But yeah the game is mega-handholdy, even more so than Skyward Sword (and Nintendo had to dial that shit down in the remaster), I have no fricking idea what Kamiya was thinking, Issun literally spoils puzzles the moment you walk into a room. You're interrupted by a cutscene every fricking where you go. This kind of game design aged like stale cum in the sun.
It failed because it was an artsy looking game where you play a wolf releaesd when the most popular games were versus FPS games like Halo and Cowadoody. It was never not going to be a niche title. It's kind of funny though to see low sales drummed up over and over as a reason why people shouldn't like it on a board that is so up It's ass trying to find "hiddwn gems" that it's not trying to herald King's Field as an unsung classic. To me it looks like one of those games that used to never even be considered to bring over seas so even if Capcom lost their shirt I'm so glad they made it and ported it
Twilight Princess released around the same time and was HUGE. I was living in Tokyo back then and posters and ads were literally everywhere. It sold like hotcakes, it was the biggest pre-BOTW Zelda launch.
However, yes, TP was a "brown bloom" "mature" game unlike Okami.
>It failed because it was an artsy looking game where you play a wolf releaesd when the most popular games were versus FPS games like Halo and Cowadoody.
We're talking about the Wii anon.
Yeah what a weird head scratcher that Nintendo fans bought the latest Zelda game and ignored a one-off unique looking game. That's so unlike them.
3 months ago
Anonymous
Why would Nintendo fans buy a PlayStation 2 exclusive?
>It failed because it was an artsy looking game where you play a wolf releaesd when the most popular games were versus FPS games like Halo and Cowadoody.
We're talking about the Wii anon.
Yeah this game sucked. Completely overhyped by the hipsters & Crapcom apologists. I hate boring games, no matter how fancy the artstyle is. Want a good mid-2000s Capcom game with actual FUN gameplay? Beatdown Fists of Vengeance. Got completely raped by the critics when it dropped, it has like a 3.6 on metacritic but frick those idiots. Game is fun as hell, I beat it TWICE on the Xbox back in the day.
worst part for me were the fake out bosses giving you hope that it was finally over, only to hit you with more tedious gameplay once they were over, I just dropped it after a while
Genuinely one of the most unbearably slow and boring games I have ever played, and I say that as someone who not only loves Twilight Princess but can tolerate its famously long intro. Don't understand how this game wasn't immediately panned and forgotten about, seems like a practical joke that the thing has been rereleased on almost every single console.
I think the thing is that Zelda attracts Zelda people and can put off non-Zelda people. So this person
Genuinely one of the most unbearably slow and boring games I have ever played, and I say that as someone who not only loves Twilight Princess but can tolerate its famously long intro. Don't understand how this game wasn't immediately panned and forgotten about, seems like a practical joke that the thing has been rereleased on almost every single console.
isn't turned off by the slow start of Twilight Princess because it's more Zelda where as myself playing Okami I wasn't turned off by it's slow opening because it was something different from Zelda which I have grown bored of over the years.
So it's not surprising that fans of Zelda look at most games that are sort of similar but not exactly Zelda and don't like them as much. For me, Okami had a really amazing story far better than I've experienced in Zelda, a very fun combat system, amazing visuals and a breathtaking world to explore and some of the best music in any game ever. I loved it from start to finish.
Bscly. The game is way, WAY longer than it ever needed to be. It dramatically overstays its welcome to the point of it being painful.
There are very few parts that I remember fondly, and most of them are from the very first area in the game. By the time I reached the imperial city I wanted to fricking kill myself.
It's good but it does all go slowly downhill after the end of chapter 1. Chapter 2 is still fun but chapter 3 was a total mess the whole way through until suddenly you're at the ending. The ending itself is a step up again but it kinda comes out of nowhere.
Bscly. The game is way, WAY longer than it ever needed to be. It dramatically overstays its welcome to the point of it being painful.
There are very few parts that I remember fondly, and most of them are from the very first area in the game. By the time I reached the imperial city I wanted to fricking kill myself.
To be fair, I played it back in the days of having only just started my backlog. I feel like it took me a ridiculously long time to finish it, even it did only take me 50 or 60 hours.
I should go back and take a look at how long it took.
Okami is the only game I ever refunded on Steam. Not only did the "voices" get on my nerves, but it also was the only game ever that gave me motion sickness.
Wanted to like it, though, but it wasn't meant to be.
I remember that I liked the game, played for about 40 hours, decided to take a small break because I was burned out and ended up never touching it again.
Some anon said in a thread about Valkyrie Profile (ps1) that it is "the best game I'll never finish" and I sort of feel the same about Okami.
How many times do I have to tell you to SHUT THE FRICK UP? Tying game speed to framerate is objectively a bad practice and has been known as a bad practice since fricking Space Invaders.
I honestly do like it a lot but it's painfully easy, Issun is annoying, and Act 3 was completely unnecessary. Still worth playing in full at least once if you aren't hopelessly ADHD.
>I honestly do like it a lot but it's painfully easy
This is another gripe I had with the game and forgot to mention. The total lack of challenge.
I think the fox boss fight was the only one I felt threatened. Also, seeing Rao's corpse while walking that corridor was one of the few times I've felt sad for a videogame character.
It's a good game with a fatal flaw of being too slow paced and never fully letting go of your hand. It's a common experience to think the game is over only to realize you've reached the halfway point. Ordinarily this would be a good moment, more content. With Okami it's "seriously, it's not over yet?"
I imagine it's one of those cases where they were aiming at a younger audience but for some reason they think kids enjoy being led by the nose everywhere. I can think of a few games with a similar problem.
>Star Fox Adventures
Having SFA that high just shows how little your opinion matters. You can almost taste the moments Rare said "frick this Nintendo shite".
so im not the only one who noticed. gaming got extremely boring after PS2 gen started forcing tutorials and artificially long winded exposition cutscenes to be more cinematic which means slow. There is nothing more I hate than slow games that waste my time. This is why I cant play jarpigs anymore. 10 hours in and this boring ass game throws a fake final boss at you. It shouldnt take more than 1 hour to get to the "fun parts" aka gameplay. I hate hand holding bullshit JUST LET ME PLAY THE GAME AND SKIP THE TEXT. frick the dumbasses that recommended this game and frick zelda clones. zelda went to shit as well and I havent played a zelda game since TP.
I was such a sucker for:
-unique aesthetic
-play as magic dog
-glorious nippon setting
-"top 10 most underrated PS2 games!!!"
I still played it nonstop and beat it. But second time playthrough I was like nah
I do think it's worth one playthrough though.
It's interesting how many people seem to hate it. It's one of my favorite games, I beat it 3 times. Last time I finished it was this year. It is slow but I'm not in a rush.
It had a long time here being hyped up, so according to that natural ebb and flow of autism, /vr/ collectively hates it. Give it 2 or 3 years, and it'll be goated again. It's bloated and has severe pacing issues, but it's the best zelda clone ever made. I mean what could top it, Sphynx and the Cursed Mummy??
Or maybe there are just some people who like it and some who don't. It was played by millions, after all. It would be very surprising if all of them had the same opinion at the same time.
It gets compared to Zelda so much, but they're not really that similar and I think.a lot of the current crop of complaints boil down to the ways it's not like Zelda. The length of the game for example sounds like a direct correlation, personally when it ended I still wanted more. But a common criticism is it's too long and I wonder if it's because most Zelda games are fairly short.
>Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition.
Nobody ever liked it.
Naturally, what's popular is always what's the best. Anyone who likes anything that isn't the most popular is objectively wrong. Really, why do they even bother releasing other games? Breath of the Wild is popular, it's what we all should play and anyone who disagrees is a tryhard contrarian terrorist.
Yeahhh. Yeahhhhhh. Wanted to like it big time on release. >big stupid unskippable opening, corrected in newer versions anyway >unchallenging combat >so many goddamn nature-helping filler tasks >drawing gimmick is stupid and wears out its welcome >whole fricking game wears out its welcome
I tapped after I beat Orochi once. I was ready to see credits, not get funnel-fed another half of a game I was sick of. It's real purdy and comfy for a bit, though.
would
Not a beautiful as it was reported to be.
Really blurry. Would play again, though.
>blurry
PC version looks great with mods.
But yeah the game is mega-handholdy, even more so than Skyward Sword (and Nintendo had to dial that shit down in the remaster), I have no fricking idea what Kamiya was thinking, Issun literally spoils puzzles the moment you walk into a room. You're interrupted by a cutscene every fricking where you go. This kind of game design aged like stale cum in the sun.
>This kind of game design aged like stale cum in the sun.
Wrong. It wasn't good then either. That's why people rejected it.
Not really, this game was targeting the mega casual Wii market, hence those design choices.
It failed because it was an artsy looking game where you play a wolf releaesd when the most popular games were versus FPS games like Halo and Cowadoody. It was never not going to be a niche title. It's kind of funny though to see low sales drummed up over and over as a reason why people shouldn't like it on a board that is so up It's ass trying to find "hiddwn gems" that it's not trying to herald King's Field as an unsung classic. To me it looks like one of those games that used to never even be considered to bring over seas so even if Capcom lost their shirt I'm so glad they made it and ported it
Twilight Princess released around the same time and was HUGE. I was living in Tokyo back then and posters and ads were literally everywhere. It sold like hotcakes, it was the biggest pre-BOTW Zelda launch.
However, yes, TP was a "brown bloom" "mature" game unlike Okami.
Yeah what a weird head scratcher that Nintendo fans bought the latest Zelda game and ignored a one-off unique looking game. That's so unlike them.
Why would Nintendo fans buy a PlayStation 2 exclusive?
>It failed because it was an artsy looking game where you play a wolf releaesd when the most popular games were versus FPS games like Halo and Cowadoody.
We're talking about the Wii anon.
All clover games are third worlder versions of better games
You got fisted by a God Hand, Black person. Keep your gaping to yourself.
OP here, I liked Viewtiful Joe, but that's because it was an actual game
Viewtiful Joe 1 & 2 are good. Okami is boring
pretty much.
clover/platinum has been the most overrated studios in gaming history. people impressed by facades and superficiality.
metal gear rising was good and vanquish was weekend rental okayish level, but everything else theyve made has been straight up bad.
God Hand was great, dude.
>game opens with a 17 minute unskippable cutscene.
>walk forward. Issun cutscene.
>walk forward. Issun cutscene.
>walk forward. Issun cutscene.
>break pot. Issun cutscene.
>walk forward. Issun cutscene.
>wall-jump. Issun cutscene.
>walk forward. Issun cutscene.
>paint bridge. Issun cutscene.
>walk forward. Issun cutscene.
>walk forward. Issun cutscene.
>paint star. Yomigami + Issun cutscene.
>walk back. Issun cutscene.
>paint water. Issun cutscene.
>swim forward. open chest. Issun cutscene.
>run forward. Issun cutscene.
>paint sword. Issun cutscene.
>paint star. Tachigami + Issun cutscene.
>paint line. Issun cutscene.
>giant arrow appears directing you back through the completely linear tutorial.
They took the handholding in OoT as a challenge
Yeah this game sucked. Completely overhyped by the hipsters & Crapcom apologists. I hate boring games, no matter how fancy the artstyle is. Want a good mid-2000s Capcom game with actual FUN gameplay? Beatdown Fists of Vengeance. Got completely raped by the critics when it dropped, it has like a 3.6 on metacritic but frick those idiots. Game is fun as hell, I beat it TWICE on the Xbox back in the day.
worst part for me were the fake out bosses giving you hope that it was finally over, only to hit you with more tedious gameplay once they were over, I just dropped it after a while
Genuinely one of the most unbearably slow and boring games I have ever played, and I say that as someone who not only loves Twilight Princess but can tolerate its famously long intro. Don't understand how this game wasn't immediately panned and forgotten about, seems like a practical joke that the thing has been rereleased on almost every single console.
At least whenever some hipster says this is better than Zelda we know how much shit they're talking
It is better than Zelda, the actual Zelda games are even worse.
I think the thing is that Zelda attracts Zelda people and can put off non-Zelda people. So this person
isn't turned off by the slow start of Twilight Princess because it's more Zelda where as myself playing Okami I wasn't turned off by it's slow opening because it was something different from Zelda which I have grown bored of over the years.
So it's not surprising that fans of Zelda look at most games that are sort of similar but not exactly Zelda and don't like them as much. For me, Okami had a really amazing story far better than I've experienced in Zelda, a very fun combat system, amazing visuals and a breathtaking world to explore and some of the best music in any game ever. I loved it from start to finish.
It is better than 3d Zeldas.
I'm extremely gay
t. OP
This thread is the perfect example of why nobody's opinion on this board should be taken seriously.
god forbid people who actually played one of these overhyped games explain why they never got popular
Bscly. The game is way, WAY longer than it ever needed to be. It dramatically overstays its welcome to the point of it being painful.
There are very few parts that I remember fondly, and most of them are from the very first area in the game. By the time I reached the imperial city I wanted to fricking kill myself.
It's good but it does all go slowly downhill after the end of chapter 1. Chapter 2 is still fun but chapter 3 was a total mess the whole way through until suddenly you're at the ending. The ending itself is a step up again but it kinda comes out of nowhere.
speak for yourself, I loved every minute of it
To be fair, I played it back in the days of having only just started my backlog. I feel like it took me a ridiculously long time to finish it, even it did only take me 50 or 60 hours.
I should go back and take a look at how long it took.
Me too, it was easily one of my favorite games of the era.
>37.8 hours
Say that after you finish the tutorial
Okami is the only game I ever refunded on Steam. Not only did the "voices" get on my nerves, but it also was the only game ever that gave me motion sickness.
Wanted to like it, though, but it wasn't meant to be.
"What if we had Navi but ours over-explained everything and also called you an idiot the whole time" sure was a bold design choice
The beginning of the game is painfully slow. Get past that and rest of it fantastic. Beautiful game. I wish the ending was a bit more grandiose
Should have been like three different games
All I remember is I liked the game but not enough to keep it. I think the part tfat annoyed me most was fighting the same boss like 5 times
I remember that I liked the game, played for about 40 hours, decided to take a small break because I was burned out and ended up never touching it again.
Some anon said in a thread about Valkyrie Profile (ps1) that it is "the best game I'll never finish" and I sort of feel the same about Okami.
I found it to be unplayable because it's locked to 30 FPS.
Frick off zoomer
How many times do I have to tell you to SHUT THE FRICK UP? Tying game speed to framerate is objectively a bad practice and has been known as a bad practice since fricking Space Invaders.
Fantastic game. I get the other anons critisims of it but it's not as bad as they make out. Unless they all have short attention spans
ITT: seething zeldatards
I honestly do like it a lot but it's painfully easy, Issun is annoying, and Act 3 was completely unnecessary. Still worth playing in full at least once if you aren't hopelessly ADHD.
>I honestly do like it a lot but it's painfully easy
This is another gripe I had with the game and forgot to mention. The total lack of challenge.
I think the fox boss fight was the only one I felt threatened. Also, seeing Rao's corpse while walking that corridor was one of the few times I've felt sad for a videogame character.
Again, it was blurry.
Yeah we heard you, mo one cared the first time either. Also complaining about blurriness on this board is comedy.
It's a good game with a fatal flaw of being too slow paced and never fully letting go of your hand. It's a common experience to think the game is over only to realize you've reached the halfway point. Ordinarily this would be a good moment, more content. With Okami it's "seriously, it's not over yet?"
I imagine it's one of those cases where they were aiming at a younger audience but for some reason they think kids enjoy being led by the nose everywhere. I can think of a few games with a similar problem.
You basically hit the nail on the head, I couldn’t have said it better myself.
Kamiya a shit
OoT > Star Fox Adventures > mid > Okami > turd > Toilet Paper/Wind Wanker
>Star Fox Adventures
Having SFA that high just shows how little your opinion matters. You can almost taste the moments Rare said "frick this Nintendo shite".
>"frick this Nintendo shite".
But enough about Miyamoto's reaction to Wind Wanker
butt window > boob window
so im not the only one who noticed. gaming got extremely boring after PS2 gen started forcing tutorials and artificially long winded exposition cutscenes to be more cinematic which means slow. There is nothing more I hate than slow games that waste my time. This is why I cant play jarpigs anymore. 10 hours in and this boring ass game throws a fake final boss at you. It shouldnt take more than 1 hour to get to the "fun parts" aka gameplay. I hate hand holding bullshit JUST LET ME PLAY THE GAME AND SKIP THE TEXT. frick the dumbasses that recommended this game and frick zelda clones. zelda went to shit as well and I havent played a zelda game since TP.
God Hand rocks, you're just shit
>game is good because I'm good at it and you're bad
stop
Let me ask you this: have you ever known who disliked God Hand despite being really good at it?
Yea, me. God Hand is extremely repetitive. The blackjack minigame is the best part
I was such a sucker for:
-unique aesthetic
-play as magic dog
-glorious nippon setting
-"top 10 most underrated PS2 games!!!"
I still played it nonstop and beat it. But second time playthrough I was like nah
I do think it's worth one playthrough though.
It's interesting how many people seem to hate it. It's one of my favorite games, I beat it 3 times. Last time I finished it was this year. It is slow but I'm not in a rush.
I bought the HD version and Under Night for my birthday 6 years ago at yhis point.
Outside of this board it's generally regarded as excellent.
It had a long time here being hyped up, so according to that natural ebb and flow of autism, /vr/ collectively hates it. Give it 2 or 3 years, and it'll be goated again. It's bloated and has severe pacing issues, but it's the best zelda clone ever made. I mean what could top it, Sphynx and the Cursed Mummy??
Or maybe there are just some people who like it and some who don't. It was played by millions, after all. It would be very surprising if all of them had the same opinion at the same time.
It gets compared to Zelda so much, but they're not really that similar and I think.a lot of the current crop of complaints boil down to the ways it's not like Zelda. The length of the game for example sounds like a direct correlation, personally when it ended I still wanted more. But a common criticism is it's too long and I wonder if it's because most Zelda games are fairly short.
>Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the Guinness World Records Gamer's Edition.
Nobody ever liked it.
>reminder not to think for yourself, just check what sells well because everyone knows whats most popular is always what's most best
If people liked it would have been popular.
Naturally, what's popular is always what's the best. Anyone who likes anything that isn't the most popular is objectively wrong. Really, why do they even bother releasing other games? Breath of the Wild is popular, it's what we all should play and anyone who disagrees is a tryhard contrarian terrorist.
How many hours are you into the game so far, anon? What's the most recent event you can recall doing in it?
I got banned for saying the same thing about the same game a year ago. Glad to see some positive change in this place.
one of those games that failed to keep my attention when i revisited it as an adult (rented it from Game Crazy as a kid and remembered having fun).
Yeahhh. Yeahhhhhh. Wanted to like it big time on release.
>big stupid unskippable opening, corrected in newer versions anyway
>unchallenging combat
>so many goddamn nature-helping filler tasks
>drawing gimmick is stupid and wears out its welcome
>whole fricking game wears out its welcome
I tapped after I beat Orochi once. I was ready to see credits, not get funnel-fed another half of a game I was sick of. It's real purdy and comfy for a bit, though.
>PC port and nu console releases have the audacity to be 30-locked
The fricking laziness, lol. Cool nothing-over-an-emulator job.
They could've just doubled the timings for an easy 60 fps, but they knew people will buy it anyway.