Every time..

Every time..

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Black Rifle Cuck Company, Conservative Humor Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 2 weeks ago
    Anonymous

    ha ha how relatable

  2. 2 weeks ago
    Anonymous

    i use an item as soon as i find it

  3. 2 weeks ago
    Anonymous

    So,

    You're not funny

    • 2 weeks ago
      Anonymous
  4. 2 weeks ago
    Anonymous

    This is unironically a game design flaw.

    • 2 weeks ago
      Anonymous

      >oh man that resist poison for 1 turn item in a turn based jrpg? Cant wait to use it
      >no one
      Correct. If you have items with no real use case, they shouldnt be there to begin with.

      • 2 weeks ago
        Anonymous

        >poisoned
        >use antidote
        >poisoned again
        >use antidote
        >posisoned again
        >frick it just endure it
        >poisoned status cures itself with time
        >damage wasn't even that bad
        >no consecuenses
        >no diferent tipes of poison
        >no weird poisons mechanics
        >or poison like stats with funky name
        >rot, cursed, bleed, debuffs in general
        yeah poison is geh bullshit every game

        • 2 weeks ago
          Anonymous

          So many games fall for this trap. Using an antidote should give you some sort of immunity for X turns because otherwise I just don't see the point. It's a waste of a precious action.

    • 2 weeks ago
      Anonymous

      it's just human psychology, we're wired to horde things

    • 2 weeks ago
      Anonymous

      A game like Witcher 3 solves this, were instead of having to constantly make potions throughout the game to replenish your stock, you only have to make them once, and they get replenished with one of three ingredients whenever you meditate. Good design really.

      • 2 weeks ago
        Anonymous

        Absolute garbage you fricking zoomer. Alchemy in Witcher 3 is so bad compared to the previous games

        • 2 weeks ago
          Anonymous

          What are you on about moron, it prevents that specific design flaw

    • 2 weeks ago
      Anonymous

      nope, those items were there in the first place to waste your time
      it's all pointless resource management to hide the fact that the game was low budget and lacked imagination from the designers

    • 2 weeks ago
      Anonymous

      this is literally just your fault lmao, just use those items nowadays games don't really have permanent missables anyway

      • 2 weeks ago
        Anonymous

        If you can finish a game with lots of items hoarded then those items were not needed. Or they were not rare enough
        In a well balanced game this shouldn't happen

        • 2 weeks ago
          Anonymous

          >needed

          In every game I've ever played there were items that weren't strictly needed, but using them increased the fun. This isn't just a discussion of items that are crucial for the game's progression.

    • 2 weeks ago
      Anonymous

      This. Most items are completely unnecessary unless youre not good at a game and need to cheese your way through. A design flaw

    • 2 weeks ago
      Anonymous

      poe has the best flask design. flasks replenish when you kill monsters. not used flask is wasted flask

    • 2 weeks ago
      Anonymous

      You're the one forgetting you have tools

    • 2 weeks ago
      Anonymous

      easy fix: don't make rare single use items in your game
      if something is rare and difficult to get make it reusable, if it's easy to get then make it single use

      why doesn't any dev do this?

      • 2 weeks ago
        Anonymous

        >10 battle cooldown
        >oh I won't use it this fight, there might be one in another 10 I might need it
        It helps, but the mindset needs breaking.

        • 2 weeks ago
          Anonymous

          Make it recharge faster by the player doing well.

    • 2 weeks ago
      Anonymous

      Yeah, EarthBound is one of my favorite games of all time but my main complaint about it is there’s just so much useless shit. The only things that are really useful are equippables, HP and PP-restoring foods, teddy bears, and things like bottle rockets for Jeff. Nearly everything else will just languish in your inventory. Not to mention all the fricking worthless PSI like hypnosis that you’ll go a whole playthrough without using once

    • 2 weeks ago
      Anonymous

      I remember a fanfic based on the Mario and Luigi games that at times it felt like it was describing a playthrough. Especially with how every world they go to has a store and it's autistically described what they buy, which includes some refreshing herbs every time.
      The point is that they never use them so in the final store they sell them all. I don't know if he wrote out loud that they were useless but it's funny how nearly 18 years ago the same thought prevails.

      • 2 weeks ago
        Anonymous

        That sounds gay and you were gay for reading it
        And now I'm gay by extension

    • 2 weeks ago
      Anonymous

      The only JRPG out of the dozens that I've
      played where I found myself constantly using items was Shin Megami Tensei V, and that's because it's a requirement on hard mode. I don't understand why some people think dampeners are bad design, because no other JRPGs have incentivized me to use items more than those.

    • 2 weeks ago
      Anonymous

      Nah, cuz what if I didn’t need the items after all and my own skill carried me. Y’know like Dark Souls?

  5. 2 weeks ago
    Anonymous

    I use them on NG+

    • 2 weeks ago
      Anonymous

      games with ng+ should give you bonuses for hoarding

      >NG+ resets your inventory

  6. 2 weeks ago
    Anonymous

    Well yeah, I don't use items because the game is too easy.

    • 2 weeks ago
      Anonymous

      This. Most of the time you end up hoarding items because the game is so easy you don't need them. You save rare items for when you really need them, but that time never come up.

    • 2 weeks ago
      Anonymous

      This. Most of the time you end up hoarding items because the game is so easy you don't need them. You save rare items for when you really need them, but that time never come up.

      You must be playing on game journalist mode.

  7. 2 weeks ago
    Anonymous

    STOP BRINGING THIS SHIT OVER FROM REDDIT
    FRICK YOU

    • 2 weeks ago
      Anonymous

      I remember back in the day, Ganker's hateboner for reddit was so intense that you would get attacked just for pointing this kind of shit out, ironically making it easier to get away with posting reddit content without backlash. Now it looks like they don't even bother to respond to callouts. Ganker finally shows it's true colors: redditors all the way down.

      • 2 weeks ago
        Anonymous

        It's like seeing your racist grandfather who raised you get alzheimer's
        I miss old Ganker

      • 2 weeks ago
        Anonymous

        Oh no, not redditors!

        • 2 weeks ago
          Anonymous

          Redditors are subhuman and ruined this board and this website. Reddit cookies should prevent you from posting here.

      • 2 weeks ago
        Anonymous

        How would I know this is from reddit if I don't go there?
        Also its a general question, but the discussion is on 4nach. it's not like it's a reddit question.

        redditors are moronic but with the amount of FED bots, zogbots, shills and discord raiders, the simple redditor isn't that big of a threat.

  8. 2 weeks ago
    Anonymous

    The game wasn't that hard if it lets me stockpile shit without ever using it.

  9. 2 weeks ago
    Anonymous

    guess I didnt need em. make your game harder, pussy.

  10. 2 weeks ago
    Anonymous

    The only game I've ever played where using consumables was basically required was Arc Rise Fantasia, because of how limited magic was. Fire Emblem doesn't count, even weapons are consumables.

    • 2 weeks ago
      Anonymous

      >because of how limited magic was.
      Wut? You could do a lot of combined magic spells that broke the game like fire+earth to dispell enemy buffs and Fire+fire to overheal and grant extra health. Water + water healed and cured ailments. If you want an example of a game where items were necessary because magic sucks, then try the wild arms games, you could even afflict status ailments on bosses with items.

      • 2 weeks ago
        Anonymous

        Magic was good, its use was limited since there was no MP regen without consumables.

    • 2 weeks ago
      Anonymous

      i like that they made magic refresh every mission in three houses. too bad engage sucked dick

  11. 2 weeks ago
    Anonymous

    Yes, games should give you a score for how much shit you hoarded.

    • 2 weeks ago
      Anonymous

      games with ng+ should give you bonuses for hoarding

  12. 2 weeks ago
    Anonymous

    I had a lot more fun with RPGs when I stopped thinking "Can I win without this item" and started thinking "Will using it now be fun".

    • 2 weeks ago
      Anonymous

      For me it was after watching a bunch of FF13 speedruns and then changing my playstyle to try to end fights quickly rather than efficiently use resources. So spamming high power moves, using tents instead of spamming cure, using damage dealing items for super effective damage when available, using encounter avoiding items, etc. I found games were slightly more fun but I progressed a LOT faster which I really appreciate now that life has gotten busy.

      Then I fricked it all up by breeding competitive level pokemon and EV training them in Platinum for 40 hours

  13. 2 weeks ago
    Anonymous

    Stop being a hording moron. This happened to me in 2 games and ykw, I learned my lesson and just started using my fricking ammo. Every single game (at least on normal mode) will throw you tons of ammo so you basically never need to save it.

  14. 2 weeks ago
    Anonymous

    that means you never needed them

  15. 2 weeks ago
    Anonymous

    >So, you used Auto Battle and then grinded for 30 minutes before the final boss fight and proceeded to use the exact same autobattle preset to defeat it
    What is Final Fantasy, Alex? And just like you, it's dead and buried.

    • 2 weeks ago
      Anonymous

      >Dead and buried
      Except FF16 sold 3 million in the first week, and Rebirth sold 5, with the first big FF16 dlc being released this week and FF14 continuing to be one of the most successful MMOs of all time. I'm sorry that you're such a massive, uninformed homosexual.

      • 2 weeks ago
        Anonymous

        >bro COD 12312 is doing numbers, that means it's as good as ever even if it's now a fornite clone
        frick off

        • 2 weeks ago
          Anonymous

          >goal post moving
          What you said is that Final Fantasy is dead. It's not. The past four Final Fantasy games have also been highly critically acclaimed and factually loved by millions. I'm sorry that you're a bitter little homosexual.

          • 2 weeks ago
            Anonymous

            I didn't say anything, that was another anon
            FF's shambling corpse is doing well with normalgays, am I supposed to throw a party?

    • 2 weeks ago
      Anonymous

      Final fantasy style can be good, if they tweet it to make it more balanced, and put a limit to the bullshit objects (Fricking elixir, broken piece of shit)
      >inb4. B-But grinding
      It is made for homosexuals who can't think, so they give the option to waste time...Instead of actually getting good

  16. 2 weeks ago
    Anonymous

    Why do games have items? As in consumables?

  17. 2 weeks ago
    Anonymous

    you wouldn't have beaten the game if you used any of them

  18. 2 weeks ago
    Anonymous

    Dragon's Dogma 2...

    • 2 weeks ago
      Anonymous

      I saved all of my strength boosts for grigori and killed him in like 5 arc of mights to the head

      • 2 weeks ago
        Anonymous

        I didn't even know those could stack. That's cool. I saved so fricking many of those expendable spell books though. Never once needed to use them, but I figured I should hang onto them just in case.

        • 2 weeks ago
          Anonymous

          they're mainly good for slimes if you don't have a mage next to you to give you any kind of magic damage

          • 2 weeks ago
            Anonymous

            What the other anon said but also they are your extra slots and utility spells when you are playing Sorc. People saying the itemization in DD2 is bad are just moronic, although admittedly it would come off much better if the game was actually difficult more often. Like most of the systems in the game (wtf were they thinking).

            I never played as mage or sorc, and I kept my main pawn as mage the entire game. Guess I really never needed them kek. I don't know why they didn't make it so pawns could use them though.

            • 2 weeks ago
              Anonymous

              I guess because you'd have a bunch of people giving pawns the books to be carried and then the pawns just blowing through them for no reason at all, or them picking them out of a chest and doing the same thing. Having a sub-inclination that uses healing items was a great idea but they should've done more with the system and included one that utilizes books, or one that pops buff items on you, etc etc.

              • 2 weeks ago
                Anonymous

                I agree, that would have been really helpful. I wouldn't have even cared if the pawn used them all quickly, the game throws hundreds of them at you.

        • 2 weeks ago
          Anonymous

          What the other anon said but also they are your extra slots and utility spells when you are playing Sorc. People saying the itemization in DD2 is bad are just moronic, although admittedly it would come off much better if the game was actually difficult more often. Like most of the systems in the game (wtf were they thinking).

  19. 2 weeks ago
    Anonymous

    >game has strict item count limits
    >items are also one of the only sources of elemental damage
    Legend of Dragoon absolutely nailed this one imo

  20. 2 weeks ago
    Anonymous

    Just experienced this replaying Sons of The Forest. I didn't get to use a single grenade.......

  21. 2 weeks ago
    Anonymous

    sounds like bad game design problem. as in, the game is so easy and simple that they don't require using items.
    Try games like Reverse Collapse. the only game in my memory that actually incentivizes you to use items.

    • 2 weeks ago
      Anonymous

      SMT4 Apocalypse doesn't necessarily require items to succeed, but there is a mechanic that uses (non-healing) items in your bag for you so that they don't stockpile, and the game doesn't feel easier despite this.

    • 2 weeks ago
      Anonymous

      >. the only game in my memory that actually incentivizes you to use items.
      That's because it's the only way to win the action economy.
      Speaking of I need to get around to playing it some more.

  22. 2 weeks ago
    Anonymous

    this kind of autism tends to make games harder than they should be. But I can't stop myself.

    • 2 weeks ago
      Anonymous

      Name?

      • 2 weeks ago
        Anonymous

        amnesia the bunker.

    • 2 weeks ago
      Anonymous

      Why hoard fuel? It's the one resource in that game that's actually infinite

  23. 2 weeks ago
    Anonymous

    >i actually used 'em in elden ring
    >start to have fun with crafted knifes
    >having a blast with bombs
    >suddenly
    >perfumes
    >im having the time of my life
    >start to run off of items
    >wasting lots time farming items
    >damage drop cuz i don't arcane or whatever
    >stop having fun
    >i go back to my basic sword&bluebar shenanigans
    but i still use consumables from time to time

    • 2 weeks ago
      Anonymous

      >perfumes only scale with DEX, no FTH scaling at all
      shame, would be a good source of non-holy damage for erdtree bros

  24. 2 weeks ago
    Anonymous

    >i'll save it for when i really need it
    >end game with 400+ items of almost everything

  25. 2 weeks ago
    Anonymous

    "Saved" implies there was a conscious choice to not use them. It's more like I couldn't be assed to go through the menu to set them up for use. And then you need to do a little bit of trial and error to learn how best to use them properly.
    You'll be at the end of the game by the time you've mastered them AND found the one use-case where they are actually worth it.

  26. 2 weeks ago
    Anonymous

    Remember that when zoomers make these memes they have 4th and 5th gen Pokémon games in mind.

  27. 2 weeks ago
    Anonymous

    >RPG has tons of items
    >literally the only ones worth using are the ones that restore SP and lost max HP outside combat
    >all the attack items are useless after the first major area of the world (only good for cheesing a single miniboss)
    >All buff items are so useless they're literally unnoticeable
    >Ailments are trivial except Confusion so those are meh
    >to top it off you must waste an accessory slot you could use on an infinitely better element enabler or blocker to hold a bag to use the items at all
    >and there are 3 different types of bag, one for food (buffs), one for snacks (buff/cures), one for toys (attack/debuff items)
    >Also you can only hold 30 of each item iirc
    >literally zero benefit to using them instead of blocking and mitigating with turn heals or just going unga
    >to top it off they're reliant on your stance being weaker than atk/block, as support stance is faster
    And yet I still maxed them anyway.

  28. 2 weeks ago
    Anonymous

    I only use items when I need to and games tend to be piss easy so there's no need

  29. 2 weeks ago
    Anonymous

    >when saving up all the consumables pays off at the final boss, and you use up everything you had to bring him down
    name the game
    for me it was hands of necromancy

    • 2 weeks ago
      Anonymous

      Etrian Odyssey IV, I used every single TP restorant and revive item, every HP restorer, everything I had and the final Origin Rune from the last standing party member brought down the Warped Savior with his eye closed (massive damage reduction)

    • 2 weeks ago
      Anonymous

      Nocturne TDE first run, final bosses took me like 3 hours abd i didnt die once

    • 2 weeks ago
      Anonymous

      Megaman Zero 3, clowning on Omega Zero with hacker elves felt like a Ferrari running laps around a Model T

    • 2 weeks ago
      Anonymous

      The full MP restore items in every Dragon Quest

      • 2 weeks ago
        Anonymous

        >he needs mp restore
        Just pop a tent bro

        • 2 weeks ago
          Anonymous

          Tents aren't a thing in DQ
          And I was talking about in battle, for the final boss. Elfin Elixirs are usually limited to whatever you find unless you wanna grind out the Casino.

    • 2 weeks ago
      Anonymous

      Unicorn Overlord
      Didn't have a good setup for the final boss, so I had to just keep slamming my strongest unit into him over and over while using all my items.

    • 2 weeks ago
      Anonymous

      The first time i beat Star Ocean 3 i used every single revive item i had during the final boss fight, i honestly thought i was going to lose, but he finally died. I think my party setup for that game was absolute ass though. I was using Fayt, Nel, and Sophia, and i probably had their art setups nowhere near ideal.

    • 2 weeks ago
      Anonymous

      Pokemon league when I was 10

    • 2 weeks ago
      Anonymous

      I’m not gonna lie, I did this with Ganon in totk. The game is otherwise so easy that I never ate food. I had a ton stored up. He took me by surprise and I tanked him with meals.

      • 2 weeks ago
        Anonymous

        >Walking right into anomalies in STALKER while inhaling medkits and medication just because I can.

  30. 2 weeks ago
    Anonymous

    Underrail is good about this. Using items is not minor, it's a major factor of fights. From grenades to medicines/drugs to traps even like caltrops and buffs like the foods and minor utilities flares.

    • 2 weeks ago
      Anonymous

      One major thing about the consumables is that they have real-time durations that can get you to pass skill checks. My funniest example is that there is that you can snort cocaine to pass a whole bunch of Strength checks.

      • 2 weeks ago
        Anonymous

        Yeah the boosts on yours stats letting you clinch stat/skill checks is great. All the consumables are notably useful when you use them and have clear moments to use them which is why they become a regular part of your kit instead of "yeah maybe I'll remember to use this one day."

    • 2 weeks ago
      Anonymous

      >looks at my personal storage so full of items for crafting, ammo I'll never use, and shittier beartraps and throwing knives, wrapped up in half a dozen armours that are marginally worse than what I'm wearing but "I need to keep in case I need X resistance or Y skill buffed"

      Yes. It is good about the specific thing you mentioned.

      • 2 weeks ago
        Anonymous

        There's no excuse for holding onto unusable ammo, that's just another form of currency you can exchange for things you do want since it's light, high value, and most traders will always buy it.

  31. 2 weeks ago
    Anonymous

    Especially in the case of RPGs, if the game is never putting you in a situation where you feel like you need to use them the game isn't very well designed.

  32. 2 weeks ago
    sage

    I remember when Ganker had the OC. Now people steal from Reddit and Facebook and post it here and homosexuals take the thread to bump limit. I am leaving this shit website, wow. It's totally dead. Normalgay central

    • 2 weeks ago
      Anonymous

      Let's see your OC anon

  33. 2 weeks ago
    Anonymous

    >game has a special buff altar where you can buy stat buffs for the final boss fight for every consumable you have
    I dont know the game, I made it up, sorry

  34. 2 weeks ago
    Anonymous

    Captain Black personman

  35. 2 weeks ago
    Anonymous

    :^)

  36. 2 weeks ago
    Anonymous

    Here's your new captain america bro

  37. 2 weeks ago
    Anonymous

    >actually use your items as you acquire them
    >reach the boss battle where you needed to save up your items
    >get stuck

  38. 2 weeks ago
    Anonymous

    I had a real mindset shift with this issue when I started viewing unused items as a failure on my part to play as well as I could have. I used to have the attitude I imagine a lot of people do that using items 'makes the game easier' and is therefore less skilful, but I have come to realise that staying on top of item use is actually the more impressive use of game mechanics.

    For the record, I'm not talking about things like lollipops in Bayonetta but rather things like blood stones in King's Field.

  39. 2 weeks ago
    Anonymous

    Crysis 1
    >Oh so you saved up all of this special ammo for late game shit?
    >All these rockets and such?
    >Too bad, we'll steal all of your shit right before the endgame starts
    Pissed me off so much

  40. 2 weeks ago
    Anonymous

    I'm playing Persona 4 Golden and embracing item use as I'm underdeveloped for the bosses by like ten levels

  41. 2 weeks ago
    Anonymous

    Consumables are gay in any capacity anyways, literal design bloat

  42. 2 weeks ago
    Anonymous

    what's the issue
    he clearly didnt need those items if he beat the game without them

  43. 2 weeks ago
    Anonymous

    It's the problem with having more than one life. If you got a complete game over upon death, you'd use your items a lot more.

    • 2 weeks ago
      Anonymous

      It's a balance problem too.
      STALKER mods are the perfect example. If stepping on an anomaly, especially a hard to see one like a burner, is a guaranteed death then the only option is to reload and walk around it as if it never happened. There's no lasting penalty to your resources for making a mistake so you just accumulate consumables.
      Even shittier mods keep this high anomaly damage and increase the resource cost for every tiny bit of damage to compensate, making everything else tedious in the process.

      • 2 weeks ago
        Anonymous

        Complete game over means having to start from the beginning, not having to reload. Obviously only works with game that don't have cheesy instakills

  44. 2 weeks ago
    Anonymous

    Then I guess I didn't need them

  45. 2 weeks ago
    Anonymous

    I finished Silent Hill 2 with like 500 rounds of assorted ammunition. The game is way too easy for all the praise it gets, even if you're using the classic tank controls, the spaces are so wide and 99% of enemies are slow moving humanoids. Only enemy that gives some trouble is the bed homosexuals because they're fast, but there's only like 3-4 of them.

  46. 2 weeks ago
    Anonymous

    >So, you needed that item and now you're soft-locked.

  47. 2 weeks ago
    Anonymous

    only games i actively use items are Tales games and SMT and yakuza. i can't remember other games where items are useful beside to frick around.

  48. 2 weeks ago
    Anonymous

    >design the game to require resources to continue
    >at worst make it impossible to continue
    >bad case make it required to grind to continue
    >add extra menu fiddling for item usage or management
    vs.
    >design game to be beaten without resources
    >worst case make it too easy
    >bad case make it easy to stockpile items you never use in the game
    seems pretty simple why designers lean one way

  49. 2 weeks ago
    Anonymous

    HAHA RELATABLE GAMER JOKE
    GET IT BECAUSE VIDEO GAMES
    US GAMERS AM I RIGHT???
    LIKE AND SHARE IF YOURE AN EPIC GAMER

  50. 2 weeks ago
    Anonymous

    That just means I never needed to use those items. In other words the game was too easy. Something aimed at the mass market.

  51. 2 weeks ago
    Anonymous

    theres an easy solution and thats removing all sources of healing beyond items and magic, so no resting to heal and other such bullshit
    also no saving anywhere, either have autosave on and making defeats take stuff from you as penalty, or set save points where dying means reloading back

    • 2 weeks ago
      Anonymous

      Sounds like what Fear and Hunger did, and I liked how it worked

  52. 2 weeks ago
    Anonymous

    >Reverse image search
    >OP got this from a popular reddit thread then posted it here
    I miss when the internet didn't suck.

    • 2 weeks ago
      Anonymous

      I actually got it from a Discord channel ;^)

  53. 2 weeks ago
    Anonymous

    Without fail..

  54. 2 weeks ago
    Anonymous

    I ended BG3 with hundreds of scrolls

  55. 2 weeks ago
    Anonymous

    I blame Resident Evil.

  56. 2 weeks ago
    Anonymous

    I consistently used items in elden ring and everyone cried about it.

  57. 2 weeks ago
    Anonymous

    My favorite thing games do is when you get poisoned mid-fight but it's a waste of time and resources to bother curing it during the battle when you could spam heals or just ignore it.

  58. 2 weeks ago
    Anonymous

    Has there ever been a game where items were actually useful or important? I always just min-max the most cost effective recovery items and never bother touching anything else.

    • 2 weeks ago
      Anonymous

      There are plenty, but you run into the opposite problem of "Oh shit I don't know if this Giga Elixir might come in handy for a WORSE boss than this one" and you wind up hoarding out of concern rather than indifference.

  59. 2 weeks ago
    Anonymous

    Estus was a mindblowingly good innovation specifically because of this shit.

    The general expectation of progression is that things harder as the game goes along so it's always "sensible" to save any worthwhile items unless you can easily farm them. Farming is tedious.

    Estus should be the groundwork for nearly all consumable systems, like ninjutsu and magic in Nioh, not gay shit you have to do monotonous tasks to restock on if you need them, like elixirs in Nioh.

    • 2 weeks ago
      Anonymous

      I personally really liked how Witcher 3 handled bombs and potions where finding the ingredients to make/upgrade them was an adventure but once you made them it only required the use of a common alcohol item to replenish them after use. It gave you the satisfaction of rare ingredient hunting and discovery but removed the tedium of farming and the associated discouragement of item usage.

      • 2 weeks ago
        Anonymous

        Yeah that's how I think it should be done.
        A "reward" initial unlock behind a large gate, and then a small or nonexistant gate to actually replenish stock.

        And additionally, a shared resource burden limit (points in Nioh, to an extent cracked pots in ER). My ideal system would have the "price" of each additional stock of the same item gradually rise as you , either from 1 or from a low minimum, potentially depending on the individual item, and all items (healing, offense and utility) share the limit for how much stock you could withdraw.

        • 2 weeks ago
          Anonymous

          It being relevant that your entire stock was replenished to however many charges you had allocated every time you hit a certain check.

          That's essentially how Monster Hunter is, and I don't think anybody but the most diehard autist ever said "Yay, out of mega potions, time to rotate between spamming shitquests/instafails and the farm for a while, although I have no doubt they would complain if it was removed, even though they make every item trivial to mass nowadays anyway. It would be more balanced if you had to abandon a quick sippy to bring a flashbomb in any case.

    • 2 weeks ago
      Anonymous

      The single best thing Cyberpunk 2.0 did was change medkits and grenades from consumable items you hoard and never use to infinite items with a cooldown timer (and perks that let you use them 2 or 3 times in a row before you have to wait for them to regen)

    • 2 weeks ago
      Anonymous

      Frick no. It's another casual as shit mechanic masquerading as part of a hardcore game. It destroys inventory management because it fits in with the small loops of repetitive gameplay designed around bonfires, and removes the elements of choice and planning. It works fine for Souls games but it's shit in real RPGs.

      • 2 weeks ago
        Anonymous

        >Choice and planning
        The current system does not offer this lmao

        • 2 weeks ago
          Anonymous

          >limited resources that you have to choose when and if to use don't offer choice and planning
          lmao indeed

  60. 2 weeks ago
    Anonymous

    reminder that if this happens to you consistently either you need to turn the difficulty of your game up or the devs didn't make the game challenging enough if there's no option to do so.

  61. 2 weeks ago
    Anonymous

    people do this, fight every random battle, never use status moves or change up their strategy and instead just grind if they lose to a boss and proceed to call turn based rpgs a bad/outraged genre btw

  62. 2 weeks ago
    Anonymous

    what games do
    >you didn't save those items until the end and now the endgame kicks your ass

  63. 2 weeks ago
    Anonymous

    Items should have an expiration on them. As well as an easy to use sorting open to show you which are expiring the soonest. If it is a stacked item the older one is automatically selected when used.

    • 2 weeks ago
      Anonymous

      MMOs sometimes do this, gacha too
      Mostly to make people log in regularly to keep up stock

  64. 2 weeks ago
    Anonymous

    I use the items when I need them, I don't care
    Hoarding items doesn't make anyone a good player, and in the long run makes the game boring
    Some guy I knew always complained that final bosses in RPGs were too easy because he used exploits and glitches to get the best items and austistically grinded to lvl 99

    • 2 weeks ago
      Anonymous

      >Hoarding items doesn't make anyone a good player, and in the long run makes the game boring
      The problem is that you never know how frequent you get an item until you finish the game. For instance, megaelixirs and elixirs are rare items in FF, so you hoard them only when you need them. And by the time you reach endgame, they are kinda redundant save for one usage during a critical moment.

  65. 2 weeks ago
    Anonymous

    >Soma is super useful
    >You only get like 5 per run
    That's why.

    I blame Dragon Quest.

  66. 2 weeks ago
    Anonymous

    This hasn't happened to me since like years.
    If you play games on harder difficulties and actually bother to assess what you'll need and what you can sell and then actually use the items you have then you'll never have this problem.
    Alternatively just play a game that is balanced around using consumables, or better yet a game where all items are consumables like Riveria: The Promised Land. Then you'll get into a mindset of actually using items.

  67. 2 weeks ago
    Anonymous

    I'll always have a soft spot for this shit because there's just enough BFG ammo in the game to make one full inventory stack, and when you reach the final boss you can just magdump said stack of BFG ammo on him to win in 10 seconds

  68. 2 weeks ago
    Anonymous

    No I saved all my items because I didn't need them.

  69. 2 weeks ago
    Anonymous

    if i can make it to ther end of your game without needing any items then the items where pointless or the game was too easy

  70. 2 weeks ago
    Anonymous

    >what-game-was-this-for-you-v0-p5bcr751kavc1
    KWAB

  71. 2 weeks ago
    Anonymous

    If I'm not forced to use consumables to win on the hardest difficulty then your game is too easy.

  72. 2 weeks ago
    Anonymous

    that's because I either can't buy them (limited supply) or don't need them

  73. 2 weeks ago
    Anonymous

    Only happened to me with Fable.

  74. 2 weeks ago
    Anonymous

    This is part of why limited inventories are better than unlimited inventories

  75. 2 weeks ago
    Anonymous

    Well gee I guess I never needed them and the devs did a shit job balancing their game

  76. 2 weeks ago
    Anonymous

    >DMC1
    >save a majority of my devil stars for the last boss
    >wash the fight without needing a single one
    i thought there was gonna be at least another phase

  77. 2 weeks ago
    Anonymous

    >item now triggers on death
    the sovl is gone bros...

  78. 2 weeks ago
    Anonymous

    >Plays on Easy/Normal
    >Man, I didn't need to use this inventory at all! Game is ass.
    Play hard mode, pussy.

  79. 2 weeks ago
    Anonymous

    >stealth game like Metro or Deus Ex HR
    >suddenly a boss fight
    >am loaded the frick up because I never took a shot before now

    love these moments where you can unleash

  80. 2 weeks ago
    Anonymous

    I saved them for the post game superboss

  81. 2 weeks ago
    Anonymous

    >Game forces you to pick up trash to level up through identifying items
    >Item hoarding for potions and traps also very useful.
    >If you horde items however, you're heavy slow and probably going to die to enemies since you can't move, fatass.
    Barony fricking sucks (unless you're a high strength melee)

  82. 2 weeks ago
    Anonymous

    If the game has a limited inventory and a steady supply of increasingly better items are given to you as you progress, then I will use items frequently whenever I find a reason to.

    If the game does not have limited inventory, then I will never use items unless the difficulty is high enough to make it so items feel necessary to survive.

    • 2 weeks ago
      Anonymous

      I think as humans, we only have so much mental space for remembering or managing a lot of things. If it's smaller, we can handle it. Only the super autists care about management of large inventories. In the real world, we have others who help manage our large organizations and workloads.

      In video games, what they need is to have "helpers," whether it's an in game assistant or a virtual UI help that goes

      "Hey, you have 5 elixirs. You should use one to not let them go to waste."

  83. 2 weeks ago
    Anonymous

    >till you needed them
    >i never needed them
    I'm just that good B)

  84. 2 weeks ago
    Anonymous

    It's an OCD thing, to need to collect and max out values to their highest; to open every chest and achieve every viable thing.
    You wouldn't get it.

  85. 2 weeks ago
    Anonymous

    Better to have it and not need it than to need it and not have it.

  86. 2 weeks ago
    Anonymous

    I've been spoiled by long JRPG"s. In really long JRPG's, you'll often reach what feels like the end game, but it turns you're only halfway through!

    I actually played FF6 pretty late and have been fully acclimated into the long JRPG mindset. I got to Kefka's Tower and felt in my bones that I was being baited into thinking it was the end-game. Surely, Kefka would flee and then we'd fight for real in a completely different place. I was stunned that the game actually ended there. I still really enjoyed it, I'm just at the point where if a JRPG is less than 40hours I stop and think "WAIT WHAT, THAT'S IT?"

  87. 2 weeks ago
    Anonymous

    >You never needed your items, anon. The power was always within you.

  88. 2 weeks ago
    Anonymous

    >don't use them
    >feel good that I'm good enough at the game to ignore an entire mechanic
    >do use them
    >feel good because I don't just lose due to being underprepared
    Works on my machine.

  89. 2 weeks ago
    Anonymous

    Oh well no harm no foul

    • 2 weeks ago
      Anonymous

      >Fun Fact: Whacka Mole is the only npc programmed to feel pain.

  90. 2 weeks ago
    Anonymous

    >Get items regularly
    >Design encounters in a way that forces you to use them or make the items actually useful
    >Player knows the items are moderately limited but regular so they aren't apprehensive about using them or being forced to use them
    Roguelikes solved this 40 years ago. Don't flood the player with them, make them more useful than "+5% fire resistance for 30 seconds" or some other overly specific benefit, and give them to players in regular intervals. Having "+10 strength" items and "+100 strength" items is also going to push the player to horde the bigger number and never use it "just in case" even though a +10 is more than enough for any encounter. Look at the divine blessing in Dark Souls for an example, you have no real reason to use it despite it's perceived power.

    Item design as a whole is a lost art.

    • 2 weeks ago
      Anonymous

      Roguelikes enforce it cause you only have one life. So it forces the person to think about each turn closely and what they have. You're more likely to use a big ticket item if it means saving your butt. That's what makes it work.

      • 2 weeks ago
        Anonymous

        Maybe the problem isn't with items then and more with the lack of punishment in games. Even the perceived punishment in Souls games isn't enough to overcome item use hesitation because there really isn't any.

        • 2 weeks ago
          Anonymous

          Well, you're right. In older rpgs and crpgs, due to less healing and more resource management focus, you had to actually depend more on what you carried. You also had limited space in some rpgs, so that helped, too. However, the difficulty really is the kicker here. Games today are made for the casual audience, even Dark Souls fell into it with their recent games.

        • 2 weeks ago
          Anonymous

          This is the real issue. Games today have zero punishment for dying, so why risk an item I might need later when I could survive without it and if I don't it's only a 30 second run back to the boss?

  91. 2 weeks ago
    Anonymous

    >playing any Yakuza
    >always get to the final boss with a shitton of Tauriner Spark and other health-heat items
    >start doing heat move after heat move

  92. 2 weeks ago
    Anonymous

    I will use them, but if I don't possess at least one of every single item in the game(not counting things you can't control like losing a key item etc as part of a mandatory game event), then the way I see it I didn't complete the game and I have to start over again to do it right.

  93. 2 weeks ago
    Anonymous

    If you finished the game and weren't forced to use items then the game is unironically too easy.

  94. 2 weeks ago
    Anonymous

    Had the reverse of this happen recently while playing Afterschool Tag. Had full life and two life-up items and found another sitting in a room. I sat on it for about half an hour expertly dodging threats before deciding to get repeatedly raped on purpose to consume all of them, then ended up not finding any more for the rest of the night.

  95. 2 weeks ago
    Anonymous

    Unicorn Overlord in a nutshell
    >Game gives you a bunch of traps to defend yourself from enemies rushing at you
    >Doesn't really matter since the game is designs for you to rush them and the boss afterwards before the time limit is up
    >Literally the only use for it is if you're dumb enough to run out of stamina while there's no other unit pass by or a few "protect the NPC" missions

  96. 2 weeks ago
    Anonymous

    >so you stockpiled a bunch of ammo and healing items in a resident evil game and now the game is over

  97. 2 weeks ago
    Anonymous

    I wish they made games difficult to the point these things would be necessary, like make it hard as piss to the point that traditional "optional" stuff is more necessary than first appeared.

    >You didn't explore all the cave systems and shit in DD2? Well now don't you feel like a fool not having 20+ panceas when you need them...

    • 2 weeks ago
      Anonymous

      Consumables might be easy to get in DD but they are useful and I do use them. And since they cost weight I do not carry one billion of them. Much better than most games.

      • 2 weeks ago
        Anonymous

        I'm aware, it's one of the few games where items have good uses. Honestly going without a mage and stacking man mode damage classes then using consumes is actually the best way to play.

        • 2 weeks ago
          Anonymous

          I can see it. I still don't like it because innately I like to conserve and mages bring echant buffs and useful spells, so it's hard to pass up.
          I do want my weapons on fire so the fricking griffon can't flip me off while flying away.

          >. the only game in my memory that actually incentivizes you to use items.
          That's because it's the only way to win the action economy.
          Speaking of I need to get around to playing it some more.

          sounds like bad game design problem. as in, the game is so easy and simple that they don't require using items.
          Try games like Reverse Collapse. the only game in my memory that actually incentivizes you to use items.

          What is reverse collapse? Turn based tactics game?

          • 2 weeks ago
            Anonymous

            SRPG type, for example there's these guys with active camo on all the time and you need to throw out a scanner to see them or they'll slash off half a unit's HP and disable skills

            • 2 weeks ago
              Anonymous

              Singleplayer rpg? So like you have a set team of people who level throughout the game?

            • 2 weeks ago
              Anonymous

              I haven't played a while so I am dumb at the game again.
              I'm on chapter 2 when you first get 4 dudes. I haven't found a good opening to kill everyone without either getting tagged by a sniper or losing the numbers game.

              I'm playing on Challenge+ so fricking up is a full reset.

          • 2 weeks ago
            Anonymous

            >What is reverse collapse? Turn based tactics game?
            Turn based modern-sci fi tactical rpg. Basically you and 2-5 dudes and all the grenades, mines, and turrets you can carry vs 30-70 Russian commandoes, cyborgs, tanks, and mutant creatures.

            • 2 weeks ago
              Anonymous

              I see. It's based on gacha characters right? Is the game actually good?

              • 2 weeks ago
                Anonymous

                yes but it's hard, so much so that they added in easy mode ^squared for people who just wanted to play it as a VN

              • 2 weeks ago
                Anonymous

                Interesting.

              • 2 weeks ago
                Anonymous

                Honestly the only thing that fricks with me is not being sure which enemy will act first. It tends to ruin my mine placements.
                I think I'm going to fall in love with flashbangs though.

              • 2 weeks ago
                Anonymous

                >t's based on gacha characters right?
                There is no Gacha, its a fully single player game with set characters.
                >s the game actually good?
                The writing is good, and the gameplay is fun when it "clicks" I haven't beaten it yet so I can say much more beyond that.

                Basically unleash your inner Viet Cong and beat ludicrous odds.

              • 2 weeks ago
                Anonymous

                >There is no Gacha
                I just meant the characters are from a gacha game or universe or whatever, not that there are gacha mechanics in the game.

              • 2 weeks ago
                Anonymous

                Bakery Girl actually predates Girl's Frontline and never was a Gacha or even connected to the GF universe until later on.
                So I guess they are from a Gacha game universe but originally they weren't if that makes sense?

              • 2 weeks ago
                Anonymous

                Right to Bakery Girl (not gacha) was eventually moved to Girl's Frontline universe (gacha). Thanks for the info.

              • 2 weeks ago
                Anonymous

                I've been playing it and it doesn't feel that tied to the gacha tbh. Other than collectible references, a few doll cameos and le big bad siscon man that's never onscreen. The main plot is very self-contained, reasonably well explained thanks to the ingame encyclopedia and focuses on the deep glorified background lore that's mostly alluded to in GFL.

              • 2 weeks ago
                Anonymous

                Yeah. I was just asking because I wanted to make sure it wasn't a case of
                >I like these gacha characters so this game is good
                instead of
                >this game is good also it has the gacha characters

                Gacha games get alot leeway on their "Gameplay."

              • 2 weeks ago
                Anonymous

                There is one bit where some Girls Frontline characters make a quick cameo for a mission. Otherwise it's 99% independent.

  98. 2 weeks ago
    Anonymous

    >Picked up an item
    You didn't beat the game

  99. 2 weeks ago
    Anonymous

    I don't even use rare powerful items on bosses or hard enemies because I think i might need them for an even harder boss that may show up later.

    I never liked using characters or classes that rely primarily on consumables like FF5 chemist or FFX Rikku.

  100. 2 weeks ago
    Anonymous

    I do actually use potions and consumables whenever I can, usually the games just throw so many more at me that I still end up with a stash of them at the end of the game despite using them in every fight.

  101. 2 weeks ago
    Anonymous

    remove all non-infinite consumables from the game
    id rather have a shitty unimpactful +1 def drop than potion that restores all hp and mana, can only be used once in my playthrough and feels like cheating who the frick would want that?

  102. 2 weeks ago
    Anonymous

    for me it's turn based games with buffs, potions, and other cool things but action economy is key so you never fricking use them because they are situational at best
    why waste a turn buffing someone/debuffing someone when you could just kill them, why bother drinking a potion and wasting my turn for meagre effect when i could just use hard CC or damage

  103. 2 weeks ago
    Anonymous

    If you use a Marvel movie as a meme format you should be shot in the head

  104. 2 weeks ago
    Anonymous

    >collect all the items to make the item
    >not just collecting the item

  105. 2 weeks ago
    Anonymous

    I was saving the potions for the super hard final boss that never came
    Maybe you should have made the final boss so hard i would actually use all my healing potions
    But then again, you also added an achievement for beating the final boss without any consumables so

  106. 2 weeks ago
    Anonymous

    >Weaker Items can be compensated with a healer
    >Stronger items for harder enemies are so rare and expensive you never have more than a few at a time.

  107. 2 weeks ago
    Anonymous

    Some of my best rpg experiences have been when the boss is simply too strong and I have to deactivate grug brain and experiment with skills and items that I haven't used all game like status effects, lower accuracy, paralysis and stuns while keeping a balance between MP consumption, replenishment and the right time to use AOE healing spells during the same turn a big attack hits, when the boss finally goes down is fricking sublime, even rpgmaker games have been able to give me this rush.

  108. 2 weeks ago
    Anonymous

    As usual Dark Souls fixed the problem, with estus flasks.
    Perfect item design.

  109. 2 weeks ago
    Anonymous

    >Playing Baldur's gate 3.
    >Horde every smoke powder barrel, rune powder barrel and firework I find in the game back at my camp.
    >Get to Gortash coronation
    >Drop all of them around his throne room
    >Set them all off at once.
    >Worth it. Best part of the entire game.

  110. 2 weeks ago
    Anonymous

    played deus ex mankind divided yesterday, finally decided to go frick it and use my consumables, turned out some random moron was the final boss so i barely used anything

  111. 2 weeks ago
    Anonymous

    that just means you were playing baby mode difficulty. Truly hard games force you to expend everything you got

    • 2 weeks ago
      Anonymous

      Sounds like a skill issue to me

  112. 2 weeks ago
    Anonymous

    I've stopped doing this. If I feel even slightly like I wanna use something, I just use it now. It's very rare to actually get burned doing this in most games.

    • 2 weeks ago
      Anonymous

      but the sad thing is, we only discover to do this after playing games for 20+ years (30+ in my case). THough now Im just going to start using whatever I come across when I can. The problem however is that there the cost of using an Elixir vs a simple heal spell that tops me quickly, and is easier to get access to in the menus is always the better choice.

  113. 2 weeks ago
    Anonymous

    Start selling them, you'll always have the best gear.

  114. 2 weeks ago
    Anonymous

    I didn't use a single explosive throwable or barrel in my first playthrough of BG3

  115. 2 weeks ago
    Anonymous

    I appreciate tough RPGs like Shiren the Wanderer that don't let you get away with playing like that.

  116. 2 weeks ago
    Anonymous

    Consumables have to be powerful and plentiful. Striking a balance between these two is very important. Game difficulty also plays a role in this, high difficulty games make the use of consumables mandatory.

  117. 2 weeks ago
    Anonymous

    nope I used all of those infinite Ring item to one shot the final boss in Shadow Hearts Covenant. It was satisfying as frick

  118. 2 weeks ago
    Anonymous

    >nearing 50 human effigies
    >never spent one
    >ring of binding equipped
    Yep, it's Dark Souls twoing time.

  119. 2 weeks ago
    Anonymous

    Not endgame but I'm still saving the castle gallery rpg to one shot Salazar even to this day

  120. 2 weeks ago
    Anonymous

    So the game was so easy that you didn't need the items. Great game you have there.

  121. 2 weeks ago
    Anonymous

    >its a twitter screencap tthread
    You have to go back.

    [...]

  122. 2 weeks ago
    Anonymous

    If I do anything silly in a videogame, it's always the game's fault for not stopping me. I am a based chad and everything I do is correct and it's the games fault otherwise.

  123. 2 weeks ago
    Anonymous

    I ruined Persona 5 with the SP recovery accessory

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