Fastest EoS World Record?

School Idol Festival 2 Global just announced release and EoS dates at the same time

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  1. 3 months ago
    Anonymous

    Hilarious

  2. 3 months ago
    Anonymous

    A record that will never be beaten

    • 3 months ago
      Anonymous

      For faster EoS? There's one gacha that closed after a week, its called Wave!!!!! (its a joseimuke gacha though).

  3. 3 months ago
    Anonymous

    Literally why would they even do this?
    Did they run out of money for the localization project while 90% of the way into it?

    • 3 months ago
      Anonymous

      The JP version also announced EoS, that's why.

    • 3 months ago
      Anonymous

      It's probably the opposite, they had everything ready for launch, including contract for server renting and all other stuff, but since the JP server got EoS they can't sustain the global server on their own, but at the same time they can't just call it a day and throw everything out quietly, so this is what they came up with

    • 3 months ago
      Anonymous

      They were forced to release it to not pay a contract fine would be my best guess

  4. 3 months ago
    Anonymous

    I don't think even parody writers would have been able to come up with this shit kek

  5. 3 months ago
    Anonymous

    Did not even need the dreaded Persona 5 collab to rush into EoS.

  6. 3 months ago
    Anonymous

    is love live genuinely dead as a franchise or did they just frick up with the games that bad?
    i havent seen love live shit on social media since 2019

    • 3 months ago
      Anonymous

      All the new anime series they have been shitting out aren't catching attention either, I wonder what the hell they are even trying to do with this franchise.

    • 3 months ago
      Anonymous

      It's ogre...

      • 2 months ago
        Anonymous

        No fricking way
        This can't be real

        • 2 months ago
          Anonymous

          It isn't

    • 3 months ago
      Anonymous

      vtubers killed anime idols

    • 3 months ago
      Anonymous

      Bandori/Project Sekai have risen up to take its place as 'Mobile Rhythm game gacha that gives kids brain diseases'. They have a stranglehold over the market at this point.
      The anime aren't gay enough to rope in yuri fans anymore and they aren't good/novel enough to rope in general audiences

    • 3 months ago
      Anonymous

      They had a shot at coming back with Superstar but blew it up because of the terrible S2.

    • 2 months ago
      Anonymous

      That was quick

      Ever since the memes died out and it's no longer as relevant as it used to be, they try to milk the living hell of this franchise so that at least a few fans can reach out, it's basically modern seasons of old TV shows where because they're losing viewership, their numbers have plummeted and they try to milk the living crap out of the franchise by selling products.

      All the new anime series they have been shitting out aren't catching attention either, I wonder what the hell they are even trying to do with this franchise.

      They'll probably do this: End it permanently or sell products like figurines or merch just to keep themselves alive

      vtubers killed anime idols

      This too.

      For faster EoS? There's one gacha that closed after a week, its called Wave!!!!! (its a joseimuke gacha though).

      Damn, I guess otome/joseimuke games aren't as popular as they used to be, closest thing to ones being alive are those kpop games as they have so many fans. One Square Enix game ended service quickly because I guess not that many people played it or were unsatisfied (Bravely Default)

      Bandori/Project Sekai have risen up to take its place as 'Mobile Rhythm game gacha that gives kids brain diseases'. They have a stranglehold over the market at this point.
      The anime aren't gay enough to rope in yuri fans anymore and they aren't good/novel enough to rope in general audiences

      This too, that's why you rarely see those Love Live stan accounts, they're either abandoned or they've moved on to more relevant games.

      to whom do these shit games even appeal to?

      Gacha paypigs, male and female yurigays

      • 2 months ago
        Anonymous

        >Damn, I guess otome/joseimuke games aren't as popular as they used to be
        Enstars took up the whole market.
        >One Square Enix game ended service quickly
        Isn't it just because it's a Square Enix gacha game? Square Enix always seems to handle gacha games poorly.

  7. 3 months ago
    Anonymous

    First gacha game to make 0 (zero) money.

  8. 3 months ago
    Anonymous

    EoS speedrun any%

  9. 3 months ago
    Anonymous

    >shut down games people actually enjoyed with the promise of a "new and improved" sequel
    >sequel is just a reskin of the original game with more bugs and more expensive offers and no reworked gameplay
    >people don't play it
    >eos in less than a year despite being one of the biggest idol franchises

    what was the plan here? could they really have not seen this coming?

    • 3 months ago
      Anonymous

      Namco being namco

    • 3 months ago
      Anonymous

      People on charge of idolshit are just very lucky japs are so fricking stupid but this time they took it a step too far

    • 3 months ago
      Anonymous

      Don't forget how hard they butchered the end of SIF1 by geoblocking anyone who had ever set foot in the EU ever over the game's life time from generating a transfer code (including Japanese people on vacation). They refused to engage with their audience on this at all, even people who weren't in the EU like in the UK were blocked for literally no reason and they wouldn't do a thing. Nothing about the transfer codes would have violated EU laws to begin with, it was total nonsense as a final frick you to it's fans.
      They even went so far as to block codes of people silently accessing the server and generating codes to save their accounts, despite the fact this was extra work they didn't have to do and was only a handful of people. Extremely spiteful to their fanbase and people did not forget that, that whole fiasco definitely turned many of their fans away from playing SIF2.

      • 3 months ago
        Anonymous

        UK only left the EU years after SIF was released, so for the first few years everyone in the UK had already "set foot in the EU". It does sound like it was the result of some EU law though, since there's been at least another example of a game (MementoMori AFKRPG) that had to give the EU separate treatment.

        That said, all that the transfer code did was to move over album info and give transferors some exclusive title, wiping out pretty much everything else, so it's not like allowing people who'd played it while in the EU to transfer their data over would have helped much.

        They had a falling out with Klab. Basically, Klab made SIF1 which was very successful, so they asked Klab to develop SIFAS. Klab dropped the ball really hard on this game and there were so many problems from the beginning. It cost a lot of money to make and was never popular or successful like SIF1 was. Eventually it was losing so much money that Klab started breaking their game by releasing meta breaking cards to encourage whaling on a near monthly basis as a desperate attempt to recoup losses in the short term and Bushi ended their contract with SIFAS and took it away from them, giving it to another company famous for shutting down dying games.
        Klab still had the contract for SIF1 and I think at that point they just wanted to move away from Klab completely (they're also going bankrupt as far as I know) so rather than maintain it themselves and trying to understand Klab's 10 year old spaghetti code, they decided to shut it down and rebuild it themselves in Unity.
        In a way I kind of understand starting fresh since Klab also broke the meta in SIF1 as well with the same tactics but they fundamentally didn't understand what they were copying from SIF1 so it would be popular. People liked the N girls, liked the stories, liked the card sets, liked UR pairs, liked the events, liked the scouting system (the fact they got rid of loveca is crazy to me still, it was very iconic). Had they kept it largely the same, didn't frick up the transfer situation and it wasn't so buggy to play, I think people would have migrated with minimal complaints. SIF2 just lacked all the soul from SIF1, the developers were completely out of touch with what their userbase actually liked about the game.

        I don't know what transpired, but the main issue with SIFAS was the widely panned gameplay. It didn't win over anyone who liked rhythm gameplay, and it didn't win over anyone who liked RPG gameplay. The fault clearly lies with whoever had come up with the idea to use that gameplay in the first place. I'm just not sure who did.

        Oh, and you forgot to mention that SIF2 didn't bring over a single good thing from SIFAS, either. Like 3DMVs for example.

        • 3 months ago
          Anonymous

          It doesn't break any EU laws though, Klab didn't want to conform to any potential work thanks to GDPR is what's most likely but it doesn't violate GDPR at all, they were just being lazy (for work they wouldn't even have to do). UK never complied with those rules as it always had it's own separate rules in the eurozone to begin with like not using the euro. Many people explained this to Klab and pestered them so much that they eventually broke and replied, basically saying "we're not reading anything you're writing to us, stop contacting us because it's not changing regardless of if it violates anything or not and that's final".
          >wiping out pretty much everything else, so it's not like allowing people who'd played it while in the EU to transfer their data over would have helped much
          Sure but it's a giant slap in the face to many players, even those outside the EU, done for absolutely no reason at all with no will to listen when told they were wrong. They were pissed off they lost the license and said frick you to the playerbase who supported them throughout the years. That's just going to deter an entire region of the world from bothering with the sequel after leaving such a bad taste in their mouth, not including the people who didn't even live there who happened to take a holiday in EU or leave a VPN running in a 10 year period. The ending of SIF1 was a total shitshow.

          • 3 months ago
            Anonymous

            How do we know that it's Klab's fault? While it's tempting to think that it'd serve as a final frick you to Bushiroad for severing ties like this, I can't imagine Bushiroad being okay with going along with that. Unless Bushiroad was the one who made this decision to begin with, then things would make more sense and Klab's hands would have been tied here.

            On that note, it's actually quite plausible that Bushiroad had already long wanted to break ties with Klab, and the entire point of SIFAS was to force Klab to screw it up by forcing in that gameplay so as to give Bushiroad an excuse to do so.

            • 3 months ago
              Anonymous

              It was Klab's fault because they were the ones handling the situation and refusing any communication with their audience, other than telling them to go frick themselves and that they don't care what they have to say.
              >I can't imagine Bushiroad being okay with going along with that.
              You can't imagine them being okay with a percent of global players being fricked over by a game that was closing anyway (a game which for the most part they had been extremely hands off with and basically gave the keys to Klab entirely)? This is the same company that issued a release and EOS announcement for global in 1 post. They do not care about their global customers at all, that is evident now more than ever.
              >On that note, it's actually quite plausible that Bushiroad had already long wanted to break ties with Klab, and the entire point of SIFAS was to force Klab to screw it up by forcing in that gameplay so as to give Bushiroad an excuse to do so.
              Not really sure I understand why you'd come to that conclusion. Why would they want to set up a company, who had handled their first game very well and made them a lot of money, up for failure? While wasting tons of money doing so and damaging their brand? They also asked Klab to make SIF2 and it was Klab who turned them down, fyi.

              • 3 months ago
                Anonymous

                >It was Klab's fault because they were the ones handling the situation and refusing any communication with their audience, other than telling them to go frick themselves and that they don't care what they have to say.
                Regardless of whose decision it was, Klab would have to say that regardless. How else would they have been able to word it? It's not like if Bushiroad forced their hand Klab could go "Bushiroad decided that you guys can go frick yourselves and we're completely helpless to stop that".

                >You can't imagine them being okay with a percent of global players being fricked over by a game that was closing anyway (a game which for the most part they had been extremely hands off with and basically gave the keys to Klab entirely)?
                More than 1% I'm sure, considering enough people went to Europe for vacation and logged in to SIF for a bit and got fricked over because of that. And it wasn't going to be closing this soon until SIF2 crashed this hard.

                >This is the same company that issued a release and EOS announcement for global in 1 post. They do not care about their global customers at all, that is evident now more than ever.
                See, they were transparent here. I don't see what's wrong with this. It's much better than announcing the release but only announcing EoS 1-2 months later. They're giving you a warning beforehand that anything you spend on it will be wasted pretty soon. Most likely it was only even released in the first place because the devs were contractually obligated to at least release it for a while.

              • 3 months ago
                Anonymous

                >It was Klab's fault because they were the ones handling the situation and refusing any communication with their audience, other than telling them to go frick themselves and that they don't care what they have to say.
                Regardless of whose decision it was, Klab would have to say that regardless. How else would they have been able to word it? It's not like if Bushiroad forced their hand Klab could go "Bushiroad decided that you guys can go frick yourselves and we're completely helpless to stop that".

                >You can't imagine them being okay with a percent of global players being fricked over by a game that was closing anyway (a game which for the most part they had been extremely hands off with and basically gave the keys to Klab entirely)?
                More than 1% I'm sure, considering enough people went to Europe for vacation and logged in to SIF for a bit and got fricked over because of that. And it wasn't going to be closing this soon until SIF2 crashed this hard.

                >This is the same company that issued a release and EOS announcement for global in 1 post. They do not care about their global customers at all, that is evident now more than ever.
                See, they were transparent here. I don't see what's wrong with this. It's much better than announcing the release but only announcing EoS 1-2 months later. They're giving you a warning beforehand that anything you spend on it will be wasted pretty soon. Most likely it was only even released in the first place because the devs were contractually obligated to at least release it for a while.

                >Not really sure I understand why you'd come to that conclusion. Why would they want to set up a company, who had handled their first game very well and made them a lot of money, up for failure? While wasting tons of money doing so and damaging their brand?
                >handled their first game very well
                Because SIF wasn't doing that well. It was lagging well behind the big players. So you could say they were like
                >SIF isn't doing as well as we wanted, but it's doing well enough that we can't just demand it from Klab
                >How about we make an excuse to justify taking SIF from Klab?
                >Let's set Klab up for failure
                Well, at least Klab were doing a much better job.

                >They also asked Klab to make SIF2 and it was Klab who turned them down, fyi.
                The whole point of making SIF2 in the first place was for Bushiroad to make a clean break from Klab. There was zero need for an SIF2 otherwise — Klab could give SIF all the updates needed without even the need for a transfer code, and SIF would live on for a few more years at least. So either it never happened, or Bushiroad were intentionally hitting Klab at their lowest.

      • 2 months ago
        Anonymous

        UK only left the EU years after SIF was released, so for the first few years everyone in the UK had already "set foot in the EU". It does sound like it was the result of some EU law though, since there's been at least another example of a game (MementoMori AFKRPG) that had to give the EU separate treatment.

        That said, all that the transfer code did was to move over album info and give transferors some exclusive title, wiping out pretty much everything else, so it's not like allowing people who'd played it while in the EU to transfer their data over would have helped much.

        [...]
        I don't know what transpired, but the main issue with SIFAS was the widely panned gameplay. It didn't win over anyone who liked rhythm gameplay, and it didn't win over anyone who liked RPG gameplay. The fault clearly lies with whoever had come up with the idea to use that gameplay in the first place. I'm just not sure who did.

        Oh, and you forgot to mention that SIF2 didn't bring over a single good thing from SIFAS, either. Like 3DMVs for example.

        It doesn't break any EU laws though, Klab didn't want to conform to any potential work thanks to GDPR is what's most likely but it doesn't violate GDPR at all, they were just being lazy (for work they wouldn't even have to do). UK never complied with those rules as it always had it's own separate rules in the eurozone to begin with like not using the euro. Many people explained this to Klab and pestered them so much that they eventually broke and replied, basically saying "we're not reading anything you're writing to us, stop contacting us because it's not changing regardless of if it violates anything or not and that's final".
        >wiping out pretty much everything else, so it's not like allowing people who'd played it while in the EU to transfer their data over would have helped much
        Sure but it's a giant slap in the face to many players, even those outside the EU, done for absolutely no reason at all with no will to listen when told they were wrong. They were pissed off they lost the license and said frick you to the playerbase who supported them throughout the years. That's just going to deter an entire region of the world from bothering with the sequel after leaving such a bad taste in their mouth, not including the people who didn't even live there who happened to take a holiday in EU or leave a VPN running in a 10 year period. The ending of SIF1 was a total shitshow.

        >people who weren't in the EU like in the UK
        GPDR was at least planned when UK left and they're still getting an equivalent to it, maybe that's why

  10. 3 months ago
    Anonymous

    Serves them right for axing SIFAS.I didn't actually like the gameplay but at least it tried to do something interesting with its characters.Too bad the morons just whined Lanhzu is "muh evil".

    Hasunosora seems to be promising but with it being real-time all chances of a EN server are kill.

  11. 3 months ago
    Anonymous

    Does anyone have a graph of the revenue from gachas in recent years so they can compare the performance of SIF and SIF2?

  12. 3 months ago
    Anonymous

    incredible feat holy shit

  13. 3 months ago
    Anonymous

    Actually,why shut it down in the first place,like financially speaking?Sure,the game was somewhat outdated but it was low maintenance and had a sizeable fanbase due to franchise loyalty.Did Klab really frick up that bad or were they afraid of other rhythm gachas edging them out of the market?If so,making SIF but worse was a stupid move

    • 3 months ago
      Anonymous

      They had a falling out with Klab. Basically, Klab made SIF1 which was very successful, so they asked Klab to develop SIFAS. Klab dropped the ball really hard on this game and there were so many problems from the beginning. It cost a lot of money to make and was never popular or successful like SIF1 was. Eventually it was losing so much money that Klab started breaking their game by releasing meta breaking cards to encourage whaling on a near monthly basis as a desperate attempt to recoup losses in the short term and Bushi ended their contract with SIFAS and took it away from them, giving it to another company famous for shutting down dying games.
      Klab still had the contract for SIF1 and I think at that point they just wanted to move away from Klab completely (they're also going bankrupt as far as I know) so rather than maintain it themselves and trying to understand Klab's 10 year old spaghetti code, they decided to shut it down and rebuild it themselves in Unity.
      In a way I kind of understand starting fresh since Klab also broke the meta in SIF1 as well with the same tactics but they fundamentally didn't understand what they were copying from SIF1 so it would be popular. People liked the N girls, liked the stories, liked the card sets, liked UR pairs, liked the events, liked the scouting system (the fact they got rid of loveca is crazy to me still, it was very iconic). Had they kept it largely the same, didn't frick up the transfer situation and it wasn't so buggy to play, I think people would have migrated with minimal complaints. SIF2 just lacked all the soul from SIF1, the developers were completely out of touch with what their userbase actually liked about the game.

      • 3 months ago
        Anonymous

        Late but KLab and Bushiroad weren't on bad terms afaik. KLab was completely shitting itself after covid and wanted to drop AS because it was losing them money so Bushi gave it to Mynet instead of EoSing it. Bushi even approached KLab to make SIF2 but KLab said they didn't have the resources at the time so Bushi went with the cheapest devs they could find.
        The SIF meta was shitting itself for a while ever since they introduced limited URs, but it didn't get to the point where you was scoring more than the game could display until the last year or so when they started adding all the broken accessories and low note, low activation rate cards.
        I think SIF2 was fricked from the start because they had to build off 10 years of SIF so they just had 500 songs unlocked from the start. There wasn't really any reason for casual players to keep playing when they have their favorites unlocked from the start and don't have to grind to rank 150 to unlock their character's solo. Even if the devs were competent, there just isn't much room to expand from there, especially when the main form of event for months was token, which was traditionally used to introduce new songs to SIF but in SIF2 they just took a normal song and made it cost tokens instead of LP for 9 days.

      • 3 months ago
        Anonymous

        >rebuild it themselves in Unity.
        Not even that, it was frankensteined on top of the code of another rhythm game of theirs. There was leftover code to prove it.

  14. 3 months ago
    Anonymous

    kotori you will be missed

  15. 3 months ago
    Anonymous

    to whom do these shit games even appeal to?

    • 3 months ago
      Anonymous

      ugly people

  16. 3 months ago
    Anonymous

    justice for SIFAS

  17. 3 months ago
    Anonymous

    What are the chances that SIF2 will get a private server mod, so that it remains possible to play in some form later on? SIF1 has one but it'd be cool to get this version.

  18. 3 months ago
    Anonymous

    there is a jp mobage I can't remember the name of that died after hours which is the fastest I've seen. probably only filling contractual obligations

    • 3 months ago
      Anonymous

      I'm pretty sure it was a porn mobage,I went to /jp/ briefly and apparently people couldn't grind the affection stats uickly enough to get to the actual porn before it shut down.There was also that 404 game that everyone hyped up because Yoko Taro did art for it or something and it flopped.

  19. 3 months ago
    Anonymous

    I think Symphogear Global Version was slightly faster (and worse)? Not to mention, their staff didn't give a timeframe of service. Just poor management.

    At least with SIF2 gl, they announced EoS time before launch.

    • 3 months ago
      Anonymous

      Ah. I just remembered Idol Connect back on 2016. Now that one was... special.

  20. 3 months ago
    Anonymous

    gachashit is dying as it should, they're becoming literal parodies of the genre now

  21. 2 months ago
    Anonymous

    Being a mobile rhythm game, LLSIF2 entered a war...
    They lost to D4DJ Groovy Mix.
    They lost to Arcaea, and that is a P2P non gacha RG with a following among veteran rhythm gamers.
    They lost to Bandori, as they did not have enough effort and passed up as a kusoge among SIFAS veterans...
    And most of all,
    They LOST TO PROJECT SEKAI.
    Miku shall stay queen of the mobile RG industry because the game itself is making more money overall than Chunithm in JP, AUS and ASEAN.
    After all, PJSK is SEGA's latest hitmaker.

    • 2 months ago
      Anonymous

      Also lost to T7S as of today's date.

      T7S lasted one year longer.

    • 2 months ago
      Anonymous

      >Miku shall stay queen of the mobile RG industry
      She isn't one yet. She still has to fight Enstars.

  22. 2 months ago
    Anonymous

    Power blazing
    Li-mit BREAKING!

    [...]

    I am warning you.

    [...]

    [...]

    [...]

    Final and last warning.

    [...]

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    Her name is Emi Nitta. I stand with her. I fight for her.

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    I will tell you why.
    Because it is the right thing to do. And I will never regret doing it.

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    You choose death OrcTaku. There is nothing stopping now the Rain of Justice that will fall upon you.

    [...]

    Ruined? Nothing was ruined. NOTHING at all. We still stand by her. We still support her. And we welcome her back. We welcome her back at Love Live Fest. And she will be there for Orchestra.

    You just don't know when you're beaten OrcTaku.
    You just don't know at all.

    Then that will be a lesson. A lesson with the sword.

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    China is dying. They are dying. And very soon. They will be DEAD!

    [...]

    They they stand. The True and Loyal.

    The True and Loyal.

  23. 2 months ago
    Anonymous

    Emitsun REIGNS Victorious

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