>everything looks the same. >map has a confusing, maze-like layout

>everything looks the same
>map has a confusing, maze-like layout
>traps everywhere that blend into the environment
>all companions are annoying and talk too much
Holy shit this DLC is bad.

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  1. 1 week ago
    Anonymous

    The DLCs are all shit tbqh

    • 1 week ago
      Anonymous

      shit taste

      • 1 week ago
        Anonymous

        my favourite DLC
        filtered low IQ moron

        >everything looks the same because my short term memory lasts two minutes
        >i get lost all the time because there aren't simple straight line paths between everything
        >I'm too moronic to watch where I'm going and save often so traps tuin my day
        >companion dialouge is confusing and hurt my brain halp
        Lmfao you fricking retatd just go play some farmvile type shit on facebook, that should be more your speed.

        Skill issue

        >You don't love to eat shit? Filtered

        • 1 week ago
          Anonymous

          skill issues

        • 1 week ago
          Anonymous

          No one's fault you can't handle baby survival horror

      • 1 week ago
        Anonymous

        my favourite DLC
        filtered low IQ moron

        >everything looks the same because my short term memory lasts two minutes
        >i get lost all the time because there aren't simple straight line paths between everything
        >I'm too moronic to watch where I'm going and save often so traps tuin my day
        >companion dialouge is confusing and hurt my brain halp
        Lmfao you fricking retatd just go play some farmvile type shit on facebook, that should be more your speed.

        Skill issue

        skill issues

        not an argument

  2. 1 week ago
    Anonymous

    everything looking the same and things being unnecessarily labyrinthine is a valid complaint, they could have made the layout complex without making it a chore to go through, but complaining about the dialogue and traps that require you to actually pay attention is your own fault

    • 1 week ago
      Anonymous

      >traps that require you to actually pay attention is your own fault
      that would make sense until you see they constantly put traps ion places that you have to move through quickly like near speaker or inside gas clouds.

      • 1 week ago
        Anonymous

        >toss grenade into room where speaker is
        >takes out speaker and any traps in the process
        You ever stop and think, "Gee, maybe on this playthrough I should change up how I normally go through a game, and not blunder into a room like an incontinent moron?"

  3. 1 week ago
    Anonymous

    my favourite DLC
    filtered low IQ moron

  4. 1 week ago
    Anonymous

    OP is supposed to take light step

  5. 1 week ago
    Anonymous

    >walk around for hours inside solida del sol
    >no way out
    >finally cave and look up a tutorial
    >have to find a tiny key onside a gas cloud where you can barely see, and it also slowly kills you while you're in it.

    • 1 week ago
      Anonymous

      Are guns made of iron? I always thought it was a steel or something. Maybe golf clubs have triggers in the future. Did he mean a gold club?

  6. 1 week ago
    Anonymous

    >all companions are annoying and talk too much
    One of them is a mute you fricking dumbass

    • 1 week ago
      Anonymous

      >instead have to constantly read descriptions of what she's trying to mime to you instead of it just being animated

  7. 1 week ago
    Anonymous

    >everything looks the same because my short term memory lasts two minutes
    >i get lost all the time because there aren't simple straight line paths between everything
    >I'm too moronic to watch where I'm going and save often so traps tuin my day
    >companion dialouge is confusing and hurt my brain halp
    Lmfao you fricking retatd just go play some farmvile type shit on facebook, that should be more your speed.

  8. 1 week ago
    Anonymous

    Skill issue

  9. 1 week ago
    Anonymous

    None of the new vegas dlcs are good.
    Honest hearts is ok.

  10. 1 week ago
    Anonymous

    >OH YOU SKILLED ANYTHING BUT MELEE UNARMED COMBAT?
    >WELL FRICK YOU HAHAHAHAHA
    this game has such shit DLC its incredible, same with that shitty space crap where you get your brain amputated

    • 1 week ago
      Anonymous

      The requirements on the Knife Spear are so low all but the most atrociously min-maxed builds can use it at its full potential

      There are so many Knife Spears and Throwing Knife Spears that it's impossible to break them even with 1 Repair

      The Ghost People die when you cripple a limb and the Knife Spear does bonus damage to limbs

      In conclusion, you're a fricking idiot who is objectively wrong

    • 1 week ago
      Anonymous

      Not my problem.
      t. tagged Guns, went in, found the BAR, and popped ghost peoples' heads apart with .308 with no corpse-punching needed

    • 1 week ago
      Anonymous

      How do any of you have trouble with this dlc. It's braindead easy even without melee or unarmed builds.

  11. 1 week ago
    Anonymous

    You could tell that the NV DLCs were churned out on a tight budget. Barely any npcs to interact with, while the DLCs in 3 had a lot of voiced NPCs you could talk to.

    • 1 week ago
      Anonymous

      To their detriment, as all of them except Point Lookout- the worldspace expansion that's what everyone fricking wanted out of DLC in the first place- are fricking horrendous.

  12. 1 week ago
    Anonymous

    I noticed that the DLC is way more wordy than the base game. What is their reasoning for this?

    • 1 week ago
      Anonymous

      Chris Avellone was the lead dev on DM, OWB and LR

      Chris Avellone's Legion companion, Ulysses, had literally so much dialogue he couldn't be finished in time for the base game. The current NPC with the most dialogue in the base game is Cass, who Avellone also wrote. Do you see where I'm going with this.

      • 1 week ago
        Anonymous

        Seems like he either writes a lot of kino or a lot of trash.

  13. 1 week ago
    Anonymous

    I know, it's like a good old dungeon crawl, it's great

  14. 1 week ago
    Anonymous

    The fog wouldn't be a source of danger if the layout wasn't labyrinthine. The constant damage is meant to add tension.

  15. 1 week ago
    Anonymous

    >everything looks the same
    >you fight the same enemies over and over again with no variation
    >all loot is the same
    Riveting gameplay.

  16. 1 week ago
    Anonymous

    I legitimately think that all people who praise NV DLCs have gaslit themselves that they are good because they have some dialogue. Or they are just contrarians

    • 1 week ago
      Anonymous

      I enjoy things. You don't. Simple as.

  17. 1 week ago
    Anonymous

    Dead Money is easily a one-and-done unless you are a completionist every playthrough. After the first time, it's pretty much a short corridor.

    • 1 week ago
      Anonymous

      This, it's really not that long or confusing. I'll bet most time people spend is from combing through the villa trying to find a certain vending machine holotape they read about on the wiki.

  18. 1 week ago
    Anonymous

    it's letting go

  19. 1 week ago
    Anonymous

    Be honest, anons.
    Did you get Dean'd?

  20. 1 week ago
    Anonymous

    >Kill enemy
    >enemy didn't die
    >bullets stolen
    shit game tbh.

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