>everything looks the same
>map has a confusing, maze-like layout
>traps everywhere that blend into the environment
>all companions are annoying and talk too much
Holy shit this DLC is bad.
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The DLCs are all shit tbqh
shit taste
>You don't love to eat shit? Filtered
skill issues
No one's fault you can't handle baby survival horror
not an argument
everything looking the same and things being unnecessarily labyrinthine is a valid complaint, they could have made the layout complex without making it a chore to go through, but complaining about the dialogue and traps that require you to actually pay attention is your own fault
>traps that require you to actually pay attention is your own fault
that would make sense until you see they constantly put traps ion places that you have to move through quickly like near speaker or inside gas clouds.
>toss grenade into room where speaker is
>takes out speaker and any traps in the process
You ever stop and think, "Gee, maybe on this playthrough I should change up how I normally go through a game, and not blunder into a room like an incontinent moron?"
my favourite DLC
filtered low IQ moron
OP is supposed to take light step
>walk around for hours inside solida del sol
>no way out
>finally cave and look up a tutorial
>have to find a tiny key onside a gas cloud where you can barely see, and it also slowly kills you while you're in it.
Are guns made of iron? I always thought it was a steel or something. Maybe golf clubs have triggers in the future. Did he mean a gold club?
>all companions are annoying and talk too much
One of them is a mute you fricking dumbass
>instead have to constantly read descriptions of what she's trying to mime to you instead of it just being animated
>everything looks the same because my short term memory lasts two minutes
>i get lost all the time because there aren't simple straight line paths between everything
>I'm too moronic to watch where I'm going and save often so traps tuin my day
>companion dialouge is confusing and hurt my brain halp
Lmfao you fricking retatd just go play some farmvile type shit on facebook, that should be more your speed.
Skill issue
None of the new vegas dlcs are good.
Honest hearts is ok.
>OH YOU SKILLED ANYTHING BUT MELEE UNARMED COMBAT?
>WELL FRICK YOU HAHAHAHAHA
this game has such shit DLC its incredible, same with that shitty space crap where you get your brain amputated
The requirements on the Knife Spear are so low all but the most atrociously min-maxed builds can use it at its full potential
There are so many Knife Spears and Throwing Knife Spears that it's impossible to break them even with 1 Repair
The Ghost People die when you cripple a limb and the Knife Spear does bonus damage to limbs
In conclusion, you're a fricking idiot who is objectively wrong
Not my problem.
t. tagged Guns, went in, found the BAR, and popped ghost peoples' heads apart with .308 with no corpse-punching needed
How do any of you have trouble with this dlc. It's braindead easy even without melee or unarmed builds.
You could tell that the NV DLCs were churned out on a tight budget. Barely any npcs to interact with, while the DLCs in 3 had a lot of voiced NPCs you could talk to.
To their detriment, as all of them except Point Lookout- the worldspace expansion that's what everyone fricking wanted out of DLC in the first place- are fricking horrendous.
I noticed that the DLC is way more wordy than the base game. What is their reasoning for this?
Chris Avellone was the lead dev on DM, OWB and LR
Chris Avellone's Legion companion, Ulysses, had literally so much dialogue he couldn't be finished in time for the base game. The current NPC with the most dialogue in the base game is Cass, who Avellone also wrote. Do you see where I'm going with this.
Seems like he either writes a lot of kino or a lot of trash.
I know, it's like a good old dungeon crawl, it's great
The fog wouldn't be a source of danger if the layout wasn't labyrinthine. The constant damage is meant to add tension.
>everything looks the same
>you fight the same enemies over and over again with no variation
>all loot is the same
Riveting gameplay.
I legitimately think that all people who praise NV DLCs have gaslit themselves that they are good because they have some dialogue. Or they are just contrarians
I enjoy things. You don't. Simple as.
Dead Money is easily a one-and-done unless you are a completionist every playthrough. After the first time, it's pretty much a short corridor.
This, it's really not that long or confusing. I'll bet most time people spend is from combing through the villa trying to find a certain vending machine holotape they read about on the wiki.
it's letting go
Be honest, anons.
Did you get Dean'd?
>Kill enemy
>enemy didn't die
>bullets stolen
shit game tbh.