except the series has been chasing that success ever since. with gba games, with callbacks. then Bloodstained comes along and is basically the only game to survive the Big Hype (MNo9, Yooka) just to cement how well received it is.
I haven't played all of them, but I couldn't find myself getting into the mainline games at all when there are so many other and better Game Boy titles
soulsilver is good. black and white 2 as well, they have the best pacing and some of the hardest encounters besides platinum's end game. but romhacks BTFO vanilla pokemon if you have a single braincell and don't like fighting gyms with 4 pokemon who aren't even all the right type of the gym and spam non damage moves.
While I agree SotN is overrated, I definitely wouldn't call its gameplay "bad". The focus is on exploring the castle, and they absolutely nailed that aspect, at least for the first half before you get to the inverted castle repetitiveness. For an exploration game, atmosphere is key, and it nails that via the aesthetics and music. It would be nice if they gameplay was better, but it's at least adequate and not actively detrimental to the experience. A game that played like Classicvania with the structure of an Igavania would probably be really good.
>A game that played like Classicvania with the structure of an Igavania would probably be really good
You mean like Circle of the Moon or Order of Ecclesia
I'd call the gameplay mostly arbitrary. If half the time you're picking up items that you'll never use and are useless solely for the dopamine rush of a new item, then it's quite pointless. I think games like SOTN were the precursors to games'
dripfeeding you unlockables, i.e. COD's multiplayer's weapon unlocks.
SotN is rightly rated, you are not the one calling the shots here.
SotN's gameplay is bad because it's balanced like absolute shit to the point that exploring feels pointless
75% of items are useless garbage you'll never use, 5% are laughably broken, and 20% are not even worth the trouble to get
That's not to mention the dogshit inverted castle and horrible boss fights
It's absolutely overrated and OP is right
I was actually thinking about this and how a 2D action game intrinsically has more engagement than many other types of games, and as I get older I find "this game didn't kill me enough" to be a really weird criticism. Like I get the satisfaction of having to flex some problem-solving skills and pattern recognition to get past a challenge, but games as a whole are better for NOT every game being like that.
OP here i posted the wrong Castlevania game
agreed, except that i (and most people) don't give a shit about 80's aesthetic it was fake as frick
>Gba title
>Great aesthetics
That game looks ok, but has similar dull gameplay being a "Metroidvania"
vice city sucked ass. gta 3 and sa were much more aesthetic, although they also suck ass gameplay-wise.
Thank You, bro
SA has shit aesthetics. You're both stupid
SA was peak kino.
except the series has been chasing that success ever since. with gba games, with callbacks. then Bloodstained comes along and is basically the only game to survive the Big Hype (MNo9, Yooka) just to cement how well received it is.
All the Pokemon games are boring.
I haven't played all of them, but I couldn't find myself getting into the mainline games at all when there are so many other and better Game Boy titles
soulsilver is good. black and white 2 as well, they have the best pacing and some of the hardest encounters besides platinum's end game. but romhacks BTFO vanilla pokemon if you have a single braincell and don't like fighting gyms with 4 pokemon who aren't even all the right type of the gym and spam non damage moves.
While I agree SotN is overrated, I definitely wouldn't call its gameplay "bad". The focus is on exploring the castle, and they absolutely nailed that aspect, at least for the first half before you get to the inverted castle repetitiveness. For an exploration game, atmosphere is key, and it nails that via the aesthetics and music. It would be nice if they gameplay was better, but it's at least adequate and not actively detrimental to the experience. A game that played like Classicvania with the structure of an Igavania would probably be really good.
SotN is rightly rated, you are not the one calling the shots here.
>A game that played like Classicvania with the structure of an Igavania would probably be really good
You mean like Circle of the Moon or Order of Ecclesia
I'd call the gameplay mostly arbitrary. If half the time you're picking up items that you'll never use and are useless solely for the dopamine rush of a new item, then it's quite pointless. I think games like SOTN were the precursors to games'
dripfeeding you unlockables, i.e. COD's multiplayer's weapon unlocks.
SotN's gameplay is bad because it's balanced like absolute shit to the point that exploring feels pointless
75% of items are useless garbage you'll never use, 5% are laughably broken, and 20% are not even worth the trouble to get
That's not to mention the dogshit inverted castle and horrible boss fights
It's absolutely overrated and OP is right
pic not related, OP is a PAL homosexual
What an extremely moronic thread
I liked it and I played it in like February
Thats great anon, dont let bitter people prevent you from enjoying things and having fun.
I was actually thinking about this and how a 2D action game intrinsically has more engagement than many other types of games, and as I get older I find "this game didn't kill me enough" to be a really weird criticism. Like I get the satisfaction of having to flex some problem-solving skills and pattern recognition to get past a challenge, but games as a whole are better for NOT every game being like that.
perfect gameplay
You should start by posting one, zoomzoom.