>what do i do to manage governing capacity
>uuuhhhh have you tried only stating high dev states?
>how would that help
>actually yes it wouldn't
Governing capacity in EU4 was a mistake, it's a mechanic you can do nothing about, once you hit it you just sit on it and pass tech until you get tech that increases it, in the very early game you can try to get higher government rank but once you get to emperor that's it.
>inb4 reform progress
you can't meaningfully get it to grow faster, you have to either get crownland (takes most of the game to go to 60) or hope to roll a ruler with the right trait, having to roll a 1/16 or however many traits there are just to play the game is not good game design
CRIME Shirt $21.68 |
It feels like it only exists to push you to create vassal states but vassal states are the cheesiest fricking mechanic in the entire game and they should be doing their best to hide it
bro just pass above the gov cap if you need it so bad
how do you think people do world conquests?
But muh militarization stat muh discipline
>how do you think people do world conquests?
they form one of the 10 or so tags that have unique governing capacity increasing mechanics, like ottomans with eyelets
nobody can actually complete a one tag world conquest as riyukyu without tagswitching in the current patch
you get spammed with - stab and corruption events and you lose gov reform progress which maekes your gov cap even worse
This or this
blame multiplayer Black folk
>homosexual owns dev by cheesing hre in 20 years
>dev gets mad
>dev nerfs fun
for real I did fast hre in 1550s (yeah I know not that fast I'm not minmaxing this shit), literally cannot play the game for 100 years after forming it because even with admin ideas + hre idea for +25% gov capacity I am like 40% over cap.
>Blaming MP
>For someone showing devs they broke the game
>fast hre
>fun
>often requires high skill at the game, understanding of many mechanics and a lot of luck to actually succeed
>governing capacity
>literally a mechanic designed to dumb the game down
>not fun
I don't think we agree on what 'breaking the game' means, anon.
If you're centralizing the HRE in 20 years, you've broken the game.
>literally a mechanic designed to dumb the game down
elaborate
he is moronic and his opinion is wrong
It's an arbitrary number that exists for no reason, all it does is punish people for doing well at the game
>Oh you're playing (let's say) Serbia?
>Oh, you beat the ottomans in the first 20 years and conquered a bunch of land?
>Now you physically can't take more because frick you that's why
There's already systems in place that does this (coring / overextension / rebellions / religion), there did not need to be another.
States and govcap are bloat that adds nothing to the game.
>here's one thing you have to pay attention to
>fails to pay attention to it
>blames the game instead of himself
git gud
He is right in that it's uninteractive. You have to make the nobles handle everything, and you don't get that much of a reward anyway.
there's separate privelages for each estate, you can double your governing capacity with them
I know. I don't just mean the nobility in that sense.
>often requires high skill at the game, understanding of many mechanics and a lot of luck to actually succeed
so does governing capacity, it's just that you got filtered by it
a mechanic designed to dumb the game down
Worse than that, it's a rubberbanding mechanic
Being good at the game doesn't mean the game is broken. This would be like getting checkmated by a queen so they nerf the queen.
No, unifying the HRE in 20 years means the game is broken. Your analogy sucks.
MP nigs are always to blame. Always. Why do we not have any meaningful internal management mechanics? MP nigs.
Nice scapegoat, truly.
The reason we lack internal politics is because SP players find it difficult and boring.
>SP players want the game to be less challenging
Fricking lies and slander.
See
Being a free city limits you to a single province numbnuts. I'd hardly call that 'World conquest by 1445' strats.
Your arms can't launch the goalpost as far as you'd like.
I blame devs who patch out anything fun. Playing as a free city in the first week of Leviathan was the most fun I had in EU4.
>Steal dev
>Turn Nuremberg into a 120 Dev citystate in 1490
>Pass the reforms to increase the troop cap
>30K army Nuremberg in 1500
but no, Devs saw that, panicked and just nerfed it into the ground.
Eu4 blows ass if you're into history. none of the mechanics make sense it's all gamey arcade crap. Unfortunately I was excited moving from eu3 to eu4 in the hopes of being somewhat more plausible historical experience. I don't they ever added anything to from the base game to do that.
>Governing capacity in EU4 was a mistake
Kill all blobbers
I don't mind gov cap as a way to limit blobbing but it doesn't really limit blobbing. You still blob you just don't state territory. It would have been better as a proper core mechanic. When you first annex territory is costs a lot of governing capacity but it reduces over time as it integrates into your nation. Provinces with different religions or cultures would eat more cap without tolerance mechanics to reduce it.
what are you talking about?
Do you not understand english?
Read the thread champ.
no, what you said makes no sense.
you sound like you want to state everything, which is ahistorical
>trade companies exist
>YoU wAnT tO sTaTe EvErYtHiNg
Confirmed for not playing the game
Gov cap should be a limiter on rapid expansion not an overall expansion cap, that should come naturally from the other mechanics making it more efficient to rule through trade companies or vassals than directly.
you only trade company 50.1% of any trade node ideally, the remainder being territories
in your ideal world, you would be stating morocco as the UK
never give advice again
you tc everything besides the most valuable state for the goods produced bonus
Yeah, and you produce those goods through a vassal and drain its income. Build a bunch of temples/cathedrals in the place to get it faster. Add workshops if you want it to be able to defend itself.
No dumbass
You trade company enough to get a merchant and territory the rest, maybe state gold mines
Why would you do that?
Investments impact the entire state, you should TC 1 province per state
only advantage of trade companies over full states is the 1 merchant they give you, ignoring religion, ignoring culture and governing capacity. religon and culture debuffs are still lesser than the autonomy malus, so in reality it's just merchant + capacity
merchants are irrelevant once you own all the nodes surroinding the node you want and all the nodes downstream from it
>Trade companies
I thought the meta was to vassalize everything except the CoTs.
Ignore the other anon this sounds better and much more fun to deal with than what we got, i wonder if someone could mod this in, it reminds me of the way cores worked in eu3.
>>how would that help
A single 100 dev state only cost 50 adm/reform progress to centralize, reducing it's GC cost by 25% (if you already got courthouses & state house, you only need it twice to make it almost free). 10 states of 10 dev each would cost 500 adm/reform, which is much less managable.
centralizing adminiztration INCREASES gboverning capacity cost thouhg?
you're thinking of exp[anding infrastructure
centralizing states is fricking useless as it costs a flat 50 government reform progress just to give you some memeshit like 10% institution spread in 1 state
>you have to either get crownland (takes most of the game to go to 60)
How to tell everyone you're a shitter without saying you're a shitter
Op stop playing the game after age of absolutism confirm.
It's a pretty shit mechanic but between the modifiers the estate privileges and the buildings it's hardly ever an issue unless you're doing WC-tier blobbing
They're right thoughever? Just build courthouses and keep things as territories
Jfc the "advice" in this thread.
You half-state things, tc provs are good on trade centers and just enough to get merchant, tc bonus to goods produced ONLY affect non tc land, you aren't supposed to tc everything.
>governing capacity exists so estates can give you privileges to increase it in the early game
>a useless mechanic added to justify a useless mechanic
>Always take war reps and max gold in wars
>Invest all your money into temples/workshops/manufactories
>When you can't build any more build courthouses until you can state everything
Never had a problem with GC. Are people really that shit at the economy system?
Just make a mod that gives everyone 100K gov cap moron.
You're complaining about a non-existent problem. Building court houses, state houses and carefully selecting what becomes a state/TC/territory works 100% of the time
Yeah at worst half-staring means cutting your gov cost by like 2/3(from 75% to 25% with courthouses) or even to with state houses.
It feels like shit having 50% autonomy but eh
The whole governing capacity is such a bullshit arbitrary mana statistic.
Shut the frick up, blobber. Disgusting vermin.
>develop your capital to spawn the institution
>take innovative ideas
>develop your other primary culture provinces a couple times
>expand infrastructure
>run out of governing cap with 20 provinces
you don't even have to blob to run out
Every mechanic is arbitrary
No
Temples aren't