Every basebuilder I've tried was incredibly easy, shallow and flowcharty.

Every basebuilder I've tried was incredibly easy, shallow and flowcharty. Even though I enjoy the fundamental premise I find the games themselves hard to enjoy for longer periods of time. Often this is because the setting of the game is incredibly ambitious which results in shallow game mechanics, best examples of these are Rimworld, Anno and Dwarf fortress.

Am I the only one?

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  1. 2 years ago
    Anonymous

    t. never played Oxygen Not Included

    • 2 years ago
      Anonymous

      Isn't that like among us?

      Try no man’s sky or subnautica

      Not really the same thing, moreover Minecraft clones have rarely been challenging.

      • 2 years ago
        Anonymous

        >Minecraft clones
        In what way are those MC clones?

        • 2 years ago
          Anonymous

          1st person, you play to survive, dig stuff etc etc. I found them play the same

      • 2 years ago
        Anonymous

        >Isn't that like among us?
        Not at all, unless you count both games having cartoony graphics.

      • 2 years ago
        Anonymous

        >Isn't that like among us?
        No, it's like factorio-lite played side-on instead of top-down with a twitter-troony art style.

        • 2 years ago
          Anonymous

          Factorio is easy to survive. Can't say the same about ONI

    • 2 years ago
      Anonymous

      That is not great either. There's actually very few ways to do things that are borderline exploits because the devs nerfed everything else into nonviability.

      • 2 years ago
        Anonymous

        Kenshi

        • 2 years ago
          Anonymous

          Dude frick the holy homosexuals. They can suck my bony shek wiener. God I fricking hate holygays so much it's unreal.

        • 1 year ago
          Anonymous

          Base building mechanics don't have enough depth. Base building is fun, but not engaging enough to seriously play around, especially at larger scales.

        • 1 year ago
          Anonymous

          Even with economy mods, Kenshi is pretty shallow if you don’t play dollhouse with yourself. Love the game though. Frick the devs

      • 2 years ago
        Anonymous

        >the devs nerfed everything
        I miss the time before live-service games became a thing.
        They also had a blog the other day, about adding micro-transactions into the game.

    • 2 years ago
      Anonymous

      >anons taking this troll seriously

      Bad game.

      Rimworld isn't intended to be a challenging game. It's trying to be a story generator, and most of the content mods add to that.

      >It's trying to be a story generator
      If only it wasn't simply trying, sigh.

      >flowcharty
      What do you want?
      Randomly generated buildings that produce randomly generated goods for randomly generated needs?

      Heart, a collectible card game, RPG elements and qt Asian waifs.

      with no negative intent, i do not think you are the target audience for base building games, the flow charts of resources and production are merely the rules of the game, the equivalent of R shoulder button equals swing a sword. The "game" is in roleplay if you don't enjoy role-playing you will not enjoy making a lovely mountain home resplendent with israeliteels or catching invading dragons to breed, I do not mean RPG which involve very little roleplay since the roles are preprogrammed with dialogue boxes for you to click but something like a forum game or tabletop.

      >the flow charts of resources and production are merely the rules of the game, the equivalent of R shoulder button equals swing a sword.
      (every game is a flowchart, most of OP's complaints are just "video games amirite?")

      • 2 years ago
        Anonymous

        >(every game is a flowchart, most of OP's complaints are just "video games amirite?")
        Is this a bait? In fighting games you have flowchart characters that can win against beginners by applying flowchart sequences of moves. However anyone half decent will just adapt and counter the flowchart, forcing the other player adapt or eat dirt

        The problem with basebuilders is that there's no reason to adapt, they all have a single optimal strategy and the game doesn't adapt to counter it like a real player would. Player has no need to shift to his playstyle because it works every single time, this is a stark contrast to irl environments where humans had to constantly adapt to survive

        • 2 years ago
          Anonymous

          That just means the flowchart sucks. Every win in a game is a result of optimal execution of a set of actions. That can and is put into flowcharts, especially when we talk about base builders which are all about optimization in the first place. If you did well up to a certain point, nothing can touch you. Players don't like bullshit curveballs 2 hours into a scenario that force them to start over and readjust, anyway.
          Your other point can be answered as any thread where anons complain about bad AI: you should play against a human player. AI only does what it's programmed to do and no computer opponent/environment is capable of seeing right through your cheese tactics and responding with a fair challenge without cheating.

        • 2 years ago
          Anonymous

          >Is this a bait?
          No and your fighting game example is just describing using a flowchart to counter another flowchart.
          >there's no reason to adapt
          >they all have a single optimal strategy
          >the game doesn't adapt to counter it like a real player would
          OP, this is bait.
          You just hate single player video games.
          If you want to live and play IRL, go start a business.

          • 2 years ago
            Anonymous

            I like 1st person games anon and most of all I enjoy basebuilders. It's just that they're incredibly shallow while other types constantly bring in new enemies, mechanics or just mechanically harder levels. In comparison farming in basebuilders just means expanding the plot or using more efficient workers.

            It's just more simplistic

            • 2 years ago
              Anonymous

              >base builders are bad because they don't evolve
              >that's why I like fighting games and first person games
              Those evolve?
              Clicking on a man's head until he goes down is deep?

              • 2 years ago
                Anonymous

                My brain short circuited and wrote FPS instead of single player

        • 2 years ago
          Anonymous

          I think the problem is base builders are stuck in an awkward spot. Make the game too difficult and you can't really build the base you want and customize it due to punishing difficulty. Or keep the difficulty low so the player has more freedom to build as they please and customize as they like.

          I also don't think these games are trying to be typical 'overcome a challenge then beat a boss' type games, more just world simulators that you enjoy being in. No one plays Minecraft to fight the Ender Dragon.

          • 2 years ago
            Anonymous

            >Make the game too difficult and you can't really build the base you want and customize it due to punishing difficulty. Or keep the difficulty low so the player has more freedom to build as they please and customize as they like.
            That's not really true, just look at all the human civilizations and the incredible variety of it all. Even though it's hard it can be achieved anon, no one just has translated it to vidya yet.

            >I also don't think these games are trying to be typical 'overcome a challenge then beat a boss' type games, more just world simulators that you enjoy being in. No one plays Minecraft to fight the Ender Dragon.
            Must be an untapped market then, play to lose games are pretty popular these days

            • 2 years ago
              Anonymous

              Seems like you just want Dwarf Fortress, which simulates civilizations and histories but people still complain it's not hard enough.

              • 2 years ago
                Anonymous

                DF is too shallow anon.

              • 1 year ago
                Anonymous

                ??? its the complete opposite of shallow

        • 2 years ago
          Anonymous

          >this is a stark contrast to irl environments where humans had to constantly adapt to survive
          Come on, now.

          • 2 years ago
            Anonymous

            Agriculture went through major changes in just the last 50 years, not to mention the entirity of human history.
            You have probably never even been on a farm.

            • 2 years ago
              Anonymous

              >Agriculture went through major changes in just the last 50 years
              None of these were necessary for survival. Most of them were optimizations or accidental discoveries. Spaniards didn't head West out of a desire for potatoes/maize, artificial fertilizer wasn't necessary for survival, and the reintroduction of clover to farms was out of a desire to keep farmers from wasting fertilizer.
              At no point in written history have humans had to "Adapt to survive", save those fleeing from genocidal regimes or adopting medical practices from elsewhere.

              • 2 years ago
                Anonymous

                >None of these were necessary for survival
                Maybe not survival but to at least keep the previous calorie intake? Absolutely

              • 2 years ago
                Anonymous

                >Maybe not survival but to at least keep the previous calorie intake?
                No. They were just fortunate improvements. Look at what happened after each:
                >Population rises across the globe dramatically
                >Population rises across the globe even faster
                >Population entirely unaffected. Farmers just save money and fertilizer demand goes down.

  2. 2 years ago
    Anonymous

    Try no man’s sky or subnautica

  3. 2 years ago
    Anonymous

    Then play Against the Storm and try to win at 100% once you unlock all prestige difficulties and perks.

  4. 2 years ago
    Anonymous

    How would you fix that?

  5. 2 years ago
    Anonymous

    Rimworld isn't intended to be a challenging game. It's trying to be a story generator, and most of the content mods add to that.

  6. 2 years ago
    Anonymous

    Most base builder games aren't really meant to be challenging, you are meant to derive enjoyment from the building itself really.
    Anno is mostly a game of managing supply lines. There is the warfare aspect and there are challenge scenarios/campaign but it's mostly a sandboxy thing.
    Rimworld/DF have raids and it's possible to just lose, but the difficulty isn't really the main aspect either. Rimworld balances it out with the "storyteller" thing and the explicit goal of the game is generating fun scenarios. Tynan even specifically calls it a "story generator" not a game because he's busy huffing his own farts. DFs difficulty is vastly exaggerated. The game just is (or maybe was) inaccessible but day to day running of teh fort is easy. Most of deaths are caused by players making dumb decisions on purpose.

  7. 2 years ago
    Anonymous

    Try Majesty or Against the storm.

  8. 2 years ago
    Anonymous

    >flowcharty
    What do you want?
    Randomly generated buildings that produce randomly generated goods for randomly generated needs?

    • 2 years ago
      Anonymous

      I want something to feel.

    • 2 years ago
      Anonymous

      Variety. Not every playthrough should feel the same like it does in DF or RW

    • 1 year ago
      Anonymous

      that would be actually cool

  9. 2 years ago
    Anonymous

    with no negative intent, i do not think you are the target audience for base building games, the flow charts of resources and production are merely the rules of the game, the equivalent of R shoulder button equals swing a sword. The "game" is in roleplay if you don't enjoy role-playing you will not enjoy making a lovely mountain home resplendent with israeliteels or catching invading dragons to breed, I do not mean RPG which involve very little roleplay since the roles are preprogrammed with dialogue boxes for you to click but something like a forum game or tabletop.

    • 2 years ago
      Anonymous

      >The "game" is in roleplay
      Which is a shame since there's not a single basebuilder that focuses on survival

      • 2 years ago
        Anonymous

        Banished

      • 2 years ago
        Anonymous

        >there's not a single basebuilder that focuses on survival
        are you blind? there are many banished and DF clones out there, not to mention all of the mars games

    • 2 years ago
      Anonymous

      Playing pretend in front of a computer isnot roleplaying.

  10. 2 years ago
    Anonymous

    really getting bored of depressive self obsessed zoomers whining about games they don't play enough to have an opinion on

    have something actually in depth to say or don't make a thread homosexual

  11. 2 years ago
    Anonymous

    Play Imperium Romanum, Pharaoh or Workers & Resources then, gay.
    >but they are city-builders
    So is Anno.

  12. 2 years ago
    Anonymous

    I like base building, but I need blood. I tried pure city builders like Anno and Emperor, but they bore me. I rather base build and turtle in rts

    Stronghold has the best balance between battle and economy. It's a perfect rts for me, I just wish it had as much content as AoE2. But I love city building in it which then can be turned into carnage. I love the screams of units being burned alive and murdered and see the walls crumble and fire spread, consuming enemy base. Just so I can return to comfy economy management and making my castle pretty soon after.

    • 2 years ago
      Anonymous

      I too can't wait for Manor Lords my friend

    • 2 years ago
      Anonymous

      You should adore Songs of Syx. Its combat is still WIP but if the dev delivers I'm buying the game at full price.

      • 1 year ago
        Anonymous

        Runs like shit, don't know how the dev make a indie base building game run worse than DF.

  13. 2 years ago
    Anonymous

    There are so many things wrong with what you have said in this thread all I can do is call you a midwit

  14. 2 years ago
    Anonymous

    thats why i like design of frostpunk

    • 2 years ago
      Anonymous

      Frostpunk fits the complaint to a t though, especially
      >Often this is because the setting of the game is incredibly ambitious which results in shallow game mechanics

    • 2 years ago
      Anonymous

      Frostpunk fits the complaint to a t though, especially
      >Often this is because the setting of the game is incredibly ambitious which results in shallow game mechanics

      puzzle game. If it wasn't easy, shallow or flowcharty, it would be a bad puzzle game
      if it didn't have an "ambitious" setting, aka theme, you'd just be better off playing something like opus magnum

      OP wants a video game that is very hard to play, has overlapping mechanics to the point of making half of them redundant, and is unique to every installation or click of the start new game button, so you never understand what you're doing or what the requirements to progress are, whilst having a setting that somehow backs it all up or simply doesn't exist
      in other words, OP wants a dark souls randomiser but for rimjobworld

      • 2 years ago
        Anonymous

        You could put it that way but a more realistic example would be wargame in which you don't know what units your opponent will be able to play

      • 2 years ago
        Anonymous

        >in other words, OP wants a buzzword buzzword buzzword

        • 2 years ago
          Anonymous

          >I'm hungry
          >Okay let's eat x
          >eww no
          >Okay let's eat y
          >eww no
          etc. etc. What do you get out of acting like a woman?

  15. 2 years ago
    Anonymous

    Consider Cities Skylines then. More focused on the aesthetics of building your dream city. Traffic management is a b***h but building proper road networks is a big part of building a great city.

  16. 2 years ago
    Anonymous

    You’re supposed to look at the pretty cities in Anno and make screenshots

  17. 2 years ago
    Anonymous

    Minecraft quite honestly sucks as a video game

    • 1 year ago
      Anonymous

      why? Game is fun af

      • 1 year ago
        Anonymous

        Fun in what way? I’m not a zoomer so I prefer games with gameplay, not games I can fall asleep playing after taking a bunch of fentanyl

  18. 2 years ago
    Anonymous

    Husbando prease, submit to empire.

  19. 2 years ago
    Anonymous

    First, are we talking about RTS games with base building or city builder/colony sims?
    If it's the former, then there's a reason that base building mechanics have slowly been phased out of everything but RTS games that are actively trying to emulate the classics of the genre. There's always an optimal way to play the game and whoever executes their flowchart better wins. Any game with a build order is bloodless, even against human players. Base building sucks.

  20. 1 year ago
    Anonymous

    >setting of the game is incredibly ambitious which results in shallow game mechanics
    elaborate

  21. 1 year ago
    Anonymous

    LuL

    Play Factorio Death World.

    If it's to easy install rampant mod. It makes enemies harder and you need to squeeze your brain to figure out how to survive

  22. 1 year ago
    Anonymous

    how about you get a job and basebuild in real life then if you're so good at it. where's your colony irl?

    • 1 year ago
      Anonymous

      This. If your problem with vidya is that they aren't organic enough (because they're vidya) then real life projects are what you should get into.
      They involve lots of learning and uncertainty, each scenario plays out different. There's planning involved and plans go off the rails (and off budget) all the time. There's a great deal of satisfaction when figure it out and you get to admire your completed work whether it's a finished residential block or knitted scarf.

  23. 1 year ago
    Anonymous

    Toughts on nebuchadnezzar?
    Stuck on mission 5 atm

  24. 1 year ago
    Anonymous

    i agree they're all shit

    and then comes along Against the Storm

    CHECK IT OUT NOW if you want a builder which is actually challenging

    downside is that as it's roguelike you only get to spend about 2 hours with each town you build but that's what it takes to keep the game challenging and the loop going

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