https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-3-march-13th-2024.1630154/
pops confirmed
>Mechanics should feel like they fit together, so that you feel you play in a world, and not abstracted away to give the impression of being a board game.
Based?
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how many years and DLCs before game will be worth playing?
0
Johan will not frick around, this is his magnum opus.
I remember reading the exact same thing about imperator
Imperator had a lot of good things, it unironically just needed more updates/dlc.
>imperator bad!
shalom
3-5
lol
lmao
you're trying way too hard to fit in, go back
I played EU4, CK3, Imperator Rome and Victoria 3 at release.
You need to buy an add for this obvious shilling.
you're proving the other anon right
>look at how much of a newbie I am
weird flex
About 3 years going off of EU4
You mean how many years and DLC until game is no longer worth playing? Past Common Sense DLCs have done nothing but make the game worse.
Finally... Johan has become the Grand Strategy Game...
surely somewhere down the line there will be a big catch that ruins this. no way Johan can actually full redemption arc, can he?
hopefully he also won't listen to the paradrones that think pops le bad, mana le good
>surely somewhere down the line there will be a big catch that ruins this
The catch is it will take 5 years before it has content such as Ck3. Alternatively the catch is it will be unmitigated dogshit.
idk, pops alone beat like all of eu4 content produced
Did you see the part where he said pops migrate?
>portugal sets up west african TC
>all the people of the kongo migrate to your country
>your country is novgorod
kek
>Nice 2d map mode
>Nice 2d icons
>Nice colourful UI
i like what i am seeing
Johan taking his passive-aggressive seething at Wiz and turning it into a creative force is a sight to behold.
>Mechanics should feel like they fit together, so that you feel you play in a world, and not abstracted away to give the impression of being a board game.
I'm honestly shocked. it seems like Johan may have actually learned something after all these years.
not just pops, but vicky 2 style pops
holy mother of based
also love Johans casual shitting on vicky 3, hoi4 and eu4 teams. very based
Post is interesting, honestly looking forward to a paradox game, weird times huh
>Johans casual shitting on vicky 3, hoi4 and eu4 teams
Explain plz, I am reading it now but I don't think I will notice it because I don't follow paradox drama
I love how they low-key shit on the Stellaris team that cries about muh pops all the time (whoever is in charge now even said he wishes they were never implemented) with stuff like
>14 years ago, we released a game called Victoria 2, that had 1/10th of the amount of locations, but we also had far more social classes (or pop-types) as we called them there. That game also had a deep political system where each pop cared about multiple issues, and much more that we don’t do here. All in a game that for all practical purposes was basically not multi-threaded in the gamelogic, and was still running fast enough at release.
>Now we are building a game based on decades of experience, and so far the performance impact of having pops is not even noticeable.
Don't make me hyped just to crush my hopes on release. I already know it will be unfinished slop until 1-2 years after release, minimum.
>Don't make me hyped just to crush my hopes on release.
here, let me help you with dat
The last pdx game that Johan has made:
homie they released 3 or 4 well-received DLCs after that, why are you being so disingenous? Put the name on, Wiz.
i wouldnt know, ive abandoned eu 4 even before that dlc was released
Project Alice (Vic 2 engine conversion) runs blazing fast. There is no reason for pops to kill performance like they do in V3/Stellaris.
The Vicky 3 pops do have a lot more going on in comparison to 2, but the Stellaris ones are even simpler so there really is no excuse there.
Vic3 lag has nothing to do with pops.
Yes it does, it splits pops into tiny pieces for some moronic reason and then has each of them make a whole shitload of decisions.
This is primarily why the game runs so shit by the end date, it's not because there are so many people but because the million+ pop stacks working as subsistence peasants get fragmented to bits working in factories.
only thing I'm concerned with is the startdate, if this is really supposed to be delhi controlling so much land and no bahmanis it might be a 14th century start
are people (sirs) here really that well versed in poo history that they can guess the start date based on the ownership of a single province in India?
yes sir, i have reading the history of india glorious.
You're assuming the screenshots are from the startdate which may not necessarily be the case
What if they actually become less gay and reduce the scope of EU?
why would you do that in a game called eu
cutting the 19th century is fine but another one as filler before all the important stuff happens is not the way I think
Wasn't eu iii or was it a mod that started in 1356?
eu3 dlc, original start was 1453 iirc
1356 is the MEIOU mod I think. MMU for eu3 was also possibly 1356 but i cant remember, you'd have to find the og dev in his psychiatric hospital somewhere in portuguese countryside to know for sure
eu3 was 1453 iirc originally and 1399 with one of its expansions
EU3 start date was in 1398
wait no it was 1399 my bad
> if this is really supposed to be delhi controlling so much land and no bahmanis it might be a 14th century start
that's the culture map mode you fricking moron
look at the OP map moron
Hear me out, johan went nuts and actually made the game from the decline of feudalism till little before the seven years war
Wouldn't doubt it, everyone already complained about eu games never going past 17th century, may as well drop it and invest in making two separate games, so we may also see march of the eagles come back soon
real crazy theory. Punished Johan™ is going to simulate the entire middle ages and supplant the abomination that is ck3. 936-1756.
if only
Real?
You had me for a sec
yeah lets wait 150 years for the reformation and colonization
good idea
yeah, why not? gonna be enjoying them pops man...
well it depends on what you can actually do internally
eu4 non-warfare gameplay is basically just deving
just play portugal and do a little trolling in africa
ITS OVER, Johan Universalis is coming
I literally cooomed my pants when I saw DEM FKING POPS
OH GOD IM IM SOOO FRICKING ERECT RN AAAAAAAAAAAAAhhhhhhhhhh
This is so stupid, they made a completely new game for vic3 and now they went after vic2 mechanics for eu v????
and? vic2 is the best game paradox has made and vic3 is half-assed pajeetflip and not a game
Johan has gone rogue and will actually make a good game despite paradox doing everything in their power to stop a decent game being released
Supremely based
No timmy, you played enough with your toy soldiers and make believe mana. You're a big boy now, so here comes the POPs airplane, open wide.
And?
>they made a shit game, now they go back to a good one
the only surprising part is their ability to learn from their mistakes
Pop was basically the one good mechanic of VIC 2.
>Only 4 different kinds of pops
He said they're moddable, but I assume this means DLC!
I'm not sure if anyone has noticed yet but this screenshot seems to show cultural tolerance as a scale with seperate values for each pop rather than just accepted/not accepted. Catalans are mostly accepted, Muslims only slightly accepted, and israelites not at all.
I think its their unrest.
Clearly that's just happiness of pops like in Imperator.
Johan did say IMP pops were intended for EU4, but scrapped, so it makes sense he bring them to EUV.
That's not tolerance that's the happiness/satisfaction of the pop
He described what effects it
Nooo the ui is ugly
When's the last time a PC strategy game came out that had a nice-looking UI?
Eu4
imperator 2.0
>imperator 2.0
Wasn't that they update where they changed the UI to be flat and visually uninteresting? This one looked a lot better, but it was too confusing to morons.
the update*
>35k Roman army.
No such numbers existed back then for a single army. no wonder that piece of shit flopped.
what about cannee or whatever where 40k Romans died
That's 250 years later
450AUC is 278BC
I bet you think WW1 actually happened too, you fricking welt lmao
Armies absolutely were that large back then. Numbers became small in the middle ages because there was far less in the way of centralized states; the feudal system led to lower government revenue and there was little in the way of standing armies. Rome, as a large, centralized state with a standing army (particularly when they did away with the concept of citizen soldiers) was able to field tons of men. A feudal monarchy where each level of government was engaging in tax dodging against the next, and where only a small number of men were actually training for war full time (and answered to their lord rather than to the king) could not field the same kind of numbers. Especially when those monarchies were, in the first place, much smaller than Rome.
save some pussy for the rest of us bro
>you got that book-learnin? you must be a virgin!
amerifat moment
Personally, I believe it isn't about finance as much it is about urbanisation.
First question is, why do you need large armies? Answer is cities, you need large armies to capture cities. If your army is smaller than the garrison, you won't be able to capture a city. And garrison itself is tied to the city's population.
Urbanization is limited by the supply of food, to secure food for large cities you either need advanced farming techniques or access to fertile regions.
Roman farming techniques were evidently ineffective and made Rome depend on grain imports from Tunis and Egypt.
Barbarians destroyed Roman access to grain, resulting in massive de-urbanization, as people fled to the countryside. Thus, with the city sizes dropping, there was no longer a need for massive armies.
>Roman farming techniques were evidently ineffective and made Rome depend on grain imports from Tunis and Egypt
The farming techniques weren't ineffective, they just stopped growing grain in Italy once they secured it elsewhere in favor of grapes/olives/etc which made latifundias more profitable, and was also more appropriate given the climate and geography.
In effective in relation to medieval tech.
Romans didn't even have horsecollars for plowing, so they had to use shitty oxen.
Horse plows were invented in the 10th century, and were 3 more effective than oxen.
Irrelevant when you have infinite manpower with slaves
>Slave
UnIronicly slavery was the the worst things to happen to the Roman and humans in general Economically
mostly it was about the breakdown of borders, basically if the army left the border for any given time then there was a genuine risk that someone would just move in and take everything while you were gone. this meant that you always needed too leave garrisons everywhere which meant that the armies got smaller. also people were just poorer
Yes. In the Pyrrhic wars, Rome had 90k men and that's when they didn't control the entirety of the Italian peninsula.
>Believing ancient sources regarding their brazilion numbers
These numbers absolutely existed. Chiks and jeets had that sort of spam throughout the middle ages. In Europe, most states either were roo small for such armies, lacked the logistics (early middle ages) or invested into professional warrior nobility (knights), who cost some 20x of what a peasant with a spear costs to maintain (but also kills 20x more enemies and cements the social order)
a single knight is worth a lot more than 20 peasants
Yeah the patch was really good but they ruined the UI. Real shame.
Was Imperator 1.0 so different than 2.0?
EU2
The West is saved. Billions must live.
endless games
Looks too good so naturally I don't believe it.
>small area: small font
>big area: giant font
>GIANT but thin area: small font
Why?
The 41m in India has less weight than a nearby 144k province, and is miniscule compared to the 123k region to the west.
And then when you go to China, there's 88m... and it's all situated on that tiny island... apparently, but less important than the neighbouring 174k.
>culture/religion bloat
Oh boy! Slowdown mechanics!
>sir, the Aromanians are revolting!
>I know, I can smell them from here
>boardgame crybaby seething
you lost
The boardgame is actually better
You don’t have the board game you lying piece of shit. Post a picture of it
Current campaign. I am poland. Its at someone elses house so i only have a few pictures right now
>100€ for a boardgame
>$500 for a video game
>Paying for EU IV
>Paying for the board game
Literal child rapist behaviour
Eh im getting a lot of fun out it. Much more than the video game. I havent bought it yet but im going to. Guy is throwing in the dlcs too.
is this your first time seeing paradox name placements
Only 5 classes is poor asf simulation wise, but I guess they can't just copy vicky nor do what I expect them one day to expand it even further to include shit like doctors, academics, etc
>doctors, academics, etc
That is bloat
Yes, I love bloat, if I could simulate even scammers that would be perfect
if you're too low IQ, maybe
I'm not talking about EU viggers, I'm saying I would like them to do this in a game someday, preferably a modern age stuff
It's an era that begins with peasants and nobility and begins to see a rise of the middle class as time goes on
doctors were the guys collecting bodies or telling cities to kill all the cats to stop the plague
eu4 isnt about politics and managing different classes of society, dont turn eu into vicky
>wahhhhh, don’t add more depth to muh board game!
Eu4’s timeline involves probably some of the most important political and religious changes to ever occur in recent human history. The reformation, the renaissance and enlightenment, etc.
Yes but do you need the performance hit from having to simulate 10 doctors in each province to model those changes?
did you even read the dev diary? The pop system will be very simple compared to vic2
Yes simple partly because they dont have to simulate 12 different pop types
You dont need more than those 5 for an eu type game
eu4 is about empire building and geopolitics, i don't give a shit about how my subservient plebs are doing
>population has nothing to do with empire building and geopolitics
okay moron
it's irrelevant before the industrial revolution, all peasants everywhere more or less made the same amount of money
Shit taste
>don't turn eu into a good game
Johan disagrees... no matter how much paradrones seethe that a good game is being made, Johan will continue marching on.
why are you eu4 subhumans so moronic
>academics
So pop even smaller than nobility in size?
For the time period given it is hard to talk about a class of academics, just like you won't talk about emperors and kings class despite them existing.
This is cool and all but how are they going handle this shit
Not a single white person in the pics, you can just put them all in the correct category, brown pops
Or maybe they could do a system where pops slowly combine into a new mixed with the ultimate conclusion being the "bleaching" of the colonial population.
cultural merging and shifts are pretty much mandatory for any game in eu4's time period
not just colonialism but also shit like the paris and toledo governments gradually wiping out the regional dialects in their kingdoms
hopefully they put the ck3 3d models to good use and there's a representation of iberian bulls plapping native pussy
If you enable Xeno-Compatibility in Stellaris, your PC takes out a pistol and shoots itself.
I can't believe it. After all this time gsg's are finally back. If this is a dream I don't want to wake up.
Johan Restitutor Orbis
>west is saved
LOL, wiz took over vicky3 with a promise to save us from johan's shit, and after the failure johan went on wiz turf and slapped vic2 pop's innit
>Far right on the rise
>US going soviet collapse
>Hohols getting blown out
>GSG coming home
we are so back
so what ur saying is that believing in Johan is as delusional as thinking that the West is losing the war in the Ukraine or that the US is about to collapse?
well thanks for telling us that NERD but it was already obvious
shut the frick up homosexual let those poor ukranian mothers rest for one fricking minute they are already sending their families to a meat grinder promoted by wienersuckers like you
have a nice day
Ew don’t concern troll after bragging about “hohols annihilated” big troony energy.
If you browse a dating app these days you are going to see a lot of the Ukranian moms.
>the West is losing the war in the Ukraine
Russia controls more land than it did before the war, and those gains are not being rolled back. Therefore, Russia is winning.
>move armies on map
>pops
provinces
>focus on simulation
lads... what timeline did i slip into?
sminem merged the dimensional rift with the help of chris-chan, we are back on track
BRAVO JOHAN
R
A
V
O
J
O
H
A
N
What was the last time constantinople was so greek?
fgt
>Burgers
wtf I though americans were a new thing
project ceaser is actually march of the eagles 2 so america will be playable
>bogomils
just how far back is the start date god damn
Considering every start date in PDX game is very Anglo-centric
>869 Great Heathen Army
>1066 Hastings
>1444 Treaty of Tours
My guess is 1337, the few months before beginning of HYW.
1337 is also the year when Nicomedia fell the Ottomans, marking end of Byzantine rule in Anatolia
>Considering every start date in PDX game is very Anglo-centric
>>1444 Treaty of Tours
thats a stretch
1444 is the battle of Varna
Thw pnly PDX game that has an anglo centric start date is Vicky II because it makes sense.
Yeah 1444 is definitely to represent the treaty of tours and not the failure of the crusade against the ottomans like it literally says.
yes the game surrounds around turkcels, hundred years war was a nothingburger
>after 100 years literally nothing changes between England and France
>after the battle of varna, half of Eastern Europe is left without kings, ottomans assume superiority, and the Austrians rapidly grab empty thrones
Gee I wonder which was more important
All because of fricking Venetians
>hundred years war was a nothingburger
pretty much yeah, the most important battle happened in iberia aswell
how could eu simulate the high middle ages tho
its gonna be bland as frick innit
johan is leet
What an old man reference.
J0H4N 15 1337
The numbers seem a little bit off. I find it hard to believe there were only 21,000 city dwellers in the entire Byzantine Empire (if that's what this image is). Constantinople alone had around 100,000 people around this time. About 5-10% of a country's population being city dwellers is more accurate for this time period.
Also, I assume the Culture and Religion symbols must be placeholders right? Because the Pop symbol is nicely detailed and soulful but the previous two are very minimalist, doesn't fit the style of the game at all.
i dont think its constantinople on account of the large amount of bulgarians. probably some province in western thrace
peasants most likely also include workers
Burghers will most likely be city upper class to the nobles' rural upper class and the clergy being religious leaders tbh. They'd need something like MEIOU's residents to show city pop specifically. So the answer is that the majority of Constantinople is peasants.
I can live with that honestly.
It's weird that they are still not calling it EU5 even after posting a map. Maybe it will be rebranded?
Terra Universalis
Dude is copying meiou and you thinking about vic2
Not many people can play more than a glance of that mod since it kills the game
>Johan will make meiou playable
As soon as I saw the tiny corridors i remembered M&T desert straits and coomed my pants. Gigau must be in the hospital with an erection lasting more than 4 hours
It looks too promising to be good, I have next to zero faith in paradox. How bad are they going to frick up this game before the release?
political map mode is saved
YES
>political mapmode
i never knew such a thing could return...
>pretty political map is a key aspect
aka map painting
fricking subhuman drones
those arent the same thing at all
Full political map mode was an option alzo in previous games
Not in the past few games like CK3 and Vic 3
my Black person Johan sat by and allowed the other teams to frick up so he could learn from their mistakes and grow stronger
I'm not following le epic redemption arc of Johan, what the frick was he doing between the release of imperator and now?
siesta all day, fiesta all night
>gets ass blasted over imperator
>runs to spain
>learns
>releases bad euiv dlc
>learns
>releases more euiv dlc
>learns
>witnesses all of paradox being shit
>learns
>finally he is at full power
>unveils his magnum opus with all the knowledge gained and actual character growth
he is at full power
his magnum opus with all the knowledge gained and actual character growth
based! but how did he do it? did he pull the order 66 card?
I can smell the israelitery from that pic
so he's like mao zedong then? got ousted from power then staged a rebellion to get back into power again?
he didn't get ousted from power, he self-exiled to become stronger
more like napoleon, spain is st helena and eu5 his 100 days
>st helena
*I meant Elba.
eu4 dlcs
Training in the hyperbolic time chamber, fighting simulated versions of wiz
I liked the all-3D models design in CK 3 and VIC3, i hope they make 3D rulers in EU5, it will be so cool and make them come to life
no, you're gay
i fricking hated it
If EU5 turns out to be legitimately good, how many here will actually buy it?
people here bough ck3 and vic3 lol and eu series has a bigger fanbase than both
I won't buy it even if it's good.
If it actually is good I'll pay 50 for it, if they raise the price again they can get bent
yeah, I'd buy it
Okay Ganker cast johan for the inevitable redemption biopic
Idris elba
Guillermo del Toro
seth rogan
Heh
Disease and famine also confirmed.
EUV will be a good game, but be a financial flop and support will be dropped early on because redditors aren't interested in that kind of title and the people who have been criticising Paradox the most don't buy games.
Well not that I disagree but I do think if it's good and Paradox does a proper ad campaign it would survive, vic3 was shit, even after the leak people still ate it up en masse
Doubt it, because the drones will buy anything with EU in its name whether it be good or dogshit. But if it happens, at least it's guaranteed to be more modable than 4 so we can just wait for modders to continue the development.
They will add a subscription service
Screen cap this
Shut the frick up zlewikk
EU is boring until you reach the 17th century.
>project Caesar
>"huuuuur it's EU5"
no it's not, it's a new imperator spin off.
this, chuds! we had a bustling community of Catholics, Bohomils, and Orthodox folks back in the ancient days!
Paradox are romaboos and have named multiple projects after Roman figures
> Project Caesar? Yeah.. At PDS, which Tinto is a "child" of, we tend to use roman emperor/leader names for our games. Augustus was Stellaris, Titus was CK3, Sulla was Imperator, Nero was Runemaster, Caligula was V3 etc.. We even named our internal "empty project for clausewitz & jomini", that we base every new game on Marius.
from the first Tinto Talks
Kayseri: Rum
:^)
>What about performance then?
>One of the most important aspects of this has been to design this system and code it in a way that it scales nicely over time in the game, and also has no performance impact. Of course now that we talked about how detailed our map is with currently 27,518 unique locations on the map, and with many of them having pops, you may get worried.
>14 years ago, we released a game called Victoria 2, that had 1/10th of the amount of locations, but we also had far more social classes (or pop-types) as we called them there. That game also had a deep political system where each pop cared about multiple issues, and much more that we don’t do here. All in a game that for all practical purposes was basically not multi-threaded in the gamelogic, and was still running fast enough at release.
>Now we are building a game based on decades of experience, and so far the performance impact of having pops is not even noticeable.
Johan taking a big fat shit on Vic3. Vic2 bros... I kneel to johan-sama
that's what they always say
nobody ever said that V3 performance would be bad
even after the leak led to concerns about performance, they denied it and claimed that the leak was not representative of their current build
then the game came out and it was non-functional past the mid-game even on rigs that surpassed the recommended requirements
paradox always lies
the performance in the leak was ridiculously bad. I had a mid-tier gaming PC and it was still unplayable. pre-1900 it played the game fine at release.
I KNEEL
hold up, he coded vicky2? i thought that knowledge is "lost" like moon landing and shit
reddit meme
just another paradrone myth
Johan didn't code the economy just the pops
Yes you're exactly right. Ignore these disinfo shills. It is IMPOSSIBLE to create vicky 2 pops again - it simply CAN'T be done. NOBODY knows how it works, it's just impossible! But despite not knowing how it works, we also know it's bad, and a mess of spaghetti code that needs to be killed. Victoria 3 will be much better and have far better performance too. Pop splitting does NOT hurt performance and EVERY 100 person african tribe WILL be represented. Please buy Wiz's game.
That was the economy. I heard they literally could not find the guy that coded it after vic 2 was released.
He's not "lost", he just doesn't want to work for Paradox anymore. Also I think the economy has since been reverse engineered, it might even be implemented in at least one of the two competing open sores Vic2 clones.
in retrospect imperator pops do perform pretty well
he can't be stopped
Not a fan of the artstyle but I can always fix that with mods. Eu4 was perfect for me
If I play Imperator, will that give me an understanding of what EU5 will be like?
Just another 5 year of overpriced shitty EU IV DLCs!
How great guys!
>overpriced
looks like you're getting them from the wrong website
I can't be bothered to download them from GoG because there is a new one every 2 months.
>is likely the last one
You have saying this for the last three years.
>You have saying this for the last three years.
No I haven't. Were you one of the people insisting there'd be years more CK2 DLC after Holy Fury back then?
This upcoming EUIV DLC is likely the last one, barring some potential future music pack or something. It's just a random assortment of tags that people have been asking for flavour for with no real theme, and it's all the regions of the world which Johan mentioned having plans left to cover for upcoming DLC when asked not too long ago.
This is really nice. I prefer 1 pop = 1 person a lot more than Imperator's abstracted 'bundles' of pops.
>that large country in the center
Looks like delhi sultanate right before it collapsed, so this is in the 1350s/1360s. So no stronk ottomans at the start of the game
Instead you get to play Timur from the beginning. An actual ravaging genocidal horde.
Johan will even give us the chance to save the Byzantine Empire. What is this timeline.
Looks like 1337 imo.
playing around with the ET mod this is the closest I came to what is shown in the eu5 pic
funny shaped country
I guess it's a 1344 start then.
The game appears to take heavy inspiration from MEIOU and Taxes so that's not unlikely.
>game starts in the middle of the black death
They're throwing us into the fricking grinder.
It has to be after 1335 since the Ilkhanate is dead. And Bahmanis was founded in 1347 and isn't on the map. That gives us a pretty narrow date range. I'm surprised they'd start it before 1356 but I'm interested to see what that means for the HRE. It also means Timur is somewhere between an infant and a lad at the start date, China just went through a devastating famine, and the Black Death is about to hit Europe. The game will begin with an apocalypse that slaughters half the continent it seems.
Lithuania would also still be in the middle of Christianization.
>The game will begin with an apocalypse that slaughters half the continent it seems.
this is how they implement mission trees while keeping the world map development different each time, whoever survives the plague will go on to follow their missions and beyond but the survivors won't be the same each run
It'd be very weird if it was 1337 for China. Still very late in the game for the Yuan, the cracks are very much starting to show but not early enough for the red turban rebellions and the subsequent rebellious states and warlords to form. Would definitely have to have some sort of mechanic and content for the collapse of the Yuan without making China very, very weird. 1356 would have been better in that context with Zhu Yuanzhang(future Huangwu Emperor) having established himself in Nanjing that year, would be less messy. Might not even have a Ming by default in EUV.
I'm expecting China to be shitty and ahistorical at release and have a big immersion pack in the first 3 years to make it okay
Yeah thats probably more likely. I'd like to give them the benefit of the doubt that people will expect the dynasty to be Ming pretty quick though.
Shut the frick up ricecel, literally no one cares about ch*na. it’s EVROPA UNIVERSALIS, not Chinkrat cannibalalis
Eurocentric much?
>The game will begin with an apocalypse that slaughters half the continent it seems.
pure kino
1337 would be the start of the 100 Years War.
bengal was still under delhi control in 1337 also the muzaffarids were much smaller
>By 1338, the three administrative regions had separatist Sultans, including Fakhruddin Mubarak Shah in Sonargaon; Alauddin Ali Shah in Gauda, and Shamsuddin Ilyas Shah in Satgaon.
Bengal will probably be rebellious vassals.
>muzaffarids
I can't see any such big outline on the map.
>I can't see any such big outline on the map.
They'd be east of that as the capital would still be in Kerman no? But yeah I can't find any good maps of that year for Asia and pic related which is what I could find seems wrong imo.
Possibly representing Bengal as independent vassals or something? Since pretty early on they form their own sultanate.
Looks very promising.
Johan the Redemptor will save paradox perhaps
How many different point systems will it have?
>Mechanics should feel like they fit together
And the only way to achieve this is NO DLC, because if you have DLC then mechanics have to work in a modular fashion, because players might not have all the DLC, so they can't fit together.
Paradox is lying. They won't pass up on DLC.
They will change the DLC model. Every dlc will be integrated in the base game for free after 2 years so that's easier to fit everything together
That won't work because you still have that two year period where many players don't have the mechanics. If it's not tied in well always, then there's a problem.
They changed the DLC model already. Major mechanics will be part of free updates. Flavor & extra buttons for those mechanics will be paid
True. The best we can hope for is a solid, moddable base game so that modders can add overarching mechanics that are impossible to do with DLC.
The best monetization model for pdx would be the one Dominions uses, so they could just keep building on what they have already achieved rather than always restarting from scratch and adding shitty compartmentalized DLC bloat. But that produces less profit so they would never use it.
perhaps mission tree/flavor only dlc? that shit sells like hotcakes and is probably easy to develop
Everyone kneel
JOHAN THE PEDO IS ON THE PATH TO REDEMPTION
LETS GO BIDEN VOTERS
It makes sense that they would start right before the Black Death, as they probably want to show off the population system and the Black Death will, of course, decimate your population and make you have to think about how to get it back up.
Yeah true enough. I think they are also appealing to the byzantine players. I don't mind I'm tired of the Ottomans by now.
I'm looking at it now and it seems like Byz was in bad shape in the 1330's too. Not as bad as 1444, but wasn't the fun of it to take control of them right before the collapse and save them? Starting too far before the fall of Constantinople actually sucks some of the fun out of it IMO.
I think the people who like Byz for the challenge are a small minority. Most of them are in it for the epic rome invicta alt history turk removal aspects.
In 1444 when EU IV starts, the Byzantines were way too far gone to survive in any historically plausible way. EU IV Byzantine survival strategies kind of reflect that by relying on abusing game mechanics and the terrible AI. Earlier start dates at least give you a benefit of a doubt that a truly brilliant ruler making all the right decisions could change the tides of history.
I always hated that about Byzantium and some other nations' starting strategies in EU4. People just abuse the frick out of the game mechanics and pretend they've done something clever or impressive, when for an autist like me who's in it for the historical aspect, it just screams "I gamed the spreadsheet behind the scenes so that it let me survive!" No fun, in my opinion.
I agree. That's why I think if the start date will be in the 1340s and 1350s then the Byzantine survival will at least make some sense from historical perspective. Sure, the Byzantines have lost Anatolia, but still held possessions in mainland Greece. The Ottomans weren't so overwhelmingly strong like in 1444 and did not expand to invade the Balkans yet. In this scenario the Byzantines can try to leverage Serbia and Bulgaria and try to consolidate the power before crossing the Bosporus to use the infighting among multiple weaker Anatolian beyliks to their advantage.
I wonder if their granular location system would allow for Philadelphia to be Byzantine while surrounded by a sea of Ottoman, or if they'd just pretend that all of Anatolia was Ottoman and ignore Philadelphia.
The locations looks small enough for the first option.
Interesting. The part they hold when you start EU4 in 1444 is the one part they DON'T have here in 1340.
ERE had some semblance of strength up until the 1341-1347 civil war of john kantakouzenos, which is what truly sealed the fate of the empire
even the 4th crusade wasn't as destructive
Fair point, but I don't know if I feel like getting ravaged by the Black Death at the start of each game and having to get through it to truly begin the run. Seems like that would get boring.
as long as they make a start date right after the plague it wouldnt be that bad
As shitty as DoDFF mostly is, the Hollowing (German potato blight) was a pretty neat part of the mod. Germany & the Netherlands overall population for the rest of the game can vary substantially depending on how hard the potato blight hits.
>14th century
Excellent, Romuva Lithuania time.
the problem with the dod fan fork harrowing is that it only affects one country
in meiou and taxes the plauges ripple across the continent and wreck almost everyone, and are actually much more destructive to more powerful (richer and more urbanized) countries than to shitholes, so it's actually a pretty decent game mechanic
>Battle of Varna Hussite Wagenburg - an old sketch from the 15th century.
holy cute
>Johan saves gsg
>Has a heart attack and die while slurping cocaine from a brazilian troony's butt on spain
>Cycle is complete
Absolute cinema
Whay cycle?
>Johan saves gsg
>Has a heart attack and die while slurping cocaine from a brazilian troony's butt on spain
>Wizz takes his place
Find it hard to believe anyone wouldn't trust him to lead us into the future.
>Rise
>Fall
>Redemption
>Death
>Johan will complete his redemption arc in your lifetime.
We live in the greatest timeline confirmed.
On leddit they are already convinced is 14th century by pajeet map tracking, that meaning the game can't go past the 17th century
non sequitur
>that meaning the game can't go past the 17th century
Wait, why?
If it started in 1337 as leddit thinks than we would have the second longest pdx game after ck3 and with far more changes to model than eu iv
doesn't mean it can't happen
meiou did it
Meiou struggles to run for 50 years, even more reaching the end date
Stop pretending we fricking care about that cringe mod
nice reading comprehension moron
I guess if the end date was January 1821 like EU III / EU IV then that would give us 484 years of playtime.
God I hope so. Playing into the 17th, 18th century just doesn't work with EU. A new game with that timeline is needed
March of the eagles II eletric boogaloo
How could EU5 even try to mimic warfare from the 14th and 15th centuries? Back then, Europe's military setup wasdecentralized, all over the place, with lots of different lords and rulers calling the shots. It worked okay for defending local areas and dealing with small fights, but it wasn't so great when they had to team up for big battles that spanned across regions.
this gonna be the exact same
>recruit 1k archer
>recruit 1k horsey
>recruit 1k arty
mercenaries
I'm pretty convinced they will just steal the levy/legion system from imperator to model the change to professional armies.
1k arty
god this one is pissing me off. I wanna know the EXACT numbers of how many cannons I have at my disposal.
I generally assume one arty equals one cannon. So in the early game where you'd have a total of say 6 cannons in an entire army it works. Breaks down by late game however where numbers rapidly overinflate. Austerlitz saw the French with 70000 men and 139 guns but imagine an EU4 army with that composition.
>I generally assume one arty equals one cannon.
that's dumb
maybe they will copy Imperator so you start with Levies and mercs and then you start making your own professional army over time
will they copy general loyalty mechanics? actually, thinking about it, i wonder if the game will have characters like imperator
Why wouldn't it? EU4 already has characters
imperator characters have more depth though, it's like halfway between eu4 and ck
You mean to tell me a game released 6 years after EU4 has more character depth? oh gee, thanks very much. I would never have guessed. Listen here you fricking moron, it's pretty obvious EUV will have characters with the depth you crave. Anyone with half a brain could figure that out. It's what companies like Paradox do when they specialize in one genre of gaming. Have you considered suicide? You're genuinely making me feel sad knowing you exist. I'd tell you to have a nice day, but you'd probably snap the rope you fat c**t.
are you ok
sneed tobehonest
I genuinenly can't think of a single time in EU4's timespan that a army was more loyal too it's general than the sovereign besides that one time with Napoleon
>besides that one time with Napoleon
that's a big counterexample though
Theres's no way they don't capitalize Napoleonic shit.
Then again I remember the Vicky III devs do not believe in WWI. Or that they unironically believe that the XIX century was the most peaceful century in human History.
>MOMMY THEY TOOK MY TOY SOLDIERS AWAY!!!!!!!
Johan said we are getting toy soldiers.
So frick you.
They will, by launching a complete new game just from the seven years wars till the revolutionary wars in america and europe to tie the knot with vic3, very likely
>March of the eagles
EU timeline has broad appeal. It's the rise of modern states that people identify with. You can take your country from its humble beginnings and lead it into becoming a great power of the world across multiple centuries. Napoleonic wars don't have the same kind of historical appeal for the masses. The sandbox potential is likewise limited by already established great powers and short time frame. Plus it's easier to come up with DLCs for a new EU game and you can milk it for way longer.
Its that why people only play eu till at best 1600?
source on that homie
Disagree. EUIV already doesn't really "capitalize" on Napoleonic stuff IMO, so expecting a game that starts a full 100+ years earlier to do so seems unlikely to me.
Does Vic3 still not have ww1? What the frick are they doing?
They already made a napoleonic game and basically abandoned it months in.
t. bought it
It's actually fun but outside of killing people there's nothing in it. Good for multiplayer.
I don't care if the game doesn't go to the early 19th century. I barely ever make it that far anyway. In most games I make it to the mid-1600s before getting burned out due to boredom and lack of challenge.
IF ITS SO FRICKING OBVIOUS WHAT GAME IT IS WHY WON'T THEY JUST TELL US ITS EUV? AT THIS POINT IM WORRIED ITS NOT
Europa Universalis is a racist Eurocentric name, chud.
God why is early industrial revolution history so comfy? A game based on that would be kino
I mean, if they are any smart they will start chopping off history more and more, going as far as making games for 100years period only if they want big bucks flowing
>game releases
>becomes the biggest finacial success Paradox has ever had
>Johan goes back to Stockholm
>crosses the metaphorical Rubicon
>publicly beheads Wiz and becomes CEO
>looks into the Camera
>"this truly was the Project Ceasar all along"
will shareholders backstab him on the ides of march causing Paradox to spiral into a civil war?
Who'll be Augustus?
DDRJake. In all seriousness tho, he contributed a lot to the flaws of modern EU4.
Arheo
Me.
>Johan goes back to Stockholm
He legally isn't allowed back into Sweden after the 'incident'
just like Ceasar wasn't allowed into Rome...
Which incident?
>nails Wiz's hands on the door of the Paradox HQ
What's with this forced johan x wiz rivalry
it's more fun that way
Wiz was the one who decided Johan's game systems were bad and needed to be reworked. He made a mockery of his creation.
Johan was shitting on Wiz's design choices on the forums when the vic3 meltdown happened.
what a chad
Proof?
>chest pains started up again in January so probably won't live to see this released
Fat? vaxxed?
See a doctor, anon.
VAXX toll
Stay strong anon, if your will gives so will your body
At least you are dying, I'm experiencing neuron degradation and losing my mental cohesion daily as part of a brain tumour, probably will be a vegetable by the time this release
I hope Swedes wont frick up the trade again and go for the static trade zones like in EU IV. I want dynamic centers of trade that can expand and disappear due to various circumstances like in EU 2 released in 2001. If it was possible to implement 20 years ago then it should be more than possible to implement it now.
it must be between 1335 and 1347
>Abu Sa'id Bahadur Khan, died in 1335, after which the Ilkhanate disintegrated.
>It was founded by Alauddin Hasan Bahaman Shah in 1347.(bahmanis)
That could just be a random map, not necessarily the start date
What a strange version of copium. That's way too much effort for a "proof of concept".
What a gay and dumb post
virgins here really do be like "it can't possibly be a 15th century start date because the population of this Indian region didn't exceed these numbers until the start of the 13th century"
Dear fricking god. some of you are truly a lost cause
shut the frick up Black person
make me.
*chuckles softly*
oh dear oh dear oh dear. it would appear that I have touched a nerve.
you can have sex and still be a loser nerd
Slobber over my wiener, moron.
I remember when this board hated Johan. what changed?
Johan
i kneel
Deep
nice try johan
M-my knees, they are moving on their own
whoa
It's partially copium. Hoping that Johan is the one to fix nu-PDX. It's partially the fact that it seems he's hit out at a lot of the stuff people used to criticise him for and he now also criticises the decisions that are unpopular here that the other studios make. And it's partially just missing the good old days and hoping Johan returns at least a bit of that feeling. Finally, EU4 has a lot more praise recently for its post-Emperor DLCs and the fiasco that was and I:R 2.0 is somewhat decently liked here.
Johan went through an experimental phase, realised nobody liked the stuff, owned up to it, and now wants to go back to the glory days to the extent that he's willing to throw the other dev teams under the bus for their bad practices. Whether or not he actually pulls it off remains to be seen, but it's promising.
I guess it's now or never. He's 49 years old already. He won't be in the business forever.
why would he retire? he moved his work to spain so that he can sit around eating tapas and sunbathing while the tinto wagies slave away
Every other head dev fell from grace too, but unlike them Johan sometimes learns from his mistakes
Paratrannies gotta consoom another couple dozen DLCs.
Remember Imperator? Me neither, nobody does. Johan made it by the way.
>imperator is le bad
kys
>he fell for the 2.0 scam
i enjoyed 1.0 and only enjoyed the game more and more with each update
kys
When other devs fail (e.g. Wiz) they double down. When Johan failed, he was humbled and admitted his mistakes.
"It can't possibly get any worse."
Imperator was bad, but everything since has been even worse so now Imperator seems good
Johan has redeemable qualities. The good he has done got us into these games. The hope (cope) is that he has learned from his mistakes
>I remember when this board hated Johan. what changed?
Imperator failing made him stop being a moron
Simulation enjoyers eating good
Boardgame soijaks need not apply
>Imperator
Gods I'm still MAD!
>Imperator failing made him stop being a moron
That's good.
Johan used to be really liked in during EU III and early IV.
During mid-EU IV development he became extremely arrogant.
Is just johan's 100 days period, after he inevitably frick up hard at some.point it will be his last and final exhile (retirement)
>I enjoyed a 1.0 paradox release
that's craaaaazy bruh
Stellaris was aight.
Stellaris was the best at 1.0
With each new update they made it worse
Finally someone that agrees. Stellaris at release was brilliant, and was simple enough for normal people to play. Now it's a clusterfrick.
I will forever curse the homosexual who decided too remove the other FTL types. you can't even have more than 1 empire per system anymore which is gay as frick. loved just handing those planets out in wars and making bordergore everywhere, always felt more realistic too me that contiguous borders wouldn't mean much in space
>remove the other FTL types.
What was their reasoning for that anyway? Various FTL seemed really neat to me.
Unironically muh chokepoints
Hyperlanes were the meta pick already (allegedly, according to the same human refuse that came up with the "capture the first colony to demand the homeworld" method)
Early Stellaris was really spastic and the Sentry Array was a must have for endgame because FE and whoever else that unlocked Jump Drives would just jump around your empire like a paratrooper in HOI4 MP. This is why they nerfed Jump Drives in addtion to gutting everything else.
Without chokepoints and with everyone jumping around like a Mexican bean you could only defend your planets, but not your borders. This is what would realistically happen but for whatever reasons paradrones love turtling and think, essentially, that coastal guns should be able to win a naval war.
Iirc the main reason was the AI and it's inability to handle it during wars.
Hyperlanes and its chokepoints like
mentioned allowed it to consider where enemies could approach from and act accordingly.
Choke points in a space game should be illegal. They had one chance to make something unique and interesting. Instead they made it into space EU4.
>>I enjoyed a 1.0 paradox release
But of course
fastest /vst/ has ever been
what can't Johan do?
save vicky3 from wiz
>what can't Johan do?
Make a game that pleases the shareholders, people from here and normalBlack folk from reddit. At least one group will be left unhappy. Shareholders want profit first and foremost, so an easy, safe game with broad appeal. We want Johan to actually emphasize meaningful mechanics and not to dumb everything down. gays from reddit want to dumb everything down. There's no pleasing everyone.
Why does everyone hate Wiz now? I need a quick rundown.
he insisted on three button warfare in vicky 3
wtf?
What's the third button, btw?
attack, defend, defend harder
Oh, there's actually twelve, if you're counting all of those.
>he happened to know the exact tie Dr. Phil would be wearing that day and obtained an equivalent on short notice
would have been a truly kino moment if not obviously staged
the producer could've have given him the tie without Dr. Phil knowing.
wiz has always wanted to gameify everything
johan used to be based but he tried to sell out and thought it would be best to make everything into a mobile game although it seems he has returned to basedness
maybe he wants to retire and leave an actually good game as his legacy but either way johan was always an important creative energy in paraisraelite his stepping back was a big part of what made the games worse - he was no small amount of the autism
Wiz is just some jumped-up modder who doesn't know what he's doing. He "fixed" Stellaris so well the current devs low-key seethe at his design choices in every other dev diary, talking about how they're forced to work around them. Then, fresh off this success he went on to make one of /vst/'s most hated games.
so from reading this thread it is pretty much a certainty that johan posts here and 50% of posts praising him are him shitposting
in one of the hoi4 events years ago he referenced /gsg/ so it's hardly unlikely
Get back to fixing Vicky3, Wiz.
>pops
>toy soldiers
>pie charts
Chuds won
A chud with a brown tomboy love interest?
>A chud with a brown tomboy love interest?
As opposed to? What other type of chud is there?
inb4 the meta is just 50% artillery like EU4
Just like real life tbdesu. Not actually 50%, but the more cannons the better
it would be cool if you could buy cannons individually and attach them to your army
>cannons have long production times and are expensive
>can't upgrade them to new designs
>you can trade cannons of the same type with other countries for money, favors, etc.
>forced retreat by going down to zero morale means you lose a big chunk of the cannons that were involved in the battle
>choosing to retreat while you still have morale means you keep almost all of your cannons
>cannons lost during retreat, or even worse during a stackwipe, are picked up by the enemy, making them stronger
cannonmaxxing
lost during retreat, or even worse during a stackwipe, are picked up by the enemy, making them stronger
this would be so cool but I can already see shitters conplaining
>>can't upgrade them to new designs
This but also with ships. One of the biggest times of crisis for a navy is when a new ship comes along because you can't just "upgrade all". You need to retire old ships while building new ones. The only reason the Anglo-German Naval Arms Race could happen at all is because after HMS Dreadnaught was launched, the effective size of the Royal Navy went from hundreds of ships to 1
>cannons lost during retreat, or even worse during a stackwipe, are picked up by the enemy, making them stronger
You know they spiked the guns when they ran so that didn't happen.
There's enough instances where this didn't happen, due to it being a rout and everyone saving their own lives.
Most notably, when Charles the Bold lost his first big battle against the Swiss, he had to leave behind large amounts of his treasury, and most importantly, artillery pieces. Those were later used against him.
But even if cannons are spiked, they're cast metal, they can be repaired. It's not a modern drop forged gun barrel, that can only withstand the forces due to it being made from a single forged and machined piece of steel.
Sadly the us didn't learn from history
In which case, they could be replaced by frontlines, lose nothing, and be exactly what morons think Vic3 is. I think toy soldiers are just there to make you feel you have more control than you actually do.
You have Vic3 mate. Why complain?
I'm not complaining yet. But if warfare is solved before game is even released, that means internal management will either make or break the game. And not just for me.
That's precisely the failure of EU4 - there is nothing to do except blob, and blobbing is boring.
>EU4
>Failure
you vicky3 shills really have no shame do you?
Oh, is "mana" good now?
is afk warfare good now?
Confirmed for not playing Vic3. I had to babysit the military more than I did in EU4. Or Vic2. And way more strategy involved, and economic cost in building it.
>I had to babysit the military more than I did in EU4. Or Vic2. And way more strategy involved,
X
The meta also evolves as artillery and infantry outpaces cavalry in damage in the midgame, and then tanks come, and light tanks put cavalry tactics back in play. You get access to additional tactics based on general personality traits or army composition or both. Every general in an army can do different things, at different times, and you can force a bad battle for your opponent, if he decided to go against your defensive build army with your offensive build army. You also need to constantly rest and watch troop numbers on both sides, because rate of training matters, a lot.
>blobbing is bad
>in a period of history marked by blobbing
also you can go tall in eu4 with devving, which is actually quite competitive even in MP games if done right. I wonder how they'll make going tall work now that everyone is restricted by their pops.
>going tall work now that everyone is restricted by their pops.
Portugal, the Netherlands, Venice?
they blob anon just over the oceans
Well, not Venice. :^)
Anymore.
Kinda giving away the fact that playing tall is, historically, not viable long term. Unless "tall" means not moving away beyond an already dense blob, like India or China or Japan.
Primary activity being boring is a major issue for a game. And I say this as watching numbers be green in Victoria 3 tickles my pickle.
>MP games
Who tf plays MP
A tiny minority of extremely vocal homosexuals who ruin the game for everybody else by demanding MP-centered balance changes.
you should try MP its very fun
I agree
i do with my private team speak group bros and its fun. but cant imagine ever playing public
If it's going to be like real life they need to adjust the numbers waaay down. The biggest battles of the Napoleonic war only had a few thousand cannon in total
i'm gonna leave my mana on your momma
>try to discuss gsg design
>games arbitrarily become good or bad at a moment's notice
Fricking jelly-like slime.
I believe
I wonder if there will be plague mechanics that we can actually interact with, like launching diseased corpses into besieged cities
Especially since they are moving the date back, I hope they introduce dynastic mechanics more robust than the schizophrenic system currently in the game, but hopefully not one that is exploitable enough that you can cheese unions across the continent
Speaking of across the continent I hope Johan also copies M&T's communication efficiency, that is by far the most fun mechanic in the mod
Down in front, M&T/Grey Eminence dev.
>Grey Eminence
Still alive in our hearts
I'd prefer it in my hands.
CHILD MOLESTOR JOHANN SAVIOR OF GRAND STRATEGY
LETS GO PAJEETS THE TIME TO DESTROY THE ANGLO IS NOW
>EU5 is LITERALLY Stellaris minus the space
fricking based, if nothing else this game will be excellent for total conversion mods like the equivalent of Elder Kings or Anbennar. I have hundreds of hours in Stellaris I'm not saying this as a pejorative.
for anyone who hasn't played it this is literally just Species, Ethics, and Stratum but reworded.
I wouldn't be surprised if internally the variables are identical since both games are presumably still Clausewitz. Even the social classes are the same, just minus Livestock since presumably eating starving african children is more frowned upon than eating ayylmaos you've nerve stapled and genetically modified to taste like wagyu beef.
>eating starving african children is more frowned upon
But for how long...
EU5 is on the new engine they have for Imperator and later games. "Jomini" or something like that.
The class system looks based off Imperator than anything else. They might even keep Imperator's idea of Annoesque system of trade good tiers for the different classes.
That makes zero sense apart from makig the job easier for devs.
So ethnically and religiously homogenous regions are going to have three pops no matter how densly populated they were (Ile-de-France) while some backwater shithole in the New World is going to have seventeen pops because there were immigrnats from ten different cultures even if it's going to represent one family and their dog.
How does it not make sense?
New world shithole has more pop types but less people overall vs homogenous area that has 3 pop types but larger population
Why would population size determine how many pop types there are? If they're all French Catholic peasants they are still 1 pop type regardless of how many there are
Beacuse that assumes all of those French catholic peasants have same stas like happiness, wealth, healthiness. Also it makes stuff like religious converison weird since everything is one pop regradelss of size it means converting Ile-de-France takes same amount of time/money/whatever variable as converting one indian village in Amazonia. Same with manpower. Assuming one pop can sustain let's say 10 units of infantry it means you can recruit same amount of soldeirs from Ile-de-France as from aftermentioned amazonian village.
>same stats
Yea so? Why would French Catholic peasants in Paris have different stats? So you're asking to split every single person into a single pop type so that each individual can have a separate stat even though they are the same culture, profession and religion?
What affects stats of a pop (that we know of atm) will just make that pop stat the same even if they were separated, so you will just get a mass of pop types with the same stats, for no reason.
>converting
Explain why it would take the same amount of time as a village of 5 people? Do we know exactly how conversion works for one
And if we simplify it why not make converting time and cost weighted to the pop size? Larger pop size = longer converting time and cost
So where is the problem exactly?
To add
>manpower
My man, manpower will be tied to the population size of a pop type not the amount of pop types
If it takes 1k peasants to form a unit and the pop type (French Catholic Peasant Paris) is 100k that means that pop can sustain 100 units
The amazon village by contrast has 1k of pop type (amazonian, religion, peasant, Amazon location) thus can only sustain 1 unit
>So you're asking to split every single person into a single pop type so that each individual can have a separate stat even though they are the same culture, profession and religion
That's unironically how they do it in stellaris lol. The pops are split into "units" of undisclosed size and you can choose where that unit is employed. Definitely the reason why the performance chugs so badly late into the game.
My bad. I assumed pop will not have actual number of people tied to it. I take back what I said.
this is a johan neighborhood wizBlack folk keep moving
no serfs?
are they going to abstract them into the peasant or slave class?
Maybe serfdom will be a type of law you can enact on peasants. Wouldn't be totally accurate but it's possible
Would be decent depiction.
>SERFDOM LAW
>50% FOOD
>-50% peasant happiness
I imagine (or hope) that it'd be something more like
>Sefdom
>peasant pops can no longer migrate
>+15%nobility happiness
>-20% peasant happiness
>+10% agricultural output from peasant pops
or maybe serfdom could be a slider/percentage like peasant freedom in m&t 3.0
>serfdom massive drives down peasant freedom
>strong noble privileges drive down peasant freedom
>peasants having a lot of income/savings drives up peasant freedom
Ideally, as the peasants get more literate their unhappiness with certain policies would grow. But I don't expect that kind of gameplay from PDX
johan implemented that kind of design into vicky 2
he just needs to draw on 10+ years of experience and refine and expand it
>or maybe serfdom could be a slider/percentage
RETVRN
EU4 newbies aren't ready for the Johan redemption arc
>The 'Imbicile of Imperator' has left his Barcelona den
>The 'Monster of Mana' has landed at Hassleholm
>The 'Toy Soldier Tard' has arrived at Vaxjo
>The 'Pirates = Pedos Philistine' has passed through Linkoping
>The Disgraced Developer is directing his steps towards Norrkoping, but the brave and Proud Barvarians & Wiz Loyalists have risen en masse and surrounded him on all sides
>Johan is only 100 kilometers from the capital; he has been fortunate enough to escape the hands of his pursuers
>Johan is advancing with rapid steps, but he will never enter Stockholm
>Former Designer Johan is at Trosa
>Producer Johan will, tomorrow, be outside Wiz apartment
>The CEO of Paradox Interactive, Studio Manager & Head Producer yesterday evening, arrived at PDX Stockholm, amidst the joyful acclamations of his devoted and faithful Autists.
Big if true
This was so ridiculously funny, can't for lord wizlington to shoot him down at the battle of release state of the game
>THE RELEASE VERSION IS BROKEN!
Making high brow references, are we?
How is "tiger" worse than "monster" though?
Kek
It's like one of those "you are here" meme posts lol
Good to know that journalists have never been good.
>march 19
>march 22
how quickly the tide turns hehe
Kino, but I hope is more than 100 days
KINOOOOOOOOOO
if I won't be able to look through the ledger and see that one animist chechen troony in georgia that's a miner and how much he has in his savings account then this shit is not lit famalam frfr.
Kneel
Every Paradox game should have POPs. No excuse for that nowadays with multithreading and stuff.
b-but my board game !
I'm starting to get excited for a Paradox game
I was in favor of EU4 actually moving the start date later because the world model really don't match anything before Westphalia. If EU5 tries to move it even earlier I'd hope there's some CK elements at least
That'd be the ideal direction, but most paradrones are moronic and wouldn't like that.
what in particular? The rise of capitalism? absolute monarchies? Standing Armies?
>I was in favor of EU4 actually moving the start date later because the world model really don't match anything before Westphalia.
Same.
i would much prefer a meiou style system over ck style system
should feel like they fit together, so that you feel you play in a world, and not abstracted away to give the impression of being a board game.
Actually based. I'm so fricking sick of Firaxis style board games. Pity about Paradox's dlc policy.
I won’t unless it has at launch the range of options as EU4 currently does but not shit to run and play.
It won't have 12 fricking years worth of DLC dev, I can promise you that. No, you're not getting 400bux worth of DLC for 60.
Most of EU4 DLC was garbage, removing it would actually improve the game. Change my mind
same goes for most paracuck titles
from those actually using DLCs (not expacs) as the publishing method, only CK2 stands as an example of DLCs actually adding useful (must-have even) content into the game
The Old Gods was the best DLC ever released for a bideo game, imo
This whole start date conversation is smelling really bad, they either gonna nail or is gonna be the smelliest turd since floptoria 3
Of course is smelling bad, is a picture of india
How bad are they going to screw the game up before releasing it? Paradox releasing something decent sounds almost like fiction to me.
Let's be real here, the game loop of an EU game is quite simple and straightforward, and that is 99% of the reason of why people are spending thousands of hours in EU4
The painstaking process would be researching country borders between 1350s to 1444 for a feature that no one barely uses, and basically researching/creating all of the texts from events/national ideas/mission trees that no one barely reads
>The painstaking process would be researching country borders between 1350s to 1444 for a feature that no one barely uses
I doubt they're going to let you pick any date or even have multiple start dates at all. Paradox in general has been moving away from that. V3 only has one start, CK3 only has 867 and 1066. We may get 1356 and 1444 as options but I wouldn't be surprised if it's only 1356.
>and basically researching/creating all of the texts from events/national ideas/mission trees that no one barely reads
They can just reuse them, a lot of the events (e.g. Comet Sighted, Lux Stella) are just straight ports of what was in EU3, so were the missions before they got reworked.
Also "no one barely uses" doesn't really make sense ESL-kun, you should say "no one ever really uses", "almost no one uses", or something like that.
>"HUUUR BUT STELLARIS WAS GOOD ON RELEASE!!!!"
I want them to make sieges better. In EU4 sieges were shit and gave you no other options that sally forth and assault. They could be a lot more interesting and thus make wars feel better. Imagine what could be done with a deeper system. As it stands you could never replicate something like siege of Candia in EU4.
Also 2D map please. It not only looks better but makes the game run less shit.
Earlier start date means an easier byz gameplay, so I'm all for it
I they wreck byz so hard with civil wars, plagues, famines, and population drain that it ends up being even harder despite starting with a decent amount of territory
I want to struggle like mad for a hundred years only to find the Ottomans at the gates of the city, throw my ruler into the enemy to be stackwiped, and then exit the game
If the game is starting in 1337, then I hope that the Hundred Years War is represented accurately. I don't want to see it become the Five Years War after France conquers all of Gascon/Aquitaine in just one war. It should be a continuous and interesting early game challenge for anyone who plays as England or France
Enjoy your French struggle session brah.
Get real, anon. Any player will be able to win the HYW easily. Maybe they can use the warscore system to make actual domination over France take a while, but that's about it
How they gonna depoct tje western schism?
haha he made a typo
how aobut i disrespect you ?!!?!??!
Hold on a second. Wasn't this franchise called Universal Allies? Is this some Mandela shit again?
Why the frick would it be called "Universal Allies"? That name is moronic and so is the Mandela effect
Good if true. Vic 3 gets a lot of shit, but I do like the fact it has a more simulative approach. Even Imperator is like that.
Going by this time frame we should start getting dev diaries for hoi5 in 2 years?
who will save the hoi series?
That gay Dan Lind has been gone from the HOI4 team for years now, I dunno what he's working on but I suspect it's not HOI5.
God I hope they nerf the shit out of colonialism in the early game. Currently half the Americas mapped and being conquered by 1492. With the new date now there's a chance England will be able to get Australia to help with the Wars of the Roses.
I hope they improve on the random new world maps. I love doing proper exploration. Shame the trade nodes were fricked.
Population is a good way to slow colonization down. Can't colonize the whole world by 1500 if barely anyone goes overseas and the first winter kills half of them. Looking forward to Roanoke kino
colonization shouldnt be slowed but stealing colonies should be a lot easier which population should easily represent properly
ideally there should be a difference between claimed and settled but colonized with population affecting warscore could do it well enough
On the topic of mapping the world, one thing I disklike currently in EU4 is the Explore mission. I much prefer the older system where you explore manually with your fleets, pointing and clicking which sea tiles you want to discover next. This was limited by your fleet taking a lot of attrition so you couldn't just explore all of the world at once.
Really? You prefer the old system where you had to set your ship to move back and forth 20 times because you could only discover coastal provinces by an RNG check each time your ship sailed by them?
It's absurd that a 20k strong professional army can be landed in America in 1500. Such a rudimentary supply system.
Yeah, now that is some harsh abstraction from the game, hopefully the speech reaches it and it goes more like actual history, very few people in the early years and a lot of trade with natives, foraging and alliance abusing them to pilage other native idiots
>Currently half the Americas mapped and being conquered by 1492.
I've ran hundreds of spectator games and this has never happened. I've played 1k hours and this has never happened.
>Aromanians are in
I will now buy your game.
I still think they should drop the world map thing and do like empire total war separate locations, the only continent that matters is europe and it will be small in the game while you have useless shit like africa, america and asia taking a shit ton of space while we get cramped gameplay in europe with locations names not even fitting their space on the map
Zoom in
Disagree completely, it's a global game and the reasons for European dominance were global.
You need Africa to be in the game because otherwise you're missing out on a lot of Portugal's history in the time period, and Asia has a lot of countries that are actually fun to play unlike the filler that exists in the Americas. Disjointed maps also suck when you're playing a game that's doing Paradox's real time esque thing, ETW is able to get away with it because it's turn-based.
Yes
I prefer the globe but why does a disjointed map work better on a turn based game?
It doesn't, I'm just saying a turn-based game is better able to get away with one because you can abstract moving between maps as "ah, you moved across the ocean, that takes one turn to do" which is what ETW did.
Picrelated
Portugal is as irrelevant as africa, may as well be the same thing for all I care
have a nice day
I rather kill you
>Yes
JOHAN IS LITERALLY BECOMING A MEMELORD
ALL HAIL JOHAN KING OF THE PEDOS
I didn't vote for him
>Current clownworld
>Still believing in voting
That's why he's king and not president
Which start date will it be?
1337: HYW start or 1353 Golden Bull of HRE?
>1337: HYW start
This is what I think based on the India map.
1356 is the best
Why? Golden Bull just isn't that relevant.
Sweden is a mess.
Byzantines are a mess.
HYW is really awkward.
>Sweden is a mess.
Just a civil war. The Castilian one is even messier but at worst they could be represented by event chains and rebels
>Byzantines are a mess.
Weak Byzantium is good, the country should be a challenge and the mess makes it more frequent for the Turks to plow through the region
>HYW is really awkward.
1356 start is railroaded for English Aquitaine which gives the HYW at least the potential to be interesting, 1337 start HYW will always be a wipeout
>HYW
I really wouldn't get my hopes up for this. The player will always beat the AI, and if its AI vs AI then France wins handily every time since the AI England can't handle having its army in Aquitaine and England
>1356 start is railroaded for English Aquitaine which gives the HYW at least the potential to be interesting,
No Henry VI means France will never exist unless events are scripted for it to appear. Perhaps in this game rulers have no impact on the country which is a whole other problem.
The start date of EU IV was perfect in so many ways for so many tags.
>No Henry VI means France will never exist unless events are scripted for it to appear.
I'm really confused by this sentence. 1356 is after Poitiers where Jean II is captured and pic related is the aftermath.
Speaking of the HRE, I wonder how it will be represented ingame. The way EUIV handled it already didn't make sense for 1444, much less 1353 or 1337.
You mean how call to arms worked? Genoa being part of HRE, meant that when hordes attacked Genoa's crimea (which wasn't part of HRE) the Emperor was still called to arms.
I was thinking more of the central authority of the Emperor. Imperial authority has been in steady decline since the Great Interegnum, but the 30 Years' War was the final blow. It wouldn't make sense to portray the HRE of 1337 as dozens of more or less fully sovereign states.
yeah the HRE in eu4 is laughably historically inaccurate for the purpose of making princes playable
in reality wars of conquest between the princes basically didn't happen until the later 1600s
Kek how did it work irl anyway?
Attack on Crimea is not attack on HRE, so Genoa would be alone.
Then again, attack on Germany itself would not only get the Emperor involved but also half the princes.
I didn't ask for crimea specifically but thanks, how about northen italy tho? most of them had bad relations with the emperor and were high on autonomy
Technically Guelphs and Ghibelline ist still on during 14th.
It would be cool if they made a regional mechanic, where Italian city-states can either join Guelphs (pro-emperor) or Ghibellines (pro-pope) faction.
If non-Ghibeline attack Guelp state, the emperor and the Ghibelines join, vice versa with Guelphs.
I think the main question at this point is whether EU5 will be more character driven akin to other newer Paradox games or not. I sure wouldn't mind a Royal Court-esque system to replace them diplo rep guys.
why does the west coast of Malaya have only 24 people???
it's a small walkable community