Still the best Fallout without a doubt. The timer forces a sense of urgency rather than just wandering around aimlessly. Fun and inventive ways to complete missions. Tons of content in every nook and cranny of the game. Enjoyable combat that rewards you for building your character. Plus I'm not gonna lie, the fact that it's less goofy and whacky compared to the rest is a big stand out for me.
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I got 20k caps just from looting everyone
Fallout started with 3.
Only pretentious boomers think otherwise.
Timer is shit design, stay mad. Game in general is too small. 2 did everything better. Don't reply to my post
homosexual
the timer in fallout 1 feels like a cosmetic immersion-feature
you literally can't run out of time if you don't do it on purpose
It's for muh immersion.
Although the 1.0 release had a much shorter time limit, yes people did cry about it even back then.
It still bothers me how there is none at all in the recent games
>uh oh! the big battle at hoover dam is approaching but we will wait for the courier to do his stuff
>oh noe! the institute is trying to replace everyone women with robussy! Except they don't do shit while Nate builds a skyscraper out of tin cans
There's no reason for you to be there, no one does anything and just wait for you
I think it’s why the Unity was a much more effective threat than the Enclave. They were actually doing shit and you could lose if you weren’t fast enough. You’d see the results of your failure with entire towns being razed to the ground, even the Brotherhood can get wiped out if you take too much time to stop them.
Fallout 1 is a really good game but you're overrating it. Most quests are extremely simple.
>The timer
I'm starting to suspect people who talk about this have never played Fallout 1.
I've played the game twice and never lost to the timer, neither the one for the water chip nor the really long one for the mutant invasion.
the timer is a red herring
When I first played, only necropolis got overrun by mutants
You can get a game over screen in unpatched Fallout. I think it was 300 days from what I remember. I haven't played unpatched Fallout since 2007 or so.
It was 500 days in total (150 for the chip and the rest for the mutant attack)
Patch 1.1 still had a 150 day limit for the first part but the second one was virtually removed (you now have 13 in game years to finish the game, is that enough now?)
>is that enough now?
No. I will wander in the desert and I will like it.
The timer for the mutant invasion used to be a lot shorter in the unpatched version. I doubt OP actually has unpatched Fallout on CD (I do). He's just googling shit to try and troll I think.
black coffee
mom's biscuits
comfy pajamas
fallout 1 walkthrough on youtube
yep, time to play fallout 1
Hello, fellow boomers!
Fonline AoP soon
For me, it’s the soundtrack.
Fallout 1 is a great game but I can see why people would prefer the other ones. There's not a whole lot to do in F1 as side content and this is only exacerbated by being railroaded by the timers. On top of that the character building is hugely flawed, there's a lot of skills and stats that don't do much. It's a fantastic first experience but it becomes slightly harder to revisit. F2 in someways feels inverted in that it won't leave as big of an impression but you can revisit it a lot more from the refinements made to the above issues.
>people didn't like the timer in fallout 1
>it's actually a better game for it as fallout 2 without a timer proved
>people didn't like the timer in dead rising
>it's actually a better game for it as later dead rising games without a timer proved
People like OP know its purpose.
Pikmin 1 and 2 also have a similar dynamic. Timers are good for keeping the whole experience paced out but it also does get in the way of the exploration aspect people like.
>The timer forces a sense of urgency rather than just wandering around aimlessly
This is pure cancer. Frick off. I want to wander around "aimlessly" in my RPG and explore the world at my own pace.
That hasn't been a thing in Fallout 1 since they stopped selling CDs. You won't find any version online that has a time limit after you find the water chip (which can be extended if you go to the water traders in the hub).
Doesn't the timer still apply to locations and the ending slides? I think Necropolis is quick to get fricked over.
Yeah actually I think it does still apply to the slides now that you mention it. I remember being confused why it said "the mutant army rolled through and laid waste to everything" when everything seemed fine before I beat it.
I just forgort about the timer in Fallout 1 but I still got the water chip in time
They should remake Fallout 1 in the Creation Engine
You can beat the game in an hour without killing anything.
>Dump everything into speech, science, and lockpick and other similar skills at creation and leveling up
>Beeline to Necropolis, run from all combat
>Talk past the Muties, steal chip, run from combat
>Return to Vault, big level up
>Run to boneyard, take robe from followers, break into cathedral basement, break into nuke room, set it off and run from muties
>Run to Military Base, steal codes off mutant, enter
>Set to self destruct silently
>The End
If you don't like wandering aimlessly, play a good RPG like Lunar. You always have a clear goal in that.
sorry but i tried it earlier
this game is just too old and archaic to be enjoyable
and i'm 33
the archaic gameplay in fallout 1 / 2 is more enjoyable than the dogshit ass terrible shooter mechanics in 3 to be quite honest
aside from the voice acting being incredible i dont see why this is a critically acclaimed setting that people pretend fallout 3 didnt well