Skillchaining/Magicbursting was fun, the quest design was dated even for when it came out, and the endgame was perhaps the worst of any MMO ever, but the biggest failing was it failed to reinvent itself. Where WoW was able to steal good ideas from other MMOs and integrate them into their game and remain relevant throughout its reign as king playing FFXI always felt like you were playing a game from 2002, and you'd feel the archaicity from the time you login to playonline, deal with the ancient user interface, to the quest design.
If this game wasn't named Final Fantasy no one would remember it, just another forgettable everquest-clone era MMO.
Guides say Asura and it's certainly populated but it's also the most bot filled. If you have friends to play with and they have friends who play, join a server with them and join linkshells as you go.
If you do choose Asura, learn how to use the filter to filter the advertising shouts.
They did well to stay within the aesthetics of the game without getting too out of hand later on.
XIV has an issue with this where weapons made in Stormblood and onwards have to be huge and oversized because they just do ok!
>XIV has an issue with this where weapons made in Stormblood and onwards have to be huge and oversized because they just do ok!
All the armor post 2.0 looks fricking awful aesthetically.
>XIV has an issue with this where weapons made in Stormblood and onwards have to be huge and oversized because they just do ok!
All the armor post 2.0 looks fricking awful aesthetically.
oversized gear lets you show off the details more easily. of course, there was no need to go after such overtly exaggerated look in the first place.
It's probably one of my favorite games ever, and I'm not even close to finishing it. Only got done with the story of ToAU a few months ago when I was last subbed.
>FFXI was the only time in my life other people respected, depended upon, and looked up to me.
The Industrial Revolution and its consequences have been a disaster for the human race
The UI in every MMO that isn't WoW feels too clunky to me.
I've never enjoyed an MMO that wasn't WoW, just because of this. Yes I've played plenty of XI and XIV (even bought the orig XIV on release date).
WoW ruined itself with map markers, dungeon party maker, etc, but it was the best MMO.
>The UI in every MMO that isn't WoW feels too clunky to me.
It's definitely clunktown in XI even with gamepad. It was designed for a controller & console and in the year 2001 of all things. You can learn M&KB controls and rebind and use addons to supplement but it's still menu driven. When you look at how inventory management works in XI then compare it to even newer, failed MMOs XI is lagging behind.
There was a project to overhaul and update the UI on PC but this was back in 2013. When in 2013? Uhhh, a little over a week after the release of XIV 1.0. It got swept to the side after that disaster during Naoki Yoshida's great revival. Even XIV got a UI overhaul for 2.0 but by that point XIV was using XI's sub fees to subsidise its development.
>Yes I've played plenty of XI and XIV (even bought the orig XIV on release date).
XIV's UI is pretty alright on both console & PC, there's a bit of clunky window selection on controller but it's otherwise robust enough. Inventory managment is either way with both platforms having advantages over the other.
Where it does fall apart is in weird menuing shit, there's a lot of confirm prompts, so much so there's multiple addons to bypass them because they're frustrating to deal with regularly. Activating a leavequest is a quest in itself and it has confirm prompts before and after.
New UI additions are developed but they're bolted onto a 10 year old jank system.
WoW's UI & UX advantage is being a M&KB centric title with developers who have been able to work on, refine & overhaul it over the decades. There may not be a grand plan and vision that's charted ahead but there's at least someone at the wheel.
>Ruined by multi-platform UI
Yeah that checks out.
Man, I remember reading IGN in '99 or '00 and hearing about FFXI for the first time. I was fascinated, I reloaded that article near-daily on dial-up for weeks. They talked about a world map where factions of real people fought over territory. I was so excited for an MMO future I never got and never will get.
They're either watered-down for appeal or aren't fun to actually play due to UI BS.
Squaresoft and final fantasy are gay shit..
gamer culture dropped them a long time ago.
not even an FF7 reboot could salvage the franchuise.
(frickers tried to sell on the merit of nostalgia at 70 dollars at release. which is a big frick you to their old customers btw)
yeah, frick square and frick you losers that keep buying their trash.
you joke but grinding parties requiring that couple of moments of downtime to rest and restore MP and/or wait for more spawns was a natural conversation starter
all of the older MMOs were more social because there were designated times where you'd be hanging around people, whether it's returning to town to clean your inventory and repair your gear, or simply camping in the middle of a field to heal up before getting back to the grind.
Waiting around for HNMs to pop wasn't a conversation stater for you? All we did was shoot the shit for hours waiting for faffles/jormy/tia/verty/cerb/hydra/khim/'dusa/gurf/jaja/ada/behe, then we'd lose claim to the JP bots with a 5ms ping, leave someone behind to get the ToD and move to the next HNM camp that was due to pop in the next 1~8 hours.
Based. You aren’t entitled to content if you’re not willing to put in the time and effort. Sick of zoomies wanting everything handed to them so they can play for a week then move on to whatever else is fotm.
The real end game was complaining about the end game while never actually participating in said end game because your LS couldn't wrangle enough people who wanted to spend all day comping HNMs.
>The real end game was complaining about the end game while never actually participating in said end game because you couldn't wrangle enough people
god I fricking hate how many MMOs I've dropped for this exact fricking reason of not being able to get people - whether it's enough people or the right people for roles - to play the fricking game.
Interestingly enough this still happens in games like XIV but is kinda worse because instanced content.
I joined a PF for a friend a couple weeks ago and was helping them to fill a spot since they'd been at it for a couple of hours.
It disbanded and went back to recruitment shortly after because someone had to go and that cycles through. They got to enrage that day and they're consistent but they want to PUG it.
I saw them online a couple days ago and asked how it went when they tried again and they've been sitting in PF 4 days a week for several hours a day bored out of their mind as more people come and go learning, wasting space and I felt kinda sorry for them since they're stuck in a game with mostly instanced content unable to do said content while waiting.
3 months ago
Anonymous
Yeah it's a universal problem in MMOs unfortunately. Some people are giant autists about it too and refuse to play without the perfect meta minmax comp. Other people get pissy in older games if you take up some mobs because they unironically think they have claim to an entire fricking map. Etc. etc.
Bad communities can easily kill MMOs, but I suppose that some games let you cope by switching servers. A few people were able to do exactly that and significantly improve their enjoyment of whatever they were playing if it wasn't a game-wide issue.
Skillchaining/Magicbursting was fun, the quest design was dated even for when it came out, and the endgame was perhaps the worst of any MMO ever, but the biggest failing was it failed to reinvent itself. Where WoW was able to steal good ideas from other MMOs and integrate them into their game and remain relevant throughout its reign as king playing FFXI always felt like you were playing a game from 2002, and you'd feel the archaicity from the time you login to playonline, deal with the ancient user interface, to the quest design.
If this game wasn't named Final Fantasy no one would remember it, just another forgettable everquest-clone era MMO.
I really really like something about FF11 aesthetic. All armor sets had just the right amount of bulk.
Gear in FFXI was kino
This is your Paladin? Why do they have a tiara? Why is final homosexualry so fricking gay.
It's a gorgeous looking game and I wish I had gotten to play it in its prime, or that at least another game looked like it.
I'm planning to try it out in the next sale.
What server do I join?
Haven't played retail in two years but Asura was the most active english server. I've been playing on HorizonXi's private server.
Not just the best MMO: The best FF after V.
Guides say Asura and it's certainly populated but it's also the most bot filled. If you have friends to play with and they have friends who play, join a server with them and join linkshells as you go.
If you do choose Asura, learn how to use the filter to filter the advertising shouts.
>best "shit"
Congratulations, now go to /vg/
I’ve been playing retail on and off since about 2019 it’s a lot of fun frustrating sometimes tho
Come join us on Horizon.
I did try out horizon but because I’m in a different time zone nobody was on when I was playing
That's odd, it's usually populated at all times. I live in asia and when I play (4am-ish for americans) I can always find people
Oce Timezone
>mmo
Reuse the assets and turn it into an offline single player game, and I'll play it.
>wotr looks like this
Is this some kind of early April Fool's day joke? Kingmaker looked decent to middling, this is just haha.
Its the FFXI mod
frick is this?
The greatest bait image ever made.
They did well to stay within the aesthetics of the game without getting too out of hand later on.
XIV has an issue with this where weapons made in Stormblood and onwards have to be huge and oversized because they just do ok!
>XIV has an issue with this where weapons made in Stormblood and onwards have to be huge and oversized because they just do ok!
All the armor post 2.0 looks fricking awful aesthetically.
oversized gear lets you show off the details more easily. of course, there was no need to go after such overtly exaggerated look in the first place.
>make a boring grinding game with a chatroom attached into a single player game and I'll play it
Correct, its the boring chatroom grinding game that sucks, the world, lore, and art design are good.
>the world, lore, and art design are good.
None of that is good in any final fantasy game.
Correct, except for XI.
No. That game is shit.
Correct, but the world, lore, and art design are good.
>being filtered this hard
>while trying to claim the world is good
lmao
XI haters will seethe on their deathbeds
Don't know about the lore, don't care about it. Game for trannies.
>gear swapping in the middle of a fight
not an RPG
It's probably one of my favorite games ever, and I'm not even close to finishing it. Only got done with the story of ToAU a few months ago when I was last subbed.
its ass
lmfao
WOW
Runescape
Everquest 2
Ultima online
They all stomp it.
Old School Maplestory 2006 era, nothing like it
I miss seeing MMOs filled to the brim like that
>The drums of war thunder, once again...
I can't believe it's been almost 5 years man.
Where did the time go...
Doesn't respect my time.
It does respect your time though. Even more so than its sibling.
Grinding skinner box games like FFXI are literally not even RPGs, moron.
>muh social aspect
Not a woman so idgaf.
FFXI was the only time in my life other people respected, depended upon, and looked up to me.
>FFXI was the only time in my life other people respected, depended upon, and looked up to me.
The Industrial Revolution and its consequences have been a disaster for the human race
The UI in every MMO that isn't WoW feels too clunky to me.
I've never enjoyed an MMO that wasn't WoW, just because of this. Yes I've played plenty of XI and XIV (even bought the orig XIV on release date).
WoW ruined itself with map markers, dungeon party maker, etc, but it was the best MMO.
>The UI in every MMO that isn't WoW feels too clunky to me.
It's definitely clunktown in XI even with gamepad. It was designed for a controller & console and in the year 2001 of all things. You can learn M&KB controls and rebind and use addons to supplement but it's still menu driven. When you look at how inventory management works in XI then compare it to even newer, failed MMOs XI is lagging behind.
There was a project to overhaul and update the UI on PC but this was back in 2013. When in 2013? Uhhh, a little over a week after the release of XIV 1.0. It got swept to the side after that disaster during Naoki Yoshida's great revival. Even XIV got a UI overhaul for 2.0 but by that point XIV was using XI's sub fees to subsidise its development.
>Yes I've played plenty of XI and XIV (even bought the orig XIV on release date).
XIV's UI is pretty alright on both console & PC, there's a bit of clunky window selection on controller but it's otherwise robust enough. Inventory managment is either way with both platforms having advantages over the other.
Where it does fall apart is in weird menuing shit, there's a lot of confirm prompts, so much so there's multiple addons to bypass them because they're frustrating to deal with regularly. Activating a leavequest is a quest in itself and it has confirm prompts before and after.
New UI additions are developed but they're bolted onto a 10 year old jank system.
WoW's UI & UX advantage is being a M&KB centric title with developers who have been able to work on, refine & overhaul it over the decades. There may not be a grand plan and vision that's charted ahead but there's at least someone at the wheel.
>Ruined by multi-platform UI
Yeah that checks out.
Man, I remember reading IGN in '99 or '00 and hearing about FFXI for the first time. I was fascinated, I reloaded that article near-daily on dial-up for weeks. They talked about a world map where factions of real people fought over territory. I was so excited for an MMO future I never got and never will get.
They're either watered-down for appeal or aren't fun to actually play due to UI BS.
I had it on PS2. People are forgetting this had crossplay with PC. It was way ahead of it's time.
Squaresoft and final fantasy are gay shit..
gamer culture dropped them a long time ago.
not even an FF7 reboot could salvage the franchuise.
(frickers tried to sell on the merit of nostalgia at 70 dollars at release. which is a big frick you to their old customers btw)
yeah, frick square and frick you losers that keep buying their trash.
Based and true. Everything past FF7 is inorganically pushed onto Westerners.
MMOs were cancerous to gaming
squad up
why do oldtroons like this crap
What do you like, kidd-o?
>yep, sitting around for 8 hours waiting for Fafnir to pop
>*siiiiiiip* they don't make 'em like this anymore
you joke but grinding parties requiring that couple of moments of downtime to rest and restore MP and/or wait for more spawns was a natural conversation starter
all of the older MMOs were more social because there were designated times where you'd be hanging around people, whether it's returning to town to clean your inventory and repair your gear, or simply camping in the middle of a field to heal up before getting back to the grind.
>game is so bad that people would rather use the built in chatroom function
>*SIIIP* Yeah remember the good times?
Waiting around for HNMs to pop wasn't a conversation stater for you? All we did was shoot the shit for hours waiting for faffles/jormy/tia/verty/cerb/hydra/khim/'dusa/gurf/jaja/ada/behe, then we'd lose claim to the JP bots with a 5ms ping, leave someone behind to get the ToD and move to the next HNM camp that was due to pop in the next 1~8 hours.
Based. You aren’t entitled to content if you’re not willing to put in the time and effort. Sick of zoomies wanting everything handed to them so they can play for a week then move on to whatever else is fotm.
The real end game was complaining about the end game while never actually participating in said end game because your LS couldn't wrangle enough people who wanted to spend all day comping HNMs.
>The real end game was complaining about the end game while never actually participating in said end game because you couldn't wrangle enough people
god I fricking hate how many MMOs I've dropped for this exact fricking reason of not being able to get people - whether it's enough people or the right people for roles - to play the fricking game.
Interestingly enough this still happens in games like XIV but is kinda worse because instanced content.
I joined a PF for a friend a couple weeks ago and was helping them to fill a spot since they'd been at it for a couple of hours.
It disbanded and went back to recruitment shortly after because someone had to go and that cycles through. They got to enrage that day and they're consistent but they want to PUG it.
I saw them online a couple days ago and asked how it went when they tried again and they've been sitting in PF 4 days a week for several hours a day bored out of their mind as more people come and go learning, wasting space and I felt kinda sorry for them since they're stuck in a game with mostly instanced content unable to do said content while waiting.
Yeah it's a universal problem in MMOs unfortunately. Some people are giant autists about it too and refuse to play without the perfect meta minmax comp. Other people get pissy in older games if you take up some mobs because they unironically think they have claim to an entire fricking map. Etc. etc.
Bad communities can easily kill MMOs, but I suppose that some games let you cope by switching servers. A few people were able to do exactly that and significantly improve their enjoyment of whatever they were playing if it wasn't a game-wide issue.
>HNM autism is the *REAL* endgame
frick off
Any MMO is made fun by the people who play it, and by that metric you now understand why all mmos are shit in 2024.