>every diablo clone game ever. >cold, fire, lightning and poison damage

>every diablo clone game ever
>cold, fire, lightning and poison damage

Why do they do this? Why can't devs come up with unique damage types?

Homeless People Are Sexy Shirt $21.68

Nothing Ever Happens Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 2 months ago
    Anonymous

    >Why can't devs come up with unique damage types?
    How about you give us some examples.

    • 2 months ago
      Anonymous

      how about cool, heat, shock, and toxic :^)

    • 2 months ago
      Anonymous

      Mon Hun has dragon damage

    • 2 months ago
      Anonymous

      Aids, gonorrhoea, covid

    • 2 months ago
      Anonymous

      >How about you give us some examples.

      Holy, unholy, earth, water, wind, nuclear, strong force, weak force, cosmic.

      • 2 months ago
        Anonymous

        shadow
        chaos
        holy

        >unique

    • 2 months ago
      Anonymous

      shadow
      chaos
      holy

      • 2 months ago
        Anonymous

        >shadow
        >turn lights off
        >take damage
        lol
        lmao

    • 2 months ago
      Anonymous

      https://te4.org/wiki/Damage_Types

      more is more
      and you need a lot of different enemy types with different mechanics

    • 2 months ago
      Anonymous

      Easy to come up with names in my shitty opinion. Harder to differentiate damage types by mechanics, because they can clash with non-damage mechanics. Modern game devs avoid this by spreadsheeting everything and making boring games that require psycho-trickery to fool players into being engaged.
      Damage over Time(usually Fire, Curse, Radiation or Poison) is an easy one because the end result is still damage, but effects like Slow and Freeze aren't. In TES, Frost damage is split between damage to health and stamina, but it's more effective to Paralyse with a totally non-damage ability, and then use almost anything else for actual damage.

  2. 2 months ago
    Anonymous

    >Rust Damage
    >Sunbleach Damage
    >Woodrot Damage
    >Crack Damage
    r8 my architectural diablo clone

    • 2 months ago
      Anonymous

      >no unblalnced load damage
      Bruh, why do you even bother?

    • 2 months ago
      Anonymous

      >tfw crack damage quickly falls off once you leave the ghetto level

  3. 2 months ago
    Anonymous

    I liked Witch and the Hundred Knight's mud, fog, and fire damage. It fit the gross forest-swamp theme very well.

  4. 2 months ago
    Anonymous

    >glorified clicker game

  5. 2 months ago
    Anonymous

    >amazon has a billion frost, physical and lightning skills and synergies
    >pick the poison one

  6. 2 months ago
    Anonymous

    I unironically love teal damage and chaos damage from Grim Dawn.

  7. 2 months ago
    Anonymous

    You have brain damage

  8. 2 months ago
    Anonymous

    There's only so many ways to kill someone in a way that doesn't involve a weapon.
    >radiation damage
    >microwave damage
    >Sass damage
    >racial guilt damage
    >nostalgia damage
    Actually while I'm being silly dungeons of dredmor has asphyxiative, miasmatic, and existential damage so it's not like it hasn't ever been done.

    • 2 months ago
      Anonymous

      We need to invent completely random madeup elements to shake up the genre.
      >krug damage
      >azimo damage
      >ford damage
      >pilotes damage

      • 2 months ago
        Anonymous

        This is what I thought of after reading OP as well.
        Frick irl elements, just go all out gibberish shit; are we doing fantasy or are we not?

    • 2 months ago
      Anonymous

      consider playing good games with good elements like meat, plastic, smoke, metal, sugar

  9. 2 months ago
    Anonymous

    diablo invented basic elemental magic

  10. 2 months ago
    Anonymous

    I hate how shallow ARPG's are. To steal the homierdly meme for a moment, "YO THIS GAMEPLAY IS FIRE!" as the ARPG fans runs around one-shotting enemies in exactly the same fashion for 80hours, everything with the same flat terrain but just different themed environment, and then decides to make a new character doing the exact same thing with a different AoE ability.

    I've played a few ARPG's. I've usually just stopped playing out of boredom. The only ARPG's I've actually beaten are Diablo 3 and back when Path of Exile was only 3 Acts. I don't want to play anymore of them. The genre bores me, but to each their own.

    • 2 months ago
      Anonymous

      This is how i think as well. I got dragged into playing Lost Epoch. Friend found a build that basically just allowed him to run around and everything died as he went. But he still feels the need to grind for gear even though he kills everything anyway. I don't really get it but it's whatever I guess

      • 2 months ago
        Anonymous

        feels very nu-Ganker to not understand why some people play games to minmax the frick out of them

    • 2 months ago
      Anonymous

      >homierdly
      I do not think that means what you think that means.

    • 2 months ago
      Anonymous

      Don't fix what isn't broken

      It's fun and satisfying to mow down legions of demons and the like
      That's all you need for a game really.

    • 2 months ago
      Anonymous

      the character building and progression is the fun part

    • 2 months ago
      Anonymous

      It's time for you to play good ARPGs then you fricking moron

    • 2 months ago
      Anonymous

      >homierdly
      That word is roughly equivalent to "miserly", it has nothing to do with black people.

      • 2 months ago
        Anonymous

        Old news. People already got cancelled for using that word. One professor lost his job because of it.

    • 2 months ago
      Anonymous

      >lets not talk about game design, lets talk about me and what bores me!
      cool story narcissistic gay

    • 2 months ago
      Anonymous

      This is why Last Epoch is shit
      >Can't one shot anything until 38+ unless you are on your 50th character and have reserves of runes/shards/crafting bases
      >Game is slow not due to movement, but to dense packs of enemies not dying and are just roadblocks.
      Took me this long and reading this post to realize why LE sucks dick compared to PoE, Grim Dawn and Marvel Heroes (THE GOAT).

      • 2 months ago
        Anonymous

        >>Can't one shot anything until 38+ unless you are on your 50th character and have reserves of runes/shards/crafting bases
        >>Game is slow not due to movement, but to dense packs of enemies not dying and are just roadblocks.
        Get good, moron.
        I was doing 2k+ damage in one hit with Meteor on non-optimal build at level 24, if I had gone all into damage I could have been dealing over 3k.

        Doesn't even matter though, because leveling is fast enough that it won't take you more than a couple hours to get to level 50 which is when Exalted items start dropping.

        And if you want to level even FASTER, you can go into the Monoliths around level 15 which is normally when you get there.

    • 2 months ago
      Anonymous

      ARPGs were just the bloated prototype for the refined form that is vampire Survivors.

  11. 2 months ago
    Anonymous

    Because only so much shit exists. Even that dudes rust, sunbleach, woodrot suggestion is still basically air, fire, earth/water damage. Crack damage is still poison damage.
    Plus it's simple to understand and gamers are dumber than ever.

    • 2 months ago
      Anonymous

      Stupider*

  12. 2 months ago
    Anonymous

    >warcraft and last epoch invent teal necromantic damage and purple void damage
    Cool I guess

  13. 2 months ago
    Anonymous

    >Game's elements are Smoke, plastic, meat and metal

    • 2 months ago
      Anonymous

      >he forgot about Sugar
      It's literally the most important of the four elements.

  14. 2 months ago
    Anonymous

    >he doesn't know about wuxing

    • 2 months ago
      Anonymous

      completely moronic system dreamed up by the absolutely deranged (lost mental faculty from mercury poisoning)

    • 2 months ago
      Anonymous

      >metal generates water
      >earth overcomes it
      They were really fricking stretching it for the same of making it circular.

      • 2 months ago
        Anonymous

        Condensation on metal.

    • 2 months ago
      Anonymous

      ive never been able to wrap my head around the inclusion of wood, wouldnt this just be a subset of earth?it comes from a tree and that grows out of the ground right? if you have metal (based) which arguably is also earth then they should just use wind for one of these.

      • 2 months ago
        Anonymous

        This system was made in 300000 BBC, they probably didn't even consider that air was a thing.

        • 2 months ago
          Anonymous

          how do you explain wind being in so many of these systems then? its basically the same thing.

          • 2 months ago
            Anonymous

            Maybe the Chinese were just dumb.

        • 2 months ago
          Anonymous

          > A Historical reenactment, for your consideration
          > [Chingchongland, 300000 BBC]
          > - "Lookielookie! Someting moves fabreek on the clothesline! Whah is tis stranisraelite forca?"
          > -- "SHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUPSHUTUP"

  15. 2 months ago
    Anonymous

    brap damage
    mental damage

  16. 2 months ago
    Anonymous

    I don't see a whole lot of Plasma damage. Friction could be another type.

    • 2 months ago
      Anonymous

      >plasma damage
      basically either a subset of fire or lightning

  17. 2 months ago
    Anonymous

    >Scary damage
    >Sporty damage
    >Baby damage
    >Ginger damage
    >Posh damage
    Where can I get my paycheck?

    • 2 months ago
      Anonymous

      Those sound like the elements for some troony indie rpg with an artstyle that looks out of a children's show.

    • 2 months ago
      Anonymous

      lol

      Is there a single real world example of weaponized cold?

      they use it on warts and cane toads and lice etc

  18. 2 months ago
    Anonymous

    >frostfire, shadowfrost, shadowflame, chaos damage

    REAL SHIT

  19. 2 months ago
    Anonymous

    It's better than Grim Dawn's "you need 20 different resists" shitstem.

  20. 2 months ago
    Anonymous

    piss, shit, cum and blood damage
    feel free to use them

  21. 2 months ago
    Anonymous

    >It's bland, therefor wrong

  22. 2 months ago
    Anonymous

    Is there a single real world example of weaponized cold?

    • 2 months ago
      Anonymous

      Mr. Freeze

    • 2 months ago
      Anonymous

      technically a snowball

    • 2 months ago
      Anonymous

      General Winter of the RuZZian Army.

    • 2 months ago
      Anonymous

      dump water on someone during the winter

    • 2 months ago
      Anonymous

      There were a few, but no man-made.

      • 2 months ago
        Anonymous

        >Finnish Russian Cold War
        >one tactic was to pose Russian soldier corpses in creepy poses as a form of psychological warfare
        >then some soldier, Finn or Russian, went batshit insane and started skinning soldiers alive

        What the frick are the Finns eating/drinking? We should quarantine Finland.

        • 2 months ago
          Anonymous

          It's what happens when you live next to a violent rapist

    • 2 months ago
      Anonymous

      ice bullets if you believe in such a thing

      • 2 months ago
        Anonymous

        Oy vey, time for this poster to have a "random heart attack"

    • 2 months ago
      Anonymous

      Well frick, i searched for it, but found the opposite. A single word for heat damage that could cause permanent results.

    • 2 months ago
      Anonymous

      ENTER

    • 2 months ago
      Anonymous

      USRSS vs Nazi

  23. 2 months ago
    Anonymous

    >enemy can drain your mana

    • 2 months ago
      Anonymous

      >enemy can drain your balls

  24. 2 months ago
    Anonymous

    nuclear, blast, gravity, miracle, occult, nerve

  25. 2 months ago
    Anonymous

    >there's air, water, earth, fire and....
    >THE FIFTH ONE
    Daring today, aren't we?

    • 2 months ago
      Anonymous

      Void is NOT an element. The LITERAL NOTHING can NOT be an "element" by definition. You KNOW I am right.

      • 2 months ago
        Anonymous

        SHUT UP KIRSCHE

  26. 2 months ago
    Anonymous

    >game's damage types are beat, slash, stab, elec, EMP, acid, burn, cold, bleed, waste and irad

  27. 2 months ago
    Anonymous

    My favorite kind of damaging spell is a element-less one. The HURT spell is going to damage fricking everything, everything is vulnerable to being hurt. There's no sort of homosexual immunity/resistance against that. Nobody wants to get hurt. In the Shin Megami Tensei games, there are the almighty spells that bypass all immunities. I love shit like that.

    Besides, in an ARPG, after you've spent a ton of time making a, say, Lightning build. Why would you want to run into enemies who are immune to Lightning?

    • 2 months ago
      Anonymous

      >Nobody wants to get hurt
      What if you're fighting a sadomasochism succubus though?

    • 2 months ago
      Anonymous

      Look at all that soul, tragic how all those spells would be called "BING" and "ZIPZIP" if this was translated by today's DQ localizers.

    • 2 months ago
      Anonymous

      Epoch does this
      >Early beginner area where enemies are Ultra-resistant to physical damage and they spam poison
      >90% of non mage builds are doing physical this early
      >Best play is to run through the area unless you're the aforementioned fireball spreading flames mage that will obliterate everything, crafting willing.

  28. 2 months ago
    Anonymous

    Why the FRICK is fire and lightning ALWAYS categorized as separate from fire...

    • 2 months ago
      Anonymous

      Because they're completely different things?

      • 2 months ago
        Anonymous

        what has electric discharge got to do with combustion

        holy shit everyone is moronic...

        • 2 months ago
          Anonymous

          sure champ

    • 2 months ago
      Anonymous

      what has electric discharge got to do with combustion

  29. 2 months ago
    Anonymous

    The base elements are easy to instinctually understand. Fire is hot, ice is cold. Fireballs make sense.

    What the frick is a void attack? What does temporal damage feel like? What should be weak to psychic?

    • 2 months ago
      Anonymous

      >void
      like becoming numb and non-existent, feels really good
      >temporal
      becoming old, worn, wrinkly
      >psychic
      head ache

      • 2 months ago
        Anonymous

        >becoming old, worn, wrinkly
        Or maybe the opposite: making someone younger, so young that they are reduced back into a fetus.

  30. 2 months ago
    Anonymous

    Labyrinth of Refrain having Mud and Fog as damage types always sticks in my brain.

  31. 2 months ago
    Anonymous

    >skeletons and golems are immune to poison
    >undead can be hurt by heal
    why

    • 2 months ago
      Anonymous

      Because it's kino.

    • 2 months ago
      Anonymous

      Undead are animated by death magic, and injecting life energy into them cancels it out.
      And why would something without blood circulation ever be affected by poison?

      • 2 months ago
        Anonymous

        not that anon but

        >fighting undead monster
        >use poison and then use heal to make the poison work for 4x damage

        what do you think

      • 2 months ago
        Anonymous

        >animated by death magic, and injecting life energy into them cancels it out
        a type of magic that allows dead or damaged cells to work again sounds like healing to me. "Death magic" shouldn't be a thing

        >blood circulation
        Poison would be a really bad way to hurt someone if it requires directly infecting the blood, all poison damage should includes acid to slowly damage the outer shell of anything infected

        • 2 months ago
          Anonymous

          >dead or damaged cells to work again
          You're being way too medical for a branch of magic that deals with ghosts.

        • 2 months ago
          Anonymous

          Death magic doesnt heal or fix the damaged cells and tissues, it animates them with magic. If it would actually heal them the undead wouldnt be rotten and decaying while reanimated

      • 2 months ago
        Anonymous

        I like the darkest dungeon logic where poison is corrosive thus it melts downs the undead.

  32. 2 months ago
    Anonymous

    >no "time" in suggestion
    boring, you people are boring

  33. 2 months ago
    Anonymous

    >poison and acid are two separate types

    • 2 months ago
      Anonymous

      Technically they should be. Poison involves some complex biochemical interaction, acid is inorganic chemical reaction, if anything it's more similar to burning.

    • 2 months ago
      Anonymous

      Poison affects organic mobs. Acid affects machines or otherwise inorganic mobs.

  34. 2 months ago
    Anonymous

    >meme damage

    What would it do?

    • 2 months ago
      Anonymous

      Fills up your inventory with pictures of frogs.

    • 2 months ago
      Anonymous

      Makes you cringe hard until you pop a blood vessel in your brain

    • 2 months ago
      Anonymous

      I could imagine memetic damage to be akin to psychic

    • 2 months ago
      Anonymous

      It's just propagating damage. So I guess it spreads whatever you've done in an aoe.

    • 2 months ago
      Anonymous

      summon a giant frog rom the sky and it jumps 3 time and leave

    • 2 months ago
      Anonymous

      There's already skill nodes for this in LE exclusive to the Healing Hands skill.
      >+10% damage to Undead or Void enemies

  35. 2 months ago
    Anonymous

    >Fire - Demons
    >Poison - Plants
    >Lightning - Robots
    >Void - Aliens
    >Necrotic - Undead
    >Physical - Humanoids
    >Holy - Angels
    No clue what enemies ice represent. Scalies?

    • 2 months ago
      Anonymous

      >No clue what enemies ice represent. Scalies?
      Hoomans.

  36. 2 months ago
    Anonymous

    >physical damage
    >energy damage
    That's all you need. Only loser nerds wants to see a spreadsheet with 17 damage types and resistances that go from 0 to 100% for each.

  37. 2 months ago
    Anonymous

    Because creating bullshit terms in place of universally understood concepts like fire and ice is moronic.

  38. 2 months ago
    Anonymous

    Diablo is going by the "what the damage does" rather than "what caused the damage" approach to damage types.

    You can burn shit, you can freeze shit, you can electrify shit and you can poison shit (chemical reaction)
    All these damage sources are distinct. For example, a fire attack may roll off a metal construct but lighting could conduct through it and destroy its power source or some shit like that.

    Those damage types cover most of what you get in reality baring weird shit like black hole matter disintegration or something.

    If you're going the elemental route yeah I get what you mean, people can be more creative than just 4 elements. Of course then magic, dark and light damages always come into question as to what they actually DO to flesh.

  39. 2 months ago
    Anonymous

    >Wind and Time are opposing elements

  40. 2 months ago
    Anonymous

    >Light is strong against Dark
    >Dark is also strong against Light
    WHAT'S THE FRICKING POINT

    • 2 months ago
      Anonymous

      The first one to strike wins.

    • 2 months ago
      Anonymous

      >tfw no gray morality element
      I want to fedoratip my way to victory

    • 2 months ago
      Anonymous

      I prefer it when dark ass rapes another element like life but is powerless against light.

  41. 2 months ago
    Anonymous

    There was some game that did the 4 humors as elements, it was some dox game. So you had like bile and blood damage,

  42. 2 months ago
    Anonymous

    >dark element exists
    >it does anything other than make shit darker
    >it has its own damage type

    How?????

  43. 2 months ago
    Anonymous

    >fire applies damage over time
    >ice freezes
    >poison also applies damage over time

    What is lightning supposed to do?

    • 2 months ago
      Anonymous

      It's usually the weird one. Destroys mana, has a stun chance, shit like that.

    • 2 months ago
      Anonymous

      random stun
      chains to nearby enemies

    • 2 months ago
      Anonymous

      lightning is usually aoe with chain lightning stuff

    • 2 months ago
      Anonymous

      Paralyze

  44. 2 months ago
    Anonymous

    >gas damage
    >viral damage
    >corrosive damage
    >toxic damage

    • 2 months ago
      Anonymous

      Viral damage would take way too long to have any meaningful effect in an ARPG

  45. 2 months ago
    Anonymous

    >Blood damage
    What the frick does that do?

    • 2 months ago
      Anonymous

      Gives you AIDS

    • 2 months ago
      Anonymous

      Destroys your blood cells leading into anemia and eventually asphyxiation

    • 2 months ago
      Anonymous

      >blood element
      >it heals and is associated with life itself

    • 2 months ago
      Anonymous

      Either dot damage or it builds up and nukes you when you reach a threshold

    • 2 months ago
      Anonymous

      weaponised blood is cool

  46. 2 months ago
    Anonymous

    I hate how in a lot of games poison and fire are the same thing: Deals damage, applies dot.
    Ice and lightning are usually the same too with dealing damage and stunning the enemy.
    I like how in Path of Exile lightning applies a damage multiplier to the enemies, and poison deals less damage but stacks with itself while fire only applies once.

    • 2 months ago
      Anonymous

      >burn status
      >literally fighting while on fire

    • 2 months ago
      Anonymous

      lightning usually has increased crit and/or highly variable damage range. ice freezes/slows while usually having lower damage than fire or lightning. also not arpg but I like how in noita for example being wet protects you from fire but makes shock practically instakill you

    • 2 months ago
      Anonymous

      Path of Exile has a lot of small things that make every element and ailment unique which is pretty neat.
      >fire mostly focuses on doing one big damage over time
      >poison is a stacking damage over time
      >bleed is kind of in the middle but also makes them take more damage when moving
      >cold is consistent damage
      >lightning is inconsistent damage with huge ranges like 1 - 1000 damage per hit
      >chaos damage bypasses shields

  47. 2 months ago
    Anonymous

    >positive damage
    >negative damage

    >morale damage
    a best

  48. 2 months ago
    Anonymous

    >D2 Paladin's canon name is Carthas

  49. 2 months ago
    Anonymous

    >burn
    Escalating damage before becoming self sustaining.
    >frost
    Reduces limb function before damaging health. Takes longer depending on armour.
    >current
    Paralyses while damaging, negated by certain armour.
    >poison
    Escalating damage over a long period.
    >corrosion
    Constant damage over a long period, breaks armour.
    >disease
    Debuffs stats, becomes lethal when a stat hits zero.
    >pressure
    High AOE damage bypasses all armour, negated by cover
    >famine
    Same as disease, kills faster. Negated by eating.
    >dehydration
    Same as disease, kills much faster. Negated by drinking.
    >microwave
    Burns without revealing caster, can not ignite target.
    >sonic
    Immediately cripples target. Effect only triggers once.
    >radiation
    Deals zero damage, doesn't reveal caster, target suffers escalating debuffs until death later.
    >blood loss
    Constant damage based on other wounds.
    >perforation
    High damage. Combos with blood loss. Greatly reduced by medical supplies.
    >impact
    Damage scales with level. Bypasses armour.
    >asphyxiation
    High constant damage. Negated by self inflicted perforation damage to throat except while in liquid.
    >infection
    Stat debuff with RNG whether autocured or escalating debuffs. Fatal when stats drop to zero. Can be auto triggered by other damage types.
    That should cover the list.

  50. 2 months ago
    Anonymous

    What about piss damage?

    • 2 months ago
      Anonymous

      Falls under emotional damage

  51. 2 months ago
    Anonymous

    Coon arthas?

  52. 2 months ago
    Anonymous

    I like in Grim Dawn how every damage type, minus Aether and Chaos, have a dot to match.

    • 2 months ago
      Anonymous

      I hate it. That game has so much bloat.

      • 2 months ago
        Anonymous

        If you hate that, you'll hate how I play it Grimarillion.
        Speaking of that mod, I hate the expanded inventory, that shit is for morons who can't inventory management.

        • 2 months ago
          Anonymous

          >inventory management
          >Grim Dawn
          You have like four additional satchels and a lot of the stuff that drops is complete trash, there honestly is barely anything to manage. At worst you have to deal with your stash and the twenty bazillion crafting materials and unique items, depending on your tendency hoard.

          • 2 months ago
            Anonymous

            Oh no, I'm good with managing inventory. I hate how the mod expands the inventory to take up THE ENTIRE SCREEN. Like who needs that much loot, hence saying that shit is for shitters.

            • 2 months ago
              Anonymous

              >I hate how the mod expands the inventory to take up THE ENTIRE SCREEN
              haha what the frick
              That doesn't even sound useful, what a weird design decision on the modder's side.

    • 2 months ago
      Anonymous

      Except Piercing.

      • 2 months ago
        Anonymous

        Bleed and pierce?

        Yes Pierce and Bleed are the odd ones.

        • 2 months ago
          Anonymous

          Then it's not every damage type moron, it's 5/9

    • 2 months ago
      Anonymous

      Bleed and pierce?

  53. 2 months ago
    Anonymous

    >Physical - Bleed DoT (infinite stacking) - Majasa, the Serpent Goddess
    >Fire - Ignite DoT (infinite) - God Rayeh
    >Ice - Frostbite DoT (infinite) - Former God Heorot / New God Morditas
    >Poison - Poison DoT (infinite) - Goddess Eterra
    >Lightning - Electrify DoT (infinite) - God Largon
    >Void - Time Rot DoT (20 stacks) - God Orobyss
    >Necrotic - Pestilence DoT (1 stack) - The Immortal King

    The 7 Damage Types of Last Epoch.

  54. 2 months ago
    Anonymous

    Frick le unique particle effects, the thing all the elemental bullshit really needs is a distinct identity.
    If you want DoT, then one and *only* one element really excels at that, and maybe there's one other gimped version to support a bit of multiclassing (multielementing?).

  55. 2 months ago
    Anonymous

    >Puppet damage
    >Cat damage

  56. 2 months ago
    Anonymous

    Recommend me some lesser known diablo clones

  57. 2 months ago
    Anonymous

    >Why can't devs come up with unique damage types?
    Last Epoch is for you, additional damage types include
    >Physical
    >Necrotic
    >Void
    Now you ask "Why did you include physical? Isn't that just negated by armor?"
    Not at all, in LE though it does reduce physical more than others, Armor is a separate stat that reduces all damage by a small amount. Physical is considered an entirely different damage type.

  58. 2 months ago
    Anonymous

    Damage types based on the fundamental forces:
    >gravitational
    >electromagnetic
    >weak nuclear
    >strong nuclear
    And you could do something cool and super sci-fi for the hypothetical Fifth Force https://en.wikipedia.org/wiki/Fifth_force

  59. 2 months ago
    Anonymous

    >games should reinvent the wheel
    >otherwise... it's not le innovative!
    I fukcing hate zoomers so much

    • 2 months ago
      Anonymous

      This. Refinement > Innovation

      • 2 months ago
        Anonymous

        And really, changing red damage from "Fire" type to "Feuercrimsonlaser" type does nothing, everyone knows it's fire and will call it fire.
        just like with trannies lmao

  60. 2 months ago
    Anonymous

    >fire powers
    >does big damage
    >actually sucks because utility trumps damage every time and big damage isn't that big anyway
    Hate it when it happens

  61. 2 months ago
    Anonymous

    >no sweet, sour, salt and tart damage.

  62. 2 months ago
    Anonymous

    True, games should also use Brain Damage, specifically for people like OP

  63. 2 months ago
    Anonymous

    Im more pised firedoesnt have a good burning dot and its another damage type

  64. 2 months ago
    Anonymous

    Framerate Damage
    cast "Cinemagic" and the enemy slows down, making choppy movements.
    Or "Overclock" and even though they get a speed buff, they overheat and eventually collapse.

    • 2 months ago
      Anonymous

      Giving enemies a speed buff is almost never worth it, especially in an ARPG.

Your email address will not be published. Required fields are marked *