the sequel Dragon Throne: Battle of Red Cliffs is available on steam. i remember playing them years ago and thinking they weren't very fun.
the devs also did a chinese spin on a Balder's Gate style rpg called Prince of Qin, another game that looked cool on paper but the gameplay was a mixed bag.
>chinese spin on a Balder's Gate style rpg called Prince of Qin
The sequel Seal of Evil was better.
What made these games special is that the developer was actually based in mainland China.
At the time it was rare for a Chinese developer to not only make Western style games, but also translate them in English.
>chinese spin on a Balder's Gate style rpg called Prince of Qin
The sequel Seal of Evil was better.
What made these games special is that the developer was actually based in mainland China.
At the time it was rare for a Chinese developer to not only make Western style games, but also translate them in English.
>chinese spin on a Balder's Gate style rpg
From the look at the screenshots both games seem more inspired by Diablo. Also call it nostalgia or not, but I quite dig the retro graphic of Prince of Qin.
>Dragon Throne: Battle of Red Cliffs is available on steam.
It's listed but no for sale. Also, is the sequel the one where you could garrison the gate, because I got the base game now and the option to do that is not there, though I swear it was possible.
This game was exhausting to play. I would start a campaign, take several hours to beat the first scenario and get the hang of it, uninstall. I tried a few times but my heart just wasn't in it.
Soldiers, for instance, require so much work: you train them out villagers, put them on horses, feed them with meals and wine in overworld camps, research a billion technologies, and for all that effort they still don't last long in battle.
Food was for morale or whatever attribute it was that the soldiers would gradually lose as soon as they left the city walls. Wine was for wounds. It was kinda cute how you would resupply those camps with a caravan of horses led by a villager.
The way research worked was tedious. You had one building with a bunch of techs, and after researching those you'd get a bunch more, and then a bunch more after those - there was like a dozen batches of those. You couldn't research all of them right away if your minister of science wasn't leveled enough.
These ministers (of science, diplomacy, religion, whatever) were heroes who had their own loyalty meter that could be raised by awarding them various nobility titles. They gave you access to more options if you leveled them up in combat.
Food was for morale or whatever attribute it was that the soldiers would gradually lose as soon as they left the city walls. Wine was for wounds. It was kinda cute how you would resupply those camps with a caravan of horses led by a villager.
The way research worked was tedious. You had one building with a bunch of techs, and after researching those you'd get a bunch more, and then a bunch more after those - there was like a dozen batches of those. You couldn't research all of them right away if your minister of science wasn't leveled enough.
These ministers (of science, diplomacy, religion, whatever) were heroes who had their own loyalty meter that could be raised by awarding them various nobility titles. They gave you access to more options if you leveled them up in combat.
I dont think any of those things are really that bad and I even like some of them, the real problem is how unvaried the game is, you have only 3 types of units, 3 types of heroes, 6 types of siege engines (including non battle ones) and every city is basically the same, so its gets repetitive really fast
also i want to point out that you can't buy this game anywhere
it's not on steam or GOG or anything i know of
the sequel Dragon Throne: Battle of Red Cliffs is available on steam. i remember playing them years ago and thinking they weren't very fun.
the devs also did a chinese spin on a Balder's Gate style rpg called Prince of Qin, another game that looked cool on paper but the gameplay was a mixed bag.
>chinese spin on a Balder's Gate style rpg called Prince of Qin
The sequel Seal of Evil was better.
What made these games special is that the developer was actually based in mainland China.
At the time it was rare for a Chinese developer to not only make Western style games, but also translate them in English.
>chinese spin on a Balder's Gate style rpg
From the look at the screenshots both games seem more inspired by Diablo. Also call it nostalgia or not, but I quite dig the retro graphic of Prince of Qin.
>Dragon Throne: Battle of Red Cliffs is available on steam.
It's listed but no for sale. Also, is the sequel the one where you could garrison the gate, because I got the base game now and the option to do that is not there, though I swear it was possible.
i think i tried playing it and it has problems running on new computers
where did you get it? pirated?
This game was exhausting to play. I would start a campaign, take several hours to beat the first scenario and get the hang of it, uninstall. I tried a few times but my heart just wasn't in it.
Soldiers, for instance, require so much work: you train them out villagers, put them on horses, feed them with meals and wine in overworld camps, research a billion technologies, and for all that effort they still don't last long in battle.
oh shit i just remembered the game had a food system lmao
i thought food was only used to heal tho?
Food was for morale or whatever attribute it was that the soldiers would gradually lose as soon as they left the city walls. Wine was for wounds. It was kinda cute how you would resupply those camps with a caravan of horses led by a villager.
The way research worked was tedious. You had one building with a bunch of techs, and after researching those you'd get a bunch more, and then a bunch more after those - there was like a dozen batches of those. You couldn't research all of them right away if your minister of science wasn't leveled enough.
These ministers (of science, diplomacy, religion, whatever) were heroes who had their own loyalty meter that could be raised by awarding them various nobility titles. They gave you access to more options if you leveled them up in combat.
food gave soldier energy. a soldier at full energy would attack and move at 3x the speed as one with 0 energy.
this game had really weird fog of war, the map was always revealed and the black would slowly close in again
pretty sure you're supposed to abuse the hero units.
I dont think any of those things are really that bad and I even like some of them, the real problem is how unvaried the game is, you have only 3 types of units, 3 types of heroes, 6 types of siege engines (including non battle ones) and every city is basically the same, so its gets repetitive really fast
Don't the factions have different hero pools?
they're just names for the heroes, they all behave the same
Only thing I remember from it were the flying soldiers
Imagine a "Kingdom" GSG
VGHHHHHH
>Fate of the Dragon
one of my first RTS games, loved this as a kid