Fact: Most gamers now consider right to be the correct way to design games over left

Fact: Most gamers now consider right to be the correct way to design games over left

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  1. 7 months ago
    Anonymous

    I'm shitting my pants over the fact there isn't even a minimap in Starfield.

    • 7 months ago
      Anonymous

      There isn't even a map for the cities or random generated everything in-game. Starfield is honestly a deliriously bad experience coming from another game in the bethesda formula

      • 7 months ago
        Anonymous

        even a "you are here" board would be nice, at least NA has signs and neon is a single street

      • 7 months ago
        Anonymous

        this is good because it means bethesda is actually trying to cater to hardcore RPG fans somewhat (maps arent very important in starfield anyways).

        • 7 months ago
          Anonymous

          there is still a quest marker. Getting rid of he minimap is actually the opposite of what you're thinking. Now you don't even need to orient yourself north east south west or find landmarks to pathfind with, just follow the marker.

          All the good RPGs without significant handholding at least have maps.

        • 7 months ago
          Anonymous

          >this is good because it means bethesda is actually trying to cater to hardcore RPG fans somewhat
          I'm sure that's why and not just complete laziness and incompetence.

      • 7 months ago
        Anonymous

        Bethesda hasn't been capable of programming a dynamically revealed local map for any of their games ever since Morrowind. Morrowind's map is just an ortographic projection from above the entire dungeon, giving you barely any information and hiding every detail that's in a lower floor than the floor above it. Oblivion made things worse by taking that and removing color detail. Fallout 3 made it even less clear. Bethesda has literally never even tried to bring back proper 3-dimensional dungeon maps, even to the simple degree of Daggerfall. The simple fact is that Bethesda simply does not try to learn to make anything new, using any new tools. That's the reason why Fallout 3 had a train that was a hat. Even though the engine supports actual vehicles, Bethesda programmers refused to find out how to accomplish it.

      • 7 months ago
        Anonymous

        Is this bait?
        I haven't considered playing SF due to it being a strictly modern Bethesda game and me being burned by Skyrim, but this feels over-the-top even for them.

        • 7 months ago
          Anonymous

          It's true.
          It's not really a problem though because each city only has like 15 places to go so you learn them quick.

          • 7 months ago
            Anonymous

            I think it helps the game with immersion.
            I know where everything is in all major city's because I was forced to explore.
            I do get that it might be a bit overwhelming at first, but later its not adds more then it deducts.
            Also planets are mostly flat, wtf do you need a map for

        • 7 months ago
          Anonymous

          It's kinda true. There is map screen, but it's so unusable one could say there's no map at all.

  2. 7 months ago
    Anonymous

    I think video games should be fun first, worry about story and difficulty after.

  3. 7 months ago
    Anonymous

    Oblivion: Talk to this character
    >go to town they live in
    >search their house, nothing
    >search inn, nothing
    >find out they are a poacher, search outskirts of town, nothing
    >run around like a buffoon for two hours until you eventually give up and look for tips online (at this point you have lost)
    >bug: sometimes this character gets stuck on the top of the roof of the town hall
    Skyrim: talk to this character
    >follow waypoint
    >immediately notice them stuck on a roof
    >spend a couple of minutes finding a creative solution to get up there or to get them down (you basically turned the bug into gameplay and won)

    • 7 months ago
      Anonymous

      they used markers in oblivion for quests though. if you were trying to find a master trainer or something then yeah, good luck with that when they randomly go to their neighbours house to take a shit or eat for 12 hours of the day and you cant ask anyone if they have seen them. I actually preferred morrowind where they just stayed put and had detailed directions on how to find them.

      • 7 months ago
        Anonymous

        they most of the time didn't though, if you needed to find someone, there's a 70% chance you wouldn't be able to ask anyone where they are so you would run around for two hours looking at every NPC trying to find some frick named Fugfart Arividerci in one of the Vivec cantons

        • 7 months ago
          Anonymous

          >they most of the time didn't though
          they actually did, most of the time.

        • 7 months ago
          Anonymous

          you are straight up being a liar. quest markers were used just as much as they were in skyrim.

    • 7 months ago
      Anonymous

      oblivion was the first game i remember that had quest markers, so none of that shit actually happened
      you need to be 18 to post here.

  4. 7 months ago
    Anonymous

    finding the morag tong in morrowind felt like a crazy achievement because of this

  5. 7 months ago
    Anonymous

    Furthermore, skyrim even has that clairvoyance spell that draws a magic line in the direction for you to go to reach your objective.
    I think the best would be morrowinds journal system but with that clairvoyance spell for those who get lost easily.

  6. 7 months ago
    Anonymous

    Games are too big nowadays. Give me right so i dont waste my time. Would much prefer a smaller scale game with left, though.

  7. 7 months ago
    Anonymous

    There's no correct or incorrect game design. All that matters is to make it NOT boring.

    • 7 months ago
      Anonymous

      gay.

    • 7 months ago
      Anonymous

      And everyone has a different limit for bullshit and different preference for FUN. Of course, my preference is superior to yours.

  8. 7 months ago
    Anonymous

    >playing single player games
    If there is no scoreboard you are just wasting life, read a book if you wanna be alone

    • 7 months ago
      Anonymous

      Your games are going to get shut down eventually and everything you ever did for thousands of hours of your life will be erased forever

      • 7 months ago
        Anonymous

        >moronic zoomer has no clue what peer to peer is

        • 7 months ago
          Anonymous

          A bunch of lonely NEETs playing on some Russian guy's custom server with 560 ping

    • 7 months ago
      Anonymous

      >FOTM slop enjoyer

    • 7 months ago
      Anonymous

      multiplayer games are generally a bigger waste of time

  9. 7 months ago
    Anonymous

    it shows its ugly face even in reality people rather look at their smartphones which shows their questmarker instead of asking the local populace where your destination in about 200 meters is.... its like we are outside looking for knowledge yet still prefer to be shut ins inside a bubble

  10. 7 months ago
    Anonymous

    Yes, it's 20 years later and zoomers are the vast majority of posters here. Remember:
    >The Star Wars prequels and Spider-man 3 are great movies and meme factories
    >Mafia, Resident Evil, Dead Space remakes are superior to the originals
    >Spore is a great game, just misunderstood at the time
    >Nostalgia for brown'n'bloom military shooters, Cod 4 and 6 were great games
    It hasn't been our board anymore or years.

    • 7 months ago
      Anonymous

      The Dead Space remake is pretty good though

  11. 7 months ago
    Anonymous

    I really never thought I’d ever turn into this kind of person but I have a job and responsibilities homie
    If I can only game for 2 hours a day at max I don’t want to spend 45 minutes reading text, simple as.

    • 7 months ago
      Anonymous

      If you don't want to have to read and think about what you're doing, maybe play faster paced games that you can just jump in and out of.

  12. 7 months ago
    Anonymous

    Kingdom Come Deliverance literally has a perfect solution which is both. You don't get a quest marker until you are basically within the area so you can find NPCs that are moving around.

    • 7 months ago
      Anonymous

      With how autistic Vavra is, I fully expected Kingdom Come to have something closer to Morrowind tbqh.

  13. 7 months ago
    Anonymous

    Left requires realistic and reasonable town layouts, with few loading screens and a good means of getting around in the world. You also have to write dialogue that's more interesting than just giving the player the information they need at each place.

    Right lets you design whatever the frick you want.

  14. 7 months ago
    Anonymous

    Right is superior. But it is fun to turn it off every now and then , so I can use Clairvoyance or Detect Life

  15. 7 months ago
    Anonymous

    Your J button already blank?

  16. 7 months ago
    Anonymous

    i think Black folk are the current world problem and that's my opinion of map markers

  17. 7 months ago
    Anonymous

    In retrospect it was pretty kino when the Mage Guild chick sent you to get lost in the Ashlands with poor directions. With what you learn later you can piece together that she was probably trying to get you killed on purpose.

  18. 7 months ago
    Anonymous

    morrowind directions suck ass, it's overexplained for no reason as if you were reading a goddamn book not playing a game

  19. 7 months ago
    Anonymous

    The correct way to do it is how Skyrim already did it. Skyrim both gives you in universe instrunctions in the form of dialogue or books or letters, and also puts a point on the map for the sake of gameplay.

    There's no reason to have this fight like we're all that loser virigin PatricianTV

    • 7 months ago
      Anonymous

      the Skyrim instructions are insanely bad and the majority of quests have no instructions at all. You CAN not play the game without quest markers or clairvoyance.

      • 7 months ago
        Anonymous

        It would be possible to automate written directions for even those radiant quests, but Skyrim's quest markers were made so that there would be no reason for lazy devs to put any more work in the first place.

        What puzzles me is how little questing content there is in Skyrim - especially those few faction quests before you're invited into the innermost circle of a given organization, given how TES5 was built around instant gratification. I really, really miss Oblivion's Mage Guild quests that involve doing chores for leaders of each chapter just so they could issue necessary paperwork for you to attend uni.

  20. 7 months ago
    Anonymous

    I never liked walls of text. My first RPGs were JRPGs and the short dialog boxes kept my attention better. CRPGs were impossible for me to until Larian because they voice act them, and even if they weren't voice acted it doesn't seem to be as long of text.
    This isn't a critique on games with walls of text either, it could just be a me problem but I'm just explaining why I don't like it.

  21. 7 months ago
    saucy

    Waypoint markers can be good.

    They just shouldn't be visible all the time. If you are able to look around and notice a big sign that says "over here!" then it's not so bad.

    • 7 months ago
      Anonymous

      Kingdom Come Deliverance does things decently, because when you're given an exact location, such as "the bakery in Uzich" -your map receives a marker at that exact, known public place. But when you're given a vague location such as "one of the logging camps along the river" -the map receives a region mark showing the approximate outlines of the area you should search.

      • 7 months ago
        saucy

        BotW is good too, because it gives you vague clues about the location of shrines, leaving you to find them with a little bit of common sense and some ingenuity.

        I think the best example was in Death Stranding, because the map was virtually useless in finding anything outside of a shelter. If you wanted to find anything, waypoints would always direct you to the wrong location, and you had to search a lot to find small items like data chips or packages, which made the experience EXTREMELY enjoyable.

        • 7 months ago
          Anonymous

          How are you in every thread?

          • 7 months ago
            saucy

            I guess I just had a lot to say.

  22. 7 months ago
    Anonymous

    Yeah, I cant be bothered to read where I should go in another AAA open world slop

  23. 7 months ago
    Anonymous

    you textgays are fricking awful
    >Thee shalt turneth the sb-800 off onceth, then turneth t backeth on. Aft'r yond, turneth on the cam'ra corse. Presseth the æ button f'r approx. 2 sec. to displayeth the custom settings mode

    • 7 months ago
      Anonymous

      sounds awesome

      • 7 months ago
        Anonymous

        >NOOOOOOO I don't wanna read things! You're triggering my PTSD from K12 days!

        Shakespeare is rolling in his graveth

    • 7 months ago
      Anonymous

      >NOOOOOOO I don't wanna read things! You're triggering my PTSD from K12 days!

    • 7 months ago
      Anonymous

      >t. doesn't know that the "F" stands for "Function"

  24. 7 months ago
    Anonymous

    >morrowgay starts dropping the oblivion quest example because its the best and hits a happy middleground

    • 7 months ago
      Anonymous

      Yeah, I wonder why they do this.
      For all its faults, it was easier for me to enjoy Oblivion from the go than it was with TES3 and TES5.

    • 7 months ago
      Anonymous

      Does Oblivion have a marker? If it does, then it's not a middleground, but a step towards shit.

  25. 7 months ago
    Anonymous

    My problem with morrowind isn't that there aren't quest markers. It's that everyone talks like a robot or a copy paste Wikipedia article. If characters had normal dialogue that actually reads like a conversation and only talked robotic when giving directions that'd be great. But everything is written so boring and stilted it's not fun to read and I lose interest reading everyone's convos real quick

    • 7 months ago
      Anonymous

      what i love about morrowind is that the dialogue highlights all the important shit so you can just quickly get all the info you need and move on instead of listening to a shitty voice actor speak the stilted dialogue

    • 7 months ago
      Anonymous

      Imagine you have literal nothing instead of general topics. Voila, you turned Morrowind conversation system into modern one.
      Imagine wanting less options.

  26. 7 months ago
    Anonymous

    I liked what AC: Odyssey did
    game asks if you want map markers and even if you say yes NPCs verbally indicate where things are like
    >you want to go this camp thats left to the statue on the crossroads

    • 7 months ago
      Anonymous

      This actually. I turned map markers off for this game and had a lot of fun sailing around trying to find my target/destination

  27. 7 months ago
    Anonymous

    Well of course. Cities became bigger and it is harder to find NPC without any kind of help

  28. 7 months ago
    Anonymous

    You'd like to have Witcher Sense instead?

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