FARUM AZULA IS A GREAT LEGACY DUNGEON MOST OF YOU GUYS ARE JUST BURNED OUT ON THE GAME BY THE TIME YOU GET THERE

FARUM AZULA IS A GREAT LEGACY DUNGEON MOST OF YOU GUYS ARE JUST BURNED OUT ON THE GAME BY THE TIME YOU GET THERE

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  1. 3 months ago
    Anonymous

    Sure would be cool if all these tornados and shit were more than just set dressing for a solless static environment
    I'm so fricking sick of magical one way elevators

    • 3 months ago
      Anonymous

      It's cool and all but I kind of miss opening shortcuts and having the area loop back on itself. Constantly available fast travel takes something away from the level design
      and I agree with as well

  2. 3 months ago
    Anonymous

    I was burned out in DS1
    I was burned out in Elden Ring

    But I never became burned out of DS3, how come?

    • 3 months ago
      Anonymous

      DS3 is practically a boss rush game with very little padding

    • 3 months ago
      Anonymous

      DS3 is practically a boss rush game with very little padding

      So thats why DS3 was so based

    • 3 months ago
      Anonymous

      bad taste. DS3 is the only souls game I never played again after my first playthrough.

    • 3 months ago
      Anonymous

      Because it's the first one that wasn't jank.

    • 3 months ago
      Anonymous

      DS1 had rushed endgame and it shows and reddit ring is open world slop that will exhaust everyone who doesn't have autism
      DS3 was just a nice short game that didn't worn out it's welcome

    • 3 months ago
      Anonymous

      DS1 had rushed endgame and it shows and reddit ring is open world slop that will exhaust everyone who doesn't have autism
      DS3 was just a nice short game that didn't worn out it's welcome

      Because it's the first one that wasn't jank.

      [...]
      So thats why DS3 was so based

      DS3 is practically a boss rush game with very little padding

      samegaygin tard kys

    • 3 months ago
      Anonymous

      >alright time to try [literally any build but Pyro]
      >ends up playing as edgy Pyro
      God why is this so much fun?

    • 3 months ago
      Anonymous

      It's the most tightly designed Souls game and consequently the most fun to replay.

      • 3 months ago
        Anonymous

        It’s the least fun to replay by far

        • 3 months ago
          Anonymous

          Yet much more people are replaying it compared to the other (except the more recent Elden Ring)

          • 3 months ago
            Anonymous

            >more people are replaying the second most popular game compared to the other games (except the number one most popular)

      • 3 months ago
        Anonymous

        DS2>DaS>DeS>DS3>ER
        DS3 is too linear and slow to get going and the weapons feel too similar. Elden Ring is much the same except it has way more empty open space between relevant areas.

        • 3 months ago
          Anonymous

          >DaS2 on top
          Oh boy do I love bloat.

    • 3 months ago
      Anonymous

      Based DS3 enjoyer
      Best souls game
      Kino ost too
      ER is nice and all byt it's too big and boring
      DS3 is pure kino from start to finish

  3. 3 months ago
    Anonymous

    >It's another dragon fight you've done 20 times by now but this time with limited space

  4. 3 months ago
    Anonymous

    I'm convinced Faram Azula was the first area of the game they made. It absolutely feels like a Dark Souls 3 level, made to accommodate a jump button.

    This is also why it's the only area of the game that isn't piss

    • 3 months ago
      Anonymous

      How can Farum be like a DS3 level when it doesn't primarily consist of a huge flat expanse of nothingness?

  5. 3 months ago
    Anonymous

    Farum Azula didn't burn me out. Haligtree did. I've got four characters and only went there with one. Gonna start a fifth before the dlc drops and probably skip it again then too. I mean I like the look of the place but that was it.

    • 3 months ago
      Anonymous

      >Farum Azula didn't burn me out. Haligtree did.
      You don't like the club down Miquella's magical treehouse filled with the same mobs you've been fighting all game but with 3x the health and 5x the defenses?

  6. 3 months ago
    Anonymous

    I don't even beat Fire Giant until I've done literally everything else I want to do in the save

  7. 3 months ago
    Anonymous

    The best dungeon in Elden Ring is actually the Subterranean Shunning-Grounds. It is impeccably designed and filters the nu-fans who dislike any level that isn't a completely straight line from the bonfire to the boss room.

    • 3 months ago
      Anonymous

      op here and I agree

    • 3 months ago
      Anonymous

      I mean
      It was all right
      I don't remember it standing out in any particular way. Granted, I've yet to have a playthrough where Altus as a whole wasn't a hazy blur, but, I remember the Azurius Side Tomb being neat, so.

    • 3 months ago
      Anonymous

      yeah it's very good

    • 3 months ago
      Anonymous

      Agreed, it was my favorite. Aside from the design, it really made me feel stressed and uncomfortable, which I thought was great. Very spooky place, dark, claustrophobic.

    • 3 months ago
      Anonymous

      It's good, but I don't like being accosted by poopslugs, so it's objectively not the best based on that simple account
      Farum Azula is pretty based, my favorite, tho, is stormveil. I really wish mogwyn palace was an actual legacy dungeon, but I can understand that a place where all the enemies apply bleed is probably not a good idea. The worst mini dungeon is castle morne and it's not even close
      As much as I love this game, there is a large amount of missed potential in it, even when just talking about the legacy dungeons, which are some of the best parts
      >morne tunnel should have had a teleporter that leads into morne castle
      >morne castle should not be total fricking garbage
      >the cave beneath raya lucaria should have allowed you to skip past redwolf
      >lyndell is such a huge place, I feel like there really should be a third way to enter, maybe specifically through the sewers or something
      >the first portion of the haligtree should either be twice as long or be cut entirely. As it is, it's too short as an entrance to the actual place
      Just off the top of my head

      • 3 months ago
        Anonymous

        >lyndell is such a huge place, I feel like there really should be a third way to enter, maybe specifically through the sewers or something
        Agree
        There should be a sewer entrance around Crab Man, that can be routed to the little gazebo under Gransax' bolt
        This would also make it slightly more likely the average player will find the shitlord in a timely manner, instead of putting off the sewers until later/just not doing them because they didn't find them

      • 3 months ago
        Anonymous

        >morne castle
        yeah all castle dungeons were megatrash, the ones in caelid, in liurnia, even around volcano manor you find that same identical castle with barrels and weapon stashes and lot lot LOT of empty spaces, I hated them sooo much. Hate it hate it, elden ring is producing so much garbage when it could be a 9/10 game if you took out half of it.

    • 3 months ago
      Anonymous

      It's top 5 souls dungeons overall, maybe even the best one From ever did. But it has the same problem as every other ER dungeon in that it's very easy to hold down sprint and ignore the whole thing as you go straight for the boss.

      • 3 months ago
        Anonymous

        Not a problem, you can do this in almost every open world game that is designed in a similiar way to a souls game

      • 3 months ago
        Anonymous

        You can do that in any game

        • 3 months ago
          Anonymous

          There have been souls dungeons where an enemy literally blocks you in a narrow passage. Or something like Shrine of Amana where you can theoretically run but you don't get fog door immunity so it's practically near-impossible.

      • 3 months ago
        Anonymous

        Would you rather have it be like DaS2, where you have to kill all enemies every runback until they stop respawning?

        • 3 months ago
          Anonymous

          Yes
          The game holding your nose into the gameplay until you play it is a tragic necessity

        • 3 months ago
          Anonymous

          >you have to kill enemies
          If you don't have to, do you have any reason to engage this part of the gameplay at all?

          • 3 months ago
            Anonymous

            Exploring when you're going through the area for the first time.

      • 3 months ago
        Anonymous

        Even so it's still probably the trickiest to not totally breeze through since most players aren't going to do the jump to the elevator.

        • 3 months ago
          Anonymous

          There are the two ladders where an omen can fire those yellow projectiles at you if you don't fight them or pull them away first, but other than that it's a free sprint.

    • 3 months ago
      Anonymous

      It's like Dark Souls 1 Depths but actually a good level that isn't 1 minute long

    • 3 months ago
      Anonymous

      Nobody fricking dislike the capital sewers and everything under it what are you smoking? Who'd complain about having an actual dungeon in a game padded with kilometers of collecting mushrooms and botw tier mini dungeons all identical with disappointing mini bosses?

      • 3 months ago
        Anonymous

        Yeah I think Elden Ring sucks but the sewers were one of the high points where it felt like I was playing a game and not an empty sandbox. Too bad about the copy-pasted boss.

    • 3 months ago
      Anonymous

      I really hated it when I was doing it but now I love it.

    • 3 months ago
      Anonymous

      It's fantastic but the rewards for doing it are such dogshit. You have no reason to do it outside of experiencing the level design if you aren't after the frenzied flame ending.

    • 3 months ago
      Anonymous

      >generic fricking sewer level we've seen thousands of
      >B-B-B-BUT FROMSLOP MADE IT SO IT'S GOOD!!!!!11
      No.

    • 3 months ago
      Anonymous

      Is this a shitpost? Is it bait?
      How the frick do you go from Leyndell, an actual contender for the best dungeon From has made period, to its poop sewer, and say the latter is the best?

      The Depths are iconic because you take a bad fall, you get cursed, you fight a super iconic boss, and it's all part of the adventure. The Leyndell sewers are full of enemy copy paste and lack meaningful landmarks. They are just a series of geometric tubes an intern strung together. There is nothing charming or interesting or fun, except finding Dungeater's real body maybe. Idk how anyone could call this a good dungeon when the best dungeon ever is overhead

      • 3 months ago
        Anonymous

        Leyndell is really short, and most of its rooftop climbing. If you wanted that, Volcano Manor shits on the capital. The sewers feel way more interesting in design.

    • 3 months ago
      Anonymous

      absolutely true

    • 3 months ago
      Anonymous

      Its funny how easy it is yet it has entire drainage pipes full of red and blue scarabs. Even the harder dungeons dont have that.

    • 3 months ago
      Anonymous

      Absolutely fantastic classic dungeon. Unironically loved getting lost in it and finding all the secrets and hidden areas - proper D&D atmosphere.

    • 3 months ago
      Anonymous

      I thought it was okay but I preferred DS1 depths I liked the open space more there rather then just walking through pipes and the area with the basilisks was better than the comparable area with the revant in shunning grounds. I did like how shunning grounds was more maze like though its easy to miss the secret mohg area but even including that its just a lift down to his boss room.

      I would say my favorite area in the game was Leyendell loved poking around the whole city in the various rooms, Stormveil was also great too.

    • 3 months ago
      Anonymous

      Gotta agree with you. Despite looking like shit (it's a sewer...) it has an absolutely amazing map design.

    • 3 months ago
      Anonymous

      Correct

    • 3 months ago
      Anonymous

      It looks nice to me but its not that good imo. Way too much ladders and or waiting around and frick blight monsters

      I always dread to go there. No matter what level or how good gear I have, the Omens are always a threat. To this day, I dont know the proper way to get to the ground floor, I assume it has something to do with the pipes but so far I have never managed to get to the ground floor with them. Oh and frick the surprise Royal Revenants. Last run i did, i used only fast weapons so stagger damage is extremely low, they aint even feeling it that im hacking them away

  8. 3 months ago
    Anonymous

    How does the Tarnished end up in Farum Azula? How does Alexander get there?

    • 3 months ago
      Anonymous

      How does getting drunk and falling in the lava burn the erdtree?
      How did Malekith get there?
      How come Gurranq doesn't comment on killing Malekith?
      Why does Placidusax' arena let you bleach the chaos from your scrotum?

    • 3 months ago
      Anonymous

      How does getting drunk and falling in the lava burn the erdtree?
      How did Malekith get there?
      How come Gurranq doesn't comment on killing Malekith?
      Why does Placidusax' arena let you bleach the chaos from your scrotum?

      Time is convoluted.

    • 3 months ago
      Anonymous

      Melina/Three Fingers sends you there. You light the fire but until Destined Dearh is released it won't do anything so they send you up there.

  9. 3 months ago
    Anonymous

    the elden ring zones that sucked pure wiener are War-Dead Catacombs, the ENTIRETY of the Haligtree including Malenia (easy to cheese, annoying to fight "properly", never fun) and Consecrated Snowfield Catacombs

  10. 3 months ago
    Anonymous

    >tfw on my first playthrough missed all the unique side dungeons like gaol cave, highroad cave, sage's cave, murkwater cave, coastal cave, the war dead catacombs
    >instead found ALL the copy paste dungeons

  11. 3 months ago
    Anonymous

    I remember when the whole game was a "legacy dungeon"

    • 3 months ago
      Anonymous

      I'm sorry anon.
      But according to players counts, normiegays only care about padding, empty fields, crafting materials and copy pasted stuff.

      • 3 months ago
        Anonymous

        So fricking stupid. They wanted to make a game where it feels like your exploring a whole country, where all the legacy dungeons aren't all crammed together. You have like 5 games of the latter, one game where they experiment on doing this and it drives you batty. Genuine autism

        • 3 months ago
          Anonymous

          >company is known for making tightly designed worlds with deep and intricate levels full of care, little unique fights, beautiful craftsmanship that's impactful because it's not overstaying his welcome ( you don't have 12 mini dungeons of the insane asylum in Bloodborne dlc, you see it once, it's impressive, torturous, it leaves a mark )
          >company makes the same ubishit garbage we see everywhere else
          >it's shit
          >tell it's shit
          >newbie homosexual who started with ER: "OMG YOU AUTIST"

          suck my dick, that's your job wienersucker.

          • 3 months ago
            Anonymous

            Ubisoft wishes they could make a game a tenth as good as Elden Ring.

            • 3 months ago
              Anonymous

              AC Origins and Odyssey are both better

        • 3 months ago
          Anonymous

          Did they succeed?
          In Dark Souls, you explore a dense world designed to feel interconnected and cohesive. Bonfires, items, enemies, everything is carefully placed to make it a satisfying adventure.
          You look out at the detailed inaccessible out-of-bounds areas and you imagine the vastness of the the world, what other adventures could be out there if the game was more open. Then you no clip out, and it's nothing, maybe some consumable placed there by mistake. The world doesn't feel alive, there's no carefully designed path with challenges and rewards and stories and characters
          Elden Ring is like you're spending most of the game out-of-bounds, searching for the real gameplay areas.

          • 3 months ago
            Anonymous

            >You look out at the detailed inaccessible out-of-bounds areas and you imagine the vastness of the the world, what other adventures could be out there if the game was more open
            We must have been playing different games, because my recollection of Dark Souls is mostly blandly textured corridors.

            • 3 months ago
              Anonymous

              Must have been.

              >In Dark Souls, you explore a dense world designed to feel interconnected and cohesive. Bonfires, items, enemies, everything is carefully placed to make it a satisfying adventure.
              Anor Londo is 10 rooms
              Drangleic or Iron Keep are even worse

              It seems you misunderstood my post.

              • 3 months ago
                Anonymous

                Yeah, Anor Londo has some of the most blandly textured corridors in the game.

          • 3 months ago
            Anonymous

            >Did they succeed?
            They did, all major areas and dungeons in Elden Ring are extremely large and multi-layered since they aren't built on limitations of space, they can deliver a sense of huge scale and have the most non-linear and wide opportunities for branching your progression
            There's even minor dungeons larger and more intricate than most Dark Souls trilogy levels

            • 3 months ago
              Anonymous

              By what metric is Gates of Boletaria the largest and most vertical? It is a very linear level.

              • 3 months ago
                Anonymous

                >By what metric is Gates of Boletaria the largest and most vertical?
                Is there any level larger and more vertical? I bet you will say Stonefang 2 as if dropping 4 platforms into Flamelurker is verticality
                >It is a very linear level.
                All Demon's Souls levels are

              • 3 months ago
                Anonymous

                Yes I would also say 2-2. I would also say 3-1, 3-2, 4-1, and 5-1
                I simply do not understand why you think Gates of Boletaria has a lot of verticality or is the largest. Saying "that's not real verticality" doesn't help. It seems like you are just trying to bait people since your opinion is at face value too wrong and moronic to take seriously.
                If I was to point out verticality that isn't significant to how the level plays it would be 1-1. The verticality hardly comes into play and there are few places where the player can choose to engage with it in a way that changes the flow of the level.

              • 3 months ago
                Anonymous

                >Yes I would also say 2-2. I would also say 3-1, 3-2, 4-1, and 5-1
                You have no idea what verticality means, you think it's just the game map going down or up instead of offering unique multi-layered encounters and routes. 3-2 is the only other one that fits this description, but one routes ends in an awful crystal lizard farming spot, and there's essentially 2 routes for going down.
                The two routes are either saying in map 1 or going in map 1 which eventually converges in map 1 near the entrance to map 3 (map 3 literally being a corridor with thw Flamelurker arena in one end and Hand of God with the worm traps at the opposite side).
                Map 2 is just an annoying slog of exploding lizards in tight tunnel with bloated healthbar and no worthwhile loot. You would call it empty annoying trash if it was in Elden Ring, but it's in Demon's Souls so you treat it like gold.
                >I simply do not understand why you think Gates of Boletaria has a lot of verticality or is the largest.
                because it is, you have the chance to go through the courtyard with multiple paths, and have actually optional areas, one of which tied to tendency
                >Saying "that's not real verticality" doesn't help. It seems like you are just trying to bait people since your opinion is at face value too wrong and moronic to take seriously.
                Gates of Boletaria is the only map where enemies engage you through multiple floors and ambush you firebombs or rush you inside towers and into traps. There's none of that interactivity in any other map because they blew their budget in the very opening.

              • 3 months ago
                Anonymous

                >or going in map 1
                *2

              • 3 months ago
                Anonymous

                No, I have no idea what your schizo definition of verticality is. It seems largely based on which areas you personally like and some kind of extrinsic fextralife map division system to determine what counts as a unique path. And something to do with ambushes involving firebombs and enemies rushing you inside of towers and into traps?
                Yes, Gates of Boletaria is the map most like Gates of Boletaria. You are correct.

                Personally I think the vertically branching paths of 4-1, 5-1 or 2-2, the vertical level design used to confuse of 3-1, or the enemies engaging you from different heights of 4-1, 5-2, 1-3, 3-2 etc. suit a definition of a type of verticality that adds something distinct to the level.
                Keep posting your shitty image in these threads and maybe eventually some zoomer will call you based though.

              • 3 months ago
                Anonymous

                There's no vertical branching maps in all you mentioned, they are all extremely linear and basic in their layout.
                Your rants about muh fextralife and muh zoomer shows you are a moron completely devoid of any argument, stay mad

              • 3 months ago
                Anonymous

                How fextralife lays out their maps has no bearing on how complex the maps are in reality, you moron. I could divide them into nine sectors each and say the level now has so much more branching between "maps"
                Ironic that you would talk about rants.

                5-1 has a SINGLE branching path for 10 meters and that is when you can lower the wooden plank to get a path alternative to the bridge at the very beginning, avoidjng facing enemies on both ends
                4-1 or 4-2 have no branching paths, only some rooms behind illusory walls but you are still going around some ruins in a very linear, obligatory single path

                5-1 lets you drop down to the blessed mace, cross over the bridge to the other side or drop down the breakable constructions, at which point the level converges at the giant depraved one.
                4-1 lets you fight the vanguard demon head on or go through the underground and around him.
                1-1 has a an alternate route where you either drop down to the optional side area with Ostrava, and an optional shortcut through a tower.

              • 3 months ago
                Anonymous

                5-1 has a SINGLE branching path for 10 meters and that is when you can lower the wooden plank to get a path alternative to the bridge at the very beginning, avoidjng facing enemies on both ends
                4-1 or 4-2 have no branching paths, only some rooms behind illusory walls but you are still going around some ruins in a very linear, obligatory single path

          • 3 months ago
            Anonymous

            >In Dark Souls, you explore a dense world designed to feel interconnected and cohesive. Bonfires, items, enemies, everything is carefully placed to make it a satisfying adventure.
            Anor Londo is 10 rooms
            Drangleic or Iron Keep are even worse

            • 3 months ago
              Anonymous

              I don't know if that's really fair, DaS was running out of budget in the back half and Drangleic Castle is so unfinished that it looks like most of it didn't even make it past the greyboxing phase

              • 3 months ago
                Anonymous

                >Anor Londo
                >backhalf

                Must have been.
                [...]
                It seems you misunderstood my post.

                Anor Londo sucks and it's less complex than a Hero's grave
                The only good thing about it is that you can access the painting and O&S.
                Elden Ring has the heroes graves that are a unique set of dungeons dedicated entirely to platfroming through rafters while fighting some enemies and avoiding traps, especially chariots, which are a lot more interesting versions than Sen's Fortress or Anor Londo

              • 3 months ago
                Anonymous

                The point is that Dark Souls is a linear game that feels like an adventure in a larger world. Elden Ring is a larger world that feels like an out of bounds area with a few real areas scattered around.

              • 3 months ago
                Anonymous

                I prefer Dark Souls' levels in general but I could definitely get behind Anor Londo being more open like Leyndell, at least once you get past the roof hopping part

  12. 3 months ago
    Anonymous

    I blew twenty loads see this on the elevator

    • 3 months ago
      Anonymous

      I bought the game and let my gf play first and we both watched this scene together and both had an open mouth wow moment
      shit was cash

  13. 3 months ago
    Anonymous

    It’s a stunning area with awesome enemies, I really don’t get the hate for it. Placidusax and Maliketh are kino bosses

  14. 3 months ago
    Anonymous

    Wish the dragon fight was less hidden, its way too easy to miss him and beeline straight for Maliketh

  15. 3 months ago
    Anonymous

    I liked it, my only complaint is the godskin duo because I had already fought like two of each so it wasn't exciting and because the way they die and resurrect instead of just having two big healthbars is stupid. The place is super cool though and fun to explore, I didn't know that people disliked it

    • 3 months ago
      Anonymous

      >because the way they die and resurrect instead of just having two big healthbars is stupid.
      This
      I refuse to believe that having had a decade and some change to reflect on Ornstein and Smough, and the 4 Kings, they decided "Yeah the way the 4 kings was handled was better".

    • 3 months ago
      Anonymous

      I really liked Godskin duo because you can actually use the arena to your advantage and pace/space the fight smartly or even parry, so it works really well as a unique fight (like duo bosses are) but without necessarily devolving into just backpedaling and hitting the faster enemy first. If there's one great way to recycle enemies that was Godskin duo, more duo fights should have had custom arena layouts if anything.

      • 3 months ago
        Anonymous

        Elden Ring needed duo fights where you fight two very different bosses. Doubleskin is just two blenders, nothing fun or inventive about that.

        • 3 months ago
          Anonymous

          Actually crazy that the entire game doesn't have an Erdtree Avatar + Ulcerated Tree Spirit Duo boss.

          • 3 months ago
            Anonymous

            Please
            No fricking more
            I beg of you
            Not one more of them.

          • 3 months ago
            Anonymous

            They would aggro each other, the whole point is that ulcerated spirits are corrupt/mad avatars.

          • 3 months ago
            Anonymous

            They are enemies
            And there's optional mixed bosses like Leonine Misbegotten and Crucible Knight and the two different Crystallians

      • 3 months ago
        Anonymous

        honestly I just wish that all mandatory bosses were unique ones, it's weird that full-grown fallingstar beast is completely avoidable but these two are put on the main path

        • 3 months ago
          Anonymous

          I don't really get this complaint. The Godskins are an organization, like the Black Knights in Dark Souls. The mandatory Godskin fight is a midboss on the way to Maliketh who is the boss of Farum Azula

  16. 3 months ago
    Anonymous

    I agree. I took a 5-6 month break when I got to the snowy area because I was burnt out. When I jumped back in I had a great time all the way to the end. This area was cool.

  17. 3 months ago
    Anonymous

    It has annoying enemy placement. I got to haligtree after that and it was also a classic linear Legacy dungeon, but actually good.

  18. 3 months ago
    Anonymous

    I think its cool, aesthetically it's peak and there are some interesting segments. But it's not as good as Leyndell before it or Haligtree after it.

  19. 3 months ago
    Anonymous

    It's great to play through.
    It's kinda shit to invade.
    Too many people at the fog walls rather than progressing through the dungeon.

  20. 3 months ago
    Anonymous

    If you say so. I think it was trash like most of the game.

  21. 3 months ago
    Anonymous

    >copy-pasted enemies with inflated stats like everything in goron mountain
    >level you can simply climb over
    What's good about it?

  22. 3 months ago
    Anonymous

    >thought the holes at Stormveils wall were just from previous attacks
    >notice how theres eye shaped portrusions and scaly bark
    Welp, I thought he was only festering at the bottom of Stormveil

  23. 3 months ago
    Anonymous

    The problem with most souls games versus Sekiro is that by the time you're like 80% through you already kinda have your build set and you're starting to get close to SL100 unless you're one of those morons who cuck themselves on purpose saying wah wah you need to be SL70 or some shit or else the game is too easy. And because of that majority of the items and various other drops are not as rewarding anymore, combine that with some of the hardest/most annoying enemies in each respective game and all you kinda wanna do is rush through the areas towards the next big boss so you can proceed the main quest. I feel like Sekiro didn't have this issue because progression was more linear throughout and as a whole it felt more like an action game with minimal upgrade paths.
    Elden Ring is the worst by far though, after you uncover all of the map and explore 80% of the side dungeons you are fricking SPENT by the repetition. The game is too big and I feel like the DLC will actually have far better pacing/density and world design as a whole.

  24. 3 months ago
    Anonymous

    >LEGACY DUNGEON
    That's the problem, ER is at its best when you travel in open world and frick around, a region that is just a dungeon is why the late game in ER sucks.

    • 3 months ago
      Anonymous

      >He doesn't want both
      Go back to Minecraft

  25. 3 months ago
    Anonymous

    i was burned out by the end of elden ring yet right after finishing it i played ds3 and never once felt burned out

  26. 3 months ago
    Anonymous

    Lightning beastmen in a room filled with water.

  27. 3 months ago
    Anonymous

    For me, it was the underground ant tunnels
    Going through there with an ultra greatsword for the first time made me feel like Guts

  28. 3 months ago
    Anonymous

    The problem is that it has the AoTA onwards meme of way too inflated enemy hp.

  29. 3 months ago
    Anonymous

    I'm willing to bet that this place is the reason why you have to be a dex gay if you want to enjoy lightning.

  30. 3 months ago
    Anonymous

    Will Shadow of the Erdtree be worth a cop if I didn't really enjoy the game after Leyndell?

    • 3 months ago
      Anonymous

      The DLC map will be as big as Limgrave, looks like they're going for quality over quantity, I'd say wait for the reviews

    • 3 months ago
      Anonymous

      Not if you got filtered by Mountaintops enemies

  31. 3 months ago
    Anonymous

    It's alright but I thought it was kinda linear sadly. I was hoping to find more secret places which had more history but the most I got was that the beastmen drop human bone shards (confirming that humans came from Beasts in my head canon), that the primordial Elden Ring appears in Maliketh's arena, and little tidbits about ancient dragon worship.

    I still mostly feel that humans became humans in that world because they are simply beastmen who were blessed by both Dragons and whatever the primordial Elden Ring once was.

  32. 3 months ago
    Anonymous

    this place is ugly and has godskin duo and maliketh, some of the worst bosses in the game. almost no new enemies either. placidusax is it's only saving grace.

  33. 3 months ago
    Anonymous

    Elden ring is a good game but there is so much fricking padding, and choosing to ignore it feels kinda bad because I am autistic and I have FOMO. Even though I know areas like the nocturnal cities are INTERMINABLE, boring, empty fuuuuuuuuucking slogs to me personally.
    I think I need to learn a new way to enjoy ER. I need to get over the "fear of missing out"

    • 3 months ago
      Anonymous

      >and choosing to ignore it feels kinda bad because I am autistic and I have FOMO
      Well also you don't know what the frick is going to be important or not
      Sometimes you'll find something garbage, sometimes you'll find something important to your build, sometimes you'll find the entrance to a whole location

  34. 3 months ago
    Anonymous

    BASED
    I love Farum Azula, people saying the game post leyndell is bad don't know what they are talking about

  35. 3 months ago
    Anonymous

    It's average.
    The peak of this game was Stormveil, no legacy dungeon even comes close to that one. Games peaks super early.

    • 3 months ago
      Anonymous

      objectively speaking, stormveil is mid af and easily the worst legacy dungeon in the game, unless you count castle morne as a legacy dungeon

  36. 3 months ago
    Anonymous

    Reminder that Faithgays are masochists

    • 3 months ago
      Anonymous

      >massive holy resistance
      there is way too much of this shit in the game, especially the endgame

    • 3 months ago
      Anonymous

      >faith = holy and holy alone

      • 3 months ago
        Anonymous

        I never mentioned any of that though, moron

        • 3 months ago
          Anonymous

          Then tell me why faithgays are singled out when fire is right there at the same lower level of resistance, dipshit.

  37. 3 months ago
    Anonymous

    I liked it

  38. 3 months ago
    Anonymous

    There's not a single good dungeon in the game

  39. 3 months ago
    Anonymous

    What the frick is a "legacy dungeon"?

    • 3 months ago
      Anonymous

      >What the frick is a "legacy dungeon"?
      Refers to incorporating traditional Dark Souls design I guess

  40. 3 months ago
    Anonymous

    Really disappointing legacy dungeon. It looks amazing, but the enemies and layout is complete cancer. Also has the two worst boss fights in the game. I think it's clear this shit was designed with some extreme time constraints. Placidusax is kino though.

    • 3 months ago
      Anonymous

      Maliketh rocks. The perfect example of a glass cannon boss. I'll never understand why some of you guys have SUCH a hard time with him

      • 3 months ago
        Anonymous

        My only problem with him is that his second phase isn't a full boss. I went out of my way to get a specific item to parry his attacks (which, by the way, is the coolest thing to do in the game) and he dies in 2 minutes.

      • 3 months ago
        Anonymous

        Glass Cannon isn't a good design philosophy for a boss, it just results in a very incongruous experience where either he's destroying you or you're destroying him (because he gave you a good pattern to lay into him). It commits the most cardinal sin in boss design, he's not satisfying to beat.
        I don't hate him but my feelings on him are very mixed.

        • 3 months ago
          Anonymous

          I just disagree, I think that is good and the fun part about glass cannon fights is that when you actually get better at the fight you just annihilate the boss, it's a very strong feeling of satisfaction.

          Now, you don't get this feeling if you succeed with heal and spell spamming and just finish the fight by pure chance without atleast learning parts of it

        • 3 months ago
          Anonymous

          >Glass Cannon isn't a good design philosophy for a boss
          Its such a good design for a boss that it still persists to this day when it was an OG design idea that predates video games.

          You sisters are absolutely insane.

        • 3 months ago
          Anonymous

          Glass cannon is infinitely better than Mr DamageSponge NoOpenings

  41. 3 months ago
    Anonymous

    As I was playing Elden Ring the first time, and was progressing through Lleyndell, I thought it was leading up to the end of the game, and the forzen area above would be like, extra content for secret endings. I was incredibly disheartened with the rug pull and that I had to keep going, basically rushed through the entire last third of the game. That's why the DLC didn't get me excited, I just didn't need MORE Elden Ring. Elden Ring would be one of my favs if it was tightened up a bit.

  42. 3 months ago
    Anonymous

    100% agree, Farum is pretty good, just too lategame for its own good.

    Stormveil>Leyndell>Volcano Manor>Farum Azula>>>(power gap)

    [...]

    >Raya Lucaria

  43. 3 months ago
    Anonymous

    Why are they called legacy dungeons.

    • 3 months ago
      Anonymous

      They aren't. Nobody actually calls them that.

  44. 3 months ago
    Anonymous

    it's WAY too fricking gray/brown

  45. 3 months ago
    Anonymous

    Elden ring is such a immensely better game than ds3 (which is still good) I don't get what you guys are smoking

    • 3 months ago
      Anonymous

      Ganker assumes it is an organized shitposting campaign by a discord because it has never made sense. If you play elden ring for 5 minutes you know all the stuff these idiots say is completely backwards.

    • 3 months ago
      Anonymous

      We have to be contrarian. DS3 was shat on for an entire decade on this site, but everything changed with the release of Elden Ring.
      Now we have to hate ER no matter what, up until From makes a new soulslike.

    • 3 months ago
      Anonymous

      The discord sisters are known for being mentally ill anon. Did you think people were just being mean calling them crazy?

    • 3 months ago
      Anonymous

      i prefer ds3 but because it have less shit than ER
      just like i prefer DaS1 over DaS3 because it have less shit than DaS3
      doesn't meant i dont find reasons to shit on almost all games anyway

    • 3 months ago
      Anonymous

      Some people go in with incongruous expectations, and act as though the game's few flaws (like, there are a few every game has them) invalidate all the good in the rest of the game.

      • 3 months ago
        Anonymous

        Yeah, incongruous expectations like logical hitboxes and pvp that isn't aids.
        Fricking moron.

    • 3 months ago
      Anonymous

      It is a technique known as the culture of critique and has gotten entire ethnic groups thrown out of nations or pogromed into mass graves irl when people try doing it.
      You shouldn't put up with it online either.

  46. 3 months ago
    Anonymous

    The snow areas and azula should have been optional. The game would be full two points better if they were.

    • 3 months ago
      Anonymous

      i didnt have that one

  47. 3 months ago
    Anonymous

    I want to go full strength for my next build and itll be the one i use for the dlc. I dont want to level a single point of dex. Whats the strongest club weapon for strengthtards?

    • 3 months ago
      Anonymous

      Giant hammer

      • 3 months ago
        Anonymous

        >c scaling
        huh?

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