>every diablo clone game ever
>cold, fire, lightning and poison damage
Why do they do this? Why can't devs come up with unique damage types?
Nothing Ever Happens Shirt $21.68 |
>every diablo clone game ever
>cold, fire, lightning and poison damage
Why do they do this? Why can't devs come up with unique damage types?
Nothing Ever Happens Shirt $21.68 |
>Why can't devs come up with unique damage types?
How about you give us some examples.
how about cool, heat, shock, and toxic :^)
Mon Hun has dragon damage
Aids, gonorrhoea, covid
>How about you give us some examples.
Holy, unholy, earth, water, wind, nuclear, strong force, weak force, cosmic.
>unique
shadow
chaos
holy
>shadow
>turn lights off
>take damage
lol
lmao
https://te4.org/wiki/Damage_Types
more is more
and you need a lot of different enemy types with different mechanics
Easy to come up with names in my shitty opinion. Harder to differentiate damage types by mechanics, because they can clash with non-damage mechanics. Modern game devs avoid this by spreadsheeting everything and making boring games that require psycho-trickery to fool players into being engaged.
Damage over Time(usually Fire, Curse, Radiation or Poison) is an easy one because the end result is still damage, but effects like Slow and Freeze aren't. In TES, Frost damage is split between damage to health and stamina, but it's more effective to Paralyse with a totally non-damage ability, and then use almost anything else for actual damage.
>Rust Damage
>Sunbleach Damage
>Woodrot Damage
>Crack Damage
r8 my architectural diablo clone
>no unblalnced load damage
Bruh, why do you even bother?
>tfw crack damage quickly falls off once you leave the ghetto level
I liked Witch and the Hundred Knight's mud, fog, and fire damage. It fit the gross forest-swamp theme very well.
>glorified clicker game
>amazon has a billion frost, physical and lightning skills and synergies
>pick the poison one
I unironically love teal damage and chaos damage from Grim Dawn.
You have brain damage
There's only so many ways to kill someone in a way that doesn't involve a weapon.
>radiation damage
>microwave damage
>Sass damage
>racial guilt damage
>nostalgia damage
Actually while I'm being silly dungeons of dredmor has asphyxiative, miasmatic, and existential damage so it's not like it hasn't ever been done.
We need to invent completely random madeup elements to shake up the genre.
>krug damage
>azimo damage
>ford damage
>pilotes damage
This is what I thought of after reading OP as well.
Frick irl elements, just go all out gibberish shit; are we doing fantasy or are we not?
consider playing good games with good elements like meat, plastic, smoke, metal, sugar
diablo invented basic elemental magic
I hate how shallow ARPG's are. To steal the homierdly meme for a moment, "YO THIS GAMEPLAY IS FIRE!" as the ARPG fans runs around one-shotting enemies in exactly the same fashion for 80hours, everything with the same flat terrain but just different themed environment, and then decides to make a new character doing the exact same thing with a different AoE ability.
I've played a few ARPG's. I've usually just stopped playing out of boredom. The only ARPG's I've actually beaten are Diablo 3 and back when Path of Exile was only 3 Acts. I don't want to play anymore of them. The genre bores me, but to each their own.
This is how i think as well. I got dragged into playing Lost Epoch. Friend found a build that basically just allowed him to run around and everything died as he went. But he still feels the need to grind for gear even though he kills everything anyway. I don't really get it but it's whatever I guess
feels very nu-Ganker to not understand why some people play games to minmax the frick out of them
>homierdly
I do not think that means what you think that means.
Don't fix what isn't broken
It's fun and satisfying to mow down legions of demons and the like
That's all you need for a game really.
the character building and progression is the fun part
It's time for you to play good ARPGs then you fricking moron
>homierdly
That word is roughly equivalent to "miserly", it has nothing to do with black people.
Old news. People already got cancelled for using that word. One professor lost his job because of it.
>lets not talk about game design, lets talk about me and what bores me!
cool story narcissistic gay
This is why Last Epoch is shit
>Can't one shot anything until 38+ unless you are on your 50th character and have reserves of runes/shards/crafting bases
>Game is slow not due to movement, but to dense packs of enemies not dying and are just roadblocks.
Took me this long and reading this post to realize why LE sucks dick compared to PoE, Grim Dawn and Marvel Heroes (THE GOAT).
>>Can't one shot anything until 38+ unless you are on your 50th character and have reserves of runes/shards/crafting bases
>>Game is slow not due to movement, but to dense packs of enemies not dying and are just roadblocks.
Get good, moron.
I was doing 2k+ damage in one hit with Meteor on non-optimal build at level 24, if I had gone all into damage I could have been dealing over 3k.
Doesn't even matter though, because leveling is fast enough that it won't take you more than a couple hours to get to level 50 which is when Exalted items start dropping.
And if you want to level even FASTER, you can go into the Monoliths around level 15 which is normally when you get there.
ARPGs were just the bloated prototype for the refined form that is vampire Survivors.
Because only so much shit exists. Even that dudes rust, sunbleach, woodrot suggestion is still basically air, fire, earth/water damage. Crack damage is still poison damage.
Plus it's simple to understand and gamers are dumber than ever.
Stupider*
>warcraft and last epoch invent teal necromantic damage and purple void damage
Cool I guess
>Game's elements are Smoke, plastic, meat and metal
>he forgot about Sugar
It's literally the most important of the four elements.
>he doesn't know about wuxing
completely moronic system dreamed up by the absolutely deranged (lost mental faculty from mercury poisoning)
>metal generates water
>earth overcomes it
They were really fricking stretching it for the same of making it circular.
Condensation on metal.
ive never been able to wrap my head around the inclusion of wood, wouldnt this just be a subset of earth?it comes from a tree and that grows out of the ground right? if you have metal (based) which arguably is also earth then they should just use wind for one of these.
This system was made in 300000 BBC, they probably didn't even consider that air was a thing.
how do you explain wind being in so many of these systems then? its basically the same thing.
Maybe the Chinese were just dumb.
> A Historical reenactment, for your consideration
> [Chingchongland, 300000 BBC]
> - "Lookielookie! Someting moves fabreek on the clothesline! Whah is tis stranisraelite forca?"
> -- "SHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUP"
brap damage
mental damage
I don't see a whole lot of Plasma damage. Friction could be another type.
>plasma damage
basically either a subset of fire or lightning
>Scary damage
>Sporty damage
>Baby damage
>Ginger damage
>Posh damage
Where can I get my paycheck?
Those sound like the elements for some troony indie rpg with an artstyle that looks out of a children's show.
lol
they use it on warts and cane toads and lice etc
>frostfire, shadowfrost, shadowflame, chaos damage
REAL SHIT
It's better than Grim Dawn's "you need 20 different resists" shitstem.
piss, shit, cum and blood damage
feel free to use them
>It's bland, therefor wrong
Is there a single real world example of weaponized cold?
Mr. Freeze
technically a snowball
General Winter of the RuZZian Army.
dump water on someone during the winter
There were a few, but no man-made.
>Finnish Russian Cold War
>one tactic was to pose Russian soldier corpses in creepy poses as a form of psychological warfare
>then some soldier, Finn or Russian, went batshit insane and started skinning soldiers alive
What the frick are the Finns eating/drinking? We should quarantine Finland.
It's what happens when you live next to a violent rapist
ice bullets if you believe in such a thing
Oy vey, time for this poster to have a "random heart attack"
Well frick, i searched for it, but found the opposite. A single word for heat damage that could cause permanent results.
ENTER
USRSS vs Nazi
>enemy can drain your mana
>enemy can drain your balls
nuclear, blast, gravity, miracle, occult, nerve
>there's air, water, earth, fire and....
>THE FIFTH ONE
Daring today, aren't we?
Void is NOT an element. The LITERAL NOTHING can NOT be an "element" by definition. You KNOW I am right.
SHUT UP KIRSCHE
>game's damage types are beat, slash, stab, elec, EMP, acid, burn, cold, bleed, waste and irad
My favorite kind of damaging spell is a element-less one. The HURT spell is going to damage fricking everything, everything is vulnerable to being hurt. There's no sort of homosexual immunity/resistance against that. Nobody wants to get hurt. In the Shin Megami Tensei games, there are the almighty spells that bypass all immunities. I love shit like that.
Besides, in an ARPG, after you've spent a ton of time making a, say, Lightning build. Why would you want to run into enemies who are immune to Lightning?
>Nobody wants to get hurt
What if you're fighting a sadomasochism succubus though?
Look at all that soul, tragic how all those spells would be called "BING" and "ZIPZIP" if this was translated by today's DQ localizers.
Epoch does this
>Early beginner area where enemies are Ultra-resistant to physical damage and they spam poison
>90% of non mage builds are doing physical this early
>Best play is to run through the area unless you're the aforementioned fireball spreading flames mage that will obliterate everything, crafting willing.
Why the FRICK is fire and lightning ALWAYS categorized as separate from fire...
Because they're completely different things?
holy shit everyone is moronic...
sure champ
what has electric discharge got to do with combustion
The base elements are easy to instinctually understand. Fire is hot, ice is cold. Fireballs make sense.
What the frick is a void attack? What does temporal damage feel like? What should be weak to psychic?
>void
like becoming numb and non-existent, feels really good
>temporal
becoming old, worn, wrinkly
>psychic
head ache
>becoming old, worn, wrinkly
Or maybe the opposite: making someone younger, so young that they are reduced back into a fetus.
Labyrinth of Refrain having Mud and Fog as damage types always sticks in my brain.
>skeletons and golems are immune to poison
>undead can be hurt by heal
why
Because it's kino.
Undead are animated by death magic, and injecting life energy into them cancels it out.
And why would something without blood circulation ever be affected by poison?
not that anon but
>fighting undead monster
>use poison and then use heal to make the poison work for 4x damage
what do you think
>animated by death magic, and injecting life energy into them cancels it out
a type of magic that allows dead or damaged cells to work again sounds like healing to me. "Death magic" shouldn't be a thing
>blood circulation
Poison would be a really bad way to hurt someone if it requires directly infecting the blood, all poison damage should includes acid to slowly damage the outer shell of anything infected
>dead or damaged cells to work again
You're being way too medical for a branch of magic that deals with ghosts.
Death magic doesnt heal or fix the damaged cells and tissues, it animates them with magic. If it would actually heal them the undead wouldnt be rotten and decaying while reanimated
I like the darkest dungeon logic where poison is corrosive thus it melts downs the undead.
>no "time" in suggestion
boring, you people are boring
>poison and acid are two separate types
Technically they should be. Poison involves some complex biochemical interaction, acid is inorganic chemical reaction, if anything it's more similar to burning.
Poison affects organic mobs. Acid affects machines or otherwise inorganic mobs.
>meme damage
What would it do?
Fills up your inventory with pictures of frogs.
Makes you cringe hard until you pop a blood vessel in your brain
I could imagine memetic damage to be akin to psychic
It's just propagating damage. So I guess it spreads whatever you've done in an aoe.
summon a giant frog rom the sky and it jumps 3 time and leave
There's already skill nodes for this in LE exclusive to the Healing Hands skill.
>+10% damage to Undead or Void enemies
>Fire - Demons
>Poison - Plants
>Lightning - Robots
>Void - Aliens
>Necrotic - Undead
>Physical - Humanoids
>Holy - Angels
No clue what enemies ice represent. Scalies?
>No clue what enemies ice represent. Scalies?
Hoomans.
>physical damage
>energy damage
That's all you need. Only loser nerds wants to see a spreadsheet with 17 damage types and resistances that go from 0 to 100% for each.
Because creating bullshit terms in place of universally understood concepts like fire and ice is moronic.
Diablo is going by the "what the damage does" rather than "what caused the damage" approach to damage types.
You can burn shit, you can freeze shit, you can electrify shit and you can poison shit (chemical reaction)
All these damage sources are distinct. For example, a fire attack may roll off a metal construct but lighting could conduct through it and destroy its power source or some shit like that.
Those damage types cover most of what you get in reality baring weird shit like black hole matter disintegration or something.
If you're going the elemental route yeah I get what you mean, people can be more creative than just 4 elements. Of course then magic, dark and light damages always come into question as to what they actually DO to flesh.
>Wind and Time are opposing elements
>Light is strong against Dark
>Dark is also strong against Light
WHAT'S THE FRICKING POINT
The first one to strike wins.
>tfw no gray morality element
I want to fedoratip my way to victory
I prefer it when dark ass rapes another element like life but is powerless against light.
There was some game that did the 4 humors as elements, it was some dox game. So you had like bile and blood damage,
>dark element exists
>it does anything other than make shit darker
>it has its own damage type
How?????
>fire applies damage over time
>ice freezes
>poison also applies damage over time
What is lightning supposed to do?
It's usually the weird one. Destroys mana, has a stun chance, shit like that.
random stun
chains to nearby enemies
lightning is usually aoe with chain lightning stuff
Paralyze
>gas damage
>viral damage
>corrosive damage
>toxic damage
Viral damage would take way too long to have any meaningful effect in an ARPG
>Blood damage
What the frick does that do?
Gives you AIDS
Destroys your blood cells leading into anemia and eventually asphyxiation
>blood element
>it heals and is associated with life itself
Either dot damage or it builds up and nukes you when you reach a threshold
weaponised blood is cool
I hate how in a lot of games poison and fire are the same thing: Deals damage, applies dot.
Ice and lightning are usually the same too with dealing damage and stunning the enemy.
I like how in Path of Exile lightning applies a damage multiplier to the enemies, and poison deals less damage but stacks with itself while fire only applies once.
>burn status
>literally fighting while on fire
lightning usually has increased crit and/or highly variable damage range. ice freezes/slows while usually having lower damage than fire or lightning. also not arpg but I like how in noita for example being wet protects you from fire but makes shock practically instakill you
Path of Exile has a lot of small things that make every element and ailment unique which is pretty neat.
>fire mostly focuses on doing one big damage over time
>poison is a stacking damage over time
>bleed is kind of in the middle but also makes them take more damage when moving
>cold is consistent damage
>lightning is inconsistent damage with huge ranges like 1 - 1000 damage per hit
>chaos damage bypasses shields
>positive damage
>negative damage
>morale damage
a best
>D2 Paladin's canon name is Carthas
>burn
Escalating damage before becoming self sustaining.
>frost
Reduces limb function before damaging health. Takes longer depending on armour.
>current
Paralyses while damaging, negated by certain armour.
>poison
Escalating damage over a long period.
>corrosion
Constant damage over a long period, breaks armour.
>disease
Debuffs stats, becomes lethal when a stat hits zero.
>pressure
High AOE damage bypasses all armour, negated by cover
>famine
Same as disease, kills faster. Negated by eating.
>dehydration
Same as disease, kills much faster. Negated by drinking.
>microwave
Burns without revealing caster, can not ignite target.
>sonic
Immediately cripples target. Effect only triggers once.
>radiation
Deals zero damage, doesn't reveal caster, target suffers escalating debuffs until death later.
>blood loss
Constant damage based on other wounds.
>perforation
High damage. Combos with blood loss. Greatly reduced by medical supplies.
>impact
Damage scales with level. Bypasses armour.
>asphyxiation
High constant damage. Negated by self inflicted perforation damage to throat except while in liquid.
>infection
Stat debuff with RNG whether autocured or escalating debuffs. Fatal when stats drop to zero. Can be auto triggered by other damage types.
That should cover the list.
What about piss damage?
Falls under emotional damage
Coon arthas?
I like in Grim Dawn how every damage type, minus Aether and Chaos, have a dot to match.
I hate it. That game has so much bloat.
If you hate that, you'll hate how I play it Grimarillion.
Speaking of that mod, I hate the expanded inventory, that shit is for morons who can't inventory management.
>inventory management
>Grim Dawn
You have like four additional satchels and a lot of the stuff that drops is complete trash, there honestly is barely anything to manage. At worst you have to deal with your stash and the twenty bazillion crafting materials and unique items, depending on your tendency hoard.
Oh no, I'm good with managing inventory. I hate how the mod expands the inventory to take up THE ENTIRE SCREEN. Like who needs that much loot, hence saying that shit is for shitters.
>I hate how the mod expands the inventory to take up THE ENTIRE SCREEN
haha what the frick
That doesn't even sound useful, what a weird design decision on the modder's side.
Except Piercing.
Yes Pierce and Bleed are the odd ones.
Then it's not every damage type moron, it's 5/9
Bleed and pierce?
>Physical - Bleed DoT (infinite stacking) - Majasa, the Serpent Goddess
>Fire - Ignite DoT (infinite) - God Rayeh
>Ice - Frostbite DoT (infinite) - Former God Heorot / New God Morditas
>Poison - Poison DoT (infinite) - Goddess Eterra
>Lightning - Electrify DoT (infinite) - God Largon
>Void - Time Rot DoT (20 stacks) - God Orobyss
>Necrotic - Pestilence DoT (1 stack) - The Immortal King
The 7 Damage Types of Last Epoch.
Frick le unique particle effects, the thing all the elemental bullshit really needs is a distinct identity.
If you want DoT, then one and *only* one element really excels at that, and maybe there's one other gimped version to support a bit of multiclassing (multielementing?).
>Puppet damage
>Cat damage
Recommend me some lesser known diablo clones
>Why can't devs come up with unique damage types?
Last Epoch is for you, additional damage types include
>Physical
>Necrotic
>Void
Now you ask "Why did you include physical? Isn't that just negated by armor?"
Not at all, in LE though it does reduce physical more than others, Armor is a separate stat that reduces all damage by a small amount. Physical is considered an entirely different damage type.
Damage types based on the fundamental forces:
>gravitational
>electromagnetic
>weak nuclear
>strong nuclear
And you could do something cool and super sci-fi for the hypothetical Fifth Force https://en.wikipedia.org/wiki/Fifth_force
>games should reinvent the wheel
>otherwise... it's not le innovative!
I fukcing hate zoomers so much
This. Refinement > Innovation
And really, changing red damage from "Fire" type to "Feuercrimsonlaser" type does nothing, everyone knows it's fire and will call it fire.
just like with trannies lmao
>fire powers
>does big damage
>actually sucks because utility trumps damage every time and big damage isn't that big anyway
Hate it when it happens
>no sweet, sour, salt and tart damage.
True, games should also use Brain Damage, specifically for people like OP
Im more pised firedoesnt have a good burning dot and its another damage type
Framerate Damage
cast "Cinemagic" and the enemy slows down, making choppy movements.
Or "Overclock" and even though they get a speed buff, they overheat and eventually collapse.
Giving enemies a speed buff is almost never worth it, especially in an ARPG.