Even if the way the areas fit together makes no sense it still has the best sense of "being on an adventure" out of the Souls games
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Even if the way the areas fit together makes no sense it still has the best sense of "being on an adventure" out of the Souls games
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>being an adventure
>no visual consistency
>levels feel and look like they stem from some amateur's mod
>Game remains only semi linear with DLC being added
ADVENTURE
The entire sequence of descending further and further underneath the castle is kino as shit
...or it would be, if there was ground under the castle to descend into
It would have been Kino if the areas under the castle were connected with the areas under Majula instead of just being a linear sequence.
idk why the frick they didn’t do this, they had two fricking releases of the game to accomplish this but were like nah its good as is both times.
Could they be anymore npc bot youtube? holy frick
t. chatgpt
>Could they be anymore npc bot youtube?
Which influencer are you parroting?
He's shitting on Dark Souls 2, not praising it.
It's because there's the largest variety of areas and you have lots of choices of what to do and where to go. It's long as shit. And you see the largest progression of growth from when you start the game to the end of any souls game.
I agree to some extent. It uses weird winding paths to really make the player feel like they're moving somewhere far away, even if they aren't.
>it still has the best sense of "being on an adventure" out of the Souls games
gargling balls isn't my idea of being on an adventure.
You actually accomplish things where as any other souls game you just die at the end and feel empty.
You just didn't get the plot.
Alas, nothing happened
>fromslop
they all suck ass, literally riding the coattails of the first few hours of DS1.
Sekiro could have been good but it's the definition of "bro it gets good 10 hours in"
What are good games?
Sly Cooper
It's Best Souls 2 for a reason
all they had to do was to make the elevator go down instead of up.
It also helps that exploration is rewarded greatly.
>Clearing Heids's tower will plug the holes in the boss arena
>Lighting up no mans warf will cause those long arm monsters to hide from the general path
>Burning the windmill will remove the poison pool in the boss area
>Lighting up Last Sinners jail cell will remove her ability to frick with your lock on
etc...
Other souls games dont do anything this cool. They're all so fricking shit except for SotFS.
Dark Souls 2 is shit. It's really that simple. *shrug*
no thats ds1 Black person
Nah, the environs suck after Anor Londo
and DS2 sucks after majula
Dragon Peak is ludo
>a string of recycled miniboss encounters
>followed by a patented DS2 gank hallway
Yeah it was great.
yes, better than Dark Souls 3
Dark Souls 3 has level designs other than a ruler, so not really
and still managed to have no memorable zones
Just like DS2!
I'd rather play through No Mans Wharf right now than any area in DS1 or 3
Was that greyish brown rocky ruin with some wood scaffolding and shacks #87 or muddy brownish green forest with some stone ruins #36?
>I'd rather play through No Mans Wharf right now than any area in DS1 or 3
DS2gays are the worst.
Yeah NMW is the best level in the series because you can skip it and not waste more time playing DS2
That's the pirate cove that's hilariously out of place that you reach by going down several flights of stairs and two elevators at sea level right? The one that lets you access the same area you already reached by beating the second boss?
>I'd rather cut my dick off than get a blowjob
good for you
DS3 level design is just open empty space
wow bros. i just love dropping off ledges that youll need to use teleports back to the latest bonfire to get out of them.
truly kino fabino.
also, gotta love the entrance to the dragon shrine's boss. truly from's best in enemy placement!
For me, It's Tanimura Trilogy!
I'd just like to point out that the lighting mod everyone's been using looks awful.
I think it’s because Majula is the best hub world they have ever made and because it was the most high-fantasy game up to Elden Ring.
Still the worst game in the series and worse than most souls clones.
DS2 detractors will keep pretending every souls game isn't just a hallway of ganks. What else would you call the stairway to prince lothric
>What else would you call the stairway to prince lothric
The shit part of an otherwise good level?
Are you seriously going to defend DS2 by saying "yeah well the awful part of the other Souls game is just as bad as everything in DS2"
I dont have a problem with hallways of ganks. That's like 90% of every souls game. I dont know what else you think DS3 is.
>That's like 90% of every souls game
Yeah, if you exclude Demon's Souls, Dark Souls 1, and Dark Souls 3.
That's exactly what DeS, DS1, and DS3 are though.
>posts an obstacle avoidance level with relatively few enemies (most of which you can lure to get killed by the dragons)
Wow, you sure showed me.
>it's not a hallway it's an "obstacle avoidance level"
wow amazing youtube level analysis
>DS2 level
>straight line with a bunch of enemies on it that are coded to aggro together; the same thing you've done on literally every single other level in the entire game; only one proper solution (kill all the enemies, rushing isn't supposed to be an option but sometimes works just because DS2's AI programmers were incompetent frickwits with navmeshes)
>Demon's Souls level
>bonus gauntlet before the real final boss where you confront the minibosses that harassed you in the very first level in a gauntlet; only level in the game that functions that way, multiple ways to handle it (kill the dragons and deal with the enemies, lure the enemies into the dragon's breath attacks, or just try and book it through)
But please, continue making DS2 fans look even more moronic than they already are, I'm waiting.
Go and post the dragon butts next so I can tell people that DS2 fans are so stupid they have to brag that their game is only as bad as the dragon butts.
DeS 4-2 is a straight line with enemies. That's what most of these games are.
>DeS 4-2 is a straight line with enemies
If you're being reductionist.
Meanwhile that's what every DS2 level is when you're hyping them up.
No you're being reductionist. Lost Bastille is more open and complex than any level in DS1 but for reasons it doesn't count. I can point to you a a dozen sections in DS3 that are just straight lines but we just conveniently ignore them and point fingers at DS2.
>Lost Bastille
not on par with Sen's funhouse nor painted world
Brume Tower is better than either of those
>DLC level is more complicated than the base level
wow amazing!
brume tower is the worst DS2 DLC level btw
>i-it doesn't fricking count
Why the frick not? DS1 had dlc and it's litterally just a repurposed area.
>why doesn't content that they want you to pay extra money for count?
Gee I don't know anon. Probably because they had a ton of extra dev time to work on it and already knew what players did and didn't like in the base game and preceding DLC and then they still shit out Brume Tower LMAO. Just like it would be disingenuous to compare the Ringed City to Heide's Tower
Their extra dev time doesn't mean anything to me playing the game. Who cares? It's also all included in Scholar just like the DLC was included in Prepare to Die edition. So spending extra money isn't even an argument.
>Their extra dev time doesn't mean anything to me playing the game
Yeah except it does because it let them create higher quality content since they had several months to make one level instead of several months to make 20.
If you're this moronic it's no wonder you like Dark Souls 2 so much. You'd have to be a complete brainlet to not understand this simple concept.
Why does that matter to me?
see
Yeah that doesn't mean anything to anyone playing the game.
It does for reasons explained here
If you don't understand, you're unfortunately a mentally ill moron and shouldn't be allowed to use a computer without your handler around.
No it doesn't
Sorry anon, but that statement can't be explained in any simpler terms. You'll just have to accept that you're literally too stupid to argue.
No anon you're the mentally ill moronic one. Brume Tower is literally an area in DS2 so I dont know how else i'm supposed to experience it than as DS2. But for made up reasons it doesn't count because i'm supposed to be thinking about the developers spending time on it. That makes fricking sense to you?
Once again anon, it's a really simple concept why comparing DLC levels to base game levels is a bad faith argument, and it's been explained as concisely as humanly possible. You can read and comprehend it, or you're too stupid to argue with. Pick one.
For example : Brume Tower is shit on by every single other DLC level in the series.
There's nothing bad faith about it. DS1 dlc didn't stop it being shit. Ashes of Ariandel isn't good. And you're probably the only person who thinks Brume Tower is bad so what the frick do you know.
>DS2 gay is a secondary normahomosexual Black person who bought it on sale for $5 and didn't have to suffer through the prepatch game
every time. I bet you think it has a really diverse pvp meta too
to be fair even the patches didn't fix everything
there's still a bunch of fricked hitboxes, controls are still jank, content is still jank, enemies still spin on a dime, visuals are still downgraded, etc
Yeah but it toned down a lot of those problems significantly and also you didn't have to deal with invaders zipping at you at mach 5 then shitting out 50 forbidden suns in your face. Everything that is bad in DS2, was even worse on launch. The only saving grace is that you could cheese a lot of it with lightning spears but if you were unlucky enough not to try a faith build like me you were stuck slogging through it.
ill admit. i never finished DaS2's DLCs.
and they're probably better than Das1's dlc right? damn that was fricking shit.
Painted World is one of the worst levels in Dark Souls, what are you smoking?
>Lost Bastille is more open and complex than any level in DS1
lol
It's two straight lines, one leading to sinner's rise and the other to a boss fight that unlocks the belfry.
Every level in every souls game is a straight line
The only hallways of ganks in DS1 were the depths, new londo ruins and some sections of the undead burgh and catacombs. The rest of the game has nothing to do with it.
And none of those are even actual ganks because you can avoid pulling large groups in all of them, unlike DS2 where enemies are hard coded to aggro together like an MMO.
That's what good enemies are supposed to do.
Ah yes, the psychic guards from Oblivion were just ahead of their time.
Yes. This is exactly what DS2gays do; just an endless series of whataboutisms about the superior souls games because they can't accept that DS2 is a scuffed-ass game that takes the worst parts of the series and multiplies them by 10.
The truth is that Dark Souls 2 is a far better game than Dark Souls 1. That's what people don't want to admit, the 2 vs 3 debate is just a smokescreen.
>the 2 vs 3 debate is just a smokescreen.
It is, but you have it backwards. The 2v3 debate is a thing DS2 trannies forced because their youtubers didn't program them with any responses to the fact that DS1 accomplishes everything DS2 set out to do but strictly better.
Instead they just have to focus on how DS3 was a "downgrade" because the only things it carried over from DS2 were the things that worked.
There's some qualities i like about it. but gutting the online play with soul memory was generally moronic.
Why did you do that anon? Now the DS2tards are forced to pretend like they think Soul Memory was a good mechanic again. You know how upset that makes them since their ecelebs didn't program any opinions into them to have for why Soul Memory was a good mechanic!
>game is disconnected Super Mario levels
>le whoa it's like I'm on a real adventure!
Yeah but they put a 1 minute walk between the super mario levels so they feel like they're spread out across a whole continent
>this is what DS2 gays actually believe
it has the best sense of sequelitis asspull out of the Soulsshit genre
it's the best worst souls game
It was the last time I felt a Fromsoft game was carrying the torch of Demon's Souls. Not knocking their subsequent games, but they're just not for me.
Let's be honest here, the best DS2 levels are the very first two. (If we don't count the DLC)
Forest of Fallen Giants and Lost Bastille are both complex levels with hidden areas, cool shortcuts, and level design that loops back on itself, they're great. Sadly, after those two, the levels all become pretty... meh.
Why are DS2 gays so fricking annoying?
in 2018 i bought ds2 on steam, my first souls game, and for reasons that are still uknown i ended up buying the orginal version of the game, plus all the DLC, instead of Scholar which was not only cheaper but also has a much more active playerbase even to this day. basically if i wanna do ds2 pvp i gotta buy scholar even though i already own the full game including dlc. feels bad
Are there mods that improve the base movement of DS2? I only played it once but couldn't believe how bad it felt to play. I'm curious about exploring its world and giving the game an honest try, but I'm not sure I'm willing to play given the controls
There's some deadzone fixes but most of them don't work anymore. You can try looking them up on the steam forums since the only ones that still work are steam controller configs but they never worked for me. You're basically just stuck with the dogshit movement now.
>sense of "being on an adventure"
IMO completely neutered by warps being available from the start, the levels might as well have been unconnected and accessed through a stage/level select screen like Demon's Souls
To this day I don't know why everyone thinks that long elevator rides back somewhere is something to strive for.
I think they meant the sense of "I went through this dungeon and now I'm back at the hub" not necessarily the elevator
The fact that you can't fast travel from the start makes this moment really special. You're far away from Firelink Shrine, you don't know where you are really, you see an elevator and suddenly, you feel all safe again, you're back to where you started.
They do it again after blightdown, and it's even more impactful there. It makes the world feel real to see how connected it all is.
In terms of adventure I'd say Dark Souls is still better, but Dark Souls 3 is worse.
if you know dark souls series lore Ds2 is actually hilarious. When dark souls 2 was announced there were a lot of people saying DS2 would be overly casualized to appeal to the skyrim audience and people were even making videos talking about it. then 2 came out and it filtered like half the dark souls fans with people saying fighting regular enemies in dark souls 2 is as hard as fighting black knights in dark souls 1.
It wasnt until people figured out the game and how to unlock the merchants advanced item selection to buy more healing stones that people started saying 2 was too easy necause you can just run away from fights and wait for healing items.
>nd how to unlock the merchants advanced item selection to buy more healing stones
Ah yes, the extremely obscure secret of "talk to the merchant in the first level and buy stuff from her until she says she's moving"=
the joke is that even with the healing items you are still saying the game is too easy because you can run away from enemies and wait for a reset over and over. Its the same sort of argument people use for elden ring, that its too easy because you can just run away from bosses forever until they do that 1 easily punishable attack.
Its a pretty poor argument as you are just cheesing the fun out of the game.
>the joke is that even with the healing items you are still saying the game is too easy because you can run away from enemies and wait for a reset over and over.
Well yeah enemy AI being slow and stupid is one of the reasons the game is easier than it seems, and why it's so easy despite having some unavoidable attacks like the heide knights' one frame backswing.
>Its the same sort of argument people use for elden ring, that its too easy because you can just run away from bosses forever until they do that 1 easily punishable attack.
Yes, this is also a flaw that they've never fixed. Although doing that in Elden Ring is still much harder than DS2, where almost no boss can punish lifegems at all and most won't even try, even if you just pop them willy-nilly.
Nevermind the fact that you don't even really need lifegems in DS2 since sprinting around like a maniac avoids every attack easily.
>there were a lot of people saying DS2 would be overly casualized to appeal to the skyrim audience
Meanwhile the marketing was all like "you're gonna fricking die you little b***h" & then the intro said "your butthole will be stretched so many times we don't even have a reason for you appearing in this field behind the old woman's house lol."
One thing I remember that time was one of the promo videos featuring the ball guys from early in the game rolling over when the guy playing tried to circle around to backstab him. That and torches.
>One thing I remember that time was one of the promo videos featuring the ball guys from early in the game rolling over when the guy playing tried to circle around to backstab him
That's actually still a thing but because they put every enemy on an invisible lazy susan it's almost impossible to trigger it outside of co-op play. The only way to do it reliably solo is to sprint around them when they do their "lift weapon up and slowly charge at you" attack
I know, the point is that they did it to reinforce the whole "see guys it's even harder now!" thing.
I am always confused by these threads. Even if I have criticisms of all of the games I still enjoy them. I've sunk less and less time in iver time just because I don't play games as much as I used too, but none of them are truly bad games.
>I JUST DO NOT SEE THE POINT OF THESE THREADS. MY INFLUENCERS SAID THAT DS2 IS BAD SO...IT JUST IS OK???
Hello sirs
Why is it that Ganker acts like DS2 is trash but it's pretty positively reviewed on all aggregate sites and on Steam? Contrarianism?
ds2 is peak alzheimer's gaming
I hate the ‘interconnected world’ antichrist
Works in good games.