Explain this trend.

Explain this trend.

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  1. 1 month ago
    Anonymous

    Fog makes it so you can have a shorter draw distance and also gives the illusion that an area is bigger than it actually is

    • 1 month ago
      Anonymous

      If that was the case then they wouldn't apply it INDOORS

    • 1 month ago
      Anonymous

      This doesn't explain it because close up objects also look washed out. The layer of anti soul gas is in front of everything, not just stuff in the distance.

      • 1 month ago
        Anonymous

        >The layer of anti soul gas is in front of everything, not just stuff in the distance
        No shit? If you just applied it at a specific distance then it would be obvious you're using it to hide the unrendered or lower poly objects far away. If you apply it with an even distribution then it looks natural and people don't even think about it.

    • 1 month ago
      Anonymous

      The first point is already made here:

      The second point is that it helps visual clarity, especially in games where that's important like in shooting games/FPS by making a more clear distinction of near and far.

      The third is that people simply find atmospheric fog to look appealing and to bring focus to objects in the foreground the same way lens blur/depth of field does.

      • 1 month ago
        Anonymous

        >The second point is that it helps visual clarity
        No it doesn't
        >The third is that people simply find atmospheric fog to look appealing
        No they don't

        • 1 month ago
          Anonymous

          Visual clarity for objects in the foreground, as it creates a silhouette.

          • 1 month ago
            Anonymous

            No it don't.

          • 1 month ago
            Anonymous

            Doesn't work, not worth the visual tradeoff, flattens everything behind it, might as well just give interactive objects a glowing red outline

            Literally no one ever had a problem with the way things used to be done, this is that Battlefield shader lighting chart that goes 7 steps too far all over again

  2. 1 month ago
    Anonymous

    Techbros see "volumetric fog" toggle in the engine
    Techbros think more technology = betterer errytime
    Techbros don't realize it looks like you're playing the game while looking at the screen through a sheet of baking parchment paper
    No artists get to chime in on the final look and overrule techbro decisions

    • 1 month ago
      Anonymous

      Contrast is a big no no these days

  3. 1 month ago
    Anonymous

    I can't explain it except to say that volumetric fog is pure cancer and I'm glad I can turn it off on PC and get a huge fps boost on top of that.

  4. 1 month ago
    Anonymous

    >been complaining about this for five years
    >anons called me crazy and told me I'm imagining it
    >they're only now catching up

    • 1 month ago
      Anonymous

      They called me a madman

    • 1 month ago
      Anonymous

      They called me a madman

      I thought the same when botw came out, but people just said I was crying about the game for no reason, I thought I was alone in this.

  5. 1 month ago
    Anonymous

    Idk, volumetric fog has a place, sure. Dusty old attic where the sun is shining through a dirty window? 100%, shove that shit in there.

    But outdoors? nah. Frick off.

  6. 1 month ago
    Anonymous

    >devs discover they can add aerial perspective with this one simple trick
    >dev is programmer/level designer and doesn't get input from the art team on whether it's implemented properly

  7. 1 month ago
    Anonymous

    If it's anti-soul then why do all the best PS1 and PS2 games have it?

    • 1 month ago
      Anonymous

      Fog =/= anti soul gas

      Medievil is literally in the OP image and crisp as frick compared to the remake

  8. 1 month ago
    Anonymous

    It's easier to hide low-quality assets and poor grafix, that's why it's so common on Switch.

  9. 1 month ago
    Anonymous

    Devs are incompetent
    I have no idea what else it could be

  10. 1 month ago
    Anonymous

    It's funny because during clear nights botw looks amazing because the haze fricks off, any other time of day it's fricking ugly. Looks alright during rain as well if I remember. No idea why they decided it needs to look like a hazy piece of shit every other time though.

  11. 1 month ago
    Anonymous

    It's called "hidding shitty LOD"

  12. 1 month ago
    Anonymous

    Hit me with your best SOUL designs for games

  13. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      Anti soul gas should replace motion blur.

      • 1 month ago
        Anonymous

        they learned everyone turns off motion blur so they forced it on that way

  14. 1 month ago
    Anonymous

    >trend
    It's a graphical technique to hide ugly details in the distance that are low poly.

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