While we wait for non-trolls I'll post my take on this:
I like space but I feel like there's simply less shit to do in it. The unique content is basically just the starships that you can buy.
You can buy a big ship, or a tiny ship, or a cargo ship, whatever. That's essentially the only thing this setting brings to the table: you fly a ship.
Everything else is just worse. What do you do? Land on some desert planet and now what? Go to the not-a-tavern place, talk to people, get a bounty, and find out he's in the middle of the desert or some shit?
Doesn't really beat a dungeon crawl in my eyes
but maybe I'm looking at it wrong, maybe there IS a great space setting/RPG
Interesting, can you tell us about the last time you played a game that wasn't generic medieval fantasy?
Or even about your last session. What happened in it?
The other thing I gotta mention about space RPG vs fantasy RPG is the loot.
Space loot is just inferior right? In a traditional fantasy setting you get all kinds of shit: rings, amulets, swords, maces, flails, 2-handers, axes, crossbows, bows, etc
In a space RPG there's like blasters and that's it. Heavy blasters, maybe a high tech sword or something.
I just don't see it as easy for the GM to come up with interesting loot in a space setting
But perhaps... the point of a space RPG isn't the loot, but more the story?
Weird though considering all space RPGs I've seen are super crunchy and have zero narrative procedures, instead leaving everything in the hands of the GM and the rulebooks just being a list of rules for skillchecks and combat.
Don't get me wrong, I can work with that, but doesn't really scream "narrative RPG" to me.
So they're always traditional "get the loot, level up, kill the enemies" RPGs... but with a weaker setting? Bleh
But perhaps... the point of a space RPG isn't the loot, but more the story?
Weird though considering all space RPGs I've seen are super crunchy and have zero narrative procedures, instead leaving everything in the hands of the GM and the rulebooks just being a list of rules for skillchecks and combat.
Don't get me wrong, I can work with that, but doesn't really scream "narrative RPG" to me.
So they're always traditional "get the loot, level up, kill the enemies" RPGs... but with a weaker setting? Bleh
I agree, I think space settings lack some of the mystique.
That said, you could perhaps try to adapt It to a less civilized explorable universe, making the loot originate from bizarre and/or ancient alien civilizations.
Imagine exploring a barren planeta, finding in It an desolate citadel, buried deep within the earth. Its a Dungeon, in all but name.
The other thing I gotta mention about space RPG vs fantasy RPG is the loot.
Space loot is just inferior right? In a traditional fantasy setting you get all kinds of shit: rings, amulets, swords, maces, flails, 2-handers, axes, crossbows, bows, etc
In a space RPG there's like blasters and that's it. Heavy blasters, maybe a high tech sword or something.
I just don't see it as easy for the GM to come up with interesting loot in a space setting
I can tell your main exposure to sci-fi have been bethesda games and shitty anime
Just include non desert planets and all those problems you've mentioned are void. The statement that there would be no loot is simply false. You can include stuff from all tech levels including some that are indistinguishable from magic.
Actually the way he describes sci-fi settings makes me think his only experience of them was Star Wars >shitty anime
oh you did already mention it
nevermind
>jeeze >Sci-fi RPGs are SO BORING >all you do is walk around big empty planets mining for materials to upgrade your stupid ship! >The loot sucks so much! It's all just guns and boring stuff! >Why can't I do literally anything else in this hobby where everything in the game is only there if I put it there and the only limit is my imagination and vocabulary?!
OP is obviously a huge Ganker homosexual whose only exposure to Sci-Fi is Starfield and maybe Mass Effect, but goddamn... How can anyone look at the endless depths of SPACE ITSELF, filled with endless planets and anything you could possibly want to put in that setting, because frick you it's SPACE, and think "wow this is boring, there's nothing to do here!"
Space fantasy setting
Interplanetary and intersystem teleportation are possible with sufficiently powerful magical rituals. Those without access to those rituals can buy magic rocket-engine and pressure-vessel equivalents for slow interplanetary travel.
Interesting. How heavily do you lean on the "tech vs magic" angle, if at all? That's always a big choice when dealing with these technology-meets-magic settings.
Or do you treat them as basically the same thing?
Pretty hostile folks so far but I'll go on. Must be the timezone.
The other thing that puts me off of space themes, I guess, is how much closer to cyberpunk it is than standard fantasy, and I hate cyberpunk.
Though I guess there would be no problem in making a more "fantasy-esque" space RPG where, yes, you can travel from planet to planet, but most of your adventure is hex-crawling through heavily forested wilderness and finding ancient alien tombs (totally not dungeons bro trust me)
That could work, but then if to fix something I have to turn it into something else... what does that say about the original thing, right?
Then there's "low fantasy", the grittier kind of fantasy.
Pretty kino t b h, I feel like this kind of setting works best with a system that focuses heavily on loot and items, with weaker characters. OSR, anyone?
More heroic type stuff though? I always go with high fantasy. Known territory, plenty of possibilities, room for comfyness but also heavy-duty crunchy dungeon crawls and the like.
I can't even begin to imagine what a space-setting dungeon crawl would look like.
>I can't even begin to imagine what a space-setting dungeon crawl would look like.
This is likely because you don't play games or watch/read scifi broadly. Modern movies oft gloss over the dungeon crawl aspects, but every time you've seen a crew explore a derelict ship or ancient ruins. Those are scifi dungeon crawls
>that pic
Fricking kek, sounds like Oldboy but with rape instead of isolation. I hope that OP got that movie recommended. The 2003 one, that is.
>but every time you've seen a crew explore a derelict ship or ancient ruins. Those are scifi dungeon crawls
I suppose that's true, though I've never seen a table specifically made for "scifi dungeon crawls". The scifi RPGs I've read (GURPS a long time ago and more recently Edge of Empire) leave all of that in the hands of the GM.
Kinda weird, isn't it? You open up a book like Old School Essentials and it's full of tables for wilderness encounters and dungeon types, even though the average RPG player (I think) would be able to come up with a list of them very easily considering how much more familiar we all should be with those.
Yet in a scifi setting the tables for these things are so sparse. It's always just character creation, the setting, and enemies.
Well, what about places of interest, you know? What about dungeon types and so on
Man I'd love to have a table of 100-something entries like "derelict ship" and the like
This. 90% of the most famous scifi movies are essentially dungeon crawls. Alien, parts of Star Wars, most OG Star Trek episodes,
>that pic
Fricking kek, sounds like Oldboy but with rape instead of isolation. I hope that OP got that movie recommended. The 2003 one, that is.
>but every time you've seen a crew explore a derelict ship or ancient ruins. Those are scifi dungeon crawls
I suppose that's true, though I've never seen a table specifically made for "scifi dungeon crawls". The scifi RPGs I've read (GURPS a long time ago and more recently Edge of Empire) leave all of that in the hands of the GM.
Kinda weird, isn't it? You open up a book like Old School Essentials and it's full of tables for wilderness encounters and dungeon types, even though the average RPG player (I think) would be able to come up with a list of them very easily considering how much more familiar we all should be with those.
Yet in a scifi setting the tables for these things are so sparse. It's always just character creation, the setting, and enemies.
Well, what about places of interest, you know? What about dungeon types and so on
Man I'd love to have a table of 100-something entries like "derelict ship" and the like
>Man I'd love to have a table of 100-something entries like "derelict ship" and the like
Wrath and Glory has a whole expansion dedicated to randomly generating Space Hulk encounters
>I can't even begin to imagine what a space-setting dungeon crawl would look like.
Cruising through ancient alien ruins, a derelict ship, abandoned space station. There's all sorts of stuff you can do, it just needs a little more thought than a plain old dungeon
I never read Traveller but it seems kino.
It seems like that kind of classic space scifi before the age of quirky undercut pink hair tumblr characters that seem to dot most scifi settings these days. I should give it a read some time, maybe it'll change my mind about space-themed settings
I've played all kinds of things, GM'd a few myself (Genesys, OSE, Scarlet Heroes and Trollbabe are my most successful GM sessions), but right now I'm trying to get my homebrew going, and trying to figure out what theme to use
what discussion? this thread is either bland responses to OP's question, blogposting about original settings or people arguing arbitrary definitions of what OP meant by "space" or "fantasy". there's literally nothing substantial going on here.
if you wanna discuss, post something worthwhile and I'll respond.
>I'm being obtuse >this is YOUR fault!
damn i feel so bad about myself now, I am so sad :~~*
there you go, you can leave now
>OP asks a question >answer the question
why am I being called out for doing exactly what the thread is proposing? how am I to blame if not OP or anyone else made it a requirement to elaborate on my answer? why am I the one who's supposed to give meaning to this thread instead of the topic itself?
8 months ago
Anonymous
>why am I the one who's supposed to give meaning to this thread instead of the topic itself
lurk more
8 months ago
Anonymous
damn, the answer to my simple question must be VERY nuanced if you can't just give it to me straight, I trully applaud your unfathomable intellect.
8 months ago
Anonymous
Youd have a point if this werent like your 10th post ITT where you b***h and complain, instead of just voicing your opinion once and leaving like a mentally sane individual
8 months ago
Anonymous
well for one I'm actually interested in the conversation, and if my points are so moot why don't you ignore my posts and leave like a mentally sane individual? is someone holding you at gunpoint?
8 months ago
Anonymous
I'll bite: why do you prefer space
8 months ago
Anonymous
>I'll bite
no need, I'm not arguing in bad faith, I actually don't mind replying if you're just honestly asking.
>why do you prefer space
not sure, guess I just like the vibe. used to have a setting made for one-shots vaguely based off duck dodgers and old lobo comics, basically a bunch of space buttholes driving space bikes and getting into troube with the space police. there were also space monsters and psychics and such.
if you asked me though I think today I would lean a bit harder into the sci-fi aspect and make it something a bit more serious, maybe with a more militaristic approach with proper ships and dog fighting and political intrigue. still keeping the space police and the psychics though.
8 months ago
Anonymous
Of you dont mind proprietary sice (I 3D printed my set) I recommend FFG's Star Wars line of RPGs which uses their genesys system. No bloat, very nice narrative results from the dice, and it's all up in there with the dogfights
8 months ago
Anonymous
I might try it out, before I used GURPS but it might be too taxing for anyone who isn't my old group who only ever played this one system all the time.
Fantasy is easier because it's universal: european mythology, mostly with the Tolkienesque accent
Space is more difficult because there is no one "space" mythology or universal setting, it's much more subjective. Some have aliens, some dont, some are gritty, others heroic space opras and so on.
I think if you find the flavor you like, space is better. Has more possibilities.
Cultivation Scifi is pretty hilarious. Suddenly, there are at least five to six systems of technobabble bullshido science, at least four ancient progenitor cultures and you can absolutely build a space ship that transforms into a giant rocket fist so that you can use your kung fu to re-arrange solar systems.
I run Fantasy, but I prefer Space. Or science fiction, to be more general. It's my preferred genre and I've found it makes me more capable of setting a good scene, and I'm more familiar with all the tropes that go with it. For instance, if I want to make players aware of things happening in the world in a generic way I could use a town crier in Fantasy, but it always feels somewhat hokey. I find myself incapable of running a Fantasy setting that actually feels real. In a Science Fiction setting I can just shake a faux news bulletin playing on public media screens out of my sleeve. Same goes for NPC's. Sure, I can give you entertaining NPC's in Fantasy, but in Science Fiction I can give you dozens of interpretations of "space ship captain" off the top of my head.
I just really want to run Traveller or something again.
Pretty much. We've been running 3.PF for a long time. I tried Cyberpunk 2020 and Traveller... Jesus, YEARS ago, but inexperience and certain things about the nature of the games caused some suboptimal experiences. My players really didn't like the whole "bookkeeping in space" angle that's fairly central to Traveller. Another thing is that when you go from a ubiquitous system with tons of online resources that everyone knows to one with few resources that no-one really knows, including the guy running it, you get a slightly rough experience. When we play PF and some question about the rules pops up, I have a table of guys who all know those rules. Keeps things moving more smoothly. And another thing that's more personal, I wasn't a fan of pure d6 systems. I'm a simple guy. I want to roll funny dice. Also, I swear my two personal sets are cursed in the fact that they tend to roll against players and I kind of want to keep using them.
Believe it or not, I didn't even start out playing 3.5 and actually used to think the system was intimidating.
>I hope your next thread is about actual games.
I bet you 10 bucks this fat moron never says this in those porn threads like "le dwarf girls with big breasts xd"
Dwarf female smut coomer thread is up right now, yet youre not there complaining about "wtf no system discussion!!" you're doing it here, in an actual /tg/ thread
Your delicate sensibilities being offended by something doesn't make it porn.
Besides that, maybe learn what filters are if you're wondering why sentiments you don't agree with aren't in every thread you don't like, you actual newbie.
No, being NSFW does, on a blue board.
The governing principle of the authority you pretend to appeal to.
Stop your histrionics you absolute clown.
8 months ago
Anonymous
If it's actually NSFW, it will be deleted. Be patient and breathe, little newbie.
8 months ago
Anonymous
>it doesn't happen >it always gets removed >it isnt up right now >never happens on blue boards
either newbie or straight up lying
0/10
bad try even when excusing you strapping thrusters to the goalpost
8 months ago
Anonymous
>coming from the guy screeching "GO SHIT UP THE PORN COOMER THREAD" as if Ganker is his personal raid service, who doesn't know about filters and leftymods regularly deleting posts making fun of commies and trannies
Stay new.
If it's actually NSFW, it will be deleted. Be patient and breathe, little newbie.
You're either an idiot or you're dishonest.
The point isn't that it's smut (I'm not
No, being NSFW does, on a blue board.
The governing principle of the authority you pretend to appeal to.
Stop your histrionics you absolute clown.
)
the point is that you complained here about "uhhh where's the GAME", but you don't do it there
8 months ago
Anonymous
>but you don't do it there
Learn what filters are, and you'll understand why I'm not there, as I said in literally one of the posts you linked.
8 months ago
Anonymous
You filtered "dwarf"?
8 months ago
Anonymous
Yeah, along with "orc", "elf", "tiefling", "halfling", "gnome", and "goblin", as well as the generals I don't use.
Those threads have never yielded anything worthwhile, so that should say something about me having hope for threads with "setting" in the subject.
But as this thread has and continues to demonstrate, that hope is woefully misguided.
8 months ago
Anonymous
>this thread is bad because it's full of my posts where I complain
get new gaslight material
8 months ago
Anonymous
You don't know how to read and shouldn't be allowed to have internet.
SPACECURSE
everything is normal scifi except your ship is moving around in time because of quantum entanglement or some homosexual shit
so you randomly arrive at a space station 50 years ago, and jump a planet 600 years later
it would start small, weeks, days, imperceptible to shit players, but would get worse and worse until they find the source in the experiential "current time" and stop it (macguffin or alium or dude or God).
But nowhere else in the setting is anything even remotely fantasy.
You could even tie it to the ship, like some spacers got it at an estate sale after pooling funds for generations, and it's seen some shit so everyone is living Trek or LoGH style, but people on board are living the xfiles.
The "it's only happening to us" vibe also helps sell the isolation.
As well as the feeling of dread when they step off of the dock and onto that ship, trusting it to convey them across the void of space.
looting across time bro
and needing to
because the experiential timeframe that you live on the ship (out of sync with causal reality) jumps from point to point >coinciding with huge galaxy shaping events like first-contact or surprise attacks or disasters >players later find out the ship runs on some old AI >the ship was a singularity ghost ship trying to avenge it's old crew and prevent the extinction of it's creators >the ship full of ghosts and spacerscum and murderhobo pcs and SPCAECURSE was actually a lonely knight travelling the void on a solemn mission >all wraps up with the ship rejoining the timestream in REALTIME to elbowdrop a bigbad from orbit with the magic schoolbus ghostship >ship is totaled and can rest. party is freed up for new SPACECURSE adventure
The reason the ship is all fricky is fantasy, technically paranormal.
The ships ai is an artificial organism emulating a brain, it's emf is so profound that it causes unease and sickness in some at first, and the latent emf allows strange interferences and stimuli to manifest.
Like a real and perceived "high strangeness field" generated by in incomprehensibly old, partially senile brain.
But ships are expensive, and you owe Zenox and DeAndre a shitload of credits and you reaaaaaaally need this fricking ride man. >one guy has enough and jumps ship 200 years ago >shows up again at another planet begging to be let on 150 years ago
The reason the ship is all fricky is fantasy, technically paranormal.
The ships ai is an artificial organism emulating a brain, it's emf is so profound that it causes unease and sickness in some at first, and the latent emf allows strange interferences and stimuli to manifest.
Like a real and perceived "high strangeness field" generated by in incomprehensibly old, partially senile brain.
But ships are expensive, and you owe Zenox and DeAndre a shitload of credits and you reaaaaaaally need this fricking ride man. >one guy has enough and jumps ship 200 years ago >shows up again at another planet begging to be let on 150 years ago
>pitches unique quirky setting >no loot tables
sorry bro, nothing I can do, it's the rules
A sci-fi setting where fantasy just barges in and shits all over conventional knowledge.
That automatic rifle? Oh, that plastic thingy made out of multiple magicless part made by soulless machine? Oh, it shots magicless bullets? I hope you're good at melee, cuz you will using it as a club.
That's not enough for a space setting. Just because you're on a planet that's in space, so you're technically in space, it's still not a "space" story. Same for aliens.
A proper space RPG lets you travel from planet to planet
I find a lot of Space Fantasy settings to be uninspired and lacking. Where are the imaginative concepts such as spaceships where all entertainment is AI generated because FTL doesn't exist and you need a way to not go insane from boredom on your 5 year journey.
Most space fantasy writing is just the same concepts created 50 years ago. The same is true for middle age fantasy, but at least I'm not expecting anything new there.
I wasn't complaining about FTL or spaceships existing or not existing, just the lack of truly imaginative concepts. It feels like a lot of writers just copy the same shit that writers did 50 years ago and don't do anything truly new or mindblowing. That's fine for medieval settings but I want my almonds to be activated when it comes to super futuristic space adventures.
>"bro I pick both! le why not both bro!! BOTH!" >it's 99% fantasy but some dungeons have aliens instead of goblins and also sometimes you can go on another planet, no other space shit is covered at all
errytime
I've got a better one: traditional games, or traditional games?
lurk more.
anyway
Fantasy setting or Space setting?
>Trying to self-bump a worthless thread
mad as frick
>newbie cant read the IP counter
this?
or this?
While we wait for non-trolls I'll post my take on this:
I like space but I feel like there's simply less shit to do in it. The unique content is basically just the starships that you can buy.
You can buy a big ship, or a tiny ship, or a cargo ship, whatever. That's essentially the only thing this setting brings to the table: you fly a ship.
Everything else is just worse. What do you do? Land on some desert planet and now what? Go to the not-a-tavern place, talk to people, get a bounty, and find out he's in the middle of the desert or some shit?
Doesn't really beat a dungeon crawl in my eyes
but maybe I'm looking at it wrong, maybe there IS a great space setting/RPG
Interesting, can you tell us about the last time you played a game that wasn't generic medieval fantasy?
Or even about your last session. What happened in it?
The other thing I gotta mention about space RPG vs fantasy RPG is the loot.
Space loot is just inferior right? In a traditional fantasy setting you get all kinds of shit: rings, amulets, swords, maces, flails, 2-handers, axes, crossbows, bows, etc
In a space RPG there's like blasters and that's it. Heavy blasters, maybe a high tech sword or something.
I just don't see it as easy for the GM to come up with interesting loot in a space setting
But perhaps... the point of a space RPG isn't the loot, but more the story?
Weird though considering all space RPGs I've seen are super crunchy and have zero narrative procedures, instead leaving everything in the hands of the GM and the rulebooks just being a list of rules for skillchecks and combat.
Don't get me wrong, I can work with that, but doesn't really scream "narrative RPG" to me.
So they're always traditional "get the loot, level up, kill the enemies" RPGs... but with a weaker setting? Bleh
Are you talking from experience here?
I agree, I think space settings lack some of the mystique.
That said, you could perhaps try to adapt It to a less civilized explorable universe, making the loot originate from bizarre and/or ancient alien civilizations.
Imagine exploring a barren planeta, finding in It an desolate citadel, buried deep within the earth. Its a Dungeon, in all but name.
This is an extremely Ganker post and I get the feeling you just played Starfield.
I can tell your main exposure to sci-fi have been bethesda games and shitty anime
Just include non desert planets and all those problems you've mentioned are void. The statement that there would be no loot is simply false. You can include stuff from all tech levels including some that are indistinguishable from magic.
Actually the way he describes sci-fi settings makes me think his only experience of them was Star Wars
>shitty anime
oh you did already mention it
nevermind
>jeeze
>Sci-fi RPGs are SO BORING
>all you do is walk around big empty planets mining for materials to upgrade your stupid ship!
>The loot sucks so much! It's all just guns and boring stuff!
>Why can't I do literally anything else in this hobby where everything in the game is only there if I put it there and the only limit is my imagination and vocabulary?!
OP is obviously a huge Ganker homosexual whose only exposure to Sci-Fi is Starfield and maybe Mass Effect, but goddamn... How can anyone look at the endless depths of SPACE ITSELF, filled with endless planets and anything you could possibly want to put in that setting, because frick you it's SPACE, and think "wow this is boring, there's nothing to do here!"
Post a good space sourcebook then, homosexual
>sourcebook
Use your fricking imagination, homosexual.
kek, knew it, it's just the same anon making shit up the entire thread
Making shit up is the entire hobby, you moron. Go back to Ganker
Space fantasy setting
Interplanetary and intersystem teleportation are possible with sufficiently powerful magical rituals. Those without access to those rituals can buy magic rocket-engine and pressure-vessel equivalents for slow interplanetary travel.
Interesting. How heavily do you lean on the "tech vs magic" angle, if at all? That's always a big choice when dealing with these technology-meets-magic settings.
Or do you treat them as basically the same thing?
Pretty hostile folks so far but I'll go on. Must be the timezone.
The other thing that puts me off of space themes, I guess, is how much closer to cyberpunk it is than standard fantasy, and I hate cyberpunk.
Though I guess there would be no problem in making a more "fantasy-esque" space RPG where, yes, you can travel from planet to planet, but most of your adventure is hex-crawling through heavily forested wilderness and finding ancient alien tombs (totally not dungeons bro trust me)
That could work, but then if to fix something I have to turn it into something else... what does that say about the original thing, right?
Asking questions about games is hostile now?
mm whichever provides the best goyslop art you keep posting
Then there's "low fantasy", the grittier kind of fantasy.
Pretty kino t b h, I feel like this kind of setting works best with a system that focuses heavily on loot and items, with weaker characters. OSR, anyone?
More heroic type stuff though? I always go with high fantasy. Known territory, plenty of possibilities, room for comfyness but also heavy-duty crunchy dungeon crawls and the like.
I can't even begin to imagine what a space-setting dungeon crawl would look like.
How was your last dungeon crawl?
>I can't even begin to imagine what a space-setting dungeon crawl would look like.
This is likely because you don't play games or watch/read scifi broadly. Modern movies oft gloss over the dungeon crawl aspects, but every time you've seen a crew explore a derelict ship or ancient ruins. Those are scifi dungeon crawls
>that pic
Fricking kek, sounds like Oldboy but with rape instead of isolation. I hope that OP got that movie recommended. The 2003 one, that is.
>but every time you've seen a crew explore a derelict ship or ancient ruins. Those are scifi dungeon crawls
I suppose that's true, though I've never seen a table specifically made for "scifi dungeon crawls". The scifi RPGs I've read (GURPS a long time ago and more recently Edge of Empire) leave all of that in the hands of the GM.
Kinda weird, isn't it? You open up a book like Old School Essentials and it's full of tables for wilderness encounters and dungeon types, even though the average RPG player (I think) would be able to come up with a list of them very easily considering how much more familiar we all should be with those.
Yet in a scifi setting the tables for these things are so sparse. It's always just character creation, the setting, and enemies.
Well, what about places of interest, you know? What about dungeon types and so on
Man I'd love to have a table of 100-something entries like "derelict ship" and the like
They have those tables on the OSR trove
This. 90% of the most famous scifi movies are essentially dungeon crawls. Alien, parts of Star Wars, most OG Star Trek episodes,
>Man I'd love to have a table of 100-something entries like "derelict ship" and the like
Wrath and Glory has a whole expansion dedicated to randomly generating Space Hulk encounters
>I can't even begin to imagine what a space-setting dungeon crawl would look like.
Cruising through ancient alien ruins, a derelict ship, abandoned space station. There's all sorts of stuff you can do, it just needs a little more thought than a plain old dungeon
That is OSR but magic still abounds
I never read Traveller but it seems kino.
It seems like that kind of classic space scifi before the age of quirky undercut pink hair tumblr characters that seem to dot most scifi settings these days. I should give it a read some time, maybe it'll change my mind about space-themed settings
Interesting, you seem like you know a lot about different systems, what one are you playing at the moment?
I've played all kinds of things, GM'd a few myself (Genesys, OSE, Scarlet Heroes and Trollbabe are my most successful GM sessions), but right now I'm trying to get my homebrew going, and trying to figure out what theme to use
speaking of, what's the best sci-fi sourcebook out there?
Space is fantasy, if you know you know.
imagine lacking the IQ to participate in a discussion, jesus
You sound like a fun person to talk to 🙂
You don't
what discussion? this thread is either bland responses to OP's question, blogposting about original settings or people arguing arbitrary definitions of what OP meant by "space" or "fantasy". there's literally nothing substantial going on here.
if you wanna discuss, post something worthwhile and I'll respond.
ok:
fantasy or space
space. nice discussion.
Why are you here if you don't want to discuss?
>OP asks a question
>answer the question
why am I being called out for doing exactly what the thread is proposing? how am I to blame if not OP or anyone else made it a requirement to elaborate on my answer? why am I the one who's supposed to give meaning to this thread instead of the topic itself?
>why am I the one who's supposed to give meaning to this thread instead of the topic itself
lurk more
damn, the answer to my simple question must be VERY nuanced if you can't just give it to me straight, I trully applaud your unfathomable intellect.
Youd have a point if this werent like your 10th post ITT where you b***h and complain, instead of just voicing your opinion once and leaving like a mentally sane individual
well for one I'm actually interested in the conversation, and if my points are so moot why don't you ignore my posts and leave like a mentally sane individual? is someone holding you at gunpoint?
I'll bite: why do you prefer space
>I'll bite
no need, I'm not arguing in bad faith, I actually don't mind replying if you're just honestly asking.
>why do you prefer space
not sure, guess I just like the vibe. used to have a setting made for one-shots vaguely based off duck dodgers and old lobo comics, basically a bunch of space buttholes driving space bikes and getting into troube with the space police. there were also space monsters and psychics and such.
if you asked me though I think today I would lean a bit harder into the sci-fi aspect and make it something a bit more serious, maybe with a more militaristic approach with proper ships and dog fighting and political intrigue. still keeping the space police and the psychics though.
Of you dont mind proprietary sice (I 3D printed my set) I recommend FFG's Star Wars line of RPGs which uses their genesys system. No bloat, very nice narrative results from the dice, and it's all up in there with the dogfights
I might try it out, before I used GURPS but it might be too taxing for anyone who isn't my old group who only ever played this one system all the time.
>I'm being obtuse
>this is YOUR fault!
damn i feel so bad about myself now, I am so sad :~~*
there you go, you can leave now
I like fantasy aesthetics but don't like magic.
I also like traveling to different planets but don't like spaceships.
>don't like spaceships
Same, it's always a bother to fiddle with their rules.
>don't like magic
what the frick
Well psychic mind stuff like telepathy or extra senses is cool.
>don't like spaceships.
you could use a space railgun instead
Both.
Try science fantasy
Read Anomalous Subsurface Environment, Expedition to the Barrier Peaks
Ohh that's some gonzo stuff right there, thanks for the tip I'll check it out and maybe take some stuff from it
what's the best system/sourcebook if I want to have a gritty space-set game with zero aliens, just men?
Couldn't you just take existing games that have aliens in them and ignore them?
Yes.
Both
Fantasy is easier because it's universal: european mythology, mostly with the Tolkienesque accent
Space is more difficult because there is no one "space" mythology or universal setting, it's much more subjective. Some have aliens, some dont, some are gritty, others heroic space opras and so on.
I think if you find the flavor you like, space is better. Has more possibilities.
I do both.
Cultivation Scifi is pretty hilarious. Suddenly, there are at least five to six systems of technobabble bullshido science, at least four ancient progenitor cultures and you can absolutely build a space ship that transforms into a giant rocket fist so that you can use your kung fu to re-arrange solar systems.
Space settings are just fantasy without magic.
So magic fantasy or non-magic fantasy?
>You have spaceships in high fantasy?
didnt mean to memearrow that
Space Opera
I run Fantasy, but I prefer Space. Or science fiction, to be more general. It's my preferred genre and I've found it makes me more capable of setting a good scene, and I'm more familiar with all the tropes that go with it. For instance, if I want to make players aware of things happening in the world in a generic way I could use a town crier in Fantasy, but it always feels somewhat hokey. I find myself incapable of running a Fantasy setting that actually feels real. In a Science Fiction setting I can just shake a faux news bulletin playing on public media screens out of my sleeve. Same goes for NPC's. Sure, I can give you entertaining NPC's in Fantasy, but in Science Fiction I can give you dozens of interpretations of "space ship captain" off the top of my head.
I just really want to run Traveller or something again.
Hmm why do you run fantasy, then? Players' choice?
Pretty much. We've been running 3.PF for a long time. I tried Cyberpunk 2020 and Traveller... Jesus, YEARS ago, but inexperience and certain things about the nature of the games caused some suboptimal experiences. My players really didn't like the whole "bookkeeping in space" angle that's fairly central to Traveller. Another thing is that when you go from a ubiquitous system with tons of online resources that everyone knows to one with few resources that no-one really knows, including the guy running it, you get a slightly rough experience. When we play PF and some question about the rules pops up, I have a table of guys who all know those rules. Keeps things moving more smoothly. And another thing that's more personal, I wasn't a fan of pure d6 systems. I'm a simple guy. I want to roll funny dice. Also, I swear my two personal sets are cursed in the fact that they tend to roll against players and I kind of want to keep using them.
Believe it or not, I didn't even start out playing 3.5 and actually used to think the system was intimidating.
Not that guy but you need to learn to solo RPGs to test them
Considering a lot of settings taking place in space are fantasy, both.
I hope your next thread is about actual games.
>I hope your next thread is about actual games.
I bet you 10 bucks this fat moron never says this in those porn threads like "le dwarf girls with big breasts xd"
>porn threads
I've never seen one on a blue board.
Dwarf female smut coomer thread is up right now, yet youre not there complaining about "wtf no system discussion!!" you're doing it here, in an actual /tg/ thread
Your delicate sensibilities being offended by something doesn't make it porn.
Besides that, maybe learn what filters are if you're wondering why sentiments you don't agree with aren't in every thread you don't like, you actual newbie.
No, being NSFW does, on a blue board.
The governing principle of the authority you pretend to appeal to.
Stop your histrionics you absolute clown.
If it's actually NSFW, it will be deleted. Be patient and breathe, little newbie.
>it doesn't happen
>it always gets removed
>it isnt up right now
>never happens on blue boards
either newbie or straight up lying
0/10
bad try even when excusing you strapping thrusters to the goalpost
>coming from the guy screeching "GO SHIT UP THE PORN COOMER THREAD" as if Ganker is his personal raid service, who doesn't know about filters and leftymods regularly deleting posts making fun of commies and trannies
Stay new.
You're either an idiot or you're dishonest.
The point isn't that it's smut (I'm not
)
the point is that you complained here about "uhhh where's the GAME", but you don't do it there
>but you don't do it there
Learn what filters are, and you'll understand why I'm not there, as I said in literally one of the posts you linked.
You filtered "dwarf"?
Yeah, along with "orc", "elf", "tiefling", "halfling", "gnome", and "goblin", as well as the generals I don't use.
Those threads have never yielded anything worthwhile, so that should say something about me having hope for threads with "setting" in the subject.
But as this thread has and continues to demonstrate, that hope is woefully misguided.
>this thread is bad because it's full of my posts where I complain
get new gaslight material
You don't know how to read and shouldn't be allowed to have internet.
SPACECURSE
everything is normal scifi except your ship is moving around in time because of quantum entanglement or some homosexual shit
so you randomly arrive at a space station 50 years ago, and jump a planet 600 years later
it would start small, weeks, days, imperceptible to shit players, but would get worse and worse until they find the source in the experiential "current time" and stop it (macguffin or alium or dude or God).
But nowhere else in the setting is anything even remotely fantasy.
You could even tie it to the ship, like some spacers got it at an estate sale after pooling funds for generations, and it's seen some shit so everyone is living Trek or LoGH style, but people on board are living the xfiles.
The "it's only happening to us" vibe also helps sell the isolation.
As well as the feeling of dread when they step off of the dock and onto that ship, trusting it to convey them across the void of space.
where the loot at
looting across time bro
and needing to
because the experiential timeframe that you live on the ship (out of sync with causal reality) jumps from point to point
>coinciding with huge galaxy shaping events like first-contact or surprise attacks or disasters
>players later find out the ship runs on some old AI
>the ship was a singularity ghost ship trying to avenge it's old crew and prevent the extinction of it's creators
>the ship full of ghosts and spacerscum and murderhobo pcs and SPCAECURSE was actually a lonely knight travelling the void on a solemn mission
>all wraps up with the ship rejoining the timestream in REALTIME to elbowdrop a bigbad from orbit with the magic schoolbus ghostship
>ship is totaled and can rest. party is freed up for new SPACECURSE adventure
The reason the ship is all fricky is fantasy, technically paranormal.
The ships ai is an artificial organism emulating a brain, it's emf is so profound that it causes unease and sickness in some at first, and the latent emf allows strange interferences and stimuli to manifest.
Like a real and perceived "high strangeness field" generated by in incomprehensibly old, partially senile brain.
But ships are expensive, and you owe Zenox and DeAndre a shitload of credits and you reaaaaaaally need this fricking ride man.
>one guy has enough and jumps ship 200 years ago
>shows up again at another planet begging to be let on 150 years ago
>pitches unique quirky setting
>no loot tables
sorry bro, nothing I can do, it's the rules
A sci-fi setting where fantasy just barges in and shits all over conventional knowledge.
That automatic rifle? Oh, that plastic thingy made out of multiple magicless part made by soulless machine? Oh, it shots magicless bullets? I hope you're good at melee, cuz you will using it as a club.
what the frick is this post
I'm just being a schizo, I guess.
Both
Both.
Try using ruined alien gods' temples, etc..
That's not enough for a space setting. Just because you're on a planet that's in space, so you're technically in space, it's still not a "space" story. Same for aliens.
A proper space RPG lets you travel from planet to planet
Fantasy in space
I put a planet in my setting that thinks its a fantasy world but its actually sc-fi horror.
yep, it's still him, god he's so mad lol
Middle Age Fantasy.
I find a lot of Space Fantasy settings to be uninspired and lacking. Where are the imaginative concepts such as spaceships where all entertainment is AI generated because FTL doesn't exist and you need a way to not go insane from boredom on your 5 year journey.
Most space fantasy writing is just the same concepts created 50 years ago. The same is true for middle age fantasy, but at least I'm not expecting anything new there.
uh wat
literally every space-themed RPG has many different types of spaceships, all statted, and FTL
I wasn't complaining about FTL or spaceships existing or not existing, just the lack of truly imaginative concepts. It feels like a lot of writers just copy the same shit that writers did 50 years ago and don't do anything truly new or mindblowing. That's fine for medieval settings but I want my almonds to be activated when it comes to super futuristic space adventures.
Oh yeah that is true
>Middle Age Fantasy.
Like saying no to hoes because moe is superior, shooting lazers outta your eyes and being persecuted for being a witch (male)?
Why choose?
>"bro I pick both! le why not both bro!! BOTH!"
>it's 99% fantasy but some dungeons have aliens instead of goblins and also sometimes you can go on another planet, no other space shit is covered at all
errytime
>ass-blasted Gankerirgin sitting in his thread alone, seething about everyone calling him a homosexual for 4 days straight
yes that is what you've been doing