There's no debate, the shift to the medieval engine was an enormous mistake, requiring shitloads of work. Rome II has come and gone in the time they've pissed away on EB II. It was a complete waste of effort.
Yes, but Medieval II is a very different game to Rome I, the shift was originally done because it was improved in many respects but this was more than outweighed by the sheer amount of modeling and skin work that needed to be done, worst of all with buildings, plus the game could not accurately represent phalanx combat amongst other things. Then they decided they wouldn't port EB I over to the remaster of Rome I because they're suffering from sunken cost fallacy. Just ffs.
There's no debate, the shift to the medieval engine was an enormous mistake, requiring shitloads of work. Rome II has come and gone in the time they've pissed away on EB II. It was a complete waste of effort.
All the Remaster needed to do was lift hardcoded limits on >map size >number of regions >number of unique units >number of factions >number of scripts
And support modern OS/hardware compatibility.
Which Rome Remastered did, its mods put the best RTW/M2TW mods to shame within a year of release. Yes they fricked up the UI, but that can be avoided next time if they're smart.
>its mods put the best RTW/M2TW mods to shame within a year of release
I wouldnt go that far, but some good mods have been ported and some cool ones are in the work.
eb2 is more historical but my experience with 2 is fighting rebels for 200 turns, fighting a faction for 10 turns, then fighting rebels for another 100 turns, because half the factions are on the other side of the map and rebels are so overtuned the weaker ai factions can't do anything.
eb1 at least had enemy factions to fight.
For me, either the Bosporan Kingdom or the Nabateans.
>Bosporan Kingdom >A Greek faction that has a focus on horse archers and has a unique unit roster of steppe units like Scythians and Sarmatians and barbarian units like Thracians. >One of the only few factions that can turn nomadic city into full fledged settled cities. >Surrounded by many unique factions that make expansion a challenge. The Sarmatians to the north, the Dacians to the West and the Greek Factions to the north.
>Nabatea >A Nomadic Arabic faction that has the most dramatic reform changes. >Starts off as a fully nomadic faction that relys on horse archerd and lance 1st reform has them become united tribe where they can recruit arabic and eastern units including the native hellenic pikemen. >2nd reform gives them access greek units such as thoreophoroi and thorakitai. >Very difficult, the rebel stacks will kick your ass and even pass that, you're surrounded by Hellenic superpowers the Ptolemaics and Selucids.
For me, either the Bosporan Kingdom or the Nabateans.
>Bosporan Kingdom >A Greek faction that has a focus on horse archers and has a unique unit roster of steppe units like Scythians and Sarmatians and barbarian units like Thracians. >One of the only few factions that can turn nomadic city into full fledged settled cities. >Surrounded by many unique factions that make expansion a challenge. The Sarmatians to the north, the Dacians to the West and the Greek Factions to the north.
>Nabatea >A Nomadic Arabic faction that has the most dramatic reform changes. >Starts off as a fully nomadic faction that relys on horse archerd and lance 1st reform has them become united tribe where they can recruit arabic and eastern units including the native hellenic pikemen. >2nd reform gives them access greek units such as thoreophoroi and thorakitai. >Very difficult, the rebel stacks will kick your ass and even pass that, you're surrounded by Hellenic superpowers the Ptolemaics and Selucids.
The Army of Ptolemaic Egypt 323 to 204 BC: An Institutional and Operational History
https://www.amazon.com/Army-Ptolemaic-Egypt-323-Institutional/dp/1473833833
It was pretty good.
The author thanked the Europa Bararorum people in the the acknowledgements which I thought was pretty cool. Usually my gaming interests and my history interests don't interact much.
Why do you need other people's opinion to formulate yours?
>removes war dogs
dropped
EB1 because the music slaps and it’s complete and it’s not on a shit engine.
I'm leaning toward EB1 but I also like the town building mechanics in EB2
I don't "need" I just want to.
Aren’t they on the same engine?
Yes, but Medieval II is a very different game to Rome I, the shift was originally done because it was improved in many respects but this was more than outweighed by the sheer amount of modeling and skin work that needed to be done, worst of all with buildings, plus the game could not accurately represent phalanx combat amongst other things. Then they decided they wouldn't port EB I over to the remaster of Rome I because they're suffering from sunken cost fallacy. Just ffs.
There's no debate, the shift to the medieval engine was an enormous mistake, requiring shitloads of work. Rome II has come and gone in the time they've pissed away on EB II. It was a complete waste of effort.
We need a Med 2 remaster. There I said it
>we need another lazy "remaster" with shitty mobile UI and none of the problems with original game resolved
no thx
>no thx
But imagine EB with unlimited factions
>none of the problems
but 32 faction limit would be solved. so, youre wrong.
All the Remaster needed to do was lift hardcoded limits on
>map size
>number of regions
>number of unique units
>number of factions
>number of scripts
And support modern OS/hardware compatibility.
Which Rome Remastered did, its mods put the best RTW/M2TW mods to shame within a year of release. Yes they fricked up the UI, but that can be avoided next time if they're smart.
>its mods put the best RTW/M2TW mods to shame within a year of release
I wouldnt go that far, but some good mods have been ported and some cool ones are in the work.
eb2 since i can't fricking play eb1 because rome1 is too laggy for me and none of the compatibility fixes ever worked
eb2 is more historical but my experience with 2 is fighting rebels for 200 turns, fighting a faction for 10 turns, then fighting rebels for another 100 turns, because half the factions are on the other side of the map and rebels are so overtuned the weaker ai factions can't do anything.
eb1 at least had enemy factions to fight.
I'm 100 turns in and have similar experience.
Seems like people agree that EB1 is better?
Any fun factions other than Rome? I find them a bit too boring.
I like Koinon Hellenon, start right in the action. Baktria are cool and Scythia.
How's Carthage?
For me, either the Bosporan Kingdom or the Nabateans.
>Bosporan Kingdom
>A Greek faction that has a focus on horse archers and has a unique unit roster of steppe units like Scythians and Sarmatians and barbarian units like Thracians.
>One of the only few factions that can turn nomadic city into full fledged settled cities.
>Surrounded by many unique factions that make expansion a challenge. The Sarmatians to the north, the Dacians to the West and the Greek Factions to the north.
>Nabatea
>A Nomadic Arabic faction that has the most dramatic reform changes.
>Starts off as a fully nomadic faction that relys on horse archerd and lance 1st reform has them become united tribe where they can recruit arabic and eastern units including the native hellenic pikemen.
>2nd reform gives them access greek units such as thoreophoroi and thorakitai.
>Very difficult, the rebel stacks will kick your ass and even pass that, you're surrounded by Hellenic superpowers the Ptolemaics and Selucids.
>Nabatea
This one?
Yes. The idea of starting off as a purely nomadic tribe to being a settled Arabic nation that fanboys the Greeks is quite interesting.
Especilaly since you need to conquer the cities of both the Ptolemaics and the Selucids to fulfill the Greek reforms.
Hayasdan/Armenia since Hayasdan doesn't start off with negative income and their roster is well-balanced with cool cataphracts as their unique unit.
After trying both for about 100 turns, I think I prefer EB1 more.
I think I'll wait until EB2's finished before trying it again.
twchuds will whine about rome remastered's UI but think this garish mess looks acceptable
Is there any way to tune down rebels in EB2?
I read a book recently:
The Army of Ptolemaic Egypt 323 to 204 BC: An Institutional and Operational History
https://www.amazon.com/Army-Ptolemaic-Egypt-323-Institutional/dp/1473833833
It was pretty good.
The author thanked the Europa Bararorum people in the the acknowledgements which I thought was pretty cool. Usually my gaming interests and my history interests don't interact much.
Hannibal!
EB2 doesn't even support testudo formation