Fallout 3 has the worst, most poorly thought out world building of any game I've ever played. If a game world doesn't sell itself as a real place where people live, I don't care about what goes on in it or what happens to the people.
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If you want "world building" go read a book. Jesus christ.
Why didn't you just post "I'm stupid" instead
>just turn your brain off
Role playing video games are fictional worlds much like books are. Fallout is supposed to be a role playing series, you know.
stop wasting your time with vidya stories and lore. play the game skip all cutscenes
games had good versions of those things, games have NEVER had a good story. don't bother saying one it's fricking SHIT and you should END YOUR LIFE LMAO
there are books with piss poor world building.
this is same as saying
>if you want a good game go play good game
because message is identical
Even the books tend to have good settings with boring main characters. Think of Endymion, Drizzt, Elric, Lord of Light, Starship Troopers, logan's Run, Wizard/Knight, Ubik... Fortunately some SF books have good main characters like Book of the New Sun, Dune, Farnham's Freehold, Stars My Destination, Cugel's Saga, Galapagos, a Clockwork Orange, and a Canticle for Leibowitz.
NVgays are so obnoxious. you just hate 3 because todd howard. what, did he rape you or something?
I didn't even say anything about NV in my post, this thread isn't about that game. Rent free.
Everyone knows how you homosexuals operate.
You're mentally ill.
SAAAAAAAR SAAAAAAAR DO NOT REDEEM THE NEW VEGAS BLOODY BENCHODE BASTERD b***h
Oblivion > New Vegas > Fallout 3
Pretty sure its based off a real place on the real planet that we live on so maybe use your imagination a little
it does sell itself. You can talk to npcs and they tell you about the atom worshippers helping them conditionally.
Also rule of cool
>You can talk to NPCs and they tell you about the atom worshippers helping them conditionally.
Where do they get their food though? Do they scavenge all of it from the 200 year old supermarket?
scavenging, hunting, and trading I'd guess
>scavenging
Scavenging what? The war took place a whole 200 years before the events of Fallout 3, don't you think the 6+ generations of wastelanders would have run out of canned food and cereal at some point?
>hunting
Is it ever mentioned anywhere in game hunters bringing meat to megaton, rivet city etc? none of the towns have a butcher shop or any other place to support the idea of animals being processed there. There is not one farm of any kind in game either, to my knowledge
>trading
Same as first point. Trading... what? By that point in time pre war supplies would be long gone, and there probably would be no animals either. What would they eat? The capital wasteland being void of plant life outside of oasis also means no food for herbivores, which means no food for carnivores, which means food chain collapse and no animals.
> Is it ever mentioned anywhere in game hunters bringing meat to megaton, rivet city etc?
There are literally hunters roaming around the overworld and most food related places in the game sell meat. You also have Grandma Sparkle who sells Mirelurk meat.
>There are literally hunters roaming around the overworld
>no dialogue
>never mentioned by anyone else
I haven't played 3 in awhile so help me out here, did they have pack brahmin (to carry their kills back to town)?
Maybe they can carry 200 pounds in a backpack like the player character. Try not being this autistic over a fricking toy
>Try not being this autistic over a fricking toy
>resorting to ad hominem because you have no argument
yikes
The argument is you should suspend your disbelief for autistic details
There's only so far you can suspend your disbelief before you're basically just saying "it doesn't have to make sense". There's so much shit in Fallout 3 that you're never offered or inferred even the most basic explanation for
Because only a homosexual cares enough lmao
Hes right dude, youre just an autist who will never be satisfied
>cop out
Sad
My first post, nothing to cop out of. Just callin you a gay
>Crumpling under the slightest scrutiny
So this is the power of FO3 fans, lol
I think there is one outside of Megaton.
That sells everything but food.
>I think there is one outside of Megaton.
>That sells everything but food
I think those are the traders that do a loop around the map, not the hunter npcs
Given that the water's irradiated, and there is no foliage anywhere, I assume you'd run out of animals to hunt in a few decades.
Also, the water's irradiated for 200 years. At this point, everybody should be dead anyway.
Is this ever explained in the fallout bible or whatever?
No, that's the fricking plot of Fallout 3. That defeats itself when you start thinking about it.
No I mean the ecosystem in every game. Is everyone just tanking radiation and using radaway? Are the water chips enough for the entire wasteland?
>radaway
By the way, where are all the pharmaceutical chems coming from? The NCR, Brotherhood, Enclave are all high tech enough to have laboratories. DC for some reason though has recovered 0% since the war and so has no infrastructure to manufacture medicines
In Fallout 1, by the time you exit your Vault, the radiation is mostly gone and you can see small, post-Vault settlements like Shady Sands growing crops and excavating ground water. And that's 100 years before Fallout 3. It's only Fallout 3 that broke the lore and went full derp.
To quote Shamus Young:
>for Black Isle, Fallout was about the civilizations rising from the ashes. For Bethesda, Fallout is all about the ashes.
Pretty sure wastelanders have mutated in a fashion that you the vault-dwelling player-character haven't which does indeed allow them to "tank" radiation in larger doses than you.
They probably still die in their thirties and look sixty when it happens, but it's enough time to procreate and keep the wheel spinning.
The radiation on the wasteland around the time of Fallout 1 and 2 dissipated enough for people to be able to live on the surface without much harm besides the wildlife and raiders, settlements either put together their own water purifiers or used their vault's facilities to produce clean water, everyone else buys from them, there are plenty of water caravans around, it's how the cap gets its value in 1, too.
When you visit Necropolis you find out the ghouls are using a water chip because their water purifier broke down and they don't know how to repair it, and people don't want to help them out because well, they are ghouls.
they eat mole rats and drink piss water, moron.
>scavenging
For 200 years? You'll run out of things to scavange after 50 years.
>hunting
Same thing, hunting is not a plausible mean of survival for a large settler community like Megaton. Megaton would have to be migratory.
>trading
With whom? Nobody's producing anything, there is no large trading hub anywhere in the vicinity, and because everybody's allegedly a scavenger, I don't think they would have excess of products to even sell.
7 IQ bait.
>where do they poop?
I mean, Fallout 3's worldbuilding is so "no fricks given" bad, it actually loops back around and becomes funny.
>Tim Cain was writing entire essays trying to speculate a plausible geopolitical net of the various postapocalyptic settlements in FO1
>Emil just goes "town with an active bomb inside, because lol, lmao".
>speculate a plausible geopolitical net of the
Shut the frick up.
NV troony seething at superior game
what newcomers don't understand is how the game innovated for it's time. It was the first to do a lot of new things, things that have been copied and appropriated 1000x to the point where the original loses all value.
That's Bethesda and what it did for 1st person Rpgs in a nutshell.
This game stunned the video game world because exploring a 3d post apocalyptic world like this was very original at the time, believe it or not.
Frick off Todd I’m tired of your lies
This game did not have 300 endings you piece of shit
Amusingly enough, I think New Vegas did.
>Amusingly enough
Todd. Your slop failed.
Just let it go.
It was just Oblivion but with guns.
No, oblivion didn't have dialogue choices, for the most part. Also 3 has the better melee combat due to the gore.
Still the best game in the series
>worst, most poorly thought out world building
>world building becomes so quintessentially Fallout, it supersedes that of its predecessors
When people think of Fallout, they think of Megaton, Diamond City, or other "oooh, wouldn't it be cool if" towns. Not The Hub or Vault City or NCR (town).
World building that doesn't really make sense but fires up people's imagination >>>>>>>>>>> world building that makes sense but elicits no creative response
>but fires up people's imagination
how does looking at megaton inspire your imagination? no, really
Inspires me to imagine new ways of torturing Todd and Emil for fricking it up so bad.
>When people think of Fallout, they think of Megaton, Diamond City
Nice attempt at trying to shoehorn in 4, people don't think about the 2D games at all because people moronic and more importantly, young.
What they do think about is Megaton and New Vegas, no one gives a rat's ass about 4's settlements much less feel inspired by any of them.
To be fair, New Vegas was actually really good in this "what do they eat" departament.
Doesn’t really make the locations any more fun to explore though. I feel that should be the bigger priority for a video game.
>Doesn’t really make the locations any more fun to explore though
That is entirely subjective and I and many other people find playing a character in a believable world is more immersive and fun than being taken on a theme park ride
it does make it more fun to explore.
I can't believe how hard people latched onto that one throwaway comment made by GRR Martin ages ago, with how badly the public burnt out on GoT and his refusal to finish it, it might be actually end up being his biggest legacy.
That wasn't GRR Martin.
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MrBTongue and Shamus Young had really buckbroken the FO3 community at one point.
I miss Shamus. 🙁
Honestly - visiting Shady Sands, trying to figure out how they are surviving in the wastes and seeing all pieces fall into place strikes my imagination better than Megaton, that is a cool visual but makes no fricking sense.
Just because FO3 was popular doesn't mean that its worldbuilding "fires up people's imagination", you completely made that up. A setting doesn't have to be imaginative to be popular. The opposite tends to be true, the less imaginative the better for modern audiences. No depth = no need to think = you can just veg out.
Unironically true. I genuinely cannot think of a single rememberable town from NV off the top of my head except New Vegas and Hoover dam. I really do remember Megaton, Rivet City, the Citadel, diamond city, Red Rocket, and the prydwyn far quicker.
Because there weren't any actual towns in New Vegas apart from New Vegas because in a halfway plausible world you don't have 7 towns within 5 miles of each other
Bethesda Fallout games are theme parks, not plausible believable worlds
Kek Goodsprings, primm, sloan and nipton are all within 5 miles of each other, you just can’t remember them because they’re boring as shit, proving his point
>town
each of them is just a couple shacks or even just a singular building, do you understand what a town is
have you ever left your house
the only nothing town is sloan. goodsprings is a cute little tutorial town with its own identity, primm has the first memorable quest of the game and good dungeon, and nipton has oliver swanick, vulpes, and is a perfect introduction to the legion (and technically NCR since they send you there).
sloan sucks
t. just watched my brother play through the beginning of new vegas
Sloan essentially just exists to tell you to go back.
true. it would be a little weird if there was just a guy standing in the middle of the road with nothing around going
>WOOOAHHH turn back pardner
I mean, there is this giant fricking ass sign saying DEATHCLAWS TURN AROUND, but the issue is, players never look at the props in a Bethesda game, so they needed someone to grab your camera and spill it out for you.
All of them are actually vastly different from one another when it comes to their functionality. Like Sloan is an NCR-owned mining town, NoVac is just a motel, both Goodsprings and Primm are very identical to their real-life counterparts.
Your argument was that New Vegas didn’t have multiple settlements right next to each other
Also you confused nipton for novac, again proving his point lmao
Well they're definitely are not right next to one another. And those towns actually make sense, unlike Dave or Gindershade.
You can look up those places on an actual map.
Engine limitations make those places closer than they actually are in real life.
Why can’t you use the same argument for the capital wasteland? Megaton and Arefu are probably meant to be miles away but because of engine limitations they are close together
Because megaton and arefu aren't actual places. They didn't need to consider the actual proportions of the real map. They could be put further apart without fricking up the geography.
>DC isn’t a real place
>Megaton is real because DC is real
Springvale is clearly meant to be Springfield VA moron
Yeah, and it’s fricking lame as frick loser. Lmao, holy shit. Fallout 3 and 4 will forever be more popular because it’s trying to be unique rather than another “realistic” post apocalyptic slop.
>Fallout 3
>popular
Lmao no.
>fallout show comes out
>everyone including many new players play 3 and 4 to skip the goyslop NV
moron
>>skip
Lmao 3toddlers are embarrassing. Nobody cares about your piece of shit game.
TTW is the best way to play 3 thoughever
The best way to play 3 is to uninstall it.
>because it’s trying to be unique by doing the same thing again and again and again forever
ftfy
>Fallout 3 and 4 will forever be more popular because it’s trying to be unique
>the progenitor of the franchise is less unique than the games constantly pointing back at the progenitor
wasteland is the true ip anyways but your argument is moronic all the same
>i remember 2 places from nv
>as opposed to 3 places from fallout 3 and 3 for fallout 4
i think you just have memory problems
They made an iconic town which is more than what most games can say for themselves regardless of how ebin and realistic their lore is in comparison.
You have to be baiting if you are defending the idea of a town of people permanently settling around an unexploded nuclear bomb for literally no reason. There is literally no way you can make it make sense. Probably stupidest thing about the game.
>autist hates kino
Unsurprising
Why didn't Bethesda just retcon the previous games and make Fallout 3 a brand new canon that borrows all from previous games obviously but has nothing to do with them? I never got why they didn't do that.
they sorta did this strategy with f3. set it far as frick away from the previous setting so they can do whatever with it. the "whatever" they ended up doing was surface level references to the previous setting with no connection to it, so i dont know, they wanted their cake and his cake too.
I mean mutants and the enclave and the brotherhood are all pretty egregious
reilly's "rangers", harold just being there then killing him off, deathclaws becoming a regional outbreak to continent wide wildlife. i get why they didnt it but it doesnt help that the original stuff that isnt shallow callbacks are pretty bad in comparison.
But as long as you accept that this is just Bethesda's vision and it's far away from the West Coast and doesn't interfere with the OG games, it wasn't too big of a problem. That's how the fractured fandom was operating for a decade now: "leave mine, I'll leave yours".
The egregiousness arises now, when Bethesda started fricking with the West Coast via a TV show.
>Bethesda Fallout finally finds its way to the West Coast
>the first thing they do is nuke the NCR out of existence and have the Brotherhood of Steel fly the Prydwyn across the entire fricking country to murder the survivors
The cherry on top? The plot of the show is actually just the Fallout 3 and Fallout 4 plots put together:
>The Lone Wanderer, a vault dweller from Vault 101, leaves the vault to pursue his father, who requires a MacGuffin (the GECK) to be delivered to Project Purity to provide the Capital Wasteland with clean water.
+
>Nate, a vault dweller from Vault 111, leaves the vault to pursue his son, who is secretly the leader of a technologically advanced faction which wants to use the wasteland as a scientific experiment to further its own goals.
=
>Lucy, a vault dweller from Vault 33, leaves the vault to pursue her father, who is secretly a high-ranking member of a technologically advanced faction which wants to use the wasteland as a social experiment to further its own goals. Lucy delivers a MacGuffin (the cold fusion cell) to Griffifth Observatory, which provides the Los Angeles wasteland with infinite power.
why does todd want his dad to tell him he's not a failure so badly?
Random question: how tall is Todd's dad?
we assume hes the height of Liam Neeson
>Lucy, a vault dweller from Vault 33, leaves the vault to pursue her father, who is secretly a high-ranking member of a technologically advanced faction which wants to use the wasteland as a social experiment to further its own goals. Lucy delivers a MacGuffin (the cold fusion cell) to Griffifth Observatory, which provides the Los Angeles wasteland with infinite power.
And that's why they removed NCR from the equasion, because the plot wouldn'g have worked with them around. BECAUSE THEY'VE DONE THAT ALREADY 100 YEARS AGO. Ffs, Angel's Boneyard was a giant city with an university of all things.
This is what baffles me. The story and the setting they picked to tell are incompatible.
>Angel's Boneyard
huh what's that? you mean Shady Sands?
Civilizational recovery takes more creativity to write stories around, so it's easier to reset things and make Fallout about people living in rusty shacks scavenging for century old nuka cola and water purifiers forever
You are fundamentally media illiterate. The world and story New Vegas builds is fundamental to the creation of the show's depiction of California. For this story to take place in a believebly "apocalyptic" wasteland in California, the NCR can't be around, and an interesting way to do that is by having Shady Sands destroyed. The bombs fell again, and we're now in the post-post-post-apocalypse. Civilisation on the advanced level of the NCR does not belong in the Fallout universe. Period.
People who are mad about NCR being in a rough state probably did not think too much about an alternative - if NCR continued on the path to dominance and prosperity, there would not be a wasteland at some point. Civilization is the "end goal" of the series - once it is fully reached the setting becomes something else entirely.
Please chill out.
>ks
So why not set the show at an earlier time or somewhere other than the west coast
so this is like warcraft where we cant ever have the setting be at peace. you know what would be more interesting? we actually see the ncr die off instead of an offscene remark
>People who are mad about NCR being in a rough state probably did not think too much about an alternative - if NCR continued on the path to dominance and prosperity, there would not be a wasteland at some point.
So you move the frontier forward. That's how old Fallout's did it. In FO2, South California is getting back on its feet, and we're moving to North Cali/Oregon. In NV, all Cali is rebuilt, we move to Nevada. And we keep pushing forward, going to new and fun places until we finally hit DC in Fallout 4573 and teach those idiots how to filter water.
You are a fricking moron, my friend
>media illiterate.
Stoped reading there.
>media literacy mentioned
>complete mental moronation follows
It's like clockwork.
>which provides the Los Angeles wasteland with infinite power.
For a brief moment until the brotherhood seizes it
>The egregiousness arises now, when Bethesda started fricking with the West Coast via a TV show.
Literally who cares? The shitty TV show in no way invalidates the good games.
FO3 exists as a greatest hits of the series as it is. Don't get too hung up on lore when you play new games. I don't wanna see you come b***hing about FO5 in 2030, you will be like 30 years old by then.
what do they eat?
YOUR SISTER'S c**t
Yeah its shit
Here's a fun fact:
The first settlement that the protagonist encounters in the Fallout show, Filly, was inspired by Megaton according to its executive producer, Jonathan Nolan.
>Nolan wanted audiences to experience the wasteland as he did during his first playthrough of Fallout 3, when players are dumped from the vault into the appropriately named community of Megaton. “I just remember the beauty of the way that environment was designed,” Nolan recalls, “all around this central unexploded Chekov’s nuke in the middle of town.”
It's just that this time they decided to build the settlement around a landfill instead of an undetonated atomic bomb.
What do you think you are proving by claiming the shitty amazon series was inspired by Fallout 3 kek
I just thought it was a fun fact
So the director is moronic. Adds up.
>(you)
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No game more perfectly embodies Ganker's contrarian spirit than Fallout 3
Skyrim too. Something about Bethesda, man
Popular successful games, with enough flaws to keep complaining forever from imagined high horse
Popular game enjoyed by 12 year olds*
With massive flaws that shit all over the beloved originals*
you can't enjoy your old games if the new ones aren't about the same things?
>if the new ones aren't about the same things?
If you're not going to be faithful to the style and tone of the original games, why not just start a new series? It's not like fallout was extremely popular at the time, bethesda could have made their own original post apocalyptic IP and it probably would have done comparably well.
I mean, they kinda did it with Fallout 3, that had frick all to do with previous games.
I keep saying that FO1, 2 and NV and FO3 and 4 should've been 2 different branches of the setting.
1, 2, and NV are perfectly compatible with one another and trace a perfect thematic arc of rebuilding civilization in the post-post-apocalypse. NV is a perfect ending to an "original trilogy" with the inherent moral sickness of civilization rearing its head in both old and new factions and driving them toward an inevitable conflict. The catalyst for the protagonist's journey is just that - a catalyst - and the game is much more about the setting.
3, 4, and arguably the show are also all consistent with one another. Rather than focusing on we would rebuild civilization, they're stories about individuals that leverage the imagery of Fallout as a background for the protagonist's journey:
>dad leaves the vault, and the protagonist is thrust out into the wasteland, where he learns about his and his father's past and inherits his quest to purify the wasteland's water
>the protagonist's son is stolen from the vault and he is thrust out into the wasteland, where he learns that his son is actually the leader of an advanced faction trying to control the wasteland
>the protagonist's father is stolen from the vault and she is thrust out into the wasteland, where she learns that her father is actually a member of an advanced faction trying to control the wasteland
And you interact with the Brotherhood of Steel, and Dogmeat's there, and so on and so forth.
76 is the odd one out, because while it's technically about rebuilding, it's thematically empty as a product. And even though it sells itself on the imagery of Fallout, it's not a story about an individual, it's a story about the player and how fricking sick they are for grinding / purchasing premium.
>Why not just start a new series?
They did. It's called Starfield. You can see what happens when they're not leveraging the brand recognition of creative people who either no longer or never worked at Bethesda.
I wonder what the future of Starfield will be. Will Bethesda brush it under the rug or will their be plans for a sequel like a decade from now?
I do not envy Bethesda's position. Starfield was already a massive opportunity cost because it was an original IP (and Todd's "dream game") and they're paying the price for developing it. The question is now whether they double down or not. If they were smart, they'd take the L on supporting Starfield and shit out some DLC that's a little lower quality than Fallout 4's and focus their time and resources on really getting TES6 right. Like no one cares about Starfield, it's like saving a half-sunk ship so the Redditors on-board give you Reddit Gold as thanks. Who cares?
>nobody cares
900k redditors on r/starfield and some /vg/cucks beg to differ.
>Redditors
>/vg/ posters with Stockholm syndrome
And nothing of value was lost
>Popular successful games
This thread is about quality now how well a product did. Lots of shitty games, shitty movies etc make a ton of money and are massively popular
People never talk about the quality of Bethesda games. It's always autistic worldbuilding nitpicking or arbitrary comparisons to other games. There's a lot of reasons to hate fallout 3, the nuke and lack of a garden is not a good one
>There's a lot of reasons to hate fallout 3
Yes there are. The gameplay is also terrible and NV barely improved on it.
>the nuke and lack of a garden is not a good one
Those are perfectly good reasons when the game is also begging you to take it seriously
This bothers me because there are legitimate issues with every Bethesda game (and now, with the Fallout show), but it's difficult to discuss them because it's easy for people to conflate you with nit-picking nerds who read the canon by candlelight. It's like you're not "allowed to" criticize Bethesda games for anything except their technical issues. Even gameplay is off-limits because it often has thematic relevance (like managing raiders in the Nuka-World DLC).
Bethesda are incredibly poor stewards of their IPs, viewed both as products and as a creative medium. They've dumbed down every single one with each successive game since Morrowind.
I mean, Fallout 1 and 2 were always known for their autistic worldbuilding, so when a new developer shows up and neglects the one thing fans liked about Fallout, of course they are going to put Bethesda under scrutiny.
It's like making a Max Panye sequel and fricking up the noir aesthetic.
>bethesda are incredibly poor stewards of their IPs, viewed both as products and as a creative medium. They've dumbed down every single one with each successive game since Morrowind.
well on the bright side they are star warsing their IPs on a speedrun. If you keep piling nonsense on top of nonsense to tap into those sweet brandings to sell merchandise its only going to burn out faster. As even the clueless cattle you rope in with this gets bored of it since its endless loop of brohood of steel rulez, nuka cola bottles and SOMEHOW enclave returns! Happened to big mainstream names like mcu or star wars and will happen to fallout.
Final upside is that beth cant write for shit and come up with new and interesting ideas, as sirsfield demonstrates, so they cant really build upon fallout name which further stagnates the IP
the difference is that Star Wars has millions upon millions of fans who are (overly) emotionally attached to the original films, and it's very easy to just, you know, watch the original films. someone who started with Disney Star Wars can knock out the original trilogy and the prequels in a day, no sweat.
Fallout is, in contrast, a 90s PC gaming IP in an unpopular genre. popular for PC gaming, maybe, but unpopular. someone who started with Bethesda Fallout has to play an old game in an entirely different genre that is unintentionally designed to filter them. and it takes 10+ hours to finish a first playthrough if you're not using a walkthrough. a fricking oil spout of cum would burst forth from Walt Disney's grave if his company had as easy of a time colonizing Star Wars as Bethesda did Fallout. they bought themselves a golden goose, and all they have to do is keep slapping power armor, Vault Boy, and the BoS on things and it'll print money.
people even shill Fallout 76 now, it's wild.
its like watching someone wear the skin of my dead dog. all the kids love it but im just standing there as Fluffy is desecrated for monetary gains
b***h you didn’t start fallout until 2009 hahahahahaha fricking poser
i started in 1999 as little 5 year old. im not lying when i say its my childhood. it was very difficult to talk about in school cause pokemon and digimon was the topic on the playgrounds meanwhile im trying to explain to my friend how cool the plasma death animation was
>popular
>successful
>fallout 3 wasn't popular or successful
>fricking SKYRIM wasn't popular or successful
Contrarians are actually brain-rotted.
He's saying you are either moronic or baiting for inferring that because something was popular and successful that it must have been good.
Correct, and he bit
>implying quote
>Implying quote
>"achhualalally he was not using the format correctly and that's why you're dumb"
ESL third-worlders I swear to god..
>there is never, ever going to be a Fallout game that isn't 100% parody level 1950s norman rockwell jetsons shit and buddy holly on the radio
Play total conversion mods for 2
Good. Then maybe you homosexuals can frick off to CDDA or something else that keeps your autistic robot brain distracted.
Kek why do you keep bringing up other games. Could it be because Fallout 3 is impossible to actually defend so the only thing you can do is deflect to other topics and ad hominem?
The original game
or you could just go play Metro or Underrail
Yeah Fallout never parodied the 1950's... oh wait
I play the games for this, even FO1. Go try Atom RPG.
this is actually Outer Worlds. however, Outer Worlds is complete dogshit to play. the story was halfway decent until it wasnt which was around part right after the showcase demo ends.
>If a game world doesn't sell itself as a real place where people live, I don't care about what goes on in it or what happens to the people.
go to australia the result will shock you
Wolrdbuilding is a midwit meme, fiction doesn't need bean counting to be good.
Spoken like somebody bad at counting beans, lol. Hey everybody, get a look at this loser who can't count beans!
So... why are the Brotherhood and the Enclave fighting over the water purifier? It doesn't matter who wins, because they both want the same thing.
So, why is Enclave evil and Brotherhood good, if they both want to start a purifier to bring water to DC?
Because Enclave is still going to massacre all mutants and ghouls you mong, yes that includes a lot of seemingly normal people even under Autumn.
>Because Enclave is still going to massacre all mutants and ghouls
That's just Eden, and nobody follows his orders anyway.
Troops under Autumns command can bee seen burning ghouls at a farm north of the overpass north of Megaton
It never happened.
They deserved it.
>believing in the clean Enclave myth
Because the Enclave wants to use it for control? Of all the reasons to shit on FO3 I never understood why people go for this one, because it's preety obvious.
>Because the Enclave wants to use it for control?
So does the Brotherhood of Steel. And with how 4 and TV show is portraying them (I'm ignoring the portrayals in FO1 and NV, because they might as well be an alternate continuity at this point) they are one step away from becoming genocidal techno Nazis.
>So does the Brotherhood of Steel
Well yeah, obviously. But they are at the very least more benevolent than the Enclave, especially back in 3. The Enclave may not be into Eden's "dude lets kill everyone" plan but they certainly didn't seem to care much about the average wastelander.
I did not like a single character in 3. Unfortunately you can't kill them all since a bunch of them are immortal.
Fallout 3 had characters?
I swear to God, no one complained about 3 or New Vegas until that commie moron made a video shitting on Fallout 3. Everything was in perfect harmony.
Everybody was criticizing Bethesda for their shoddy worldbuilding since 2008. But after FNV, most old-school fans were just happy sitting on the West Coast and not engaging in Bethesda Fallouts at all, and vice versa.
Now you see the resurgance in shitflinging, because the TV show broke the truce and started messing with the West Coast, making all the OG fans angry.
canon people are crazy, you can still play the game and enjoy it, the tv show is its own thing
No, because the show is canon and overrides FO1, 2 and New Vegas. And now all the games moving forward, would pick the retconned version of the West Coast from the show over the original one that's been here for 25 years. And that's a problem.
>Everybody was criticizing Bethesda for their shoddy worldbuilding since 2008
Post proof instead of just saying it because I never read any of this shit when New Vegas released UNTIL that communist made that video.
People were shitting on it since MrBtongue days. NMA was shitting on it since day 1.
Literally who?
Partly responsible for the comtrarian anti bethesda stuff here
https://www.shamusyoung.com/twentysidedtale/?p=14422
He was making some good points.
https://www.shamusyoung.com/twentysidedtale/?p=27085
>wanting some consistency and things to make a lick of sense = being anti Bethesda
I mean, yeah
He's based.
He brings up a good point.
Where is this water purifier supposed to take water from, when in hadn't rained in 200 years? The rivers would've dried up.
>Skyrim Thieves Guild Part 5
shamus never got that job of his dreams at beths corp, and emil kept haunting his dreams
because war .... war never changes
Not going to spoonfeed any newbies.
Shamus Young had been doing it since 2009 in Escapist. And he wasn't a dude you could dismiss as a "hater".
People hated Fallout 3 from the day it was released, but if you need an e-celeb boogeyman to base your opinions around despite decrying e-celeb opinions, so be it. Here's a short list of things people fricking hated
>everything still being radioactive 200 years after the bomb dropped
>Megaton
>Little Lamplight
>super mutants being science fiction orcs
>all the evil karma choices
>no iron sights
>the perk system, which was bloated with worthless "+5 to skill" perks
>the quests
>melee being useless
>unarmed being even more useless
>the Brotherhood of Steel being reformist good guys
>the scripted super mutant behemoth encounter
>the Tenpenny Tower quest especially
>the superhero vs. supervillain town
>the ending
>muh Liam Neeson
God frowns on you today
>super mutants being science fiction orcs
Supermutants being on the East Coast in the first place.
Even Tim Cain, a man notorious for trying to be as polite towards Bethesda as he can, went "dude, why are you rehashing plots from Fallout 1 and 2, we've done them already. Can't you come up with something new"?.
I honestly forget, considering it's been like 15 years and super mutants have continued to appear on the East Coast since. I guess this is why people are so protective of canon or whatever, because eventually history just gets rewritten.
>set your games on the other side a whole continent
>80 to 90% of stuff you see is either shared with the west coast or is bootleg version of west coast stuff
The worst part is that one could pretty easily take the current east coast stuff and turn it into something that isn't just "remember the west coast thing?". For example
>DC's supermutants aren't just lel VaultTech randomly had FEV but a result of Chinese bioweapon leaking into the wasteland after the war and mutating into a plague that turns people into not-orcs
>Boss vs Enclave is now a conflict between descendants of national guard and military survivors (lets call them National Reclamation Coalition as a nod towards NCR) over the question of water purification plant and whether should wastelanders should be given access to clean water for free or in return of them swearing loyalty to the NRC
This, they should have just come up with their own shit. Super Mutants being everywhere let alone being basically bigger more fricked up raiders is just moronic.
Granted, in 15 years, the best addition to the FO lore Emil could come up with was the Institute. So, I think both you and Tim ask for too much of them.
poor emil just couldn't hold on could he, just had to be moronic
>we're replacing normal people for some reason despite only really needing to replace high ranking officials
>also we're making super mutants
>dont ask why we're doing any of this dad my motivations are too complex for you to understand
Keep in mind, that halfway through the game, Emil messed up the timelines by forgetting this isn't a time travel story. And made old Shaun send Kellog to kidnap himself as a baby. And then upon realizing the frickup, went "no, no, it's a different *old man*, that just sounds like Shaun, also Kellog can live for so long because he's a... cyborg, yeah!"
Ironically would have made more sense to use a cryo chamber to freeze Kellogg between jobs and keep him alive and fresh for longer.
Could even still have the cyborg bit to keep the barely there snippet of good writing that was Nick's brain being taken over by Kellogg very briefly.
It’s amazing how uninspired the Institute are. There is nothing really remotely interesting about them. They basically just function as a mix of the Illuminati and discount Big MT doing science shit for the sake of it, only they don’t have the excuse of being senile brains in jars stuck in a logic loop. I mean you could have wrote them in so many ways. Like not have them unleash the mutants, or not have them massacre settlements.
Yeah it's totally inconceivable a ultra classified military super soldier mutation program would have a base close to the capital of the nation that implemented it, that's dumb as FRICK dude LMAO
And beyond in universe reasons, it's not unreasonable to bring back old elements from a dead franchise when you are reviving it. The idea was to introduce people who never heard of Fallout to those elements.
And now FEV is so common that a sample of it might as well been included in every single pre-war little chemist play kit.
>The idea was to introduce people who never heard of Fallout to those elements.
Is that why you fight scorpions in the DC ruins?
The research program was actually located in Mariposa, California. You know, IN THE MIDDLE OF FRICKING NOWHERE, so that nobody knows about it.
The vault was just a sample (albeit with slightly different properties that produced more aggression, intelligent super mutants are still possible however as seen with Fawkes and Leo) being stored near the capital and was going to be used for testing on the Vault 87 residents anyway. They weren't conducting tests there prior to the war.
>People hated Fallout 3
You mean bitter homosexuals from NMA and the like
>You mean [strawmen]
Sure, if you want
>you mean the older fans of the well-established franchise
Yes.
BethSoft Fallout fans are worse than Disney Star Wars fans, lol
the duality of midwits
Megaton was a great first town. Way better than any of the other Fallout games.
right off the rip, he glosses over the WHY the dad might kill himself to prevent the machine falling into enemy hands.
this guy cannot criticize a wet paper bag.
I mean, both him and the Enclave want the same thing, to turn on the purifier. So... what makes one group evil and another good?
the issue is who controls the purifier. enclave want to use it to control or cull the populace. liam neeson wants to recover the wasteland
Autumn didn't want to kill the wastelanders though? Dad killed himself for nothing, he accomplished frick all.
read homie, control
the dad wants free water for all. it's best to not fix the machine if it'sgonna be controlled.
So why do we help BoS then?
Because they want free water for all, just under their control. Now stop thinking about it and watch this cool Liberty Prime setpiece.
Look I'm aware of F3's faults as much as the next guy, but the BoS are trusted because they want little to no strings attached, unlike the Enclave.
That's what the story was setting up. It's remarkably simple. The game is all about "good vs evil karma" and it's not that developed. Idk why you people always get stuck on this
I mean, it would be nice if the game allowed you to pick if I want to be good or evil. Because the main story flat out railroads you into being the good guy, unless you pick Eden's absolutely idiotic offer. Then it still railroads you into being a good guy, just with a twist.
I agree, they should let you join the Enclave just like Fallout 2 does- oh wait
>then obsidian takes the wheel and lets you be evil by joining caesar
I got my job at Camp Navarro just fine.
Standing around in the Mark II Powered Combat Armor is a bit dull and I haven't got my pay yet, but if I move a muscle the Sarge will yell at me so I'd rather stay put.
I forgot that bit. It was actually funny.
I mean, in FO 1 you can join the Master and sell out your own Vault. There is no benefit to that and it's essentially an extended game over, but it's an option.
Fallout 1 is one game where you can frick yourself over by saying a wrong thing, talking to a wrong person or being at the wrong place.
Yeah it's lame as frick. fallout 3's just fable. You're goody two shoes or cartoon villain. That's what they were going for
They were but it wasn't so disingenuous like today. Those videos made things worse by several magnitudes though.
https://arch.b4k.co/v/thread/312522293
Things were much more civil
I don't know if this has anything to do with e-celebs and video essays, or if it's merely a function of modern Internet discourse, where every empty opinion has be insured against its own fragility by hiding a wojak or a Chad
by hiding behind*
>where every empty opinion has be insured against its own fragility by hiding a wojak or a Chad
How much traffic would this place lose if both of those were banned?
He was right though.
>200 years after WW3
>still all ruins and burnt trees everywhere
Why couldn't they have set FO3 50 years after WW3 instead of 200, would've made things way more believable
Because they needed a sequel, but they also wanted an imagery from Fallout 1 (that they fricked up anyway), so Emil went YOLO.
as if they would not have just hand waved everything from f1/f2 iconics on the east coast 50 years post war. See super mutants. God knows your typical oblivion fanboy would not care one bit
Seems main reason is just Emil is a incredibly atrocious writer who also has no sense of time, scale or distance. 200 years just does not seem that big deal to him when in reality its the difference between modern day and the fricking napoleonic wars
same reason everybody in toddland keeps teleporting between east and west coast without a single mention how the hell they got across an entire continent without a scratch
I couldn't play Fallout 1 when it came out because my computer couldn't handle it
then I played Fallout 2 and it was a really fun game
Fallout 3 was alright when it came out, a Fallout game for then-modern audiences
New Vegas was better, sure, but from today's perspective it's not that great either
Fallout 4 might be better, no idea, only played an hour or so, but it's too similar to 3 to want me to play
Bethesda needs to upgrade their engine or workflow or game design, same problem as Starfield
it just doesn't cut it anymore, it doesn't make people think: "oh wow I didn't know it was possible in games, didn't know games could be that immersive", it's not 2002 anymore
>Fallout 4 might be better
it's a better loot shooter, it's absolutely horrendous as a Fallout game
I think fallout 4 is their best game from a "hoard junk and watch numbers go up" experience that I play their games for. It's pants on head moronic in just about ever other way though
>Fallout 4 might be better
IMO, writing-wise is worse than FO3. Not by much, but still. Fallout 3's story was so dumb it was actually entertaining in this "holy shit, Emil, go back to writing school" kinda way. Fallout 4 is similarly dumb, but it's no longer entertaining, just bland and sad.
Fallout 3 has aged very poorly. I've tried to play it twice unsuccessfully in the past 6 years, through TTW so it even has New Vegas's gameplay improvements (traits, superior perks, ammunition crafting, survival mode, more chems, etc.).
It's a very interesting game as, like, a historical object, but it feels so fricking dismal to play now. You should basically just play Fallout 4 or even modern 76 if you want to play a Bethesda Fallout.
What did the ghouls in Necropolis eat?
What did the Enclave on the Oil Rig eat?
What do the town of Primm eat?
Black Isle and Obsidian were guilty of not following Shandification as well.
>What did the ghouls in Necropolis eat?
Their entire issue is that they don't have anything to eat, because their water purifier died.
>What did the Enclave on the Oil Rig eat
They are getting supplies from mainland, like Navarro, who is "forcefully trading" with other factions. You see that in New Reno.
>What do the town of Primm eat?
There is an irigation system and crops outside.
(You).
vault technology can be used to handwave a bunch of these issues. enclave could also supplement the rest of the food and water with offshore production plants since they had free reign on vertibird tech. necropolis was intended to feel like the community is unlike other settlements, the ghouls adapted to the weaknesses and benefits of an all ghoul community. they could probably live off the high radiation supplemented with meager food sources
Why do New gayass fanboys cry and shit their pants so much? Are they little babies?
kys zoomer pseud
>Nooo but what do they eat?
Autism the average gamer doesnt give a frick
>hey we just barely managed to survive a nuclear holocaust
>...let's build a town around a nuclear bomb! surely nothing will go wrong!
>let’s build a town around a nuclear bomb
>right next to an empty town that can be rebuilt easily
it's a perfect defense though, no one in their right mind would attack megaton full force because they would detonate the bomb
its a nuclear deterrent in person.
Meanwhile I can just go in, beating everyone to death at level 2 with a baseball bat.
sherif have you so dead to rights little homie
I used to think the same about Oblivion until quite recently, one day it just kind of "clicked" for me and I was able to have tons of fun with it, after years of it appearing as a broken, janky, awkward looking mess to my eyes.
The same hasn't happened with Fallout 3 for me yet but I think it will eventually. Bethesda games are great as long as you don't take them too seriously.
>Bethesda games are great as long as you don't think too much
>What is suspension of disbelief
>It doesn't have to make sense bro just don't notice things or think too hard
Nothing about Oblivion really stands out as particularly poorly made from a writing/worldbuilding standpoint. The world isn’t jarring and makes sense. The Elder Scrolls was always Todd’s baby, Fallout is IP they thouroughly fricked with nonsensical garbage writing. Elder Scrolls writing seems like pure genius in comparison,
Yeah, Skyrim's writing is crap, but it's Shakespeare compared to writing of Fallout 3. You can feel Emil cares, there are attempts at nuance and shit.
>Nothing about Oblivion really stands out as particularly poorly made from a writing/worldbuilding
So the intro isn't the absolute fricking dumbest shit ever? (except Valyn Dreth, he's pretty based)
They should have kept it simple like Morrowind.
This game really has some of the dumbest fricking writing ever seen in a videogame and it takes it self so serious as well
I like the game but it’s abysmally moronic if you think about it for more than 2 seconds. Just by thinking about the very basics of the game’s design, the setting and world design, it falls apart. The entire wasteland is still grey and dead after 200 years. If radiation is that fricked in the fallout universe where it keeps basic plant life dead for over 200 years humans shouldn’t be able to survive on the surface at all. Absolutely mind-boggingly moronic and that’s just the start of it
plant life was seen in f1 and f2. its f3 that assumed that plants didnt exist. also the point of the GECK is to terraform the surrounding area whenever a vault is opened, radiation included. we see the results with vault city.
I know man, my point was more that the justifications for it are moronic
A homosexual like you would love 76, plenty of trees and plant life for you. Colorful flags too.
>things don't have to make sense, just consume product
>I have to be hyper autistic about realism
Shut up mungo, I'll have you know I fight the good fight
It’s pretty clear that megaton gets its food from trading caravans, even most big cities IRL rely on purely on trading to get its food
Also I don’t think people realise how hard it would be for society to rebuild itself l, even after 200 years, with literally zero clean water
>gets its food from trading caravans
and how do they trade? they dont produce anything
Scrap, labor, engineering, stores, bars, possibly hunting, etc
Nothing like that is implied.
Lol, this is the type of trolling that made everyone start calling you trannies. Dumbass can’t even admit that stores, bars, and water engineering could make them money.
>muh trannies
Again, nothing like that is implied, which means that you're making shit up.
>nothing like that is implied
homie you literally too stupid to admit stores make money, shut your b***h ass up
stores also cost money, products aren't free
Also, you back your money with... what exactly?
>Literal stores in the town that you use
>”It’s not implied that they can make money stop lying.”
That’s some true psycho shit. What the frick went wrong man? You should speak to a therapist because that’s some school shooter type shit.
you see hunters, traders, laborers and various vendors with restocking inventory. You should be able to put 2 and 2 together.
Caps are fiat currency
Your irony-filled replies still don't answer anything.
>merchants can repair your weapons
How? Where are they getting the weapon parts?
>they're re-purposing turbines to power their gate,
Which turbines? Where's the electricity coming from?
>they eat meat.
The singular brahmin in the middle of the town?
>How? Where are they getting the weapon parts?
They buy them probably. From the same traders mentioned.
>How? Where are they getting the weapon parts?
Scavenging.
>Which turbines? Where's the electricity coming from?
Same thing powering the robots probably.
>The singular brahmin in the middle of the town?
They eat all sorts of meat.
>Scavenging.
What are the scavenging? DC is barren outside of random encounters.
>Same thing powering the robots probably.
Again, more speculations, we don't see any of that.
>They eat all sorts of meat.
They eat and sell 200 year old food. How long can they sustain themselves with that diet?
>buy them
Is there a single line of dialogue or any visual cue that implies this?
>What are the scavenging? DC is barren outside of random encounters.
There's all sorts of loot to find.
>Again, more speculations, we don't see any of that.
Okay and?
>They eat and sell 200 year old food. How long can they sustain themselves with that diet?
I doubt mirelurks live that long.
>There's all sorts of loot to find.
Like what? More pre-war junk?
>Okay and?
Which means you're spouting fanfics to defend the garbage writing.
>I doubt mirelurks live that long.
Where is it shown that they hunt mirelurks? All stores will sell you old canned food and drinks.
So there's nothing to prove it, got that.
>So there's nothing to prove it, got that
Like I said, your father should have beat you half to death so you wouldn’t lie on the internet to strangers.
>still going on with it
Just accept that you like dogshit games like FO3, you just keep embarrassing yourself.
>Where’s the proof that a merchant restocks his business
How about the fricking items on the shelf you insane fricking moron? The newly appearing inventory. You’re legitimately so fricking stupid I’m afraid for your life. If you ever said anything this stupid in real life an entire group of people who don’t even know each other would not hesitate to fricking jump you and beat you unconscious.
>items on the shelf
You mean all of that pre-war junk?
Just stop idiot
>Like what? More pre-war junk?
Maybe you should play the game.
>All stores will sell you old canned food and drinks.
And mirelurk cakes, among other things.
Just stop this mental illness.
>Maybe you should play the game.
That's all they sell. That's all they have.
>And mirelurk cakes, among other things.
Again, where? Show it.
You still haven't proved anyone wrong here.
You were proven wrong the instant somebody pointed out that the items in the stores are restocked you fricking turd
>are restocked
And I asked how? What tradable stuff do they produce?
>How
Probably a combination of scavenging and purchasing from the fricking traders that arrive at the town you fricking insane fricking lunatic
>What tradable stuff do they produce?
Probably any of this shit you insane fricking moron
None of that still explains how are they surviving off of pre-war food and beverage.
Again, that’s every Fallout game you stupid jackass
Just please shut the frick up I'm so tired
it literally isn't moron, try playing the games
Every fricking Fallout had food edible 90 years after the nukes
If you’re making the even more moronic argument that I hoped you wouldn’t be so stupid as to fall into, no, they don’t only eat prewar food. They have squirrel on a stick, iguana on a stick, mole rat meat, all the small critters, beer, etc. You just don’t know what you’re talking about.
>had food edible 90 years after the nukes
The problem is not that they're edible, Megaton ONLY eats pre-war garbage, and a singular brahmin in the middle of the town (how does it even reproduce? can't even remember the time I've seen a baby brahmin, same thing with scorpions or deathclaws)
>how does it even reproduce?
Via mitosis.
>that’s every Fallout
Uh no? That's only Bethesda games' fault.
https://fallout.fandom.com/wiki/Fallout_3_items
>Mirelurk cakes can mostly be found with diner merchants. Gary Staley, the owner of Rivet City market diner believes he is something of an expert at making them, although the cakes available at the Galley are exactly the same as everywhere else.
>Six in the Anchorage Memorial's service entrance, and a considerable number in six fridges.
>Two in Bethesda Offices East, on a tin plate at the center of the map.
>One in the Evergreen Mills bazaar, north of the foundry exit.
>One at the flooded metro raider camp, on a counter.
>Two in the Rivet City bow, in Pinkerton's lab.
>Two in the Tenpenny Tower lobby, on a table at Café Beau Monde. They've fallen on to the ground after the ghoul's attack.
>In the Jefferson Museum and Gift Shop, on Bigsley's desk.
None of those cakes can be found in Megaton.
>Is there a single line of dialogue or any visual cue that implies this
Why the frick do you need dialogue to confirm that a merchant stocks his business? Are you fricking mentally moronic? Your father should have beat the absolute shit out of you.
>Anon discovers through Fallout 3 how an economy works the hard way, with people yelling obvious things at him
>Because New Vegas spoon fed him all this information and now he can’t think for himself
There’s no fricking way kek.Transexual zoomers are literally too stupid to understand how basic trade works if there’s not a computer kiosk nearby that explains it to them step by step. That’s so fricking perfect for a midwit game like New Vegas.
SAAAAAAR DO NOT REDEEEEM SAAAAAAR
Haha and it’s not even available in India so these insults don’t make sense, that’s the best part!
>zoomers
>New Vegas
Yeah it is, merchants can repair your weapons, they're re-purposing turbines to power their gate, you can buy and sell all sorts of scrap, there are bars and they eat meat. All of it is implied.
You can literally say the same thing for the hub from fallout 1, Even Junktown only had 2 Brahmin which is 1 more than Megaton
You do know the Hub consists almost entirely of traders right? Like 3 different groups are doing various types of trading work.
The hub also had a lot more people living in it than megaton, less people means not as much trading is required for food
The entire schtick of the Hub was that it wasn't producing anything IIRC, it was enabling trade between various other camps and settlements, that weren't self-sustainable. It had deals with Gun Runners, Water Merchants and whatnot. And of course Hub was taking a cut for themselves as a priority, that's how they were thriving. And that's why Shady Sands was such a big deal and such a big pain in Hub's ass - they were self-sustainable.
What were the other settlements producing that megaton isn’t if they weren’t self sustainable?
>farms
>brahmin herds
farming crops
domesticated livestock
a little bit of cheeky hunting and gathering
you know, the backbones of ancient human civilization, that even people who lived 30 years at most and thought the sun was actually a giant angry man in the sky were able to figure out
That all sounds pretty self sustainable to me
No, not really. Audytum for instance could barely scrape by enough food to feed themselves and were relying on brahmin farms (that produced just that) to sustain them. On the other hand, brahmin farms needed water from Water Merchants. And obviously all of those Caravans needed protection - cue Gun Runners. There were also slavers, drug dealers, mercs, everybody was trading something with everybody else via Hub.
What were they trading with if the food produced by Brahmin was only enough for them to survive on?
Brahmin shit and chemicals for guns.
They were also providing repair services.
Megaton had a Brahmin that shits and also provides repair services as well as scrap trading
>more headcanon
You know, this is why everyone clowns on you gays.
How is it headcanon? The Brahmin is there, you can get shit repaired by the merchants and Moira Brown trades scrap
>yeah bro this one malnourished brahmin produces enough excrement to sustain an entire town
youll be surprised how much cow can shit, its almost as much shit as a single copy of fallout 3
What would you do with all that shit? Audytum was selling cow shit to produce chemicals for gun bullets.
But nobody in DC is producing anything, especially not guns.
make Jet, baby
Never said it was only relying on the Brahmin shit, but if it’s a tradeable resource then it’s only logical that it would be traded
With whom? Arefu?
You know there are settlements outside of the fallout 3 map right?
>putting together contextual clues is now considered head canon
>using some brain power to come to a logical conclusion using obvious clues is now head canon
Maybe you are just a moron
>hmmm, there’s a cow with a bucket next to it, that must be used to milk it
>you “UHMM ACTUALLT HOW WOULD YOY KNOW THAT?? THATS ACTUALLY JUST HEAD CANON UNLESS ITS SPECIFICALLY SAID WITH DIAGLOGUE AND SPOONFED TO ME”
That really is how you people come across 90% of the time.
>contextual clues is seeing things that are not there
Yes, that's called "headcanon".
Bucket?
You are an actual moron if you didn’t figure out that the “cow being milked using a bucket” wasn’t a hypothetical example to prove a point.(which you just gracefully proved) Your IQ may actually be lower than the average Black person.
Witty responses will not prove you right. Spouting fanfics will never make the world building and writing any less shit.
Shut the frick up moron. You can’t even comprehend simple hypotheticals, let alone put together contextual clues in media(which purposely makes it easier to do so than in real life). How the frick do you even function day to day? It must be fricking awful to talk to you in real life.
This is how I imagine you
>walks up to push door
>tries to pull it
>”hmm there’s no sign here telling me it’s push therefore it must be locked and closed!”
>but anon there are people in there eating and it’s mid day
>”YEAH BUT DID ANYONE SPECIFICALLY SAY IT WAS OPEN?”
>dude they sell cowshit
>"well how do you know that?"
>T-THEY JUST DO OK??
theres a faction that produces guns. pretty good for trade to say the least.
water. their water purifier is their only point of value.
The whole point of Fallout 3’s story is the water purification doesn’t work
They wouldn’t be all be dead in 30 years, there’s plenty of mutant animals to hunt so food isn’t impossible and in a world where radaway exists drinking radiated water isn’t as dangerous as it would be in real life
the whole point is that water purification is rare and that the goal is to make it extremely accessible allowing the region to thrive. what do you think they have been drinking this whole time?
Radiated water and using radaway
you should apply for for the writing role at Bethesda
Nice logical comeback, you really deconstructed my argument
He's right, you're just as moronic as Emil himself.
>there’s plenty of mutant animals to hunt so food
But they are not infinite. And THOSE animals need to eat and drink something. Hunter-gatherer style is a good pick for migratory tribes, not settled communities. Because, if you run out of (finite) canned foods in a supermarket and animals in your area (because I assume they keep up with breeding if you keep killing them), then what?
>they keep up
*they can't keep up
You do realise there’s maybe 500-1000 people total in DC at the time of fallout 3? Megaton has like 20 at max, the wildlife outnumber humans like 50-1, I think hunting alone is definitely sustainable when taking that into consideration
But what are they trading, when nobody's producing anything?
>Also I don’t think people realise how hard it would be for society to rebuild itself l, even after 200 years, with literally zero clean water
Exactly. They wouldn't. They would be all dead in 30 years. That's why the premise is self-defeating. Fallout 3 has nonsensical premise that only works when you don't think about it.
Which is the exact opposite in how Tim Cain approached worldbuilding in Fallout.
>They would be all dead in 30 years. That's why the premise is self-defeating. Fallout 3 has nonsensical premise that only works when you don't think about it.
Calling the literal entire premise of Fallout since the first installment self defeating and then blaming it on Fallout 3 is hilarious. Truly Bethesda derangement syndrome.
what is it about Fallout 3 that turns people into absolute turbo-autists?
>one dude makes a 90 minute video about why Fallout 3 fricking sux
>another dude makes a response video that's 2 hrs long about why Fallout 3 isn't that bad acktually
>another dude makes a response to the response that's 8 FRICKING HOURS long about why NO, Fallout 3 acktually is that bad
I don't know but I feel like after 2012, certain people started flocking to Fallout New Vegas and interpreting it in a weird way, becoming a cult-like entity that worships the game. These people have never played the original games either - they have some kind of headcanon versions of them in their heads. These same people hate Fallout 3 and 4 and sound like they'd minecraft Todd Howard if given the chance.
>2012
People were shitting on FO3 way before that.
Only NMA homos hated Fallout 3. Then the New Vegas cult stepped in, even more ignorant than NMA. Keep in mind, most NV fans are normal and rational people, but there's a loud minority who have never played anything except NV, and they think it's some sort of a high brow post apocalyptic art piece about war and politics and humanity because it has dudes in WWI gear fighting dudes cosplaying as Roman Legionaries.
No one says New Vegas is high brow philosphical content, people just say it has a better plot and makes more sense than Bethesda Fallout
homosexual you weren't even born when FO3 came out, stop shitposting
Everyone who played the older games have FO3, this revisionism will never ever work. It was not only shat on OG fans, but also the people who started the franchise from 3.
people already told you that Fallout fans always hated FO3 and it was only liked by moronic normalgays who started with 3, why are you still pushing this narrative?
But anon... muh mad max references... muh mungos....b-but what about le soipublic of Dave haha that's just so ebin.... n-no?? OK, ok, how about... SUPERHEROES? Damn that's just the b- what? U-u-uhhhh.... t-then LE VAMPYRES WHO ARE SCARED OF SUN!!! shieeet that's b-bad too??
what about fallout 3 causes these meltdowns?
the sheer disbelief that someone can enjoy something so shitty
>Fallout 3 comes out
>hey, this is pretty fun
>hbomberguy tells you it actually sucks
>wtf I hate Fallout 3 now
People hated it before that.
3 comes out
>>hey, this is pretty fun
that's because you're a zoomer who didn't know about Fallout before 3 came out. Original Fallout fans hated it
Hell people hated it so much you used to get banned from NMA for even just acknowledging its existence
>Original Fallout fans hated it Hell people hated it so much you used to get banned from NMA for even just acknowledging its existence
And now NMA users are committing suicide en masse. Time is a big flat circle.
the vast majority of people who played Fallout 3 never played the original games and most old Fallout fans were still seething assmad about Van Buren getting shitcanned
>b-b-b-b-but normalgays
who fricking cares dumb Black person, have a nice day. go back to your shithole
>no one liked Fallout 3, no mutants allowed is proof!
>most people didn't care
>n-normalgays
okay
Opinions of normalgays aren't important. What's next, you're going to claim CoD and Fortnite are good too because they're more popular than Fallout?
Black person, everyone was saying FO3 was just Oblivion with guns.
and people were shitting on Oblivion too btw
by people I mean actual RPG gamers and not moronic normalgays
>actual RPG gamers
So troons waiting for their gender reassignment surgery? Makes sense.
Is that all of your girlfriends?
DO NOT REDEEM
>Everyone was saying this game was just Literal Coolest Game Ever
>With GUNS
Hell yeah my homie
>Oblivion
>Coolest game ever
Where do farmers get they cows from? And the water to feed them cows? And the labor to milk them cows? And the land to keep them cows?
If civilization managed to thrive for two entire centuries without fresh water, then that means they never needed it.
thats the goal of f1. you are trying to fix your fresh water purifier.
Technically no since F1 has a time limit where your entire vault dies after the water chip gets broken, meaning that they can't survive without clean water. F3 has no such problems.
technically, the water chip breaking was planned by vault-tec, other vaults would have spares to repair their chip to last the 200 years
>the water chip breaking was planned by vault-tec
I keep seeing this post in every thread and there's never any explanation. What the frick is your source for this? The game never implies that and FO2 explicitly says there was an error in shipment
Probably someone that never finished 2 but knows about it adding the idea of the vaults being experiments so they just extrapolate those two ideas.
i also remember trying to look this up. i think it was just word of god
>technically, the water chip breaking was planned by vault-tec
No, 13 was a control vault. Play the game next time dumbass.
13 wasn't a control vault. It was supposed to never open to test the results of the prolonged isolation. That's why you are cast out at the end.
Water chip breaking forced the Overseer to improvise.
Why are you lying?
Are you going to argue with Tim Cain?
if it contradicts with the game, yes
vault 13 was a extended isolation test. its why other vaults already opened. turns out extended testing meant more chance for parts to break
Society in fallout 3 is not thriving
How do the towns in classic Fallout survive? They just drink well water, do they all have water purifiers?
https://fallout.fandom.com/wiki/Water_Merchants
Shady Sands has a drill well, irrigates its crops, and has livestock
You know the real one
>megaton has a water plant
>there are no sources of clean water in the entire town
>megaton has a sheriff
>there is no jailhouse
>a tower full of rich people
>how did they all get rich in a barren wasteland?
I mean, that's a good question.
“ Herbert Dashwood spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement”
I was bored and did some shitty quick maths for fun. If we were to assume the amount of npcs in fallout 3 as the canon population and that no food was destroyed by the nukes and food will never expire, then it would take over 230 years for the food on store shelves to run out.
>then it would take over 230 years for the food on store shelves to run out.
That is if they have an infinite shelf life I am assuming.
why did the brotherhood not occupy megaton for possessing dangerous technology?
bump
>been over 15 years
>people are still having the EXACT same arguments about Fallout 3
Nah it's a whole new dynamic, adults that liked fallout 3 at the time were just bewildered that anyone didn't like the 10/10 games journalist approved masterpiece. Now it's 360 kids that haven't played it in 10 or more years defending it over their personal nostalgia
Wait till you play Fallout 4.
Why does abstraction filter Ganker so hard?
I just don't get why every Fallout has to be the same
>muh Brotherhood of Steel
>muh super mutants
>muh raiders
>muh bombed out towns
>muh rusty shacks
The USA is so big, you could do so many things, new nations expanding their frontiers, new interesting factions clashing, etc
It's always the same, Fallout 5 will be the same too. A static, dead world where nothing actually happens
I dunno, ask Todd.
Shit was happening in the West Coast and Todd nuked it.
because Todd
this is the same guy who managed to turn TES into a boring generic fantasy setting
beth are absolutely atrocious writers. See sirsfield what their real creative potential is. They simply cant build upon the setting with new good takes. Best they could come up with is the institute and fricking minutemen
Please stop trying to pretend this game has good writing
Fallout 3's writing is incredible in the worst way possible
Fallout 3 could've been a good game if it wasn't Fallout and didn't have any dialogue
That's Bethesda games in general, though. Starfield's world-building is even shittier--yeah, it CAN get worse. They need to re-hire that stoner dude who was behind Morrowind but got fired because he stank like weed & stale beer every time he showed up in the office. They couldn't have that shit when Bethesda was becoming a "respectable" company shilling themselves to corpo suits, man.
This https://www.youtube.com/watch?v=mLJ1gyIzg78 is the video that was the beginning of the end for Bethesda. It popularized the shitting on Bethesda from the liberal twittereddit circles.
Oh, that was years after Shamus Young and MarBTongue did it.
Shamus Young even dedicated an entire let's play to it. It was really good. The Little Lamplight meltdown was beautiful.
I miss him.
>MarBTongue
The "What do they eat" was a good memetic point but it didn't take off in the normalgay circles. Hmboberguy's video is so inflammatory and with a good-bad divide with 3 and NV people ended up taking sides and most went with Obsidian.
except 3 is still more popular than NV and 4 blows them both out of the water.
>except 3 is still more popular than NV
By what metric?
. NV gets more mods, has more players and bigger communities. 3 is fricking dead.
steamdb from the current year
You can go back in time and see how much more dead 3 was.
>was
How does it feel to have Todd occupy your thoughts every waking moment of your life?
>starts to throw temper tantrum
Why does the truth makes the resident bethesdrone so livid?
I'm not mad, maybe you're projecting your own anger over Bethesda owning Fallout for 20 years.
>I'm not mad,
Uh huh.
Yeah, because both MrBTongue and Shamus were very polite and non-inflammatory in their criticism of Fallout 3 and that's no fun.
Lmao the hbomberguy video where all he does is plagiarize posts from the nomutantsallowed forum? Then years later he makes an expose on "plagiarists" when one of his most popular vids is littered with it.
Ok, so after 370 posts, we've managed to establish that citizens of Megaton eat shit.
It works.
where did they get the plane engine
why did they use the plane engine to open the front gate
why does it never close after the fact and is then just always open
why is there a single robot outside as their first line of defence
a single robot and a single beggar that they never let in eventhough the entrance is public
>where did they get the plane engine
They carted it from an airport nearby.
>why did they use the plane engine to open the front gate
Turbine engines can run on almost any kind of fuel, and can be used to generate electric power to open a heavy gate.
>why does it never close after the fact and is then just always open
Gameplay reasons.
>why is there a single robot outside as their first line of defence
It was good enough and they can't afford more.
Why don't they let the beggar in and share some water with him? Same problem with Rivet City.
BUT ANON DONT YOU GET IT, WATER BEING A SCARCE RESOURCE IS THE POINT! NEVERMIND THAT DURING THE PLOT OF 3 THE WEST COAST HAD FULLY FUNCTIONING SOCIETIES WITH RUNNING CLEAN WATER
Water is still a commodity, Hanlon talks about the NCR draining all the lakes
but its not like it doesnt exist, 3 acts like theres literally no clean water outside of bottled water and through purity
Also Cali has water problems even today because it's a fricking desert. The nuclear war improved things by getting rid of the avocado fields and commiefornians.
AND THAT'S WHY I BLEW THEM ALL UP!!!
its funny
Not 3 but NV. Have I locked myself into either Mr House or Caesar's ending if i went to Caesar's place and down to the bunker to destroy Mr House's stuff? I would like a NCR ending, or maybe a fourth ending that is neither for Mr House or Caesar. Should I reload an earlier save and don't go to Caesar island?
No, the game will tell you when you lock yourself out of a questline. As long as you don't activate the securitrons or you blow them up, you can do the NCR plot.
Blowing up the robots locks you out of Mr House and Yes Man ending.
Well, technically, you can still go with Yes Man, he'll just go "wtf dude?".
>Fallout 3 has the worst, most poorly thought out world building of any game I've ever played
So you didn't play Starfield?
no one did
>be bethesda
>have completely new ip
>no previous games and lore to tie you down
>somehow manage to shit out one of the biggest clusterfricks of the decade
didnt you like it when the galaxy just banned mechs 20 years before the start of the game, so there are none whatsoever
speaking of starfield, do even modders care to waste their time to make it into a playable coom game or even they gave up?
modders dropped that shit, the game didnt even launch with creation kit and its STILL not out
KEK, now saarfield is literally a waste of space, literally, as it wastes 125 GB to even hold on a disk
I liked 3 and NVs aesthetics
I ABSOLUTELY LOATHE how much overly flanderized the 50s aesthetics were with 4 and 76.
The buildings and interiors look like playhouses compared to the muted and grounded buildings of 3 and NV
The concept artist from 3 died IIRC, guess he was hard carrying the art direction.
Fallout 3 is absolute kino. The side quests are fun. Shut the frick up about food already you dumb Black folk, nobody gives a shit.
you can relate to the plot of fallout 3 because you've been looking for your dad who left you too
Sorry but I'm not black, unlike you, so my father was around.
There's plenty of side quests, you didn't play the game, Black person. Even more in the DLC. You can do shit in 3 that not even NV let's you do like become a child slaver.
The worst part about 3 is the main quest. The rest of the game is very fun and the aesthetic is excellent, feels far better than the cartoony bullshit of 4.
Bully modern Beth all you want, it's full of useless poos like you, but this was when Bethesda still made fun games. The real decline began with Skyrim and now here we are.
Fallout 3 IS modern bethesda, are you 12?
Fallout 3 released 16 years ago, you stupid Black person, it was a completely different era. You must be the 12 year old, I was there for the launch of the game. Just compare 3 and 4, the latter is so much worse it's not even funny.
You didn't play the game.
whats the weather like in dehli
You tell me, rajesh. Your breath reeks of cow shit.
you're the one eating it by the truckload by playing fallout 3
let me guess, you thought the horse armor dlc was fine?
No, but let's not act as if Bethesda wasn't releasing very meaty DLC at that time either. Shivering isles and everything 3 got, that was a ton of content for the money. It's not like today where they want you to pay for mods because todd is a israelite.
I can just Google and prove myself right.
>plenty of side quests
Oh I'm sorry, you meant all 15 of them?
>DLC
Like only 1 of them has some extra content beyond the main quest and that's Point Lookout. The rest are either too short or too shit.
>Project Zeta reddit dlc
oh yeah you arent black at all bro you're straight up fricking shit brown
>He thinks I meant zeta
Of course you did, you dumb Black person. Whenever anyone talks about the DLC of 3 they mean the pitt and point lookout, obviously nobody gives a shit about zeta.
>he thinks i meant the reddit dlc which comes with the game
shut up you mouthbreathing punjabi tamali fricking street shitter, if i ever met you in real life i'd tie the hair on your beard to your ballsack and kick you down a well
I'm literally blonde and blue eyed, you should beg me for my superior cum to impregnate your shit skinned wife and white up your pooline, rakesh.
>"i-i'm literally blonde and blue eyed"
in your dreams you pakistani poo pusher, i did your mother no favors by not pulling out it seems
>seething this hard
Not only do I live in Europe and am blonde and blue eyed, I live in one of the countries not yet full of Black folk, shitskins and poos like you, janesh.
you live in burma you fricking third world shitter, im whiter than you'll ever be
You fricking wish, shitskin. Go drink your daily jug of cow piss.
I drink water because im a white man, you drink cow piss and cover yourself in cow shit in an attempt to become white.
Stop eating fried cow shit, sanjay. It's messing with your brain. Your father is wrong, it doesn't have any nutrients.
sanjay here i love eating cowshit and fallout 3
4*
sar i said fallout 3 sar i said fallout 3
4*
YOU BLOODY FRICK MOTHERFRICK I SAID 3 SAR
4*
>The real decline began with Skyrim
Lol, no. Morrowind is the last pre-decline Bethesda game, and even that needs you to agreeing with Todd that throwing out like 90% of what made Daggerfall great for the sake of something more focused and casualized was a good idea.
Daggerfall is a nice medieval RPG life sim, but Morrowind is the superior game overall. Handcrafted dungeons and a more static world is just a better experience. Daggerfall absolutely has its place though and I'm happy the unity version exists.
To be fair, I don't think their Elder Scrolls games are anywhere as bad as their Fallout games. I'm even having fun with Skyrim, because there are at least attempts at coherent worldbuilding. Emil is trying.
But Bethesda Fallouts can frick off.
I agree but the only reason there's no totally shit ES game is because modern Bethesda hasn't made one, they've been focused on fallout. ESO despite having dumb lore is apparently alright so it's a different part of the studio making it I assume
>side quests are fun
All 10 of them?
SAAR DO NOT BULLY THE COMPANY SAAAAR
Getting real tired of discussing the intricacies of a 14 year old game with no future.
You all have severe autism.
this, just turn off your brain and enjoy the game. stop asking questions you autists
you get to use big guns and kill mutants, what else do you want?
>what else do you want?
an immersive story and a believable world(within the context of the setting)
>Expecting that from Bethesda
>Getting disappointed and upset when they don't deliver
You're really not as smart as you think.
why did todd reference a fictional cartoon in a cartoon instead of just saying tom and jerry, its clear he has no sense of taste
todd can only think in parodies.
I think FO3 makes more sense if you assume the Capital Wasteland getting nuked harder than the rest of the country left the place uninhabitable for much longer than, say, the East Coast, and that everything you see is (relatively) recent.
If I could remake the game I'd turn the DC ruins into something like the Glowing Sea from 4.
it would until you see all those high rise standing structures. makes it look like dc was barely a target at all
The real timeline should be 1 > 3 > 2 > NV
I agree completely, but without changing the timeline that's the only headcanon I can think of that would explain why every settlement in 3 is so underdeveloped.
You can say the mutants are remnants from the masters army, and Autumns Enclave is a separate chapter. Why wouldn't the deep-state be lurking around DC? Why are they contained on a single oilrig in the pacific ocean? They contracted vaults all over the country.
>You can say the mutants are remnants from the masters army
That ventured across the whole America? Also, because they can't breed, there shouldn't be THIS many of them.
>because they can't breed
they can, fo2 retconned that
No, they can't. Marcus was trolling you.
That ventured across the whole America?
It took them about 10-20 years, enough time for sterilisation to wear off. It add more story than "there was another batch of FEV."
The main problem with Fallout is that Bethesda wants to make post apocalypse games and not post post apocalypse. The obvious solution would be that Bethesda makes games set shortly after the bombs drop and then lets Obsidian (well, maybe not nu-Obsidian but you get my point) make games later in the timeline. They could even do cool shit like show how factions in the Bethesda games evolved in the future or something, I dunno.
the main problem is that Bethesda just isn't good at worldbuilding, or writing, or designing RPG systems. FO3 and 4 would still be bad games even if they werent called Fallout or if they were set shortly after the bombs dropped
The more obvious solution would be introducing two canons. Like Marvel Ultimate. That's what Feargus Urqhart was suggesting. Bethesda focuses on their FO3-4-76 timeline, other company like Obsidian, takes care of 1-2-NV timeline. That way, everybody's happy and Microsoft has more Fallout games to sell.
frick you
>kills predominant major faction offscreen
but I had fun though
Yes such an unrealistic concept, never been done before, nope
pray farrautto 4 kudasai
Ever since America Rising 2 came out I've only been playing 4. God I love Enclave larping.
The southern drawl is charming
These threads only show that how mentally ill New Vegas fans are.
The Vault Dweller is still cooler than Lucy.
Look at this gigachad jaw.
Ok, seriously, how much fricking Rad-X you have to take to survive the Glow?
2
Just beware that it "only" lasts for a day.
like three. if you take two, then make sure to use radaway afterwards.
You're so close to the end of the game that you really dont need to worry about radiation, too.
>like three. if you take two, then make sure to use radaway afterwards.
Anon... It's +50% rad resist each. With two you're already at the 100% cap even if you start from 0 because of Fast Metabolism.
I haven't played it in a year, so you could be right. I just remember you had to take several and that stood out to me. Also the whole take radaways too, or as an alternative, something.
then there's the fact I just ran through that place with like one, I think radx was very expensive, and right after the glow it's off to the supermutant base to finish the game anyway.
>You're so close to the end of the game
Yeah, I forgot how fricking short Fallout 1 was. FO2 makes up for it.
>rpg codex cucks coming here for literally 2 decades to shill their terrible rail roaded movie game