EU4 governing capacity

>what do i do to manage governing capacity
>uuuhhhh have you tried only stating high dev states?
>how would that help
>actually yes it wouldn't

Governing capacity in EU4 was a mistake, it's a mechanic you can do nothing about, once you hit it you just sit on it and pass tech until you get tech that increases it, in the very early game you can try to get higher government rank but once you get to emperor that's it.
>inb4 reform progress
you can't meaningfully get it to grow faster, you have to either get crownland (takes most of the game to go to 60) or hope to roll a ruler with the right trait, having to roll a 1/16 or however many traits there are just to play the game is not good game design

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  1. 7 months ago
    Anonymous

    It feels like it only exists to push you to create vassal states but vassal states are the cheesiest fricking mechanic in the entire game and they should be doing their best to hide it

  2. 7 months ago
    Anonymous

    bro just pass above the gov cap if you need it so bad
    how do you think people do world conquests?

    • 7 months ago
      Anonymous

      But muh militarization stat muh discipline

    • 7 months ago
      Anonymous

      >how do you think people do world conquests?
      they form one of the 10 or so tags that have unique governing capacity increasing mechanics, like ottomans with eyelets

      nobody can actually complete a one tag world conquest as riyukyu without tagswitching in the current patch

    • 7 months ago
      Anonymous

      But muh militarization stat muh discipline

      you get spammed with - stab and corruption events and you lose gov reform progress which maekes your gov cap even worse

    • 7 months ago
      Anonymous

      This or this

      >Always take war reps and max gold in wars
      >Invest all your money into temples/workshops/manufactories
      >When you can't build any more build courthouses until you can state everything
      Never had a problem with GC. Are people really that shit at the economy system?

  3. 7 months ago
    Anonymous

    blame multiplayer Black folk
    >homosexual owns dev by cheesing hre in 20 years
    >dev gets mad
    >dev nerfs fun
    for real I did fast hre in 1550s (yeah I know not that fast I'm not minmaxing this shit), literally cannot play the game for 100 years after forming it because even with admin ideas + hre idea for +25% gov capacity I am like 40% over cap.

    • 7 months ago
      Anonymous

      >Blaming MP
      >For someone showing devs they broke the game

      • 7 months ago
        Anonymous

        >fast hre
        >fun
        >often requires high skill at the game, understanding of many mechanics and a lot of luck to actually succeed

        >governing capacity
        >literally a mechanic designed to dumb the game down
        >not fun
        I don't think we agree on what 'breaking the game' means, anon.

        • 7 months ago
          Anonymous

          If you're centralizing the HRE in 20 years, you've broken the game.

        • 7 months ago
          Anonymous

          >literally a mechanic designed to dumb the game down
          elaborate

          • 7 months ago
            Anonymous

            he is moronic and his opinion is wrong

          • 7 months ago
            Anonymous

            It's an arbitrary number that exists for no reason, all it does is punish people for doing well at the game
            >Oh you're playing (let's say) Serbia?
            >Oh, you beat the ottomans in the first 20 years and conquered a bunch of land?
            >Now you physically can't take more because frick you that's why
            There's already systems in place that does this (coring / overextension / rebellions / religion), there did not need to be another.
            States and govcap are bloat that adds nothing to the game.

            • 7 months ago
              Anonymous

              >here's one thing you have to pay attention to
              >fails to pay attention to it
              >blames the game instead of himself
              git gud

              • 7 months ago
                Anonymous

                He is right in that it's uninteractive. You have to make the nobles handle everything, and you don't get that much of a reward anyway.

              • 7 months ago
                Anonymous

                there's separate privelages for each estate, you can double your governing capacity with them

              • 7 months ago
                Anonymous

                I know. I don't just mean the nobility in that sense.

        • 7 months ago
          Anonymous

          >often requires high skill at the game, understanding of many mechanics and a lot of luck to actually succeed
          so does governing capacity, it's just that you got filtered by it

        • 7 months ago
          Anonymous

          a mechanic designed to dumb the game down
          Worse than that, it's a rubberbanding mechanic

      • 7 months ago
        Anonymous

        Being good at the game doesn't mean the game is broken. This would be like getting checkmated by a queen so they nerf the queen.

        • 7 months ago
          Anonymous

          No, unifying the HRE in 20 years means the game is broken. Your analogy sucks.

      • 7 months ago
        Anonymous

        MP nigs are always to blame. Always. Why do we not have any meaningful internal management mechanics? MP nigs.

        • 7 months ago
          Anonymous

          Nice scapegoat, truly.
          The reason we lack internal politics is because SP players find it difficult and boring.

          • 7 months ago
            Anonymous

            >SP players want the game to be less challenging
            Fricking lies and slander.

            • 7 months ago
              Anonymous

              See

              I blame devs who patch out anything fun. Playing as a free city in the first week of Leviathan was the most fun I had in EU4.
              >Steal dev
              >Turn Nuremberg into a 120 Dev citystate in 1490
              >Pass the reforms to increase the troop cap
              >30K army Nuremberg in 1500

              but no, Devs saw that, panicked and just nerfed it into the ground.

              • 7 months ago
                Anonymous

                Being a free city limits you to a single province numbnuts. I'd hardly call that 'World conquest by 1445' strats.

              • 7 months ago
                Anonymous

                Your arms can't launch the goalpost as far as you'd like.

    • 7 months ago
      Anonymous

      I blame devs who patch out anything fun. Playing as a free city in the first week of Leviathan was the most fun I had in EU4.
      >Steal dev
      >Turn Nuremberg into a 120 Dev citystate in 1490
      >Pass the reforms to increase the troop cap
      >30K army Nuremberg in 1500

      but no, Devs saw that, panicked and just nerfed it into the ground.

  4. 7 months ago
    Anonymous

    Eu4 blows ass if you're into history. none of the mechanics make sense it's all gamey arcade crap. Unfortunately I was excited moving from eu3 to eu4 in the hopes of being somewhat more plausible historical experience. I don't they ever added anything to from the base game to do that.

  5. 7 months ago
    Anonymous

    >Governing capacity in EU4 was a mistake
    Kill all blobbers

  6. 7 months ago
    Anonymous

    I don't mind gov cap as a way to limit blobbing but it doesn't really limit blobbing. You still blob you just don't state territory. It would have been better as a proper core mechanic. When you first annex territory is costs a lot of governing capacity but it reduces over time as it integrates into your nation. Provinces with different religions or cultures would eat more cap without tolerance mechanics to reduce it.

    • 7 months ago
      Anonymous

      what are you talking about?

      • 7 months ago
        Anonymous

        Do you not understand english?
        Read the thread champ.

        • 7 months ago
          Anonymous

          no, what you said makes no sense.
          you sound like you want to state everything, which is ahistorical

          • 7 months ago
            Anonymous

            >trade companies exist
            >YoU wAnT tO sTaTe EvErYtHiNg
            Confirmed for not playing the game
            Gov cap should be a limiter on rapid expansion not an overall expansion cap, that should come naturally from the other mechanics making it more efficient to rule through trade companies or vassals than directly.

            • 7 months ago
              Anonymous

              you only trade company 50.1% of any trade node ideally, the remainder being territories
              in your ideal world, you would be stating morocco as the UK

              • 7 months ago
                Anonymous

                only advantage of trade companies over full states is the 1 merchant they give you, ignoring religion, ignoring culture and governing capacity. religon and culture debuffs are still lesser than the autonomy malus, so in reality it's just merchant + capacity
                merchants are irrelevant once you own all the nodes surroinding the node you want and all the nodes downstream from it

                >Trade companies
                I thought the meta was to vassalize everything except the CoTs.

                never give advice again
                you tc everything besides the most valuable state for the goods produced bonus

              • 7 months ago
                Anonymous

                Yeah, and you produce those goods through a vassal and drain its income. Build a bunch of temples/cathedrals in the place to get it faster. Add workshops if you want it to be able to defend itself.

              • 7 months ago
                Anonymous

                No dumbass
                You trade company enough to get a merchant and territory the rest, maybe state gold mines

              • 7 months ago
                Anonymous

                Why would you do that?
                Investments impact the entire state, you should TC 1 province per state

            • 7 months ago
              Anonymous

              only advantage of trade companies over full states is the 1 merchant they give you, ignoring religion, ignoring culture and governing capacity. religon and culture debuffs are still lesser than the autonomy malus, so in reality it's just merchant + capacity
              merchants are irrelevant once you own all the nodes surroinding the node you want and all the nodes downstream from it

            • 7 months ago
              Anonymous

              >Trade companies
              I thought the meta was to vassalize everything except the CoTs.

    • 7 months ago
      Anonymous

      Ignore the other anon this sounds better and much more fun to deal with than what we got, i wonder if someone could mod this in, it reminds me of the way cores worked in eu3.

  7. 7 months ago
    Anonymous

    >>how would that help
    A single 100 dev state only cost 50 adm/reform progress to centralize, reducing it's GC cost by 25% (if you already got courthouses & state house, you only need it twice to make it almost free). 10 states of 10 dev each would cost 500 adm/reform, which is much less managable.

    • 7 months ago
      Anonymous

      centralizing adminiztration INCREASES gboverning capacity cost thouhg?

      • 7 months ago
        Anonymous

        you're thinking of exp[anding infrastructure

        centralizing states is fricking useless as it costs a flat 50 government reform progress just to give you some memeshit like 10% institution spread in 1 state

  8. 7 months ago
    Anonymous

    >you have to either get crownland (takes most of the game to go to 60)
    How to tell everyone you're a shitter without saying you're a shitter

  9. 7 months ago
    Anonymous

    Op stop playing the game after age of absolutism confirm.

  10. 7 months ago
    Anonymous

    It's a pretty shit mechanic but between the modifiers the estate privileges and the buildings it's hardly ever an issue unless you're doing WC-tier blobbing

  11. 7 months ago
    Anonymous

    They're right thoughever? Just build courthouses and keep things as territories

  12. 7 months ago
    Anonymous

    Jfc the "advice" in this thread.
    You half-state things, tc provs are good on trade centers and just enough to get merchant, tc bonus to goods produced ONLY affect non tc land, you aren't supposed to tc everything.

  13. 7 months ago
    Anonymous

    >governing capacity exists so estates can give you privileges to increase it in the early game
    >a useless mechanic added to justify a useless mechanic

  14. 7 months ago
    Anonymous

    >Always take war reps and max gold in wars
    >Invest all your money into temples/workshops/manufactories
    >When you can't build any more build courthouses until you can state everything
    Never had a problem with GC. Are people really that shit at the economy system?

  15. 7 months ago
    Anonymous

    Just make a mod that gives everyone 100K gov cap moron.

  16. 7 months ago
    Anonymous

    You're complaining about a non-existent problem. Building court houses, state houses and carefully selecting what becomes a state/TC/territory works 100% of the time

    • 7 months ago
      Anonymous

      Yeah at worst half-staring means cutting your gov cost by like 2/3(from 75% to 25% with courthouses) or even to with state houses.

      It feels like shit having 50% autonomy but eh

  17. 7 months ago
    Anonymous

    The whole governing capacity is such a bullshit arbitrary mana statistic.

    • 7 months ago
      Anonymous

      Shut the frick up, blobber. Disgusting vermin.

      • 7 months ago
        Anonymous

        >develop your capital to spawn the institution
        >take innovative ideas
        >develop your other primary culture provinces a couple times
        >expand infrastructure
        >run out of governing cap with 20 provinces
        you don't even have to blob to run out

    • 7 months ago
      Anonymous

      Every mechanic is arbitrary

      • 6 months ago
        Anonymous

        No
        Temples aren't

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