The explosion radius is weak as frick, but you can cook them for a couple seconds before throwing. Once you're able to get the timing down, they actually become a little bit useful as you can lob them right in their face right when it's about to explode, giving the AI no time to avoid it.
Nah, I enjoyed it. The hub world was fun to explore and find all the secrets, the black market weapon upgrades, the occult powers etc. It was more Wolfenstein than the latest games were, save for maybe The Old Blood
I agree that old PC games really had it wrong in this regard but I don't know if the devs had a better alternative given the hardware available. Who the frick knows.
It has nothing to do with hardware. The difference is that PC games that allow saving like this were made for working adults. There is also the "boss key" mentality.
they were made for people who suck and need to rely on a crutch, as well as skilled players who are interested enough to force themselves to ignore the built-in crutch system
a super-hardcore NetHack-style save system can serve perfectly well as a pause button for busy adults; the developers just didn't think to add one (or any friendlier variant on it involving lives/checkpoints/RE-style ink ribbons/whatever else) because they were foolishly insensitive to the problem and apparently took for granted that it had already been solved well enough
Save scumming is on you. I've beaten most older fps games with the in game checkpoints, or only saving at the start of a level, or after a decent amount of time of not dieing. The difficulty of these older pc games is greatly over estimated.
>Save scumming is on you.
that is not at all how video games work - setting and enforcing simple game rules like that is a machine's job, not a human's, and a game like this is obliged to at least provide an optional mode in which the game will do the work of forcing, tracking, and verifying hardcore play of this sort
the "it's on you" excuse leads to madness like "it's on you that you didn't program a better game yourself and play that instead" - which, yes, technically it in fact is
if the game is doing 99% of the work to support the constrained run types you mention, none of which is too exotic for the game developers to have thought of it themselves, then it should do the last 1% as well and just force you to save only at those spots (except possibly with a roguelike-style self-destructing save for when you need to pause, of course)
other people call it save scumming.
i call it, "i have a life beyond vidya and don't have hours to waste 'gettin gud'."
if wasting hours of your life because you can't get to the next savepoint without dying turns your screw, i'm not stopping you.just don't 'save shame' me because i'm not as l33t as you are.
savestates
It's a PC game
Literally no difference in practice.
How much do you guus think Mike Matei hates PC gamers?
He thinks a computer game is the greatest of all time.
Grenades in RtCW suck
The explosion radius is weak as frick, but you can cook them for a couple seconds before throwing. Once you're able to get the timing down, they actually become a little bit useful as you can lob them right in their face right when it's about to explode, giving the AI no time to avoid it.
So like most fps games.
Skill issue
>didn't get to purchase Wolf '09 before it got pulled from the Steam store
Its a shit game anyway
Nah, I enjoyed it. The hub world was fun to explore and find all the secrets, the black market weapon upgrades, the occult powers etc. It was more Wolfenstein than the latest games were, save for maybe The Old Blood
>the black market weapon upgrades, the occult powers etc
>was more Wolfenstein than the latest games were
Yes.
Console versions are superior and there is no savescumming there
Frick no
Xbox port is decent but PS2 version sucks
I agree that old PC games really had it wrong in this regard but I don't know if the devs had a better alternative given the hardware available. Who the frick knows.
It has nothing to do with hardware. The difference is that PC games that allow saving like this were made for working adults. There is also the "boss key" mentality.
they were made for people who suck and need to rely on a crutch, as well as skilled players who are interested enough to force themselves to ignore the built-in crutch system
a super-hardcore NetHack-style save system can serve perfectly well as a pause button for busy adults; the developers just didn't think to add one (or any friendlier variant on it involving lives/checkpoints/RE-style ink ribbons/whatever else) because they were foolishly insensitive to the problem and apparently took for granted that it had already been solved well enough
Save scumming is on you. I've beaten most older fps games with the in game checkpoints, or only saving at the start of a level, or after a decent amount of time of not dieing. The difficulty of these older pc games is greatly over estimated.
>Save scumming is on you.
that is not at all how video games work - setting and enforcing simple game rules like that is a machine's job, not a human's, and a game like this is obliged to at least provide an optional mode in which the game will do the work of forcing, tracking, and verifying hardcore play of this sort
the "it's on you" excuse leads to madness like "it's on you that you didn't program a better game yourself and play that instead" - which, yes, technically it in fact is
if the game is doing 99% of the work to support the constrained run types you mention, none of which is too exotic for the game developers to have thought of it themselves, then it should do the last 1% as well and just force you to save only at those spots (except possibly with a roguelike-style self-destructing save for when you need to pause, of course)
other people call it save scumming.
i call it, "i have a life beyond vidya and don't have hours to waste 'gettin gud'."
if wasting hours of your life because you can't get to the next savepoint without dying turns your screw, i'm not stopping you.just don't 'save shame' me because i'm not as l33t as you are.
You must suck if you need to savescum in RTWC.
I finished it last year using a trackball.