>RS3 still brings in around 45-48% of company profit because of MTX whales
this is 100% fake
they're committing securities fraud by wash trading OSRS bond money buying MTX on RS3
jagex will be sold soon
>even though OSRS has 4x the playerbase RS3
it doesn't >RS3 still brings in around 45-48% of company profit because of MTX whales
the majority of bots are f2p or hacked accounts they don't buy stuff, RS3 is real players buying stuff
main game was growing pretty well, up until last year the game was the healthiest it had been in a long time, Archeology, Elder God Wars, decent non-Gower quests, but then they released hero pass after Necromancy (and the various issues that that skill brought) and shat the bed in the classic jagex cycle
>such as?
main one is absolutely mogging the other 3 combat styles, theres currently absolutely no reason to do mage, range or melee at all outside of niche fights, free t90 weapons and armor, all non necro gear has been in freefall for months.
TO BE FAIR, the new combat beta is taking steps to try and bring up the other combat styles to the power and accessibility that necro has.
>bring the other three up to par
This is whats gonna happen and why theres an on-going combat beta in the game. However IIRC they've said that once the combat styles are balanced that's when you can start bringing the overall power of the player down very easy
3 months ago
Anonymous
>However IIRC they've said that once the combat styles are balanced that's when you can start bringing the overall power of the player down very easy
this will never happen because howling autists on reddit will send bomb threats to jagex if they make the game harder.
>ban mute and ignore everyone who isn't supportive of gays twice in a row >claims main game was growing pretty well
canned phrase by a marketing shill, bot reply
I've recently maxed my account on OSRS and tried the main game for the first time since like 2008 and aside from the MTX it definitely feels like the better game in a ton of ways. Shame it isn't doing as well.
yeah, a growing player count of bots and venezuelans...
woah.....
"growing" aka the same players from 30 years ago making their 1000th alt or jagex letting more bots in to fake player count since they're looking to sell the company for a billion dollars
>with a growing player count
The level of denial that RS players are in is absolutely fricking astonishing. OSRS is like at the very least 50% bots.
Player counts been on the rise ever since Jagex started endorsing multiboxing and bots, the player base consists entirely of chinks with bot farms and Argentinians playing 20 accounts at the same time
and yes the staff DOES sleep on the bots sometimes to manipulate playercount. There was some drama a few months ago because the company was maybe changing hands, so they sold everyone a bunch of membership at cheap rates to inflate how much it looked like they earned. >JAGEX IS CASHING OUT THEY'RE GOING TO LEAAAAVE US
Jamflex does have the problem of thinking they're in charge of everyone. So they push the rainbow stuff despite all the pushback.
Also the "new skill" poll was basically rigged. >do you want a new skill? it will be exactly what YOU pick and want I PROMISE
oh yeah they'll totally use my moronic idea >passes at 76%
so here are your 3 options >pets 2 >magic 2 >SAILING ALSO IF SAILING YOU GET 5 MORE SLAYER BOSSES, OTHER BOSSES, AND 10 MORE DUNGEONS WE SWEAR >well they're going to put a skill in anyways and I like slayer lol >barely passes
Sailing is going to be a clusterfrick and break the game ten different ways but the best it can be is a good clusterfrick. They're going to have to create a way to navigate waters in real time on a boat somehow. Nobody knows if boats will even collide with each other, they'll basically have to make a sailing mmo somehow and they can barely make functional cutscenes without relying on a hard-total-kill-all-interfaces screen that goes black for 3 or 4 ticks
Runescape back then:
Nationalism is good, it's good to be racist. We officially support racism and racial supremacy
>runescape is the only mmo with a growing player count
Isn't that because they ported it to mobile
>growing player count
bots don't count though
>only mmo with a growing player count
like 70% of runescapes playerbase is bots anon.
i would know.
a few hundred of those are mine.
it was never meant to be the main game mate, It's better to have 5000-10000 people who actually like RS2 than 100k+ bots, community wise. Of course jagex is controlled by investors now rather than people who develop the game as an actual passion project, so they are forced to update it. The original mod team of 3 and 20-ish servers were extremely self sustaining with where the player count bottomed out after 6 or so months
and those 5000-10000 will eventually frick off and you end up with Gankerscape levels of dead
Theres nothing self-sustaining about a dead MMO, this isn't TF2 where the community can make their own shit to keep busy for a decade
Jagex mods knew that pkers were the majority of the playerbase and had many events focused on pvp as can be seen with lots of jmods and pmods from the video footages posted here. People only grind bosses to fund their pking gear unlike now where you have non-ironic post 2012 tourists who only want to see KC (kill count) go up without ever stepping foot in a pvp area ala grindrscape named after their gay dating app mixed with all kinds of homosexualry like irontroonmode.
See how much they catered to them https://www.youtube.com/watch?v=BW-0drFNSIA p2p or otherwise.
Non-classic non-rs2 ~~*oldschool groomscape*~~ players wouldn't know with their fried receptors and brocolli brain how big the community was, every world was filled to the brim of active players restricted to their particular world's activity.
Jagex mods knew that pkers were the majority of the playerbase and had many events focused on pvp as can be seen with lots of jmods and pmods from the video footages posted here. People only grind bosses to fund their pking gear unlike now where you have non-ironic post 2012 tourists who only want to see KC (kill count) go up without ever stepping foot in a pvp area ala grindrscape named after their gay dating app mixed with all kinds of homosexualry like irontroonmode.
See how much they catered to them https://www.youtube.com/watch?v=BW-0drFNSIA p2p or otherwise.
Non-classic non-rs2 ~~*oldschool groomscape*~~ players wouldn't know with their fried receptors and brocolli brain how big the community was, every world was filled to the brim of active players restricted to their particular world's activity.
We don't really need more than 1 cookie clicker MMO
guarantee you Ganker is all pve and skiller rats
Jagex is so fricking incompetent bros, it's astounding. Every single person working for that company has the IQ of a gnat
How did we go from high testosterone events officially sanctioned by Jagex and their jmods
To Old School gayscape pride marches?
Idk, pride was already bad but I properly quit when they started making random NPCs black. I like to check in on threads here but I think this time is for real... I'm done. I don't understand the strategy, what do they think will happen when every white male is sufficiently alienated from their pacifying hobbies?
The venezualans largely left because WoW became more profitable than green dragons. The bots come in waves but are always a problem. RS3 was supposed to fix the bots with that new engine, I have no idea if it worked.
and yes the staff DOES sleep on the bots sometimes to manipulate playercount. There was some drama a few months ago because the company was maybe changing hands, so they sold everyone a bunch of membership at cheap rates to inflate how much it looked like they earned. >JAGEX IS CASHING OUT THEY'RE GOING TO LEAAAAVE US
Jamflex does have the problem of thinking they're in charge of everyone. So they push the rainbow stuff despite all the pushback.
Also the "new skill" poll was basically rigged. >do you want a new skill? it will be exactly what YOU pick and want I PROMISE
oh yeah they'll totally use my moronic idea >passes at 76%
so here are your 3 options >pets 2 >magic 2 >SAILING ALSO IF SAILING YOU GET 5 MORE SLAYER BOSSES, OTHER BOSSES, AND 10 MORE DUNGEONS WE SWEAR >well they're going to put a skill in anyways and I like slayer lol >barely passes
Sailing is going to be a clusterfrick and break the game ten different ways but the best it can be is a good clusterfrick. They're going to have to create a way to navigate waters in real time on a boat somehow. Nobody knows if boats will even collide with each other, they'll basically have to make a sailing mmo somehow and they can barely make functional cutscenes without relying on a hard-total-kill-all-interfaces screen that goes black for 3 or 4 ticks
you know what? This is fricking fine >pick a difficulty >you and/or your friends on a fricking boat >it "sails" in an instance or on a set path >run into obstacles like rocks or storms >wc, crafting, construction skill checks >throw in monsters like the kraken >have opportunities to fish >choose to embark on an island with a dungeon
fine I guess
Instead of random dungekn entrance thing around the world for dung, sailing just lets you sail to actual charted islands once you are good enough to get there yourself or maybe pay some npc or player to take you there if you dont have the level
Do you live in a country where $20 is considered a lot of money and can buy you groceries for a month with it? According to Google, in OSRS one million gold is worth 27 cents.
RuneScape was probably the single biggest waste of time in my life. What the frick are you talking about?
This is honest to god the most moronic post I've ever read on Ganker.
While you can sink everything into the grind, Runescape actually has plenty of stuff at every level across the board with so many skills. You don't feel like you need to invest for "The end game" to start experiencing the game.
While you can sink everything into the grind, Runescape actually has plenty of stuff at every level across the board with so many skills. You don't feel like you need to invest for "The end game" to start experiencing the game.
While yeah you can waste a ton of time on RuneScape, it's an MMO after all. It can more easily be slotted into a players schedule based on how much time or attention they have available. No other MMO or game for that matter has the variety of content that caters to how much attention the player has at the time. You can just chill and fish which is very hands off or you can do quests or dungeons all with the ability to log off nearly immediately. Compare that to EverQuest or WoW where the game only (really) has combat where you're constantly pressing various numbers as your skills cool down.
I am not the general runescape playerbase. I voted against sailing, told everyone a new skill was fricking dumb, and I regret even asking what their skill ideas where
Post them
I've been wanting to make a grid based mmo, though it would be less like runescape and more roguelike because I can't stand grinding and never got a single 99 in RS. I think my highest skill ever was 60.
[...]
[...]
[...]
[...]
Back then everyone coexisted just fine in the same environment despite systemic racism and wars between communities belonging to specific nations using their country's languages without crying over racial prejudice in the form of ESG
true, theres nothing oldschool about it anymore
How dare you be in near proximity of the pride march event without crashing it? Neither expressing support nor participating in Falador riots or "trolling" imply you're directly against us, this is genocide by homophobes! Perma, perma, permanent bans hand them out like candies!
Just over a year ago there were outages in Venezuela and the total OSRS playercount dipped to ~equal with RS3. This is about as close to seeing the player counts of both games without bots as we're probably ever going to get.
The optimal way to play this game is to get the quest cape and never ever touch it again.
Your enjoyment falls off a fricking cliff once you get it.
I feel you.
I almost got the quest cape on a hardcore iron but then they made desert treasure 2 and that shit looks like 4 vorkaths plus mage arena 3: stand in the most popular playerkilling zone for the robes lmao
oh frick off, Runescape has actual content with actual quests, every fricking tab targetting MMO has the same themepark template; instanced dungeons and battlegrounds and evem entire worlds, generic kill x bring back y quests for 20+ years now. WoW and tab targetting are the cancer that has kept the genre with the most potential back for decades. You literally have to be moronic to enjoy this shit over MMOs like Runescape or Star Wars Galaxies, it requires you to not know how good the genre actually can be.
DS1 is a free-to-play quest and you don't even get slayer in f2p. If you beat ds1 you have full rune and close to 60 atk so congratulations, it's time to get membership. So fine here's the list of islands you can sail to that could be sailed to with sailing but are instead locked behind a quest - that isn't f2p - and you'll need to beat the quest anyway to sail there because there's no way you can bypass the quest to get the content
with nothing feasibly preventing you from landing: >fossil island >lithkren >iceberg >ungael/vorkath >island of stone >crash island >dragontooth island
potentially hostiles that will need to be programmed to fight you away somehow >fremmenik isles >lunar isle >mos le harmless >all of morytania >ape atoll >fishing platform >necropolis >pirate's cove >all of tirannwn
zeah technically makes the list but the quest to get there is more of a permission thing than an obstacle to overcome
places you could sail to at level 1 with no quest points >void knight outpost >soul wars
even then there's a port sarim boat, a teleport in edgeville and A MINIGAME TELEPORT
Seriously though, how did the game change so much despite its claim to be old school?
Player mods back then were genuinely helpful in their communities and were always part of manly activities. When Jagex takes steps that are against the community's wishes they willingly risk their pmod status.
Compared to pmods now who were planted for DEI and globohomosexual points.
If the game's selling point is that you can play it while watching The Sopranos, you're enjoying watching The Sopranos. At that point you may as well give it your full attention.
unlike other MMO where everything is just a race to the endgame, Runescapes entire journey is the point, which is why people have just been making alts for a decade now
Only old school runescape is growing tho, the main game is dead for a decade now.
no it's not.
It's playerbase by any and all metrics is shrinking, and it's being replaced by bots. The only time it sees growth is surrounding leagues and deadmanmode, and those usually last about 45-60 days from release, they have 0 actual hold.
Their moronic stance on not allowing unique cosmetics in fresh start killed interest people had in it, it was just a worse server with less shit in the GE meaning more grind you had to do yourself, and 0 benefit to playing on it.
[...] >muh bots
cope
im not sayiing there are no bots but osrs is definitely growing in real players
[...]
[...]
[...]
[...]
[...]
Jagex mods knew that pkers were the majority of the playerbase and had many events focused on pvp as can be seen with lots of jmods and pmods from the video footages posted here. People only grind bosses to fund their pking gear unlike now where you have non-ironic post 2012 tourists who only want to see KC (kill count) go up without ever stepping foot in a pvp area ala grindrscape named after their gay dating app mixed with all kinds of homosexualry like irontroonmode.
See how much they catered to them https://www.youtube.com/watch?v=BW-0drFNSIA p2p or otherwise.
Non-classic non-rs2 ~~*oldschool groomscape*~~ players wouldn't know with their fried receptors and brocolli brain how big the community was, every world was filled to the brim of active players restricted to their particular world's activity.
[...]
[...]
[...]
[...]
[...]
Runescape back then:
Nationalism is good, it's good to be racist. We officially support racism and racial supremacy
Compared to runescape now where anything and everything warrants a ban. International race superiority events didn't happen what do you mean? Pvp is problematic let's make the entire wilderness singles+++ update version 6.65327285
Almost every single grind in osrs is worth it and lasts throughout the entire game or up until the end game (which takes a while to get to). Something like the barrows gloves or an agility short cut makes your grind and hard work worth it for a long time. Games like wow suck because everything you worked for is worthless when the next xpac comes out
this + it's an actual difficult and/or tedious grind which inherently makes the percentage of higher level people more scarce which gives them value (basic economics xD)
WoW just gives you a max level on pre-orders now lol. That completely negates one of the game's core grinds.
And there's still more accomplishment for the hardcore base in OSRS than even hardcore classic WoW. OSRS has HCIM which is hardcore + ironman (you cannot get items from other players) rather than just hardcore. Also it is much more painful to lose an OSRS character than a WoW character. the grind is just so insane that it really gets your heart pumping when you can potentially lose thousands of hours worth of grind to something in the game
[...]
it's ridiculous how everything in WoW is made to be disposable and they actually disincentivize going back to do older content by making dungeon spamming far more efficient for leveling new characters for questing
in DF they actually removed Threads of Fate, the campaign skip for shadowlands on new characters, in order to disincentivize doing Shadowlands content
even in the CURRENT EXPANSION there's no reason at all outside of cosmetics to do anything but current patch content, as stuff from just a patch ago is now worthless
i don't know why they do this, it makes the game so fricking tiny because there's so little actual worthwhile content
i don't know why other games don't do what OSRS does in making the whole game worth playing
the level boost stuff in WoW is fricking wild to me because that's the devs basically admitting a huge percentage of their game is just shit and shouldn't be experience, no it's even more than that, it's so bad that paying to skip it is a valuable option, it's honestly fricking crazy, imagine your favorite game, a game you love and have fun playing, an amazing experience, now imagine it had a DLC option to pay an X amount to skip to the end boss or near the end or something, take a moment to think just how crazy that fricking sounds, it's your favorite game, it doesn't make any sense to skip it, you're having fun going through it! now let's return to the WoW boost with this newfound context, let's think about how dogshit the game must be that it's a valid choice at all
this.
imagine having the advantage of having more content than any other mmo and throwing it directly into the trashcan everytime you want to release new content lmao
this + it's an actual difficult and/or tedious grind which inherently makes the percentage of higher level people more scarce which gives them value (basic economics xD)
WoW just gives you a max level on pre-orders now lol. That completely negates one of the game's core grinds.
And there's still more accomplishment for the hardcore base in OSRS than even hardcore classic WoW. OSRS has HCIM which is hardcore + ironman (you cannot get items from other players) rather than just hardcore. Also it is much more painful to lose an OSRS character than a WoW character. the grind is just so insane that it really gets your heart pumping when you can potentially lose thousands of hours worth of grind to something in the game
it's ridiculous how everything in WoW is made to be disposable and they actually disincentivize going back to do older content by making dungeon spamming far more efficient for leveling new characters for questing
in DF they actually removed Threads of Fate, the campaign skip for shadowlands on new characters, in order to disincentivize doing Shadowlands content
even in the CURRENT EXPANSION there's no reason at all outside of cosmetics to do anything but current patch content, as stuff from just a patch ago is now worthless
i don't know why they do this, it makes the game so fricking tiny because there's so little actual worthwhile content
i don't know why other games don't do what OSRS does in making the whole game worth playing
I know exactly why- it's counterintuitive. They think people don't want to experience a lot of grinding- they only want whatever the new FOMO content is. this is partially true but doesn't last. it's how you build a playerbase that doesn't stick around.
MMO's that can't retain players are experiencing the same issue that most people in 1st world countries can't seem to figure out because it doesn't make logical sense.
Humans want to go through a difficult shitty experience and then be rewarded. it's how dopamine is supposed to work- it's how humans are wired. we're supposed to overcome difficulty and then feel good for accomplishing something that we know is difficult. it sounds stupid but actively making the game more tedious to grind gives more meaning to the things we are grinding for- and then you just keep adding more content at the end for even more additive accumulated accomplishments
That certainly makes sense in the context of why Classic is more popular than retail and OSRS is more popular than RS3.
But yeah, I think they did it because they think players just want to play whatever the new FOMO content is, because way back in TBC people b***hed about needing to do the entire attunement questline again every time they got a new raid member.
I remember doing the attunement questline during TBC. It was kino. It made the game feel interconnected and like its many parts came together for a collective purpose.
It was WoW's equivalent to getting the requirements to do all of Recipe for Disaster or Song of the Elves.
I wish I played wow during TBC or Wrath. Unfortunately, I started during Cata and occasionally came back to try the new xpacs as they came out which were generally mediocre experiences overall but I've always heard TBC and Wrath were the goats when they came out.
Also when I went back and tried older content- Ulduar ended up being my favorite raid even though it wasn't relevant when I played. It was just the coolest one I had experienced
3 months ago
Anonymous
Well, unfortunately it sounds like you missed out again by not playing those expansions when they had their Classic run.
WotLK is still going right now, but it's basically over and they're going to start their Cata run sooon.
Not that Classic is anything like how the game played originally. People have much more meta knowledge now from having played the game for over a decade and approach it very differently.
3 months ago
Anonymous
>People have much more meta knowledge now from having played the game for over a decade and approach it very differently
this is exactly what stopped me from playing it. + I am actively playing osrs and enjoying it to the point that I don't have much interest in playing other MMO's right now. Not until something huge comes out like maybe Riot's new game if it looks any good
3 months ago
Anonymous
>Not until something huge comes out like maybe Riot's new game if it looks any good
With all the layoffs, the MMOs probably dead just like Blizzard's game.
But I envy you, to be playing the game for the first time. I tried to switch to OS after playing RS3 on an off with an account I started in like 2008. I honestly couldn't get past it. Getting around is so slow. I got so used to having 80 different quest teleports + 0 cooldown lodestones + 80 agility. Plus the horror of leveling everything from scratch on a 15 year old account. I don't understand how people have MULTIPLE ironmen on both OS and 3.
3 months ago
Anonymous
OSRS has plenty of teleports too once you get leveled up.
And it doesn't even take that long to get some good early game stats going. You can probably be 50s in most stats after a few days if you do quests in the proper order ,etc.
3 months ago
Anonymous
player own house is basically your transportation hub.
jewelries, fairy ring, spirit trees, magic teleports all in the same place.
It's not that MMO designers don't know how to do this, it's that it actively rubs up against the thing actually driving most MMO economy, the Whales.
No shortcuts by buying shit = no Whales. Having bought shortcuts to skip what is otherwise very intensive grind = non-Whales get pissed, AND the studio time spent devving all that shit people are going to skip or get pissed other people skipped goes to waste.
Make the P2W prices reasonable? Now you've pissed off the Whales to save the casuals, hundreds of which might not even make you the returns a single Whale buying everything in the cash shop does.
All of this is why every modern MMO implements the same boilerplate strategies to rope new players in with and fast progression through a very loooooooong main grind with option for a fast instant boost, completely neglects midgame content, and has a huge spike in investment and player strength at engame where everything is much more expensive (or expensive to do optimally). This design is never going to be solved so long as corporate studios are the ones publishing MMOs, it's a dominant strategy to maximize returns even on tiny playerbases and corporate studios don't have any reason not to abuse it.
"growing" aka the same players from 30 years ago making their 1000th alt or jagex letting more bots in to fake player count since they're looking to sell the company for a billion dollars
Runescape had a foundation laid by geniuses. The current people running it are intelligent in all the wrong places. They can make competent things (Guardians of the Rift was excellent) but then they go and shit the bed with "Forestry" which SHOULD have been a skilling game like WT or even trouble brewing. The amount of effort they put into sailing (whyyyy) will make or break OSRS and at that point it shouldn't be OSRS.
Still, OP is correct. The holy grail would be something that plays like a 3rd person game, has an intelligent system that isn't just a cool-down rotation (OSRS actually has some really good deep mechanics that come on very slowly wading into the late game). The trouble is that building the base OSRS took YEARS back when standards are lower. They've kept up or surpassed standards but making a real MMO that plays well is one fricking gargantuan task, but implementing all the genius alternative skilling ideas takes at least that much time again. Nobody has the budget to do it, or at least the talent to do it. OSRS barely managed it, because it runs on a little grid and sprites.
Sailing always has been a meme and would only work if fast travels and teleports weren't a thing.
It's probably going to be a shitty version of the RS3 weekly Ports event
Sailing always has been a meme and would only work if fast travels and teleports weren't a thing.
It's probably going to be a shitty version of the RS3 weekly Ports event
sailing seems destined to fail in my opinion, they already kind of admitted as much, it would take an astounding amount of effort to integrate it in the game in a meaningful way, the world map would have to be significantly altered, and a shit ton of content must be added that has synergy with other skills
as for WT I think it's nice in concept but kinda shitty that it basically sidelines an entire skill, although to be fair I have no idea how one could make the firemaking skill actually interesting anyways, maybe some form of ritual fires tied to magic/prayer or some shit?
and that's actually another thing, there's so much design space that's already open with the skills that are currently in the game, mining and smithing reworks are no brainers for one, that apparently was well received in RS3 and I think it's fair to move past rune gear
it just seems like a colossal waste of resources to make this skill when there's already a thousand different possibilities they could've been working on the current design space
i agree, instead of a new meme skill they could do something to make shit like fletching, thieving or herblore more interesting, less bankstand-y (or in the case of thieving, less "go to this spot and pickpocket this NPC forever")
their preview videos for what they intend sailing to be is simply too ambitious for what the game is and there isn't a chance it'll actually come out the way they say it will
To integrate sailing meaningfully into the game would mean baking it into quests, would mean rewriting quests entirely. The quest cape is literally the sailing cape. Your character is just never fricked to sail himself. It's like if "banking" was a skill. For frick's sake, the niche was already completed with the charter ships.
You might as well rebrand it as RS4 and redesign the game from the ground up. I read the official posts and they're half assing it >Dragon Slayer has nothing to with sailing asides from the plot where you literally buy a fricking boat and fix it up >so if you skill sailing to sail on your other boat (put on your moron hat) then elvarg would wreck you lol can't go there until you do the quest >the pirates will fire cannons at you until you do THEIR quest >the viking fricks won't let you land until you do their quest
so sailing is just a shitty fast travel system - that isn't fast - that doesn't unlock anything (except for sailing-only islands that don't exist yet and haven't even been polled at all). Also those fricks didn't even think about tutorial island.
actually sailing was an abuse of the polls and should be scrapped entirely. They should be floating unlocks for sailing one at a time for a slew of different polls and if 3/4rths of THOSE make it, then they should release the skill. Instead it's "you guys said yes to trust us bro"
Thing is, all that shit was already done. All the whining about zeah feeling like a giant nothing was because all the areas were meant to be islands you sailed to. No one to blame but yourself for not voting it in when there was a complete new continent to explore with it. Now you get what you get.
>you should have voted for the worst idea in history EARLIER!!!!
dumb post
Zeah should be fleshed out to a meaningful degree and then be an option to begin your character in.
The devs have been holding out on the "Eastern Lands" and you find some of the dumbasses in Morytania from wherever that is. If they were smart, all of that should make it in with sailing. If.
every example you've given for it being bad is ignoring that they had every single thing you asked for and it got shut down before
now you get garbage because milquetoast number go up monotony is the only thing people want.
You played yourself, Black person. Get a brain.
3 months ago
Anonymous
I am not the general runescape playerbase. I voted against sailing, told everyone a new skill was fricking dumb, and I regret even asking what their skill ideas where
3 months ago
Anonymous
again, you're talking only about now
you had a chance for a real skill, you voted no. You said as much yourself
you get what you get, you get slop.
3 months ago
Anonymous
See you're fricking wrong because I'm just not going to fricking play it
yeah that's a huge problem, the bigger the game is (and runescape is fricking massive at over 20 years old) the harder it is to make fundamental changes to it because of all these cascading implications you've described on your post, which ends up making the world feel less immersive because there are islands (heh) of content that don't really "talk" to each other, RS3 shows us some examples of how this could possibly be implemented >invention
arguably one of the best new skills, because it's able to be plugged in to older systems without huge disruptive changes, it's more focused on "systems" which is pretty cool, and more importantly it gives a huge item sink for almost everything in the game
that being said the gear customization also completely fricks with the game's entire combat balance so that's less than ideal >divination/archaeology
very boring and contrived gathering skills, that just feel like the devs threw some darts at the world map to add a few spots where you train them, they also don't really do anything that new that couldn't be done with other systems that were already in the game >necromancy
no fricking idea about this one since it's so new and I've barely looked into it, adding a whole new combat style has implications I've already mentioned for invention, especially in a classless game such as runescape, it feels even more moronic when conceptually it's basically just magic so it could've been just another spellbook >hubs/skilling guilds
all of the above seem to have some sort of system where you need to talk to some NPC to "get started" on the skill with a tutorial quest and stuff that also act as a little hub of sorts for it, this is fricking dumb for many reasons, chief of which is the "horizontal" aspect of the game which another anon mentioned in this thread, you can't just "do" stuff almost from the very beginning like previous skills, which adds to them feeling fractured from the previous content instead of integrated to it
I was on board with a 1-99 version of invention >you can make shitty rings of brass at lvl 5 crafting >with lvl 1 invention you can socket them with an emerarld for +1 def or sapphire for +1 mage (at lvl 5) or ruby for +1 str (at 15) and so on >tiers with silver, gold, etc >have "armor trimming" at higher levels for a +1 prayer bonus with adamant for instance or spikes for a ring of recoil effect, who knows
noobs could do it easy and newer higher end stuff could have it too, but they already gated stuff like visages behind smithing or magic.
The game has a lot of open design space between crafting and smithing for instance. Although maybe not enough to justify a whole new skill for it.
Sailing was a giant mistake but it's literally s 0. y boy psychology. >I work on the biggest mmo ever! says mod idiot >I should make a new skill because I'm the best dev ever!!! says mod morono >please let us do something big we crave meaning in our pathetic lives >yeah I want beast frickery in osrs make it happen, with 5 extra slayer bosses, and higher tier gear for ever combat style >no you get the april fool's joke instead but hey our lives have meaning
>1-99
oh yeah, that's another moronic thing about RS3, I don't know what compelled them to add the 120 shit, it's so dumb, in a new skill they're essentially doing the same shit as 1-99 but stretching it out to 120, and in an existing skill such as slayer they're just plugging in a new piece of content to try and justify it so 99-120 feels like a desert wasteland of nothing compared to the previous content before it
it's also worrisome because it's essentially a way to increase the level cap in traditional MMOs, turning the design from horizontal to vertical progression which was the game's identity for the longest time, but then again EOC is already a much bigger example of that, but everyone knows RS3 is shit anyways
>tutorial island
The weird thing about it is that it is surrounded by these giant "water walls" that have been there probably since it was first added (I remember seeing them as a kid). It looks like they just put some water tiles at max elevation to block off any possible view of the mainland. It would be funny if these could only be passed at 99 sailing, leading to an instanced island where all the instructors are like "what the frick are you doing back here?"
Yeah, you can see those now easily with the extended vision that fixes the horrible black void (partially). I don't like RS3 but it does look really good and I love a good day/night cycle too.
RS3 has giant view baked in so they put in fake water where continents should be, to make the map seem bigger
>Dragon Slayer has nothing to with sailing asides from the plot where you literally buy a fricking boat and fix it up
Funny this is your first example but don't even mention they introduced the SLAYER skill after Dragon Slayer >so sailing is just a shitty fast travel system - that isn't fast - that doesn't unlock anything (except for sailing-only islands that don't exist yet and haven't even been polled at all). Also those fricks didn't even think about tutorial island.
It is so funny seeing OSRS players make assumptions and over simplifications in their head and then just get super upset about them lol
>slayer is a skill where you kill x amount of stuff >dragon slayer is a story quest with a clear villain
these two things are completely different, not at all the own you think it is moron
>Scraping together a boat for a one time trip to get to an island >Training to be a sailor and intimately learning the trade and integrating your existing skills with it
these two things are completely different, not at all the own you think it is moron
You're caught up in your stupid pointless semantics. Also the concept behind slayer is preparing and learning how to SPECIFICALLY kill SPECIFIC monsters. Even going as far as to get SPECIFIC items (aka anti-dragon shield) to kill those monsters You know, that thing you do for the entirety of Dragon Slayer? Dragon Slayer is literally 95% slayer an 5% sailing
DS1 is a free-to-play quest and you don't even get slayer in f2p. If you beat ds1 you have full rune and close to 60 atk so congratulations, it's time to get membership. So fine here's the list of islands you can sail to that could be sailed to with sailing but are instead locked behind a quest - that isn't f2p - and you'll need to beat the quest anyway to sail there because there's no way you can bypass the quest to get the content
with nothing feasibly preventing you from landing: >fossil island >lithkren >iceberg >ungael/vorkath >island of stone >crash island >dragontooth island
potentially hostiles that will need to be programmed to fight you away somehow >fremmenik isles >lunar isle >mos le harmless >all of morytania >ape atoll >fishing platform >necropolis >pirate's cove >all of tirannwn
zeah technically makes the list but the quest to get there is more of a permission thing than an obstacle to overcome
places you could sail to at level 1 with no quest points >void knight outpost >soul wars
even then there's a port sarim boat, a teleport in edgeville and A MINIGAME TELEPORT
In rs3 the gower bros came back and made an april fools event where you try out all the failed skills they thought about adding over the years. sailing was one of them. if the gowers couldnt figure it out, i doubt the new devs can either
at the end of the day a skill based on traveling is pointless. why would i sail anywhere when i can teleport? sailing is going to end up like agility. itll be aids to train and used as a check to gate content away. you need 65 agility to use this shortcut to go to salarin the twisted, you need 65 sailing to navigate the waters to go to sailering the twisteder
honestly that is a bit concerning if the gowers had considered sailing but binned it, they were able to make player owned houses work out great when nobody thought it was possible even though they are instanced
Instancing was a mandatory compromise, originally player housing was going to be in all the empty houses in Varrock and Falador but the population grew WAY too fast for that to be viable.
Sailing is interesting specifically because it breaks the abstract, limited nature of the world map. The biggest failure of RS3 is that they didn’t rework the world map to have more believable distances between places. Runescape has always flirted with the idea of being a “big boy MMO”, but never actually attempted to implement any of the aspects that make an MMO interesting.
i agree, instead of a new meme skill they could do something to make shit like fletching, thieving or herblore more interesting, less bankstand-y (or in the case of thieving, less "go to this spot and pickpocket this NPC forever")
their preview videos for what they intend sailing to be is simply too ambitious for what the game is and there isn't a chance it'll actually come out the way they say it will
To integrate sailing meaningfully into the game would mean baking it into quests, would mean rewriting quests entirely. The quest cape is literally the sailing cape. Your character is just never fricked to sail himself. It's like if "banking" was a skill. For frick's sake, the niche was already completed with the charter ships.
You might as well rebrand it as RS4 and redesign the game from the ground up. I read the official posts and they're half assing it >Dragon Slayer has nothing to with sailing asides from the plot where you literally buy a fricking boat and fix it up >so if you skill sailing to sail on your other boat (put on your moron hat) then elvarg would wreck you lol can't go there until you do the quest >the pirates will fire cannons at you until you do THEIR quest >the viking fricks won't let you land until you do their quest
so sailing is just a shitty fast travel system - that isn't fast - that doesn't unlock anything (except for sailing-only islands that don't exist yet and haven't even been polled at all). Also those fricks didn't even think about tutorial island.
actually sailing was an abuse of the polls and should be scrapped entirely. They should be floating unlocks for sailing one at a time for a slew of different polls and if 3/4rths of THOSE make it, then they should release the skill. Instead it's "you guys said yes to trust us bro"
Thing is, all that shit was already done. All the whining about zeah feeling like a giant nothing was because all the areas were meant to be islands you sailed to. No one to blame but yourself for not voting it in when there was a complete new continent to explore with it. Now you get what you get.
>you should have voted for the worst idea in history EARLIER!!!!
dumb post
Zeah should be fleshed out to a meaningful degree and then be an option to begin your character in.
The devs have been holding out on the "Eastern Lands" and you find some of the dumbasses in Morytania from wherever that is. If they were smart, all of that should make it in with sailing. If.
i always felt the canoes were a decent makeup for them not having previously implemented sailing despite all the polls always going crazy for it and the constant threads on the rs forums crying about how great sailing would be
like canoes + construction = sailing in a nutshell
at this point why even bother? we can tele to literally every major and even minor area. what can sailing possibly bring to the table apart from naval combat?
You're actually completely right. Either sailing or construction should exist, not both. >it's your massive constructed thing you built yourself where you can store all your uniques and hire people to help you and can travel anywhere with it
Instead of house portals you should just have rowboats with people offering to row you to your boat. Instead of a black/green void around your house it should be the ocean around your boat.
If sailing had all the features of construction and construction was gone, that would work perfectly, but would mean refunding everyone's player-owned-house, and that would be taking the game's economy and cutting its head off
if they wanted to make FM better they could easily do it
add some sort of brazier to areas, if you have the braziers lit while you are in the area, you get buffs, more braziers, more buffs, higher levels make the brazier last longer
add braziers at the entrance to bosses that give buffs when fighting the bosses
make all new bosses going forward be summoned by lighting those braziers so you have to bring logs in your inventory when you fight them
boss brazier buffs are determined by the type of log, different logs give different types of buffs with different potency and duration
this lets you add more logs for WC that give different buffs
can make the braziers be required to be repaired with construction to be available or need to be repaired to be able to use logs above a certain level, can have certain bosses have an extra brazier you can build with construction that takes certain types of logs also based on level, make the construed brazier temporary (eg u can light it 10 times) before it needs to be fixed/rebuilt, higher level allows more uses
now players need to evaluate if they want to go run around the area and light the braziers, how many they should light based on their FM and how worthwhile it is, brings logs to bosses, what type of log to bring to a boss for what buffs, and adds a need reward space for new log types for buffs, make some of the WC logs be need to gathered in interesting ways relating to the type of buffs, and you have a nice throughline thats fun and interactive
i really dont think the solution to firemaking is to make it a pseudo combat skill/herblore 2. its a nice idea for 1 single unique firemaking centric boss, but retroactively making firemaking required to do any bosses is kinda gay
that applies to all skills imo, they could add a random boss where you need to smith a special dagger mid fight to kill it. would that "revive" smithing? it would be neat as a 1 off mechanic but suddenly requiring you to make a kbd dagger every kill would be stupid
having it work for bosses is probably the least important and worst part of it
having firemaking provide buffs around the world for you doing stuff and integrating that into the world feels much better to me
but if you don't make those buffs really big people wont frick with them
but if they are on the smaller end and useful for bossing that will making utilizing them more worthwhile
> then they go and shit the bed with "Forestry"
I don't get why people are so negative on Forestry. I honestly thought everyone was loving it till I started hearing more people cry. The only thing I agree with is a lot of bloat items which they've very slightly remedied.
Besides that its totally optional, especially after you get the couple useful items. I mostly just AFK in the woodcutting guild with my forestry bag and log basket and don't feel like I'm missing out, but when I don't mind being a little more active I'll go do forestry. Made woodcutting feel WAY more active and alive.
I think they missed out on a good opportunity for a quest and communal minigame and instead the minigame is maples at seer's. Clicking on all the shit that pops up to try and hoard resources just feels so lacking. And the forestry items interface feel like they were designed as a placeholder
But if it were a mini-game everyone would just be holed away in some instance and never seen. With Forestry I run across random spots with 30-40 people cutting trees and think >I didn't even realize that was a good spot for Magic Trees
Happened a couple times recently, once at Hosidius and once at the Myth Guild. Made the areas feel way more alive.
Also I don't get the hang ups the community has with labeling, it doesn't really fricking matter what is a "Skill" and what is a "Minigame" to me. If fricking Agility and Firemaking are skills I don't care if Sailing is a skill, and I don't the the implications of labeling it one are nearly as dire as people make it out. Whether Forestry was a "minigame" or not, I'd still ignore it in the WC Guild 80% of the time.
the thing is, even though OSRS has 4x the playerbase RS3 still brings in around 45-48% of company profit because of MTX whales
>even though OSRS has 4x the playerbase RS3
it doesn't >RS3 still brings in around 45-48% of company profit because of MTX whales
the majority of bots are f2p or hacked accounts they don't buy stuff, RS3 is real players buying stuff
So is OSRS any good or is it fricked by microtransactions? Is it the same as the old days truly?
[...]
[...]
[...]
[...]
[...]
Compared to runescape now where anything and everything warrants a ban. International race superiority events didn't happen what do you mean? Pvp is problematic let's make the entire wilderness singles+++ update version 6.65327285
Back then everyone coexisted just fine in the same environment despite systemic racism and wars between communities belonging to specific nations using their country's languages without crying over racial prejudice in the form of ESG
Still waiting for the day they launch fresh OSRS servers without the horseshit they've added since 2011 or whenever they thought they could improve RS2.
RS2 in the early 2010s was the peak of the game. I remember being so hype for Dungeoneering then leveled it to 90 without even thinking. The rewards were sweet too and I felt like a chad getting my Chaotic Rapier. Then the EiC shitstorm happened and that was the beginning of the end.
if you play with AHK you can use hotkeys
but the runescapers go absolutely fricking seething with rage if you do
nevermind that classic was mouse only, no F1 F2 F3 for quick menus
THis fricking drives me up the wall. >Actual rs2 >have to click every thing, everyone is on a fair playing ground >OSRS >"WE HAVE TO KEEP OLDSCHOOL.... OLDSCHOOL" >"UGHHH THIS IS TOO CLUNKY AND SLOW JAGEX FIX IT" >add hotkeys for switching menus only, bots and streamers use scripts to take advantage of this, jagex now designs content around this despite people barely doing it >If you even suggest to adding a prayer toggle to your keyboard, streamers and sweaty grifter Black folk who didn't even play in 2007 lose their fricking minds >"NOOOOOO WE CAN'T HAVE QOL IT WOULD MAKE THE GAME TOO EASY"
All the sweaty homosexuals know the game's difficulty comes from it's bad UI, which was never a problem up until EoC in 2013, because it was never meant to be a sweaty game, just a super ultra grindy one. They need the game to stay awful to keep the only advantage they ever had. I feel like I'm fricked because I started in 2003 and I can't break the habit of clicking everything, meanwhile these grifting c**ts started in 2013+ and had all this QoL shoved in their face and didn't have to worry about breaking muscle memory.
>playing leagues 4 >remember people fellating ToA because it's the best raid ever and possible solo with only 70s in combat >"surely with all these busted bullshit OP relics I will be able to do it" >challenge rooms are either pure RNG, or unintuitive slogs which turn into braindead slogs with plugins >scarab boss is just focusing on one thing at a time, swapping prayer maybe twice >monke is a piece of shit but not the worst, need to move around a little more >crocodile requires you kick and break a vase to clear poison but sometimes you have to stand in the right place to avoid the roar and other times you have to run to the right place to avoid the waves all while Jad projectiles home in on your ass >"gee this isn't too bad, maybe I will try this in the main game" >get to human boss >wrong prayer? GET FRICKED >wrong attack type? GET FRICKED >wrong equipment? GET FRICKED >standing on the wrong tile (should have marked it dumbass)? GET FRICKED >die twice, only beat him thanks to undying retribution finishing him off the third time >"maybe I will not try this in the main game but at least I can finish one run in leagues" >get to second-to-last guy >exact same issues as human boss except now you need to switch prayers much faster and you only have a limited time frame to deal actual damage >guide I've been following says the actual last guy is even worse >log out, go back to main game, put on some cool shit to wear in F2P, and log off until an actually good update comes out
Fricking hell, I just wanted to see what all the fuss was about and I get a pile of spastic sweatcore that nothing in the game prepares you for. Apparently the new rat boss is supposed to get lower level people into this kind of PvM bullshit but it'll just encourage more people to fire up tile markers plugs and AHKshit.
3 months ago
Anonymous
final boss is easier. you dont need to change gear and only need to change prayers in the final third of the fight. even then its not instant death
only thing that can kill you on ahkka is having the wrong prayer and hard as balls invocations on. the general rule of thumb for nearly all osrs bosses is pray correctly >>>>>>>>>>>> gear switches
i struggled to kill zulrah in the main game but i succesfully did 300 invocations raids in the league
oh frick off, Runescape has actual content with actual quests, every fricking tab targetting MMO has the same themepark template; instanced dungeons and battlegrounds and evem entire worlds, generic kill x bring back y quests for 20+ years now. WoW and tab targetting are the cancer that has kept the genre with the most potential back for decades. You literally have to be moronic to enjoy this shit over MMOs like Runescape or Star Wars Galaxies, it requires you to not know how good the genre actually can be.
it's built into the character progression
OSRS is fricking weird insane if you think about character progression >most powerful defense in the game is early game prayer >levels after that just let you have it longer >but if you flick you have it almost indefinitely? >but defense levels help too if you miss or are facing multiple types of damage >and you can level those too >and ONE of the crafting systems (herblore) helps you tremendously in combat with consumables (I don't think very many other MMOs have that at all) >melee combat has two skills, magic and range have one each >and all the different spell systems kind of feel like different classes >crossbow and bow feel completely different and would be separate classses entirely in other mmos >spellbook and powered staffs open up worlds of options too
OSRS is just bonkers and nobody else would attempt anything like it. Mabinogi has the "you can level every class on one character" but the class types don't synergize. OSRS is oddly simple and smart about it. If you're good at beating things on the head, it doesn't matter if it's two-handed or one.
OSRS isn't the end-all-be-all or even holy grail, but other MMOs look at WoW like WoW figured out everything, and WoW is just worse (but 3rd person is more immersive).
it's been said that WoW is like if Slayer was all there to Runescape, and I agree
it'd be great if games like WoW and its ilk were designed like actual MMOs where there is non-combat content that isn't completely barebones and your character has skills other than a thousand differently animated ways to deal damage
XIV is better about it because you can be every job on one class and crafting and gathering are somewhat involved but it's still very simple and shallow
Player counts been on the rise ever since Jagex started endorsing multiboxing and bots, the player base consists entirely of chinks with bot farms and Argentinians playing 20 accounts at the same time
I've been wanting to make a grid based mmo, though it would be less like runescape and more roguelike because I can't stand grinding and never got a single 99 in RS. I think my highest skill ever was 60.
you can look up runescape clones or trawl some likely "josh strife hayes" videos. They're out there but the most of them just rip off the mining or smithing system. Some of them are more absurd than others
I don't trust Amazon to make a game. Their entire business model and basically whole life philosophy for everyone in the company is "cut as many corners as possible" where MMOs always need something extra to stand out and be memorable. So you got the MMO where dragging the screen phased you out of reality
But if it were a mini-game everyone would just be holed away in some instance and never seen. With Forestry I run across random spots with 30-40 people cutting trees and think >I didn't even realize that was a good spot for Magic Trees
Happened a couple times recently, once at Hosidius and once at the Myth Guild. Made the areas feel way more alive.
Also I don't get the hang ups the community has with labeling, it doesn't really fricking matter what is a "Skill" and what is a "Minigame" to me. If fricking Agility and Firemaking are skills I don't care if Sailing is a skill, and I don't the the implications of labeling it one are nearly as dire as people make it out. Whether Forestry was a "minigame" or not, I'd still ignore it in the WC Guild 80% of the time.
They can release all the alternative skilling methods they want. Forestry feels lackluster to me, but actually if I had to go back and start fresh I would be really glad for forestry since woodcutting is extra extra tedious. I got my wc high for afking for months and it sucks but it's rs
I feel you.
I almost got the quest cape on a hardcore iron but then they made desert treasure 2 and that shit looks like 4 vorkaths plus mage arena 3: stand in the most popular playerkilling zone for the robes lmao
i just cant be fricked to play osrs bros
i log in and 5 minutes i log back off, the amount of time needed to get to end game is just daunting
i will stay a mid level iron forever
I have a sweet hardcore but everything past where I am is just ultra dangerous with 1-hit ko bullshit. I reached 2k total and still don't have a skillcape lol
frick it, if I play again I'll just stick with my main and do raids and shit until I'm autistic master. I'm busy with my life now so that might never happen
I find I can only "enjoy" OSRS when I'm the perfect amount of depressed and dissociated. Nobody who's doing well mentally is going to grind mining for 10 hours straight so they can do a quest to unlock a more efficient method of grinding. I need to be unwashed, perpetually high on weed, and have been completely numbed to any sense of shame or guilt over not doing anything productive.
Early/mid-game is the best part of old school when you're still doing quests, seeing more plentiful/impactful unlocks and exploring the world. End-game is god-awful boring once you've ran a billion raids. Partly due to the combat being complete shit it feels like playing the UI rather than an actual game. I think the devs have done everything they can with new bosses despite this but it's like putting lipstick on a pig.
More MMOs should try their spin on the horizontality and openness of Runescape, like you spawn in the game and you can go to so many places from level 1, and you don't even need to level combat if you don't want to, or how you can restrict your gameplay in so many different ways. All of this while progress still feeling very satisfying, in other MMOs it feels like leveling just makes the game a linear nothingburger until max level repeated ad infinitum with every expansion release.
meanwhile in other MMOs >WoW has completely awful level scaling that arbitrarily goes away when you hit level 61, 95% of the game's content is redundant, and the whole thing is designed to push you into endgame raiding/maze+ as fast as possible >XIV is strictly linear and has almost no wiggle room at all for the order you do things in, and the entire game is gated behind one long questline >both of them have vertical progression in which gear of a certain number is just allaround better than other gear, there's no gearing for situations, there's no special cases, there's hardly even on-hit procs anymore
it's built into the character progression
OSRS is fricking weird insane if you think about character progression >most powerful defense in the game is early game prayer >levels after that just let you have it longer >but if you flick you have it almost indefinitely? >but defense levels help too if you miss or are facing multiple types of damage >and you can level those too >and ONE of the crafting systems (herblore) helps you tremendously in combat with consumables (I don't think very many other MMOs have that at all) >melee combat has two skills, magic and range have one each >and all the different spell systems kind of feel like different classes >crossbow and bow feel completely different and would be separate classses entirely in other mmos >spellbook and powered staffs open up worlds of options too
OSRS is just bonkers and nobody else would attempt anything like it. Mabinogi has the "you can level every class on one character" but the class types don't synergize. OSRS is oddly simple and smart about it. If you're good at beating things on the head, it doesn't matter if it's two-handed or one.
OSRS isn't the end-all-be-all or even holy grail, but other MMOs look at WoW like WoW figured out everything, and WoW is just worse (but 3rd person is more immersive).
>should've evolved past 2007
it never should have evolved
once they fixed construction on release, osrs should have NEVER gotten an update >inb4 go play vscape
no
it was never meant to be the main game mate, It's better to have 5000-10000 people who actually like RS2 than 100k+ bots, community wise. Of course jagex is controlled by investors now rather than people who develop the game as an actual passion project, so they are forced to update it. The original mod team of 3 and 20-ish servers were extremely self sustaining with where the player count bottomed out after 6 or so months
3 months ago
Anonymous
and those 5000-10000 will eventually frick off and you end up with Gankerscape levels of dead
Theres nothing self-sustaining about a dead MMO, this isn't TF2 where the community can make their own shit to keep busy for a decade
3 months ago
Anonymous
>and those 5000-10000 will eventually frick off
Yeah no sorry you're wrong and moronic.... if rsc can keep 100 players on a tucked away server for 18 years than it's easy to have those 5000 autists stay on, especially since 200k people voted to keep it, fricking New World still has 20k players after everything was said and done, you should try to be less jaded and pessimistic in life it will help immensely.
3 months ago
Anonymous
/v/scape lost
3 months ago
Anonymous
The main game is absolute shit
Quality of updates is a matter of opinion, and there's a lot they've done that I disagree with, but there's more which I think is good. I like the game more as it is now. If they had committed to never updating it, which is the equivalent to committing to the game dying, then I would have played for maybe a month and then left. By definition this has been a win for me because I have gotten a lot more enjoyment out of it.
My absolute Black person, OSRS has reached peak RS2 numbers already. It is EXACTLY what people wanted and what it should have been instead of RS3. Go play on a private server stuck in time then homosexual, lmao.
no it's not.
It's playerbase by any and all metrics is shrinking, and it's being replaced by bots. The only time it sees growth is surrounding leagues and deadmanmode, and those usually last about 45-60 days from release, they have 0 actual hold.
Their moronic stance on not allowing unique cosmetics in fresh start killed interest people had in it, it was just a worse server with less shit in the GE meaning more grind you had to do yourself, and 0 benefit to playing on it.
I know I lost interest in leagues when I realized it has no actual point, it's just a six week grind for cosmetics, most of which aren't even god.
The game mode is novel for a little while but it goes away fast when you realize it's all completely meaningless.
Well no, in the main game you get to keep the stuff you earn and your account doesn't go away a month and a half after you make it.
But in the sense of "all videogames are meaningless" sure.
>month and a half after you make it
not that anon but this is my exact point.
leagues usually last 3 fricking months. 4 is the exception and it still lasted 2 months.
People aren't even aware of this because they fricking die so fast. Once the world firsts that most normal people can do are over, shit's over, no point in playing, pack it up. Leagues 4 only ended 2 fricking weeks ago, but it was down to like 40 people across all servers since before christmas. No one fricking touches it.
That's my point, the main game is grinding raids, leagues are grinding achievements, and grind is fine, I enjoy some grind now and then, but that's the entire game. It disillusions pretty much everybody after a couple months, and that's why there's always a swellstorm then it turns into nothing.
wait till you realize the main game is equally as meaningless
to be fair, at least in main(/dmm) you can trade your shit away for real money. removing the duel arena made it SO easy to rwt. Gold is worth less and less with every update but still, you can usually squeeze something.
They modernized the graphics if you check again. There's an authorized HD client. Runescape and "modern gameplay" are anti-thetical. OSRS runs on a simple clock and the meta is to jam commands (up to 6 I think can be read per tick) every .6 seconds.
The only reason it exists was because it was so easy to develop for. If someone wanted to clone Runescape in 3rd or 1st person with real-time actions and NOT a tick system then it could be done but you would need Scam Citizen levels of money
runescape needs to "play like shit" to make stupendous amounts of grind seem reasonable, which it needs in order to avoid the linearity of other mmos
it also arguably needs to "look like shit" so dev costs are lower
They could make a game where the non-combat skills like fishing are all click and wait grind while combat skills are action packed.
The main issue with RS is the shitty combat after all.
>even though OSRS has 4x the playerbase RS3
it doesn't >RS3 still brings in around 45-48% of company profit because of MTX whales
the majority of bots are f2p or hacked accounts they don't buy stuff, RS3 is real players buying stuff
>muh bots
cope
im not sayiing there are no bots but osrs is definitely growing in real players
Just over a year ago there were outages in Venezuela and the total OSRS playercount dipped to ~equal with RS3. This is about as close to seeing the player counts of both games without bots as we're probably ever going to get.
It is fricking not. It's vanilla except you tear out the buttholes of poor fragile vanilla bosses with WotLK abilities. People are into it because it's novel and is *very* low commitment. Once they get to phase 3 and the max level is 45 or whatever people will start tuning out.
I'd love a WoW version of OSRS that gets regular new updates and is basically an "alternate timeline" where they never made the mistakes that would lead to nu-WoW, but that's not what Blizzard has any interest in doing.
I haven’t played in years as my biggest complaint was they should be overhauling the current content and skills and making the world feel denser not bigger. RuneScape in actual 2007 felt dense there was nowhere near as much dead content, efficencyscape has played a part in that but efficiencyscape is also a thing because in many cases the alternatives are SO bad and SO neglected you have to be borderline moronic to use them. Why the frick are they so opposed to fixing some of the old shit up? It should take way less work right the assets are ALREADY THERE.
Black person the content was still dead, you were just an idiot child who didn't understand the concept. It felt dense because your perspective was far less broad.
f2p is really a tutorial
people shit on OSRS for right and wrong reasons but the quests are really actually a lot of top-tier point and click adventure action. People talked about getting the quest cape earlier and they're kind of right. OSRS is full of guilds and minigames and there's probably something you like. I'm kind of nostalgic for the old tick system but if you don't know what it is and how it works, everything will just feel a little stiff, maybe in a charming way. People start playing osrs that never touched it in their childhood so it can't all be nostalgia.
If you have a "I want to be cool and experience all the game has to offer and basically play a single-player game but meet other lads along the way" then iron man is a consider. Ironman only sucks for things like god wars dungeon but no new player needs to worry about it.
If you have the "I want to get rich and nobody can stop me" mindset, or if you're really social and want to raid with anybody, or if you really like markets and trading, make a normal account.
f2p is a tutorial but it also has enough content that you can effectively frick around in it forever
membership is only necessary if you want to explore more lands, do more quests and level more skills
There's a few weirdos that stay in f2p by choice. Back when bonds were 3m I made the gp on a f2p and I still haven't spent a dollar on membership with that account. I was finally dipping my toes in late-game when I started playing IM and there's no way I was paying for that with gp. I want to go back but I need to study this semester.
I was thinking about this really but Latin actually demands my full attention. I need to get As, to look good, to transfer, for the nice school, and I only have one chance at it REALLY because the garbage-can colleges don't teach classics
ahh people should play it blind for the first time but they should know that waterfall quest is a way to get past rat stomping. Also quest helper definitely lowered the playerbase IQ by a fair margin. The wiki is good for hints and letting you know about rough fights
shit like mourning's end 2 would filter me permanently without quest helper. Although on some level the plugin is probably game breaking for being able to highlight absolutely every click the quest needs
I use Quest Helper when I can't be fricked but it fricking ruins the game and I don't know how people are so complacent with it. I really think it shouldn't be allowed and people should just use the guides on the wiki.
Sure, the wiki gives you the same information, but having shit highlight on the screen, it telling you exactly what dialogue options to choose, it makes the game absolutely braindead. You might as well be running a bot.
RuneLite as a whole irreversibly changed the way people see and play the game. I'm guilty of liking a couple of plugins, but I turned off the quest and clue helpers and don't have a billion tile markers or interface cluttering the screen. Some people legitimately can't go back to playing without true tile on; I get it's a jank system, but I wrapped my head around grid based movement and the impact my ping has on it years ago and don't need it to squeeze past the monkeys on corners on MM2. As a result of all this, Jagex was forced to get their shit together and update their decades old client, adding in everything RuneLite has, which is basically just making every QoL addon official. I'd be lying if I said I would go back to the java client of years ago without any issue, but people have become complacent and ache for an additional 1k xp per hour while simultaneously complaining that other people are too sweaty.
I like playing osrs because even though it's gameplay is kinda simplistic, hell some might argue it's dumb, the whole world feels like a fricking adventure! Playing WoW it's so grandiose that it just kind of loses me. like "wow ANOTHER universe ending threat. cool."
Meanwhile in Runescape I'm just some dumb frick guy infiltrating a fortress, or helping the cook of a castle, or reuniting two lovers. yes there are some pretty big quests, such as banishing the demon outside of Varrock, but that sense of grounded adventure is still there. It still feels like I'm a part of this world in a way that makes sense.
Speaking of the world it, ironically, feels alive compared to this big triple A titles. The world feels real, and breathing, and even a bit realistic. it isn't just an empty sandbox. I could be fishing in Port Sarim and see the people walking around and it's comfy.
My absolute Black person, OSRS has reached peak RS2 numbers already. It is EXACTLY what people wanted and what it should have been instead of RS3. Go play on a private server stuck in time then homosexual, lmao.
Season of discovery is wows version of osrs and its also the main thing people are subbing for
boy you sure are stupid. hate you missed out on some of the most fun you could have in an mmo
osrs success stems from a lot of places. it's pure soul.
>purge majority of the playerbase for two consecutive years while ignoring bots >we've hit a new peak sovlfulkino buy a subscription now and play you're absolutely missing out!
Nobody believes your deceit and lies gayscaper
based
i like that our character at peak form is only a level 126 gay. a hellhound will frick our shit up if we try to box it 1v1 with no prayer, gear, or supply
>wow troonyfied ratmaze >ffxiv completely simplified to appease the coomers >osrs supposedly good but looks like shit >gw2 incredibly simple playstyle >eso 120 gb >bdo shit
what are some good mmos, why do they all suck wiener
I enjoyed it, it was very nostalgic. I didn't see any of the fah shit that people always post. GE makes things easier and people talk less than back in the day but occasionally you can find people that actually talk
No micro transactions outside of bonds, but getting a monthly membership is more cost efficient if you don't plan on selling the bonds for GP.
If you played Runescape 2 back in the day, you owe it to yourself to at least try out OSRS for a bit so you can get a hit of that sweet sweet nostalgia. Just make sure to stop playing once the nostalgia dries up or you'll be sucked in so hard that you won't even realize you just stayed up until 7am grinding slayer tasks.
See, Runescape is clunky as frick, but I feel like the limitations imposed by the tick system have actually led to better design overall than a lot of other MMOs. At the endgame, it basically becomes a plate spinning simulator, where it is testing your ability to track a lot of things at once and anticipate problems before they arrive and break your flow. There's a lot more micro-optimisation you can do with this archaic bullshit than in most other RPG games, and there's zero twitch reflex tests (barring simple exceptions like Vardorvis' Warioware minigames), because everything is 600ms apart.
It's actually a rhythm game, listen to 100bpm music while doing literally any endgame battle and time your actions to the beat
Nothing. I haven't logged on in months. I even took all the money out of Miscellania because I knew I wasn't going to log in again but we'll see how long it takes me to come crawling back
Very few games ever dare approach risk vs reward
Even fewer devs realize it's the secret to success
I can log on and go find some idiot to kill and take his stuff and theres an entire area (and special worlds) dedicated to this
They can't cry to jannies or GMs about it
It will never not be a based game
Very few games ever dare approach risk vs reward
Even fewer devs realize it's the secret to success
I can log on and go find some idiot to kill and take his stuff and theres an entire area (and special worlds) dedicated to this
They can't cry to jannies or GMs about it
It will never not be a based game
>ecelebscape celebrityscape scriptedscape
Post eoc youtube/twitch pkers are phonies unlike classic and rs2 pkers like i mahatma i who pked both 1v1 and multi clan pking
Noones been banned for pking
nuh-uh >kill framed while he's making yet another fake pk clip >money stolen
Still not posted your ban proof! >pic
Not related to anything
3 months ago
Anonymous
t.actual redditor with the memory of a goldfish
Not even your friends sided with you, where's your oh so loved "mod smackdown"
You killed him with normal pking gear? You ragged him, deserved! Go fricking have a nice day cum guzzling troon.
https://www.reddit.com/r/2007scape/comments/uz02zl/banned_after_attacking_a_populair_youtuber_in_the/
No you aren't. You're playing the role of homosexual right now, still being a mental midget having a homosexual meltdown about definitions that you've yet to learn, lmao.
3 months ago
Anonymous
So there's no other roles to play besides what I mentioned? Yeah, that's what I thought. In RS it's even worse because most content is instanced.
3 months ago
Anonymous
I told you. The only role you play is that of a homosexual. Your bait is so stale at this point that I don't even want to respond.
3 months ago
Anonymous
It's not bait lmao this fricking trash genre offers nothing and you have no argument
3 months ago
Anonymous
>It's not bait
You're pretending to be moronic. Sperging out about the definition of an RPG and pretending it's about playing a role is premier /vrpg/ shitposting. Take your meds.
3 months ago
Anonymous
So what roles can you play? If this is not what an RPG is about then what else? Leaderboards? In that case Space Invaders is an RPG you fricking dipshit.
narratively you restrict yourself from different questlines/content in the game to make the ideal character you want. socially you can choose to be a pacifist , a player killer, not trust banks, have one life, group with others or be self sufficient
A better answer, and I don't know much about how ironman or the pk servers works, but I'm sure most of the game is still instanced, since it has to be by design
3 months ago
Anonymous
Mechanics define RPGs above all else. Are you really this mentally handicapped?
3 months ago
Anonymous
An RPG is a game that has mechanics that lets you play different roles, I'm asking you what roles you can play. MMOs generally don't offer roles outside what I said before (laborer, merchant, mercenary)
3 months ago
Anonymous
Wrong. Character progression is the core of an RPG. No game has more progression than RS.
3 months ago
Anonymous
What does your character progress towards? Just a more skilled laborer or mercenary, or a wealthier merchant. Progression is defined by a change in role or it's not character related progression
narratively you restrict yourself from different questlines/content in the game to make the ideal character you want. socially you can choose to be a pacifist , a player killer, not trust banks, have one life, group with others or be self sufficient
Just unlocked Kraken on the ironman, after I get the harpoon staff I will head to gauntlet and grind out the bowfa set for a huge leap in my power level. Secondary goal is to get the collection log up to 600. Runescape is fun.
Yes, but you need to take into account the minimum tickets to buy everything outside the gold decorative is 100 for the banners, which is about 30 hours of afking CW with another account. Cheapest gold decorative is the boots at 400 tickets and then all the way to the body at 800 tickets so the greenlog for CW is about 240 hours of afking.
Forgot to add this is if you pay enough attention to leave the games on the other acc after the 15 min mark, if you let them run the full 20 minutes youre looking more in the ballpark of 300 hours for the green log.
>2.5k hours >havent got trident yet
lmao iron players are a different breed
I also used to play the collection log task mode that Tedious does on youtube for the start of this account all the way trough the easy tier, so I did a lot of stupid things that took a ton of time like grinding 50 smithing without mining a single rock on an ironman.
Are you killing him with scythe or something? 3 killp per trip is pushing it hard with my d scimmy and if i'm unlucky i'm out of prayer at the end of the second one.
Go for the fire cape and music cape. After I get the music cape I've got a few levels in all skills to grind for to get the achievement diary cape which is the REAL flex
i tried getting back into osrc but i just play melvor idle these days. lower commitment, all its really missing is multiplayer, if it had a grand exchange and pvp it'd be perfect.
Completely stopped caring about this when it became a paid-for thing. I had an account but could not manage to log in even though supposedly old ones were not getting deleted. Legends of Idleon helps scratch that itch for me nowadays instead.
my account from when the game was free still works, not sure if theres some features you need to pay for. not really interested in "playing" it anymore anyway though
I've been playing Melvor Idle and it made me wish there was an MMO like Runescape where botting was built into the gameplay. Imagine while chopping a tree you click button to go into 'Astral Projection' mode where you can now log off and your character will continue chopping the tree in spirit. When you log back in you then get all of the idle time as bonus xp and an item multiplier that gets used as you actually chop the trees for real. This would be a great way to retain the playerbase and keep memberships alive without wasting too much of your life on mindless repetition. You'd just need to make it so it's like 3 years of idle time plus daily 1 hour of gameplay to max your account.
I desperately want to play OSRS but I already played RS for 8000+ hours over a decade ago and can't commit any more of my life to it.
my account from when the game was free still works, not sure if theres some features you need to pay for. not really interested in "playing" it anymore anyway though
I think it's fun enough to check in once a day, although many things could be improved and the latest expansion was kinda shitty with plenty of bad design decisions, the whole "expansions should be isolated from each other" thing is a huge culprit in my opinion, the new game mode seems pretty fun by making some early game stuff a lot more relevant, but I can't be fricked to start a whole new character
pvp has been a niche circlejerk for the last 10 years where every update turns the wilderness into a bigger clusterfrick where it just becomes easier and easier to skulltrick/lure pvmers because gay Black folk at jagex intentionally update tiles randomly to be multi or remove multi just to frick with pvmers who dont fartsniff every change log update
I'm just trying to figure out the main appeal. I played it for like an hour, and combat involved me clicking on an enemy and watching my lad stiffly swing at said enemy while waiting for him to stop missing so he can deal 2 damage. No skill usage, no positioning, nothing. So I figured it's just a Stardew Valley type of game where you do menial chores to progress to a certain goal, like making a giant turnip or getting 50 in woodcutting or whatever. I didn't really feel like I was on an adventure or doing anything exciting.
>Bro you just need wait bro it gets good 56000 hours in bro trust me bro >What, you wanna ask me what the good parts are and when they happen? REEEEEEEEEEEEEEEEEEE
So it has the same playerbase EvE does, where everyone thinks it's the shit, but lacks the cognitive abilities to express why and is very mad about it when pressed. Got it. Thanks for confirming. I'm sorry for giving you the benefit of the doubt. I won't be wasting my time with you any further.
I love OSRS, but I can't play it without hating myself. I think it's a mistake to play it if it's all you're doing. Every time I sit down and watch a TV series or something, I find myself getting the urge to go back, but I know I'd probably end up letting it get the better of me and start playing it outside of doing something more interesting.
Ironically the high level content is all about skill usage and positioning. It's fricking stressful. But that's the appeal of OSRS, it lets you divide your attention according to which content you're doing. Even something like killing bosses is a spectrum, including some of the highest- and lowest-attention content in the game.
>Ironically the high level content is all about skill usage and positioning. It's fricking stressful. But that's the appeal of OSRS, it lets you divide your attention according to which content you're doing. Even something like killing bosses is a spectrum, including some of the highest- and lowest-attention content in the game.
I appreciate an actual informative response. I'm not an idle player, I like when things happen in my vidya, how long would I need to play to get to the input-intensive parts?
This dude is doing it from scratch on youtube as fast as possible. If you're completely new a lot of what he's doing isn't realistic, but it gives you a bit of an idea.
This is what the other guy wanted to link I think. They also added a low level boss recently that you could get to in a few hours if you followed a guide, or a few days if you stumble through quests at your own pace the way the Gower brothers intended
If you're not an idle player, you won't like OSRS, because idling is how you complement the more "active" training methods. It's a game about chipping away at long-term goals like a block or marble. But it's also a complicated question because the "input-intensive" (or active) activities are distributed differently for different skills. Agility, for example, has a fun and active training method despite being a notoriously bad skill, but it's locked behind 52 agility and a difficult quest that requires 50-60 in like 6 other stats. Similarly, you can probably do a more input-intensive combat activity within a few days of starting an account (Tz'haar fight caves), but it's really a big knowledge check and the reward for beating it is much more valuable than the subsequent rewards or XP for repeating it.
That said, I think they're adding a mid-level boss who's designed to train players for mechanics that are common in high-level combat, while also providing fast combat XP.
3 months ago
Anonymous
>I think they're adding a mid-level boss who's designed to train players for mechanics that are common in high-level combat, while also providing fast combat XP.
Already in
Whatever you want to do. It's basically all one big grind, but the skills you're grinding and the training methods are diverse enough that it's always easy to feel like doing something specific.
Yeah, for the most part it's grinding. They've been making some strides to improve the game: adding more content that's actually centered around gameplay and multiplayer, but most of the game is still grinding, what isn't is beholden to doing that grinding first, and a lot of that grinding is still tedious clicking. It doesn't help that, while admirable that they're trying to preserve the integrity of the game and respect old methods, new skilling methods that are actually fun to do have their XP rates throttled precisely because they're fun to do compared to the older ones, so you still end up taking a while to get to the content you might want to do.
If you're wanting to look into it, I suggest until waiting after Sailing launches. They seem to be wanting to use it as an opportunity to shake up the game as a whole, adding a good number of new methods/contexts for skills and a good amount of new content that's seemingly going to have a lot of cooperative opportunities with other players to boot.
>It's fun >Runs on anything >Straightforward gameplay to the point that even a boomer could learn how to play it >Satisfying progression >Simple colorful graphics with a pretty style, doesn't tire you with a trillion particle effects to the point that you can't even see what you're doing in combat. >Addictive gameplay >Good economy >A ton of good quests >A ton of minigames and mechanics >World design (except for 60% of Kourend) give you a wanderlust feeling that makes you want to keep exploring if you play it for the firs time. >Has soul
Cons: >Bots >Community sucks, everyone is glued to the wiki page and a movie/video/podcast and mindlessly clicks. Rarely do you eve see people chatting anymore even in populated places like GE and Wintertodt >Too much of a waste of time in the grand scheme of things.
I see people talking all the time doing Forestry and other grinds like that but I get what you mean. You're not going to wander into the GE and strike up a conversation most of the time.
automation removes the biggest barrier to turning every single skill in the game into a transaction of GP -> XP. it's basically pay-2-win with an extra step (making the GP to buy XP, whether you're playing the game or the market).
it has a fundamentally negative effect on the game. the whole ironman thing is arguably a response to it.
>very slowly
I turned 300k into 3mil in about a week flipping in f2p, and I only had to log in twice for like 2 mins a day. You just find the popular items and take advantage of the adhd people who want to buy/sell instantly with maybe a little price prediction. I was mainly flipping shit like gold bars and a dozen other high frequency items. That was before the tax though so it'll probably be a bit harder now. But it should be a million times easier in p2p anyway
almost entirely bots i rebonded cuz i needto kill time and i regret it
most pvp is clienters too
devs pander to ironmen and make shit updates and nerfs nobody asked for
jmodsalso pander to reddit and their discord friends they also are sjws and do pride month
i really hope this game dies lol
OSRS is a good game, but it's ruined by Jagex.
1.) Every drama involving Runelite and 3rd Party Plugins they have backed down on. The whole drama of removing shit started because ledditors b***hed and moaned that someone was using a prayer reorder plugin. (Now jagex said it's okay to put in the game TEEHEE). Resulting in fueling the blackmarket with 3rd Party Clients and plugins to the point in which they are Insane. There are plugins that solo bosses, and there is no way Jagex can detect them.
2.) Bonds - again... jagex enabled another black market. Encouraging RWT and set the "bar" where gold prices will have to be. This again encourages more bots because the profit is there.
3.) The idea that they have to run everything through a poll instead of just doing QoL changes. It's really sad that I have to wait 2+years for them to port a simple quest over, because MUH HECKIN POLLS
>get 99rc for first max >no pet, grind till 108rc >no pet >keep seeing people around pre 99rc and bots with the pet running round the mine
i'm going to fricking lose it and yank that golem
Surprised this thread survived overnight, even with the /misc/ schizo spam
Just got my quest cape back after returning, DT2 was a fricking adventure, I suck at the game so I got slapped hard by the bosses, but it felt so good to finally win.
Think I'll grind cb stats a bit more, then slap the bosses back
>GE killed any player interaction
Because every player was an annoying homosexual who just wanted to scam/lure you in trade worlds, anyone who b***hes about the GE never played OSRS before it was added and is entirely going by 2007 experiences
>tfw thought i made a friend but then realized over the course of a few months that they were trying to lure me
i should have known better to answer a random PM from a low level at GE
>3 hours
I'll leave it on in the background. I've always known that this game attracts the biggest autists but that doesn't bother me. I just feel like all the feedback I get about OSRS is from people who have been on that shit hard for decades with tens of thousands of hours played and I'm more interested in the dude with like 1k hours played casually.
No
[...]
groomerscaper
These days gay shit is everywhere and I have learned to ignore it. I doubt I am going to be forced to wear a troony colored flower crown.
OSRS has the most developer and community support but the playerbase is filled with autistic redditors and every change to the game is democratically decided by said autisitc redditors (except the pride parades of course). Also bots lots and lots of bots.
RS3 is a game filled with lots of dead content and lategame is a bossing simulator. It's also Jagex's MTX cashcow and you'll see a dozen new costumes for whales before you get a content update. The World Guardian plotline also makes me want to claw my eyes out. But no bots I guess?
The good parts of runescape (that nobody else does) >combat is only one aspect of progression >Fast travel is broken up into many different systems, and fed to the player as progression. >zones aren't really split up based on level ranges like in other MMOs, so the whole map feels a bit more alive >switching your equipment mid-combat to change your damage type and resistances is kino
The bad parts of runescape (that nobody else does) >game is so gay and slow and grindy but the grind is boring as shit since it is overall quite AFK
As a child Runescape Addict, I don't understand how anyone plays this shit anymore. Gameplay so tedious they literally play OTHER games with runescape auto-farming in the background.
I genuinely cant find the fun in OSRS.
People say to do quests but they're pretty boring so far: >bake a cake >shear some wool and make yarn >follow a compass to some location
When does the fun start?
>with a growing player count
Oh please >bots get banned >botters make new accounts because at this point banwaves are just treated as overhead for the gold resellers >"Hello beloved investors who have no idea how video games work, look how many new players we have!"
haha Yes he's fricking back in OSRS, it's a split timeline from RS3 where he sabotages the quest leading up to the Temple of sennistein and ends up tricking you in DT2 into opening up the door and getting an elder weapon.
Essentially this means he's going to hijack ROTM and that quest is going to be changed from RS3 and probably have his Gary stu ass fight Lucien
i haven't played rs3 nearly in a decade, but it always felt bizarre how many of the monsters, especially slayer ones, were designed around one drop with rest of the loot table being absolutely worthless. if the one unique drop is worthless, xp is shit and killing the monster is slog compared to others, then thats an automatic block from me
At the high end most slayer tasks are rewarding. They added 2 new slayer masters recently that have pretty damn good task sets that can be covered with some good blocks. But yeah gem dragons/Strykewyrms/Grotworms should be fricking removed from the game.
I just hate the gear progression >getting 90 in a combat skill is a mild amount of effort >getting a level 90 weapon requires you to grind a Slayer 110 monster for 200 hours to get the three different <1% droprate pieces or grinding your best moneymaking method for 200 hours to afford it
2022, but I'm generalizing. The thing is, gear and skill progression are all over the place. Also a Nox staff is like 290m, which is expensive to people who have to work 8 hours a day.
>more cohesive experience, doesn't feel like its bogged down with two decades of sporadic updates that don't compliment one another at all >less is more in terms of gameplay, rs3's gameplay is a mess comparatively >despite being technically inferior, the artstyle is much more charming in its simplicity, rs3 is just fricking ugly, and the same applies to the music
>I no longer have to trans >I no longer have to enter a israeli marriage contract >I will never stop calling her gypsy >Free makeovers
Way more based than intended, even with the rest of those changes.
Free makeovers and no longer needing to change your sex for a quest made this a good change.
Yes it's a shame they got rid of some jokes in the Desert but oh well, it's not a big loss.
I've been playing Melvor Idle and it made me wish there was an MMO like Runescape where botting was built into the gameplay. Imagine while chopping a tree you click button to go into 'Astral Projection' mode where you can now log off and your character will continue chopping the tree in spirit. When you log back in you then get all of the idle time as bonus xp and an item multiplier that gets used as you actually chop the trees for real. This would be a great way to retain the playerbase and keep memberships alive without wasting too much of your life on mindless repetition. You'd just need to make it so it's like 3 years of idle time plus daily 1 hour of gameplay to max your account.
I desperately want to play OSRS but I already played RS for 8000+ hours over a decade ago and can't commit any more of my life to it.
>I desperately want to play OSRS but I already played RS for 8000+ hours over a decade ago and can't commit any more of my life to it.
I think a lot of people feel this way. Kinda why I wish they ran league servers year round rather than only once because I had a ton of fun with the boosted progression.
I like the gay event specifically because it mindbreaks the schizos. Only thing that'd be better is if a new massive quest comes out and it makes your character gay
i wouldnt even mind it if it was just the typical /misc/ post being like "GAME HAS Black folk/TRANNIES I NO BUY" with no image, but if youre just going to post the most insane infographics/twitter screencaps/mspaint images one after another what exactly are you achieving
>muh genuruls
Shut the frick up moron. You are b***hing about 'generals' in a thread for a game that barely gets one or two threads a week. Popular games are popular. People want to talk about them. Just banishing every game that gets a lot of threads to /vg/ is the stupidest fricking thing ever and probably the reason your janny application got denied, homosexual. Ganker is for video games, all video games. Not just the video game you personally like.
I like the gay event specifically because it mindbreaks the schizos. Only thing that'd be better is if a new massive quest comes out and it makes your character gay
Said rainbow in question
Also you could get permabanned for wearing white robes and protesting the gay march. Osrs has a weird disconnect where the devs are DIE fanatics and the playerbase is a mix of edgy teens and depressed 30 year olds
Ill come back when they make agility level passively or something with running. Around 75 base everything becomes unbearable and im not gonna be a footpedal gay.
>Get 38 herblore >Get 40 ranging >Get 43 prayer >Okay let's do this >Fail to get past the magers >Quit >Restart a few months later because now I"m above the minimum levels my brain will allow >Repeat
It's been almost 20 years and I still want to be like that guy I saw at Castle Wars in 2007. Literally the only thing stopping me at this point is Jagex won't let me make new accounts anymore.
Only old school runescape is growing tho, the main game is dead for a decade now.
the thing is, even though OSRS has 4x the playerbase RS3 still brings in around 45-48% of company profit because of MTX whales
>RS3 still brings in around 45-48% of company profit because of MTX whales
this is 100% fake
they're committing securities fraud by wash trading OSRS bond money buying MTX on RS3
jagex will be sold soon
>even though OSRS has 4x the playerbase RS3
it doesn't
>RS3 still brings in around 45-48% of company profit because of MTX whales
the majority of bots are f2p or hacked accounts they don't buy stuff, RS3 is real players buying stuff
>rs3 is real players buying stuff
anon that's what he fricking said
homoscape
Nawwwww he still thinks people care
The people that care either left (like me) or got banned. Enjoy your aids
main game was growing pretty well, up until last year the game was the healthiest it had been in a long time, Archeology, Elder God Wars, decent non-Gower quests, but then they released hero pass after Necromancy (and the various issues that that skill brought) and shat the bed in the classic jagex cycle
>various issues
such as?
>hero pass
a fricking shitty update with it's only saving grace that they acted fast enough to minimize the damage and own up their frick up
>such as?
main one is absolutely mogging the other 3 combat styles, theres currently absolutely no reason to do mage, range or melee at all outside of niche fights, free t90 weapons and armor, all non necro gear has been in freefall for months.
TO BE FAIR, the new combat beta is taking steps to try and bring up the other combat styles to the power and accessibility that necro has.
>make a new combat skill
>it's dog shit
>no point in touching it beyond getting back max cape
vs
>it's really good, even OP and better than former options
Rather the latter than the former. Now that it's had to shine, time to nerf it intonthe fricking ground, or at least bring the other three up to par
>bring the other three up to par
This is whats gonna happen and why theres an on-going combat beta in the game. However IIRC they've said that once the combat styles are balanced that's when you can start bringing the overall power of the player down very easy
>However IIRC they've said that once the combat styles are balanced that's when you can start bringing the overall power of the player down very easy
this will never happen because howling autists on reddit will send bomb threats to jagex if they make the game harder.
>ban mute and ignore everyone who isn't supportive of gays twice in a row
>claims main game was growing pretty well
canned phrase by a marketing shill, bot reply
have a nice day
I've recently maxed my account on OSRS and tried the main game for the first time since like 2008 and aside from the MTX it definitely feels like the better game in a ton of ways. Shame it isn't doing as well.
I wonder about the actual numbers for both games when bots are removed
Runescape back then:
Nationalism is good, it's good to be racist. We officially support racism and racial supremacy
Jagex mods knew that pkers were the majority of the playerbase and had many events focused on pvp as can be seen with lots of jmods and pmods from the video footages posted here. People only grind bosses to fund their pking gear unlike now where you have non-ironic post 2012 tourists who only want to see KC (kill count) go up without ever stepping foot in a pvp area ala grindrscape named after their gay dating app mixed with all kinds of homosexualry like irontroonmode.
See how much they catered to them https://www.youtube.com/watch?v=BW-0drFNSIA p2p or otherwise.
Non-classic non-rs2 ~~*oldschool groomscape*~~ players wouldn't know with their fried receptors and brocolli brain how big the community was, every world was filled to the brim of active players restricted to their particular world's activity.
How did we go from high testosterone events officially sanctioned by Jagex and their jmods
To Old School gayscape pride marches?
Idk, pride was already bad but I properly quit when they started making random NPCs black. I like to check in on threads here but I think this time is for real... I'm done. I don't understand the strategy, what do they think will happen when every white male is sufficiently alienated from their pacifying hobbies?
Who is black now?
Every generic npc type is now 50% black and 50% female, no exceptions (Except kharidian cities and karamja cause, y'know). Such a revolting decision
>Portuguese + Nordic
I approve
t. Alberto Barbosa
yeah, a growing player count of bots and venezuelans...
woah.....
The venezualans largely left because WoW became more profitable than green dragons. The bots come in waves but are always a problem. RS3 was supposed to fix the bots with that new engine, I have no idea if it worked.
and yes the staff DOES sleep on the bots sometimes to manipulate playercount. There was some drama a few months ago because the company was maybe changing hands, so they sold everyone a bunch of membership at cheap rates to inflate how much it looked like they earned.
>JAGEX IS CASHING OUT THEY'RE GOING TO LEAAAAVE US
Jamflex does have the problem of thinking they're in charge of everyone. So they push the rainbow stuff despite all the pushback.
Also the "new skill" poll was basically rigged.
>do you want a new skill? it will be exactly what YOU pick and want I PROMISE
oh yeah they'll totally use my moronic idea
>passes at 76%
so here are your 3 options
>pets 2
>magic 2
>SAILING ALSO IF SAILING YOU GET 5 MORE SLAYER BOSSES, OTHER BOSSES, AND 10 MORE DUNGEONS WE SWEAR
>well they're going to put a skill in anyways and I like slayer lol
>barely passes
Sailing is going to be a clusterfrick and break the game ten different ways but the best it can be is a good clusterfrick. They're going to have to create a way to navigate waters in real time on a boat somehow. Nobody knows if boats will even collide with each other, they'll basically have to make a sailing mmo somehow and they can barely make functional cutscenes without relying on a hard-total-kill-all-interfaces screen that goes black for 3 or 4 ticks
sailing will be discount dungeonering that isnt a minigame
you know what? This is fricking fine
>pick a difficulty
>you and/or your friends on a fricking boat
>it "sails" in an instance or on a set path
>run into obstacles like rocks or storms
>wc, crafting, construction skill checks
>throw in monsters like the kraken
>have opportunities to fish
>choose to embark on an island with a dungeon
fine I guess
Instead of random dungekn entrance thing around the world for dung, sailing just lets you sail to actual charted islands once you are good enough to get there yourself or maybe pay some npc or player to take you there if you dont have the level
How did it do it?
Mostly nostalgia for westerners and gold farming for 3rd worlders since the nostalgia westerns buy in game gold with real money.
How does one gold farm enough to make sustainable income off of these gays? Asking for a friend.
Do you live in a country where $20 is considered a lot of money and can buy you groceries for a month with it? According to Google, in OSRS one million gold is worth 27 cents.
Other MMOs demand your time. RuneScape merely compliments it.
RuneScape was probably the single biggest waste of time in my life. What the frick are you talking about?
This is honest to god the most moronic post I've ever read on Ganker.
makes you think
While you can sink everything into the grind, Runescape actually has plenty of stuff at every level across the board with so many skills. You don't feel like you need to invest for "The end game" to start experiencing the game.
Yeah you can cut oak trees for 500 hours but why? Even as a 12 year old I realised that was a waste of time and moved on to more efficient methods
This
While yeah you can waste a ton of time on RuneScape, it's an MMO after all. It can more easily be slotted into a players schedule based on how much time or attention they have available. No other MMO or game for that matter has the variety of content that caters to how much attention the player has at the time. You can just chill and fish which is very hands off or you can do quests or dungeons all with the ability to log off nearly immediately. Compare that to EverQuest or WoW where the game only (really) has combat where you're constantly pressing various numbers as your skills cool down.
How dare you be in near proximity of the pride march event without crashing it? Neither expressing support nor participating in Falador riots or "trolling" imply you're directly against us, this is genocide by homophobes! Perma, perma, permanent bans hand them out like candies!
So which mod did you call a Black person?
you must remember, to them, silence is violence.
Seriously though, how did the game change so much despite its claim to be old school?
Player mods back then were genuinely helpful in their communities and were always part of manly activities. When Jagex takes steps that are against the community's wishes they willingly risk their pmod status.
Compared to pmods now who were planted for DEI and globohomosexual points.
Seconded this:
nice inspect element
I'm astonished anyone would play runescape as the only thing they're doing at that moment.
If the game's selling point is that you can play it while watching The Sopranos, you're enjoying watching The Sopranos. At that point you may as well give it your full attention.
I wasn't ready for a take this good today, thanks for this insight anon.
>chink tier bug grindfest for autists
>compliments your time
>any sane person just bots
I think he means the game doesn't require your full attention and you can multitask something else
unlike other MMO where everything is just a race to the endgame, Runescapes entire journey is the point, which is why people have just been making alts for a decade now
people like cookie clicker
Compared to runescape now where anything and everything warrants a ban. International race superiority events didn't happen what do you mean? Pvp is problematic let's make the entire wilderness singles+++ update version 6.65327285
Almost every single grind in osrs is worth it and lasts throughout the entire game or up until the end game (which takes a while to get to). Something like the barrows gloves or an agility short cut makes your grind and hard work worth it for a long time. Games like wow suck because everything you worked for is worthless when the next xpac comes out
this + it's an actual difficult and/or tedious grind which inherently makes the percentage of higher level people more scarce which gives them value (basic economics xD)
WoW just gives you a max level on pre-orders now lol. That completely negates one of the game's core grinds.
And there's still more accomplishment for the hardcore base in OSRS than even hardcore classic WoW. OSRS has HCIM which is hardcore + ironman (you cannot get items from other players) rather than just hardcore. Also it is much more painful to lose an OSRS character than a WoW character. the grind is just so insane that it really gets your heart pumping when you can potentially lose thousands of hours worth of grind to something in the game
the level boost stuff in WoW is fricking wild to me because that's the devs basically admitting a huge percentage of their game is just shit and shouldn't be experience, no it's even more than that, it's so bad that paying to skip it is a valuable option, it's honestly fricking crazy, imagine your favorite game, a game you love and have fun playing, an amazing experience, now imagine it had a DLC option to pay an X amount to skip to the end boss or near the end or something, take a moment to think just how crazy that fricking sounds, it's your favorite game, it doesn't make any sense to skip it, you're having fun going through it! now let's return to the WoW boost with this newfound context, let's think about how dogshit the game must be that it's a valid choice at all
It's done because they didn't design the game with playing through all of it cumulatively in mind and have no plans to keep old content relevant.
this.
imagine having the advantage of having more content than any other mmo and throwing it directly into the trashcan everytime you want to release new content lmao
it's ridiculous how everything in WoW is made to be disposable and they actually disincentivize going back to do older content by making dungeon spamming far more efficient for leveling new characters for questing
in DF they actually removed Threads of Fate, the campaign skip for shadowlands on new characters, in order to disincentivize doing Shadowlands content
even in the CURRENT EXPANSION there's no reason at all outside of cosmetics to do anything but current patch content, as stuff from just a patch ago is now worthless
i don't know why they do this, it makes the game so fricking tiny because there's so little actual worthwhile content
i don't know why other games don't do what OSRS does in making the whole game worth playing
I know exactly why- it's counterintuitive. They think people don't want to experience a lot of grinding- they only want whatever the new FOMO content is. this is partially true but doesn't last. it's how you build a playerbase that doesn't stick around.
MMO's that can't retain players are experiencing the same issue that most people in 1st world countries can't seem to figure out because it doesn't make logical sense.
Humans want to go through a difficult shitty experience and then be rewarded. it's how dopamine is supposed to work- it's how humans are wired. we're supposed to overcome difficulty and then feel good for accomplishing something that we know is difficult. it sounds stupid but actively making the game more tedious to grind gives more meaning to the things we are grinding for- and then you just keep adding more content at the end for even more additive accumulated accomplishments
That certainly makes sense in the context of why Classic is more popular than retail and OSRS is more popular than RS3.
But yeah, I think they did it because they think players just want to play whatever the new FOMO content is, because way back in TBC people b***hed about needing to do the entire attunement questline again every time they got a new raid member.
I remember doing the attunement questline during TBC. It was kino. It made the game feel interconnected and like its many parts came together for a collective purpose.
It was WoW's equivalent to getting the requirements to do all of Recipe for Disaster or Song of the Elves.
I wish I played wow during TBC or Wrath. Unfortunately, I started during Cata and occasionally came back to try the new xpacs as they came out which were generally mediocre experiences overall but I've always heard TBC and Wrath were the goats when they came out.
Also when I went back and tried older content- Ulduar ended up being my favorite raid even though it wasn't relevant when I played. It was just the coolest one I had experienced
Well, unfortunately it sounds like you missed out again by not playing those expansions when they had their Classic run.
WotLK is still going right now, but it's basically over and they're going to start their Cata run sooon.
Not that Classic is anything like how the game played originally. People have much more meta knowledge now from having played the game for over a decade and approach it very differently.
>People have much more meta knowledge now from having played the game for over a decade and approach it very differently
this is exactly what stopped me from playing it. + I am actively playing osrs and enjoying it to the point that I don't have much interest in playing other MMO's right now. Not until something huge comes out like maybe Riot's new game if it looks any good
>Not until something huge comes out like maybe Riot's new game if it looks any good
With all the layoffs, the MMOs probably dead just like Blizzard's game.
But I envy you, to be playing the game for the first time. I tried to switch to OS after playing RS3 on an off with an account I started in like 2008. I honestly couldn't get past it. Getting around is so slow. I got so used to having 80 different quest teleports + 0 cooldown lodestones + 80 agility. Plus the horror of leveling everything from scratch on a 15 year old account. I don't understand how people have MULTIPLE ironmen on both OS and 3.
OSRS has plenty of teleports too once you get leveled up.
And it doesn't even take that long to get some good early game stats going. You can probably be 50s in most stats after a few days if you do quests in the proper order ,etc.
player own house is basically your transportation hub.
jewelries, fairy ring, spirit trees, magic teleports all in the same place.
It's not that MMO designers don't know how to do this, it's that it actively rubs up against the thing actually driving most MMO economy, the Whales.
No shortcuts by buying shit = no Whales. Having bought shortcuts to skip what is otherwise very intensive grind = non-Whales get pissed, AND the studio time spent devving all that shit people are going to skip or get pissed other people skipped goes to waste.
Make the P2W prices reasonable? Now you've pissed off the Whales to save the casuals, hundreds of which might not even make you the returns a single Whale buying everything in the cash shop does.
All of this is why every modern MMO implements the same boilerplate strategies to rope new players in with and fast progression through a very loooooooong main grind with option for a fast instant boost, completely neglects midgame content, and has a huge spike in investment and player strength at engame where everything is much more expensive (or expensive to do optimally). This design is never going to be solved so long as corporate studios are the ones publishing MMOs, it's a dominant strategy to maximize returns even on tiny playerbases and corporate studios don't have any reason not to abuse it.
"growing" aka the same players from 30 years ago making their 1000th alt or jagex letting more bots in to fake player count since they're looking to sell the company for a billion dollars
My brother has been playing this game for almost 2 decades and he has no plans of stopping.
>with a growing player count
The level of denial that RS players are in is absolutely fricking astonishing. OSRS is like at the very least 50% bots.
hows my homies at /osg/ doing. ash ban the cc again?
Runescape had a foundation laid by geniuses. The current people running it are intelligent in all the wrong places. They can make competent things (Guardians of the Rift was excellent) but then they go and shit the bed with "Forestry" which SHOULD have been a skilling game like WT or even trouble brewing. The amount of effort they put into sailing (whyyyy) will make or break OSRS and at that point it shouldn't be OSRS.
Still, OP is correct. The holy grail would be something that plays like a 3rd person game, has an intelligent system that isn't just a cool-down rotation (OSRS actually has some really good deep mechanics that come on very slowly wading into the late game). The trouble is that building the base OSRS took YEARS back when standards are lower. They've kept up or surpassed standards but making a real MMO that plays well is one fricking gargantuan task, but implementing all the genius alternative skilling ideas takes at least that much time again. Nobody has the budget to do it, or at least the talent to do it. OSRS barely managed it, because it runs on a little grid and sprites.
Sailing always has been a meme and would only work if fast travels and teleports weren't a thing.
It's probably going to be a shitty version of the RS3 weekly Ports event
sailing seems destined to fail in my opinion, they already kind of admitted as much, it would take an astounding amount of effort to integrate it in the game in a meaningful way, the world map would have to be significantly altered, and a shit ton of content must be added that has synergy with other skills
as for WT I think it's nice in concept but kinda shitty that it basically sidelines an entire skill, although to be fair I have no idea how one could make the firemaking skill actually interesting anyways, maybe some form of ritual fires tied to magic/prayer or some shit?
and that's actually another thing, there's so much design space that's already open with the skills that are currently in the game, mining and smithing reworks are no brainers for one, that apparently was well received in RS3 and I think it's fair to move past rune gear
it just seems like a colossal waste of resources to make this skill when there's already a thousand different possibilities they could've been working on the current design space
i agree, instead of a new meme skill they could do something to make shit like fletching, thieving or herblore more interesting, less bankstand-y (or in the case of thieving, less "go to this spot and pickpocket this NPC forever")
their preview videos for what they intend sailing to be is simply too ambitious for what the game is and there isn't a chance it'll actually come out the way they say it will
>or in the case of thieving, less "go to this spot and pickpocket this NPC forever"
>he doesn't know the current meta
To integrate sailing meaningfully into the game would mean baking it into quests, would mean rewriting quests entirely. The quest cape is literally the sailing cape. Your character is just never fricked to sail himself. It's like if "banking" was a skill. For frick's sake, the niche was already completed with the charter ships.
You might as well rebrand it as RS4 and redesign the game from the ground up. I read the official posts and they're half assing it
>Dragon Slayer has nothing to with sailing asides from the plot where you literally buy a fricking boat and fix it up
>so if you skill sailing to sail on your other boat (put on your moron hat) then elvarg would wreck you lol can't go there until you do the quest
>the pirates will fire cannons at you until you do THEIR quest
>the viking fricks won't let you land until you do their quest
so sailing is just a shitty fast travel system - that isn't fast - that doesn't unlock anything (except for sailing-only islands that don't exist yet and haven't even been polled at all). Also those fricks didn't even think about tutorial island.
actually sailing was an abuse of the polls and should be scrapped entirely. They should be floating unlocks for sailing one at a time for a slew of different polls and if 3/4rths of THOSE make it, then they should release the skill. Instead it's "you guys said yes to trust us bro"
Thing is, all that shit was already done. All the whining about zeah feeling like a giant nothing was because all the areas were meant to be islands you sailed to. No one to blame but yourself for not voting it in when there was a complete new continent to explore with it. Now you get what you get.
>you should have voted for the worst idea in history EARLIER!!!!
dumb post
Zeah should be fleshed out to a meaningful degree and then be an option to begin your character in.
The devs have been holding out on the "Eastern Lands" and you find some of the dumbasses in Morytania from wherever that is. If they were smart, all of that should make it in with sailing. If.
every example you've given for it being bad is ignoring that they had every single thing you asked for and it got shut down before
now you get garbage because milquetoast number go up monotony is the only thing people want.
You played yourself, Black person. Get a brain.
I am not the general runescape playerbase. I voted against sailing, told everyone a new skill was fricking dumb, and I regret even asking what their skill ideas where
again, you're talking only about now
you had a chance for a real skill, you voted no. You said as much yourself
you get what you get, you get slop.
See you're fricking wrong because I'm just not going to fricking play it
yeah that's a huge problem, the bigger the game is (and runescape is fricking massive at over 20 years old) the harder it is to make fundamental changes to it because of all these cascading implications you've described on your post, which ends up making the world feel less immersive because there are islands (heh) of content that don't really "talk" to each other, RS3 shows us some examples of how this could possibly be implemented
>invention
arguably one of the best new skills, because it's able to be plugged in to older systems without huge disruptive changes, it's more focused on "systems" which is pretty cool, and more importantly it gives a huge item sink for almost everything in the game
that being said the gear customization also completely fricks with the game's entire combat balance so that's less than ideal
>divination/archaeology
very boring and contrived gathering skills, that just feel like the devs threw some darts at the world map to add a few spots where you train them, they also don't really do anything that new that couldn't be done with other systems that were already in the game
>necromancy
no fricking idea about this one since it's so new and I've barely looked into it, adding a whole new combat style has implications I've already mentioned for invention, especially in a classless game such as runescape, it feels even more moronic when conceptually it's basically just magic so it could've been just another spellbook
>hubs/skilling guilds
all of the above seem to have some sort of system where you need to talk to some NPC to "get started" on the skill with a tutorial quest and stuff that also act as a little hub of sorts for it, this is fricking dumb for many reasons, chief of which is the "horizontal" aspect of the game which another anon mentioned in this thread, you can't just "do" stuff almost from the very beginning like previous skills, which adds to them feeling fractured from the previous content instead of integrated to it
I was on board with a 1-99 version of invention
>you can make shitty rings of brass at lvl 5 crafting
>with lvl 1 invention you can socket them with an emerarld for +1 def or sapphire for +1 mage (at lvl 5) or ruby for +1 str (at 15) and so on
>tiers with silver, gold, etc
>have "armor trimming" at higher levels for a +1 prayer bonus with adamant for instance or spikes for a ring of recoil effect, who knows
noobs could do it easy and newer higher end stuff could have it too, but they already gated stuff like visages behind smithing or magic.
The game has a lot of open design space between crafting and smithing for instance. Although maybe not enough to justify a whole new skill for it.
Sailing was a giant mistake but it's literally s 0. y boy psychology.
>I work on the biggest mmo ever! says mod idiot
>I should make a new skill because I'm the best dev ever!!! says mod morono
>please let us do something big we crave meaning in our pathetic lives
>yeah I want beast frickery in osrs make it happen, with 5 extra slayer bosses, and higher tier gear for ever combat style
>no you get the april fool's joke instead but hey our lives have meaning
>1-99
oh yeah, that's another moronic thing about RS3, I don't know what compelled them to add the 120 shit, it's so dumb, in a new skill they're essentially doing the same shit as 1-99 but stretching it out to 120, and in an existing skill such as slayer they're just plugging in a new piece of content to try and justify it so 99-120 feels like a desert wasteland of nothing compared to the previous content before it
it's also worrisome because it's essentially a way to increase the level cap in traditional MMOs, turning the design from horizontal to vertical progression which was the game's identity for the longest time, but then again EOC is already a much bigger example of that, but everyone knows RS3 is shit anyways
>tutorial island
The weird thing about it is that it is surrounded by these giant "water walls" that have been there probably since it was first added (I remember seeing them as a kid). It looks like they just put some water tiles at max elevation to block off any possible view of the mainland. It would be funny if these could only be passed at 99 sailing, leading to an instanced island where all the instructors are like "what the frick are you doing back here?"
Yeah, you can see those now easily with the extended vision that fixes the horrible black void (partially). I don't like RS3 but it does look really good and I love a good day/night cycle too.
RS3 has giant view baked in so they put in fake water where continents should be, to make the map seem bigger
Which is actually a good idea because the world of runescape is cool but being able to see karamja from near ardougne shatters immersion
>Dragon Slayer has nothing to with sailing asides from the plot where you literally buy a fricking boat and fix it up
Funny this is your first example but don't even mention they introduced the SLAYER skill after Dragon Slayer
>so sailing is just a shitty fast travel system - that isn't fast - that doesn't unlock anything (except for sailing-only islands that don't exist yet and haven't even been polled at all). Also those fricks didn't even think about tutorial island.
It is so funny seeing OSRS players make assumptions and over simplifications in their head and then just get super upset about them lol
>slayer is a skill where you kill x amount of stuff
>dragon slayer is a story quest with a clear villain
these two things are completely different, not at all the own you think it is moron
>Scraping together a boat for a one time trip to get to an island
>Training to be a sailor and intimately learning the trade and integrating your existing skills with it
these two things are completely different, not at all the own you think it is moron
You're caught up in your stupid pointless semantics. Also the concept behind slayer is preparing and learning how to SPECIFICALLY kill SPECIFIC monsters. Even going as far as to get SPECIFIC items (aka anti-dragon shield) to kill those monsters You know, that thing you do for the entirety of Dragon Slayer? Dragon Slayer is literally 95% slayer an 5% sailing
DS1 is a free-to-play quest and you don't even get slayer in f2p. If you beat ds1 you have full rune and close to 60 atk so congratulations, it's time to get membership. So fine here's the list of islands you can sail to that could be sailed to with sailing but are instead locked behind a quest - that isn't f2p - and you'll need to beat the quest anyway to sail there because there's no way you can bypass the quest to get the content
with nothing feasibly preventing you from landing:
>fossil island
>lithkren
>iceberg
>ungael/vorkath
>island of stone
>crash island
>dragontooth island
potentially hostiles that will need to be programmed to fight you away somehow
>fremmenik isles
>lunar isle
>mos le harmless
>all of morytania
>ape atoll
>fishing platform
>necropolis
>pirate's cove
>all of tirannwn
zeah technically makes the list but the quest to get there is more of a permission thing than an obstacle to overcome
places you could sail to at level 1 with no quest points
>void knight outpost
>soul wars
even then there's a port sarim boat, a teleport in edgeville and A MINIGAME TELEPORT
In rs3 the gower bros came back and made an april fools event where you try out all the failed skills they thought about adding over the years. sailing was one of them. if the gowers couldnt figure it out, i doubt the new devs can either
at the end of the day a skill based on traveling is pointless. why would i sail anywhere when i can teleport? sailing is going to end up like agility. itll be aids to train and used as a check to gate content away. you need 65 agility to use this shortcut to go to salarin the twisted, you need 65 sailing to navigate the waters to go to sailering the twisteder
like if you sit by a magic log bonfire your run energy drain rate for the next 20 minutes is reduced
i like how people are spending millions to get their construction up because they hate running around yet jagex is adding a skill for traveling
honestly that is a bit concerning if the gowers had considered sailing but binned it, they were able to make player owned houses work out great when nobody thought it was possible even though they are instanced
Instancing was a mandatory compromise, originally player housing was going to be in all the empty houses in Varrock and Falador but the population grew WAY too fast for that to be viable.
Sailing is interesting specifically because it breaks the abstract, limited nature of the world map. The biggest failure of RS3 is that they didn’t rework the world map to have more believable distances between places. Runescape has always flirted with the idea of being a “big boy MMO”, but never actually attempted to implement any of the aspects that make an MMO interesting.
i always felt the canoes were a decent makeup for them not having previously implemented sailing despite all the polls always going crazy for it and the constant threads on the rs forums crying about how great sailing would be
like canoes + construction = sailing in a nutshell
at this point why even bother? we can tele to literally every major and even minor area. what can sailing possibly bring to the table apart from naval combat?
You're actually completely right. Either sailing or construction should exist, not both.
>it's your massive constructed thing you built yourself where you can store all your uniques and hire people to help you and can travel anywhere with it
Instead of house portals you should just have rowboats with people offering to row you to your boat. Instead of a black/green void around your house it should be the ocean around your boat.
If sailing had all the features of construction and construction was gone, that would work perfectly, but would mean refunding everyone's player-owned-house, and that would be taking the game's economy and cutting its head off
if they wanted to make FM better they could easily do it
add some sort of brazier to areas, if you have the braziers lit while you are in the area, you get buffs, more braziers, more buffs, higher levels make the brazier last longer
add braziers at the entrance to bosses that give buffs when fighting the bosses
make all new bosses going forward be summoned by lighting those braziers so you have to bring logs in your inventory when you fight them
boss brazier buffs are determined by the type of log, different logs give different types of buffs with different potency and duration
this lets you add more logs for WC that give different buffs
can make the braziers be required to be repaired with construction to be available or need to be repaired to be able to use logs above a certain level, can have certain bosses have an extra brazier you can build with construction that takes certain types of logs also based on level, make the construed brazier temporary (eg u can light it 10 times) before it needs to be fixed/rebuilt, higher level allows more uses
now players need to evaluate if they want to go run around the area and light the braziers, how many they should light based on their FM and how worthwhile it is, brings logs to bosses, what type of log to bring to a boss for what buffs, and adds a need reward space for new log types for buffs, make some of the WC logs be need to gathered in interesting ways relating to the type of buffs, and you have a nice throughline thats fun and interactive
nah braziers are gay.
just make a resting mechanic, improve run energy or whatever.
u don't like breasts?
i really dont think the solution to firemaking is to make it a pseudo combat skill/herblore 2. its a nice idea for 1 single unique firemaking centric boss, but retroactively making firemaking required to do any bosses is kinda gay
that applies to all skills imo, they could add a random boss where you need to smith a special dagger mid fight to kill it. would that "revive" smithing? it would be neat as a 1 off mechanic but suddenly requiring you to make a kbd dagger every kill would be stupid
having it work for bosses is probably the least important and worst part of it
having firemaking provide buffs around the world for you doing stuff and integrating that into the world feels much better to me
but if you don't make those buffs really big people wont frick with them
but if they are on the smaller end and useful for bossing that will making utilizing them more worthwhile
> then they go and shit the bed with "Forestry"
I don't get why people are so negative on Forestry. I honestly thought everyone was loving it till I started hearing more people cry. The only thing I agree with is a lot of bloat items which they've very slightly remedied.
Besides that its totally optional, especially after you get the couple useful items. I mostly just AFK in the woodcutting guild with my forestry bag and log basket and don't feel like I'm missing out, but when I don't mind being a little more active I'll go do forestry. Made woodcutting feel WAY more active and alive.
First batch was fine
I think they missed out on a good opportunity for a quest and communal minigame and instead the minigame is maples at seer's. Clicking on all the shit that pops up to try and hoard resources just feels so lacking. And the forestry items interface feel like they were designed as a placeholder
But if it were a mini-game everyone would just be holed away in some instance and never seen. With Forestry I run across random spots with 30-40 people cutting trees and think
>I didn't even realize that was a good spot for Magic Trees
Happened a couple times recently, once at Hosidius and once at the Myth Guild. Made the areas feel way more alive.
Also I don't get the hang ups the community has with labeling, it doesn't really fricking matter what is a "Skill" and what is a "Minigame" to me. If fricking Agility and Firemaking are skills I don't care if Sailing is a skill, and I don't the the implications of labeling it one are nearly as dire as people make it out. Whether Forestry was a "minigame" or not, I'd still ignore it in the WC Guild 80% of the time.
I hate it when skills are reduced to a minigame.
Back then everyone coexisted just fine in the same environment despite systemic racism and wars between communities belonging to specific nations using their country's languages without crying over racial prejudice in the form of ESG
Still waiting for the day they launch fresh OSRS servers without the horseshit they've added since 2011 or whenever they thought they could improve RS2.
RS2 in the early 2010s was the peak of the game. I remember being so hype for Dungeoneering then leveled it to 90 without even thinking. The rewards were sweet too and I felt like a chad getting my Chaotic Rapier. Then the EiC shitstorm happened and that was the beginning of the end.
Dungeoneering was never a proper skill, just a minigame.
dont care, still the most fun skill to train
We don't really need more than 1 cookie clicker MMO
cookie clicker MMO absolutely shits on cool down bar MMO
Nah, gameplay is king. Cooldowns/rotations are a step up from click and wait. The rapid menuing and tick manipulation at higher level play is aids.
if you play with AHK you can use hotkeys
but the runescapers go absolutely fricking seething with rage if you do
nevermind that classic was mouse only, no F1 F2 F3 for quick menus
THis fricking drives me up the wall.
>Actual rs2
>have to click every thing, everyone is on a fair playing ground
>OSRS
>"WE HAVE TO KEEP OLDSCHOOL.... OLDSCHOOL"
>"UGHHH THIS IS TOO CLUNKY AND SLOW JAGEX FIX IT"
>add hotkeys for switching menus only, bots and streamers use scripts to take advantage of this, jagex now designs content around this despite people barely doing it
>If you even suggest to adding a prayer toggle to your keyboard, streamers and sweaty grifter Black folk who didn't even play in 2007 lose their fricking minds
>"NOOOOOO WE CAN'T HAVE QOL IT WOULD MAKE THE GAME TOO EASY"
All the sweaty homosexuals know the game's difficulty comes from it's bad UI, which was never a problem up until EoC in 2013, because it was never meant to be a sweaty game, just a super ultra grindy one. They need the game to stay awful to keep the only advantage they ever had. I feel like I'm fricked because I started in 2003 and I can't break the habit of clicking everything, meanwhile these grifting c**ts started in 2013+ and had all this QoL shoved in their face and didn't have to worry about breaking muscle memory.
>playing leagues 4
>remember people fellating ToA because it's the best raid ever and possible solo with only 70s in combat
>"surely with all these busted bullshit OP relics I will be able to do it"
>challenge rooms are either pure RNG, or unintuitive slogs which turn into braindead slogs with plugins
>scarab boss is just focusing on one thing at a time, swapping prayer maybe twice
>monke is a piece of shit but not the worst, need to move around a little more
>crocodile requires you kick and break a vase to clear poison but sometimes you have to stand in the right place to avoid the roar and other times you have to run to the right place to avoid the waves all while Jad projectiles home in on your ass
>"gee this isn't too bad, maybe I will try this in the main game"
>get to human boss
>wrong prayer? GET FRICKED
>wrong attack type? GET FRICKED
>wrong equipment? GET FRICKED
>standing on the wrong tile (should have marked it dumbass)? GET FRICKED
>die twice, only beat him thanks to undying retribution finishing him off the third time
>"maybe I will not try this in the main game but at least I can finish one run in leagues"
>get to second-to-last guy
>exact same issues as human boss except now you need to switch prayers much faster and you only have a limited time frame to deal actual damage
>guide I've been following says the actual last guy is even worse
>log out, go back to main game, put on some cool shit to wear in F2P, and log off until an actually good update comes out
Fricking hell, I just wanted to see what all the fuss was about and I get a pile of spastic sweatcore that nothing in the game prepares you for. Apparently the new rat boss is supposed to get lower level people into this kind of PvM bullshit but it'll just encourage more people to fire up tile markers plugs and AHKshit.
final boss is easier. you dont need to change gear and only need to change prayers in the final third of the fight. even then its not instant death
only thing that can kill you on ahkka is having the wrong prayer and hard as balls invocations on. the general rule of thumb for nearly all osrs bosses is pray correctly >>>>>>>>>>>> gear switches
i struggled to kill zulrah in the main game but i succesfully did 300 invocations raids in the league
oh frick off, Runescape has actual content with actual quests, every fricking tab targetting MMO has the same themepark template; instanced dungeons and battlegrounds and evem entire worlds, generic kill x bring back y quests for 20+ years now. WoW and tab targetting are the cancer that has kept the genre with the most potential back for decades. You literally have to be moronic to enjoy this shit over MMOs like Runescape or Star Wars Galaxies, it requires you to not know how good the genre actually can be.
it's been said that WoW is like if Slayer was all there to Runescape, and I agree
it'd be great if games like WoW and its ilk were designed like actual MMOs where there is non-combat content that isn't completely barebones and your character has skills other than a thousand differently animated ways to deal damage
XIV is better about it because you can be every job on one class and crafting and gathering are somewhat involved but it's still very simple and shallow
Player counts been on the rise ever since Jagex started endorsing multiboxing and bots, the player base consists entirely of chinks with bot farms and Argentinians playing 20 accounts at the same time
I got my fire cape and stopped playing. It's all bots and autismos.
What games copied Runescape?
about 1000 failed mmos
>mine copper and tin to make bronze
>at lvl 15 you can do iron
>all the way up to steel, homietite, biggatite, and lolzanium
Post them
I've been wanting to make a grid based mmo, though it would be less like runescape and more roguelike because I can't stand grinding and never got a single 99 in RS. I think my highest skill ever was 60.
you can look up runescape clones or trawl some likely "josh strife hayes" videos. They're out there but the most of them just rip off the mining or smithing system. Some of them are more absurd than others
Wigmund
albion online
skyrim
New World
i cant believe they fumbled the launch so fricking hard, apparently the game is good now but no one is ever going back
I don't trust Amazon to make a game. Their entire business model and basically whole life philosophy for everyone in the company is "cut as many corners as possible" where MMOs always need something extra to stand out and be memorable. So you got the MMO where dragging the screen phased you out of reality
They can release all the alternative skilling methods they want. Forestry feels lackluster to me, but actually if I had to go back and start fresh I would be really glad for forestry since woodcutting is extra extra tedious. I got my wc high for afking for months and it sucks but it's rs
the entire tiered crafting genre of games starting with minecraft, then terraria, then the survival crafting slop
and they're all shit
The optimal way to play this game is to get the quest cape and never ever touch it again.
Your enjoyment falls off a fricking cliff once you get it.
I feel you.
I almost got the quest cape on a hardcore iron but then they made desert treasure 2 and that shit looks like 4 vorkaths plus mage arena 3: stand in the most popular playerkilling zone for the robes lmao
You'll end up losing your hardcore to that homosexual Kasonde or the engage phase of the Whisperer
Yeah I'll just learn that shit flawlessly on the main in like 5 years and then they'll have another GM quest that's worse somehow
boy you sure are stupid. hate you missed out on some of the most fun you could have in an mmo
osrs success stems from a lot of places. it's pure soul.
Nah, the beauty of OSRS is that everyone has their own goals
i just cant be fricked to play osrs bros
i log in and 5 minutes i log back off, the amount of time needed to get to end game is just daunting
i will stay a mid level iron forever
I have a sweet hardcore but everything past where I am is just ultra dangerous with 1-hit ko bullshit. I reached 2k total and still don't have a skillcape lol
frick it, if I play again I'll just stick with my main and do raids and shit until I'm autistic master. I'm busy with my life now so that might never happen
I find I can only "enjoy" OSRS when I'm the perfect amount of depressed and dissociated. Nobody who's doing well mentally is going to grind mining for 10 hours straight so they can do a quest to unlock a more efficient method of grinding. I need to be unwashed, perpetually high on weed, and have been completely numbed to any sense of shame or guilt over not doing anything productive.
Dude just put on a anime or watch a movie while you do grinds. I've been reading books and comic books while doing shit in osrs, it's easy
Early/mid-game is the best part of old school when you're still doing quests, seeing more plentiful/impactful unlocks and exploring the world. End-game is god-awful boring once you've ran a billion raids. Partly due to the combat being complete shit it feels like playing the UI rather than an actual game. I think the devs have done everything they can with new bosses despite this but it's like putting lipstick on a pig.
>hate playing ranked online games
>bored playing single player games
OSRS was the only game I really enjoyed playing. Should I start up a new account?
osrs is a single player game but online
i have over 100 days in game before i got to the multiplayer contents (raids)
before 3rd party chat clients, people would talk all fricking day fishing dumbass lobsters or mining coal. Back in 2008, ahh the days
its the ingame clanchat and marketplace that killed communicating in the world
irc was a huge meme used by a few autists back when the game was huge
Play vidyascape
>player count of 10
>they're all /misc/gays
no thanks
Enjoy your lgbtscape then, moron
Says the one shilling a troony server.
guarantee you Ganker is all pve and skiller rats
frick off Odablock, you should have stayed banned
stay out of the wilderness bud. OR else I have to teach you rats a lesson
>buttholes larper
yikes!
keep running your mouth we both know you would be shaking and breathing hard if you saw me in the deep wildly you little fricking rat
i wasnt far from maxing my level 3 skiller before i quit
>NOOOOOOOOOOO YOU CANT PLAY THE GAME THIS WAY, YOU HAVE TO BE AN AUTISTIC PVPER WHO KITES AND LURES!!!!!!!
More MMOs should try their spin on the horizontality and openness of Runescape, like you spawn in the game and you can go to so many places from level 1, and you don't even need to level combat if you don't want to, or how you can restrict your gameplay in so many different ways. All of this while progress still feeling very satisfying, in other MMOs it feels like leveling just makes the game a linear nothingburger until max level repeated ad infinitum with every expansion release.
the funny part is the success is accidental, the gowers were a couple of amateurs that had no clue how to make a game
meanwhile in other MMOs
>WoW has completely awful level scaling that arbitrarily goes away when you hit level 61, 95% of the game's content is redundant, and the whole thing is designed to push you into endgame raiding/maze+ as fast as possible
>XIV is strictly linear and has almost no wiggle room at all for the order you do things in, and the entire game is gated behind one long questline
>both of them have vertical progression in which gear of a certain number is just allaround better than other gear, there's no gearing for situations, there's no special cases, there's hardly even on-hit procs anymore
it's built into the character progression
OSRS is fricking weird insane if you think about character progression
>most powerful defense in the game is early game prayer
>levels after that just let you have it longer
>but if you flick you have it almost indefinitely?
>but defense levels help too if you miss or are facing multiple types of damage
>and you can level those too
>and ONE of the crafting systems (herblore) helps you tremendously in combat with consumables (I don't think very many other MMOs have that at all)
>melee combat has two skills, magic and range have one each
>and all the different spell systems kind of feel like different classes
>crossbow and bow feel completely different and would be separate classses entirely in other mmos
>spellbook and powered staffs open up worlds of options too
OSRS is just bonkers and nobody else would attempt anything like it. Mabinogi has the "you can level every class on one character" but the class types don't synergize. OSRS is oddly simple and smart about it. If you're good at beating things on the head, it doesn't matter if it's two-handed or one.
OSRS isn't the end-all-be-all or even holy grail, but other MMOs look at WoW like WoW figured out everything, and WoW is just worse (but 3rd person is more immersive).
>Mabiongi
I played Mabinogi and really really enjoyed it in the past, would I like Runescape?
How do I escape midgame hell, bros?
kek fricking bondies
Never bought one, actually. Got a boost from playing leagues like an autist and getting dragon rank. Other than that it was all herb runs.
lmfao
You act like Bandos and a fang are unachievable for someone with my stats, you must really suck.
seems like you enjoy herb run, try to get all 9 patches. should net you a decent passive income.
other than that, pvm. start with the big 4 of cg/vorkath/zulrah/muspah.
after that raids. 150 toa should be doable, then push to 300. then cox and tob.
make a lvl 3 on RSCE and start boxing for money
OSRS is for kids
>1808
>midgame
frick I've felt this way forever and my total level is like 1550 . whatever, i got my fire cape. my childhood is redeemed
Jagex is so fricking incompetent bros, it's astounding. Every single person working for that company has the IQ of a gnat
its crazy how every single update since 2013 made the game objectively worse
but enough about RS3
OSRS has never been better. RS3 has never been worse. When OSRS gets its HD client, that will basically be how Runescape should've evolved past 2007.
>When OSRS gets its HD client
you mean this? https://www.youtube.com/watch?v=xpYVfJUP-1w
>should've evolved past 2007
it never should have evolved
once they fixed construction on release, osrs should have NEVER gotten an update
>inb4 go play vscape
no
>osrs should have NEVER gotten an update
and then the game dies
This is why Gankertards will never be in charge of businesses
it was never meant to be the main game mate, It's better to have 5000-10000 people who actually like RS2 than 100k+ bots, community wise. Of course jagex is controlled by investors now rather than people who develop the game as an actual passion project, so they are forced to update it. The original mod team of 3 and 20-ish servers were extremely self sustaining with where the player count bottomed out after 6 or so months
and those 5000-10000 will eventually frick off and you end up with Gankerscape levels of dead
Theres nothing self-sustaining about a dead MMO, this isn't TF2 where the community can make their own shit to keep busy for a decade
>and those 5000-10000 will eventually frick off
Yeah no sorry you're wrong and moronic.... if rsc can keep 100 players on a tucked away server for 18 years than it's easy to have those 5000 autists stay on, especially since 200k people voted to keep it, fricking New World still has 20k players after everything was said and done, you should try to be less jaded and pessimistic in life it will help immensely.
/v/scape lost
The main game is absolute shit
Quality of updates is a matter of opinion, and there's a lot they've done that I disagree with, but there's more which I think is good. I like the game more as it is now. If they had committed to never updating it, which is the equivalent to committing to the game dying, then I would have played for maybe a month and then left. By definition this has been a win for me because I have gotten a lot more enjoyment out of it.
My absolute Black person, OSRS has reached peak RS2 numbers already. It is EXACTLY what people wanted and what it should have been instead of RS3. Go play on a private server stuck in time then homosexual, lmao.
no it's not.
It's playerbase by any and all metrics is shrinking, and it's being replaced by bots. The only time it sees growth is surrounding leagues and deadmanmode, and those usually last about 45-60 days from release, they have 0 actual hold.
Their moronic stance on not allowing unique cosmetics in fresh start killed interest people had in it, it was just a worse server with less shit in the GE meaning more grind you had to do yourself, and 0 benefit to playing on it.
I know I lost interest in leagues when I realized it has no actual point, it's just a six week grind for cosmetics, most of which aren't even god.
The game mode is novel for a little while but it goes away fast when you realize it's all completely meaningless.
wait till you realize the main game is equally as meaningless
Well no, in the main game you get to keep the stuff you earn and your account doesn't go away a month and a half after you make it.
But in the sense of "all videogames are meaningless" sure.
>month and a half after you make it
not that anon but this is my exact point.
leagues usually last 3 fricking months. 4 is the exception and it still lasted 2 months.
People aren't even aware of this because they fricking die so fast. Once the world firsts that most normal people can do are over, shit's over, no point in playing, pack it up. Leagues 4 only ended 2 fricking weeks ago, but it was down to like 40 people across all servers since before christmas. No one fricking touches it.
That's my point, the main game is grinding raids, leagues are grinding achievements, and grind is fine, I enjoy some grind now and then, but that's the entire game. It disillusions pretty much everybody after a couple months, and that's why there's always a swellstorm then it turns into nothing.
to be fair, at least in main(/dmm) you can trade your shit away for real money. removing the duel arena made it SO easy to rwt. Gold is worth less and less with every update but still, you can usually squeeze something.
>runescape is the only mmo with a growing player count
Isn't that because they ported it to mobile
Why won't anyone make a Runescape like MMO with modern gameplay and graphics? I want it goddamnit.
They modernized the graphics if you check again. There's an authorized HD client. Runescape and "modern gameplay" are anti-thetical. OSRS runs on a simple clock and the meta is to jam commands (up to 6 I think can be read per tick) every .6 seconds.
The only reason it exists was because it was so easy to develop for. If someone wanted to clone Runescape in 3rd or 1st person with real-time actions and NOT a tick system then it could be done but you would need Scam Citizen levels of money
FRICK ALL HD PLAYERS I HATE THAT SHIT PLUGIN DIE
I want something between minecraft and runescape
procedurally generated world with leveled content and runescape progression system
If you're okay with Terraria with a top down map for travel, this might be up your alley.
https://store.steampowered.com/app/490280/Realms_of_Magic/
I played terraria and it doesn't scratch the itch
terraria and that space game are terrible
runescape needs to "play like shit" to make stupendous amounts of grind seem reasonable, which it needs in order to avoid the linearity of other mmos
it also arguably needs to "look like shit" so dev costs are lower
They could make a game where the non-combat skills like fishing are all click and wait grind while combat skills are action packed.
The main issue with RS is the shitty combat after all.
I can't find the strength to go on
just level slayer, kill whatever, get bullshit uniques until you get good uniques
or just quit lol
>pozzedscape
ironmeme here. how is toa grind? is fang still king ?
shadow/tbow >>>>>>>> fang
I had a hardcore and that shit was dumb. Yeah basically everyone runs around with the fang unless
What combat level should I be at to attempt raiding?
Got 85 in all combat stats.
just park your character in nmz, should get you max combat in a week
I'll grind out NMZ at some point. Only done it to imbue my slayer helm and berserker ring.
you're griefing if you raid with stats in 85s
each str level is like 1-2% dps, people pay billions for that
It is because it is fun.
>game is 75% bots
>muh bots
cope
im not sayiing there are no bots but osrs is definitely growing in real players
Show numbers of completions of mm2.
Just over a year ago there were outages in Venezuela and the total OSRS playercount dipped to ~equal with RS3. This is about as close to seeing the player counts of both games without bots as we're probably ever going to get.
Sailing is only happening because players just refuse to shut the frick up about wanting a new skill after 11 years
Season of discovery is wows version of osrs and its also the main thing people are subbing for
It is fricking not. It's vanilla except you tear out the buttholes of poor fragile vanilla bosses with WotLK abilities. People are into it because it's novel and is *very* low commitment. Once they get to phase 3 and the max level is 45 or whatever people will start tuning out.
I'd love a WoW version of OSRS that gets regular new updates and is basically an "alternate timeline" where they never made the mistakes that would lead to nu-WoW, but that's not what Blizzard has any interest in doing.
he didnt necessarily mean in a good way
>growing player count
bots don't count though
ff14 ?
doesn't count, because i say so
>runescape oldschool
>is actually older than runescape now
they really should get a new name
true, theres nothing oldschool about it anymore
it does look old
good
are you a pimp and hustler or a whimp and buster?
OSRS is fun but the fanbase, including Ganker, is obnoxious as hell
why? because its not a liberal hugbox? get scammed and lured, idiot
No, cause the vast majority of you are whiny gays. Not to mention the literal redditors.
>only mmo with a growing player count
like 70% of runescapes playerbase is bots anon.
i would know.
a few hundred of those are mine.
I haven’t played in years as my biggest complaint was they should be overhauling the current content and skills and making the world feel denser not bigger. RuneScape in actual 2007 felt dense there was nowhere near as much dead content, efficencyscape has played a part in that but efficiencyscape is also a thing because in many cases the alternatives are SO bad and SO neglected you have to be borderline moronic to use them. Why the frick are they so opposed to fixing some of the old shit up? It should take way less work right the assets are ALREADY THERE.
Black person the content was still dead, you were just an idiot child who didn't understand the concept. It felt dense because your perspective was far less broad.
Truth
its a lot easier to follow the wow formula, runescapes requires soul
148pbp
osrs should have never existed
they only made it because pr2006 was gaining popularity
You need a subscription to enjoy this game right? was thinking about getting into it
There's F2P but 90% of the content is behind membership. The game is mostly grinding so if you hate grinding I wouldn't recommend it
f2p is really a tutorial
people shit on OSRS for right and wrong reasons but the quests are really actually a lot of top-tier point and click adventure action. People talked about getting the quest cape earlier and they're kind of right. OSRS is full of guilds and minigames and there's probably something you like. I'm kind of nostalgic for the old tick system but if you don't know what it is and how it works, everything will just feel a little stiff, maybe in a charming way. People start playing osrs that never touched it in their childhood so it can't all be nostalgia.
If you have a "I want to be cool and experience all the game has to offer and basically play a single-player game but meet other lads along the way" then iron man is a consider. Ironman only sucks for things like god wars dungeon but no new player needs to worry about it.
If you have the "I want to get rich and nobody can stop me" mindset, or if you're really social and want to raid with anybody, or if you really like markets and trading, make a normal account.
f2p is a tutorial but it also has enough content that you can effectively frick around in it forever
membership is only necessary if you want to explore more lands, do more quests and level more skills
There's a few weirdos that stay in f2p by choice. Back when bonds were 3m I made the gp on a f2p and I still haven't spent a dollar on membership with that account. I was finally dipping my toes in late-game when I started playing IM and there's no way I was paying for that with gp. I want to go back but I need to study this semester.
afk skills on monitor 2
school on monitor 1
I was thinking about this really but Latin actually demands my full attention. I need to get As, to look good, to transfer, for the nice school, and I only have one chance at it REALLY because the garbage-can colleges don't teach classics
The best way to describe the tick system is that you're playing a turn based, tile based RPG, and the turns are .6 seconds long.
https://oldschool.runescape.wiki/w/Optimal_quest_guide
ahh people should play it blind for the first time but they should know that waterfall quest is a way to get past rat stomping. Also quest helper definitely lowered the playerbase IQ by a fair margin. The wiki is good for hints and letting you know about rough fights
i cant believe jagex let quest helper exist or most plugins
shit like mourning's end 2 would filter me permanently without quest helper. Although on some level the plugin is probably game breaking for being able to highlight absolutely every click the quest needs
Back in the day Andrew didn't, he vehemently hated quest guides on fansites
content creators need ways to breeze through content and jagex knows that sucking their dick will yield profit for them
back in my day all we had was runehq
runehq on one CRT monitor before a browser with tabs was invented*
I use Quest Helper when I can't be fricked but it fricking ruins the game and I don't know how people are so complacent with it. I really think it shouldn't be allowed and people should just use the guides on the wiki.
Sure, the wiki gives you the same information, but having shit highlight on the screen, it telling you exactly what dialogue options to choose, it makes the game absolutely braindead. You might as well be running a bot.
the slow QoL creep that has plagued the game is actually absurd
it never should have happened
why the frick do people need to know what dialogue to select? half the options loop back after lore dumping or giving a funny response
time is xp and boss kills :^)
illiteracy
I take my time with quests and read the dialogue. But if I get stuck I turn on quest helper until I get past the part I was stuck on
RuneLite as a whole irreversibly changed the way people see and play the game. I'm guilty of liking a couple of plugins, but I turned off the quest and clue helpers and don't have a billion tile markers or interface cluttering the screen. Some people legitimately can't go back to playing without true tile on; I get it's a jank system, but I wrapped my head around grid based movement and the impact my ping has on it years ago and don't need it to squeeze past the monkeys on corners on MM2. As a result of all this, Jagex was forced to get their shit together and update their decades old client, adding in everything RuneLite has, which is basically just making every QoL addon official. I'd be lying if I said I would go back to the java client of years ago without any issue, but people have become complacent and ache for an additional 1k xp per hour while simultaneously complaining that other people are too sweaty.
venezuela
I like playing osrs because even though it's gameplay is kinda simplistic, hell some might argue it's dumb, the whole world feels like a fricking adventure! Playing WoW it's so grandiose that it just kind of loses me. like "wow ANOTHER universe ending threat. cool."
Meanwhile in Runescape I'm just some dumb frick guy infiltrating a fortress, or helping the cook of a castle, or reuniting two lovers. yes there are some pretty big quests, such as banishing the demon outside of Varrock, but that sense of grounded adventure is still there. It still feels like I'm a part of this world in a way that makes sense.
Speaking of the world it, ironically, feels alive compared to this big triple A titles. The world feels real, and breathing, and even a bit realistic. it isn't just an empty sandbox. I could be fishing in Port Sarim and see the people walking around and it's comfy.
I think osrs is technically peaking again after almost 20 years
runescape as a whole hit a record high sub count during covid. i remember jagex made an announcement about it
>purge majority of the playerbase for two consecutive years while ignoring bots
>we've hit a new peak sovlfulkino buy a subscription now and play you're absolutely missing out!
Nobody believes your deceit and lies gayscaper
The peak was because of Leagues, moron, which has absolutely no benefit for bots. have a nice day, /misc/ack.
>no bots in leagues, join this this game mode now
>no meds left, schizopost furiously now
yep, love that in rs youre just some guy
based
i like that our character at peak form is only a level 126 gay. a hellhound will frick our shit up if we try to box it 1v1 with no prayer, gear, or supply
>wow troonyfied ratmaze
>ffxiv completely simplified to appease the coomers
>osrs supposedly good but looks like shit
>gw2 incredibly simple playstyle
>eso 120 gb
>bdo shit
what are some good mmos, why do they all suck wiener
this is just like my 80yo granpa talking about back in my day and complaining about the irish ruining america except it’s a video game
So is OSRS any good or is it fricked by microtransactions? Is it the same as the old days truly?
I enjoyed it, it was very nostalgic. I didn't see any of the fah shit that people always post. GE makes things easier and people talk less than back in the day but occasionally you can find people that actually talk
Sadly I have come to expect a lack of talking in games since it's too easy to get banned.
No micro transactions outside of bonds, but getting a monthly membership is more cost efficient if you don't plan on selling the bonds for GP.
If you played Runescape 2 back in the day, you owe it to yourself to at least try out OSRS for a bit so you can get a hit of that sweet sweet nostalgia. Just make sure to stop playing once the nostalgia dries up or you'll be sucked in so hard that you won't even realize you just stayed up until 7am grinding slayer tasks.
See, Runescape is clunky as frick, but I feel like the limitations imposed by the tick system have actually led to better design overall than a lot of other MMOs. At the endgame, it basically becomes a plate spinning simulator, where it is testing your ability to track a lot of things at once and anticipate problems before they arrive and break your flow. There's a lot more micro-optimisation you can do with this archaic bullshit than in most other RPG games, and there's zero twitch reflex tests (barring simple exceptions like Vardorvis' Warioware minigames), because everything is 600ms apart.
It's actually a rhythm game, listen to 100bpm music while doing literally any endgame battle and time your actions to the beat
POST WHAT YOU ARE DOING!
Just logged in parked ready for a birdhouse run. Then it's herb picking time. Farming and semi-passive gain skills are the shit.
#ironlife
Pops. My dumb ass forgot the pic.
Nothing. I haven't logged on in months. I even took all the money out of Miscellania because I knew I wasn't going to log in again but we'll see how long it takes me to come crawling back
These days I mostly just play OSRS on my phone while shitting or whatever so usually it's just questing.
I killed Whisperer 300 times in the last two days
Just solo bosses when my friends aren't on, if they are then ToB.
Farming run.
Farming is the comfiest skill
Gotta do this fricking shit because redditors cried about favor.
>thread is still up
Slayer to get my stats up.
just grinding scurrius for combat XP inbetween doing other shit
I'm thinking about fricking killing myself
i'll probably chase that dopamine hit until the end of my life
not surprised runescape attracts some of the most dedicated autist shitposters tbh senpai
Very few games ever dare approach risk vs reward
Even fewer devs realize it's the secret to success
I can log on and go find some idiot to kill and take his stuff and theres an entire area (and special worlds) dedicated to this
They can't cry to jannies or GMs about it
It will never not be a based game
>They can't cry to jannies or GMs about it
>he doesn't know
Noones been banned for pking
>ecelebscape celebrityscape scriptedscape
Post eoc youtube/twitch pkers are phonies unlike classic and rs2 pkers like i mahatma i who pked both 1v1 and multi clan pking
nuh-uh
>kill framed while he's making yet another fake pk clip
>money stolen
>I rwtd and then ragged a streamer and he got my account investigated for rulebreaking
Read animal farm, thanks for playing.
But enough about your favorite homosexual streamer
Still not posted your ban proof!
>pic
Not related to anything
t.actual redditor with the memory of a goldfish
Not even your friends sided with you, where's your oh so loved "mod smackdown"
You killed him with normal pking gear? You ragged him, deserved! Go fricking have a nice day cum guzzling troon.
https://www.reddit.com/r/2007scape/comments/uz02zl/banned_after_attacking_a_populair_youtuber_in_the/
OSRS is unironically the greatest iteration of the MMORP that has ever existed in the history of mankind.
it is too fricking good im addicted and i cant stop playing
Classic is where it's at. Everything past that has been zoomerslop.
Still an MMO. These games don't let you role play anyone besides
>laborer (farmer, fisher, moner, etc.)
>le happy merchant
>mercenary
The genre sucks. Survival crafting games were a step up, but not by much.
>20XX
>still getting filtered by the definition of an rpg
lmfao chudette neck thyself
So tell me what other kinds of roles you can play. I'll wait. Can you play a lord? Quests are single player content btw
RPG as a genre doesn't exist for you as you're forced to play as a homosexual in every single game.
Still waiting
No you aren't. You're playing the role of homosexual right now, still being a mental midget having a homosexual meltdown about definitions that you've yet to learn, lmao.
So there's no other roles to play besides what I mentioned? Yeah, that's what I thought. In RS it's even worse because most content is instanced.
I told you. The only role you play is that of a homosexual. Your bait is so stale at this point that I don't even want to respond.
It's not bait lmao this fricking trash genre offers nothing and you have no argument
>It's not bait
You're pretending to be moronic. Sperging out about the definition of an RPG and pretending it's about playing a role is premier /vrpg/ shitposting. Take your meds.
So what roles can you play? If this is not what an RPG is about then what else? Leaderboards? In that case Space Invaders is an RPG you fricking dipshit.
A better answer, and I don't know much about how ironman or the pk servers works, but I'm sure most of the game is still instanced, since it has to be by design
Mechanics define RPGs above all else. Are you really this mentally handicapped?
An RPG is a game that has mechanics that lets you play different roles, I'm asking you what roles you can play. MMOs generally don't offer roles outside what I said before (laborer, merchant, mercenary)
Wrong. Character progression is the core of an RPG. No game has more progression than RS.
What does your character progress towards? Just a more skilled laborer or mercenary, or a wealthier merchant. Progression is defined by a change in role or it's not character related progression
so you’re talking about eve online
Haven't played but have heard good things
main, skiller, pure, ironman, ultimate, hardcore then under those are even more niches or combinations to form the character you want to create
>main, skiller, pure, ironman, ultimate, hardcore
What does any of this mean in a narrative or social sense?
>social sense?
Absolutely no MMO does this
Not even ancient boomer ones lauded to have been such
I've played them all in every iteration
Yes I know and it's disappointing
narratively you restrict yourself from different questlines/content in the game to make the ideal character you want. socially you can choose to be a pacifist , a player killer, not trust banks, have one life, group with others or be self sufficient
I want Jagex to readd the Stronghold of Player Safety just so f2p can kill roaches for rune scimmy and make all the f2p smithing pures seethe.
Is there a reason every game has a resident schizo who only lives to shit up every thread?
A lot of times it's soiteens
How much can I sell my RS3 Santa Hat for in terms of IRL money?
Just unlocked Kraken on the ironman, after I get the harpoon staff I will head to gauntlet and grind out the bowfa set for a huge leap in my power level. Secondary goal is to get the collection log up to 600. Runescape is fun.
>2.5k hours
>havent got trident yet
lmao iron players are a different breed
I like the new boss a lot, it definitely helps teach some basic mechanics for people getting into mid game.
Collection logging takes time, lol.
Forgot to reply
isnt the meta to go for the expensive things first, then sell them back so you can buy cheaper things?
Yes, but you need to take into account the minimum tickets to buy everything outside the gold decorative is 100 for the banners, which is about 30 hours of afking CW with another account. Cheapest gold decorative is the boots at 400 tickets and then all the way to the body at 800 tickets so the greenlog for CW is about 240 hours of afking.
Forgot to add this is if you pay enough attention to leave the games on the other acc after the 15 min mark, if you let them run the full 20 minutes youre looking more in the ballpark of 300 hours for the green log.
I also used to play the collection log task mode that Tedious does on youtube for the start of this account all the way trough the easy tier, so I did a lot of stupid things that took a ton of time like grinding 50 smithing without mining a single rock on an ironman.
I finished the quest cape and now I have no more goals for my account because I'm sub 80 in all skills and the grind is hell..
that is when the game gets good, the quest cape unlocks all contents
So is there any profitable boss I can do at 75 base combat skills? I just want money and gear that isn't blessed dhide/ regular void and obby 🙁
Scurrius can be done easy 5+ kills/trip with no supplies at 75 and he drops a ton of alchables and ppots.
Are you killing him with scythe or something? 3 killp per trip is pushing it hard with my d scimmy and if i'm unlucky i'm out of prayer at the end of the second one.
Barrows.
Sirrachnis.
The wildy bosses.
GWD.
Forgot Vorkath.
Go for the fire cape and music cape. After I get the music cape I've got a few levels in all skills to grind for to get the achievement diary cape which is the REAL flex
im like 2050 total on osrs
i tried getting back into osrc but i just play melvor idle these days. lower commitment, all its really missing is multiplayer, if it had a grand exchange and pvp it'd be perfect.
Completely stopped caring about this when it became a paid-for thing. I had an account but could not manage to log in even though supposedly old ones were not getting deleted. Legends of Idleon helps scratch that itch for me nowadays instead.
my account from when the game was free still works, not sure if theres some features you need to pay for. not really interested in "playing" it anymore anyway though
I think it's fun enough to check in once a day, although many things could be improved and the latest expansion was kinda shitty with plenty of bad design decisions, the whole "expansions should be isolated from each other" thing is a huge culprit in my opinion, the new game mode seems pretty fun by making some early game stuff a lot more relevant, but I can't be fricked to start a whole new character
>bonds are now 10m+
gay
Debating if I should come back. Is the gauntlet easy to learn?
yes
you can learn anything in this game if you die enough time to it
cg took me 30 kills before getting my first kc, now i can do it half asleep
Did they ever uncuck PvP? I stopped playing RS2 back in the day when they pushed out shitty wildy nerfs to cater to PvErs.
pvp has been a niche circlejerk for the last 10 years where every update turns the wilderness into a bigger clusterfrick where it just becomes easier and easier to skulltrick/lure pvmers because gay Black folk at jagex intentionally update tiles randomly to be multi or remove multi just to frick with pvmers who dont fartsniff every change log update
V O S
O
S
What do you do in OSRS? Just grind up skills and gear?
Depends on what you wanna do.
Bosses, raids, minigames, skilling, PVP and a bunch of other stuff.
I'm just trying to figure out the main appeal. I played it for like an hour, and combat involved me clicking on an enemy and watching my lad stiffly swing at said enemy while waiting for him to stop missing so he can deal 2 damage. No skill usage, no positioning, nothing. So I figured it's just a Stardew Valley type of game where you do menial chores to progress to a certain goal, like making a giant turnip or getting 50 in woodcutting or whatever. I didn't really feel like I was on an adventure or doing anything exciting.
>i played the very start of the game so that's what everything is like
>Bro you just need wait bro it gets good 56000 hours in bro trust me bro
>What, you wanna ask me what the good parts are and when they happen? REEEEEEEEEEEEEEEEEEE
So it has the same playerbase EvE does, where everyone thinks it's the shit, but lacks the cognitive abilities to express why and is very mad about it when pressed. Got it. Thanks for confirming. I'm sorry for giving you the benefit of the doubt. I won't be wasting my time with you any further.
>I am an expert on the entire game
>no you can't disagree with me
I love OSRS, but I can't play it without hating myself. I think it's a mistake to play it if it's all you're doing. Every time I sit down and watch a TV series or something, I find myself getting the urge to go back, but I know I'd probably end up letting it get the better of me and start playing it outside of doing something more interesting.
Ironically the high level content is all about skill usage and positioning. It's fricking stressful. But that's the appeal of OSRS, it lets you divide your attention according to which content you're doing. Even something like killing bosses is a spectrum, including some of the highest- and lowest-attention content in the game.
>Ironically the high level content is all about skill usage and positioning. It's fricking stressful. But that's the appeal of OSRS, it lets you divide your attention according to which content you're doing. Even something like killing bosses is a spectrum, including some of the highest- and lowest-attention content in the game.
I appreciate an actual informative response. I'm not an idle player, I like when things happen in my vidya, how long would I need to play to get to the input-intensive parts?
This dude is doing it from scratch on youtube as fast as possible. If you're completely new a lot of what he's doing isn't realistic, but it gives you a bit of an idea.
This is what the other guy wanted to link I think. They also added a low level boss recently that you could get to in a few hours if you followed a guide, or a few days if you stumble through quests at your own pace the way the Gower brothers intended
If you're not an idle player, you won't like OSRS, because idling is how you complement the more "active" training methods. It's a game about chipping away at long-term goals like a block or marble. But it's also a complicated question because the "input-intensive" (or active) activities are distributed differently for different skills. Agility, for example, has a fun and active training method despite being a notoriously bad skill, but it's locked behind 52 agility and a difficult quest that requires 50-60 in like 6 other stats. Similarly, you can probably do a more input-intensive combat activity within a few days of starting an account (Tz'haar fight caves), but it's really a big knowledge check and the reward for beating it is much more valuable than the subsequent rewards or XP for repeating it.
That said, I think they're adding a mid-level boss who's designed to train players for mechanics that are common in high-level combat, while also providing fast combat XP.
>I think they're adding a mid-level boss who's designed to train players for mechanics that are common in high-level combat, while also providing fast combat XP.
Already in
Whatever you want to do. It's basically all one big grind, but the skills you're grinding and the training methods are diverse enough that it's always easy to feel like doing something specific.
Yeah, for the most part it's grinding. They've been making some strides to improve the game: adding more content that's actually centered around gameplay and multiplayer, but most of the game is still grinding, what isn't is beholden to doing that grinding first, and a lot of that grinding is still tedious clicking. It doesn't help that, while admirable that they're trying to preserve the integrity of the game and respect old methods, new skilling methods that are actually fun to do have their XP rates throttled precisely because they're fun to do compared to the older ones, so you still end up taking a while to get to the content you might want to do.
If you're wanting to look into it, I suggest until waiting after Sailing launches. They seem to be wanting to use it as an opportunity to shake up the game as a whole, adding a good number of new methods/contexts for skills and a good amount of new content that's seemingly going to have a lot of cooperative opportunities with other players to boot.
FFXIV.
i don't care if they add 10 skills and make everything lvl capped 120 instead of 99
new content was never the thing that ruined runescape
it was microtransactions and changing every little bit of (xp) progress to be heavily influenced by microtransactions and dailyscape
>max skills with ToG
it's jover long ago
OSRS gets good new content regularly. RS3 gets maybe 1 crappy content update a year and weekly microtroonyaction costumes. It's over.
Because WoW had like 12 million subs at one point.
>It's fun
>Runs on anything
>Straightforward gameplay to the point that even a boomer could learn how to play it
>Satisfying progression
>Simple colorful graphics with a pretty style, doesn't tire you with a trillion particle effects to the point that you can't even see what you're doing in combat.
>Addictive gameplay
>Good economy
>A ton of good quests
>A ton of minigames and mechanics
>World design (except for 60% of Kourend) give you a wanderlust feeling that makes you want to keep exploring if you play it for the firs time.
>Has soul
Cons:
>Bots
>Community sucks, everyone is glued to the wiki page and a movie/video/podcast and mindlessly clicks. Rarely do you eve see people chatting anymore even in populated places like GE and Wintertodt
>Too much of a waste of time in the grand scheme of things.
>tickscape
>good gameplay
Lmao
yes
I see people talking all the time doing Forestry and other grinds like that but I get what you mean. You're not going to wander into the GE and strike up a conversation most of the time.
Unironically yes.
>quest changes
>GE
>unpolled changes in general
I wish this was worth playing but sometimes the good memories should stay in the past
What's wrong with the GE?
automation removes the biggest barrier to turning every single skill in the game into a transaction of GP -> XP. it's basically pay-2-win with an extra step (making the GP to buy XP, whether you're playing the game or the market).
it has a fundamentally negative effect on the game. the whole ironman thing is arguably a response to it.
Removing the stupid haggle step does not make it any more "automated", at least not in a severly negative way like you're suggesting
You can literally make money while you are fricking asleep
In what way? By very slowly flipping?
>very slowly
I turned 300k into 3mil in about a week flipping in f2p, and I only had to log in twice for like 2 mins a day. You just find the popular items and take advantage of the adhd people who want to buy/sell instantly with maybe a little price prediction. I was mainly flipping shit like gold bars and a dozen other high frequency items. That was before the tax though so it'll probably be a bit harder now. But it should be a million times easier in p2p anyway
>in f2p
And that's how I know you're bullshitting
Dofus is the one they should be copying, it's like ff tactics as an MMO but magnitudes above in complexity
almost entirely bots i rebonded cuz i needto kill time and i regret it
most pvp is clienters too
devs pander to ironmen and make shit updates and nerfs nobody asked for
jmodsalso pander to reddit and their discord friends they also are sjws and do pride month
i really hope this game dies lol
>growing bot count*
I hopped back in for a few weeks in 2022 after more than a decade long hiatus.
The community was dead.
OSRS is a good game, but it's ruined by Jagex.
1.) Every drama involving Runelite and 3rd Party Plugins they have backed down on. The whole drama of removing shit started because ledditors b***hed and moaned that someone was using a prayer reorder plugin. (Now jagex said it's okay to put in the game TEEHEE). Resulting in fueling the blackmarket with 3rd Party Clients and plugins to the point in which they are Insane. There are plugins that solo bosses, and there is no way Jagex can detect them.
2.) Bonds - again... jagex enabled another black market. Encouraging RWT and set the "bar" where gold prices will have to be. This again encourages more bots because the profit is there.
3.) The idea that they have to run everything through a poll instead of just doing QoL changes. It's really sad that I have to wait 2+years for them to port a simple quest over, because MUH HECKIN POLLS
4.) Gay pride shit. Nty trannoid game.
Literally NO ONE would say no to while guthix sleeps, way to be absolute huge homosexuals about the whole thing and deprive us of kino for so long
Hoping they buff the shit out of the final fight
Half of RS3's quests are piss easy now so porting is the only way to experience it in it's proper balanced difficulty, it sucks
if desert treasure 2 is any indication, they dont mind making ball bustingly hard bosses for grandmaster quests
looking at you whisperer
Oh God... please... no... it cannot be! By the foreskin of yashua is that a rainbow shirt? brb got some pearls to clutch
>get 99rc for first max
>no pet, grind till 108rc
>no pet
>keep seeing people around pre 99rc and bots with the pet running round the mine
i'm going to fricking lose it and yank that golem
Surprised this thread survived overnight, even with the /misc/ schizo spam
Just got my quest cape back after returning, DT2 was a fricking adventure, I suck at the game so I got slapped hard by the bosses, but it felt so good to finally win.
Think I'll grind cb stats a bit more, then slap the bosses back
XIV is growing each expansion, and has some of the best player retention. But it is not RS's enemy.
They hated him because he spoke the truth.
that's every game now
>GE killed any player interaction
Because every player was an annoying homosexual who just wanted to scam/lure you in trade worlds, anyone who b***hes about the GE never played OSRS before it was added and is entirely going by 2007 experiences
>tfw thought i made a friend but then realized over the course of a few months that they were trying to lure me
i should have known better to answer a random PM from a low level at GE
Never played any instance of RC except for very briefly in like middle school in 05 or some shit.
Tell me honestly gentlemen: Should I play OSRS? Is it actually worth it as a brand new player?
osrs is the best game i've ever played
here is a 3 hours video of this guy trying to explain it
>3 hours
I'll leave it on in the background. I've always known that this game attracts the biggest autists but that doesn't bother me. I just feel like all the feedback I get about OSRS is from people who have been on that shit hard for decades with tens of thousands of hours played and I'm more interested in the dude with like 1k hours played casually.
These days gay shit is everywhere and I have learned to ignore it. I doubt I am going to be forced to wear a troony colored flower crown.
No
groomerscaper
you would probably enjoy rs3 more but both are free to try
rs3 is ugly beyond belief
osrs looks good at least
OSRS has the most developer and community support but the playerbase is filled with autistic redditors and every change to the game is democratically decided by said autisitc redditors (except the pride parades of course). Also bots lots and lots of bots.
RS3 is a game filled with lots of dead content and lategame is a bossing simulator. It's also Jagex's MTX cashcow and you'll see a dozen new costumes for whales before you get a content update. The World Guardian plotline also makes me want to claw my eyes out. But no bots I guess?
The good parts of runescape (that nobody else does)
>combat is only one aspect of progression
>Fast travel is broken up into many different systems, and fed to the player as progression.
>zones aren't really split up based on level ranges like in other MMOs, so the whole map feels a bit more alive
>switching your equipment mid-combat to change your damage type and resistances is kino
The bad parts of runescape (that nobody else does)
>game is so gay and slow and grindy but the grind is boring as shit since it is overall quite AFK
We should've gotten Shamanism
Rift is the last canon WoW clone
god i wish there were a rift private server
Is this game actually fun? Like I'd be doing it mostly on an iPad but can play on PC too
We're talking 5-6 hours a day of it on ipad
doing all the quests is fun and that should take a while for any new player and youll have good stats by the end of it
depends on what you find fun
the multiplayer high reaction speed raids kind of fun is locked behind hundreds of hours rpg character building grind kind of fun
you can grind out most skills while watching netflix so give it a try if you like that
As a child Runescape Addict, I don't understand how anyone plays this shit anymore. Gameplay so tedious they literally play OTHER games with runescape auto-farming in the background.
I genuinely cant find the fun in OSRS.
People say to do quests but they're pretty boring so far:
>bake a cake
>shear some wool and make yarn
>follow a compass to some location
When does the fun start?
you did the 3 easiest quests in the game homie
Mid level quests. They're short, but memorable when the game still had witty writing and quests were partially just a vehicle for British humor.
Wait until you do clockwork tower.
something fun like monkey madness 2
Around about the time you have to do the quest to slay a dragon
I liked black knight fortress.
Imp catcher
>with a growing player count
Oh please
>bots get banned
>botters make new accounts because at this point banwaves are just treated as overhead for the gold resellers
>"Hello beloved investors who have no idea how video games work, look how many new players we have!"
outside of mtx, what makes this better than rs3?
osrs is for skilling and pvp
rs3 is for bossing and questing
No Sliske
Haha only kidding
Wait what?
What happened to put that fricking Marvel movie homosexual in OS?
haha
Yes he's fricking back in OSRS, it's a split timeline from RS3 where he sabotages the quest leading up to the Temple of sennistein and ends up tricking you in DT2 into opening up the door and getting an elder weapon.
Essentially this means he's going to hijack ROTM and that quest is going to be changed from RS3 and probably have his Gary stu ass fight Lucien
Still better than the Dragonkin showing up as killstealers, at least he didn't ruin Barrows forever with his wright collecting bullshit this time
i haven't played rs3 nearly in a decade, but it always felt bizarre how many of the monsters, especially slayer ones, were designed around one drop with rest of the loot table being absolutely worthless. if the one unique drop is worthless, xp is shit and killing the monster is slog compared to others, then thats an automatic block from me
At the high end most slayer tasks are rewarding. They added 2 new slayer masters recently that have pretty damn good task sets that can be covered with some good blocks. But yeah gem dragons/Strykewyrms/Grotworms should be fricking removed from the game.
I just hate the gear progression
>getting 90 in a combat skill is a mild amount of effort
>getting a level 90 weapon requires you to grind a Slayer 110 monster for 200 hours to get the three different <1% droprate pieces or grinding your best moneymaking method for 200 hours to afford it
>level 90 weapons expensive
when's the last time you played, 2015?
2022, but I'm generalizing. The thing is, gear and skill progression are all over the place. Also a Nox staff is like 290m, which is expensive to people who have to work 8 hours a day.
equipment is much less relevant in rs3 than it is in osrs, rs3 pvm is more about skill
if you have a job just buy gold bro
the graphics
>more cohesive experience, doesn't feel like its bogged down with two decades of sporadic updates that don't compliment one another at all
>less is more in terms of gameplay, rs3's gameplay is a mess comparatively
>despite being technically inferior, the artstyle is much more charming in its simplicity, rs3 is just fricking ugly, and the same applies to the music
so basically osrs if I want to play mostly solo and on mobile?
>I no longer have to trans
>I no longer have to enter a israeli marriage contract
>I will never stop calling her gypsy
>Free makeovers
Way more based than intended, even with the rest of those changes.
Free makeovers and no longer needing to change your sex for a quest made this a good change.
Yes it's a shame they got rid of some jokes in the Desert but oh well, it's not a big loss.
just started playing again because of this thread and i'm so bad at clicking now
28 inventory slots is so kino
every encounter requires a different preparation, you're like a witcher
>sleep
>go to work
>come home
>dude is still posting
This website is honestly really sad
Anyway did a bunch of MLM at work.
He does this every fricking thread. I don't know what it is about Runescape that makes him so dedicated.
we barb fishin
not 3 tickin
>no one even plays castle wars anymore, if they did its probably a bunch of level 115+s
this game is trash thanks to gays who take it too seriously and bot and never do anything fun
It is because it isn’t doubling as social network for kids anymore.
You aren’t a kid and neither are the other players.
>social network for kids
The best part of it by far. Even getting scammed was fun. Even getting PKed was fun.
social media didnt exist when runescape was at its peak you fricking moronic Black person
>social media didnt exist in 2007
..?
Reading wont help him. His parrents weren't even old enough to use Ganker when those games where popular.
Ignoring your inability to read. MySpace existed and was popular and Facebook was growing at that point.
runescape peaked in like 2002 and nobody needed social media back then because we actually had real life friends and played outside
>nobody needed social media back then because we actually had real life friends and played outside
>we
where_do_you_think_we_are.jpg
>runescape peaked in like 2002
why is it when a moron is proven wrong they double down on being a moron?
I've been playing Melvor Idle and it made me wish there was an MMO like Runescape where botting was built into the gameplay. Imagine while chopping a tree you click button to go into 'Astral Projection' mode where you can now log off and your character will continue chopping the tree in spirit. When you log back in you then get all of the idle time as bonus xp and an item multiplier that gets used as you actually chop the trees for real. This would be a great way to retain the playerbase and keep memberships alive without wasting too much of your life on mindless repetition. You'd just need to make it so it's like 3 years of idle time plus daily 1 hour of gameplay to max your account.
I desperately want to play OSRS but I already played RS for 8000+ hours over a decade ago and can't commit any more of my life to it.
homie tahts eve online
>I desperately want to play OSRS but I already played RS for 8000+ hours over a decade ago and can't commit any more of my life to it.
I think a lot of people feel this way. Kinda why I wish they ran league servers year round rather than only once because I had a ton of fun with the boosted progression.
why does every videogame posted on this board seem to have its own dedicated schizo/barneygay
Because mods used to enforce the no general rule but they don't anymore
i wouldnt even mind it if it was just the typical /misc/ post being like "GAME HAS Black folk/TRANNIES I NO BUY" with no image, but if youre just going to post the most insane infographics/twitter screencaps/mspaint images one after another what exactly are you achieving
>muh genuruls
Shut the frick up moron. You are b***hing about 'generals' in a thread for a game that barely gets one or two threads a week. Popular games are popular. People want to talk about them. Just banishing every game that gets a lot of threads to /vg/ is the stupidest fricking thing ever and probably the reason your janny application got denied, homosexual. Ganker is for video games, all video games. Not just the video game you personally like.
I like the gay event specifically because it mindbreaks the schizos. Only thing that'd be better is if a new massive quest comes out and it makes your character gay
>There's a rainbow in my game
AAAAH I'M GOING INSAAAAANE SAVE ME NIGERMANNNN
Said rainbow in question
Also you could get permabanned for wearing white robes and protesting the gay march. Osrs has a weird disconnect where the devs are DIE fanatics and the playerbase is a mix of edgy teens and depressed 30 year olds
with the quickness boys post your favorite 25 buttholes video
Ill come back when they make agility level passively or something with running. Around 75 base everything becomes unbearable and im not gonna be a footpedal gay.
>make the game easier please!!!!
how about you just become a Hallowed Sepulchre chad instead?
ultimate ironman btw ama
How much are you getting paid to work your full-time grind?
You HAVE monetized your masochistic autism, r-right?
reminder that there are people itt who cant do this nearly 20 years old content
>Get 38 herblore
>Get 40 ranging
>Get 43 prayer
>Okay let's do this
>Fail to get past the magers
>Quit
>Restart a few months later because now I"m above the minimum levels my brain will allow
>Repeat
It's been almost 20 years and I still want to be like that guy I saw at Castle Wars in 2007. Literally the only thing stopping me at this point is Jagex won't let me make new accounts anymore.
Melee only fight caves was genuinely one of the worst things I've done in the game.
>Crondis Bath Water