Evil Campaign

Tell me about your evil campaigns

How did the player characters worked together? Were they inherently evil or just did evil things to reach their goal? What were their backgrounds? Were there betrayals? An even more evil enemy?

Tip Your Landlord Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 9 months ago
    Anonymous

    Every campaign is morally questionable when you use gold for xp.

  2. 9 months ago
    Anonymous

    Never had one but I would love to hear your story or why you would think evil campaigns are a good idea.

    • 9 months ago
      Anonymous

      It's fun to do bad things

  3. 9 months ago
    Anonymous

    >How did the player characters worked together?
    >worked
    Stupid ESL

  4. 9 months ago
    Anonymous

    Make your own content, youtube grifter

    • 9 months ago
      Anonymous

      Sup Neckbeardia. How's your pig wife doing?

      Man I miss when we could have story threads without eceleb-obsessed zoomers b***hing about it.

      • 9 months ago
        Anonymous
      • 8 months ago
        Anonymous

        [...]
        [...]
        [...]
        ok

        >please spoonfeed me
        >yes a bot could have come up with this thread
        >no I have nothing of my own to offer
        >no I'm not using an interesting picture that I didn't hastily grab on google
        You were a homosexual the first time you posted, you're a bigger homosexual for samegayging and should consider introducing hemp to your throat

  5. 9 months ago
    Anonymous

    Sup Neckbeardia. How's your pig wife doing?

    • 9 months ago
      Anonymous

      Make your own content, youtube grifter

      >How did the player characters worked together?
      >worked
      Stupid ESL

      ok

  6. 9 months ago
    Anonymous

    Only played one
    Vampire: TM
    It was meant to last a couple of sessions nothing more
    So I made some really rich Ventru
    I had a wineyard
    I dropped my blood on the bottles but also put coins inside
    I offered my wineyard as our base of operations
    The others were lol randum evil so they started to break stuff, saw the coins and break some more stuff, also drank the wine because why not

  7. 9 months ago
    Anonymous

    I played in a campaign in which we were in a thinly-veiled WWII allegory but with fantasy stuff, and we were in a thinly-veiled Dirlewanger Brigade.

    The Poles were Giff, as in the rhino men. Germans were Elves, Russians were Human, the British and the Americans were "Golems" (Warforged) and the Italians were Dragonborn. The French were also Human but we started joking that they were Half Elves after that war. Then again, I assume, so were we, game ended before the war did.

    We killed so many fricking people dude Jesus.

  8. 9 months ago
    Anonymous

    Played Way of the Wicked. Just assumed that players would work together. Frick Angels. Frick Holy Word

  9. 9 months ago
    Anonymous

    Most Call of Cthulhu campaigns can be evil. Players need to find artifacts to harness the power of a god and they betray each other in the end. The problem is their background. You can't make them all power hungry.

  10. 9 months ago
    Anonymous

    I’m trying to run some sort of Breaking Bad campaign in DnD. Materials used to make the drug are common but it’s suspicious if bought in large quantity. Maybe monster parts or some ore used for special armor and things obtained from the Church. The process has to be a major environmental hazard.

    Basically, players have to find ingredients, make a sample, get customers, realize they are on a bigger fish’s turf, work for him, overthrow him, get a stable supply of ingredients, bribe guards, find a better place to cook…

    So yeah, their main motivation is just money but they can do a lot of evil things to get that money. Maybe some players will have a grudge against a Not!Eliott Ness or a Not!Gus Fringe. Who knows?

  11. 9 months ago
    Anonymous

    Still ongoing, you know what is more evil than evil? Chaos.

  12. 8 months ago
    Anonymous

    I did ONE evil campaign, first they got along because, as a prerequisite to character creation I told them that their PCs had to get along or I wouldn’t let them run their character.

    After a point they just worked together because they’d developed common goals and, okay one had developed respect, and the other understood that if they struck out on their own, they’d get torn apart.

  13. 8 months ago
    Anonymous

    It wasn't an evil campaign but I was an evil character in a one-shot and I went behind the party's back to rob and murder the local lord (they turned me in when they found out and I was publicly executed).

  14. 8 months ago
    Anonymous

    We played some henchmen of a super villain and would always somehow end up fricking up his plans.
    It was a light hearted short campaign that I still remember fondly after almost 8 years

  15. 8 months ago
    Anonymous

    I think there's a sweet spot for me where I set the game in a dystopian situation, and make it clear that it's okay for the PCs to be evil and that it might be a good idea sometimes. Often they try to be good anyway, and the result is maximum heroism, but even when they choose to be evil it's cool. Somehow that seems cooler than a game where they are straight-up told to be evil and expected to be evil.

  16. 8 months ago
    Anonymous

    Druid took up this Nazi vendetta around stopping/reversing the races from intermingling with death in the cards for crossbreeds.

    Barbarian was indiscernible from how a normal barbarian PC acts in practice. Intimidates everyone he can, might makes right, RPs as endearingly stupid. Intentionally typical.

    Warlock had this cute little character arc planned out where he was to hoodwink and betray his celestial patron and feed their power away as an offering to Cyric. Game didn’t last long enough for that to go anywhere.

    It was just a Strahd campaign that didn’t get off the ground.

  17. 8 months ago
    Anonymous

    I wouldn't exactly say it was evil, but...
    >Did a one-shot.
    >Scenario based off a horrendously underrated book from the 2000s: Fitzpatrick's War.
    >Party were soldiers sent down to pacify Mexican bandit gangs.
    >Mostly just Aristocrats, 'Knights' who were more like Mounted Rifles than their title would suggest.
    >Being Aristocrats fighting a war against evil ass banditos on behalf of a mildly insane tyrant, it's safe to say that they weren't very nice people.
    >The closest things to good guys was the commoner who became a knight from his own virtues, and the doctors.
    >Game ended with the Banditos wiping the party due to incompetent (or was it?) leadership leading them into an ambush.
    Our party was supposed to survive but... You know. The Dice had it out for us.

  18. 8 months ago
    Anonymous

    >Were there betrayals?
    All your question can be answered in this cool movie from the 90s.

    • 8 months ago
      Anonymous

      that's not a movie, that's music video for song Pumped Up Kicks

      • 8 months ago
        Anonymous

        >that's not a movie,
        WRONG!

  19. 8 months ago
    Anonymous

    > be me
    > be DM
    > prepare megadungeon for party
    > og party dies in the megadungeon so they roll up new characters
    > be not me
    > a dragon born knight of tiamat, a oath reader paladin and a snow elf vecna warlock
    > they slaughter the entire village
    > mfw
    > ok let's roll with it
    > the party allies themselves with a local bandit clan.
    > the local lord assumes the razing of village is the fault of the bandit clan
    >both sides prepare for battle.

    • 8 months ago
      Anonymous

      > a huge battle ensues where a local wizard the party pissed off earlier casts call lightning.
      > the bandit clan is crushed.
      > the party wakes up in a cell in the local Lords Manor.
      > in there there is a werewolf and a gnome theif.
      > dragonborn pretends to be dead gets placed in a room with a gibbering mother.
      > the paladin locks himself in a nearby room with a bookcase and finds many books of necromancy under the Lords tower.
      > turns out the Lord wanted to bring back his dead wife but the ritual went horribly wrong.
      > combat ensues with the other players and a set of 2 guards. The campaign ends there due to a new one being started by another player.

  20. 8 months ago
    Anonymous

    >How did the player characters worked together?
    They barely did, and then mostly because we went everywhere on the same ship. It was pretty common for characters to go off on their own bullshit when making planetfall. There was in-fighting, and who-over was the Captain usually killed the last Captain. One guy came in as a new character, didn't jive with the group, and was killed almost immediately.
    >Were they inherently evil or just did evil things to reach their goal?
    I'd say inherently evil. On the face of it, we were space pirates. But in practice people did a lot of sketchy shit that wasn't needed to gain money.
    >What were their backgrounds?
    Space Pirates.
    >Were there betrayals?
    Yeah.
    >An even more evil enemy?
    Haha, no. There wasn't even a plot. Just us doing whatever the frick we wanted, which was mostly theft and murder. And some rape. We were all edgy kids. This shit is all so embarrassing as an old man, but it was a lot of fun at the time.

Your email address will not be published. Required fields are marked *