>every side path leads you to another encounter
>auto saves before encounter
>even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
>first merchant you meet is selling items for 300 gold
>average loot drop per area is like 5 gold
>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
>spells on perpetual cooldown
>level design obviously made to waste as much of your time as possible with no sense of scale
>completely directionless looting and sniffing around
>dialogue options are "im leaving" or "engage combat" despite pretending there's multiple options
this is the best CRPG ever made?
Funny how all of your complaints with the game come from the fact that you are dogshit at it.
Most of your issues stem from your gear being underleveled. Not your fault though, the game's item scaling system is just that bad. Thievery and luck helps you stay on the curve.
Yes the scaling seems absolutely terrible, also love how every npc you initiate dialogue with tells you to frick off
>every side path leads you to another encounter
Okay? Paths generally lead to things, and encounters are core gameplay so...
>auto saves before encounter
So?
>even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
Not really, git gud.
>first merchant you meet is selling items for 300 gold
And you can steal those items.
>average loot drop per area is like 5 gold
Meaning it makes it even more tempting to steal, and that's a cool option.
>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
Or maybe git gud.
>spells on perpetual cooldown
What
>level design obviously made to waste as much of your time as possible with no sense of scale
Huh
>completely directionless looting and sniffing around
Or maybe you're just moronic.
>dialogue options are "im leaving" or "engage combat" despite pretending there's multiple options
Who is pretending? Who said?
>core gameplay is rounding a corner, the game autosaving, talking to an npc and given dialogue options that don't matter and then a high level encounter initiating 10 feet from a supposedly secure area
who told them this was good gameplay
side path leads you to another encounter
>Okay? Paths generally lead to things, and encounters are core gameplay so...
>>auto saves before encounter
>So?
>>even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
>Not really, git gud.
merchant you meet is selling items for 300 gold
>And you can steal those items.
loot drop per area is like 5 gold
>Meaning it makes it even more tempting to steal, and that's a cool option.
>>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
>Or maybe git gud.
on perpetual cooldown
>What
design obviously made to waste as much of your time as possible with no sense of scale
>Huh
directionless looting and sniffing around
>Or maybe you're just moronic.
options are "im leaving" or "engage combat" despite pretending there's multiple options
>Who is pretending? Who said?
It has really good combat but everything else is dogshit. I don't think any real human has ever genuinely said this is the best crpg.
act 1 makes you think it's going to be amazing though.
I like the gameplay
I hate the homosexual le random humour and lolposhbritish voices
>search around this massive theme park for an unmarked crate of oranges
riveting quest design
Oh actually the oranges are on a random npc, hope you talked to every npc despite them all telling you to frick off. This isn't even quest design lol
>this is the best CRPG ever made?
>Larian made
lol
lmao
i'm with you on this one
first game is better btw
>you didn't xp farm and talk to every npc
yes i did
best CRPG ever made is Torment: Tides of Numenera
agreed just play nwn or Pathfinder, you know a game with actual dnd combat not some weird troony simulator where you throw barrels and set oil on fire because heh heh me heckin puzzle!
I always drop it near the end of act 1 cuz i get bored.
>stealgays saying the game is easy
you didn't beat it.
damn didn't know divinity 2 could ever filter anyone, thanks for telling us
bg3 filtered a lot of people and normal mode is literally a free win with taction just being a semi harder normal mode if you don't make an overpowered build and is extremely easy still if you do.
I know, my little sister lost a fight with astarion in the beginning. Apparently she just tried to punch him to death as a sorcerer and she refuses to give the game another try lol
Oh I'll still play it just so homosexual morons like yourself have 0 excuses for the bad game design
>this is the best CRPG ever made?
It is for whites.
Is that why half the cast (including the "canon main character") are flaming homosexuals and / or scaley-bai?
>including the "canon main character"
First RPG ever?
Ask anyone who the main character is, they'll say it's Ifan, devs included. He's in all the art, and always at the forefront at that. And Ifan is a literal pozzed flaming homosexual lmao
>Ask anyone
So never played an RPG then. You pick who you want to be the main character. You can kill Ifan if you want.
>he forgets about Larians endorsements
Look cope all you want, Pablo, DOS2 is NOT by any stretch of the term, the white mans RPG lol.
All you're confirming is that you don't know how RPGs work. I can't help you with that Anon.
On another note, your suppressed homosexual projection due to lack of intimacy is staggering.
man frick you now I wanna play a peaceful high charisma run
Is there a single CRPG that is actually fun
BG3
>bg3
>fun
most underwhelming combat of the year. The VN aspect is the only selling point
>crocodiles that teleport to get closer to you
what the frick is this moronic game
What do you mean? It's a tutorial on the importance of movement.
So the game is teaching you basic animals can warp through reality?
Canonically they've eaten an artifact that lets them do that. Most crocodiles in the game can't teleport Anon.
most crocodiles cant teleport but the game puts teleporting crocodiles in the tutorial to teach you....
oh yeah this game isa pile of shit, I remember
To teach you the importance of movement. Perhaps this game is a bit too demanding for you?
How are teleporting crocodiles a lesson on movement
Because you learn how to play around teleporting enemies through the way the game gives you a handy line-of-sight platform and ample coverage to use. There's tons of corner-gayging your can do to ease it up.
>play around teleporting enemies
uh all this game is a nuke the closest person to you simulator, there's nothing you need to learn that teleporting crocodiles teach you
also they have an inexplicable ranged attack so it really doesn't make sense why you would give enemies that can teleport to bypass their slow movement ranged attacks. It's almost like complete idiots designed this game
You're failing to beat an early-game encounter, as
pointed out, hundreds of thousands of other people managed without whining while the game teaches you a very basic lesson. At what point do you just confess to being sub-90 IQ and be done with it?
>point out why the game is designed poorly
>nuh uh
that's about the depth of conversation I expected
The game is not "designed poorly" because you're an idiot. Understanding how to beat enemies surrounded by LOS-objects is very very basic stuff the developers put in the encounter to teach you that teleporting doesn't mean shit if they can't turn corners.
The fact that you somehow can't grasp this is nothing short of baffling. Literally stop playing, some of the latter fights in the game will have you in actual tears if this is where you draw the difficulty-line.
How are you countering "teleporting" when they teleport right next to you you actual moronic Black person? lmao
You're embarrassing yourself. I beat this game on Tactician my first time around and my brain easily put together how to beat early-game tutorial encounters. You can cope around the clock but the game will NEVER be poorly designed because you're moronic.
Again the game isn't hard it's just a stack armor and spam closest enemy sim, it's extremely poorly designed
Hundreds of thousands of people have beaten this game and you got filtered on one of the first fights in the game.
My 13 year old half-brother with Down's Syndrome completed this fight without even asking me for assistance.
Good fricking lord I hope the world ends before Gen Z gets in office
It has the gloves of teleportation. Of course it can teleport
oh the crocodile is wearing gloves?
Later on everything has multiple teleports, the funny croc on the beach is just a sign of what's to come, and yes, do assume that giant carnivorous flower can teleport to you at will
Well I wouldn't expect much more out of a "spam attacks on closest enemy" sim
>I am bad at game.
Git gud
>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
You should frick off back to some "press X to awesome" game where you belong.
>20 minutes into act one and already offering some big critique of the game
>filtered by basic fights on normal
Are you implying the entire game isn't as poorly designed as the tutorial? Like all of the sudden they realized they were designing a bad game
>it's the game's fault
You are literally autistic. This is literally you.
Yes the game is terrible, it's amazing people pretend this is the best crpg ever made
lmao
> Two lone wolf wizards
> Both Skeletons for that extra 1990's energy
> Int +Wit + Mem
> Summoner + Necro
> Persuasion on one. Thievery on the other.
Cleanly steamrolled every encounter while reclining behind a wall of summons and totems.
No clue how anyone has trouble with this game.
>even on normal you get endlessly rocked
I did my first playthrough. Went back to it after a couple years and playing other crpgs and steamrolled it. You have to have a focused all magic or all phys team
Complete bullshit.
You can manage just fine with an even split between magic and physical.
Played it in coop with a friend the first time, I had an archer and a mage (pyromancer and earth magic), he had a warrior and a mage (water and air) and it was perfectly doable. Just use your brain, check what type of armor the enemies have the least of and prioritize targets accordingly. The game showers you in repositioning tools, it's not hard to get to your targets.
>use your brain
AKA savescum until the AI decides not to charge your backline
I'll repeat:
>The game showers you in repositioning tools
It's not hard to keep your squishy characters out of harms way.
I got glass canon on my archer Sebille and she was by far the biggest threat in the team because of how warfare scales physical damage (including ranged) and having high crit chance from Wits which also gives you high initiative. Would start out with her on the outskirts of the fight, try to get to highground, deal tons of damage and then move to a safe position.
Summons are also very powerful because they're very detrimental to the enemy action economy, this is basic turn based CRPG shit. The game is not very hard, you're just bad at it.
There's a lot of hidden tricks to DOS2 like dipping for repositioning skills.
Another is to prioritize Warfare on every physical damage build (including Necromancer) before the other skills (Ranged, Scoundrel)
That and adrenaline.
The warfare shit I can see why some people might miss although it's not like you don't deal damage if you just focus on finesse on ranged for example.
But I think it's pretty obvious that having an extra teleport or more AP is universally good. It's not exactly something the game hides from you.
Yeah AP management is super important.
Keeping your distance to force enemies to use AP on walking towards you, not using your own AP on walking unless you absolutely should.
>positioning matters when the AI is programmed to charge your backline on sight
no it's just a poorly designed game
Maybe learn to position your backline better then.
You're probably not wrong.
How does positioning matter again when the AI is programmed to charge your backline on sight?
The AI doesn't have infinite AP, there are attacks of opportunity that you can abuse with good positioning of your frontline and you can put down AOE spells that damage and/or slow people if they run through them.
The game offers you ample amounts of tools and a lot of room to be creative with those tools.
This anon gets it
>game is balanced around AP
>devs give every encounter AP equal to that of a full sized party
>bloat every enemy's HP so that they're not one hit buy a single turn for a full sized party even give them three lifebars
>make enemies randomly decide to charge your backline, completely savescum dependent
>oh but that's okay because if you have a full sized party you can nuke that guy anyway
>nevermind if people don't want to play with a full party
how disgusting
Stop trolling.
>stop shitting my my bad game
frick you
>Play the game wrong
>Complain that it's too hard
People have finished the game solo on iron man mode.
>the game isn't bad because you can beat it
lol
>the game is bad because you can't beat it
lol
You might be mentally moronic because it's obvious how you beat the game, I'm just pointing out how poorly designed it is
It's not, you're just incapable of figuring out how to play it and then you cry on Ganker about it.
You got so used to playing modern mass-appeal zero-mechanical-depth AAA games where the normal difficulty is a zero-thinking-required cakewalk that anything that mildly challenges you is badly designed in your eyes.
This game filtered you because you're too stupid. This anon was right
> Mechanical depth
> D:OS 2
Lol?
Are you for real?
>the game could never be poorly designed
is that mindless fanboy seethe I hear?
>people play the game solo but only with thievery which is completely game breaking
wow so many options
>How does positioning matter again when the AI is programmed to charge your backline on sight?
Try putting down surfaces to either hurt or prevent the enemy from reaching your backline?
Some good ones are oil (100% chance of Slow) or ice (chance of getting knocked down (an entire turn of stun))
You overestimate the amount of complexity in D:OS2, alphastrike is the end of all and the game is obnoxiously deterministic.
I became godlike in the first act and went back to the prison and murdered everybody. Unfortunatedly, this can lead to one of the companions getting killed if they're not in your party (they draw aggro) and that's what happened.
From there it became a bit boring since every fight was mostly the same with some revive or handicap gimmick later on.
im convinced that people who claim larians games are too difficult suffer from mental moronation
You mean that they're poorly designed? and balanced around follower stacking?
>balanced around follower stacking
idk what that means but ive never beat the game with a party of 4
>I don't know what this means
>beat the game
so the game is for morons
anon, youre the one crying that the game is too difficult
No I said the game was poorly designed
unconditional surrender accepted
>talk to every npc
If you don't want to do this then crpgs aren't for you
These are role playing games not one of those carrot stick simulators you brainrot zoomers love so much
Act 2 is unironically the worst when it comes to the level wall where most encounters will completely frick you over blind unless you took an extremely optimal path
Like who the frick would expect to get fricked up by scarecrows 2 feet outside of the town, or know how to use the pyramids when they get separated in the caves
> Scarecrows
Missed them on my first pass because I was autistically hugging the rightmost boundary of the map. This did cause me to stumble into the oilfields early, but I quickly backpedaled after trying to stop the moronic sourcerer-in-training from banzai charging into a wall of fire and burning voidlings a couple times.
>Teleport pyramid in the Bug cave
Going to be honest, I never used them. Ever. When I got bugsnatched I just slowly 1v1ed everything by abusing play dead and chameleon cloak then used teleportation to regroup my party once everything was thoroughly marmaladed.
>poorly designed
this is the go-to phrase I see on Ganker for any game someone struggles with.
Is it worth playing this if I found the first boring af?
Not really.
Damn. Thanks for answering.