Factorio Friday Facts Fun Fread

Factorio is getting a new DLC: Space Expl- I mean Space Age. There's also going to be weekly blog posts about new features and changes made in the DLC and the 2.0 update.
Discuss Quality (TM) and how it's going to ruin the game retroactively or how SSS Rank Legendary Iron Plates will fix the replayability issue once and for all.

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  1. 9 months ago
    Anonymous

    Factorio made me realize that my IQ is probably below 100... I don't like that game.

    • 9 months ago
      Anonymous

      I think it's definitely a game that you need to play with others or at least watch how others play. Nobody is able to think of all the tricks themselves, and reworking parts of your base is just part of the game.
      I recently started watching speedruns of the game and had my mind blown by the green chip design that uses assembler 1s for chips and assembler 2s for wire in a 1:1 ratio.

      • 8 months ago
        Anonymous

        It's basic math dude. Most people can figure it out by themselves, don't think you're everyone.

        • 8 months ago
          Anonymous

          >he thinks the average gamer can do math
          it's not the 80s anymore grandpa

    • 8 months ago
      Anonymous

      It made me realise my IQ is above most. I understand trains and can build megabases no problem. A decent amount seem to struggle with these things.

      The big overhaul mods like pys etc made me understand that despite my much higher than average IQ I don't have the necessary autism to bother with that noise.

    • 8 months ago
      Anonymous

      I'm an adhdbrain dumbass and I find factorio oddly enjoyable. Something about how there's always something to do and always something to think about even if my solutions are pretty subpar spaghetticore.

      • 8 months ago
        Anonymous

        Yeah you wouldn't be able to get into proper Factorio endgame. Megabasing takes a 120+ IQ

        • 8 months ago
          Anonymous

          I got the rocket to launch on a consistent timescale, that's good enough for me.

        • 7 months ago
          Anonymous

          No it doesn't moron, megabasing is the easiest part of the game. Doing everything by train and splitted into individual city blocks gets rid of the challenge behind placement and planning ahead.

          • 7 months ago
            Anonymous

            >Talks about megabasing being easy
            >Rambles about trains
            >Doesn't even mention UPS
            moron

            • 7 months ago
              Anonymous

              >ups
              Just don't make robots and don't have a shit computer

              • 7 months ago
                Anonymous

                moron

    • 7 months ago
      Anonymous

      I love Factorio, but recently I tried Dyson Sphere and noticed it ran better than Factorio on my pc... in 3D... with a map that is literally a galaxy.

      Ironically this game made me learn functional programming and computer mechanics more than any computer science book.
      Oh and business management and logistics management with regards to warfare.
      I can see why most people find this hard and annoying.
      But I've always had a bit of an obsession with processes and feedback, particularly with guitar pedals. So it ticked all boxes for me.

      But I can't play CoD Modern Warfare for shit and while I can make good sports game-plans, I'm terrible one on one.
      Society just creates both of these types of people 2bh, it's nothing to be ashamed of really.

      • 7 months ago
        Anonymous

        Well Dyson Sphere proves that these dudes don't know how to optimise the resource use of their game, considering it runs better than factorio in 3D, with a map the size of a galaxy.

        What kind of drugs your PC is on that DSP runs better than Factorio. For fricks sake, that game has the option to disable dyson sphere graphics because they lag the shit out of the game. When I even looked in the direction of the lab stack I always dipped below 30 fps.

  2. 9 months ago
    Anonymous

    I wish I was a neet and my friends were also neets so I could actually play this game.

    • 8 months ago
      Anonymous

      >used to have two friends and played factorio together
      >spent all days fricking around with moronic inefficient designs and having a blast
      >6 years later, they are now normalgays working full time and spending all their free time around other normalgays or going on vacations abroad
      frick...

      • 8 months ago
        Anonymous

        >going on vacations abroad
        I don't get this. It's like an amusement park for adults, except 1000x more expensive and without an option to return home on short notice if the "ride" is bad.
        Being normal-gay is suffering.

  3. 9 months ago
    Anonymous

    Today's FFF: Rail Overhaul

  4. 9 months ago
    Anonymous

    Better S-bends, some improved graphics, more signal locations, but breaks compatibility with old rails

    • 7 months ago
      Anonymous

      The only aspect of this game I dislike is the bugs with train networks.
      But there's also the issue of the signal system used to begin with, because the real world systems we use are pretty crappy in making it clear how they function.
      And you end up with feedback loops that do not get resolved properly without human intervention.

  5. 9 months ago
    Anonymous

    Are they really going to sell casuallised space exploration?

    • 9 months ago
      Anonymous

      Yes, the logical next step after launching a rocket is getting into one and blasting off to another planet

      • 9 months ago
        Anonymous

        I just fail to see why anyone would buy it when they can just play the mod for free.

        • 9 months ago
          Anonymous

          The mod is limited by the engine, has some major design issues and is 300+ hours long. It's really not comparable.

        • 9 months ago
          Anonymous

          Because the DLC is going to be a lot less autistic and a lot better designed than the mod. The mod still kinda sucks in some key areas, especially the late game ore processing.

        • 9 months ago
          Anonymous

          The mod is limited by the engine, has some major design issues and is 300+ hours long. It's really not comparable.

          Because the DLC is going to be a lot less autistic and a lot better designed than the mod. The mod still kinda sucks in some key areas, especially the late game ore processing.

          IMO long term the core engine changes will make it worth it, I think space exploration will be upgraded off of this expansion as well. Wonder if factorio will try out some of the elevation changes the SE mod was testing.

          • 9 months ago
            Anonymous

            Maybe that's why cliff explosives were moved to a secondary planet. Would make sense if you got them after conquering a very cliffy planet.

            • 8 months ago
              Anonymous

              having actual areas that are fully cliff'd is an interesting change from regular wall-only cliffs. they would basically act as water but would be even more difficult to get rid of
              building a factory on a planet that has more inaccessible terrain than open one would be an interesting challenge and much different from vanilla. I hope the other planets are actually that different from the main one.

              It's so round...

              it's not perfect, there's still a little nipple at the top

            • 8 months ago
              Anonymous

              >Steep cliffs and plateaus with railroad bridges going across them
              some transcontinental railroad kino

        • 9 months ago
          Anonymous

          the mod is much more complicated, its going to be a different experience even if the theme is similar

        • 8 months ago
          Anonymous

          Mod is restricted to the factorio engine and its inherent limitations while being designed for engineer school graduates that want to burst a blood vessel from all the byproduct and bloated chain productions
          DLC will be packaged alongside (massive) engine upgrades and offer a more casualized version of the mod for people that spent hours playing but only launched a rocket once or twice, which is pretty much all of the playerbase

          Factorio made me realize that my IQ is probably below 100... I don't like that game.

          Only felt like a brainlet when i tried out overhaul mods like krastorio and industrial revolution, galdoc's manufacturing might make me lose my mind when it is feature complete

          >legendary
          >epic
          what is this, some looter shooter?

          Tentative asspulled names to present the 5 quality tiers, kovarex and the rest got a lot of shit for that naming convention
          Personally i'm of the opinion that the quality system as it is presented is a shitshow, a development resource sink and a nightmare to balance in the future and no amount of "but muh law of big numbers" and "but its optional" is going to fix it

          >5 fricking quality tier
          >low quality increase rate up to 10% for a tier up with tier 3 quality modules
          >25% return on resources from recycling out of fear of a positive feedback loop
          Its gonna be a massive resource sink that will suck your production chains and mines dry for no benefit over upscaling mass production or it will be a must-have thing regarding power armor and equipments, there is no inbetween, more than half of the unique bonuses are not worth the amount of resource wasted on them too

          I hate it, i hate the law of numbers excuse because it assume the ore/oil supply is constant and can never be an annoyance to maintain by liberating the innocent ore and oil patches from the commie bugs
          I hate the optional excuse because it is dishonest slippery slope, especially when peoples claim robots and train are optional too to launch a rocket(so are non-burner inserters in that regard, you wouldn't be able to catch these idiots accepting that fact however)

          • 8 months ago
            Anonymous

            Tbf, logistics robots are very optional. I rarely use them outside of specific scenarios (mostly just for my mall, and maybe certain other low throughout tasks). They are actually much worse for your UPS than belts for anything but extremely short distances anyways.

            Trains are also optional if you are just beelining the rocket. IIRC, the current meta for speed running involves completely ignoring trains, because they take longer to setup than just running a few resource belts. It's only once you start scaling production beyond that first rocket launch that you need trains to start shipping in resources.

        • 8 months ago
          Anonymous

          That's because you're a fricking idiot.

        • 8 months ago
          Anonymous

          Anyone else never beaten the game because they never actually wanted to leave the planet? Factorio is a lonely af game filled with brooding despair. It's all about getting comfy on a planet where you are utterly alone, kind of like this one where you are playing the game, except in the game you have these godlike powers to craft and create things because of unbelievable technology. It's probably the most meta game ever made because it captures the lonely feeling that is wasting your life playing vidja, but makes this feeling somehow blissful.

        • 8 months ago
          Anonymous

          The mod quickly becomes super complicated and frustrating.
          Look at the recipes:
          >to get iron plate you mine iron ore and then smelt it into plates.
          To get holomite plates you need to do something like:
          >mine it
          >crush the ore
          >wash the ore and deal with the stone and water
          >smelt it
          >smelt it again
          >smelt it fricking again cuz why not make it even more of a pain in the ass.
          The dev's also decided to focus on having just 4 total planets instead of an arbitrary infinite random planets. This way they can make the planet's really unique.

          Honestly I feel like a kid again reading these updates, like its oldschool Blizzard hyping me up for the expansion to Starcraft.

          • 8 months ago
            Anonymous

            >Honestly I feel like a kid again reading these updates, like its oldschool Blizzard hyping me up for the expansion to Starcraft.

            Based, same.

        • 8 months ago
          Anonymous

          Those mods have autism as a system requirement.

          Not for me thanks, I'll wait for the expansion.

          • 8 months ago
            Anonymous

            This post made me think of the autism spectrum and what parts of it reaches minimum -> recommended specs

  6. 9 months ago
    Anonymous

    The new train tracks look like they will be amazing. You can actually make fairly realistic tracks now.

    • 9 months ago
      Anonymous

      It's so round...

  7. 8 months ago
    Anonymous

    >legendary
    >epic
    what is this, some looter shooter?

  8. 8 months ago
    Anonymous

    New facts: elevated tracks

    • 8 months ago
      Anonymous

      willl the shadow move with the day/night cycle?

      • 8 months ago
        Anonymous

        They will be the same as every other shadow. i.e. they will be static, because dynamic shadows would be too much to add, since everything is made up of sprites rather than 3D models.

    • 8 months ago
      Anonymous

      >Elevated rails be will one of the standalone official mods next to Quality and Space Age, so you can play a vanilla-like game with just the elevated rails for example, or other mods can just depend on Elevated rails.
      Sounds like they backed down even further with quality. Probably for the best.

      Are they gonna add this mod too? https://mods.factorio.com/mod/RenaiTransportation

      • 8 months ago
        Anonymous

        A better question is whether Renai will add interplanetary train ramps.

      • 8 months ago
        Anonymous

        That mod lags if you actually try to use it heavily.

    • 8 months ago
      Anonymous

      overpowered

      >Elevated rails be will one of the standalone official mods next to Quality and Space Age, so you can play a vanilla-like game with just the elevated rails for example, or other mods can just depend on Elevated rails.
      Sounds like they backed down even further with quality. Probably for the best.

      wtf super overpowered. They should've made it a subway

      • 8 months ago
        Anonymous

        How would underground trains be less overpowered? If they're elevated then at least you have to deal with the pillars.

        • 8 months ago
          Anonymous

          Im guessing because the upper tracks wont have to contend space with other things other than themselves whereas underground ones would have to take underground belts/pipies into account.
          At the end of the day the most valuable resource in factorio is space

          • 8 months ago
            Anonymous

            >underground ones would have to take underground belts/pipies
            Undergroundies already don't care about other undergroundies unless they're of the exact same type and in the same direction, I don't see why train undergroundies would be any different.

    • 7 months ago
      Anonymous

      Love it

  9. 8 months ago
    Anonymous

    >Elevated rails be will one of the standalone official mods next to Quality and Space Age, so you can play a vanilla-like game with just the elevated rails for example, or other mods can just depend on Elevated rails.
    Sounds like they backed down even further with quality. Probably for the best.

  10. 8 months ago
    Anonymous

    Now someone will finally step in to add variety to the Ayys.

  11. 8 months ago
    Anonymous

    Free wires! Get your free wires here!

    • 8 months ago
      Anonymous

      I hope they add the drag and click artillery remote mod. The sounds for the artillery firing desperately need redoing. Where's the bass?

      • 8 months ago
        Anonymous

        I think the artillery sounds are fine at representing what it is, a boring but very efficient option. So the industrial sounds are fine, with the oomph reserved for nukes.

      • 8 months ago
        Anonymous

        Artillery sounds great you sperg.

  12. 8 months ago
    Anonymous

    Sounds like it's gonna be paid DLC. Any idea on the price?

    • 8 months ago
      Anonymous

      they said the same as the base game iirc

      • 8 months ago
        Anonymous

        I paid $14AU when it was in Early Access tho

        • 8 months ago
          Anonymous

          they probably meant the current price, so $35

  13. 8 months ago
    Anonymous

    New fax: remote config improvements

    • 8 months ago
      Anonymous

      >here are some very necesary QOL and consistancy fixes that should have happened a while ago and already exist as a mod.
      >Only one more year until we release them!
      I love the game but holy shit are these guys glacial

      • 8 months ago
        Anonymous

        Frick off impatient modgay.

      • 8 months ago
        Anonymous

        Polish takes time and polish is the selling point of Factorio. Nowadays you have many clones and overhaul mods but they are much more rough around the edges.

        • 7 months ago
          Anonymous

          Curious, you say polish takes years like for Factorio DLC but you polished dev wieners in mere seconds,

      • 7 months ago
        Anonymous

        Well Dyson Sphere proves that these dudes don't know how to optimise the resource use of their game, considering it runs better than factorio in 3D, with a map the size of a galaxy.

        • 7 months ago
          Anonymous

          I have no idea what kind of bizzarro world rig you are running these games on, but Factorio absolutely runs better than DSP for most people
          With my old PC before I upgraded it, I would get a smooth 60fps in Factorio until post rocket launch (ignoring biter attacks, since they are fairly resource intensive). Meanwhile, DSP started at 45fps, and dropped noticeably as I was playing.

  14. 8 months ago
    Anonymous

    Ghosts are blue now, and change shade when a bot is on the way

  15. 8 months ago
    Anonymous

    New facts about space platforms. Very little building space. Mostly self-sufficient via asteroid collection and solar power but you can ship stuff from the surface(s). Need guns to shoot big asteroids. Logistic bots are banned.

    • 8 months ago
      Anonymous

      I'm wondering how things get built.
      Do you place the ghost entity and it's automatically built? Or are there going to be special boys on the platform for building and repairing?

      • 8 months ago
        Anonymous

        It looks like it's instant-build if you have the item in the central hub and ghosts otherwise.

      • 8 months ago
        Anonymous

        New facts

        It looks like it's instant-build if you have the item in the central hub and ghosts otherwise.

        Looks like the instant build was just because animations were unfinished

    • 8 months ago
      Anonymous

      Looks fun!

    • 7 months ago
      Anonymous

      Feels like the original Starcraft.

      • 7 months ago
        Anonymous

        does kinda

  16. 8 months ago
    Anonymous

    Spaghetti trains!

    • 8 months ago
      Anonymous

      what are good engineer skins that aren't the Mechanicus Tech Priest? Gear Girl's animations are too stiff

      • 8 months ago
        Anonymous

        I kinda want to make a C&C modlist but i find myself unable to make it enjoyable

        >AAI programmable vehicles really struggle with pathfinding and not dying past certain evolution levels
        >the tiberium mod has a tiberium-only option but its a moronic option that throw tier 2 assemblers and tier 3 tiberium centrifuge at you
        >the mining drone mod has the perfect reskin addons for it but mining drones are either too cheap, too expensive, locked behind unobtainable tech at the start or offer to disable mining drills when its drones have no tiers of their own
        Finagling with the settings leave me unsatisfied, i need to mull this over again, unless any of you got mods to recommend

        https://gist.github.com/Penguin-Spy/d6beabdb3f104163192c0674e9c0a6f2
        Not much player models, most of it is made by chinese that love genshit

      • 8 months ago
        Anonymous

        among us character

  17. 8 months ago
    Anonymous

    I never finished my SE playthrough, tier 3+ space sciences were just too much

  18. 8 months ago
    Anonymous

    I am starting to feel very frustrated with these weekly posts. Like sexual frustration frustrated. It looks so fricking good and I want to play it so badly but it's going to take an eternity until it comes out.

    • 8 months ago
      Anonymous

      The goofy fricking doc ock arms for the platforms are dumb as hell though. They look so awful, I hope the whole concept is remodelled before the it is released. What's wrong with regular inserters that pick up junk right before it hits the platform? Or two tiles, in the case of long inserters.

      • 8 months ago
        Anonymous

        I think it's to help make the main challenges of space platforms (little room, having more room means you need more engines, no bots) more pronounced. Needing rows of inserters and belts behind would probably limit the possible designs too much.
        Doesn't help that inserters look wacky as frick when they're picking stuff up from weird angles.

      • 8 months ago
        Anonymous

        They look great. You are moronic and should uninstall Factorio.

    • 8 months ago
      Anonymous

      Yeah...

      • 8 months ago
        Anonymous

        Looks absolutely based. Would be very helpful in my megabase.

        • 7 months ago
          Anonymous

          I think I saw someone complaining on factorio forums last week how the logistics system they made for platforms would be nice for outpost builder trains. And now they show cool additions for builder trains.

  19. 8 months ago
    Anonymous
  20. 7 months ago
    Anonymous

    They've been teasing this little homie by putting him in every filter selection screen possible. What do you think it does?

    • 7 months ago
      Anonymous

      Integration with the new train ramps. Tells you if a rail is elevated, on the ground, or a ramp.

      • 7 months ago
        Anonymous

        Why would you need a combinator for that. Why would you need that in general.

        • 7 months ago
          Anonymous

          It was a joke

        • 7 months ago
          Anonymous

          Sperg alert --^

          • 7 months ago
            Anonymous

            Sir, you're in the factorio thread, assburgers is implied

    • 7 months ago
      Anonymous

      Integrator?

      • 7 months ago
        Anonymous

        Integration with the new train ramps. Tells you if a rail is elevated, on the ground, or a ramp.

        They've been teasing this little homie by putting him in every filter selection screen possible. What do you think it does?

        It's a selector combinator! You can tell because of the amount of options you can select in the UI.

  21. 7 months ago
    Anonymous

    (Re)Factor(ing)io is a fine game so long as you are a terrible engineer. The gameplay loop needed to reach the end of the game, if described to a real-life project manager, is more fricked up than a juniors CV portfolio. The game from moment on is designed around you digging yourself in an ever deepening grave of technical debts and refactoring hellscape. There is NO feasible way for a new player to design a properly working architecture from the start of the game that could be scalable or reusable as you are simply denied the right tools to do this until you create a shittier, ad-hoc system to unlock the things you actually need for your ultimate goals. The initial gameplay is even more horrible - you literally have none of the most basic functionality as Factorio only allows the in-built libraries (aka unlocking inserters and splitters) after you spend an hour doing all of this by hand. For a programing example, imagine if you were writing a C code, had no access to C libraries and were denied the functionality of making your own functions until you wrote "Hello World" 50 times using Assembly. Its a breeding ground for shitty SE practices - technical debts as a norm, normalizing refactoring as a given frequent occurrence instead of an unavoidable risk, punishing long-term thinking in favor of quick ad-hoc solutions that in real life would cost thousands to correct, forcing you to ignore future requirements (technologies and certain goods) which would be easier to add to your product chain at the start rather than when they unlock, literally trashing your entire project half way because you got a new fancy, should-have-been-there-from-the-start tech that invalidates everything before it (trains). Its actually sadistic design - you can't effectively progress without building your shitty ad-hoc solution, which means you always have to clean your own shit because the game FORCED you to shit on the floor instead of on the toilet.

    • 7 months ago
      Anonymous

      Continued
      Now sure, I can already hear the expert Factorio heads typing about how you CAN be Megamind and plan all of this ahead. Sure, okay, but only if you are already a Factorio Megamind who built this project before and knows how the different elements interact, how much space needs to be left out for what and which industries connect with what and which main arteries should run where. But being a good engineer isn't about you building a project that you memorized by heart, is it? And not to mention that if you seek a more micro-service-esque decentralized train base you literally can't effectively build ahead for that because making miles-long conveyors that you would replace with trains is moronic. So ultimately, the only way the game works is if you treat it going in as a grueling excercise on how to act when faced with a shitty, mismanaged and eclectic project with unclear plans for the future, or if you are just really into the hard-core engineering of creating the physical CPU architecture and can ignore the issues mentioned above as a bump on the road.

    • 7 months ago
      Anonymous

      Continued
      Now sure, I can already hear the expert Factorio heads typing about how you CAN be Megamind and plan all of this ahead. Sure, okay, but only if you are already a Factorio Megamind who built this project before and knows how the different elements interact, how much space needs to be left out for what and which industries connect with what and which main arteries should run where. But being a good engineer isn't about you building a project that you memorized by heart, is it? And not to mention that if you seek a more micro-service-esque decentralized train base you literally can't effectively build ahead for that because making miles-long conveyors that you would replace with trains is moronic. So ultimately, the only way the game works is if you treat it going in as a grueling excercise on how to act when faced with a shitty, mismanaged and eclectic project with unclear plans for the future, or if you are just really into the hard-core engineering of creating the physical CPU architecture and can ignore the issues mentioned above as a bump on the road.

      No need to refactor, leave original base and use it to jumpstart the new one.

      And when building at scale post endgame just use the fricking map editor and save yourself hassle.

    • 7 months ago
      Anonymous

      That's kinda the point. You build your original factory until its unsustainable to keep adding shit to it, then you go build a new one using your new techs and knowledge, and the output of the original. Then you can compare the two and see how far you've come.

    • 7 months ago
      Anonymous

      >(Re)Factor(ing)io is a fine game so long as you are a terrible engineer.
      I'm horrible at engineering and love Factorio so that seems to add up to me.
      Seems kind of like how a proper artist who knows how to draw and use proper art software isn't going to be too interested in one of those "learn to draw" DS games.

    • 7 months ago
      Anonymous

      Continued
      Now sure, I can already hear the expert Factorio heads typing about how you CAN be Megamind and plan all of this ahead. Sure, okay, but only if you are already a Factorio Megamind who built this project before and knows how the different elements interact, how much space needs to be left out for what and which industries connect with what and which main arteries should run where. But being a good engineer isn't about you building a project that you memorized by heart, is it? And not to mention that if you seek a more micro-service-esque decentralized train base you literally can't effectively build ahead for that because making miles-long conveyors that you would replace with trains is moronic. So ultimately, the only way the game works is if you treat it going in as a grueling excercise on how to act when faced with a shitty, mismanaged and eclectic project with unclear plans for the future, or if you are just really into the hard-core engineering of creating the physical CPU architecture and can ignore the issues mentioned above as a bump on the road.

      Have you considered what would happen if Factorio started you with all the pieces unlocked? There wouldn't be a game, because building the perfect base right from the beginning would just be a chore.

  22. 7 months ago
    Anonymous

    Factorio is a video game.

  23. 7 months ago
    Anonymous

    New factoids: stupid sexy super force build

    • 7 months ago
      Anonymous

      And... removing landfill!!! The small part of me that has autism and dosent like being not able to do something is pleased at this.

      • 7 months ago
        Anonymous

        Yeah, nuclear power plants are now going to be so much easier. With how you need U-235 for bulk space science, the future looks very nuclear.

  24. 7 months ago
    Anonymous

    New facts: decider combinator improvements!

    • 7 months ago
      Anonymous

      How would you build a latch with this? I'm glad they've wised up, and made these combinators more accessible hopefully they won't leave it half-baked.

      • 7 months ago
        Anonymous

        Latches I think are pretty much the same, but you have much easier time configuring complex conditions in that you don't need multiple combinators. In vanilla there's not much that needs it, but I can see this being very nice on the spaceships (or in Nullius-level chains).

        They also said that there's still more about circuits, so there's that.

  25. 7 months ago
    Anonymous

    New facts about the tech behind the grabby. Insane how much technical effort went into making it look cool, but can't argue with the results.

  26. 7 months ago
    Anonymous

    what’s the ideal cityblock layout you e come up with? i personally keep going to the same square pattern because i i just can’t figure out how to escape that same pattern without impacting the drone supply network. i’m wondering if anyone else has a layout that worked for them.

    • 7 months ago
      Anonymous

      Don't use drones for anything other than a small area. Ideally you want your logistics network to be separated into a bunch of small logistics networks that each have one specific task.

      • 7 months ago
        Anonymous

        what about construction bot coverage?

        • 7 months ago
          Anonymous

          You can separate your roboports enough to prevent a logistics network from forming, while still having 100% construction robot coverage, and allowing them to build each other.

    • 7 months ago
      Anonymous

      Personally I'm not sold on the city blocks. I get how they're useful but they're extremely annoying to set up for me and I question their usefulness every time I put a smelting array next to a block that consumes its output.
      I might check out cybersyn some time, since that seems like it addresses some of my issues.

      • 7 months ago
        Anonymous

        I think the reason city blocks became so popular is because it's easy for youtubers to share with their audience, not because they're useful. You can just download the blueprints and mindlessly place them down because the positions don't matter and you don't have to worry about leaving space or making connections.

      • 7 months ago
        Anonymous

        city blocks are modern logistics but in factorio. it’s not the industry block’s job to care about HOW the input and output from itself are routed. that’s the job of a train block.

      • 7 months ago
        Anonymous

        Cells are better than city blocks.

        Ship in raw ore etc -> produce all sciences and consume them within the cell.

        Copy the cell a few times.

  27. 7 months ago
    Anonymous

    god this quality shit is so beyond moronic
    I genuinely thought it was some kind troll or joke post when they first mentioned it

  28. 7 months ago
    Anonymous

    Any main bus chads?

    • 7 months ago
      Anonymous

      >main bus
      >chad
      i'm just using it as a stepping stone towards city blocks, man

  29. 7 months ago
    Anonymous

    I FRICKING LOVE SPAGHETTI

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