fate of the dragon

how come this game never picked up?

Unattended Children Pitbull Club Shirt $21.68

DMT Has Friends For Me Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

  1. 2 years ago
    Anonymous

    also i want to point out that you can't buy this game anywhere
    it's not on steam or GOG or anything i know of

    • 2 years ago
      Anonymous

      the sequel Dragon Throne: Battle of Red Cliffs is available on steam. i remember playing them years ago and thinking they weren't very fun.
      the devs also did a chinese spin on a Balder's Gate style rpg called Prince of Qin, another game that looked cool on paper but the gameplay was a mixed bag.

      • 2 years ago
        Anonymous

        >chinese spin on a Balder's Gate style rpg called Prince of Qin
        The sequel Seal of Evil was better.
        What made these games special is that the developer was actually based in mainland China.
        At the time it was rare for a Chinese developer to not only make Western style games, but also translate them in English.

      • 2 years ago
        Anonymous

        >chinese spin on a Balder's Gate style rpg called Prince of Qin
        The sequel Seal of Evil was better.
        What made these games special is that the developer was actually based in mainland China.
        At the time it was rare for a Chinese developer to not only make Western style games, but also translate them in English.

        >chinese spin on a Balder's Gate style rpg
        From the look at the screenshots both games seem more inspired by Diablo. Also call it nostalgia or not, but I quite dig the retro graphic of Prince of Qin.

      • 2 years ago
        Anonymous

        >Dragon Throne: Battle of Red Cliffs is available on steam.
        It's listed but no for sale. Also, is the sequel the one where you could garrison the gate, because I got the base game now and the option to do that is not there, though I swear it was possible.

  2. 2 years ago
    Anonymous

    i think i tried playing it and it has problems running on new computers

    • 2 years ago
      Anonymous

      where did you get it? pirated?

  3. 2 years ago
    Anonymous

    This game was exhausting to play. I would start a campaign, take several hours to beat the first scenario and get the hang of it, uninstall. I tried a few times but my heart just wasn't in it.
    Soldiers, for instance, require so much work: you train them out villagers, put them on horses, feed them with meals and wine in overworld camps, research a billion technologies, and for all that effort they still don't last long in battle.

    • 2 years ago
      Anonymous

      oh shit i just remembered the game had a food system lmao
      i thought food was only used to heal tho?

      • 2 years ago
        Anonymous

        Food was for morale or whatever attribute it was that the soldiers would gradually lose as soon as they left the city walls. Wine was for wounds. It was kinda cute how you would resupply those camps with a caravan of horses led by a villager.
        The way research worked was tedious. You had one building with a bunch of techs, and after researching those you'd get a bunch more, and then a bunch more after those - there was like a dozen batches of those. You couldn't research all of them right away if your minister of science wasn't leveled enough.
        These ministers (of science, diplomacy, religion, whatever) were heroes who had their own loyalty meter that could be raised by awarding them various nobility titles. They gave you access to more options if you leveled them up in combat.

      • 2 years ago
        Anonymous

        food gave soldier energy. a soldier at full energy would attack and move at 3x the speed as one with 0 energy.

        this game had really weird fog of war, the map was always revealed and the black would slowly close in again

    • 2 years ago
      Anonymous

      pretty sure you're supposed to abuse the hero units.

    • 2 years ago
      Anonymous

      Food was for morale or whatever attribute it was that the soldiers would gradually lose as soon as they left the city walls. Wine was for wounds. It was kinda cute how you would resupply those camps with a caravan of horses led by a villager.
      The way research worked was tedious. You had one building with a bunch of techs, and after researching those you'd get a bunch more, and then a bunch more after those - there was like a dozen batches of those. You couldn't research all of them right away if your minister of science wasn't leveled enough.
      These ministers (of science, diplomacy, religion, whatever) were heroes who had their own loyalty meter that could be raised by awarding them various nobility titles. They gave you access to more options if you leveled them up in combat.

      I dont think any of those things are really that bad and I even like some of them, the real problem is how unvaried the game is, you have only 3 types of units, 3 types of heroes, 6 types of siege engines (including non battle ones) and every city is basically the same, so its gets repetitive really fast

      • 2 years ago
        Anonymous

        Don't the factions have different hero pools?

        • 2 years ago
          Anonymous

          they're just names for the heroes, they all behave the same

  4. 2 years ago
    Anonymous

    Only thing I remember from it were the flying soldiers

  5. 2 years ago
    Anonymous

    Imagine a "Kingdom" GSG
    VGHHHHHH

  6. 2 years ago
    Anonymous

    >Fate of the Dragon
    one of my first RTS games, loved this as a kid

Your email address will not be published. Required fields are marked *