>every side path leads you to another encounter. >auto saves before encounter

>every side path leads you to another encounter
>auto saves before encounter
>even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
>first merchant you meet is selling items for 300 gold
>average loot drop per area is like 5 gold
>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
>spells on perpetual cooldown
>level design obviously made to waste as much of your time as possible with no sense of scale
>completely directionless looting and sniffing around
>dialogue options are "im leaving" or "engage combat" despite pretending there's multiple options
this is the best CRPG ever made?

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  1. 3 months ago
    Anonymous

    Funny how all of your complaints with the game come from the fact that you are dogshit at it.

  2. 3 months ago
    Anonymous

    Most of your issues stem from your gear being underleveled. Not your fault though, the game's item scaling system is just that bad. Thievery and luck helps you stay on the curve.

    • 3 months ago
      Anonymous

      Yes the scaling seems absolutely terrible, also love how every npc you initiate dialogue with tells you to frick off

  3. 3 months ago
    Anonymous

    >every side path leads you to another encounter
    Okay? Paths generally lead to things, and encounters are core gameplay so...
    >auto saves before encounter
    So?
    >even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
    Not really, git gud.
    >first merchant you meet is selling items for 300 gold
    And you can steal those items.
    >average loot drop per area is like 5 gold
    Meaning it makes it even more tempting to steal, and that's a cool option.
    >burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
    Or maybe git gud.
    >spells on perpetual cooldown
    What
    >level design obviously made to waste as much of your time as possible with no sense of scale
    Huh
    >completely directionless looting and sniffing around
    Or maybe you're just moronic.
    >dialogue options are "im leaving" or "engage combat" despite pretending there's multiple options
    Who is pretending? Who said?

    • 3 months ago
      Anonymous

      >core gameplay is rounding a corner, the game autosaving, talking to an npc and given dialogue options that don't matter and then a high level encounter initiating 10 feet from a supposedly secure area
      who told them this was good gameplay

    • 3 months ago
      Anonymous

      side path leads you to another encounter
      >Okay? Paths generally lead to things, and encounters are core gameplay so...
      >>auto saves before encounter
      >So?
      >>even on normal you get endlessly rocked because you didn't xp farm and talk to every npc
      >Not really, git gud.
      merchant you meet is selling items for 300 gold
      >And you can steal those items.
      loot drop per area is like 5 gold
      >Meaning it makes it even more tempting to steal, and that's a cool option.
      >>burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
      >Or maybe git gud.
      on perpetual cooldown
      >What
      design obviously made to waste as much of your time as possible with no sense of scale
      >Huh
      directionless looting and sniffing around
      >Or maybe you're just moronic.
      options are "im leaving" or "engage combat" despite pretending there's multiple options
      >Who is pretending? Who said?

  4. 3 months ago
    Anonymous

    It has really good combat but everything else is dogshit. I don't think any real human has ever genuinely said this is the best crpg.

    act 1 makes you think it's going to be amazing though.

  5. 3 months ago
    Anonymous

    I like the gameplay

    I hate the homosexual le random humour and lolposhbritish voices

    • 3 months ago
      Anonymous

      >search around this massive theme park for an unmarked crate of oranges
      riveting quest design

      • 3 months ago
        Anonymous

        Oh actually the oranges are on a random npc, hope you talked to every npc despite them all telling you to frick off. This isn't even quest design lol

  6. 3 months ago
    Anonymous

    >this is the best CRPG ever made?
    >Larian made
    lol
    lmao

  7. 3 months ago
    Anonymous

    i'm with you on this one
    first game is better btw

  8. 3 months ago
    Anonymous

    >you didn't xp farm and talk to every npc
    yes i did

  9. 3 months ago
    Anonymous

    best CRPG ever made is Torment: Tides of Numenera

  10. 3 months ago
    Anonymous

    agreed just play nwn or Pathfinder, you know a game with actual dnd combat not some weird troony simulator where you throw barrels and set oil on fire because heh heh me heckin puzzle!

  11. 3 months ago
    Anonymous

    I always drop it near the end of act 1 cuz i get bored.

  12. 3 months ago
    Anonymous

    >stealgays saying the game is easy
    you didn't beat it.

  13. 3 months ago
    Anonymous

    damn didn't know divinity 2 could ever filter anyone, thanks for telling us

    • 3 months ago
      Anonymous

      bg3 filtered a lot of people and normal mode is literally a free win with taction just being a semi harder normal mode if you don't make an overpowered build and is extremely easy still if you do.

      • 3 months ago
        Anonymous

        I know, my little sister lost a fight with astarion in the beginning. Apparently she just tried to punch him to death as a sorcerer and she refuses to give the game another try lol

    • 3 months ago
      Anonymous

      Oh I'll still play it just so homosexual morons like yourself have 0 excuses for the bad game design

  14. 3 months ago
    Anonymous

    >this is the best CRPG ever made?
    It is for whites.

    • 3 months ago
      Anonymous

      Is that why half the cast (including the "canon main character") are flaming homosexuals and / or scaley-bai?

      • 3 months ago
        Anonymous

        >including the "canon main character"
        First RPG ever?

        • 3 months ago
          Anonymous

          Ask anyone who the main character is, they'll say it's Ifan, devs included. He's in all the art, and always at the forefront at that. And Ifan is a literal pozzed flaming homosexual lmao

          • 3 months ago
            Anonymous

            >Ask anyone
            So never played an RPG then. You pick who you want to be the main character. You can kill Ifan if you want.

            • 3 months ago
              Anonymous

              >he forgets about Larians endorsements
              Look cope all you want, Pablo, DOS2 is NOT by any stretch of the term, the white mans RPG lol.

              • 3 months ago
                Anonymous

                All you're confirming is that you don't know how RPGs work. I can't help you with that Anon.

                On another note, your suppressed homosexual projection due to lack of intimacy is staggering.

  15. 3 months ago
    Anonymous

    man frick you now I wanna play a peaceful high charisma run

  16. 3 months ago
    Anonymous

    Is there a single CRPG that is actually fun

    • 3 months ago
      Anonymous

      BG3

      • 3 months ago
        Anonymous

        >bg3
        >fun
        most underwhelming combat of the year. The VN aspect is the only selling point

  17. 3 months ago
    Anonymous

    >crocodiles that teleport to get closer to you
    what the frick is this moronic game

    • 3 months ago
      Anonymous

      What do you mean? It's a tutorial on the importance of movement.

      • 3 months ago
        Anonymous

        So the game is teaching you basic animals can warp through reality?

        • 3 months ago
          Anonymous

          Canonically they've eaten an artifact that lets them do that. Most crocodiles in the game can't teleport Anon.

          • 3 months ago
            Anonymous

            most crocodiles cant teleport but the game puts teleporting crocodiles in the tutorial to teach you....

            oh yeah this game isa pile of shit, I remember

            • 3 months ago
              Anonymous

              To teach you the importance of movement. Perhaps this game is a bit too demanding for you?

              • 3 months ago
                Anonymous

                How are teleporting crocodiles a lesson on movement

              • 3 months ago
                Anonymous

                Because you learn how to play around teleporting enemies through the way the game gives you a handy line-of-sight platform and ample coverage to use. There's tons of corner-gayging your can do to ease it up.

              • 3 months ago
                Anonymous

                >play around teleporting enemies
                uh all this game is a nuke the closest person to you simulator, there's nothing you need to learn that teleporting crocodiles teach you

                also they have an inexplicable ranged attack so it really doesn't make sense why you would give enemies that can teleport to bypass their slow movement ranged attacks. It's almost like complete idiots designed this game

              • 3 months ago
                Anonymous

                You're failing to beat an early-game encounter, as

                Hundreds of thousands of people have beaten this game and you got filtered on one of the first fights in the game.

                pointed out, hundreds of thousands of other people managed without whining while the game teaches you a very basic lesson. At what point do you just confess to being sub-90 IQ and be done with it?

              • 3 months ago
                Anonymous

                >point out why the game is designed poorly
                >nuh uh
                that's about the depth of conversation I expected

              • 3 months ago
                Anonymous

                The game is not "designed poorly" because you're an idiot. Understanding how to beat enemies surrounded by LOS-objects is very very basic stuff the developers put in the encounter to teach you that teleporting doesn't mean shit if they can't turn corners.

                The fact that you somehow can't grasp this is nothing short of baffling. Literally stop playing, some of the latter fights in the game will have you in actual tears if this is where you draw the difficulty-line.

              • 3 months ago
                Anonymous

                How are you countering "teleporting" when they teleport right next to you you actual moronic Black person? lmao

              • 3 months ago
                Anonymous

                You're embarrassing yourself. I beat this game on Tactician my first time around and my brain easily put together how to beat early-game tutorial encounters. You can cope around the clock but the game will NEVER be poorly designed because you're moronic.

              • 3 months ago
                Anonymous

                Again the game isn't hard it's just a stack armor and spam closest enemy sim, it's extremely poorly designed

            • 3 months ago
              Anonymous

              Hundreds of thousands of people have beaten this game and you got filtered on one of the first fights in the game.

            • 3 months ago
              Anonymous

              My 13 year old half-brother with Down's Syndrome completed this fight without even asking me for assistance.
              Good fricking lord I hope the world ends before Gen Z gets in office

        • 3 months ago
          Anonymous

          most crocodiles cant teleport but the game puts teleporting crocodiles in the tutorial to teach you....

          oh yeah this game isa pile of shit, I remember

          It has the gloves of teleportation. Of course it can teleport

          • 3 months ago
            Anonymous

            oh the crocodile is wearing gloves?

    • 3 months ago
      Anonymous

      Later on everything has multiple teleports, the funny croc on the beach is just a sign of what's to come, and yes, do assume that giant carnivorous flower can teleport to you at will

      • 3 months ago
        Anonymous

        Well I wouldn't expect much more out of a "spam attacks on closest enemy" sim

  18. 3 months ago
    Anonymous

    >I am bad at game.
    Git gud

  19. 3 months ago
    Anonymous

    >burn through all items every encounter because everybody has 100% accuracy and a gorillion hp
    You should frick off back to some "press X to awesome" game where you belong.

  20. 3 months ago
    Anonymous

    >20 minutes into act one and already offering some big critique of the game
    >filtered by basic fights on normal

    • 3 months ago
      Anonymous

      Are you implying the entire game isn't as poorly designed as the tutorial? Like all of the sudden they realized they were designing a bad game

      • 3 months ago
        Anonymous

        >it's the game's fault
        You are literally autistic. This is literally you.

        • 3 months ago
          Anonymous

          Yes the game is terrible, it's amazing people pretend this is the best crpg ever made

  21. 3 months ago
    Anonymous

    lmao

    • 3 months ago
      Anonymous

      > Two lone wolf wizards
      > Both Skeletons for that extra 1990's energy
      > Int +Wit + Mem
      > Summoner + Necro
      > Persuasion on one. Thievery on the other.
      Cleanly steamrolled every encounter while reclining behind a wall of summons and totems.
      No clue how anyone has trouble with this game.

  22. 3 months ago
    Anonymous

    >even on normal you get endlessly rocked
    I did my first playthrough. Went back to it after a couple years and playing other crpgs and steamrolled it. You have to have a focused all magic or all phys team

    • 3 months ago
      Anonymous

      Complete bullshit.
      You can manage just fine with an even split between magic and physical.
      Played it in coop with a friend the first time, I had an archer and a mage (pyromancer and earth magic), he had a warrior and a mage (water and air) and it was perfectly doable. Just use your brain, check what type of armor the enemies have the least of and prioritize targets accordingly. The game showers you in repositioning tools, it's not hard to get to your targets.

      • 3 months ago
        Anonymous

        >use your brain
        AKA savescum until the AI decides not to charge your backline

        • 3 months ago
          Anonymous

          I'll repeat:
          >The game showers you in repositioning tools
          It's not hard to keep your squishy characters out of harms way.
          I got glass canon on my archer Sebille and she was by far the biggest threat in the team because of how warfare scales physical damage (including ranged) and having high crit chance from Wits which also gives you high initiative. Would start out with her on the outskirts of the fight, try to get to highground, deal tons of damage and then move to a safe position.

          Summons are also very powerful because they're very detrimental to the enemy action economy, this is basic turn based CRPG shit. The game is not very hard, you're just bad at it.

          • 3 months ago
            Anonymous

            Complete bullshit.
            You can manage just fine with an even split between magic and physical.
            Played it in coop with a friend the first time, I had an archer and a mage (pyromancer and earth magic), he had a warrior and a mage (water and air) and it was perfectly doable. Just use your brain, check what type of armor the enemies have the least of and prioritize targets accordingly. The game showers you in repositioning tools, it's not hard to get to your targets.

            There's a lot of hidden tricks to DOS2 like dipping for repositioning skills.
            Another is to prioritize Warfare on every physical damage build (including Necromancer) before the other skills (Ranged, Scoundrel)

            • 3 months ago
              Anonymous

              That and adrenaline.
              The warfare shit I can see why some people might miss although it's not like you don't deal damage if you just focus on finesse on ranged for example.
              But I think it's pretty obvious that having an extra teleport or more AP is universally good. It's not exactly something the game hides from you.

              • 3 months ago
                Anonymous

                Yeah AP management is super important.
                Keeping your distance to force enemies to use AP on walking towards you, not using your own AP on walking unless you absolutely should.

          • 3 months ago
            Anonymous

            >positioning matters when the AI is programmed to charge your backline on sight
            no it's just a poorly designed game

            • 3 months ago
              Anonymous

              Maybe learn to position your backline better then.

              im convinced that people who claim larians games are too difficult suffer from mental moronation

              You're probably not wrong.

              • 3 months ago
                Anonymous

                How does positioning matter again when the AI is programmed to charge your backline on sight?

              • 3 months ago
                Anonymous

                The AI doesn't have infinite AP, there are attacks of opportunity that you can abuse with good positioning of your frontline and you can put down AOE spells that damage and/or slow people if they run through them.
                The game offers you ample amounts of tools and a lot of room to be creative with those tools.

                This anon gets it

                Yeah AP management is super important.
                Keeping your distance to force enemies to use AP on walking towards you, not using your own AP on walking unless you absolutely should.

              • 3 months ago
                Anonymous

                >game is balanced around AP
                >devs give every encounter AP equal to that of a full sized party
                >bloat every enemy's HP so that they're not one hit buy a single turn for a full sized party even give them three lifebars
                >make enemies randomly decide to charge your backline, completely savescum dependent
                >oh but that's okay because if you have a full sized party you can nuke that guy anyway
                >nevermind if people don't want to play with a full party
                how disgusting

              • 3 months ago
                Anonymous

                Stop trolling.

              • 3 months ago
                Anonymous

                >stop shitting my my bad game
                frick you

              • 3 months ago
                Anonymous

                >game is balanced around AP
                >devs give every encounter AP equal to that of a full sized party
                >bloat every enemy's HP so that they're not one hit buy a single turn for a full sized party even give them three lifebars
                >make enemies randomly decide to charge your backline, completely savescum dependent
                >oh but that's okay because if you have a full sized party you can nuke that guy anyway
                >nevermind if people don't want to play with a full party
                how disgusting

                >Play the game wrong
                >Complain that it's too hard

              • 3 months ago
                Anonymous

                People have finished the game solo on iron man mode.

              • 3 months ago
                Anonymous

                >the game isn't bad because you can beat it
                lol

              • 3 months ago
                Anonymous

                [...]

                >the game is bad because you can't beat it
                lol

              • 3 months ago
                Anonymous

                You might be mentally moronic because it's obvious how you beat the game, I'm just pointing out how poorly designed it is

              • 3 months ago
                Anonymous

                It's not, you're just incapable of figuring out how to play it and then you cry on Ganker about it.
                You got so used to playing modern mass-appeal zero-mechanical-depth AAA games where the normal difficulty is a zero-thinking-required cakewalk that anything that mildly challenges you is badly designed in your eyes.

                This game filtered you because you're too stupid. This anon was right

                im convinced that people who claim larians games are too difficult suffer from mental moronation

              • 3 months ago
                Anonymous

                > Mechanical depth
                > D:OS 2
                Lol?
                Are you for real?

              • 3 months ago
                Anonymous

                >the game could never be poorly designed
                is that mindless fanboy seethe I hear?

              • 3 months ago
                Anonymous

                >people play the game solo but only with thievery which is completely game breaking
                wow so many options

              • 3 months ago
                Anonymous

                >How does positioning matter again when the AI is programmed to charge your backline on sight?
                Try putting down surfaces to either hurt or prevent the enemy from reaching your backline?
                Some good ones are oil (100% chance of Slow) or ice (chance of getting knocked down (an entire turn of stun))

        • 3 months ago
          Anonymous

          You overestimate the amount of complexity in D:OS2, alphastrike is the end of all and the game is obnoxiously deterministic.

  23. 3 months ago
    Anonymous

    I became godlike in the first act and went back to the prison and murdered everybody. Unfortunatedly, this can lead to one of the companions getting killed if they're not in your party (they draw aggro) and that's what happened.
    From there it became a bit boring since every fight was mostly the same with some revive or handicap gimmick later on.

  24. 3 months ago
    Anonymous

    im convinced that people who claim larians games are too difficult suffer from mental moronation

    • 3 months ago
      Anonymous

      You mean that they're poorly designed? and balanced around follower stacking?

      • 3 months ago
        Anonymous

        >balanced around follower stacking
        idk what that means but ive never beat the game with a party of 4

        • 3 months ago
          Anonymous

          >I don't know what this means
          >beat the game
          so the game is for morons

          • 3 months ago
            Anonymous

            anon, youre the one crying that the game is too difficult

            • 3 months ago
              Anonymous

              No I said the game was poorly designed

              • 3 months ago
                Anonymous

                unconditional surrender accepted

  25. 3 months ago
    Anonymous

    >talk to every npc
    If you don't want to do this then crpgs aren't for you
    These are role playing games not one of those carrot stick simulators you brainrot zoomers love so much

  26. 3 months ago
    Anonymous

    Act 2 is unironically the worst when it comes to the level wall where most encounters will completely frick you over blind unless you took an extremely optimal path
    Like who the frick would expect to get fricked up by scarecrows 2 feet outside of the town, or know how to use the pyramids when they get separated in the caves

    • 3 months ago
      Anonymous

      > Scarecrows
      Missed them on my first pass because I was autistically hugging the rightmost boundary of the map. This did cause me to stumble into the oilfields early, but I quickly backpedaled after trying to stop the moronic sourcerer-in-training from banzai charging into a wall of fire and burning voidlings a couple times.
      >Teleport pyramid in the Bug cave
      Going to be honest, I never used them. Ever. When I got bugsnatched I just slowly 1v1ed everything by abusing play dead and chameleon cloak then used teleportation to regroup my party once everything was thoroughly marmaladed.

  27. 3 months ago
    Anonymous

    >poorly designed
    this is the go-to phrase I see on Ganker for any game someone struggles with.

  28. 3 months ago
    Anonymous

    Is it worth playing this if I found the first boring af?

    • 3 months ago
      Anonymous

      Not really.

      • 3 months ago
        Anonymous

        Damn. Thanks for answering.

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