>everytime you do an aerial you have to press a shoulder button
>if you don't then your character recovers slower
Why? Why not just speed it up by default instead of making you press a button every single time?
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It's called forced depth.
Is this the game for pedophiles?
Last panel facial expression is cringe.
That's ultimate
uoooooh, but ironically but unironically!
Melee has more trannies than Ultimate
nah, just bums
No no meleegays frick their moms ultimategays frick kids
it's a party game and isn't designed to be a balanced or logical fighting system
good, fighting games are gay
>time a button press correctly
>get rewarded
How is it different from perfect shielding?
Just to ensure no street fighter game is more complex than a party gane
>Press forward every time you are hit to negate damage
Why not just parry damage automatically?
Can't imagina playing SSBM in 2023, how embarassing
quiet, pedophile.
It's no different than rewarding you for combos.
It's just a reward for a technical button press. It's a way of differentiating skill in a subtle level.
There's no reason not to do it and it's not even that difficult. There's no depth, strategy or even mix up potential for it. It's just busywork.
you can mess with l-cancel timings by moving your shield in such a way that they're in hitstun before expected and they press L before the allowed window and then landing on the ground with regular landing lag
That's less them choosing not to l-cancel and more you messing with them.
How long you drift and when you boost can vary. depending on the corner, you might get away with holding a boost until you get pink sparks instead of yellow. Or you might cut it short to cut someone off. There are plenty of factors that determine the timing of it like wheels, character weight and the speed of the race.
With L-canceling you either did the thing that allows you to act sooner or you didn't. Accounting for hit stun adds complexity but not depth. You still want to do it every time you land.
Hitfall in Rivals of Aether is a better version of this same mechanic. After landing a hit you can buffer a fast fall.
theres no reason not to drift and boost on turns in Mario Kart, your point?
Ask any game with animation cancelling as a mechanic
Secret shit that was designed to be a neat thing people could do and not even realize, or be spread around by word of mouth.
Its like how in Megaman Battle Network 3 you can hold select and input codes to shrink navicust program sizes and let you use colors you don't have access to. Why not just make the programs smaller and let you use all the colors by default? Frick if I know, I guess to create playground rumors and sell strategy guides.
It was in the manual
Alongside wavedashing
https://www.manua.ls/nintendo/super-smash-bros-melee-gamecube/manual
Please take a screenshot of where the manual mentions that you can L Cancel or wavedash. It does mention that you can air dodge in any direction but doesn't mention using it on the ground.
different anon but it wasn't officially mentioned in any MELEE documentation
HOWEVER, for all the cool kids who had internet in the 90s, if you went to the smash 64 website there was a page explicitly mentioning Z-cancelling, which was L-cancelling except it removed all endlag in 64, so when melee came out it was hardly some "bullshit esoteric tech that took years to discover", some people knew right away and I'm sure there are tons of guides from a week after melee launched telling you to do it
Normally, I'd be all for it, but it does seem weird given Sakurai's stated opinions about combos and technical execution taking focus away from "strategy".
>Fighting gays always jerk off the tough execution barrier
>But when smash requires you to press a button with good timing for better execution its bad
Good thing we're talking about Smash and not a fighting game
Fighting games don't an equivalent. There's no reason not to do it every single time.
Yeah
Fighting games also dont have an equivalent of a reason to choose a stage over another outside of personal preference.
Or they dont have ways to stop someone's combo that actually require skills and creates more mind games for both players
But lets not get into that ok?
Ok but l canceling doesn't really have any kind of purpose other than to make you press an extra button. There is no decision involved.
Its execution pal
If you want to spam aerials and short hops you have to perform the extra action or get fricked
4 ans Ultimate didnt have l cancelling and shorthopping nair spammers trived
there's no reason not to do the biggest damage 9000 hit combo everytime you hit confirm a poke, it's just busy work
I just said I'm all for it, but that it feels out of place for Smash given what Sakurai has said. How did you read that as "I think there being some kind of execution barrier is bad"?
Why does complexity make Ganker shit their pants in rage?
it seems to be a smash exclusive thing for a reason, making games more casual is bad unless Smash does it
though some exceptions like a handful of From fans hate how Elden Ring bosses are more bullshit than previous games
>complex
there is nothing complex about what is essentially just a chore the game forces you to do
lel pressing buttons is too hard for you
Why is Ganker so terrible at video games?
where did i say it was hard?
When you shit your pants because pressing a button in a game is beyond you.
Ok but I never said it was too hard, are you responding to the wrong post or something?
Nah I asked why people on Ganker shit their pants about any complexity and you responded to me shitting your pants about how pressing buttons is too hard for you.
I never said it was too hard. What are you talking about?
Why would I press random directions when I want to throw a tatsu?
Why is the game making up chores?
>Because there werent enough buttons
>Now there are enough buttons why do I still need to do it
>Uh uh... Party game!
>speed it up by default
Well, it's better than the route that sakurai took afterwards, removing that option entirely.
Heavy weight high apm characters would benefit the most from this
Like I'm pretty you just indirectly buffed Fox more than any other character
All melee characters are high apm
Bowser?
But anyways not all characters have Fox's lightning fast super low to the ground shorthop. You're making him a lot easier to play than say slow and floaty Luigi by getting rid of L-cancelling.
Because it's a weird half way compromise to fix z-cancelling from Smash 64 without removing it entirely.
Instead of dropping the mechanic they changed it to speed up recovery instead of making recovery instant. It may seem superfluous and tacked on, but compared to it's predecessor it manages to keep the same flavor while being a lot more fair.
spark cancelling > L cancelling
Explain what is spark cancelling
Sadly that artstyle looks a bit too tryhard for my arbitrary tastes
Bet someone loved it tho
it's like a roman cancel you get on any hit and it refunds your air dash
is this game worth buying?
the offline version is free. if you like it then yeah. the netcode is pretty good.
no just go play Project M
>glitchy clusterfrick
>25% of the roster consist of clone characters
>only several characters are viable
>disappointing adventure mode
get a slippi file from mango/zain/etc and you'll see they only have 80%-90% l-cancel success rate. they are 100% in uncle punch practice. your opponent can mix up timings for you because the activation window is only 7 frames after button press. also, you don't have to press the shoulder button. you can press z, light shield press, hard shield press. if you hard shield press you will go into 20 frames of tech activation followed by another 20 frames of tech lockout. if you press shoulder button on say from 10 of this 40 frame sequence you will prematurely end the 20 frame tech period, going into tech lockout for another 40 frames. this punishes spamming which is why you'll see top players like hungrybox only use z button, both for aerials (instead of c-stick and a button) and to spam l-cancel to avoid tech lockout. players like Leffen prefer to get accidental techs at the risk of going into tech lockout so they use hard press shoulder to l-cancel, while some use a mix depending on the situation.
scratch that it's forced depth that hackfraud soccer guy should kill himself.
It's from Virtua Fighter, guard canceling and particularly just frame guard cancel combos.
So consider how in Smash 64, you can play with 3 buttons
>normal
>special
>shield on the z button
and then you can jump with the analog stick or the C-buttons that are AAAALLLL the way over there. The control scheme is based on VF.
>Punch
>kick
>guard on the G button
Tilt and smash attacks is based on walking, tapping holding, stances and charging inputs that Vf has. You were meant to do tilt attacks out of the walking stance, but then Brawl added in macros for the C-Stick.
Virtua Fighter has guard canceling, this was intended for feinting. If your execution is good enough, you can get some unique combos by guard canceling in the middle of a string. At first this mechanic wasn't intentional, the cancel window just so happened to end after the first frame of active frames. Smash 64 had Z-canceling. This removed all recovery frames from your landing animation and put you into Impact Land recovery (4 frames). This shit was way too strong. Melee kept the idea but nerfed it. So, L-canceling speeds up your landing animation by 2 times and it also made shields stronger. It was kept in because pressing buttons and to go faster is LVDO.
>go faster without pressing a button
objectively superior
Sure, but in the case of melee, it works out. Smash 64 might be a better game if the aerial attacks had recovery. Melee would be worse game if fox and falco were easier to play. L-Canceling is a good thing to be in SSBM and wouldnt work in the other games.
This is the exact same reason I tell people why items would be bad in competitive play too, you wanna give the overpowered fast character MORE ways to be broken? Fox with items absolutely FRICKS. Casuals just wanna cry because they dont wanna try.
>L-Canceling is a good thing to be in SSBM and wouldnt work in the other games.
didn't they eventually make it automatic in project m? how did that work out?
it was an optional game rule that effected all players
i know that, but did people like it or was it just a clusterfrick?
Execution test, get good or be punished. Literally if you're thinking about L-cancelling still you're not good yet, flat out end of discussion. I don't even think about pressing it while I play its a natural input I do.
That said I'd rather L-cancels animations be individual to the character, characters with ultra slow moves need to have some kind of strengths
it's fun
I like the idea of L-cancel but I hate having to press the fricking button every time I do an aerial
stupid thread