gives you chinese tech troops instead of nomad. So you actually wouldn't want to go crazy with razing as Jianzhou, because China+Manchuria becomes your power base, I would recommend only razing the non-Manchu cultured provinces in Manchuria. If you want the true horde experience Oirat or Kazan are the way to go. Also horde economies are fricking horrible so you should delete every fort except one in your capital and a couple of choice mountain forts.
I disagree with the other anon, you should raze pretty aggressively in order to snowball as fast as you can. Just be aware that the first war with China is going to be fricking horrible. You'll probably go to war with an army that is less than 20% of Ming + Korea (you will always have to fight Korea). Play very defensively and don't be afraid to take loans + debase your currency. Also, probably don't form Qing straight away unless Ming is already collapsing. Its probably best to take Shangdong region + loads of money in the first war then save the Mandate for the second war.
Also, when you do become Qing and beat Ming in a war, occupy every single province in the China superregion. Even if it takes months of sitting at calls for peace. When you're emperor, you get cores on every province in the region that you occupy. If you 100% Ming through occupations, they will collapse and you can instadec on every breakaway while snaking over China without fear of rebellion.
>When you're emperor, you get cores on every province in the region that you occupy.
Didn't they change this to permaclaims in 1.35? I haven't played in china since then so I don't know for sure.
>I raze land, get mana and . . . dev the land later?
No, you keep attacking everything and raze that land too. Playing as a horde is constantly falling forwards, blobbing as rapidly as you can before your troops become mega shit. The only time you should be deving is to force spawn renaissance+global trade+printing press in 3 adjacent farmland provinces next to beijing, and razing gives you ample mana to do so. If you're at mana cap or something up to date on ideas and tech feel free to dev I guess.
>It would be cool if the razed dev went to your capital, like the Dothraki capital in ASOIAF which was just a bunch of tents and all the monuments of plundered cities in a random set up.
That's exactly what concentrate dev is, which is ghetto razing anyone can do. It scales with the dev cost in your capital though so eventually it doesn't add more dev.
make sure to loot provinces before you peace out they give you tons of money
>siege out all of the British mainland and most of its colonies
>kill every single British soldier
>decimate their navy
>only 40% warscore against them
>can't even take their meager NA holdings until I let the occupation tick for years
Am I doing something wrong? Warscore seems completely fricked compared to Vicky
>Am I doing something wrong?
Yes. You are lying.
Either on the occupation of their mainland or "most of their colonies" meaning nothing/no forts. Warscore is simple arithmetic.
If you are not lying your game is broken.
Owning all forts is 99%, owning all provinces while they occupy none of yours is 100%. White peace their allies and go siege down the forts in their colonies if you want a max peace deal.
Never played spain before, what's a good idea setup for it? The mod I'm playing allows 10 slots.
Finally did the run I always wanted to do (although originally with Montferrat, but that's an easier start with shittier ideas). Saluzzo > Sardinia-Piedmont > Italy > Rome.
Aimed for the Burgundian inheritance at the start and was lucky enough to get it. Could have probably formed Rome WAY earlier but I was getting bored and lazy. Either way, I'm happy.
Congrats man
>timbuktu and jenne
>whatever the frick is going on in brazil
WHAT THE FRICK IS THIS CURSED SAVE FILE
For me? It's Ning
Brazil was just Spanish, I did however notice that Spain converted to Islam at the end, probably due to me exiling them to Morocco. Btw, what's up with AI remaining in control of their colonies even when reduced to near nothing? They should really fix that.
Timbuktu and Jenne were alright, left them completely alone, had to destroy a huge Somalia however.
There was also a Christian Japan and giant Korea. But I never really interfered with Asia.
They basically always take over the entire east coast, but I don't believe I've had to go to war with them at all during this game. And I wasn't really bothered by their piracy either. I was earning thousands of ducats a month.
how do i delete the Black person state that is kilwa
>play anything that has any trade node they can reach
>they immediately send a frickton of privateers to ruin it
>the new Black person upkeep for sailors that seem to be ritually sacrificed everytime i send my ships on a mission makes it impossible to deal with them
historical railroading > le funny memes and israelitetube views
Truly, verily.
Wew lad
>sanest bulgarian Gankerner
im not reading all that, but yes the aztec doom mechanic is moronic
The free level 3 monument for Aztec makes doom management a joke and you can easily pass all 5 reforms with decades to spare before portugal and spain get there. Doom doesn't tick up with all 5 passed so you can just eat your neighbors while you wait.
Mesoamerican Wewuz copers are a recent addition to the internet but no less annoying than any others
The absolute STATE of my Ottomans campaign.
Next war is either Ethiopia or Portugal. Problem is that Portugal has Spain in a personal union, so that would be a lot of stuff to cut through. Spain has an 88% liberty desire but has positive opinion with Portugal so hasn't rebelled yet. Idk what it takes for them to rebel but I hope they do it soon so I can free Morocco.
Give me your eu5 wishlist.
All global trade flows to Krakow as the only end node
A dynamic and more realistic trade system; one of the reasons why castille and portugal were interested in finding another way to the east indias was because the ottomans made trade much more difficult for the christians, yet there's no way to steer trade from constantinople to the iberian peninsula
Trade nodes should've never been static
Updated army/battle system with things like skirmishers, differentiation between melee troops and ranged troops, etc.
Nice to see forts actually working as intended and the enemy armies not running around like headless chickens
I don't understand. How are they supposed to work? I do understand the chickens thing. As the Ottomans, whenever I'm fighting Europeans they always curve around the Carpathian mountains and try to siege down Bulgaria for some reason.
Slow down advancing armies and create choke points. Of course the AI is too moronic to take advantage, but still
The fort in bulgaria is usually the only one blocking constantinople.
Johan needs to hurry the frick up with the middle east DLC. Why the FRICK would I ever fart around with Persia right now outside of zoroastrian larp? Even taking the easy route as Ajam it's still incredibly underwhelming. Nice AI Vijay though, in my games they almost always lose.
We already got a middle east dlc.
Yeah and we already got an England, Muscovy, China, Japan, Spain, Ottos DLC before Domination, what's your point?
domination is just mission trees
Whats an interteresting colonial nation to play as an eclipse your former colonial overload as? I tried Brazil recently, but forgot that the ivory coast can only go to caribbean, not brazil, so that fricked my gameplan up. Also, you know apparently cant release colonial subjects? Did they boot that option for all or only certain colony types?
The USA is an obvious pick.
USA is so boring though. What else to do aside from trying to colonise/fight over north america and reverse invade uk?
>anon discovers that eu4 is boring.
Pirate Canada is pretty fun and somewhat easy to become
Try Green Mountain Boys larping as Revolutionary Vermont, but it's still just USA with a different coat of paint. Colonial nations aren't that much fun since conquering the new world is boring, although it's better now that you can annex migratory tribes. Playing as a """"""""tall"""""""" new world blob is surprisingly decent if you're into line goes up because you have all of the most valuable trade goods.
I'm considering doing early early carribean, then onto ivory coast to steer trade there instead of seville. maybe play tall jamaica or something.
West indies has -10% dev and -10% construction cost at the start of its ideas so it might be ok, but you still can't catch chesapeke bay or canadian trade in caribbean. Haiti has french ducal ideas which is funny.
My idea was to try and trade company ivory coast, cape of good hope, zanzibar, indias and sea. Get that trade value boost + power to steer if I can beat other colonial nations to it. North America does not have that much value until maybe late late game
Is there a way to invade Hawaii before imperialism cb? I'm playing Japan and want the Pacific.
No CB, conquer if they're within coring range or vassalize one and then conquer the others.
Nah I can't get a core by spying because Hawaii is its own sea tile and vassalizing is a no go because of distance guess I'll have to wait. It's weird the Japanese mission tree doesn't just give you a core over it.
Anon coring has distance, vassalizing does not. You need to declare a no-CB war on one of them and vassalize, you have to eat the two stab hit.
I'm playing as portugal and just finish btfoing aragon and castile but there is a problem
France vassalized and integraded navarro ,i need that shit province for the iberian mission but i dont want to get dragged in a endless war for 1 province besides france is my ally and i have 100 trust with them
What do i do? Is there a way to make them sell it to me?
if their ruler is an embezzler they will sometimes rarely sell you provinces you have marked as vital interest
if you have a core on the province or if you have a vassal that has a core on the province you can ask them to return it for favors
otherwise you better start stacking military idea groups!
I know I will probably quit this England game due to being OP but I wanted to play it since I pirated the DLC.
What is more fun, isolationist England or Angevin England?
I always preferred the canonical Great Britain path to the alt history Angevin option but it really depends on whether you want to conquer Europe or build a massive overseas empire and maybe focus on the really lucrative areas of Europe like the Dutch part of the English channel and the Lubeck/North Sea trade
That's what I chose. Even with 5 burgher loans and 3 regular loans plus 2 mercenary companies (with good generals) AND Burgundy and France still beat me. It seemed like every shock roll was a 9 for them compared to 0 or 1 for me.
I could have kept the war going another 2 years to see if Burgundy (who had 11k manpower when I had 0) could do something in battles.
Also I'm playing Extended Timeline so no Burgundian Inheritance. Even though that's another downside for me I don't mind it. You should not get the prime real estate of Europe because some israelite fell off his horse.
If you ally Aragon or Castile you can call them in immediately by promising them land. Sometimes you can get enough favours with Austria in time to call them in later but this is iffy. For the war itself stick to the northern forts at first and let France plus its vassals drain their manpower through attrition. Honestly if France gets any powerful allies I would just restart, they generally don't but it can happen. I would watch an online tutorial or two as well. Even if you aren't going full Angevin I believe you can still PU France which removes both your biggest rival and a future colonization rival plus also netting you their massive tracts of land. Just because you're focusing on an international empire doesn't mean that having land in Europe is necessarily a bad thing. Alternatively you could just take cash/diplomatic advantages or maybe a few extra provinces and just ignore France from then on.
>Extended timeline
I haven't played that mod in a while so some of my advice may not apply. The general rules for fighting France should be somewhat consistent.
Yeah, it's me that's allied to Burgundy. Castile was not rivalled to France so they would not join but Burgundy did. Even if you don't choose the Angevin route the Maine war is now cassus belli 100 years war and a PU over France can be taken.
I'm saying I lost I just took a white peace. I'll just play the colonial game and then give the Angevin game another try using your advice.
Also I'm confused from your post whether or not it's you or France that is allied to Burgundy. If you're allied to Burgundy then you can do the Aragon/Castile strategy and promise them land then israelite them in the peace deal. If it's France then I would just restart and Burgundy tends to rival France as often as it does England, so you don't necessarily need to ally Burgundy yourself as long as they hate France.
>Going for the luck of the Irish achievement
>England loses to France so hard that France liberates The Pale and retakes the entire British southern coastline
I can't tell if this is great or terrible luck
Beyond the achievement are you going to liberate the Celts into a grand union of wales, cornwall, breton and scotland?
In either case it's pretty good that a monstrous France is going to become your end-boss.
If you can get a bigger navy than them going its not really a problem since it'll be free war score and easy stack wipes.
>feel the itch to play EUIV again (due the lack or real alternatives)
>get the latest version from gog
>spend over 9000 hours manually installing every DLC but the awful sabaton music
>"time for some warfare and colonization game"
>read that castille/spain got a new tree
>dust my conquistador helmet
>play for 5 minutes
>get bored and quit
Remember to like and subscribe.
>cucked Poland out of forming Commonwealth by supporting Lithuanian independence
>waiting for Lithuania to declare independence war to fight Poland then gobble up Lithuania
>Poland can't lower Lithuanian liberty desire but they keep increasing relations
>Lithuania doesn't declare independence war
What can be done
dude, frick supporting independence nonsense
once had the mamluks support it for my vassal as songhai and even though their liberty desire should be 0% they were getting +112% (twice for some reason) from being supported
i had to go to war with them just to cancel it out
if I need to win naval battles in Indonesia is it better to go maritime or naval ideas?
Naval does not give force limit does it?
Probably Maritime even though galley combat ability is tempting the best way to win naval battles is to pin down with one fleet, lose on purpose and have your real fleet come in to win. If you can time it right the enemy fleet will not get wind of this and retreat because it can see another fleet on the horizon.
To answer
>naval if you are good for force limit
>maritime if you need force limit
sadly naval ideas are a meme
you can take them for roleplaying purposes though
Quality
I was playing Europa expanded as the timurids and I keep getting taken over by the military. How do I prevent this? They don't properly explain any of the mechanics and don't even let me view the important ones normally.
I'm tired of these fricking poorgay russians
how does one survive as a country bordering the ottomans that isn't france
use prepare for war favor, that usually does the trick
nope they are too poor
think i can just take on the ottomans myself, use holy war CB, let them come to me, and fight them on my mountain forts. Don't even call ethopia so I don't lose warscore with them getting fricked up? Or I guess call them in and let the ottomans kill them and have ethopia peace out? I have better moral but they have better discipline with quality ideas
I am getting bored fighting Indian shitters I need to climax this game somehow
AQ was allied to them the whole game, I just saw ottomans would not defend so I snagged some land. Now they are allied again lol
As long as you fight only on your mountain forts until they start running out of men you'll be fine. Ethiopia will contribute nothing, you only want to call sacrifical AI if you can siege enough warscore while they get killed which is very unlikely in this situation.
I thought I would introduce an heir so that all the lords and ladies at court could have a nice party with profiteroles and swan meat but all my allies broke an alliance with me haha
hope you enjoyed the fancy cakes lads I'm about to get dogpiled.
i always thought the introduce heir button was just you making shit up to save your succession
I just assumed it was a cousin or some idiot on the maternal line (weak claim). We could both be right. I remember an England game where introduce heir brings in a York or Plantagenet. Currently playing Brandenburg and it was not a Hohenzollern but I don't know about the history of that area.
I get very autistically upset about a-historical things in the game. Not a-historical in the sense of France conquering the thirteen colonies instead of England. I mean a-historical in the sense of spain/portugal controlling all of the maghreb by 1570, European countries colonizing half of Africa by 1600, Russia getting carved up by Denmark and Poland by 1500, etc.
Very upsetting. Making it difficult to even play the game.
the game could really use a historical AI button like hearts of iron 4 for people like you
i personally like it being ahistorical
HPM is basically a glorified historical focus mod for Vicky 2 and that was pretty popular.
eu4 is really starting to show its age.
this was already true in 2013 tbh
EU4 was literally EU3 with a new coat of paint and mana, so it's basically a game from 2007. And yet it still manages to be better than anything Paradox has put out since, sad. Imperator was the chosen one...
It was always more arcadey than EU3. I only played EU4 up until Conquest of Paradise came out because I hated the mana system that much, the fact that so many events that would break campaigns in EU3 like comet sighted became non-issues in EU4 if you had enough mana just made campaigns feel like I'm sitting in MS Paint coloring a map instead of actually working towards the borders I want. So in that regard I disagree that it was just EU3 with an engine upgrade.
I would argue that CK3 is better than EU4 but at the end of the day that's down to personal taste. They're way different games. HOI4 has a great foundation but there's just so much wrong with it. National focus trees are dogshit, AI is terrible.
VIC 3 has serious potential. I think it could easily outshine the rest with some time.
Paradox is pretty good across the board right now
I personally think eu4 is the best though if you also count how often they update and how they have a much more friendly dlc policy than the others.
What things would you want changed or added if they made an eu5?
eu4 is utterly unplayable without any DLC compared to Hoi4
There isn't anything fundamentally wrong with CK3 aside from the nonexistent event weights, but they've gone way too fricking hard into the RP side of it and completely abandoned the gameplay side. It also suffers from having precious man hours allocated to useless ugly 3D modeling instead of gameplay improvements. And yes, art teams and code teams are not the same, but corporate overlords will only allocate a total amount of payroll for both which they have to use on 3D assets since that's what they went with.
My big complaint is the lack of flavor but yeah you're right on those other parts too. I just want Byzantines, nomads, and republics back.
Why the FRICK can vassals ask for military access on their own terms. They fricking asked Russia and now the ottomans can walk right around my forts
FRICK this game
it's fricking moronic, i hate it so much
i love giving the spanish military access as a subsaharan country and watching them die for no reason tho
>POV : you forgot to cover one province with forts
Enable scutage, vassals are mostly useless in war anyway.
on that topic, why does the AI ask everyone for military access when they are at war
>be songhai
>austria asks for military access when they get into a war with spain
???
Colonies?
yeah, but in what world would austria get all the way to benin?
ive had it happen as portugal when spain was at war with tunis once too (maybe ceuta?)
Allies and emperorship.
Maybe condottieri as well, but I don't know how it affects the AI's military access requests.
>in what world would austria get all the way to benin?
In the world of EUIV, where European nations are too dumb to use their navies and don't mind waking to the end of Korea due some petty trade conflict or insult.
you reminded me for some reason of colonial wars in victoria 2 where only colonies are involved
eu4 is so bad with that, getting me dragged into war with france randomly once as spain
Paradox is simply unable to code naval AI
The AI is moronic, in my last playtrough as Russia i suffered constantly because each war enemies decided to siege my empty siberian provinces while i besieged their capitals. Also FRICK hunting 1k stacks all over siberia. That was the only reason why i kept shitton of puppets in the game, to clean up that mess
Having the moronic AI waste manpower sieging down your worthless siberian provinces is what you want. As long as you have no forts out there it's worth basically no warscore.
Ming has Bengal and Orissa as tributaries.
Mewar is allied to Orissa.
Bengal has allied Bahmanis
FRICK
Ming have an age disaster which collapses their mandate and gives them huge unrest. Just wait for that to fire, then go in on their weakest tributary
I actually already beat them in a war. I took one province in Assam but had to quit since I was running out of manpower and cash. Ming seemed determined to send most of their men to die in the mountains and jungle while I rushed across China and eventually took Beijing. I realized too late that I should be using scorched earth to ruin their mandate. The issue is that I don't want to deathwar every time I want to expand in India
Also I'm still on 1.35
If you choose to change your tag as Sunda do you correctly get the new tag's ideas or are you stuck with Sunda ones? Banten and Cirebon have really good ideas and I want to have Buddha as my deity without suffering as Majapahit or Khmer.
Which one should I form? So many choices and most of the just give morale and dev cost.
obviously the one that gets you an achievement
I dont play for achievements, I'm straight
Choose Form Spanish Nation Militarily
The only right option
Then do a late Mare Nostrum
Fun and long campaign with interesting future history books from an RP perspective
I deleted all migratory natives and the performance increase is amazing. Tempted to remove all the congo states now.
>Korea fricked me over again
Why the FRICK do they get techs and institutions so fast? I swear I have to throw like 30 million Japanese people at them before I even get close to their capitol, then they spawn in new mercs with a mil tech ahead of me and frick me over.