What went wrong and how come we will never have a comfy game with so much soul again?
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What went wrong and how come we will never have a comfy game with so much soul again?
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try playing p99 right now and then it will answer "what went wrong"
I have played it and it's kino
Do they have the original versions of Freeport, Nektulus, etc..? or are they the soulless new versions of the zones?
P99 is as close as you can get to an authentic 1999 era EQ. It is the original zones for every zone.
Aren’t those servers all privately run?
HEY DARALON.
MY MOM, SHE GOT ME DIS NEW GAEM
Sorry, I was busy playing the superior era experience, Dark Age of Camelot.
Nothing went wrong. It was an amazing experience at the time of release and had a good long stretch of content. Nothing great lasts forever though.
Nothing. It's simply an MMORPG from the era that required MAJOR time investment and grouping to get anything done. Essentially, soloers had no place in EQ1.
It wasnt accessible to casual. Not only they, they release Everquest 2. Bliz bank on this, along with an establish trademark name, and set the standard for mmo. Everquest 2 require military grade PC at the time while WoW can run on a potato.
I remember my friend was SO HYPE for EQ2. I came over to his place on release night to watch him play and it was heartbreaking how poorly it ran. He had an okay computer that could run a lot of stuff during that time, but EQ2 was FRICKED. Really soured him on it.
It ran like shit even when I was heavily into it in 2009. I ran 1920x1200, but details had to be cranked to minimum for a raid. It was built on Pixel/Vertex shader 1.4 and not optimized for newer hardware.
I remember EQ2 had shit like dynamic shadows in 2004.
Your character can also move their mouth if you use the teamspeak feature. Doesn't matter if its a state of the art if something like WoW happen.
That came with an update, and it didn't really hurt performance because it was one of the few things that wasn't CPU bound. Nowadays you can run EQ2 stupid fast, but it's largely dead.
Barely anyone had a second screen then and nobody was playing in windowed mode, so the game was in focus.
Everything is too hard and takes too long unless you have friends.
These two things combine to make it the most social MMO ever made and 'it's fun with friends' can overcome any shit design.
Brad McQuaid got addicted to cocaine and Ducatti's then died, and The Vision went with him. All that remained was the Lord of Lies. It was all doomed.
What was the main differences between EQ1 and EQ2?
both different game, anon. Its like comparing Morrowind with Skyrim.
I remember seeing Everquest on TechTV all the time and wishing I had a PC that could run it.
I gave a presentation to my parents in 6th grade complete with a chart (like EQ = Happiness increase) to get the game.
I probably shouldn't have led with Dark Elf Shadowknight to my religious conservative parents.
Most people wanted to get in on the EQ train, but felt they were too late. WoW went viral the moment it came out, and it featured an easy to like artstyle. Then they messed up and released EQ2 instead of just continually updating EQ.
>want to join in
>but monthly fee
>parent says no because we barely have enough for food
this goes on for a decade and couldn't join any mmo because of this
Monthly subscription fee and any supporters for that can frick off and eat shit.
>didn't do extra work around the house so his parents would pay for the monthly fee
Ngmi
There was no allowance and i already work around the house. Can't do any afterschool job either because bus rarely come by the road I love by and both parents are either going home from work or too tired after working long shift.
>love
live*
I always wanted to play vanguard but my pc couldn't run it
Only NEET poopsockers could be in endgame raid guilds. Even to simply play high-level became timesink.
Blizzard casualized MMO for all audience.
MMOs are dead now because social interaction went to social media, daily chore login players went to free gacha games, competitive raider types play competitive games due to WoW raids being too easy.
that's Tigole's fault. Convinced the devs to regear end game around poopsockers like his guild that.. mashed out the encounter in a week anyway and quit. Brilliant. Game was chill up to that point. Proof even a grindy slow MMO should cater to the casuals and not hardcores. Nolifers will always grind out your game overnight cause they refuse to sleep then leave in droves cause there's not enough to do.
no
Literally nothing went wrong and retail EQ is still going strong with a variety of servers. P99 is also still going strong with an average pop of 800/1300 (blue/green), up to 2000 people for events/quakes/etc. I play p99 in one of the top raiding guilds on the server, have full skyshrine armor, and a bunch of other endgame shit. We killed lord Veymm a bit ago, good times.
I will field anyone's questions about the best MMO experience to still exist.
Any good private servers to play with
P99. I hear decent things about Al'kabor project too if you want PoP.
Game was always too slow, even when I played it back before PoP I thought that
It was a wonderful experience to have and a wonderful world to share, but a terrible fricking game
That's what went wrong, and it will always go wrong because a seamless breathing world and a really fun game are simply mutually exclusive