Examples of great aesthetics & nostalgia masking bad boring gameplay.

Examples of great aesthetics & nostalgia masking bad boring gameplay.

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  1. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      OP here i posted the wrong Castlevania game

      agreed, except that i (and most people) don't give a shit about 80's aesthetic it was fake as frick

      • 3 weeks ago
        Anonymous

        >Gba title
        >Great aesthetics
        That game looks ok, but has similar dull gameplay being a "Metroidvania"

    • 3 weeks ago
      Anonymous

      vice city sucked ass. gta 3 and sa were much more aesthetic, although they also suck ass gameplay-wise.

      • 3 weeks ago
        Anonymous

        Thank You, bro

      • 3 weeks ago
        Anonymous

        Thank You, bro

        SA has shit aesthetics. You're both stupid

        • 3 weeks ago
          Anonymous

          SA was peak kino.

  2. 3 weeks ago
    Anonymous

    except the series has been chasing that success ever since. with gba games, with callbacks. then Bloodstained comes along and is basically the only game to survive the Big Hype (MNo9, Yooka) just to cement how well received it is.

  3. 3 weeks ago
    Anonymous

    All the Pokemon games are boring.

    • 3 weeks ago
      Anonymous

      I haven't played all of them, but I couldn't find myself getting into the mainline games at all when there are so many other and better Game Boy titles

    • 3 weeks ago
      Anonymous

      soulsilver is good. black and white 2 as well, they have the best pacing and some of the hardest encounters besides platinum's end game. but romhacks BTFO vanilla pokemon if you have a single braincell and don't like fighting gyms with 4 pokemon who aren't even all the right type of the gym and spam non damage moves.

  4. 3 weeks ago
    Anonymous

    While I agree SotN is overrated, I definitely wouldn't call its gameplay "bad". The focus is on exploring the castle, and they absolutely nailed that aspect, at least for the first half before you get to the inverted castle repetitiveness. For an exploration game, atmosphere is key, and it nails that via the aesthetics and music. It would be nice if they gameplay was better, but it's at least adequate and not actively detrimental to the experience. A game that played like Classicvania with the structure of an Igavania would probably be really good.

    • 3 weeks ago
      Anonymous

      SotN is rightly rated, you are not the one calling the shots here.

    • 3 weeks ago
      Anonymous

      >A game that played like Classicvania with the structure of an Igavania would probably be really good
      You mean like Circle of the Moon or Order of Ecclesia

    • 3 weeks ago
      Anonymous

      I'd call the gameplay mostly arbitrary. If half the time you're picking up items that you'll never use and are useless solely for the dopamine rush of a new item, then it's quite pointless. I think games like SOTN were the precursors to games'
      dripfeeding you unlockables, i.e. COD's multiplayer's weapon unlocks.

    • 3 weeks ago
      Anonymous

      SotN is rightly rated, you are not the one calling the shots here.

      SotN's gameplay is bad because it's balanced like absolute shit to the point that exploring feels pointless
      75% of items are useless garbage you'll never use, 5% are laughably broken, and 20% are not even worth the trouble to get
      That's not to mention the dogshit inverted castle and horrible boss fights
      It's absolutely overrated and OP is right

  5. 3 weeks ago
    Anonymous

    pic not related, OP is a PAL homosexual

  6. 3 weeks ago
    Anonymous

    What an extremely moronic thread

  7. 3 weeks ago
    Anonymous
  8. 3 weeks ago
    Anonymous

    I liked it and I played it in like February

    • 3 weeks ago
      Anonymous

      Thats great anon, dont let bitter people prevent you from enjoying things and having fun.

  9. 3 weeks ago
    Anonymous

    I was actually thinking about this and how a 2D action game intrinsically has more engagement than many other types of games, and as I get older I find "this game didn't kill me enough" to be a really weird criticism. Like I get the satisfaction of having to flex some problem-solving skills and pattern recognition to get past a challenge, but games as a whole are better for NOT every game being like that.

  10. 3 weeks ago
    Anonymous

    perfect gameplay

  11. 3 weeks ago
    Anonymous

    You should start by posting one, zoomzoom.

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