Even if the way the areas fit together makes no sense it still has the best sense of "being on an adventure" out of the Souls games

Even if the way the areas fit together makes no sense it still has the best sense of "being on an adventure" out of the Souls games

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  1. 8 months ago
    Anonymous

    >being an adventure
    >no visual consistency
    >levels feel and look like they stem from some amateur's mod
    >Game remains only semi linear with DLC being added
    ADVENTURE

    • 8 months ago
      Anonymous

      The entire sequence of descending further and further underneath the castle is kino as shit

      • 8 months ago
        Anonymous

        ...or it would be, if there was ground under the castle to descend into

      • 8 months ago
        Anonymous

        It would have been Kino if the areas under the castle were connected with the areas under Majula instead of just being a linear sequence.

        • 8 months ago
          Anonymous

          idk why the frick they didn’t do this, they had two fricking releases of the game to accomplish this but were like nah its good as is both times.

    • 8 months ago
      Anonymous

      >it still has the best sense of "being on an adventure" out of the Souls games
      gargling balls isn't my idea of being on an adventure.

      Could they be anymore npc bot youtube? holy frick

      • 8 months ago
        Anonymous

        t. chatgpt

      • 8 months ago
        Anonymous

        >Could they be anymore npc bot youtube?

    • 8 months ago
      Anonymous

      Which influencer are you parroting?

      • 8 months ago
        Anonymous

        He's shitting on Dark Souls 2, not praising it.

  2. 8 months ago
    Anonymous

    It's because there's the largest variety of areas and you have lots of choices of what to do and where to go. It's long as shit. And you see the largest progression of growth from when you start the game to the end of any souls game.

  3. 8 months ago
    Anonymous

    I agree to some extent. It uses weird winding paths to really make the player feel like they're moving somewhere far away, even if they aren't.

  4. 8 months ago
    Anonymous

    >it still has the best sense of "being on an adventure" out of the Souls games
    gargling balls isn't my idea of being on an adventure.

  5. 8 months ago
    Anonymous

    You actually accomplish things where as any other souls game you just die at the end and feel empty.

    • 8 months ago
      Anonymous

      You just didn't get the plot.

  6. 8 months ago
    Anonymous

    Alas, nothing happened

  7. 8 months ago
    Anonymous

    >fromslop
    they all suck ass, literally riding the coattails of the first few hours of DS1.
    Sekiro could have been good but it's the definition of "bro it gets good 10 hours in"

    • 8 months ago
      Anonymous

      What are good games?

      • 8 months ago
        Anonymous

        Sly Cooper

  8. 8 months ago
    Anonymous

    It's Best Souls 2 for a reason

  9. 8 months ago
    Anonymous

    all they had to do was to make the elevator go down instead of up.

  10. 8 months ago
    Anonymous

    It also helps that exploration is rewarded greatly.
    >Clearing Heids's tower will plug the holes in the boss arena
    >Lighting up no mans warf will cause those long arm monsters to hide from the general path
    >Burning the windmill will remove the poison pool in the boss area
    >Lighting up Last Sinners jail cell will remove her ability to frick with your lock on
    etc...

    • 8 months ago
      Anonymous

      Other souls games dont do anything this cool. They're all so fricking shit except for SotFS.

  11. 8 months ago
    Anonymous

    Dark Souls 2 is shit. It's really that simple. *shrug*

  12. 8 months ago
    Anonymous

    no thats ds1 Black person

    • 8 months ago
      Anonymous

      Nah, the environs suck after Anor Londo

      • 8 months ago
        Anonymous

        and DS2 sucks after majula

        • 8 months ago
          Anonymous

          Dragon Peak is ludo

          • 8 months ago
            Anonymous

            >a string of recycled miniboss encounters
            >followed by a patented DS2 gank hallway
            Yeah it was great.

            • 8 months ago
              Anonymous

              yes, better than Dark Souls 3

              • 8 months ago
                Anonymous

                Dark Souls 3 has level designs other than a ruler, so not really

              • 8 months ago
                Anonymous

                and still managed to have no memorable zones

              • 8 months ago
                Anonymous

                Just like DS2!

              • 8 months ago
                Anonymous

                I'd rather play through No Mans Wharf right now than any area in DS1 or 3

              • 8 months ago
                Anonymous

                Was that greyish brown rocky ruin with some wood scaffolding and shacks #87 or muddy brownish green forest with some stone ruins #36?

              • 8 months ago
                Anonymous

                >I'd rather play through No Mans Wharf right now than any area in DS1 or 3
                DS2gays are the worst.

              • 8 months ago
                Anonymous

                Yeah NMW is the best level in the series because you can skip it and not waste more time playing DS2

              • 8 months ago
                Anonymous

                That's the pirate cove that's hilariously out of place that you reach by going down several flights of stairs and two elevators at sea level right? The one that lets you access the same area you already reached by beating the second boss?

              • 8 months ago
                Anonymous

                >I'd rather cut my dick off than get a blowjob
                good for you

              • 8 months ago
                Anonymous

                DS3 level design is just open empty space

          • 8 months ago
            Anonymous

            wow bros. i just love dropping off ledges that youll need to use teleports back to the latest bonfire to get out of them.

            truly kino fabino.

            also, gotta love the entrance to the dragon shrine's boss. truly from's best in enemy placement!

  13. 8 months ago
    Anonymous

    For me, It's Tanimura Trilogy!

  14. 8 months ago
    Anonymous

    I'd just like to point out that the lighting mod everyone's been using looks awful.

  15. 8 months ago
    Anonymous

    I think it’s because Majula is the best hub world they have ever made and because it was the most high-fantasy game up to Elden Ring.
    Still the worst game in the series and worse than most souls clones.

  16. 8 months ago
    Anonymous

    DS2 detractors will keep pretending every souls game isn't just a hallway of ganks. What else would you call the stairway to prince lothric

    • 8 months ago
      Anonymous

      >What else would you call the stairway to prince lothric
      The shit part of an otherwise good level?
      Are you seriously going to defend DS2 by saying "yeah well the awful part of the other Souls game is just as bad as everything in DS2"

      • 8 months ago
        Anonymous

        I dont have a problem with hallways of ganks. That's like 90% of every souls game. I dont know what else you think DS3 is.

        • 8 months ago
          Anonymous

          >That's like 90% of every souls game
          Yeah, if you exclude Demon's Souls, Dark Souls 1, and Dark Souls 3.

          • 8 months ago
            Anonymous

            That's exactly what DeS, DS1, and DS3 are though.

            • 8 months ago
              Anonymous

              >posts an obstacle avoidance level with relatively few enemies (most of which you can lure to get killed by the dragons)
              Wow, you sure showed me.

              • 8 months ago
                Anonymous

                >it's not a hallway it's an "obstacle avoidance level"
                wow amazing youtube level analysis

              • 8 months ago
                Anonymous

                >DS2 level
                >straight line with a bunch of enemies on it that are coded to aggro together; the same thing you've done on literally every single other level in the entire game; only one proper solution (kill all the enemies, rushing isn't supposed to be an option but sometimes works just because DS2's AI programmers were incompetent frickwits with navmeshes)
                >Demon's Souls level
                >bonus gauntlet before the real final boss where you confront the minibosses that harassed you in the very first level in a gauntlet; only level in the game that functions that way, multiple ways to handle it (kill the dragons and deal with the enemies, lure the enemies into the dragon's breath attacks, or just try and book it through)
                But please, continue making DS2 fans look even more moronic than they already are, I'm waiting.
                Go and post the dragon butts next so I can tell people that DS2 fans are so stupid they have to brag that their game is only as bad as the dragon butts.

              • 8 months ago
                Anonymous

                DeS 4-2 is a straight line with enemies. That's what most of these games are.

              • 8 months ago
                Anonymous

                >DeS 4-2 is a straight line with enemies
                If you're being reductionist.
                Meanwhile that's what every DS2 level is when you're hyping them up.

              • 8 months ago
                Anonymous

                No you're being reductionist. Lost Bastille is more open and complex than any level in DS1 but for reasons it doesn't count. I can point to you a a dozen sections in DS3 that are just straight lines but we just conveniently ignore them and point fingers at DS2.

              • 8 months ago
                Anonymous

                >Lost Bastille
                not on par with Sen's funhouse nor painted world

              • 8 months ago
                Anonymous

                Brume Tower is better than either of those

              • 8 months ago
                Anonymous

                >DLC level is more complicated than the base level
                wow amazing!
                brume tower is the worst DS2 DLC level btw

              • 8 months ago
                Anonymous

                >i-it doesn't fricking count
                Why the frick not? DS1 had dlc and it's litterally just a repurposed area.

              • 8 months ago
                Anonymous

                >why doesn't content that they want you to pay extra money for count?
                Gee I don't know anon. Probably because they had a ton of extra dev time to work on it and already knew what players did and didn't like in the base game and preceding DLC and then they still shit out Brume Tower LMAO. Just like it would be disingenuous to compare the Ringed City to Heide's Tower

              • 8 months ago
                Anonymous

                Their extra dev time doesn't mean anything to me playing the game. Who cares? It's also all included in Scholar just like the DLC was included in Prepare to Die edition. So spending extra money isn't even an argument.

              • 8 months ago
                Anonymous

                >Their extra dev time doesn't mean anything to me playing the game
                Yeah except it does because it let them create higher quality content since they had several months to make one level instead of several months to make 20.
                If you're this moronic it's no wonder you like Dark Souls 2 so much. You'd have to be a complete brainlet to not understand this simple concept.

              • 8 months ago
                Anonymous

                Why does that matter to me?

              • 8 months ago
                Anonymous

                see

                >Their extra dev time doesn't mean anything to me playing the game
                Yeah except it does because it let them create higher quality content since they had several months to make one level instead of several months to make 20.
                If you're this moronic it's no wonder you like Dark Souls 2 so much. You'd have to be a complete brainlet to not understand this simple concept.

              • 8 months ago
                Anonymous

                Yeah that doesn't mean anything to anyone playing the game.

              • 8 months ago
                Anonymous

                It does for reasons explained here

                >Their extra dev time doesn't mean anything to me playing the game
                Yeah except it does because it let them create higher quality content since they had several months to make one level instead of several months to make 20.
                If you're this moronic it's no wonder you like Dark Souls 2 so much. You'd have to be a complete brainlet to not understand this simple concept.

                If you don't understand, you're unfortunately a mentally ill moron and shouldn't be allowed to use a computer without your handler around.

              • 8 months ago
                Anonymous

                No it doesn't

              • 8 months ago
                Anonymous

                Sorry anon, but that statement can't be explained in any simpler terms. You'll just have to accept that you're literally too stupid to argue.

              • 8 months ago
                Anonymous

                No anon you're the mentally ill moronic one. Brume Tower is literally an area in DS2 so I dont know how else i'm supposed to experience it than as DS2. But for made up reasons it doesn't count because i'm supposed to be thinking about the developers spending time on it. That makes fricking sense to you?

              • 8 months ago
                Anonymous

                Once again anon, it's a really simple concept why comparing DLC levels to base game levels is a bad faith argument, and it's been explained as concisely as humanly possible. You can read and comprehend it, or you're too stupid to argue with. Pick one.
                For example : Brume Tower is shit on by every single other DLC level in the series.

              • 8 months ago
                Anonymous

                There's nothing bad faith about it. DS1 dlc didn't stop it being shit. Ashes of Ariandel isn't good. And you're probably the only person who thinks Brume Tower is bad so what the frick do you know.

              • 8 months ago
                Anonymous

                >DS2 gay is a secondary normahomosexual Black person who bought it on sale for $5 and didn't have to suffer through the prepatch game
                every time. I bet you think it has a really diverse pvp meta too

              • 8 months ago
                Anonymous

                to be fair even the patches didn't fix everything
                there's still a bunch of fricked hitboxes, controls are still jank, content is still jank, enemies still spin on a dime, visuals are still downgraded, etc

              • 8 months ago
                Anonymous

                Yeah but it toned down a lot of those problems significantly and also you didn't have to deal with invaders zipping at you at mach 5 then shitting out 50 forbidden suns in your face. Everything that is bad in DS2, was even worse on launch. The only saving grace is that you could cheese a lot of it with lightning spears but if you were unlucky enough not to try a faith build like me you were stuck slogging through it.

              • 8 months ago
                Anonymous

                ill admit. i never finished DaS2's DLCs.

                and they're probably better than Das1's dlc right? damn that was fricking shit.

              • 8 months ago
                Anonymous

                Painted World is one of the worst levels in Dark Souls, what are you smoking?

              • 8 months ago
                Anonymous

                >Lost Bastille is more open and complex than any level in DS1
                lol
                It's two straight lines, one leading to sinner's rise and the other to a boss fight that unlocks the belfry.

              • 8 months ago
                Anonymous

                Every level in every souls game is a straight line

            • 8 months ago
              Anonymous

              The only hallways of ganks in DS1 were the depths, new londo ruins and some sections of the undead burgh and catacombs. The rest of the game has nothing to do with it.

              • 8 months ago
                Anonymous

                And none of those are even actual ganks because you can avoid pulling large groups in all of them, unlike DS2 where enemies are hard coded to aggro together like an MMO.

              • 8 months ago
                Anonymous

                That's what good enemies are supposed to do.

              • 8 months ago
                Anonymous

                Ah yes, the psychic guards from Oblivion were just ahead of their time.

      • 8 months ago
        Anonymous

        Yes. This is exactly what DS2gays do; just an endless series of whataboutisms about the superior souls games because they can't accept that DS2 is a scuffed-ass game that takes the worst parts of the series and multiplies them by 10.

  17. 8 months ago
    Anonymous

    The truth is that Dark Souls 2 is a far better game than Dark Souls 1. That's what people don't want to admit, the 2 vs 3 debate is just a smokescreen.

    • 8 months ago
      Anonymous

      >the 2 vs 3 debate is just a smokescreen.
      It is, but you have it backwards. The 2v3 debate is a thing DS2 trannies forced because their youtubers didn't program them with any responses to the fact that DS1 accomplishes everything DS2 set out to do but strictly better.
      Instead they just have to focus on how DS3 was a "downgrade" because the only things it carried over from DS2 were the things that worked.

    • 8 months ago
      Anonymous

      There's some qualities i like about it. but gutting the online play with soul memory was generally moronic.

      • 8 months ago
        Anonymous

        Why did you do that anon? Now the DS2tards are forced to pretend like they think Soul Memory was a good mechanic again. You know how upset that makes them since their ecelebs didn't program any opinions into them to have for why Soul Memory was a good mechanic!

  18. 8 months ago
    Anonymous

    >game is disconnected Super Mario levels
    >le whoa it's like I'm on a real adventure!

    • 8 months ago
      Anonymous

      Yeah but they put a 1 minute walk between the super mario levels so they feel like they're spread out across a whole continent
      >this is what DS2 gays actually believe

  19. 8 months ago
    Anonymous

    it has the best sense of sequelitis asspull out of the Soulsshit genre

  20. 8 months ago
    Anonymous

    it's the best worst souls game

  21. 8 months ago
    Anonymous

    It was the last time I felt a Fromsoft game was carrying the torch of Demon's Souls. Not knocking their subsequent games, but they're just not for me.

  22. 8 months ago
    Anonymous

    Let's be honest here, the best DS2 levels are the very first two. (If we don't count the DLC)
    Forest of Fallen Giants and Lost Bastille are both complex levels with hidden areas, cool shortcuts, and level design that loops back on itself, they're great. Sadly, after those two, the levels all become pretty... meh.

  23. 8 months ago
    Anonymous

    Why are DS2 gays so fricking annoying?

  24. 8 months ago
    Anonymous

    in 2018 i bought ds2 on steam, my first souls game, and for reasons that are still uknown i ended up buying the orginal version of the game, plus all the DLC, instead of Scholar which was not only cheaper but also has a much more active playerbase even to this day. basically if i wanna do ds2 pvp i gotta buy scholar even though i already own the full game including dlc. feels bad

  25. 8 months ago
    Anonymous

    Are there mods that improve the base movement of DS2? I only played it once but couldn't believe how bad it felt to play. I'm curious about exploring its world and giving the game an honest try, but I'm not sure I'm willing to play given the controls

    • 8 months ago
      Anonymous

      There's some deadzone fixes but most of them don't work anymore. You can try looking them up on the steam forums since the only ones that still work are steam controller configs but they never worked for me. You're basically just stuck with the dogshit movement now.

  26. 8 months ago
    Anonymous

    >sense of "being on an adventure"
    IMO completely neutered by warps being available from the start, the levels might as well have been unconnected and accessed through a stage/level select screen like Demon's Souls

    • 8 months ago
      Anonymous

      To this day I don't know why everyone thinks that long elevator rides back somewhere is something to strive for.

      • 8 months ago
        Anonymous

        I think they meant the sense of "I went through this dungeon and now I'm back at the hub" not necessarily the elevator

      • 8 months ago
        Anonymous

        The fact that you can't fast travel from the start makes this moment really special. You're far away from Firelink Shrine, you don't know where you are really, you see an elevator and suddenly, you feel all safe again, you're back to where you started.
        They do it again after blightdown, and it's even more impactful there. It makes the world feel real to see how connected it all is.

  27. 8 months ago
    Anonymous

    In terms of adventure I'd say Dark Souls is still better, but Dark Souls 3 is worse.

  28. 8 months ago
    Anonymous

    if you know dark souls series lore Ds2 is actually hilarious. When dark souls 2 was announced there were a lot of people saying DS2 would be overly casualized to appeal to the skyrim audience and people were even making videos talking about it. then 2 came out and it filtered like half the dark souls fans with people saying fighting regular enemies in dark souls 2 is as hard as fighting black knights in dark souls 1.
    It wasnt until people figured out the game and how to unlock the merchants advanced item selection to buy more healing stones that people started saying 2 was too easy necause you can just run away from fights and wait for healing items.

    • 8 months ago
      Anonymous

      >nd how to unlock the merchants advanced item selection to buy more healing stones
      Ah yes, the extremely obscure secret of "talk to the merchant in the first level and buy stuff from her until she says she's moving"=

      • 8 months ago
        Anonymous

        the joke is that even with the healing items you are still saying the game is too easy because you can run away from enemies and wait for a reset over and over. Its the same sort of argument people use for elden ring, that its too easy because you can just run away from bosses forever until they do that 1 easily punishable attack.

        Its a pretty poor argument as you are just cheesing the fun out of the game.

        • 8 months ago
          Anonymous

          >the joke is that even with the healing items you are still saying the game is too easy because you can run away from enemies and wait for a reset over and over.
          Well yeah enemy AI being slow and stupid is one of the reasons the game is easier than it seems, and why it's so easy despite having some unavoidable attacks like the heide knights' one frame backswing.
          >Its the same sort of argument people use for elden ring, that its too easy because you can just run away from bosses forever until they do that 1 easily punishable attack.
          Yes, this is also a flaw that they've never fixed. Although doing that in Elden Ring is still much harder than DS2, where almost no boss can punish lifegems at all and most won't even try, even if you just pop them willy-nilly.
          Nevermind the fact that you don't even really need lifegems in DS2 since sprinting around like a maniac avoids every attack easily.

    • 8 months ago
      Anonymous

      >there were a lot of people saying DS2 would be overly casualized to appeal to the skyrim audience
      Meanwhile the marketing was all like "you're gonna fricking die you little b***h" & then the intro said "your butthole will be stretched so many times we don't even have a reason for you appearing in this field behind the old woman's house lol."

      • 8 months ago
        Anonymous

        One thing I remember that time was one of the promo videos featuring the ball guys from early in the game rolling over when the guy playing tried to circle around to backstab him. That and torches.

        • 8 months ago
          Anonymous

          >One thing I remember that time was one of the promo videos featuring the ball guys from early in the game rolling over when the guy playing tried to circle around to backstab him
          That's actually still a thing but because they put every enemy on an invisible lazy susan it's almost impossible to trigger it outside of co-op play. The only way to do it reliably solo is to sprint around them when they do their "lift weapon up and slowly charge at you" attack

          • 8 months ago
            Anonymous

            I know, the point is that they did it to reinforce the whole "see guys it's even harder now!" thing.

  29. 8 months ago
    Anonymous
  30. 8 months ago
    Anonymous

    I am always confused by these threads. Even if I have criticisms of all of the games I still enjoy them. I've sunk less and less time in iver time just because I don't play games as much as I used too, but none of them are truly bad games.

  31. 8 months ago
    Anonymous

    >I JUST DO NOT SEE THE POINT OF THESE THREADS. MY INFLUENCERS SAID THAT DS2 IS BAD SO...IT JUST IS OK???
    Hello sirs

  32. 8 months ago
    Anonymous

    Why is it that Ganker acts like DS2 is trash but it's pretty positively reviewed on all aggregate sites and on Steam? Contrarianism?

  33. 8 months ago
    Anonymous

    ds2 is peak alzheimer's gaming

  34. 8 months ago
    Anonymous

    I hate the ‘interconnected world’ antichrist

    • 8 months ago
      Anonymous

      Works in good games.

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