There is a pretty cheap trick you can use to kill three of them at once, but you won't feel skilled for doing it. However you can replay this fight as much as you like and do it the right way.
It wasn’t gay and anime enough for the VII-X gamefaqs horde and thus was overlooked
It’s also a little incomplete-feeling storywise as the writer left halfway through and the gameplay isn’t as accessible as “press your big attack when it’s your turn” or “hold triangle”
Still the best
The gameplay is easy. Even if you don't just automate your party the game itself is just not that challenging. I had to hack it with cheat engine to make it worthwhile.
As someone else said the story ends up feeling incomplete. I never beat it but at some point the story sections start to become more and more sparse.
The story itself is decent, its more political than the elements you see in other FF games. But it isnt really memorable, I always forget it while with other FFs I remember more about them. >isn’t as accessible
You can literally automate your entire party, it would have to become an actual autobattler to be any more accesible.
People like really say "the game plays itself" like the most enjoyable thing in an RPG is to open a menu and press "Attack" for the 1000th time when passing through low level areas. The fact that gambit system is 1. completely optional 2. is limited to very basic commands for most of the game 3. is limited in general (to up to 10 commands iirc?) is almost always overlooked.
You can't just write a script that works in every situation either.
Moreover, when once I pointed out how awful it is that in Persona 3 you can't control all the party members apparently that's completely acceptable and you gotta play around the AI and that's good.
>apparently that's completely acceptable and you gotta play around the AI and that's good.
NO ONE liked the P3 AI, anyone saying otherwise (in other words, Ganker) is just being a contrarian homosexual.
>The fact that gambit system is 1. completely optional
I always felt this argument is a bit generous because while it's theoretically possible, trying to actually play the game that way quickly becomes extremely tedious. I agree with everything else, though. Everyone is very quick to dismiss the system as "making the game play itself" when in practice you are required to change your gambits around as you enter new areas because whatever your old strategy was it will not survive direct contact with a new enemy.
I don't see how not using the system is more tedious than playing any of the older games. It's not like the menus are less snappy or slower than in FFX, for instance. The fact that playing the games without gambits seems tedious in comparison, should highlight how good the gambit system is!
For the record, I find that the criticism about the bland MC, the plot, the pacing are actually quite understandable, but this stuff about gameplay always irks me. The departure from random encounters alone is a goddamn blessing, but people dismiss it as "it looks like an MMO".
>FFX is released >first PS2 final fantasy game, moronic production value, record breaking sales, brings new fans to the series, goty material all around >years pass >FFXI is released >it's a fricking MMO, the antithesis of what the series has been up until that point >PS2 version requires an expensive peripheral to even play online >75-80% of final fantasy fans just check out and abandon the franchise >years pass >FFXII is released >all gameplay footage looks like a single player MMO >the plot is convoluted political theater, the opposite of the shonen power fantasies the series had become known for >everyone talks in old english >the remaining 25-20% of fans also check out
that's how final fantasy died. and it sucks because FFXII turned out to be one of the best games in the series.
maybe in moonland but i was 14 when FFXI released and literally no one i knew bought it, even the rich kids. and EVERYONE had a copy of FFX, even people who didn't play rpgs.
Same experience here. After 11 people stopped looking at FF in general. After 12, those who were left stopped looking too.
All that was left was the turbo-sperg audience.
this is one of those instances where Ganker likes something because its unpopular instead of hating something because its popular. 12 was pretty fricking bad.
>shitty MMO-tier combat presentation >automated combat once you set up your gambits (blind - autoattack for a large portion of the game) >Boring characters and story >Worst art in the series up to that point (surpassed now by XVI)
Story falls apart after a certain point, you can tell when development shifted gears into "Oh frick we have to ship this game out NOW" mode and just abruptly wraps things up. Still one of my favorite games but it's frustrating seeing what it could have been. Goddamn I loved the setting.
Automated combat, MMO-style area design, story is weak and is more in line with FFT war politics than the sweeping save the world games.
Kind of a shame since there's nothing wrong with the setting.
The main villain was barely a villain. He just wanted to clean house in his empire before his little brother who he groomed ascended to the throne. Also he wanted to kill the gods because they were meddling buttholes that constantly interfered throughout mankind's history by choosing favorites and handing out WMDs to whoever served their goals.
The rest of trial mode is fine but your specific screenshot is some ridiculous bullshit where I just decided to cheese it with that one Zeromus exploit instead.
You can summon him, immediately reduce his HP to 1 with a certain accessory and elixirs, then make him throw a full power Big Bang. Then immediately resummon by refilling your gauge until the enemies die.
Hate difficulty scaling of XII.
The base game is sleep inducing.
Optional bosses are hp sponges.
Judge trial boils down to successfully playing around their Elixir spam.
Character progression is shit even with job system.
Everything is balanced around moronic level 1 challenge by making leveling barely matter in the first place.
ATB system is plain wrong by making you charge each action from scratch instead of letting you use the bar as it fills.
Also the story is unfinished and hands down the most passive and forgettable cast the series had up to that point.
Don't understand the appeal. For me XII belongs in the bottom tier with the likes of II, XIII or XV.
maybe in moonland but i was 14 when FFXI released and literally no one i knew bought it, even the rich kids. and EVERYONE had a copy of FFX, even people who didn't play rpgs.
>go to gamestop when ff12 release >gamestop was dying even around this time
ff12 was pure shit. what a shitty unfinished game and shit story.
Are there any other games that's... automation or AI-programming focused? There's something just satisfying about setting things up and watching them go
Feels like the gambit system needed & conditions, too many times I wanted enemies to fulfill 2 conditions instead of just 1 before wanting my allies to do certain actions but I had to jump through hoops to make it work.
I have a savefile from 3 years ago that's 4 hours into the game, should I pick it back up from there or start a new file? I don't remember what I got filtered by but I'm guessing that there's a slow start?
Oldschool runescape
But yes 12 is kino and the best FF
>and the best FF
best FF is 8 but 12 is close, easily in the top 3
What the frick is this. Is this a new fight added in zodiac age? I only remember the Dragon super boss.
yeah, final stage of the trial mode. it's a fricking pain in the ass and still almost impossible at max level with the best equipment
There is a pretty cheap trick you can use to kill three of them at once, but you won't feel skilled for doing it. However you can replay this fight as much as you like and do it the right way.
there was only 5 bosses in the game?
FFXII is my favorite FF and probably one of my favorite games in general.
Every megaman?
I’m a FFlet. Why is 12 talked about so little?
Because underage anons with no taste don't understand it.
It wasn’t gay and anime enough for the VII-X gamefaqs horde and thus was overlooked
It’s also a little incomplete-feeling storywise as the writer left halfway through and the gameplay isn’t as accessible as “press your big attack when it’s your turn” or “hold triangle”
Still the best
The gameplay is easy. Even if you don't just automate your party the game itself is just not that challenging. I had to hack it with cheat engine to make it worthwhile.
As someone else said the story ends up feeling incomplete. I never beat it but at some point the story sections start to become more and more sparse.
The story itself is decent, its more political than the elements you see in other FF games. But it isnt really memorable, I always forget it while with other FFs I remember more about them.
>isn’t as accessible
You can literally automate your entire party, it would have to become an actual autobattler to be any more accesible.
People like really say "the game plays itself" like the most enjoyable thing in an RPG is to open a menu and press "Attack" for the 1000th time when passing through low level areas. The fact that gambit system is 1. completely optional 2. is limited to very basic commands for most of the game 3. is limited in general (to up to 10 commands iirc?) is almost always overlooked.
You can't just write a script that works in every situation either.
Moreover, when once I pointed out how awful it is that in Persona 3 you can't control all the party members apparently that's completely acceptable and you gotta play around the AI and that's good.
Shit makes no sense.
>apparently that's completely acceptable and you gotta play around the AI and that's good.
NO ONE liked the P3 AI, anyone saying otherwise (in other words, Ganker) is just being a contrarian homosexual.
>The fact that gambit system is 1. completely optional
I always felt this argument is a bit generous because while it's theoretically possible, trying to actually play the game that way quickly becomes extremely tedious. I agree with everything else, though. Everyone is very quick to dismiss the system as "making the game play itself" when in practice you are required to change your gambits around as you enter new areas because whatever your old strategy was it will not survive direct contact with a new enemy.
I don't see how not using the system is more tedious than playing any of the older games. It's not like the menus are less snappy or slower than in FFX, for instance. The fact that playing the games without gambits seems tedious in comparison, should highlight how good the gambit system is!
For the record, I find that the criticism about the bland MC, the plot, the pacing are actually quite understandable, but this stuff about gameplay always irks me. The departure from random encounters alone is a goddamn blessing, but people dismiss it as "it looks like an MMO".
>FFX is released
>first PS2 final fantasy game, moronic production value, record breaking sales, brings new fans to the series, goty material all around
>years pass
>FFXI is released
>it's a fricking MMO, the antithesis of what the series has been up until that point
>PS2 version requires an expensive peripheral to even play online
>75-80% of final fantasy fans just check out and abandon the franchise
>years pass
>FFXII is released
>all gameplay footage looks like a single player MMO
>the plot is convoluted political theater, the opposite of the shonen power fantasies the series had become known for
>everyone talks in old english
>the remaining 25-20% of fans also check out
that's how final fantasy died. and it sucks because FFXII turned out to be one of the best games in the series.
ff11 was immensely popular on release you are a moron homosexual
maybe in moonland but i was 14 when FFXI released and literally no one i knew bought it, even the rich kids. and EVERYONE had a copy of FFX, even people who didn't play rpgs.
Same experience here. After 11 people stopped looking at FF in general. After 12, those who were left stopped looking too.
All that was left was the turbo-sperg audience.
this is one of those instances where Ganker likes something because its unpopular instead of hating something because its popular. 12 was pretty fricking bad.
>shitty MMO-tier combat presentation
>automated combat once you set up your gambits (blind - autoattack for a large portion of the game)
>Boring characters and story
>Worst art in the series up to that point (surpassed now by XVI)
it came out after the 360 was released and like a month before the PS3 was released so it was lost in the generation shift
Story falls apart after a certain point, you can tell when development shifted gears into "Oh frick we have to ship this game out NOW" mode and just abruptly wraps things up. Still one of my favorite games but it's frustrating seeing what it could have been. Goddamn I loved the setting.
Automated combat, MMO-style area design, story is weak and is more in line with FFT war politics than the sweeping save the world games.
Kind of a shame since there's nothing wrong with the setting.
The main villain was barely a villain. He just wanted to clean house in his empire before his little brother who he groomed ascended to the throne. Also he wanted to kill the gods because they were meddling buttholes that constantly interfered throughout mankind's history by choosing favorites and handing out WMDs to whoever served their goals.
Individually the Judges are such pushovers like most story bosses that it's the only way to make them relevant
The rest of trial mode is fine but your specific screenshot is some ridiculous bullshit where I just decided to cheese it with that one Zeromus exploit instead.
You can summon him, immediately reduce his HP to 1 with a certain accessory and elixirs, then make him throw a full power Big Bang. Then immediately resummon by refilling your gauge until the enemies die.
Hate difficulty scaling of XII.
The base game is sleep inducing.
Optional bosses are hp sponges.
Judge trial boils down to successfully playing around their Elixir spam.
Character progression is shit even with job system.
Everything is balanced around moronic level 1 challenge by making leveling barely matter in the first place.
ATB system is plain wrong by making you charge each action from scratch instead of letting you use the bar as it fills.
Also the story is unfinished and hands down the most passive and forgettable cast the series had up to that point.
Don't understand the appeal. For me XII belongs in the bottom tier with the likes of II, XIII or XV.
not sure what you mean but pic related comes to mind looking at your picture
>go to gamestop when ff12 release
>gamestop was dying even around this time
ff12 was pure shit. what a shitty unfinished game and shit story.
ff12 is unfinished dog shit. matsuno is a fricking hack and his fanbois are cringe homosexuals.
I still haven't beaten the judges, I keep getting filtered.
FF9 was almost perfect. Not having a battle against all four fiends at the same time in Memoria was a devastating mistake.
FFIX disc 3 felt so jarring compared to what came before it, it's like it completely lost it's focus and direction
That's not all the bosses, there are bosses in that fight that aren't even present as boss fights in the normal game.
Are there any other games that's... automation or AI-programming focused? There's something just satisfying about setting things up and watching them go
Feels like the gambit system needed & conditions, too many times I wanted enemies to fulfill 2 conditions instead of just 1 before wanting my allies to do certain actions but I had to jump through hoops to make it work.
I have a savefile from 3 years ago that's 4 hours into the game, should I pick it back up from there or start a new file? I don't remember what I got filtered by but I'm guessing that there's a slow start?
12 is trash. just delete it and sell it to some homosexual matsuno fanboy.
sure