>extremely long levels (in a bad way)
>fan-made tier LE HARDCORE PLATFORMING trial-and-error level design
>hidden collectibles that you need a guide to find
>zero depth perception that they added a frickin glowing circle below the character
>tumblr-tier woke character design
Shit for Bob really killed Crash, huh?
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
they sure did
I'll end up playing this at some point, but I don't really want to
Then don't.
I know I'm in for disappointment, but I can't stop it from happening.
Ratchet and Clank reboot broke me. New n Tasty almost killed me. Hopefully this won't be as severe
As far as designs go Crash 4 could never offend me more than Titans did. Dyke sidecut Tawna was pretty annoying, but nowhere near as insulting as trying to retcon all the post-ND games. Those games were buggy, rushed garbage and still had more heart in them than the uninspired shit TfB laid on our plate.
I hope you like repetition, because whoo boy they like making you replay levels.
>As far as designs go Crash 4 could never offend me more than Titans did
It did considering Crash 4 flopped and Titans made far more money than it did.
Nvm, sorry anon I can't read
>but nowhere near as insulting as trying to retcon all the post-ND games
The post-ND games were never canon to begin with.
Only Crash 1 to Crash Team Racing are and will ever be canon.
How can CTR be canon to Crash 4 when Cortex is already free in CTR? Clearly CTR is no longer canon as well.
Not that it matters at this point.
>How can CTR be canon to Crash 4 when Cortex is already free in CTR? Clearly CTR is no longer canon as well.
>implying that crash 4 is canon
I explicitly stated that only the original naughty dog games are canon. No exceptions.
Cortex freed himself offscreen and made peace with crash.
New N Tasty wasn't even bad, Soulstorm is the one that sucked. The games are boring because they keep rehashing games that already exist instead of making a new game.
don't bother.
I'm a huge Crashgay and I gave up 1/3rd in. Don't bother.
Then you clearly are not, this game deserves at least one playthrough. Go for plat if you hate yourself like I did
Don't bother. If you liked the original Crash games, you'll hate this.
Same.
>Don't bother. If you liked the original Crash games, you'll hate this.
Same for me... Hated this Crash 4 after 2 hours... non-sens shit... Bad game design on platform games...
I don't understand.. Spyro Trilogy was a good remaster for me.. I enjoyed it.
Crash: Wrath of the Cortex is a better Crash 4 than this shit...
>Crash: Wrath of the Cortex is a better
WoC is way better than this slop. I mean at least it stuck to the fundamentals set by the original trilogy. Sure it felt like a lazy rehash but at least it was fun.
>WoC had to be cobbled together in 1 year near the end
>Twinsanity's entire existance
I wish both games got a remake
Both can be emulated at 4K 60fps with a bunch of graphical improvements.
Emulating won't fix WoC's fricked up character models or restore any of Twinsanity's cut content. A remake would have fixed those games' flaws.
Man, I remember being really confused with Twinsanity at the end with that portal that just crashes the game.
Also I ended up redoing that one school note like 3 times because I kept running into the trigger for it because they forgot to make it go away.
>redoing that one school note like 3 times
that's the true way to experience Twinsanity
I only realised that's what was happening when I watched stuff about the game on youtube as an adult.
When I was a kid I just couldn't make any progress and dropped the game out of confusion
>Spyro Trilogy was a good remaster for me
hard to frick up something that already exists
It's really not.
Had to force myself to finish it, which is absolutely criminal as far as video games go.
It's hard to describe everything wrong with it.
For gameplay though, if you enjoyed the old Crash games you can feel everything's off gameplay-wise and it all adds up to a genuinely frustrating experience. I'm sure there's a Youtube video out there that nails all the issues with the camera, controls, visual clarity, level-length, etc.
"People" who defend this game are shitposting at best and low IQ at worst.
I believe you.
They fricked up Spyro by making charge+jump (basically how you used to play 80% of the game) not fricking work at all. I wouldn't trust bob with anything technical.
>lack the ability to convey any of your thoughts and opinions in words
>call others shitposters and low iq
made me reply
yeah, but if he posted the ukapill you would have started foaming at the mouth
Damn, put some effort into your shitposting. It's not hard. At least try being funny or something, frick.
Crash 4's got big, fundamental problems. No need to repeat the issues with the camera, visuals, or level sizes. Others have already done a thorough job pointing them out.
Game wasn't fun.
the fact that the most-prominent crashgay on the internet absolutely hates the game should not be considered an understatement.
T4B absolutely does not understand what made crash games fun. They only made a hollow imitation of what they THINK made crash fun, and that was almost entirely driven by recent discourse like "the dark souls of platforming" instead of having actually engaged with the original releases.
>the fact that the most-prominent crashgay on the internet absolutely hates the game should not be considered an understatement
I really don't think that should be taken into consideration regardless of franchise. KH's fanbase circlejerked BBS for years.
when the status quo for someone is to dickride the entire franchise with enthusiasm, you know something is very wrong when the response is instead dread, disappointment, and fatigue
I'm saying the biggest fans tend to have seriously skewed views and a tendency towards extremes. It goes both ways. Focus on what the game is, not the fandom, otherwise you're basing your opinions on literal diapergays.
lots of people formed their own opinions on the game already, they HAD to because it wasn't possible for the big names to hold an opinion yet when the product is brand new.
if anything it's more of a confirmation and validation in that sentiment. No, you aren't crazy for being disappointed in the game, others have the same impression and it was enough to completely deflate the excitement out of one of the biggest blowhards that has both a platform and a recognizable name. Even when he played the obviously-bad crash games, he was at least jokey and got morbid entertainment out of the trainwreck games, but this one was just an agonizing experience.
You are so focused on expressing how inarguably correct your opinion is to pay attention to what I actually said. Take a step back from Crash Bandicoot for a second and reread my post.
That "so" at the start should be a "too," I'm moronic.
my opinion is correct. there isn't room for debate on this.and I formed it on my own, because I went into the game blind, and I regret having wasted my time.
the game was a critical disappointment, and the people who are most predisposed to have liked it did not. They failed to make a truly good crash game. They also failed with their marketing, as they managed to followup the successes of the Nsane trilogy and Nitro Fueled with a comparatively mediocre turnout.
What they did succeed in was creation of setpieces, which is novel for people who don't actually complete the game, and only see them on their first playthrough. The opinions of these people only can influence sales (journalists aren't paid to beat games, only to look at their first impression), but not overall retention, which dropped off significantly for what is normally the endgame of playing a crash game to completion.
The game in isolation isn't insultingly bad, it's just obnoxiously frustrating in a way that actively hates you as a player. But in the context of being a followup to 2 fairly well-received games, it's nothing more than a wet fart, just like Wrath of Cortex before it (but without the excuse of a 1-year dev crunch to justify it).
Ok, that's great.
You're still hyper focused on how correct you are about Crash Bandicoot.
I am not specifically talking about Crash Bandicoot. Do you follow what I'm trying to say to you?
I understand that fans are typically going to be more polarized in their opinions, because if you had a middle-of-the-road opinion it's just going to be mild ambivalence. If anything, having the most white-bread milquetoast nothing opinion is a bad thing because it means it wasn't able to move you to having a strong and solid opinion on something.
But this is a crash thread. If you refuse to have any sort of self-developed stance on the subject of the thread, you're in the wrong place.
Again, that's not what I said at all. I am not advocating middle of the road opinions. I'm saying that focusing on the reaction of the diehards to determine if something is good or bad is terrible advice. You should focus on the content of arguments, not who's saying it.
All loud fan backlash indicates is that a game either isn't what they expected or wanted. Fanatics tend to have a personal vision of what things "should" be that isn't correlated to quality. Plenty of dogshit games get praised out the ass and great games get shit on based on fandom perception. Using that as your measuring stick is really dumb.
Yes, Crash 4 bad. That doesn't mean this is good advice.
Xir, this is a crash thread. The point your trying to make is irrelevant and only reinforces how much of an anti-fan you are. please shut the frick up. not him btw
>Guy gives generalized, not Crash related advice.
>"Hey, that's bad advice."
>Guy keeps fixating on how it relates to Crash.
>"That's not the part I'm arguing."
>UHM, MRXS. troony, THIS IS A CRASH THREAD...
Okay, homosexual. You be a smartass if that makes you feel good.
go cry about it and frick off
Play with voices muted. It makes it bearable
It's fine for a standard one-time playthrough. The problems start to rise up when you try to 100% it.
Kind of a shame after Vicarious went to all the effort to revive it. Ultimately, Activision is to blame here.
>two studios make great crash remasters
>disband them so they can hand crash over to toys 4 bob
>they fricking ruin all the goodwill you built up with one shoddy game
and then there was team rumble. good god activision what were you thinking
Still not as big of a mistake as Crash Team Rumble.
>b***h and moan when platformers are easy
>b***h and moan when platformers are hard
There's no pleasing you homosexuals, is there?
>b***h and moan when platformers are easy
>b***h and moan when platformers are poorly designed
ftfy
Your strawman makes no sense.
Let's take Mario for example. You see all of those fan made "super hard" mario maker and old mario bootlegs levels? Now imagine if Nintendo made a mainline Mario game that consists mainly of that type of levels. Everyone would be shitting on that game because even though super hard levels are fun as a bonus or a side challenge, it makes no sense for them to be the main part of a Mario game.
This is what Shit for Bob did to Crash.
>You see all of those fan made "super hard" mario maker and old mario bootlegs levels? Now imagine if Nintendo made a mainline Mario game that consists mainly of that type of levels
yoshis island ds
>Now imagine if Nintendo made a mainline Mario game that consists mainly of that type of levels.
>The majority of people want something in the middle
I have some literature that would be at about your reading level that explains the concept.
It's almost like games should be well balanced in the middle or they're shit.
>hiding all of the crates makes the game difficult
no Crash game should ever have it be the case such that you get to the end of the level and see a fricking 499/500 counter
there's a reason they were used sparingly in the original games.
I didn't dislike the main game, but 100%ing it was fricking awful. A cheeky box behind a background prop once is funny. Having almost a quarter of the boxes in a level offscreen or behind shit is just idiotic.
Game sucks for completion, but it's a pretty good platformer with cool levels and setpieces if you just play it normally and never touch it again
Sorry TfB, this is the real Crash 4.
I'm no Crash 4 fan but let's not pretend WoC wasn't an even bigger disappointment
It wasn't as good as Crash 3, still a lot better than IAT.
I've been playing this on the deck recently and yeah, despite some lack of ""polish""(IAT was also not great in this regard), it's way more enjoyable and the soundtrack fricking slaps
It’s not great, but TfB’s arrogance in declaring that it doesn’t exist and theres is the real Crash 4 really rubbed me the wrong way.
they were so arrogant they didnt even change Crash's design for Japan boxart, even nst and ctr did this shit
>our levels are badly designed and are made around trial and error should we maybe design better levels?
>DUDE JUST GIVE THE PLAYER INFINITE LIVES
>we fricked up depth perception maybe we should rework and retweak the camera and visuals
>DUDE JUST ADD A GLOWING CIRCLE BENEATH THE CHARACTER
I can't believe these lazy hacks survived the buyout.
They didn't. Microsoft fired everyone and closed down their studio.
>I can't believe these lazy hacks survived the buyout.
microsoft bascially told them "we don't want you, so frick off"
it's decent-ish, just don't go for like 100%
in other words, good game, bad crash game
Something something get woke go broke or whatever. Was it so much to ask just to have the REAL Tawna in the first bonus room? I mean physically there as an actual character and not just having her head on a pillow.
>Japan Crash 2 manual says
Forget the Japanese canon. Nobody cares about that. You wouldn't have had the backlash you had if you just had the REAL Tawna with her giant boobs there. Hell, a classic Tawna Zembellas skin would have done a wealth of good to not alienate classic fans.
>le “nuTawna killed the franchise!!!” meme
nuTawna was the least of the game’s problems. If Tawna had long blonde hair and big breasts, maybe I could’ve jerked off to the game, but it still wouldn’t be good.
Point still stands that OG Tawna should have been in the game proper. That's why "NuTawna killed the franchise!!!" meme was able to become a meme.
There is no singular thing (in this case) that killed Crash 4 but not having OG Tawna is unquestionably one of the reasons for the game's poor performance. She should have been in the first bonus room and should have been a skin option. Simple as that.
> That's why "NuTawna killed the franchise!!!" meme was able to become a meme.
one anon's autism is why this is everyone, but it's not a meme
*everywhere
>One anon
That's like saying a singular anon managed to tank the game's reputation and caused it to fail. Are you sure you want to make that argument cause its absurd. It also implies the anon who is/was constantly riding Crash 4's dick failed to make the game popular which is also absurd.
Unless you are implying that one man is Caddicarus and his youtube video singlehandedly destroyed Crash 4 in the eyes of normie gamers. He could do that but someone on Ganker, no.
>That's like saying a singular anon managed to tank the game's reputation and caused it to fail.
uh, no
You’re delusional if you think not having OG Tawna is why the game tanked. The game tanked because Activision barely marketed it, and it wasn’t casual-friendly enough for general audiences. I don’t think most people who didn’t buy the game even knew Tawna was in the game, let alone that she looked like that.
>and it wasn’t casual-friendly enough for general audiences
even (especially) completionists didn't enjoy it
Exactly. C4 appealed to nobody. The coomer audience wouldn’t have saved the game, it was dead on arrival.
Not him, but it probably contributes. These companies wear their virtue signals on their sleeves, and it makes people go "Yuck, I don't want that." Sidecut dyke Tawna is a very visible example of that. If there's an actually sexy woman on the cover, does that win people over? Of course it does. People have bought games for less.
I know you probably didn't mean it literally but she's explicitly mentioned in the secretending to have had a fling with a man.
2 and 3 didn't have Tawna at all
What is this brainrot
It really is just the hair. The outfit is fine.
I disagree. The lack of showing any skin also fails.
It's a pretty big factor dont get me wrong, but After seeing ""Retro"" Tawna in Rumble; everything about the new model is just awful
la criatura
>Slapping old outfit on new model looks bad
Yeah. That doesn't mean "new model bad", it means "lazy solution bad." There's a Crash 4 mod that just gives Tawna long hair and the new design suddenly looks good. It's different, sure, but the only bad aspect is the hair.
>Long hair
>Eyeshadow
>Shrinks her waist
>Makes her breasts bigger
It does a lot of things.
It does extra things, yeah.
My point is the design looks good just swapping the hair. People would not be so fricking up in arms if not for the side cut.
Naw, the lack of showing skin is a failure. She should be in shorts. Also needs to smile correctly.
You're not even trying.
She's too fat though. NST tawna was SEX
>No option for huge ass AND breasts.
Cowards.
That's a different mod.
Not like this, no.
It's a shame we can't get a "redesign but with old hair" mod from a non-Irish modder.
her face still looks bad. nst got this right guys, how the frick is t4b this incompetent
>nuTawna was the least of the game’s problems
Perhaps, but I know I'm not the only one who immediately lost interest in the game upon seeing her.
I'm glad Gumdr0ps is still making good bandibabe content.
Wait, where?
Last time I checked, the guy's twitter account was wiped out and all of his "recent" posts in other social sites were like 4 years old
He doesn't post stuff anymore. You either catch his streams where he paints bandibabes (among other things) or you miss out.
Well that sucks, is he on picarto or something?
https://picarto.tv/gumdr0ps
You're welcome.
>nuTawna was the least of the game’s problems.
Maybe if you keep saying this it will be true oneday!
She's up there get the frick over it
Keep fuming because the dogshit radical era was retconned and your general died troon.
I'm currently replaying it and having a blast, it's not my fault you have the skill level of a journalist and the sight of a bat. The amount of poorly hidden collectibles is definitely higher compared to previous entries but many are well thought-out and there's only like one level I'd deem as "too long".
The obly reason I didn't bought this is because the platinum is hard and chorey. Frick them, you want muh money? Don't make the plat hard
WoC is better by leagues
It's unfinished and sluggish but the level design from the trilogy is still there
Not giving Twinsanity a pass either, it was a generic PS2 mascot game with crash characters, not a crash game
And acapella music sucks shit
To this day I can't believe that the Flashback levels exist within the same game as some of its regular levels. Talk about high highs and low lows.
The funny thing is even though Ganker is negative about this game, this is probably the only place on the internet that still remembers Crash
Cause most people on Ganker are old. Same reason its the only place where new memes are made.
>non-binary character still dresses up like a woman
Realistic.
Rouge 5ever
4’s levels and general difficulty were fantastic.
However making the box collection so horrible was an awful desiscion. Crash games are only good if player is trying to get all boxes, if they arnt attempting this, then levels become very short and easy, all the interesting platforming puzzles are skipped.
Crash 4 makes all boxes such a tedious endeavour that most players give up even attempting it, since every single level has some ultra hidden off-screen boxes somewhere. And if you’ve given up even trying for all-boxes, then the levels become way less interesting to play.
Crash 4 was so close to being a perfect return for Crash, but they fricked it up.
> make less bull shit boxes, old crash games had 1 or two levels that were downright mean with their placement, Crash 4 does this in every single level. They should’ve made it so an average player who’s trying to look for boxes will get them without issue, maybe have 1 bullshit level every world or something to keep it interesting
> cut the N.Verted visual vomit filter mode entirely, or at least don’t make it have its own set of collectibles. 1 hidden gem per N.Verted level would’ve been perfectly fine
> only require Gold Relics for the secret ending, not Platnium relics.
> N.Sanely perfect Relics are pointless addition. If these exist, why do box gems even exist?
> instead of 6(12) gems per level, make a simpler system with 1 hidden gem, 1 deathless gem, and 1 box gem. That would be more than enough collectibles/challenges without the sheer bloat game currently has
> remove checkpoints from bosses, it feels weird dying to phase 3 of a boss and not being punished for it, just give players an Aku mask if they die more than 3 times. Maybe a bonus gem for beating bosses hitless.
They were so close a 10/10 game. But 100% completion is a huge part of Crash, no one just plays crash games any% completion. But they fricked it up that 99.8% of people give up going for 100%.
Most of the Crash 4 100% requirements reek of Activision wanting the game to have enough content to justify a $60 price tag. Like they had a solid $40 title with maybe some obnoxiousness like the hidden boxes and then they tacked on N.Verted mode and N.Sanely Perfect bullshit and made platinum relics required for 100% completion, because making more levels instead would be too expensive.
I doubt Activision had anything to do with those poor decisions. The OG trilogy were sold at $60 back in the day.
The remaster trilogy was $40 for three games. Times change.
Those were old games. Ass 4 was a new game.
>Platnium relics
since they added a new tier, gold became the new basic b***h relic, and platinum is the new gold.
The tape levels are peak Crash Bandicoot.
whats that webm from?
>did all that
>the gem has to be backtracked
Holy frick how did kids clear that back then?
>Mad because bad.
>Mad because bad.
>Mad because bad.
>Fair complaint.
>homosexual furry subhuman mad because he can't fap to the new designs. One alternate dimension version of a character having a dyke cut doesn't make the game woke.
Sums up every IAT hater. The game is good, people just don't give a shit about Crash outside of nostalgia and autistic furry fap bait.
Suck TfB's wiener harder, homosexual
>optional content is hard
>gets mad about it
The people who get upset at Crash 4 remind me of the ones who get mad at Mega Man Zero. Doesn't matter that the game is actually pretty easy: the fact that it doesn't pat your ass makes people seethe.
being optional doesn't mean it's immune to criticism.
Not saying that.
I'm saying it comes off like the critics are insecure and hate that they can't just easily 100% the game in both cases.
See, I can agree with that.
without the "optional" content the game is way too short and easy
the majority of the game is optional
This was the best Crash game since 2. It's just no longer Crash's time and I've accepted that now.
What do you think is next Ganker?
>Wrath of Cortex & Twinsanity (with maybe e Tag Team Racing since it has so many platforming sections?) remakes/reimaginings
>New game
I personally would like WoC/TS/TTR remakes (or reimanigings), just to introduce Crunch into the group, the a new game with playable Crunch, then CotT/MoM remakes, and then a new game again, just to catch up the timeline since IAT is a midquel
Death for the next ten years. Microsoft ain't gonna do anything with the bandicoot.
how about we stop we the fricking remakes when the existence of at least 90% of them is completely unnecessary
going with the remake, or at least i hope
wanted so bad a twinsanity remake, instead we got this woke garbage
Who knows, Microsoft might see an N.sane trilogy Volume 2 as a safe bet right now
i hope so
Need goth bandigf
>fan-made tier LE HARDCORE PLATFORMING trial-and-error level design
unironically filtered
>mutt time starts
>suddenly influx of homosexuals with shit taste defending this garbage troony game
Like clockwork.
I b***hed about the difficulty for three and a half years, finally 106% it and It's still bullshit except for the Platinum relics they're fine. N Sane Perfect Relic clashes with the design phillosophy and the hidden boxes are bullshit HA HA GOTCHA.
The PS4 version is STILL fricked with the box stacks in the ride levels.
long levels (in a bad way)
well i'm glad you specified
Is Ganker exaggerating things for schadenfreude's sake now that the bad woke company is going under? I haven't played this game yet but right off the bat, the style looks a billion times better than those souless remakes, and the fact people seethe at the difficulty is a promisng for me. looks like it plays well and uses negative space in challenging from what I've seen... is it THAT bad? What's actually wrong with it other than collectible bullshit.
And I wasn't planning to complete it anyways, I always thought 100%ing these games was bullshit. I did it for 1, but 2 with all the secret convoluted bullshit, then 3 with all those gimmick levels, wasn't worth it. I just got enough to play every level and left it there, and not ruined my last impression of the videogame. From my ignorance I'd hazard a guess that's what happened to all of you b***hing about it, you went for 100% and got burnt out.
>I haven’t played it yet
Then you have no clue what you’re talking about, do you dipshit?
Just playing through the game normally trying to beat the levels is a fun experience, the levels are still a little too long IMO but I see the vision and creativity. But going back and collecting shit/perfecting levels is like 50% of the fun of Crash games, and in this game it is unironically a nightmare, yes.
TFB somehow managed to single-handedly re-kill both Crash and Spyro.
4 is a great game that dabs on the 100% gays
>extremely long levels (in a bad way)
>fan-made tier LE HARDCORE PLATFORMING trial-and-error level design
>hidden collectibles that you need a guide to find
>zero depth perception that they added a frickin glowing circle below the character
>tumblr-tier woke character design
these were always features except maybe the last one in the first title. Tanya was too risque for 2003.
Also if you're not moronic you would have noticed the circular shadow always under crash as a game feature. I think they may have took that out for the demasters though because they're moronic
It's not a normal shadow in Crash 4, it fricking glows. A drop shadow is fine, having it glow because your camera is bad and visuals are overly busy is an indicator of a problem that's only being addressed by slapping a band-aid on top of it. It's kinda like how Wolfenstein II had terrible confusing level design but it's OK because they added in a button you can press that literally shows you the way forward.
"Overly busy" is the industry standard or at least the toys for bob standard. I actually liked some of the Spyro re-designs. Screen resolution is bigger now, and people want things on the screen so they don't get bored.
Black Mesa is a great game but all the shit in xen has needless collision. The xen part as a standalone would suck donkey dick for visual identification if the enemies weren't introducted in the clean laboratory environment
Crash Bandicoot
i tried to replay Crash Bash and it's so repetitive, more like Crash Trash
Crash Bash is meant to be played with friends.
it's a party game dingbat.
I unlocked everything by myself as a kid because I had no friends or siblings
Opinions of the game are irrelevant at this point. Fact of the matter is the game did not sell at all. They dropped the price for Black Friday and the Switch port. We have no numbers aside from the incredibly low sub 500k units. And Toys for Bob got closed down.
Anyone arguing that the game was any kind of success is simply arguing in bad faith. You can't spin mass layoffs and a studio closure.
>Cuts away from reply chain.
>Suddenly starts talking about fiscal success unprompted.
It's one of those threads, huh.
>Schizo thinks everyone is the same
Not that Anon, anon.
Toys For Bob is its own entity now, and they're very much alive.
why he so big
God, keep the gay furries out of the design meetings please.
It's good but...
*wall of text*
>Past cortex meets future cortex
>"Oh cool maybe he can be a credible and menacing villain for this world
>Actually he's still the same foppish buffoon as always
Why did they even bother if they're just going to waste the concept
What's wrong with trial-and-error game design?
Classic Mega Man games are based on it and this rewards the player for thinking instead of mindlessly shooting and jumping
Why is Crash surfing on the trans flag?
You are mentally ill
seething
But I'm cis
toys for bob was never good
>pozzed
>ruinning original vision and designs for the sake of selling out
>almost worst selling game on the franchise
it appears so, yeah
Legit all they had to do was not make the collecting to 100%, something most people that play crash do, the most tedious, repetitious, and time consuming slog imaginable. I'm aware you can just NOT do it but that's like not telling someone to get every collectable in dk64. It's a core reason I'm PLAYING THE GAME. It really sucks because the core crash gameplay is fun, but I never want to touch it again for the dogshit collectables
Who in here has platinum'd this game? Be honest, anon.
haven't bought any of the crash or spyro games. been waiting for them to drop on game pass for 2 years now
soon
I actually did it twice once on ps4 and then on pc. It gets easier the second time round, managed to do it in 36hrs, first time took me 132hrs.
Based, my first plat took 66 hours thanks to the PS5 version with less loading times. That was a year and a half ago.
Might do it again, when the plat popped I was in the top of the world.
yeah the only reason first time took so long was cause I wasn't confident id be able to do the perfect relics and the plat time trials
also yeah first time I finished 106% I thought my heart was gonna burst ha ha
I actually enjoyed the game casually but as soon as I tried going for box gems and stuff I wanted to fricking kill myself.
Yes this is how most people think about it. But then there's also crowd who think that even the base game is too hard... to which I can only say that you suck and the older Crash 1 2 and 3 were always literal kiddy games on difficulty.