I haven't got it properly automated and the spaghetti is causing issues.
I keep having to manually fill my machines with red circuits despite being nearly at rocket
how the frick
post pics please
you can just make a long belt to somewhere less crowded, manufacture there, then belt all your new shit back to where it needs to be.
>i didn't know people played on their own and didn't follow an ebin ratio guide and 99999 youtube tutorials... wowzers....
11 months ago
Anonymous
>wowzers
t. max caulfield
11 months ago
Anonymous
i don't do that either
i tend to produce as much shit as i can, not as little as possible, like the guy i responded too.
i just assumed that was normal
11 months ago
Anonymous
Anon, most Factorio players are some kind of autists who fap to spreadsheets or at least are okayish programmers. You are a less unhealthy kind of individual in this regard so we instinctively react like this.
it's a failure to transition from micro-management to macro-management that beginners experience. You see the same sort of behavior in RTSs with noobs turtling and never expanding from their starting base
11 months ago
Anonymous
I'm alright at RTS, so I wonder why I suffer from that issue in Factorio
11 months ago
Anonymous
mental overload. the time you should start expanding is when you get a lot of shit dumped on you. Ffluids, trains that "don't make sense", biter attack frequency increasing, flaws of your previous production start cropping up, next tier is more complicated, etc
It's his first factory, I bet yours didn't look too much better.
11 months ago
Anonymous
it sucks I didn't ever screenshot my first base, but it did basically look like this one
, except imagine every square in that entire screenshot was filled with facilities and spaghetti and flowed in all directions into a horrible mess. I took a 3 day break once and didn't understand how anything worked anymore, the layout was incomprehensible.
11 months ago
Anonymous
Back then I didn't know really know how to balance oil so I just placed a bunch of tanks and deleted them when they got full.
11 months ago
Anonymous
>I took a 3 day break once and didn't understand how anything worked anymore
lmao
thats absolutely disgusting, I love it
as for how to unspagify it, you dont, even if had bots (which you wont, because mass production of bots is expensive this early in game) to tear down this thing alltogether and start a new one, you would most likely undershoot how much stuff you actually need, push yourself as long as you can without getting too frustrated and start over on new save
my only advice, treat your resources like budget, the faster you start exploiting it, the faster you will be able to grow, so put as many miners as possible on patches, and not over them
Pretty much everyone's first factories are shit, but why are you barely mining and smelting? That's the only full moron thing I can blame squarely on you because it's just such a common sense thing. Honestly, I think it's gonna take you like 300 hours to launch that rocket unless you don't start bringing in some significant resources.
Like... if there's a patch of ore, cover the entire thing in miners, belts for the ore, etc. Have the belts with ore lead to smelters etc.
11 months ago
Anonymous
Don't take that anon personal, it's very natural as a new player to not really be thinking in terms of maximizing throughput. You're busy just trying to wrangle together the things you need to make anything. Don't be afraid to take your time getting a handle on how everything works. Ramp up production when you're ready.
I like compartmentalizing certain elements of production, e.g. "this is the place where green circuits are made, and that is all it ever will be" and then connecting these factory chunks together with rail. Mainly I just like trains and will find any excuse to use them. But it also keeps things tidy and organized.
I think factorio is more kino, but dsp has a much more grand and sweeping endgame. Satellite launches per minute is lame, while blotting out the sun and effectively destroying all life in an entire solar system to fuel your autism is based
Factorio has more and better mods but DSP has the potential to be the better base game, I think.
The combat update will make or break it.
Should I just make a new save? The biters just destroyed my whole plant even with turrets everywhere
The first save is meant to be thrown away. You'll progress to the point you are at now in no time with a better and more future proof factory because you (hopefully) learnt from your mistakes.
>Try to make a factory >Get to blue science, gotta make a refinery >Make refinery >Run out of iron patch >Gotta make trains to get a new one >Make rails >Hook it all up >Get to purple science >Gotta get raw stone, a shit ton of red circuits, and need tons of steel >Make it >By now, the factory is a fricking mess. >No symmetry whatsoever >Decide to go into creative >Make blueprints to help me take it step by step and have a good factory built with trains as ways to section off smeltry, refinery, and production of shit like green, red, and blue circuits >Plop down blueprints >Now the game is just about setting up certain shit and making it to white science
If you're going to tell me that blueprints are shit, go frick yourself. I'm not about to waste hours of my time just because it makes it a little easier to manage shit.
Factories get way too fricking big at a certain point depending on how fast you want to research science.
theres nothing wrong with using blueprints. its part of the game and you have to unlock it in the course of the playthrough. whats shit is just downloading someone elses blueprints and effectively having someone else play the game for you.
though i personally will just look up balancers because they are pretty much solved and i cant be assed to do them myself.
cool, dont care. i play the game the way i want to. have YOU made your own 5 to 8 balancer? thought so.
i would rather just not care about balanced belts or have everything really inefficiently run in loops instead of figuring out my own balancers.
the lane splitting would probably not even be that difficult to come up with but shrinking it down into as small of a footprint as possible is and i need my balancers to fit into my spaghetti bases.
>cool, dont care. i play the game the way i want to.
Then you didn't beat the game the way it was meant to be played. >have YOU made your own 5 to 8 balancer?
This is about you and your inane double standards, not mine.
Oh. I nearly forgot. Once you get to logistics robots you can just make an assembler grid about 2 screens big and easily finish the game that way without having to bother with belts anymore
I know there's a strong compulsion to just start over, but I'd advise any new player to always just move somewhere else in your world and build there instead of starting over if at all possible. You waste a lot of time redoing everything you've already done and it's a good way to burn out. Plus you might discover some tech that will forever change the way you build factories in the future (even without that tech)
Make sure you're defending your pollution cloud, not your base. Clearing out nests from the cloud advances the biter evolution some, but it's so much more resource efficient than playing mega tower defense that it's worth it.
Also spam efficiency modules on miners and anything related to fluid once you unlock that, it's basically a "don't have to think about biters" cheat code
i am very tempted to just get this game now but holy frick its
a). overwhelming
b.)the graphics bug me a bit
might just wait for dsp combat update and replay that while i play oxygen not included.
Played the demo a lil but id definitely tone down the creatures
dont understand how machines are operating with peoples huge bases. guessin theres power lines later?
Played the demo a lil but id definitely tone down the creatures
dont understand how machines are operating with peoples huge bases. guessin theres power lines later?
>guessin theres power lines later?
Yes. I wonder if they're planning to mainline the mod that adds power load limits too.
Maybe try expanding and bring in resources by long belt or ideally train. Then once you have that coming in, maybe you'll gradually restructure things to utilize it all, since you won't be as poor
any good resources on the internet to jump start my knowledge?
i have a tendency to start over everytime with these type of games if something doesn't go right and i have no direction. not a big fan of tearing things down
>any good resources on the internet to jump start my knowledge?
Yes, if you want someone else to play the game for you and take away all potential enjoyment you can have with it. All you have to do is just use logic and common sense and you will get better. Only at a much later point you might need to look up solutions to save you time on what is by then minor annoyances.
The most important thing is to have fun with playing lego, yes. If fauna was actually good than anons would generally look down on those who reduce spread and/or evolution. But things being as they are? Meh, actual factory is fun, trains are fun, biters are effectively just another resource except it's wonky.
i think the added need to do efense is neat but i get frickin anxiety with RTS games like that. maybe city building is more of my thing. i enjoyed satisfactory(40 hours till i had to put on a fly mod because of the tedium)
dsp is probably the most fun i have with these so maybe i can find a middle ground.
>i think the added need to do efense is neat
Yes. But new players indeed get overwhelmed by a much higher complexity of the base-building and resource-gathering side here so it's fine to start on "easier difficulty". Once you're good enough you can move into the opposite direction and do challenges, add mods.
>logic common sense in sci fi game
how about i frick your ass till you moan like a little b***h for being a homosexual? that would be common sense right?
Try and spaghetti it until you get a decent number of drones with you. After that you can actually make plans that are scaleable for the factory and you can have drones destroy/replace everything for you while you fine tune it.
i always want to play factorio but i have nobody to play it with and the game is multitudes more enjoyable when you have another dumbass to make mistakes with
my friends always burn out/feedback overload at blue science/oil when they see the refinery setups and train layouts i made
i am alone on this polluted earth
Watch a youtube video and follow everything the youtube man tells you
https://kirkmcdonald.github.io/calc.html#data=1-1-19&items=advanced-circuit:f:1
Behold mortal
spaghetti is life
why would you want to do that?
I haven't got it properly automated and the spaghetti is causing issues.
I keep having to manually fill my machines with red circuits despite being nearly at rocket
how the frick
post pics please
you can just make a long belt to somewhere less crowded, manufacture there, then belt all your new shit back to where it needs to be.
fascinating
i didn't know people played like this.
>i didn't know people played on their own and didn't follow an ebin ratio guide and 99999 youtube tutorials... wowzers....
>wowzers
t. max caulfield
i don't do that either
i tend to produce as much shit as i can, not as little as possible, like the guy i responded too.
i just assumed that was normal
Anon, most Factorio players are some kind of autists who fap to spreadsheets or at least are okayish programmers. You are a less unhealthy kind of individual in this regard so we instinctively react like this.
it's a failure to transition from micro-management to macro-management that beginners experience. You see the same sort of behavior in RTSs with noobs turtling and never expanding from their starting base
I'm alright at RTS, so I wonder why I suffer from that issue in Factorio
mental overload. the time you should start expanding is when you get a lot of shit dumped on you. Ffluids, trains that "don't make sense", biter attack frequency increasing, flaws of your previous production start cropping up, next tier is more complicated, etc
It's his first factory, I bet yours didn't look too much better.
it sucks I didn't ever screenshot my first base, but it did basically look like this one
, except imagine every square in that entire screenshot was filled with facilities and spaghetti and flowed in all directions into a horrible mess. I took a 3 day break once and didn't understand how anything worked anymore, the layout was incomprehensible.
Back then I didn't know really know how to balance oil so I just placed a bunch of tanks and deleted them when they got full.
>I took a 3 day break once and didn't understand how anything worked anymore
lmao
Now that's a factory
this is the smallest factory I've ever seen
fug really
I've been expanding up the north with oil, but I thought this was getting to be a big one
thats absolutely disgusting, I love it
as for how to unspagify it, you dont, even if had bots (which you wont, because mass production of bots is expensive this early in game) to tear down this thing alltogether and start a new one, you would most likely undershoot how much stuff you actually need, push yourself as long as you can without getting too frustrated and start over on new save
my only advice, treat your resources like budget, the faster you start exploiting it, the faster you will be able to grow, so put as many miners as possible on patches, and not over them
>and not over them
as in, assembling machines or furnaces
This reminds me of that three stooges short where they pretend to be plumbers
Pretty much everyone's first factories are shit, but why are you barely mining and smelting? That's the only full moron thing I can blame squarely on you because it's just such a common sense thing. Honestly, I think it's gonna take you like 300 hours to launch that rocket unless you don't start bringing in some significant resources.
I thought I was ;-;
Like... if there's a patch of ore, cover the entire thing in miners, belts for the ore, etc. Have the belts with ore lead to smelters etc.
Don't take that anon personal, it's very natural as a new player to not really be thinking in terms of maximizing throughput. You're busy just trying to wrangle together the things you need to make anything. Don't be afraid to take your time getting a handle on how everything works. Ramp up production when you're ready.
Kino, dont fix it. Mass produce everything by a factor of 10. Start with the lowest tech stuff and work up
by building an unspaghetti'd factory a healthy distance away
Use previous knowledge building it to build a newer more efficent one elsewhere, then take down old one to expand the new one.
I could never get my green card production to be high to not be the choke point. Even after creating an area solely dedicated to making them.
I like compartmentalizing certain elements of production, e.g. "this is the place where green circuits are made, and that is all it ever will be" and then connecting these factory chunks together with rail. Mainly I just like trains and will find any excuse to use them. But it also keeps things tidy and organized.
dsp vs factorio?
I think factorio is more kino, but dsp has a much more grand and sweeping endgame. Satellite launches per minute is lame, while blotting out the sun and effectively destroying all life in an entire solar system to fuel your autism is based
Factorio has more and better mods but DSP has the potential to be the better base game, I think.
The combat update will make or break it.
The first save is meant to be thrown away. You'll progress to the point you are at now in no time with a better and more future proof factory because you (hopefully) learnt from your mistakes.
>Try to make a factory
>Get to blue science, gotta make a refinery
>Make refinery
>Run out of iron patch
>Gotta make trains to get a new one
>Make rails
>Hook it all up
>Get to purple science
>Gotta get raw stone, a shit ton of red circuits, and need tons of steel
>Make it
>By now, the factory is a fricking mess.
>No symmetry whatsoever
>Decide to go into creative
>Make blueprints to help me take it step by step and have a good factory built with trains as ways to section off smeltry, refinery, and production of shit like green, red, and blue circuits
>Plop down blueprints
>Now the game is just about setting up certain shit and making it to white science
If you're going to tell me that blueprints are shit, go frick yourself. I'm not about to waste hours of my time just because it makes it a little easier to manage shit.
Factories get way too fricking big at a certain point depending on how fast you want to research science.
theres nothing wrong with using blueprints. its part of the game and you have to unlock it in the course of the playthrough. whats shit is just downloading someone elses blueprints and effectively having someone else play the game for you.
though i personally will just look up balancers because they are pretty much solved and i cant be assed to do them myself.
>blueprints are cheating!
>except for this one bit lol
You didn't beat the game
cool, dont care. i play the game the way i want to. have YOU made your own 5 to 8 balancer? thought so.
i would rather just not care about balanced belts or have everything really inefficiently run in loops instead of figuring out my own balancers.
the lane splitting would probably not even be that difficult to come up with but shrinking it down into as small of a footprint as possible is and i need my balancers to fit into my spaghetti bases.
>cool, dont care. i play the game the way i want to.
Then you didn't beat the game the way it was meant to be played.
>have YOU made your own 5 to 8 balancer?
This is about you and your inane double standards, not mine.
all belts are balanced if you produce more than you use :^)
Oh. I nearly forgot. Once you get to logistics robots you can just make an assembler grid about 2 screens big and easily finish the game that way without having to bother with belts anymore
Should I just make a new save? The biters just destroyed my whole plant even with turrets everywhere
you can just start over in the same world, its not a big deal
that way you don't need to do your research all over again
I know there's a strong compulsion to just start over, but I'd advise any new player to always just move somewhere else in your world and build there instead of starting over if at all possible. You waste a lot of time redoing everything you've already done and it's a good way to burn out. Plus you might discover some tech that will forever change the way you build factories in the future (even without that tech)
Make sure you're defending your pollution cloud, not your base. Clearing out nests from the cloud advances the biter evolution some, but it's so much more resource efficient than playing mega tower defense that it's worth it.
Also spam efficiency modules on miners and anything related to fluid once you unlock that, it's basically a "don't have to think about biters" cheat code
yes, start a new one where you turn off the moronic bugs in map creation
i am very tempted to just get this game now but holy frick its
a). overwhelming
b.)the graphics bug me a bit
might just wait for dsp combat update and replay that while i play oxygen not included.
Tone down biter spread until you're comfortable and experiment until you're more confident. Then restart in a "proper" world.
Played the demo a lil but id definitely tone down the creatures
dont understand how machines are operating with peoples huge bases. guessin theres power lines later?
>Factorio bros how do I un-spaghetti my factory?
Now why would you do that?
Nice try, Tzeentch.
>guessin theres power lines later?
Yes. I wonder if they're planning to mainline the mod that adds power load limits too.
So what do I do? Genuinely just rip up everything, drive my car somewhere with richer resources, or optimisise my starting area?
You have fun and gradually improve.
That's how to do it anon
Maybe try expanding and bring in resources by long belt or ideally train. Then once you have that coming in, maybe you'll gradually restructure things to utilize it all, since you won't be as poor
any good resources on the internet to jump start my knowledge?
i have a tendency to start over everytime with these type of games if something doesn't go right and i have no direction. not a big fan of tearing things down
>any good resources on the internet to jump start my knowledge?
Yes, if you want someone else to play the game for you and take away all potential enjoyment you can have with it. All you have to do is just use logic and common sense and you will get better. Only at a much later point you might need to look up solutions to save you time on what is by then minor annoyances.
alright ill go back to lego loco then
The most important thing is to have fun with playing lego, yes. If fauna was actually good than anons would generally look down on those who reduce spread and/or evolution. But things being as they are? Meh, actual factory is fun, trains are fun, biters are effectively just another resource except it's wonky.
i think the added need to do efense is neat but i get frickin anxiety with RTS games like that. maybe city building is more of my thing. i enjoyed satisfactory(40 hours till i had to put on a fly mod because of the tedium)
dsp is probably the most fun i have with these so maybe i can find a middle ground.
>i think the added need to do efense is neat
Yes. But new players indeed get overwhelmed by a much higher complexity of the base-building and resource-gathering side here so it's fine to start on "easier difficulty". Once you're good enough you can move into the opposite direction and do challenges, add mods.
>logic common sense in sci fi game
how about i frick your ass till you moan like a little b***h for being a homosexual? that would be common sense right?
Confucius once said: "You can pick up stuff, and redo things later." *Gong sfx*
Try and spaghetti it until you get a decent number of drones with you. After that you can actually make plans that are scaleable for the factory and you can have drones destroy/replace everything for you while you fine tune it.
>sick of noita
>want to play factorio
>see thread
>don't want to play factorio
>despair
>videogames
Unsee thread -> go play Factorio.
Playing a videogame is not this simple. It has to be the right game.
Play Star Successor, realise it's fricking shit, then play Factorio
Okay i'll play star successor.
Leave the spaghetti be, build anew.
any krastorio 2 or space exploration chads out there
i always want to play factorio but i have nobody to play it with and the game is multitudes more enjoyable when you have another dumbass to make mistakes with
my friends always burn out/feedback overload at blue science/oil when they see the refinery setups and train layouts i made
i am alone on this polluted earth
The first time i launched a rocket it was without ever using bots or a bot network
would not recommend