I have a fried attention span and want to actually complete more JRPGs. What are examples of games that have very fast and/or engaging turn-based combat? I want to avoid long-ass animations taking up so much time. Games with options for turbo-mode or no battle animations will work. Also games that feature precise input timing for effective battling such as Paper Mario, Mother 3, etc.
Off the top of my head, I can think of Dragon Quest XI (x2 battle speed option) and SMT III: Nocturne.
SaGa: Scarlet Grace gets a faster battle speed option after you beat the game.
Hilariously FFXII: Zodiac edition because they added a hyperspeed (x4? I can't remember) mode when it used to be one of the worst.
Engaging only if you can handle some programming type logic via gambits though, else you'll join the legion of whiny casuals that can only repetitively press buttons and never experience the joy of designing a party death machine that handles everything thrown at it while you drag your waifus around as the Leading Man.
>turn-based
The "turn based" in "turn based [J]RPG" refers to ordering characters' actions into series of "turns" based on each character's speed (or similar) character stat.
It doesn't refer to pausing on a battle menu until a player has made an input decision.
Imagine thinking turn based means you have to pause combat. All those RTWP games are still turned based even though it's real time.
how are there turns if it's real time
Is this bait lol? There are turns behind the scenes. That's why you can't spam actions and potions in Pathfinder. You need to wait for your next turn. Same with games like FF12. You get an action per turn.
>real time is turn-based
LOL moron.
Imagine not knowing that real time with pause games use an internal turn order for round, making it turn based.
yeah man, dark souls is my favourite turn based game
>As the original rules of Pathfinder are round based, there is a system to determine the order in which combatants are allowed to take action. This is especially important to determine if a combatant has been caught Flat-Footed.
>At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats like Improved Initiative, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order.
Even if it's real time you still have a hidden turn order for every round.
They're round based, but not turn based. It's always everyone's "turn."
I got 4 of those invisible bows and auto-attacked the shit out of the game.
Helen's Mysterious Castle and Potato Flowers in Full Bloom.
I will recommend everybody plays Potato Flowers because it's such a great and unique game, but I remember it feeling slow.
The animations are reasonably quick and everything happens in rounds instead of going one at a time. Also your dudes die in like two hits of you don't block and enemies crumple pretty quickly under focused fire too. How long battles takes depends on how aggressive your team composition is, but overall I would definitely consider it a fast paced combat system.
All Compile Heart games allow you to hold a button (e.g. RB) to instantly skip all animations. If you've never played a CH game, I'd recommend Fairy Fencer F: ADF, Dragon Star Varnir and Death end re;Quest.
Many Gust games have a combat speed option, usually in the DX releases of their Atelier games. If you've never played an Atelier title, check out the Mysterious DX trilogy.
Kiseki/Cold Steel games have a turbo mode.
Final Fantasy X
Final Fantasy X-2
Resonance of Fate
Dragon Quest XI
Chrono Trigger has a fast forward and its battles are pretty fast already.
Persona series (the later the better, since combat is faster and more refined).
Suikoden series, mainly 1,2, 5 and Tierkreis (battles were intentionally made snappy and short)
The PS1 Suikodens still have the long and elaborate spell effects that slow things down like a lot of other PS1 RPGs
Some effects are slightly longer, but overall fights are very fast. Especially since both you and enemies do your actions at the same time.
>give out all orders and then all allies & enemies do their shit
why don't more rgps do this?
>Especially since both you and enemies do your actions at the same time.
Only if you all pick different targets, FYI.
It isn't necessarily *fast* because I don't think there are many RPGs at all that could be considered fast, but Persona 5 generally feels like there's a lot less *time wasting*, especially considering there's less menuing because every section of the battle UI is assigned to a button rather than having to choose from a top level menu. X is regular attack, down pulls up your gun, triangle brings up your Persona skills, square is for items, etc. Plus the animations are much more dynamic and visually interesting than most other RPGs, so it takes a lot longer to get sick of it.
I find it hilarious you bring up DQXI because I found it horribly boring even at fast speeds, not to mention how mind-numbingly slow the rest of the actual game is.
I'm assuming you don't want Strategy RPGs, but if you did, Disgaea would be the absolute king, being all about insanely over the top attack animations but also having options to skip them automatically, and to speed up basically everything in the game by multiple different multipliers, with D6 I believe capping out at 32x speed.
>not to mention how mind-numbingly slow the rest of the actual game is.
You're unironically promoting Persona 5 while complaining about DQ being slow; a fricking 100+ game where much of the game is inane generic anime bs.
at least the plot is always progressing in Persona 5. There is no filler, the rare cases of events that aren't directly relevant to the plot are still important to provide breaks in between the otherwise constant stream of plot. There is no empty time in P5. There is always progression. DQ11 is boring and empty. P5 is slow pacing done mostly well (and frankly I don't think the second half of the game could even be called slow, it's long but if anything they needed MORE time to flesh shit out rather than less), DQ11 is slow pacing done poorly.
hltb is terrible lmao, I literally never trust it, how long a game takes to beat is far too reliant on both how fast the player themselves plays through games, and how much content is covered. Get a better argument.
I've never heard of anyone beating the game casually in under 80 hours, and even then I reckon most of those people skipped a bunch of dialogue and shit. It's a long fricking game. It's not even particulalry slow paced honestly it's just gigantic.
>the plot is always progressing in Persona 5. There is no filler
What is the entirety of summer?
did you even play the fricking game, that's Futaba's arc, one of the most important party members in the game who makes most of the shit the Phantom Thieves do after that point possible. Even if that's somehow not good enough for you, the entire point of recruiting Futaba is to stop Medjed, which is their first exposure to a national audience and a big factor of the government's plan to frame the Phantom Thieves for murdering Okumura, which works. Even if Futaba isn't enough "plot" for you, the primary antagonist of the game is still doing shit and needs to be stopped.
https://howlongtobeat.com/game?id=69743
https://howlongtobeat.com/game?id=66630
103 hours vs 57 hours
I just want to point out hltb is utter trash.
They think FF7OG takes 36hrs to beat the main story and 82 for completionist.
i can tell you right now that you can down Emerald and Ruby in ~30hrs
The world record speed run for all bosses is 9 hours. Gonna assume the average player is at least 4x slower then that, so 36 hours for the main story seems pretty accurate.
click the completions tab, you can see all the data points. its not made up, it's just an average of all kinds of people: midwits and speedrunners and afkers and guide-users and blind players. Additionally, some people use the in game timer (which is shorter if you die or reload at all) and some use real time clocks.
basically nothing by square, atlus or nintendo
avoid those because unskippable battle animations are done exactly to pander to people with fried attention spans like you
>avoid those because unskippable battle animations are done exactly to pander to people with fried attention spans like you
If you liked SMT3 then the logical next step is SMT4, I'd say the combat is even faster
Elminage Gothic, Dungeon Travelers 2, Genius of Sappheiros
>Emulate
>Increase speed
>??????
>Profit
SMT V. Every Megaten game really, even the auto-battlers tend to be on the high end for speed in battle for JRPGs. The only really slow game in the franchise is P2 because of the turn order reset breaking fusion spells.
any game you can emulate anon you can just turbo the speed, literally the only way I could get through skies of arcadia.
Bravely Default 2 has a speed up option.
Try etrian odyssey.
>Bravely default and second
Turn based, highly customizable, you can speed up within the battle itself when you want, random encounters can be automated, you can adjust exactly how much grinding you want to do via the feature to turn off exp/jp and completely eliminate encounters
>Etrian odyssey, all games but I recommend playing the remakes over the originals
Basically SMT except you make a highly customizable party at the start and generally stick to it. Each class has multiple things to offer so you can hyper specialize or make a mix of things. Battle animations are highly minimal with only a model of the monster shown doing an animation and your own attacks being simple animations akin to old rpgs.
>7th dragon, all games
Same as etrian oddyssey but smaller party size and your characters have actual animations. Classes are a lot more interesting than in etrian odyssey and incredibly more fun and satisfying to use but battles tend to be easier than etrian
>fire emblem
Pretty much every fe game after 7 has complex animations but you can generaly skip them. I like post awakening for letting you speed up animations mid battle or generally skip them mid fight alltogether. Regardless this series is pretty good for those that like strategy. Tread carefully in three houses, while battles tend to be a fun simplistic affair, monastery segments are a huge slog of mostly boring downtime and dialogue.
>persona games
Animations tend to be stylistic and slower to get bored of. Moderately quick battles and can be sped up when you over power them. Only downside is social link gameplay is not for everyone.
ctrl+f "Like a Dragon" 0 results
check out Yakuza: Like a Dragon. you can get in bonus damage if you input your actions quickly. mind you, the game starts kinda slow but it sets you loose after iirc abt 3hrs
i was gonna say this. y7 has fun turn based combat and an engaging world to run around in. maybe a lot of other classic rpg features they shoved in there weren't fully fleshed out but i really really enjoyed my two playthroughs
Etrian Odyssey's animations are split-second, especially if you play any of the ones after 4's release where they added a hyper battle speed.
virtually every jap DRPG, trash encounters are annihilated in seconds with the press of a button.
then a boss shows up and you press the auto-button and your party insta-wipes, its pretty funny
Bravely Default series, big FF feature
Last Remnant should be perfect.
It has a pretty convoluted stat system though, and good luck finding a torrent
I have tried to play this game a billion fricking times and I cant ever get into it. Shame although I don't really like the RNG or get the scaling on it at all.
you can get keys on steam if you're lucky but also you can still buy the game on PC you just need to buy it directly for square enix, shame the pc never got the HD remake.
check remasters. FFIX had a speed up button in its remaster.
The only real RNG shit in Last Remnant is finding notorious monsters, if you can't get the actions you want in battle it's because you built your unions wrong.
FFXIII
atelier ryza 2
iirc you can skip the battle animations in Metal Saga if you keep the L2 button pressed