Fricking this. I actually want to play the game but not having any real reason to because I've already exhausted all content I care about means I just play other games and only login like once a week to do stuff with friends.
Fricking this. I actually want to play the game but not having any real reason to because I've already exhausted all content I care about means I just play other games and only login like once a week to do stuff with friends.
Anything other than the MSQ gets b***hed about for months to years by the majority of the western playerbase. It turns into what you have now.
The people that constantly shill the game by saying you can just play it as a single-player game are behind this. They're so obsessed with trying to sell the game to JRPG fans that don't usually play MMOs they want it to literally just become a single-player game with mild multiplayer elements.
Yeah, because the devs themselves enable it. Once they rework CT into a series of solo instances or rework them into dungeons you can do with trusts, you'll be able to play through 90% of the msq solo
I mean you can play the game nearly entirely alone with ai companions, but that doesn't mean shit when you hit current end game and there's fricking nothing to play alone or multiplayer.
The frustrating part is that the story of FFXIV is just not that good. Nobody stays dead, no event has any real consequences. Everything just gets constantly reset. Nanamo died, no she was just sleeping. Gosetsu had a fricking building dropped on him after being shot in the back multiple times, he's fine. Yotsuyu was there too (already being crushed by rubble) she's fine and also now a weird naive waifu character. Gaius, the villain you kill at the end of ARR, is fine and also a good guy now. Zenos chopped his own head off, he's fine.
I've only just started Shadowbringers so I'm far from done with the MSQ, but I have no reason to believe this story has any stakes anymore. Anyone who dies can be resurrected at a moment's notice.
>Gotta ressurect the villains 5 times in 2 xpacs.
I swear to fricking god if I have to kill Zenos again only for him to come back again I'm dropping this game
They stick to nothing ever and it never changes. There's one scene at the end of ShB where they tease a similiar plot reveal from an earlier expansion, and then deflate and abandon it in seconds. It's bad writing, and it doesn't get better. Just quit now.
>They're so obsessed with trying to sell the game to JRPG fans that don't usually play MMOs they want it to literally just become a single-player game with mild multiplayer elements.
This is not and has never been a bad thing and if you think it is you are not the target audience for this game and I pity that you put so much time in without realizing that.
moronic fantasia addicted trannies will give them truckloads of money no matter what, why put in the effort or spend money making content they won't play anyway?
Add in some housing items for their nightclubs and that's all the "content" they need.
You'd think that a game that sells an obscene amount of fantasia would fix shit that would appeal to people who's main entertainment in the game is to play dress up like fixing the hat issues, making it so that glam system isn't so restrictive, and people can go out and collect every piece of gear for their appearance without worrying about Retainer Space if they wanted.
Don't need to put effort into fixing that either, they figured out that the Bethesda model works just fine. The vast majority of those morons are the same that have their characters looking like disgusting modded abominations, just go look at the XIV hashtags on twitter.
this way they get to sell retainers too. i know someone who never even learned how the glamour dresser worked and instead bought every single retainer.
>Why does Yoshi-P not want people to have any reason to actually play the game?
Probably cause he knows people have a life and the average MMO gamer isn't 16, they're like 30.
Being a wagie doesn't make you interesting. Only having an hour to play whilst you watch the kids doesn't make you interesting.
You are simply are a fricking moron. You know you have no time to commit to long play sessions, so you play a genre that encourages and rewards long play sessions. I hate morons like you so much.
9 months ago
Anonymous
You've got it completely backwards. If you wanted an RPG or something to reward long play sessions, you'd play a CRPG or a JRPG. MMORPGs are the party games of RPGs, and that's the way it should be.
9 months ago
Anonymous
No it isn't. MMORPGs were literally all about long play sessions, I can only assume that you're a zoomer or some wowgay that started in WotLK after they added the group finder.
>Stinky smelly fatass NEET wants the game to revolve around him
Piss off selfishhomosexual
Again, another moron with no time that gets into a genre that required heavy time investment. I really cannot understand what is wrong with you morons man.
9 months ago
Anonymous
>another moron with no time that gets into a genre that required heavy time investment
Get over it Grandpa. Times change. MMOs aren't 12 hour autistic session games anymore. Deal with it
9 months ago
Anonymous
And they're in the worst state they've ever been in, funny isn't it?
9 months ago
Anonymous
No, MMORPGs were about being able to meet people who had the same shared lived experiences as you (being in the same region of the world) but also having branched off to have other, separate interests. It was cool to meet people who were like you but just happened to be into something like fighter jets instead of, say, horror novels. You could understand and talk about the MMORPG you were playing but also sometimes talk about something else, and it felt like it mattered because there was a chance you two could actually meet up and interact in real life. Casualization is not what really eroded this but globalization. The player on the other side of the screen matters less if there's absolutely no chance you two will ever actually interact in real life. Casualization or making an MMORPG more "hardcore" won't solve this - exclusivity will, more homogeneous nations will.
9 months ago
Anonymous
And you found the time to talk through all the down-time there was in old MMOs. So you are literally proving your own claim to be wrong anon. MMORRGs and long play sessions where inherently intertwined. It's only the modern iterations that turned them into >Log in >Do dailies >Log out
9 months ago
Anonymous
Until you run out of things to talk about because you've both been so-called poopsocking. The modern iteration you're describing is WoW. FF14 just has you not feel compelled to do dailies at all, just things you feel like doing at any given time. People interact less in MMOs in general because of increased globalization, not because they take less time investment. Let's be fricking real - MMOs are not high skill cap games. Their unique feature is the people. They are the party games of RPGs. You trying to stratify players by time invested or somehow improve MMOs by increasing the time investment to reach certain points in the game - was never in itself fun. I have gotten CE on G'huun and Jaina. I have played Classic and gotten the PvP rank needed for some BiS trinket, doing that gay shit where you coordinate with other players to have the right amount of RBG points each week or whatever. I even rebelled against their system after one of the players who was friends with the guys setting up our server's system got away with fricking everyone else for that week. This shit was never fun, it was fake and gay the whole way through, there were no meaningful interactions, I can barely remember the whole ordeal, as you can probably tell.
FF14 lets a homie actually be done and then be free.
9 months ago
Anonymous
>Until you run out of things to talk about because you've both been so-called poopsocking
What a fricking stupid thing to say. You do realise people are capable of being friends for years right? Like holy shit, I cannot comprehend what kind of mindset you have to have said something so fricking stupid. >The modern iteration you're describing is WoW. FF14 just has you not feel compelled to do dailies at all, just things you feel like doing at any given time
You literally need tomestones to buy tomestone gear or farm a dungeon/AR to do current content, for multiple jobs. So either way, you still have to waste time doing shit you may not like to the new shit. >Starts babbling about WoW
And there it is. You're experience in the genre started with the game that lead the genre to this low point. I want to be flabbergasted, but I'm not, I anticipated this. You don't even know what it's like to just play an MMORPG, doing what you want, not being tied down by gear score garbage, not having every interesting piece of content shoved into an instance, having to actually travel to trade, death being something you'd do anything to avoid. The simple act of being a Thief in UO, was more engrossing than any AI fight you did in WoW.
9 months ago
Anonymous
Having meaningful interactions =/= having friends or not. Don't move the goalpost. Did you also know that you can lose friends - especially if you both keep "hanging out" in an MMO but just keep repeating the same topics over and over to each other because you both have poopsocked so much you don't improve as people outside of the game? You can get endgame gear without doing tomestones, that's just generally the most accessible way. Is this where I'm supposed to say you've foiled my master plan to create a compelling argument because I'm talking about WoW? Grow the frick up. I have done what you are suggesting to try to improve MMOs. I have invested lengthy amounts of time into MMOs. Doing so was never fun, prestigious, or meaningful in any way other than to just hinder my growth as a person.
9 months ago
Anonymous
People and the world aren't stagnant motherfricker. You can talk about TV shows, life outside of the game, comics, movies, community shit, whatever. You trying so hard to make it seem like poopsockers will eventually run out of shit to talk about, that you've started saying completely dumb shit. I also never said anything about only hanging out MMOs, that's just you making shit up.
The only other way to get endgame gear without tomestone, dungeon and AR is crafted gear. So if they're broke, then it's off to do shit they might not want to so they can get enough ilvl to do current content.
And yes, talking about WoW literally makes your entire argument redundant. Everything you mentioned was doing some pre-made activity the game setup for you, you cannot compare sandbox gameplay to theme parks. I am also not saying that MMORPGs are only good when you can poopsock them, long sessions does not mean poopsocking.
My entire argument is that designing MMOs for busy dads is moronic, because that will inevitably kill the organic socialisation of the game, since it takes time to find people, go to the destination and play through whatever is. Frick, it takes like 10min to find 3 people in FFXIV with the game doing all the work for you, in a player pool that span across the entire DCs. I mean, I'm already proven right anyway, since current MMOs are no different from GW1 at this point.
9 months ago
Anonymous
Lotta text when you could have just said I’m a schizo homosexual please rape my face
9 months ago
Anonymous
>No rebuttal
I love btfo'ing dumb wowgays who think the MMORPG genre started with that pile of shit
9 months ago
Anonymous
Where’s the essay buddy? This low effort “I’m mad post” isn’t nearly as funny to make fun of
9 months ago
Anonymous
>I love btfo'ing (dumb) wow(gay)s who think the MMORPG genre started with that (pile of shit)
just like my yoshitpiss
9 months ago
Anonymous
My point is that if MMOs go in the direction you want them to as you've stated, that is, to increase the time investment, and you do basic necessities/responsibilities like sleep or have a job, even part-time, you will not have quality friends. You will not have meaningful interactions. You will just have these pseudo-NPCs who do stuff with you. I know this because I have done the time, and even though I have made quality, lifelong friends, it was not because of my time invested into the game but because we had crossing interests from outside of the game. In FF14, I have made new friends once again, had meaningful, enjoyable experiences from the game, not because of my time invested, but because we, once again, had crossing interests from outside of the game. It was beautiful.
"Upgrading gear is very straightforward in FFXIV. Endgame gear with higher item levels are acquired through dungeons, trials, raids, crafting, and tomestones." - https://www.thebalanceffxiv.com/guide/endgame-gearing-and-content-unlock-guide/
Endgame gear is also NOT compulsory for "current content", unless all you consider an MMO is is its' highest difficulty raid - but you've already talked about so-called classic MMO activities unrelated to raids like the "simple act of being a Thief in UO". Not to mention, the skill cap in MMOs is NOT high, raids or otherwise. You do not need endgame gear for "current content" in FF14 because what you consider "current content" is NOT compulsory.
All the "organic socialization" in the world won't save an MMO when the player you find that's on the other side of the screen is someone who will more likely than not never be able to relate to you and vice versa because of increased globalization. What I did to counter this was make a guild that explicitly had certain beliefs and it was awesome (bar persecution from the game). What you seem to want are MMOs that are entirely a second life. BORING and UNHEALTHY.
9 months ago
Anonymous
We must be talking about two completely different things. I am talking about MMORPGs from a classic PoV, i.e doing what you want, making your goals and tons of emergent player interaction. I am not talking about poopsocking some fight or achievement, doing that shit in a post-WoW world is borderline insanity, but that also doesn't mean that MMORPGs should be designed around people with no time, that's what single-player and mobile games are for. Unfortunately though, they did go down that path, now we have MMORPGs where anything outside of the cities might as well not exist, the world is useless and player interaction amounts to grouping and consensual PvP. And inevitably, that leads to worst socialisation, as by your own admission, you made friends because of shit that had nothing to do with the game. You didn't come together to solve a problem, you didn't bond over a common issue, most likely the game stuck you together with someone randomly and you hit it off. Also, about the gearing thing, I should clarify that I meant from a point of some dropping the game at end of an expac and coming back for the newest one.
People can relate through common struggles, how are you blind to such a basic and common fact, that 's especially why I have trouble caring about anyone I meet in modern MMOs. Seriously, how can you say this shit whilst playing a game with matchmaking? Everyone you meet through duty finder might as well be an NPC, they're all disposable and replaceable. I'd much rather bond with people through a shared experience, rather than some random other piece of media with both coincidentally happen to enjoy.
9 months ago
Anonymous
star beams glittering
9 months ago
Anonymous
Define emergent player interaction. There are Hunts in FF14 where you have to look for a monster across an entire map and then kill it, which is infeasible unless you talk to other players in the map and then ask if they've seen it. Neat. You might call that "bonding over a common issue", but that's not nearly enough. People made meaningful bonds in classic MMOs because the act of seeking out classic MMOs filtered out the people who did not have very similar life experiences and/or core beliefs. You want to know what I made my guild explicitly about? It wasn't about Bing Bing Wahoo™ - it was about being pro-white. It was an explicitly pro-white Mythic raiding guild, and the people who would join that naturally become lifelong friends. We need less globalization and more exclusion, more homogeneity.
9 months ago
Anonymous
white nationalism will save 14 yoshi needs read this
9 months ago
Anonymous
>poorgay who can't into airline travel
9 months ago
Anonymous
>Stinky smelly fatass NEET wants the game to revolve around him
Piss off selfishhomosexual
Best game experiences of my life have revolved around times when I personal goals that I was working towards meeting in an MMO where a cast of characters, real humans, would often help me towards them when they could. It's a different experience entirely compared to single player games, something we're sorely lacking as an option now.
This is what FCs were supposed to be. A bunch of noobs trying crafting for the first time and each building a wall/roof of the FC house. Then stocking it up with furniture they made themselves. The game sacrificed soul for convenience.
I fricking miss those days.
Back when guilds were guilds, and not some weird mass blob of players.
Back when getting a cool achievement made people you were the hot cheese.
This game had a community feel. Eureka was having others players to have to move around the map with. Same with Bozja.
Next expansion is literally the telling factor for this game at least for me.
you pay a monthly fee you fricking moronic wienersucking, shit slurping moron
"just play other games" doesn't work when you actively pay for a subscription
unless you have a house you are not forced to pay a subscription forever, and if you do have a house you probably have friends in game you hang out with cause i mean, it's a fricking mmo.
>it's not worth a sub fee at the moment
It never was. I only play this game 2 months a year. That's enough to do everything except the massive grinds. I don't do savage/ultimate but 2 months would be enough if I bothered to find people to do it with.
9 months ago
Anonymous
savage yeah definitely but for ultimates you would probably need to be playing everyday to clear in under 2 months
>if you do have a house you probably have friends in game you hang out with cause i mean, it's a fricking mmo
not when every friend you make unsubs in a month because there's never fricking anything to do
well i dont fricking know then maybe im the luckiest mother fricker in the universe but i managed to make an FC that's still active throughout the entirety of endwalker.
9 months ago
Anonymous
same here, i found my guys just before ew launch when most of em were still early in the game.
i love them all, im really lucky to have them around.
>you pay a monthly fee you fricking moronic wienersucking, shit slurping moron
So it's "I HAVE to play 16h a day to maximize my subscription, otherwise I'm wasting money!", and you don't see the problem with it because you're a hopeless addict
>is it autism
you gotta ask? You wont find more autistic people than mmo players. They are the most deranged, degenerate and spasmodic homosexuals youll ever come across, and most of them are trannies or friends with them + furry and other filfthy shit added to the mix
Its weird because theres plenty of long term goals developers can set for raiders, but for some reason casuals feel compelled to do it as well. I've seen people who literally dont raid at all say "I NEED to get BiS equipment outside of raid, I need this relic for my roulettes." And im wondering why.
Slowly they kept stretching out the patches and now they have a lot of dead air before the One Piece expansion. MMOs thrive off of constant garbage being released. They had a pattern of about every three months, now it is all fricked up. Legion was a great expansiom because every ~77 days the next patch would release.
Only thing that could save them is a One Piece collab raid like they did with Nier.
Covid, prease understand..also finar fantasy xvi took much development cost despite being compretery mediocre. Why you no buy PS5 when we said you to had to?
basically OP is the last good shounen left and all the masses of Naruto and DBZgays have just flocked to it by default, so it's now compared to everything since it's always on their minds
Game just feels more like a half assed single player jrpg every year. No exploratory content that enables discussion. Everyone is in their own chat bubble or on discord. The MMO soul is gone.
The problems started when they let us directly teleport to our player homes. Yoshi had a good idea with the "neighborhood" design but I never saw anyone outside and I had that medium Mist plot right by the dock and marketboard. I would sit outside all the time and practice /performance but never saw anyone.
That's what happens when you still need to visit the main towns to do anything more than checking a retainer. The neighborhood concept was never going to work out, and they should have chosen to expand apartments instead of allowing players to own personal housing plots.
SE decided that rather than investing heavily in one of their most profitable products, they would instead take half the devs and put them to work on FFXVI.
As a result we have smaller patches that are further apart. If SE appropriately resourced FFXIV we could have multiple dungeons per patch, an exploratory zone, viera hats, and a wealth of QoL updates on top of the baseline expansion content we did get in EW.
There are other problems too: the netcode, missing midcore content and boring job design. But proper reinvestment would do the game a lot of good.
It keeps the casuals from whining and if you are good at the game you will still embarrass them in every boss. Bozja was fine by not being too punishing while also forcing people to respect mechanics.
No, the expansion sucked ass for raidloggers too. Panda was worse than Eden in every way, pretty much every ultimate raider fricking hated TOP and nobody gives a shit about even trying criterion savage. DSR was the only saving grace this expansion and that's not enough.
Criterion is pretty well received in established groups, there's raiders making tons of bank from the mount easily. TOP was traumatizing but now that the prog is long over it is a damn good high pressure fight. People were saying DSR was too hard on 6.1 too.
The only thing people are skipping is criterion savage because lol materia.
Dont get why you homosexuals are mad about the game becoming solo. It's what the majority of the playerbase wants. Imagine coming home after work and LFG for 3 hours and then not ever finding a party. And then having to switch off your game to go bed and nothing happened within those 3 hours. That was FFXI life. We ain't going back to that shit
I took this to be an exaggeration of the 30mins in DPS queue then 30mins in dungeon problem just to progress the story. Some people just don't have a lot of time to play and trusts helped solve this particular issue.
>Some people just don't have a lot of time to play
I'm not talking about myself, I'm saying the people that don't have time to play are leveling 1 class in MSQ. I was always omni but most people hated the effort required to do that before everything was dumbed down.
First off, just doing msq will level up like 3 jobs. Second off, if you directly queue for the dungeon, you go to the front of the queue. The only issue is if you want to rock out your roulletes as a dps.
9 months ago
Anonymous
>Second off, if you directly queue for the dungeon, you go to the front of the queue.
Well this is news to me I guess things have changed. It's always been like this for me back when I quit near the beginning of EW.
9 months ago
Anonymous
the entire purpose of roulletes existing is to help people trying to run msq dungeons for hteir story. This is why if you directly queue for something, it really doesn't matter what you queue as. The only time you should get 30+ minute wait times was for stuff like ivalice at odd hours before current patch.
For every one person saying there's something wrong with having literally nothing to do, there are 10 or more saying it's great and it "respects their time". There will never be another expansion with content to do. Why make something when you can get paid for nothing?
>wwwaaaaaaaahhhhhhh why I can't I play this game 17 hours a day >why am I not being drip-fed meager rewards >where are the systems that are specifically designed to physiologically manipulate me into maintaining a year-round subscription out of FOMO
XIV is the better MMO for people who like playing video games and don't want a second job simulator
No thanks. I like FFXIV, but let's be honest, this game is less MMO every year. You'd have to be a moron not to see it or at least a shadowbringer baby.
We're living in a time where during the cycle of an expansion for an MMO, people are telling others to go back and play content from past expansions in order to make up for the lack of content from the current one. They see NOTHING wrong with this. If you've done this past content as many of us have, they will literally switch to saying you shouldn't be b***hing then because you've already gotten hundreds of hours of content. I've never seen this kind of mindless sycophant behavior for another MMO, something I've played tons of since 2000.
I'd rather have access to the whole map than get to rank 3 take a quest and now move to the next zone. Watching low levels get murdered by a bee will always be hilarious.
Honestly, when it just released it was quite the grind, also havint to unlock the ability to use your chocobo felt like padding, I did enjoy Eureka as it is 100% gameplay with just a couple cutscene every few hours as opposed to the rest of the game, but I preffer how Bozja handled some stuff like the "FATES" or critical encounters, also, in Eureka if you are too high level you can't really lend a hand to a new player since they won't earn XP because of you (Unless it's a FATE), terrible if you want to help your friends unless you let them work on their log while you help spawn enemies with some randos which defeats the purpose of playing with your pals.
I hope we get a new Eureka or something for DT, the setting also calls for it,a big ass jungle to explore, then you find a massive crater which you go deeper and deeper into with ancient ruins and megafauna.
That was the only downside of doing Eureka just a month ago with my friends. I couldn't help them outside of ready to rez in anemos and pagos due to not logos actions. We got through it but it was boring for myself but they enjoyed the run.
That was the only downside of doing Eureka just a month ago with my friends. I couldn't help them outside of ready to rez in anemos and pagos due to not logos actions. We got through it but it was boring for myself but they enjoyed the run.
It sucks, but in order to help your friends who are new to the content, you can do a couple of things.
1) Heal outside of the group. Pure healing outside of group doesn't kill their exp.
2) Spawn a fate, group up with them, activate level sync but don't attack the boss. Just kill mobs around the fate area while level synced. This is easier to do during off hours or on Dynamis DC where it's dead most of the time.
3) once they are within 8 levels of you, you may then group up and the optimal experience you can give them is farming mobs that are above 5 or 6 levels of them.
Thanks for the help, that is almost entirely what I did, we got to the end but they've yet to do BA, we just keep pushing it back. Grinded for a SMN weapon in my stay there too. Hope they can somehow fix this, even if it's unlikely, really wanna do it again with another group of friends.
Neighbours are a meme, you'll at most speak to them a few times and then never see them again. More likely you'll never ever interact. Pick the plot with the nicest surrounding and the closest retainer bell/marketboard.
>no class customization whatsoever, once you pick a class you will be playing them in exactly the same way for all content >class design amounts to repetitive, deterministic damage rotations, with no other ways to interact with mobs >longwinded, cliche ridden and boring story where you play the role of both a mary sue and a deus-ex machina >the poorest quest design i have ever seen in a MMO, you spend most of your time teleporting to npcs to watch cutscenes >devs are afraid to innovate, so you end up with rehashed content and rigid gameplay. the game hasn't changed since 2013 except for stripping everything down >absolutely nothing about combat has proper tactile feedback, animation locks and poor netcode bog down everything. >boring itemization >teleport into everything anywhere >almost everything is instanced >vertical progression from start to finish. barely even an rpg >claustrophobic and flat map design, invisible walls everywhere and almost no verticality in zones >open world becomes an irrelevant lobby pretty quickly, and you barely explore it during the story either >all content except the very end game is mindnumbingly easy and even then savage raids aren't too difficult compared to other MMOs >very little raid content, period. 4 bosses in a major patch is laughable >small group content (4 mans) offers absolutely zero meaningful gameplay at any stage in the game >dungeons are singular long hallway simulators with mobs appearing at the exact same point everytime, no challenge or deviation whatsoever >faux-friendly community that is petri-fricking-fied of being reported and banned for upsetting someones fragile little ego. criticism is "toxic" here >The crafting system that gets praised so much doesn't even make anything that affects gameplay beyond basic food buffs and dps increase potions >cash shop just as predatory and greedy as other MMOs, with mounts being extra expensive
Hmm you were right about most things I'm not sure why you missed the mark >Story
seems really unfair to call the story cliched that this point. It's only EW that was over the top and preachy. HW was a huge turning point for MMO stories and SHB a breath of fresh air for story telling in general. >Crafting
The crafting system was peak in HW. Since I was bad at crafting I'd argue that the it was best in SB since I could finally make my own rotations and succeed instead of relying on guides. ARR crafting was absolute torture. Your criticism here is the same as the story where it's unfair to criticize the old system by how watered down the new system is. >cash shop
You post on Ganker so I know you've played a few MMOs but do you really believe this? Predatory and greedy cash shops have nothing to do with price, but with actual predation/exploitation. It's creating a problem and selling you the solution. It's the free-to-play MMO that makes in game clothing bad and puts well designed clothing in RNG gacha boxes. Then they sell the least popular items for ridiculous prices ($60 for 1 outfit) because it's "guaranteed" rather than gambled for. I played one game where you could get the outfit you wanted from the gacha, but outfits were race locked so you'd get the wrong one and have to sell it on the cash shop, destroying the economy in the process. FFXIV's cash shop is by far the best I've ever seen in a MMO. It's only expensive because I'm also paying subscription AND $60 per expansion as a 9 year veteran (retired).
HW story is literally bog basic revenge plot anon. Fricking tortanic at least made playing through it's drivel somewhat engaging, since it played a classic bioware game. Turning point", how fricking delusional.
>NOOOO YOU CAN'T JUST SAY THIS EXPANSION THAT IS CRITICALLY LAUDED IS GOOD
Every. Fricking. Thread.
Evict the game from you noggin, anon.
9 months ago
Anonymous
I never said it was bad, are you on your period? HW's story is literally bland revenge shit, it's the characters that make HW so fricking good.
9 months ago
Anonymous
>the story is basic >the characters are not basic
Black person is the same fricking thing. The story"s writing is the characters' writing.
9 months ago
Anonymous
No it isn't, you can have a dog shit story with good characters, but not the other way around.
9 months ago
Anonymous
>No it isn't, you can have a dog shit story with good characters, but not the other way around.
No. In that example you have an overall bad story with some good aspects. My guy thinks the characters just will themselves into existence and it's not the writers writing them all the same.
I've been replaying the game with a small group of gays from here, and going through ARR and post-ARR content again has made me realize just how much I've missed or skipped out on.
I'm having fun and I want to try Eureka when I get around to Stormblood again.
>Thinks she is top tier after getting carried in a group where every single support had already cleared multiple times, in a fight with a lot of support responsibility >Gets SCHOOLED by TOP and ragequits
You have no idea how much prog time you can shave off from DSR if your supports are all comfortable playing their main job and doing the callouts.
Meanwhile in TOP where DPS responsibility is way bigger you can't really drag your way through the fight.
>single handedly mind broke cultists by pointing out the laziness of yoshitpiss and his team
he got too complacent tbh he rode out the goodwill people gave him from 2.0 onwards
It has the same content as every other xpac minus a stupid Bozja zone, which was cancer anyway. >but I liked Bozja
then why aren't you doing it now? Nobody is. Go complete your lore book. No? Oh, I guess it was Variant Dungeon tier content all along.
SCH makes any frontlines game fun so long as you have a half decent team. Nothing more fun in pvp than spreading BH5 aids on 20 people and getting a million assists.
They ruined Astrologian and homogenized so many jobs just to appease the meta / raid gaygets, removed any sort of fun in the combat and all of them are basically get 3 stacks of you job flavor seal gimmick and do a burst attack, if the only playerbase they care about are those c**ts then they can keep their boring ass game.
Sure it is not Stormblood Astro but this iteration of it is so much better than Shadowbringers. They WILL actually ruin it next expansion and you'll regret calling this the worst version.
Meta homosexuals just play whatever is currently the best, i'm so tired of you morons accusing raiders of everything
Job cultists, people who only want to play the same job no matter what are the enemies
That's with the easy modo accessories that I think shouldn't be in the game but whatever. In XIV you can beat the entire MSQ while having no idea how to play your job without encountering so much as a speed bump.
>Team's tired, so we're extending the time between patches. >Also we're putting the trial series in place of the MSQ. >Also we're not making an exploratory area with several instances, we're just gonna make one island with no combat and a farming/management minigame. >Also we're combining relic quests with Hildibrand to decrease workload and the requirements will just be tomestones.
I sure fricking hope DT comes out amazing if they're resting this much. Unless the real reason, as usual, is that most of the money this game makes goes into other shit that's not the game itself so they gotta cut costs instead.
>Just because you don't like two content islands and the worst version of a game mode that barely fits in the genre doesn't mean they aren't content
Might as well lump Mahjong and Triple Triad in there while you're at it
Ultimates are the only content that allows the battle system to be fully utilized and have the most spectacle out of any fight. They are 100% the best content in the game and I'm glad not only are they still making them but also making older ones more accessible so sour grapes like you can try them in baby mode.
9 months ago
Anonymous
>1 fight = content >all the other shit = not content
And you will never admit pandering to you is what kills these games.
>muh ultimates
Ultimates have the exact same problem as Islands and Criterion, they're mostly a one-and-done with little replay value beyond parsegayging
9 months ago
Anonymous
Ultimates are literally the content in the game that is always and stay relevant
9 months ago
Anonymous
t. has never done an ultimate
you're delusional
Please, explain which mechanics fundamentally change on different runs
I'll wait
9 months ago
Anonymous
>explain which mechanics fundamentally change on different runs
erm the mechanics are fun every time homie what more do you want
9 months ago
Anonymous
Job design that actually requires me to think about mechanics differently
Is learning fights and doing them again not fun for you?
Not when the only variation is "who moves away from the group first," no
9 months ago
Anonymous
>Job design
yes job design is piss easy and you dont have to think about it but in turn raids have gotten harder, theres no way you are thinking that uwu and ucob are on the same level of difficulty as fricking TOP mechanic wise
9 months ago
Anonymous
making mechanics harder does not equate to replay value, dumbass
solving a 1,000-piece jigsaw puzzle is harder than solving a 100-piece jigsaw puzzle, that doesn't magically make solving the 1,000-piece puzzle a second time any more interesting
9 months ago
Anonymous
TOP is literally flex the raid
9 months ago
Anonymous
Flex meaning...?
9 months ago
Anonymous
i dont know if i should even continue replying to you if you are complaining about things being puzzle pieces but dont even know what flex means
9 months ago
Anonymous
"literally flex the raid" could mean about seven different things in this context
clarify your point
9 months ago
Anonymous
I understood exactly what he meant and I agree with him, learn to read
9 months ago
Anonymous
you dont raid
still not seeing an actual point here
9 months ago
Anonymous
how's that my problem brainlet?
9 months ago
Anonymous
flexing in terms of xiv raiding is when mechanics have variance in how individuals perform them, sometimes different roles need to do different jobs on a run per run basis, TOP has a lot of mechanics that require a lot of flexing
9 months ago
Anonymous
Zoomer speak? You mean covering
9 months ago
Anonymous
>covering
homie what, ive never heard this time in any fricking mmos and ive been playing this shit genre for like 15 years
9 months ago
Anonymous
Such as...? That can still mean anything from Suzaku's DDR phase to Wormhole
9 months ago
Anonymous
you dont raid
9 months ago
Anonymous
You don't seem like someone who enjoys MMOs
Perhaps find another game.
9 months ago
Anonymous
I enjoy MMOs plenty, just not when the game railroads me to oblivion
either make raid mechanics interesting and varied or make classes interesting and varied
fricking ESO is more engaging at this point, and that's just sad
9 months ago
Anonymous
>He thinks he is railroaded.
fricking lol.
9 months ago
Anonymous
Show me how I'm not, because the last time I checked mechanics always happen at the exact same time in the exact same order and every job plays about the same outside of a few OGCDs
compared to other games, where I can at least make a goofy build and dick around
9 months ago
Anonymous
Is learning fights and doing them again not fun for you?
9 months ago
Anonymous
The real play is disrespecting mechanics without failing them. Like doing Predation middle dodge, getting cozy with twisters or flying across.the middle puddle during LC.
9 months ago
Anonymous
let me guess
monk main?
9 months ago
Anonymous
It's only relevant when it comes out, same goes for the rest of the content in the game. Being able to replay anything means nothing when you have different job kits and stats as when it was released.
9 months ago
Anonymous
they're still very fun fights
have you cleared any of them?
9 months ago
Anonymous
nobody cares raid troony
9 months ago
Anonymous
if you haven't cleared any of them then keep your mouth shut
9 months ago
Anonymous
go frick yourself moron
9 months ago
Anonymous
And here it is
Always the armchairs with the most idiotic opinions on the raids
9 months ago
Anonymous
t. has never done an ultimate
you're delusional
9 months ago
Anonymous
you do ultimates for a title and a cosmetic, if you want more of the cosmetics you do it again, otherwise you don't. content does not need to be repeatable for it to be good. god you fricking homosexuals are insufferable please just uninstall the game
9 months ago
Anonymous
Totem for every job and done, but that's exactly the same as savage. You wouldn't keep doing savage after you have BiS in every job would you?
Also I find helping out and reprogging in ults is so much more fun than in savage.
9 months ago
Anonymous
>Also I find helping out and reprogging in ults is so much more fun than in savage.
that's right, if someone disagrees you know they've never touched an ultimate
p1s >basically an extreme, it's nice for introducing new raiders to savage
p2s >solid fun
p3s >too orange
p4s.1 >good challenging fight, pinax is a good mechanic
p4s.2 >amazing
p5s >one of the best raids of the expansion
p6s >boring and samey, especially with calls. if you're doing the tells in your head it's a bit better
p7s >extremely backloaded dogshit, waste of an interesting arena, the worst raid of the expansion
p8s.1 >the shifting timeline was a bad choice within the current meta, otherwise it's good
p8s.2 >really good puzzle fight, and very fun to heal
p9s >nice easy first floor, entertaining boss
p10s >horrible to prog, horrible to PF, horrible if you have any weak players in your static
p11s >the most generic savage ever made, but really strong despite that; solid fundamental raid with good pacing
p12s.1 >horrible snapshots, mediocre fight. it's thrilling once you get past limit cut though
p12s.2 >caloric is needlessly precise for a "puzzle phase", it ruins a raid with otherwise great potential
Hm, you know what
rate the Pandaemonium raids in order
5 > 1 > 9
2 > 6 >>> 10
11 > 7 >>>>>> 3
8 > 12 > 4
12p2 = 8p2 > 4p2
>11 >good
you guys are boring but i can agree with your ratings aside from that
every third turn was terrible
This has been status quo forever >sorry we can't do 3 classes again just too hard >sorry we can't do 3 dungeons/2 dungeons/2 dungeons then 1 dungeon just too hard >sorry we can't do potd just too hard >sorry we can't do exploration shit just too hard
etc etc etc. Every "expansion" you get less and less. When it comes to classes and abilities, half the time it feels like you've actually lost things.
>He thinks old summoner was actually a good Job
Anon I get new summoner is piss easy but old summoner was an abomination of playstyles that just overall sucked to play.
I never said that. I love new Summoner. It's actually a summoner, and I don't see what's bad about less buttons to push. Buttons changing to other abilities when in different "Stance" is how it should be.
Summoner didn't get reworked over button bloat, it got reworked because it wasn't a fricking summoner.
Also MCH has far less buttons. More than a few jobs have less buttons than SMN, so stop this fricking meme.
as it is now its pretty good. i'd still tweak FATE spawns to work like Bozja's and add more ways to get flame/water lockboxes
unpopular opinion: remove the rez restriction on BA
>It's so annoying how Gaia, Gaius,etc will be irrelevant now because optional >make trials part of MSQ so that it is "canon" >NOOOOOOOOO!
You gays just want to b***h.
Yeah ha ha they're making these trials into MSQ content so that never happens agai- oops the vast majority of trials these patches are still sidecontent.
It's almost like that has nothing to do with it or something?
I miss early ARR when everyone was running around in the open world doing fates from low to high levels and dungeons were a good balance of fun and challenge.
My first Satasha run was fricking nerve wracking but now even with a full low level team you just breeze through all of them, everyone has the same rush rush rush mentality as in WoW and most mechanics can be ignored unless you're playing level cap content or the few instagib bosses.
they took shadowbringers success as a sign they could keep churning out the same old shit, rather than realising it was an obvious peak that they would fall off fast if they didn't innovate with something to get excited about
the scions' chill island holiday is going to flop if they don't pull a lot of sexy rabbits out of their hats
The whole "succession trial" bullshit is just a flimsy premise to get the rest of the crew out there. The real meat and potatoes of the expansion is going to be the developers milking more Azem shit by having the WoL start retracing Azems footsteps for some as of yet unestablished purpose, the Dawntrail referenced by the expansion title is going to be about following Azem's trail. The devs know 90 percent of the player base will break down weeping the harder they pull on those REMEMBER US strings.
>The real meat and potatoes of the expansion is going to be the developers milking more Azem shit by having the WoL start retracing Azems footsteps for some as of yet unestablished purpose, the Dawntrail referenced by the expansion title is going to be about following Azem's trail. The devs know 90 percent of the player base will break down weeping the harder they pull on those REMEMBER US strings.
If they do this, then I might just quit the game. I fricking hate the ancient wank. Azem is not important. I wish his stupid crystal broke at the end of 6.0
Well get ready to quit because it's 100 percent happening. Go look at fan content for this gsme. Almost fricking ALL of it is Ancient shit ever since they were properly introduced. The fan base at large can't get enough of that shit.
I'll make my decision after Dawntrail. If they really do cater to all the mentally ill Shadowbringers fans and make the game about MUH AZEM. GOTTA COLLECT ALL THE SHARDS AND BECOME AZEM! Then I'm out.
>Do you think XIV would benefit from a global chat?
Maybe. XI has a global chat if you're in a city. But it's full of people calling each other homies. You'd think anyone who still plays XI is a literal 40+ boomer but they're still immature as shit
I made my character on Asura and it is filled with mercs spamming chat to hawk their services. A hypothetical XIV global chat would likely face a similar problem since I don't have much faith in XIV's moderation.
but raiding has stuck to the same formula for years now, and the players don't really complain about the amount of raids being given, just the quality of the job design and raids themself (except for when the second shadowbringers ultimate was shafted)
The devs seem to think raiders don’t want to press anything but movement keys seeing how DSR and TOP are both 50% trio mechanics that stop you from hitting the boss.
TOP has way more uptime than DSR. P1 is full uptime, P2 has 1 uptime trio, P3+4 is full uptime with a cursed monitor greed, P5 is 2 downtime trios and 1 that has uptime during half of it with a 2min burst. P6 is full uptime too.
9 months ago
Anonymous
Not really related to my first post but I hate how most uptime phases have almost 0 mechanics and amount to hitting a training dummy. The only part of TOP during which I felt pressed was the end of P5 with the screen+2 male female weapons.
I wish we had constant uptime from beginning to end (except for phase change of course) just with a more lenient DPS check (since it makes optimizing obviously much harder).
9 months ago
Anonymous
That's cause you've already forgotten how horrible it is to do your rotation during panto and monitors at first. The thing is P5 takes so damn long to prog both of those become a non-issue. I do agree that Limitless and Hello World are too straightforward and makes most of P3 kind of a dummy. Especially if you stack meteors.
9 months ago
Anonymous
>That's cause you've already forgotten how horrible it is to do your rotation during panto and monitors at first.
These didn’t feel too annoying to me. Then again I play NIN and uptime is piss easy with this job.
My fondest memory of raiding was in TEA during the BJ+Cruise phase trying to hit the positionals on MNK without touching my teammates with nisi.
Guess I’m just a masochist.
9 months ago
Anonymous
Yeah NIN is just 123ing during Panto and you can just prep a mudra with a monitor. I find timing the monitor turn exactly between gcds quite satisfying.
why do casual gays think raiders who have been crying about the 2-minute meta for basically nearing the end of shadowbringers and ALL of endwalker want a 2 minute meta? the only 2 groups that care about job design are ulrta casuals that couldn't change stances on healers that rest in the official forums and raiders that hate what the jobs have become
>The jobs are designed around your dumb raids my friend >when p8s couldn't even be cleared on some job compositions
yeah.... they sure are man...
9 months ago
Anonymous
raids have been designed around the jobs for the entirety of endwalker, not the other way around. raids have gotten a lot fricking harder to compensate for how easy jobs are.
>I have Ozma and I didn't play the game during Stormblood.
you are still a rare breed, i'm just saying when people complain about exploratory content it's just funny that it's only after the countless nerfs after multiple expansions people start liking it, on release people fricking hated eureka and bozja it was impossible to talk about them even on Ganker
oldest Ganker tech in the book, just make threads shitting on the game to have them stay up, it works with any game that gets instadeleted, jannies are gays more news at 11.
I did it and died, luckily my auto-rez worked that one time and managed to clear it, thinking of going back, but it's been two years and don't really feel like just standing there until discord people show up.
So, from what I'm reading here, people don't like Endwalker, but can you tell me, as a free trial player, why is it so bad? Is it because they didn't add another zone like Bozja to spend a ton of time in?
if you raid you will probably like endwalker, pandaemonium has largely been very good (better than edens) and while TOP is infuriating as frick and the world ultimate in the game DSR is amazing.
abyssos was just too easy besides p8s but p8s and it's phase 2 is a really fricking good fight so it kinda makes up for it, it's still better than a lot of eden.
I don't really raid that often, just doing dungeons and trials really. I'm kinda excited for Eureka now that Stormblood will become free in October. Wonder how that is going to be.
>finally be free from the shackles of MMOs that feel like a day job
Why would I try to put on the same shackles from those games again?
MMO gays have such fondness for all those old games but outright turn a blind eye to its shitty parts.
The memories and moments that I experienced in WoW, MapleStory, DFO, Flyff etc. will always hold a special place in my mind but I accepted the fact that I wouldn't enjoy them if they were released today.
Just unsubscribe you mongs and play other games.
>will always hold a special place in my mind but I accepted the fact that I wouldn't enjoy them if they were released today
i played wow classic and cleared naxx multiple times and got full T3, i genuinely do not understand how some of these gays can replay this shitty fricking game until they die.
>I accepted the fact that I wouldn't enjoy them if they were released today
Yeah, because you and the vast majority of players are spoiled children, ruined by convenience. And I can't even blame you, as this problem is entirely on the fault of the developers
I think part of the problem is that the ultracasual/RP community is such a massive cash cow. It's only natural that Square would sort of orient its entire business model towards that community. Raven Uzumaki the fem miqote with $100 worth of cosmetic items from mogstation is more valuable than someone who just wants to play the game.
>release the second Criterion dungeon >it's just as hard as the first >offers no gear rewards >released while most raiders are still progging savage >dies within a week
What if we just apologize to barry? We mocked and thumbed our noses at him for years but he was right about yoship being unqualified to direct a single player FF. What if we all say "I'm sorry barry, you won" one time and he agrees to leave us our threads in peace?
p1s >basically an extreme, it's nice for introducing new raiders to savage
p2s >solid fun
p3s >too orange
p4s.1 >good challenging fight, pinax is a good mechanic
p4s.2 >amazing
p5s >one of the best raids of the expansion
p6s >boring and samey, especially with calls. if you're doing the tells in your head it's a bit better
p7s >extremely backloaded dogshit, waste of an interesting arena, the worst raid of the expansion
p8s.1 >the shifting timeline was a bad choice within the current meta, otherwise it's good
p8s.2 >really good puzzle fight, and very fun to heal
p9s >nice easy first floor, entertaining boss
p10s >horrible to prog, horrible to PF, horrible if you have any weak players in your static
p11s >the most generic savage ever made, but really strong despite that; solid fundamental raid with good pacing
p12s.1 >horrible snapshots, mediocre fight. it's thrilling once you get past limit cut though
p12s.2 >caloric is needlessly precise for a "puzzle phase", it ruins a raid with otherwise great potential
5 > 9 > 1
2 >>>> 6 > 10
3 > 11 >>>> 7
8 = 12 > 4
8p2 > 4p2 > 12p2
All the door bosses were better than their phase 2, but 12p2 in particular was so fricking lame. A 30s looping BGM, shapes is a non-mechanic, and caloric 1 was just annoying. I also enjoyed phoinix only because I played AST and got to see massive shields during FoF and obliterate a heal check with one button.
the game needs a dancing minigame emote. A rhythm game, sort of like sid meiers PIRATES!. If half the goddamn playerbase wants to sit in "clubs' and play grabbeeass, bring gaming to THEM.
For real, I've been shilling the same idea to all my friends. Twoplayer emotes would be huge. Imagine tall characters carrying smaller characters, dancing, hugging, kissing, this second life playerbase would throw themselves at that.
Bring back accuracy, make the path to BiS relevant again.
Coffers were a mistake, books and drops were fine.
Bring back DoTs and job utility again. I don't mean addle/feint, i mean shit like Apocatstasis and the rest.
Make composition matter again by altering the mit/cc tools available. Press X or equivalent is insanely boring. Pierce meta was shit but it was a job/damage type imbalance and instead of trying to fix it they axed the entire idea.
>SGE
Eukrasian Dyskrasia: AoE DoT
Eukrasian Phlegma: Has a cast time. Grants a 6s buff that guarantees a crit on your next Phlegma
Eukrasian Pneuma: Lower healing potency but adds a shield. Can stack with your other shields
Pankardia: Spreads Kardia to the whole party for 12 seconds (long cooldown oGCD)
Casting Dosis gradually fills up a meter, when the meter reaches 100% you get an Addersting (Toxicon) stack for free
Can "pop" Pankardia early, like WHM Bell/AST Star
Rhizomata guarantees a crit GCD shield like SCH Adlo
Some potency nerfs because SGE is already overpowered and I'm just buffing it
>SCH
3 DoTs with different timers
Use Deployment Tactics to spread them on a trash pack (frick BANE)
Remove Ruin2
Skill that spends 30 Faerie gauge on a small AoE shield or heal or something
>WHM
Waterga/Waterja: A water AoE with no stun that later upgrades to Holy, available in the first dungeon
Cure1 upgrades to Cure2 by trait, freecure is removed
Medica1 upgrades to Medica2 by trait
Reduce the range of Medica2 and Cure3
Add an oGCD that doubles the range of Medica2 and Cure3 (and lillies?)
Extra charge for Tetragrammaton
Afflatus Rapture and Solace available by lv50
Afflatus Misery available by lv60
Skill glams so you can swap holy effects for elemental effects if you prefer the old WHM/CNJ aesthetic
>AST
It's already getting a full rework in 7.0, I think it should have a more proc-based rotation and a slightly lower APM. I would achieve this by having your damage GCDs proc cards rather than drawing cards manually.
Ranged auto-attack
Should be able to hide the Yugioh holster thing
whm really doesn't suffer from button bloat, an extra charge for tetra is pretty meh (it just means you get a ocd lily). What it needs more than anything else is a way to lean heavier into damage when time and circumstances permit. It needs seraph strike (the lost version).
I don't know how to implement Seraph Strike in the current job/fight design without giving WHM the problem of always gimping its healing to focus damage. If it costs lillies or gives you a healing debuff (like the lost action) then every WHM will use it on cooldown and force their co-healer to pick up the slack.
Thay also need to revert the Misery potency change. I'd say the lily timing change too just to make theeir MP matter again.
Make good WHM play about healing efficiently again instead of just making sure you have Misery ready for every 2m and 1000 lilies to spend.
Most of these are dumb, though Cure I turning into Cure II should be a thing (reduce MP cost to like 600 though)
Though I think medica should upgrade to that aoe that uses the lillies that I can't remember the name of since that is literally just a better medica
Rename medica II to something else.
And yes please on skill glams, because holy III makes me angry.
I like Variant Dungeons. They just need to not reuse the same first boss on every route. Collecting lore and learning more about the characters/world, mount and glamor is my kind of reward. I don't give a frick about a piece of armor/weapon that will be weaker than raidshit because that would upset raidgays.
They're worse because there's no actual incentive to do them at all. The ones complaining they're too hard are the usual casuals that complain when ANYTHING is hard.
And Criterions are nowhere near Savage level (unless you're doing the no-death challenge modes), you just need to focus.
Literally all they would need to do to fix Criterions is make it so each boss has a weekly chest like Savage that can drop unique gear and/or tomestone upgrade mats, so people are encouraged even just to do the first boss regularly.
There does actually exist some design space inbetween "the same templated dungeon that a WAR can solo" and "9 hours of savage prog", though the devs are reticent to admit it.
We know Yoshitpiss keeps cutting corners with every expansion.
What's that jap moron gonna neuter in Dawntrail? removing mana bar? rore skill removals? One dungeon every two patch?
I fricking hate the hidden elo inside CC casual queue >Win a lot >Put you against top 100 rankers all the time
It's annoying I just want easy wins for my achievement grind
THIS
I FEEL THIS SO MUCH
i play a lot of pvp and been crystal or top 100 in every season ive played, and lately the matchmaking has gotten so fricking bad that i dont play casual at all anymore.
the matchmaking algorithm tries to create even matches like this:
silver/unranked/unranked/top100/gold
vs.
diamond/plat/plat/diamond/plat
and obviously these matches are just straight up unwinnable and its not really that fun for either side (and definitely fricking not for the losing one).
the 2 guys on my team who are just trying to actually get into the game mode have a bad experience because they play against noticeably better opponents.
the other 2 guys just have straight up no idea what theyre doing, literal first time players end up dying like 7/8 times in 5 minutes. shitty experience.
i go 13/1, sometimes literally dont even die at all but cant win the game no matter what.
and yeah its just casual, of course. but id rather wait a couple minutes longer to find at least a vaguely decent match than this slop.
these matches make up like 8/10 of my casual games now and at this point they are legit harder to win than against 5 top 100 players.
I feel you, honestly.
Fighting 3vs5 because 2 of your teammates don't know how to push buttons or don't have recuperate on their hotbars is fricking tiring, meanwhile enemy team has 3 top 100 because you're a top 100 as well.
THIS
I FEEL THIS SO MUCH
i play a lot of pvp and been crystal or top 100 in every season ive played, and lately the matchmaking has gotten so fricking bad that i dont play casual at all anymore.
the matchmaking algorithm tries to create even matches like this:
silver/unranked/unranked/top100/gold
vs.
diamond/plat/plat/diamond/plat
and obviously these matches are just straight up unwinnable and its not really that fun for either side (and definitely fricking not for the losing one).
the 2 guys on my team who are just trying to actually get into the game mode have a bad experience because they play against noticeably better opponents.
the other 2 guys just have straight up no idea what theyre doing, literal first time players end up dying like 7/8 times in 5 minutes. shitty experience.
i go 13/1, sometimes literally dont even die at all but cant win the game no matter what.
and yeah its just casual, of course. but id rather wait a couple minutes longer to find at least a vaguely decent match than this slop.
these matches make up like 8/10 of my casual games now and at this point they are legit harder to win than against 5 top 100 players.
thats fricking moronic
ok rant over
I feel you, honestly.
Fighting 3vs5 because 2 of your teammates don't know how to push buttons or don't have recuperate on their hotbars is fricking tiring, meanwhile enemy team has 3 top 100 because you're a top 100 as well.
I pointed this out very early on and season one and nobody agreed with me. You guys can suck my butthole. The worst part is on my dc there’s some top 100 Black person that spams BLM all day which is the #1 casual carry job.
if you think thats what flex means when talking about ff14 raids you need to stop posting, we're talking about raid MECHANICS and FLEXING now try and think about what that means.
What makes me super sad about XIV is that no one seems to stick around. You spend hours making friends and learning about them and then one day they just disappear and never come back. I feel like it happens on XIV more than any MMO I've played. I mean you can add them on Discord as well but I see no point in speaking to them unless we're actively playing the game together.
There are too many people that just play this game when they're bored or new savage content drops. The whole XIV cultist thing must be some few very vocal players because vast majority of people I see just come back for the new patch, play the game and then suddenly say "okay I'm done see you in 5 month" and log out to not be heard again
>devs design the most fun encounters in the game >people do it because they're enjoyable and fun while having nice rewards >BRO PEOPLE ONLY DO THEM TO FLEX LMAO
If you've seen how rotations have changed since 2.0, NIN is a fricking joke now.
>He thinks old summoner was actually a good Job
Anon I get new summoner is piss easy but old summoner was an abomination of playstyles that just overall sucked to play.
I miss my DoT SMN before trance. Trance was shit.
I never said that. I love new Summoner. It's actually a summoner, and I don't see what's bad about less buttons to push. Buttons changing to other abilities when in different "Stance" is how it should be.
I do think they shouuld add 3 more summons so that there some actual diffrentitaion between Bahamut and Phoenix. Make it Levi/Ramuh/Shiva or something. Astral/Umbral it.
This game will never change or improve as long as Yoshi is director. He doesn't have any passion whatsoever, he's a businessman forever chasing a non-existent dumb "majority" who don't even play MMOs, or video games for that matter. Rather than making a good game, he's trying to make a game that will sell, and in his mind it's by catering to completely morons who are so stupid they don't even exist, people who hate RPG elements, who hate socializing, who hate even the vaguest form of challenge, who hate literally everything an MMORPG stands for. People who don't even want an MMO, let alone a video game, but a visual novel. Or an ERP simulator.
When this game is finally in maitenence mode, the content will literally just low-effort story content, the kind of low-effot story-content that Beast Tribes are, your "content' will be some garbage story an intern wrote with zero voice acting an all animations are just /emote.
And you will enjoy it. And if you don't? You can ERP in Limsa all day and buy the newest mogstore item that you will mod out into another bawdglam.
Based on recent changes, like completely revamping the MSQ to be 100% soloable, it's pretty clear that CBU3 wants this game to be a full-blown visual novel and is moving away from being an MMO.
My question is how the frick do they even justify the subscription fee at this point? Just go free-to-play like every other non-WoW MMO.
>, it's pretty clear that CBU3 wants this game to be a full-blown visual novel and is moving away from being an MMO.
Fine by me. Just get rid of the sub fee then. Add Trusts to Savage or whatever. Let me play the game by myself.
Real talk, Mounts have absolutely zero reason to exist in this game. Maps are way too small to justify them, let alone flying mounts, making these already tiny zones feel even tinier. You have fricking aetherytes letting you teleport literally anywhere, with several of them throughtout each of these tiny zones. Gil is showered upon you if you play the game at all so you will never not be able to afford teleportation fees.
GW2 had the same problem with teleports everywhere making the idea of mounts pointless. Difference is that GW2, when it launched, just straight up didn't include mountsm, BECAUSE they knew it was pointless. And then whe they finally added mounts, they realized that they had to do something to make mounts actually useful and interesting because otherwise people would just keep using teleports.
And so Anet ending up, because of this, creating the most interesting and cool mount system in MMO history. Mounts in GW2 are are gameplay system in and of themselves, they take a lot of time and effort to ever obtain, especially flying mounts (which actually take skill to use) and have weight and mechanics that make you actually feel like you're riding a beast not just moving faster.
FFXIV on the other hand just made the mistake of slapping in both teleports everywhere AND mounts that are just like WOW mounts which just make you move faster. What was even the point? Why should I get excited about a mount reward from high-end content, let alone want to shell out $20-40 USD for a fricking store mount, when I have virtually zero reason to ever even use one?
Mounts only exist in this game because CBU3 saw mounts were in WoW so they put them in, they serve zero purpose and are a garbage as any form of reward for content and actively make the game world smaller.
I actually tried out GW2 recently (after quitting the game 5 or so years ago before they ever added mounts) and holy hell, mounts are so fricking fun. You get a Raptor mount as a new player (I lost my old account so had to buy a new one), and from what little I experienced of it it just completely BTFO's mounts in any other MMO.
But Yoshi would never do that because he is permanently copying WoW but copying WoW's worst decisions, he will never take inspiration from another MMO.
Game go overrun by anit social defunct morons who think the game is some high school popularity contest and nightclub scene.
They scream the loudest when the devs add anything that makes them interact outside of 4 man dungeons or their safe bubble in "nightclubs."
Lot of those people are here too and think their shitty character that are pixels on a screen is some untouchable being. Devs won't add anything fun anymore because these people cannot interact or anything with another person unless it's their friends they made on a discord erp server.
These people want to do nothing but turn it into second life with a singleplayer rpg slapped on top. They just want to idle at their shitty decorated house or used badly animated dance mods in a nightclub that makes them look super moronic.
They usually have like 500 mods to make their character look like shit and nothing like their vanilla character.
ARR actually used to be an MMO, you had to do shit in the overworld with other people, you had to meet at the raids location if you wanted to do raids etc. But now it may aswell be a lobby simulator for people stuck in their teens trying to have a life they never had.
I am not waiting 30 hours to get a ranked queue. And I already got my crystal tier in season 1, so even less reason to wait the long queues out, thanks
9 months ago
Anonymous
You didn’t need to reply, it was understood you never play anything other than casual
9 months ago
Anonymous
Ah yes, play ranked and get stuck with 4 unranked people who don't even know what Recuperate is vs. 5 Diamond ranked people whor'e going to splatter your team in 3 seconds
9 months ago
Anonymous
Unranked cannot play with diamonds moron. If you’re going to shitpost you should have known diamonds cannot play anyone since the queues instantly stop at diamond while the top 100 wintrade at 4 am in the morning
9 months ago
Anonymous
I haven't played Ranked since Season 1. Read the chain of replies before you comment, please
9 months ago
Anonymous
You never played ranked homie, even in season 1 before the brackets tightening you couldn’t play unranked in diamond
9 months ago
Anonymous
You're hyperfixated on the diamond thing, the meaning of the post was "you will get stuck with shitty garbage players against competent players". read between the lines
9 months ago
Anonymous
>hyper fixated
You’re hyper wrong and butthurt you got corrected twice now over being objectively, factually wrong in a way nobody who played ranked would have been wrong.
Eat shit, scrub
9 months ago
Anonymous
You have autism, and not the good kind. Good luck out there champ
If you’re playing people who try to 1v1 a DRG under roar you’re not good at the game, simple as. Same thing for people not ready for mudra shuriken or face tanking BLM LB
"LOL" I had nothing against you, and you suddenly taunted my dead body after 2 vs 1 me when I had no MP left, so I just gave you a taste of your own medicine.
>More cheers about a two channel dye system >Than him adding resources for players who play content in the game >He even commented about it
I wonder how he felt when that happened during the fanfest lmao.
FFXIV's problem is that it has shit pacing. I can unironically get from level 1 to 60 in classic WoW before getting through ARR short of skipping every cutscene
I have not once played CC or RW.
I only even touch FL because of the daily EXP and it being a more than fine way to do the pass or whatever shit.
If they ever make Dancer not ass, maybe I'll fix that.
That’s when MMOs are at their peak zoom zoom, Tigole and his comphomosexualry was a mistake. Compgays in general are the bane of every game and every genre
A post on reddit really summed up the dev's design philosphy for this game:
This game is not designed in any way shape or form to be "fun", it's designed to be "functional" and nothing more. Nobody involved in the making of FFXIV ever considered designed a fun video game, they were essentially going paint-by-numbers and just trying to make the game "work".
As long as this game "functions" the devs think they are doing a good job. When you understand this, you understand virtually everything wrong with this game.
If they don’t announce any exploratory content for dawnfail at the next fanfest in a month then I’m just going to turn my temporary unsub into a permanent unsub
Future is looking grim. Game was fun in SB and the beginning of ShB. The moron floodgates were opened late ShB and the game hasn't been the same since.
Dawntrail is gonna be the next WOD
Anyone remember when Blizzard did a huge model update to all the player races between MOP and WOD?
Anyone remember how WOD ended up turning out? How utterly devoid of content the whoe expansion was? Many argued that the model update Blizzard did was the primary reason WOD was so lacking in content.
Now SE is doing the same thing, except even worse. Not only are they wasting so much money and time and effort on a graphics update that's already made redudant by mods that make the game look superior already (the only people who even care are already using mods and are gonna be pissed when Dawntrail breaks their addons) and will obviously result in 7.0 being severely lacking in content because of how time, money and resources were spent on this endeavor, but unlike WOD, which had a far more compelling premise (The expansion was literally going to old Draenor and meeting all the badass Orc Warlords from the lore), Dawntrial is literally Nothing-Burger: the Expansion. It doesn't even have a compelling settup.
So not only will be the most Content-devoid of any expansion, but the premise is boring and lame. I doubt, considering all the dissatisffacton with the game lately, and Fanfest showing it's just gonna be more of the same AT BEST, that Dawntrail will even sell all that well.
So I predict Dawntrail will sell very poorly and be severely lacking in content. This is going to be FFXIV's WOD, but worse. Dawntrail will lead to the biggest exodus this game has ever seen and force the devs to either change up their formula and finally listen to feedback, or just double down and fully embrace this game being a visual novel/ERP simulator.
Future is looking grim. Game was fun in SB and the beginning of ShB. The moron floodgates were opened late ShB and the game hasn't been the same since.
anon nobody at SE has ever desired to make a fun game. They are a visual novel company and always have been. I remember a quote from an interview with Yoshi where he said something along the lines of their goal as a company is to "tell great stories" . That is SE's entire goal, making movie-games. It's their biggest problem as a company, that and their graphics obsession runs up development costs through the fricking roof.
They need to understand that gamers want actual games, not movies. Sure there's a market for story-driven games, but they aren't very large. And when you make your games cost hundreds of millions due to graphics alone, AND they're movie-games, you get a game like XVI that sells poorly AND cost a shitload to produce. The worst possible outcome.
IMO, considering SE also serves as an Anime and Manga publisher, they should just say frick it and rebrand as an Anime studio. Frick these high-budget grahpics movie games and just take their stories and turn them into really well animated anime. Anime wouldn't cost nearly as much to produce. Imagine a Final Fantasy anime series. Would probably do better than another big-budget movie-game FF installment that flops like the last several FF titles.
The problem is, unlike most other MMOs, FFXIV doesnt have the generic MMORPG endgame of using your gear to flex on people in pvp. Runescape has it, Warcraft has it, and even games like israelite world had it. Why would I care if I have great moron gimmick gear or BiS if I cant even do simple shit like moronic duels outside of major cities, griefing people in leveling zones/wilderness, or even shitstomp lower content in a meaningful way? >b-but you can just do it uns-
No. That doesn't really work. Levels matter 8 billion times more than gear in these situations, and it is only in very fringe cases where you can even solo things unsynced with top level gear
>bring back talent trees because people want builds again >bring back tier sets to freshen up specs between patches >"lmao frick your parse, PI stays" >let's add an OP dps support spec mid-expansion while we're at it
at this point you cannot convince me Ion isn't actively snooping around on XIV forums to see what players don't like
>Ziyah PahloAdamantoise: Hello! If you identify as a woman, then this is the server for you! We are FFXIV Girls Only, an IRL women-only discord server. Our server is a safe space with a focus on friendships across all data centres. Join us for static groups, FCs, contests, and everything in between. We can't wait to meet you! https://discord.gg/sYqTbp8ZcY
The playerbase.
Nothing
FFXIV is Jerusalem?
"We don't want you to feel forced to log in" mutated into "There's no reason to log in, you can safely sit on Twitter and Discord"
Fricking this. I actually want to play the game but not having any real reason to because I've already exhausted all content I care about means I just play other games and only login like once a week to do stuff with friends.
The people that constantly shill the game by saying you can just play it as a single-player game are behind this. They're so obsessed with trying to sell the game to JRPG fans that don't usually play MMOs they want it to literally just become a single-player game with mild multiplayer elements.
The people in your head don't count
Yeah, because the devs themselves enable it. Once they rework CT into a series of solo instances or rework them into dungeons you can do with trusts, you'll be able to play through 90% of the msq solo
I mean you can play the game nearly entirely alone with ai companions, but that doesn't mean shit when you hit current end game and there's fricking nothing to play alone or multiplayer.
The frustrating part is that the story of FFXIV is just not that good. Nobody stays dead, no event has any real consequences. Everything just gets constantly reset. Nanamo died, no she was just sleeping. Gosetsu had a fricking building dropped on him after being shot in the back multiple times, he's fine. Yotsuyu was there too (already being crushed by rubble) she's fine and also now a weird naive waifu character. Gaius, the villain you kill at the end of ARR, is fine and also a good guy now. Zenos chopped his own head off, he's fine.
I've only just started Shadowbringers so I'm far from done with the MSQ, but I have no reason to believe this story has any stakes anymore. Anyone who dies can be resurrected at a moment's notice.
It only gets worse thanks to Shadowbringers. Gotta ressurect the villains 5 times in 2 xpacs.
The only person who is staying dead is the good character.
>Gotta ressurect the villains 5 times in 2 xpacs.
I swear to fricking god if I have to kill Zenos again only for him to come back again I'm dropping this game
Im 100% sure Zenos is gonna come back in the next expansion. There is no evidence he even died
They stick to nothing ever and it never changes. There's one scene at the end of ShB where they tease a similiar plot reveal from an earlier expansion, and then deflate and abandon it in seconds. It's bad writing, and it doesn't get better. Just quit now.
>They're so obsessed with trying to sell the game to JRPG fans that don't usually play MMOs they want it to literally just become a single-player game with mild multiplayer elements.
This is not and has never been a bad thing and if you think it is you are not the target audience for this game and I pity that you put so much time in without realizing that.
Why does Yoshi-P not want people to have any reason to actually play the game?
because he knows its shit
now buy the balloons, troony
If no one plays then no one will notice the lack of content.
so you can play other, better games
moronic fantasia addicted trannies will give them truckloads of money no matter what, why put in the effort or spend money making content they won't play anyway?
Add in some housing items for their nightclubs and that's all the "content" they need.
You'd think that a game that sells an obscene amount of fantasia would fix shit that would appeal to people who's main entertainment in the game is to play dress up like fixing the hat issues, making it so that glam system isn't so restrictive, and people can go out and collect every piece of gear for their appearance without worrying about Retainer Space if they wanted.
Something something console restrictions.
Don't need to put effort into fixing that either, they figured out that the Bethesda model works just fine. The vast majority of those morons are the same that have their characters looking like disgusting modded abominations, just go look at the XIV hashtags on twitter.
this way they get to sell retainers too. i know someone who never even learned how the glamour dresser worked and instead bought every single retainer.
>Why does Yoshi-P not want people to have any reason to actually play the game?
Probably cause he knows people have a life and the average MMO gamer isn't 16, they're like 30.
I hate moronic homosexuals like you so much.
MMOs are better when the players themselves are interesting people who improve themselves and have other interests.
Being a wagie doesn't make you interesting. Only having an hour to play whilst you watch the kids doesn't make you interesting.
You are simply are a fricking moron. You know you have no time to commit to long play sessions, so you play a genre that encourages and rewards long play sessions. I hate morons like you so much.
You've got it completely backwards. If you wanted an RPG or something to reward long play sessions, you'd play a CRPG or a JRPG. MMORPGs are the party games of RPGs, and that's the way it should be.
No it isn't. MMORPGs were literally all about long play sessions, I can only assume that you're a zoomer or some wowgay that started in WotLK after they added the group finder.
Again, another moron with no time that gets into a genre that required heavy time investment. I really cannot understand what is wrong with you morons man.
>another moron with no time that gets into a genre that required heavy time investment
Get over it Grandpa. Times change. MMOs aren't 12 hour autistic session games anymore. Deal with it
And they're in the worst state they've ever been in, funny isn't it?
No, MMORPGs were about being able to meet people who had the same shared lived experiences as you (being in the same region of the world) but also having branched off to have other, separate interests. It was cool to meet people who were like you but just happened to be into something like fighter jets instead of, say, horror novels. You could understand and talk about the MMORPG you were playing but also sometimes talk about something else, and it felt like it mattered because there was a chance you two could actually meet up and interact in real life. Casualization is not what really eroded this but globalization. The player on the other side of the screen matters less if there's absolutely no chance you two will ever actually interact in real life. Casualization or making an MMORPG more "hardcore" won't solve this - exclusivity will, more homogeneous nations will.
And you found the time to talk through all the down-time there was in old MMOs. So you are literally proving your own claim to be wrong anon. MMORRGs and long play sessions where inherently intertwined. It's only the modern iterations that turned them into
>Log in
>Do dailies
>Log out
Until you run out of things to talk about because you've both been so-called poopsocking. The modern iteration you're describing is WoW. FF14 just has you not feel compelled to do dailies at all, just things you feel like doing at any given time. People interact less in MMOs in general because of increased globalization, not because they take less time investment. Let's be fricking real - MMOs are not high skill cap games. Their unique feature is the people. They are the party games of RPGs. You trying to stratify players by time invested or somehow improve MMOs by increasing the time investment to reach certain points in the game - was never in itself fun. I have gotten CE on G'huun and Jaina. I have played Classic and gotten the PvP rank needed for some BiS trinket, doing that gay shit where you coordinate with other players to have the right amount of RBG points each week or whatever. I even rebelled against their system after one of the players who was friends with the guys setting up our server's system got away with fricking everyone else for that week. This shit was never fun, it was fake and gay the whole way through, there were no meaningful interactions, I can barely remember the whole ordeal, as you can probably tell.
FF14 lets a homie actually be done and then be free.
>Until you run out of things to talk about because you've both been so-called poopsocking
What a fricking stupid thing to say. You do realise people are capable of being friends for years right? Like holy shit, I cannot comprehend what kind of mindset you have to have said something so fricking stupid.
>The modern iteration you're describing is WoW. FF14 just has you not feel compelled to do dailies at all, just things you feel like doing at any given time
You literally need tomestones to buy tomestone gear or farm a dungeon/AR to do current content, for multiple jobs. So either way, you still have to waste time doing shit you may not like to the new shit.
>Starts babbling about WoW
And there it is. You're experience in the genre started with the game that lead the genre to this low point. I want to be flabbergasted, but I'm not, I anticipated this. You don't even know what it's like to just play an MMORPG, doing what you want, not being tied down by gear score garbage, not having every interesting piece of content shoved into an instance, having to actually travel to trade, death being something you'd do anything to avoid. The simple act of being a Thief in UO, was more engrossing than any AI fight you did in WoW.
Having meaningful interactions =/= having friends or not. Don't move the goalpost. Did you also know that you can lose friends - especially if you both keep "hanging out" in an MMO but just keep repeating the same topics over and over to each other because you both have poopsocked so much you don't improve as people outside of the game? You can get endgame gear without doing tomestones, that's just generally the most accessible way. Is this where I'm supposed to say you've foiled my master plan to create a compelling argument because I'm talking about WoW? Grow the frick up. I have done what you are suggesting to try to improve MMOs. I have invested lengthy amounts of time into MMOs. Doing so was never fun, prestigious, or meaningful in any way other than to just hinder my growth as a person.
People and the world aren't stagnant motherfricker. You can talk about TV shows, life outside of the game, comics, movies, community shit, whatever. You trying so hard to make it seem like poopsockers will eventually run out of shit to talk about, that you've started saying completely dumb shit. I also never said anything about only hanging out MMOs, that's just you making shit up.
The only other way to get endgame gear without tomestone, dungeon and AR is crafted gear. So if they're broke, then it's off to do shit they might not want to so they can get enough ilvl to do current content.
And yes, talking about WoW literally makes your entire argument redundant. Everything you mentioned was doing some pre-made activity the game setup for you, you cannot compare sandbox gameplay to theme parks. I am also not saying that MMORPGs are only good when you can poopsock them, long sessions does not mean poopsocking.
My entire argument is that designing MMOs for busy dads is moronic, because that will inevitably kill the organic socialisation of the game, since it takes time to find people, go to the destination and play through whatever is. Frick, it takes like 10min to find 3 people in FFXIV with the game doing all the work for you, in a player pool that span across the entire DCs. I mean, I'm already proven right anyway, since current MMOs are no different from GW1 at this point.
Lotta text when you could have just said I’m a schizo homosexual please rape my face
>No rebuttal
I love btfo'ing dumb wowgays who think the MMORPG genre started with that pile of shit
Where’s the essay buddy? This low effort “I’m mad post” isn’t nearly as funny to make fun of
>I love btfo'ing (dumb) wow(gay)s who think the MMORPG genre started with that (pile of shit)
just like my yoshitpiss
My point is that if MMOs go in the direction you want them to as you've stated, that is, to increase the time investment, and you do basic necessities/responsibilities like sleep or have a job, even part-time, you will not have quality friends. You will not have meaningful interactions. You will just have these pseudo-NPCs who do stuff with you. I know this because I have done the time, and even though I have made quality, lifelong friends, it was not because of my time invested into the game but because we had crossing interests from outside of the game. In FF14, I have made new friends once again, had meaningful, enjoyable experiences from the game, not because of my time invested, but because we, once again, had crossing interests from outside of the game. It was beautiful.
"Upgrading gear is very straightforward in FFXIV. Endgame gear with higher item levels are acquired through dungeons, trials, raids, crafting, and tomestones." - https://www.thebalanceffxiv.com/guide/endgame-gearing-and-content-unlock-guide/
Endgame gear is also NOT compulsory for "current content", unless all you consider an MMO is is its' highest difficulty raid - but you've already talked about so-called classic MMO activities unrelated to raids like the "simple act of being a Thief in UO". Not to mention, the skill cap in MMOs is NOT high, raids or otherwise. You do not need endgame gear for "current content" in FF14 because what you consider "current content" is NOT compulsory.
All the "organic socialization" in the world won't save an MMO when the player you find that's on the other side of the screen is someone who will more likely than not never be able to relate to you and vice versa because of increased globalization. What I did to counter this was make a guild that explicitly had certain beliefs and it was awesome (bar persecution from the game). What you seem to want are MMOs that are entirely a second life. BORING and UNHEALTHY.
We must be talking about two completely different things. I am talking about MMORPGs from a classic PoV, i.e doing what you want, making your goals and tons of emergent player interaction. I am not talking about poopsocking some fight or achievement, doing that shit in a post-WoW world is borderline insanity, but that also doesn't mean that MMORPGs should be designed around people with no time, that's what single-player and mobile games are for. Unfortunately though, they did go down that path, now we have MMORPGs where anything outside of the cities might as well not exist, the world is useless and player interaction amounts to grouping and consensual PvP. And inevitably, that leads to worst socialisation, as by your own admission, you made friends because of shit that had nothing to do with the game. You didn't come together to solve a problem, you didn't bond over a common issue, most likely the game stuck you together with someone randomly and you hit it off. Also, about the gearing thing, I should clarify that I meant from a point of some dropping the game at end of an expac and coming back for the newest one.
People can relate through common struggles, how are you blind to such a basic and common fact, that 's especially why I have trouble caring about anyone I meet in modern MMOs. Seriously, how can you say this shit whilst playing a game with matchmaking? Everyone you meet through duty finder might as well be an NPC, they're all disposable and replaceable. I'd much rather bond with people through a shared experience, rather than some random other piece of media with both coincidentally happen to enjoy.
star beams glittering
Define emergent player interaction. There are Hunts in FF14 where you have to look for a monster across an entire map and then kill it, which is infeasible unless you talk to other players in the map and then ask if they've seen it. Neat. You might call that "bonding over a common issue", but that's not nearly enough. People made meaningful bonds in classic MMOs because the act of seeking out classic MMOs filtered out the people who did not have very similar life experiences and/or core beliefs. You want to know what I made my guild explicitly about? It wasn't about Bing Bing Wahoo™ - it was about being pro-white. It was an explicitly pro-white Mythic raiding guild, and the people who would join that naturally become lifelong friends. We need less globalization and more exclusion, more homogeneity.
white nationalism will save 14 yoshi needs read this
>poorgay who can't into airline travel
>Stinky smelly fatass NEET wants the game to revolve around him
Piss off selfishhomosexual
"when you're 30 you can't have long term goals and party content"
ok moron I have more free time at 30 than I did at 16
why do MMOgays want to play the same game all day every day
is it autism
It's less "play the same game all day every day" and more "play the same game for more than three hours once a year"
Best game experiences of my life have revolved around times when I personal goals that I was working towards meeting in an MMO where a cast of characters, real humans, would often help me towards them when they could. It's a different experience entirely compared to single player games, something we're sorely lacking as an option now.
This is what FCs were supposed to be. A bunch of noobs trying crafting for the first time and each building a wall/roof of the FC house. Then stocking it up with furniture they made themselves. The game sacrificed soul for convenience.
I fricking miss those days.
Back when guilds were guilds, and not some weird mass blob of players.
Back when getting a cool achievement made people you were the hot cheese.
This game had a community feel. Eureka was having others players to have to move around the map with. Same with Bozja.
Next expansion is literally the telling factor for this game at least for me.
>why do MMOgays want to play the same game all day every day
It's cheaper than buying new games.
you pay a monthly fee you fricking moronic wienersucking, shit slurping moron
"just play other games" doesn't work when you actively pay for a subscription
unless you have a house you are not forced to pay a subscription forever, and if you do have a house you probably have friends in game you hang out with cause i mean, it's a fricking mmo.
content in this shit game dies in less than a week
when is this garbage going 100% f2p?
it's not worth a sub fee at the moment
>it's not worth a sub fee at the moment
then don't play
bold of you to assume i was in the first place
>it's not worth a sub fee at the moment
It never was. I only play this game 2 months a year. That's enough to do everything except the massive grinds. I don't do savage/ultimate but 2 months would be enough if I bothered to find people to do it with.
savage yeah definitely but for ultimates you would probably need to be playing everyday to clear in under 2 months
XIV is for free login only chads.
>if you do have a house you probably have friends in game you hang out with cause i mean, it's a fricking mmo
not when every friend you make unsubs in a month because there's never fricking anything to do
well i dont fricking know then maybe im the luckiest mother fricker in the universe but i managed to make an FC that's still active throughout the entirety of endwalker.
same here, i found my guys just before ew launch when most of em were still early in the game.
i love them all, im really lucky to have them around.
>you pay a monthly fee you fricking moronic wienersucking, shit slurping moron
So it's "I HAVE to play 16h a day to maximize my subscription, otherwise I'm wasting money!", and you don't see the problem with it because you're a hopeless addict
>is it autism
you gotta ask? You wont find more autistic people than mmo players. They are the most deranged, degenerate and spasmodic homosexuals youll ever come across, and most of them are trannies or friends with them + furry and other filfthy shit added to the mix
Its weird because theres plenty of long term goals developers can set for raiders, but for some reason casuals feel compelled to do it as well. I've seen people who literally dont raid at all say "I NEED to get BiS equipment outside of raid, I need this relic for my roulettes." And im wondering why.
Slowly they kept stretching out the patches and now they have a lot of dead air before the One Piece expansion. MMOs thrive off of constant garbage being released. They had a pattern of about every three months, now it is all fricked up. Legion was a great expansiom because every ~77 days the next patch would release.
Only thing that could save them is a One Piece collab raid like they did with Nier.
Covid, prease understand..also finar fantasy xvi took much development cost despite being compretery mediocre. Why you no buy PS5 when we said you to had to?
>the One Piece expansion
why do people keep saying this? it's nothing like one piece
basically OP is the last good shounen left and all the masses of Naruto and DBZgays have just flocked to it by default, so it's now compared to everything since it's always on their minds
if there is a ship it's One Piece
Ya yo yaaaaaa yoooooo
everything
They didn't add another one in Endwalker.
Anything other than the MSQ gets b***hed about for months to years by the majority of the western playerbase. It turns into what you have now.
Needs more lalafell
WoW killed it
>4.7k xivbucks
86.9k wowchads
That wow thread really got to ya, huh
Im trans btw
we all are
Owari da
i'd suck that hag's toes not gonna lie
Game just feels more like a half assed single player jrpg every year. No exploratory content that enables discussion. Everyone is in their own chat bubble or on discord. The MMO soul is gone.
The problems started when they let us directly teleport to our player homes. Yoshi had a good idea with the "neighborhood" design but I never saw anyone outside and I had that medium Mist plot right by the dock and marketboard. I would sit outside all the time and practice /performance but never saw anyone.
That's what happens when you still need to visit the main towns to do anything more than checking a retainer. The neighborhood concept was never going to work out, and they should have chosen to expand apartments instead of allowing players to own personal housing plots.
can i get some sauce?
nothing
This lala looks racist...
it's true, I hate mhiggers
All Lalafell are racist
S-sex?
SE decided that rather than investing heavily in one of their most profitable products, they would instead take half the devs and put them to work on FFXVI.
As a result we have smaller patches that are further apart. If SE appropriately resourced FFXIV we could have multiple dungeons per patch, an exploratory zone, viera hats, and a wealth of QoL updates on top of the baseline expansion content we did get in EW.
There are other problems too: the netcode, missing midcore content and boring job design. But proper reinvestment would do the game a lot of good.
Rate my team
first stage cancer
>Back when cleavage and proper boob physics were allowed
Man it's been a wild ride with this game.
I despise every single of you homosexuals that turned XIV into second life.
If you're not raiding, there's only second life. And half the raiders I know are ERP types anyway.
They made an amazing expansion for raidloggers but slacked on the casual content. An exploratory detached from relics could've been fine.
>An exploratory detached from relics could've been fine.
You mean like Diadem? Yeah, that was great content.
It keeps the casuals from whining and if you are good at the game you will still embarrass them in every boss. Bozja was fine by not being too punishing while also forcing people to respect mechanics.
No, the expansion sucked ass for raidloggers too. Panda was worse than Eden in every way, pretty much every ultimate raider fricking hated TOP and nobody gives a shit about even trying criterion savage. DSR was the only saving grace this expansion and that's not enough.
Criterion is pretty well received in established groups, there's raiders making tons of bank from the mount easily. TOP was traumatizing but now that the prog is long over it is a damn good high pressure fight. People were saying DSR was too hard on 6.1 too.
The only thing people are skipping is criterion savage because lol materia.
Literally no one would do exploratory content without a relic to grind in it
YoshiP listening to what the b***hes on the official forums think.
Dont get why you homosexuals are mad about the game becoming solo. It's what the majority of the playerbase wants. Imagine coming home after work and LFG for 3 hours and then not ever finding a party. And then having to switch off your game to go bed and nothing happened within those 3 hours. That was FFXI life. We ain't going back to that shit
No one's asking for that. We just want midcore content that can be played with a lot of players. Make the game feel more alive.
>we want
>we want
>we want
Try saying "I want"
There's a reason Ganker is so irrelevant
>and LFG for 3 hours and then not ever finding a party
reminder 80% of the people in these threads do not play the game.
I took this to be an exaggeration of the 30mins in DPS queue then 30mins in dungeon problem just to progress the story. Some people just don't have a lot of time to play and trusts helped solve this particular issue.
you can change jobs anon, just tank your dungeons. This isn't wow.
>Some people just don't have a lot of time to play
I'm not talking about myself, I'm saying the people that don't have time to play are leveling 1 class in MSQ. I was always omni but most people hated the effort required to do that before everything was dumbed down.
First off, just doing msq will level up like 3 jobs. Second off, if you directly queue for the dungeon, you go to the front of the queue. The only issue is if you want to rock out your roulletes as a dps.
>Second off, if you directly queue for the dungeon, you go to the front of the queue.
Well this is news to me I guess things have changed. It's always been like this for me back when I quit near the beginning of EW.
the entire purpose of roulletes existing is to help people trying to run msq dungeons for hteir story. This is why if you directly queue for something, it really doesn't matter what you queue as. The only time you should get 30+ minute wait times was for stuff like ivalice at odd hours before current patch.
For every one person saying there's something wrong with having literally nothing to do, there are 10 or more saying it's great and it "respects their time". There will never be another expansion with content to do. Why make something when you can get paid for nothing?
>wwwaaaaaaaahhhhhhh why I can't I play this game 17 hours a day
>why am I not being drip-fed meager rewards
>where are the systems that are specifically designed to physiologically manipulate me into maintaining a year-round subscription out of FOMO
XIV is the better MMO for people who like playing video games and don't want a second job simulator
>xiv
>MMO
Pick one
You seem to be lost
No thanks. I like FFXIV, but let's be honest, this game is less MMO every year. You'd have to be a moron not to see it or at least a shadowbringer baby.
If a single screen can have 100+ people on it then I would call it a mmo
Theres a middle ground between XIV and WoW. And hell, WoW isnt even that grindy anymore.
They have no content for post-EW.
Apparently having to focus on FF16 for part of the team really hurt the MMO.
The people working on FF16 have not been involved with XIV since HW, hell most of the additional staff for that game came from CBU1 or platinum
I'm genuinely convinced that anyone who plays this game is just evil
like straight up satanic
they're trannies so yes, you're correct
Trans dead game
arr relics were the best, took you through everything in the game even desynth.
We're living in a time where during the cycle of an expansion for an MMO, people are telling others to go back and play content from past expansions in order to make up for the lack of content from the current one. They see NOTHING wrong with this. If you've done this past content as many of us have, they will literally switch to saying you shouldn't be b***hing then because you've already gotten hundreds of hours of content. I've never seen this kind of mindless sycophant behavior for another MMO, something I've played tons of since 2000.
I just want another Eureka bros. Bozja was okay but it just didn't fill the the void Eureka left.
>He wants pagos back
Nah, Bozja was almost perfect. It just needed a bunny farm equivalent.
pls no bozja is cancer.
I'd rather have access to the whole map than get to rank 3 take a quest and now move to the next zone. Watching low levels get murdered by a bee will always be hilarious.
Honestly, when it just released it was quite the grind, also havint to unlock the ability to use your chocobo felt like padding, I did enjoy Eureka as it is 100% gameplay with just a couple cutscene every few hours as opposed to the rest of the game, but I preffer how Bozja handled some stuff like the "FATES" or critical encounters, also, in Eureka if you are too high level you can't really lend a hand to a new player since they won't earn XP because of you (Unless it's a FATE), terrible if you want to help your friends unless you let them work on their log while you help spawn enemies with some randos which defeats the purpose of playing with your pals.
I hope we get a new Eureka or something for DT, the setting also calls for it,a big ass jungle to explore, then you find a massive crater which you go deeper and deeper into with ancient ruins and megafauna.
That was the only downside of doing Eureka just a month ago with my friends. I couldn't help them outside of ready to rez in anemos and pagos due to not logos actions. We got through it but it was boring for myself but they enjoyed the run.
It sucks, but in order to help your friends who are new to the content, you can do a couple of things.
1) Heal outside of the group. Pure healing outside of group doesn't kill their exp.
2) Spawn a fate, group up with them, activate level sync but don't attack the boss. Just kill mobs around the fate area while level synced. This is easier to do during off hours or on Dynamis DC where it's dead most of the time.
3) once they are within 8 levels of you, you may then group up and the optimal experience you can give them is farming mobs that are above 5 or 6 levels of them.
Thanks for the help, that is almost entirely what I did, we got to the end but they've yet to do BA, we just keep pushing it back. Grinded for a SMN weapon in my stay there too. Hope they can somehow fix this, even if it's unlikely, really wanna do it again with another group of friends.
Which one should you pick out of these 5? Looking to place my bid tomorrow
I used to want the beach house (3) but I'm starting to feel a house with lots of neighbors, so either (1) or (2)
Neighbours are a meme, you'll at most speak to them a few times and then never see them again. More likely you'll never ever interact. Pick the plot with the nicest surrounding and the closest retainer bell/marketboard.
i quit after finishing the msq, game suddenly got very depressing and made me question what it is i even enjoyed about it
>no class customization whatsoever, once you pick a class you will be playing them in exactly the same way for all content
>class design amounts to repetitive, deterministic damage rotations, with no other ways to interact with mobs
>longwinded, cliche ridden and boring story where you play the role of both a mary sue and a deus-ex machina
>the poorest quest design i have ever seen in a MMO, you spend most of your time teleporting to npcs to watch cutscenes
>devs are afraid to innovate, so you end up with rehashed content and rigid gameplay. the game hasn't changed since 2013 except for stripping everything down
>absolutely nothing about combat has proper tactile feedback, animation locks and poor netcode bog down everything.
>boring itemization
>teleport into everything anywhere
>almost everything is instanced
>vertical progression from start to finish. barely even an rpg
>claustrophobic and flat map design, invisible walls everywhere and almost no verticality in zones
>open world becomes an irrelevant lobby pretty quickly, and you barely explore it during the story either
>all content except the very end game is mindnumbingly easy and even then savage raids aren't too difficult compared to other MMOs
>very little raid content, period. 4 bosses in a major patch is laughable
>small group content (4 mans) offers absolutely zero meaningful gameplay at any stage in the game
>dungeons are singular long hallway simulators with mobs appearing at the exact same point everytime, no challenge or deviation whatsoever
>faux-friendly community that is petri-fricking-fied of being reported and banned for upsetting someones fragile little ego. criticism is "toxic" here
>The crafting system that gets praised so much doesn't even make anything that affects gameplay beyond basic food buffs and dps increase potions
>cash shop just as predatory and greedy as other MMOs, with mounts being extra expensive
Why are these threads full of bots that repost the same messages?
>Why are these threads full of truth?
This game generates an unholy amount of seethe for some reason. Guessing it's mostly WoWbucks but mental illness comes in all forms.
>wow out of nowhere
residence without taxation
>replied to me less than a minute later
kek, stay mad
>160 results
Oh my
Hmm you were right about most things I'm not sure why you missed the mark
>Story
seems really unfair to call the story cliched that this point. It's only EW that was over the top and preachy. HW was a huge turning point for MMO stories and SHB a breath of fresh air for story telling in general.
>Crafting
The crafting system was peak in HW. Since I was bad at crafting I'd argue that the it was best in SB since I could finally make my own rotations and succeed instead of relying on guides. ARR crafting was absolute torture. Your criticism here is the same as the story where it's unfair to criticize the old system by how watered down the new system is.
>cash shop
You post on Ganker so I know you've played a few MMOs but do you really believe this? Predatory and greedy cash shops have nothing to do with price, but with actual predation/exploitation. It's creating a problem and selling you the solution. It's the free-to-play MMO that makes in game clothing bad and puts well designed clothing in RNG gacha boxes. Then they sell the least popular items for ridiculous prices ($60 for 1 outfit) because it's "guaranteed" rather than gambled for. I played one game where you could get the outfit you wanted from the gacha, but outfits were race locked so you'd get the wrong one and have to sell it on the cash shop, destroying the economy in the process. FFXIV's cash shop is by far the best I've ever seen in a MMO. It's only expensive because I'm also paying subscription AND $60 per expansion as a 9 year veteran (retired).
>HW was a huge turning point for MMO stories
Name a MMO back in the 2010s era with the better story then homosexual.
Runescape, MapleStory, Dragon Nest, Dungeon Fighter Online... should I go on?
>Runescape, MapleStory, Dragon Nest
This has to be a joke. Putting a Nexon game in there has my sides in orbit.
MapleStory 2, Spiral Knights, Trove
Well I'll have to take your word for it since I haven't played those games. Kek I'm still laughing about Runescape.
HW story is literally bog basic revenge plot anon. Fricking tortanic at least made playing through it's drivel somewhat engaging, since it played a classic bioware game. Turning point", how fricking delusional.
>turning point.... for a MMO game
MMOs have rarely had good stories and HW was the exception which put FFXIV on the map.
Because stories are literally the most worthless part of an MMO anon.
>NOOOO YOU CAN'T JUST SAY THIS EXPANSION THAT IS CRITICALLY LAUDED IS GOOD
Every. Fricking. Thread.
Evict the game from you noggin, anon.
I never said it was bad, are you on your period? HW's story is literally bland revenge shit, it's the characters that make HW so fricking good.
>the story is basic
>the characters are not basic
Black person is the same fricking thing. The story"s writing is the characters' writing.
No it isn't, you can have a dog shit story with good characters, but not the other way around.
>No it isn't, you can have a dog shit story with good characters, but not the other way around.
No. In that example you have an overall bad story with some good aspects. My guy thinks the characters just will themselves into existence and it's not the writers writing them all the same.
I think I subbed for 3 or 4 months in the past 2.5 years and every time I do I'm done with the content in about 3-5 days and I let my sub run out.
Eureka and Bozja were great. If you think otherwise you are part of the reason the game has gone to shit.
>you trannies are paying a monthly fee for no content and to afk in a dead game
No. Free 3 day trial before every major was more than enough time to do every relevant piece of content each patch, except savage obviously
I've been replaying the game with a small group of gays from here, and going through ARR and post-ARR content again has made me realize just how much I've missed or skipped out on.
I'm having fun and I want to try Eureka when I get around to Stormblood again.
She's gonna end up looking like a drag queen with how much make up she keeps painting her face with.
Isn't she like 48?
what does age have to do with everything?
the biggest xiv shill just turned into a full doomer because the game is dead
Because she's old as frick but still acting like she's 20. It's sad.
>Thinks she is top tier after getting carried in a group where every single support had already cleared multiple times, in a fight with a lot of support responsibility
>Gets SCHOOLED by TOP and ragequits
You have no idea how much prog time you can shave off from DSR if your supports are all comfortable playing their main job and doing the callouts.
Meanwhile in TOP where DPS responsibility is way bigger you can't really drag your way through the fight.
>single handedly mind broke cultists by pointing out the laziness of yoshitpiss and his team
he got too complacent tbh he rode out the goodwill people gave him from 2.0 onwards
Like I've always said there is no reason to stay subbed unless you raid, dumbasses just screamed raidtroony
It has the same content as every other xpac minus a stupid Bozja zone, which was cancer anyway.
>but I liked Bozja
then why aren't you doing it now? Nobody is. Go complete your lore book. No? Oh, I guess it was Variant Dungeon tier content all along.
>moron struggles with the concept of exploratory content
>compares a shitty 4 man linear dungeon to a big zone with 72 players, boss fights, and raids
The only struggle is getting people to play Bozja. Almost like if it wasn't tied to relic, nobody would have done it in the first place. Hmmmm.
I’m doing bozja, finally got my 500 rez achievement
I never got this one sadly, I think I'm missing like 200?
Just ran around a ton of red October with a ton phoenix downs
SCH makes any frontlines game fun so long as you have a half decent team. Nothing more fun in pvp than spreading BH5 aids on 20 people and getting a million assists.
I failed at censorship but it's just initials so whatever
>casts recuperate once
thanks for the contribution bro
I laughed when they buffed sch and drg last patch
God SE is so fricking moronic
Why are there unironic WoW shills on the FFXIV forums?
because its a better game
>Macchi
That guy is a /xivg/ pedophile who tried to groom a guy's pre-pubescent children.
They ruined Astrologian and homogenized so many jobs just to appease the meta / raid gaygets, removed any sort of fun in the combat and all of them are basically get 3 stacks of you job flavor seal gimmick and do a burst attack, if the only playerbase they care about are those c**ts then they can keep their boring ass game.
Sure it is not Stormblood Astro but this iteration of it is so much better than Shadowbringers. They WILL actually ruin it next expansion and you'll regret calling this the worst version.
Meta homosexuals just play whatever is currently the best, i'm so tired of you morons accusing raiders of everything
Job cultists, people who only want to play the same job no matter what are the enemies
They are doing the same thing every MMO dev does, cater to raid trannies and alienate everyone else.
thinking of my next ultimate
should i do tea or go into dsr already?
both look very fun
based shit enjoyer
i don't play 16
XVI is XIV with better combat, why the hate?
Because he can't play it therefore it's bad.
>Hold O to win
XVI is as bad as XV
That's with the easy modo accessories that I think shouldn't be in the game but whatever. In XIV you can beat the entire MSQ while having no idea how to play your job without encountering so much as a speed bump.
dsr
which one do you think may take longer to prog? through pf
DSR because every party traps to Nidhogg or meteors. Arrows are too hard apparently.
Eureka is so comfy. Is bosja the same? Is there any games for that feel?
>latest square enix leak shows the game has 273k subs left
>Team's tired, so we're extending the time between patches.
>Also we're putting the trial series in place of the MSQ.
>Also we're not making an exploratory area with several instances, we're just gonna make one island with no combat and a farming/management minigame.
>Also we're combining relic quests with Hildibrand to decrease workload and the requirements will just be tomestones.
I sure fricking hope DT comes out amazing if they're resting this much. Unless the real reason, as usual, is that most of the money this game makes goes into other shit that's not the game itself so they gotta cut costs instead.
dawnfail is DOA because cbu3 is being forced to try and salvage ff16
>sorry no content this expac either because we worked on the graphics update and the FFXVI DLC instead
>please understand
>no content
Just because you don't like Variant, Island or PVP doesn't mean they aren't content. Fricking raid trannies man. Ultimates were a mistake.
>Just because you don't like two content islands and the worst version of a game mode that barely fits in the genre doesn't mean they aren't content
Might as well lump Mahjong and Triple Triad in there while you're at it
Most people do the content mentioned than Ultimates. Why are Ultimates in the game?
Because savage is midcore content
Ultimates are the only content that allows the battle system to be fully utilized and have the most spectacle out of any fight. They are 100% the best content in the game and I'm glad not only are they still making them but also making older ones more accessible so sour grapes like you can try them in baby mode.
>1 fight = content
>all the other shit = not content
And you will never admit pandering to you is what kills these games.
>muh ultimates
Ultimates have the exact same problem as Islands and Criterion, they're mostly a one-and-done with little replay value beyond parsegayging
Ultimates are literally the content in the game that is always and stay relevant
Please, explain which mechanics fundamentally change on different runs
I'll wait
>explain which mechanics fundamentally change on different runs
erm the mechanics are fun every time homie what more do you want
Job design that actually requires me to think about mechanics differently
Not when the only variation is "who moves away from the group first," no
>Job design
yes job design is piss easy and you dont have to think about it but in turn raids have gotten harder, theres no way you are thinking that uwu and ucob are on the same level of difficulty as fricking TOP mechanic wise
making mechanics harder does not equate to replay value, dumbass
solving a 1,000-piece jigsaw puzzle is harder than solving a 100-piece jigsaw puzzle, that doesn't magically make solving the 1,000-piece puzzle a second time any more interesting
TOP is literally flex the raid
Flex meaning...?
i dont know if i should even continue replying to you if you are complaining about things being puzzle pieces but dont even know what flex means
"literally flex the raid" could mean about seven different things in this context
clarify your point
I understood exactly what he meant and I agree with him, learn to read
still not seeing an actual point here
how's that my problem brainlet?
flexing in terms of xiv raiding is when mechanics have variance in how individuals perform them, sometimes different roles need to do different jobs on a run per run basis, TOP has a lot of mechanics that require a lot of flexing
Zoomer speak? You mean covering
>covering
homie what, ive never heard this time in any fricking mmos and ive been playing this shit genre for like 15 years
Such as...? That can still mean anything from Suzaku's DDR phase to Wormhole
you dont raid
You don't seem like someone who enjoys MMOs
Perhaps find another game.
I enjoy MMOs plenty, just not when the game railroads me to oblivion
either make raid mechanics interesting and varied or make classes interesting and varied
fricking ESO is more engaging at this point, and that's just sad
>He thinks he is railroaded.
fricking lol.
Show me how I'm not, because the last time I checked mechanics always happen at the exact same time in the exact same order and every job plays about the same outside of a few OGCDs
compared to other games, where I can at least make a goofy build and dick around
Is learning fights and doing them again not fun for you?
The real play is disrespecting mechanics without failing them. Like doing Predation middle dodge, getting cozy with twisters or flying across.the middle puddle during LC.
let me guess
monk main?
It's only relevant when it comes out, same goes for the rest of the content in the game. Being able to replay anything means nothing when you have different job kits and stats as when it was released.
they're still very fun fights
have you cleared any of them?
nobody cares raid troony
if you haven't cleared any of them then keep your mouth shut
go frick yourself moron
And here it is
Always the armchairs with the most idiotic opinions on the raids
t. has never done an ultimate
you're delusional
you do ultimates for a title and a cosmetic, if you want more of the cosmetics you do it again, otherwise you don't. content does not need to be repeatable for it to be good. god you fricking homosexuals are insufferable please just uninstall the game
Totem for every job and done, but that's exactly the same as savage. You wouldn't keep doing savage after you have BiS in every job would you?
Also I find helping out and reprogging in ults is so much more fun than in savage.
>Also I find helping out and reprogging in ults is so much more fun than in savage.
that's right, if someone disagrees you know they've never touched an ultimate
>11
>good
you guys are boring but i can agree with your ratings aside from that
every third turn was terrible
This has been status quo forever
>sorry we can't do 3 classes again just too hard
>sorry we can't do 3 dungeons/2 dungeons/2 dungeons then 1 dungeon just too hard
>sorry we can't do potd just too hard
>sorry we can't do exploration shit just too hard
etc etc etc. Every "expansion" you get less and less. When it comes to classes and abilities, half the time it feels like you've actually lost things.
Every job will get a summoner treatment eventually because button bloat.
Might as well. It's either that or your new ability is just an old ability with a new animation and 20 more potency
>their are people who miss the old summoner still
What morons
>He thinks old summoner was actually a good Job
Anon I get new summoner is piss easy but old summoner was an abomination of playstyles that just overall sucked to play.
I never said that. I love new Summoner. It's actually a summoner, and I don't see what's bad about less buttons to push. Buttons changing to other abilities when in different "Stance" is how it should be.
Summoner didn't get reworked over button bloat, it got reworked because it wasn't a fricking summoner.
Also MCH has far less buttons. More than a few jobs have less buttons than SMN, so stop this fricking meme.
Bozja is better mechanically but visually Eureka mogs it.
the exp grind when it was new was fricking awful.
as it is now its pretty good. i'd still tweak FATE spawns to work like Bozja's and add more ways to get flame/water lockboxes
unpopular opinion: remove the rez restriction on BA
oh, and Logos actions are fricking awful compared to Bozja's version
the actions gimmick is awful altogether
>even the expansion reveal is timegated with the sole purpose of extracting as much currency as possible from the remaining trannies
What would a MMO look like that had the good parts of both FFXIV and WoW but none of the bad parts?
>It's so annoying how Gaia, Gaius,etc will be irrelevant now because optional
>make trials part of MSQ so that it is "canon"
>NOOOOOOOOO!
You gays just want to b***h.
>>make trials part of MSQ so that it is "canon"
!
who are you quoting?
Those are the same people obviously
Yeah ha ha they're making these trials into MSQ content so that never happens agai- oops the vast majority of trials these patches are still sidecontent.
It's almost like that has nothing to do with it or something?
You frickin what? All of the trials this time around have been part of the MSQ
I meant raids.
is there any way to know when a hunt train is going on? wanna farm some seals and nuts
hop on the 'cord
what is it
Probably faloop, but some servers have a different one.
there's a plug in called sonar or something, it saves you going to the discord
I legit don't understand why linkshells exist. These stupid devs go out of their way to discourage open communication. No chat in pvp just baffles me.
You know exactly why chat is disabled in PvP.
>playing this pile of cat vomit for pvp
based shit enjoyers
I miss early ARR when everyone was running around in the open world doing fates from low to high levels and dungeons were a good balance of fun and challenge.
My first Satasha run was fricking nerve wracking but now even with a full low level team you just breeze through all of them, everyone has the same rush rush rush mentality as in WoW and most mechanics can be ignored unless you're playing level cap content or the few instagib bosses.
they took shadowbringers success as a sign they could keep churning out the same old shit, rather than realising it was an obvious peak that they would fall off fast if they didn't innovate with something to get excited about
the scions' chill island holiday is going to flop if they don't pull a lot of sexy rabbits out of their hats
The whole "succession trial" bullshit is just a flimsy premise to get the rest of the crew out there. The real meat and potatoes of the expansion is going to be the developers milking more Azem shit by having the WoL start retracing Azems footsteps for some as of yet unestablished purpose, the Dawntrail referenced by the expansion title is going to be about following Azem's trail. The devs know 90 percent of the player base will break down weeping the harder they pull on those REMEMBER US strings.
>The real meat and potatoes of the expansion is going to be the developers milking more Azem shit by having the WoL start retracing Azems footsteps for some as of yet unestablished purpose, the Dawntrail referenced by the expansion title is going to be about following Azem's trail. The devs know 90 percent of the player base will break down weeping the harder they pull on those REMEMBER US strings.
If they do this, then I might just quit the game. I fricking hate the ancient wank. Azem is not important. I wish his stupid crystal broke at the end of 6.0
Well get ready to quit because it's 100 percent happening. Go look at fan content for this gsme. Almost fricking ALL of it is Ancient shit ever since they were properly introduced. The fan base at large can't get enough of that shit.
I'll make my decision after Dawntrail. If they really do cater to all the mentally ill Shadowbringers fans and make the game about MUH AZEM. GOTTA COLLECT ALL THE SHARDS AND BECOME AZEM! Then I'm out.
>The devs know 90 percent of the player base will break down weeping the harder they pull on those REMEMBER US strings
lmao if they bang that drum for a third expansion in a row after talking about this being a "new chapter"
Do you think XIV would benefit from a global chat? NN sucks but it might be because it's populated by mentors and returners.
>Do you think XIV would benefit from a global chat?
Maybe. XI has a global chat if you're in a city. But it's full of people calling each other homies. You'd think anyone who still plays XI is a literal 40+ boomer but they're still immature as shit
I made my character on Asura and it is filled with mercs spamming chat to hawk their services. A hypothetical XIV global chat would likely face a similar problem since I don't have much faith in XIV's moderation.
>cater to raid trannies
>ruin the game
Every
single
time.
Wish they did, the game would still be fun
but raiding has stuck to the same formula for years now, and the players don't really complain about the amount of raids being given, just the quality of the job design and raids themself (except for when the second shadowbringers ultimate was shafted)
https://arch.b4k.co/v/search/image/-rFqs8bzXsBjP-Rk6mX1Gw/
>releasing the same 4 raids per year is pandering to raiders
It's the job design and combat in general that is pandering to raidgays and ruining the game for many.
Best part is the raiders hate it too.
>raiders want to do 1-2-3 for 10 minutes
The devs seem to think raiders don’t want to press anything but movement keys seeing how DSR and TOP are both 50% trio mechanics that stop you from hitting the boss.
TOP has way more uptime than DSR. P1 is full uptime, P2 has 1 uptime trio, P3+4 is full uptime with a cursed monitor greed, P5 is 2 downtime trios and 1 that has uptime during half of it with a 2min burst. P6 is full uptime too.
Not really related to my first post but I hate how most uptime phases have almost 0 mechanics and amount to hitting a training dummy. The only part of TOP during which I felt pressed was the end of P5 with the screen+2 male female weapons.
I wish we had constant uptime from beginning to end (except for phase change of course) just with a more lenient DPS check (since it makes optimizing obviously much harder).
That's cause you've already forgotten how horrible it is to do your rotation during panto and monitors at first. The thing is P5 takes so damn long to prog both of those become a non-issue. I do agree that Limitless and Hello World are too straightforward and makes most of P3 kind of a dummy. Especially if you stack meteors.
>That's cause you've already forgotten how horrible it is to do your rotation during panto and monitors at first.
These didn’t feel too annoying to me. Then again I play NIN and uptime is piss easy with this job.
My fondest memory of raiding was in TEA during the BJ+Cruise phase trying to hit the positionals on MNK without touching my teammates with nisi.
Guess I’m just a masochist.
Yeah NIN is just 123ing during Panto and you can just prep a mudra with a monitor. I find timing the monitor turn exactly between gcds quite satisfying.
wtf is ucob then if DSR and TOP are 50% trio mechs
why do casual gays think raiders who have been crying about the 2-minute meta for basically nearing the end of shadowbringers and ALL of endwalker want a 2 minute meta? the only 2 groups that care about job design are ulrta casuals that couldn't change stances on healers that rest in the official forums and raiders that hate what the jobs have become
The jobs are designed around your dumb raids my friend.
They aren't changing them for Island Sanctuary Chads.
>The jobs are designed around your dumb raids my friend
>when p8s couldn't even be cleared on some job compositions
yeah.... they sure are man...
raids have been designed around the jobs for the entirety of endwalker, not the other way around. raids have gotten a lot fricking harder to compensate for how easy jobs are.
most of the people in this thread complaining about nothing to do did not do eureka on release and don't even have the mount.
I have Ozma and I didn't play the game during Stormblood.
I will never get Cerberus because nobody actually likes Bozja so the content is dead.
>I have Ozma and I didn't play the game during Stormblood.
you are still a rare breed, i'm just saying when people complain about exploratory content it's just funny that it's only after the countless nerfs after multiple expansions people start liking it, on release people fricking hated eureka and bozja it was impossible to talk about them even on Ganker
>type ziv instead of xiv
>schizos start a melty about this so called barry
devilish
none of you could beat her in the ring
She could beat me in my ring if you know if you know what I mean
I've been seeing these same exact doomposts ever since I started playing in 2014 and the game hasn't died yet
I love the game, but I doompost about all the Ancient wank. It really is ruining the story for me.
but it is dead
in 2014 jannies were mass deleting the threads because the game was too popular
funny how only FF14 threads not deleted now are doomposts. What a coincidence.
doomGODS and barry run these threads
oldest Ganker tech in the book, just make threads shitting on the game to have them stay up, it works with any game that gets instadeleted, jannies are gays more news at 11.
Jannies still dleete any thread that doest start with a blatant shitpost
I've been dooming about the job design for years and I've only been vindicated time and time again.
BA needs to have the Resurrection restriction removed. It doesn't make the instance more interesting, and it just leaves BA in the hands of discords
it makes it more interesting and it makes the mount all the more rewarding to have, just do the mechanics.
its not difficult enough for a one life mechanic to be interesting. its just your standard alliance raid with lots of trash
>its just your standard alliance raid with lots of trash
it plays nothing like an alliance raid
> it just leaves BA in the hands of discords
I pugged BA with a group where only like 3 guys actually knew what to do. It's not hard content.
I did it and died, luckily my auto-rez worked that one time and managed to clear it, thinking of going back, but it's been two years and don't really feel like just standing there until discord people show up.
I will never go back and my legacy account is for sale. Thank God Yoshi-P torpedoed his own game or I might never have gotten out.
Nothing
So, from what I'm reading here, people don't like Endwalker, but can you tell me, as a free trial player, why is it so bad? Is it because they didn't add another zone like Bozja to spend a ton of time in?
if you raid you will probably like endwalker, pandaemonium has largely been very good (better than edens) and while TOP is infuriating as frick and the world ultimate in the game DSR is amazing.
abyssos was complete garbage
abyssos was just too easy besides p8s but p8s and it's phase 2 is a really fricking good fight so it kinda makes up for it, it's still better than a lot of eden.
i liked 5 and 8
I blame Scream for that. Silent Scream is decent until you subconsciously hear that b***h sing.
Carby and Hephaistos are top tier fights. Hegemone and Agdistis are bottom tier.
t. filtered by element maths
Got filtered on Hegemone didn't you?
I don't really raid that often, just doing dungeons and trials really. I'm kinda excited for Eureka now that Stormblood will become free in October. Wonder how that is going to be.
eureka is very fun if you like pure grind, and the rewards are nice
>finally be free from the shackles of MMOs that feel like a day job
Why would I try to put on the same shackles from those games again?
MMO gays have such fondness for all those old games but outright turn a blind eye to its shitty parts.
The memories and moments that I experienced in WoW, MapleStory, DFO, Flyff etc. will always hold a special place in my mind but I accepted the fact that I wouldn't enjoy them if they were released today.
Just unsubscribe you mongs and play other games.
That's the neat thing with XIV
You can do that, and come back later without having to farm for months because you need to catch up.
It's really nice.
>will always hold a special place in my mind but I accepted the fact that I wouldn't enjoy them if they were released today
i played wow classic and cleared naxx multiple times and got full T3, i genuinely do not understand how some of these gays can replay this shitty fricking game until they die.
how dare you have those priorities, what are you, some kind of cultist? excusing an mmo for not being an infinity treadmill, disgusting.
>I accepted the fact that I wouldn't enjoy them if they were released today
Yeah, because you and the vast majority of players are spoiled children, ruined by convenience. And I can't even blame you, as this problem is entirely on the fault of the developers
Cause I enjoy it and find it fun
I think part of the problem is that the ultracasual/RP community is such a massive cash cow. It's only natural that Square would sort of orient its entire business model towards that community. Raven Uzumaki the fem miqote with $100 worth of cosmetic items from mogstation is more valuable than someone who just wants to play the game.
safe to say that it is officially and definitively over
you forgot the yoshiP image
>SE pandered to raiders by doing things they never asked and heavily dislike
Or maybe, like always, they are forcing their failed vision on us
all you can do in this shit game is modbeast and troon out
everyone with any testosterone left
FFXI was cool but there is no way I could play that game again. It was basically
>Play 12 hours a day otherwise you will fall behind and be useless
>release the second Criterion dungeon
>it's just as hard as the first
>offers no gear rewards
>released while most raiders are still progging savage
>dies within a week
>YOSHIDA SAID YOU SHOULD UNSUB
barry
What if we just apologize to barry? We mocked and thumbed our noses at him for years but he was right about yoship being unqualified to direct a single player FF. What if we all say "I'm sorry barry, you won" one time and he agrees to leave us our threads in peace?
>variant
takes 6 hours to do
>pvp
was better in shb
we lived long enough to see final fantasy die
are you moronic?
>instant copers
just let it go.
Dead game
Dead franchise
p1s
>basically an extreme, it's nice for introducing new raiders to savage
p2s
>solid fun
p3s
>too orange
p4s.1
>good challenging fight, pinax is a good mechanic
p4s.2
>amazing
p5s
>one of the best raids of the expansion
p6s
>boring and samey, especially with calls. if you're doing the tells in your head it's a bit better
p7s
>extremely backloaded dogshit, waste of an interesting arena, the worst raid of the expansion
p8s.1
>the shifting timeline was a bad choice within the current meta, otherwise it's good
p8s.2
>really good puzzle fight, and very fun to heal
p9s
>nice easy first floor, entertaining boss
p10s
>horrible to prog, horrible to PF, horrible if you have any weak players in your static
p11s
>the most generic savage ever made, but really strong despite that; solid fundamental raid with good pacing
p12s.1
>horrible snapshots, mediocre fight. it's thrilling once you get past limit cut though
p12s.2
>caloric is needlessly precise for a "puzzle phase", it ruins a raid with otherwise great potential
Hm, you know what
rate the Pandaemonium raids in order
5 > 1 > 9
2 > 6 >>> 10
11 > 7 >>>>>> 3
8 > 12 > 4
12p2 = 8p2 > 4p2
5 > 9 > 1
2 >>>> 6 > 10
3 > 11 >>>> 7
8 = 12 > 4
8p2 > 4p2 > 12p2
All the door bosses were better than their phase 2, but 12p2 in particular was so fricking lame. A 30s looping BGM, shapes is a non-mechanic, and caloric 1 was just annoying. I also enjoyed phoinix only because I played AST and got to see massive shields during FoF and obliterate a heal check with one button.
the game needs a dancing minigame emote. A rhythm game, sort of like sid meiers PIRATES!. If half the goddamn playerbase wants to sit in "clubs' and play grabbeeass, bring gaming to THEM.
For real, I've been shilling the same idea to all my friends. Twoplayer emotes would be huge. Imagine tall characters carrying smaller characters, dancing, hugging, kissing, this second life playerbase would throw themselves at that.
just play other games
give rescue iframes. It fails half hte time because they die in transit.
>but it will lead to cheese tactics!
so?
give jumps iframes too
give tanks a punt also
It'd be pretty funny to watch a reaper get punted off the edge for standing in front of the boss with a tank.
Would be useful for morons standing next to me
that's a real good idea holy shit
Also give melees front positionals
>buy xpac
>play msq
>unsub
>only play during free period
>repeat
All you losers playing this game longer than that deserve to be miserable.
Is there an easy way to replace a clothing model with another without having to make your own mod? Doable in Penumbra?
yes
yes, uninstall the game
Bring back accuracy, make the path to BiS relevant again.
Coffers were a mistake, books and drops were fine.
Bring back DoTs and job utility again. I don't mean addle/feint, i mean shit like Apocatstasis and the rest.
Make composition matter again by altering the mit/cc tools available. Press X or equivalent is insanely boring. Pierce meta was shit but it was a job/damage type imbalance and instead of trying to fix it they axed the entire idea.
Rate my bad ideas
>SGE
Eukrasian Dyskrasia: AoE DoT
Eukrasian Phlegma: Has a cast time. Grants a 6s buff that guarantees a crit on your next Phlegma
Eukrasian Pneuma: Lower healing potency but adds a shield. Can stack with your other shields
Pankardia: Spreads Kardia to the whole party for 12 seconds (long cooldown oGCD)
Casting Dosis gradually fills up a meter, when the meter reaches 100% you get an Addersting (Toxicon) stack for free
Can "pop" Pankardia early, like WHM Bell/AST Star
Rhizomata guarantees a crit GCD shield like SCH Adlo
Some potency nerfs because SGE is already overpowered and I'm just buffing it
>SCH
3 DoTs with different timers
Use Deployment Tactics to spread them on a trash pack (frick BANE)
Remove Ruin2
Skill that spends 30 Faerie gauge on a small AoE shield or heal or something
>WHM
Waterga/Waterja: A water AoE with no stun that later upgrades to Holy, available in the first dungeon
Cure1 upgrades to Cure2 by trait, freecure is removed
Medica1 upgrades to Medica2 by trait
Reduce the range of Medica2 and Cure3
Add an oGCD that doubles the range of Medica2 and Cure3 (and lillies?)
Extra charge for Tetragrammaton
Afflatus Rapture and Solace available by lv50
Afflatus Misery available by lv60
Skill glams so you can swap holy effects for elemental effects if you prefer the old WHM/CNJ aesthetic
>AST
It's already getting a full rework in 7.0, I think it should have a more proc-based rotation and a slightly lower APM. I would achieve this by having your damage GCDs proc cards rather than drawing cards manually.
Ranged auto-attack
Should be able to hide the Yugioh holster thing
*yawn*
I'm so sleepy perhaps it's time climb into my cozy race car bed
I feel like I read that on the OF
On SGE there should just be a skill that converts one Addersgall into one Addersting and regenerates mana.
whm really doesn't suffer from button bloat, an extra charge for tetra is pretty meh (it just means you get a ocd lily). What it needs more than anything else is a way to lean heavier into damage when time and circumstances permit. It needs seraph strike (the lost version).
I don't know how to implement Seraph Strike in the current job/fight design without giving WHM the problem of always gimping its healing to focus damage. If it costs lillies or gives you a healing debuff (like the lost action) then every WHM will use it on cooldown and force their co-healer to pick up the slack.
make it a gap closer and it increases the potency of the next Afflatus spell by 50% or something
That won't implement seraph properly at all
Thay also need to revert the Misery potency change. I'd say the lily timing change too just to make theeir MP matter again.
Make good WHM play about healing efficiently again instead of just making sure you have Misery ready for every 2m and 1000 lilies to spend.
This is some official forum level of bad ideas.
Tell me why. Elaborate.
Most of these are dumb, though Cure I turning into Cure II should be a thing (reduce MP cost to like 600 though)
Though I think medica should upgrade to that aoe that uses the lillies that I can't remember the name of since that is literally just a better medica
Rename medica II to something else.
And yes please on skill glams, because holy III makes me angry.
XIV can only be saved by adding more giant robot fights.
I like Variant Dungeons. They just need to not reuse the same first boss on every route. Collecting lore and learning more about the characters/world, mount and glamor is my kind of reward. I don't give a frick about a piece of armor/weapon that will be weaker than raidshit because that would upset raidgays.
It's a good thing people aren't complaining about Variant dungeons, they're complaining about CRITERION dungeons you fricking idiot.
>we want hard dungeons
>NOOO ITS TOO HARD
no one has ever complained about the difficulty, it's the rewards that are bad
People complain about criterion being worse than some savage fights all the fricking time
They're worse because there's no actual incentive to do them at all. The ones complaining they're too hard are the usual casuals that complain when ANYTHING is hard.
And Criterions are nowhere near Savage level (unless you're doing the no-death challenge modes), you just need to focus.
Literally all they would need to do to fix Criterions is make it so each boss has a weekly chest like Savage that can drop unique gear and/or tomestone upgrade mats, so people are encouraged even just to do the first boss regularly.
There does actually exist some design space inbetween "the same templated dungeon that a WAR can solo" and "9 hours of savage prog", though the devs are reticent to admit it.
We know Yoshitpiss keeps cutting corners with every expansion.
What's that jap moron gonna neuter in Dawntrail? removing mana bar? rore skill removals? One dungeon every two patch?
>What's that jap moron gonna neuter in Dawntrail?
the remaining segment of 14 players who haven't transitioned yet
I fricking hate the hidden elo inside CC casual queue
>Win a lot
>Put you against top 100 rankers all the time
It's annoying I just want easy wins for my achievement grind
THIS
I FEEL THIS SO MUCH
i play a lot of pvp and been crystal or top 100 in every season ive played, and lately the matchmaking has gotten so fricking bad that i dont play casual at all anymore.
the matchmaking algorithm tries to create even matches like this:
silver/unranked/unranked/top100/gold
vs.
diamond/plat/plat/diamond/plat
and obviously these matches are just straight up unwinnable and its not really that fun for either side (and definitely fricking not for the losing one).
the 2 guys on my team who are just trying to actually get into the game mode have a bad experience because they play against noticeably better opponents.
the other 2 guys just have straight up no idea what theyre doing, literal first time players end up dying like 7/8 times in 5 minutes. shitty experience.
i go 13/1, sometimes literally dont even die at all but cant win the game no matter what.
and yeah its just casual, of course. but id rather wait a couple minutes longer to find at least a vaguely decent match than this slop.
these matches make up like 8/10 of my casual games now and at this point they are legit harder to win than against 5 top 100 players.
thats fricking moronic
ok rant over
I feel you, honestly.
Fighting 3vs5 because 2 of your teammates don't know how to push buttons or don't have recuperate on their hotbars is fricking tiring, meanwhile enemy team has 3 top 100 because you're a top 100 as well.
I pointed this out very early on and season one and nobody agreed with me. You guys can suck my butthole. The worst part is on my dc there’s some top 100 Black person that spams BLM all day which is the #1 casual carry job.
Time to punch in and get to work
The Discord is watching...
post bussies or gtfo
>Doing ultimate to flex
The only people who think that buy their clears
if you think thats what flex means when talking about ff14 raids you need to stop posting, we're talking about raid MECHANICS and FLEXING now try and think about what that means.
Why the hell would you /flex when you can /hildy
>Duuuude I did that raiddddd
Real raiders don't think like that
What makes me super sad about XIV is that no one seems to stick around. You spend hours making friends and learning about them and then one day they just disappear and never come back. I feel like it happens on XIV more than any MMO I've played. I mean you can add them on Discord as well but I see no point in speaking to them unless we're actively playing the game together.
>What makes me super sad about XIV is that no one seems to stick around
Including the studio head, I'll never forgive that grifter yoshitpiss
There are too many people that just play this game when they're bored or new savage content drops. The whole XIV cultist thing must be some few very vocal players because vast majority of people I see just come back for the new patch, play the game and then suddenly say "okay I'm done see you in 5 month" and log out to not be heard again
>devs design the most fun encounters in the game
>people do it because they're enjoyable and fun while having nice rewards
>BRO PEOPLE ONLY DO THEM TO FLEX LMAO
Why didn't you reply to the person you're talking to
2 people actually. fricking rat just crawled away when he got btfo
trans dead game
The rato from the Sil'dihn Criterion is honestly one of the most interesting and unique encounters the game has released in like a good few years.
every job turned into an homogenous soup that all plays the same
So NIN play the same as DRG?
>spam your 100 oGCDs every two minutes
>1-2-3 combo until the next 2 minute mark
In DRG's case it's 1 2 3 4 5, but okay.....
yeah and NIN technically also has a 1-2-4, but whether you use Aeolian Edge or Armor Crush it doesn't really feel different.
>dude you press buttons
>that's homogenized!!
If you've seen how rotations have changed since 2.0, NIN is a fricking joke now.
I miss my DoT SMN before trance. Trance was shit.
I do think they shouuld add 3 more summons so that there some actual diffrentitaion between Bahamut and Phoenix. Make it Levi/Ramuh/Shiva or something. Astral/Umbral it.
This game will never change or improve as long as Yoshi is director. He doesn't have any passion whatsoever, he's a businessman forever chasing a non-existent dumb "majority" who don't even play MMOs, or video games for that matter. Rather than making a good game, he's trying to make a game that will sell, and in his mind it's by catering to completely morons who are so stupid they don't even exist, people who hate RPG elements, who hate socializing, who hate even the vaguest form of challenge, who hate literally everything an MMORPG stands for. People who don't even want an MMO, let alone a video game, but a visual novel. Or an ERP simulator.
When this game is finally in maitenence mode, the content will literally just low-effort story content, the kind of low-effot story-content that Beast Tribes are, your "content' will be some garbage story an intern wrote with zero voice acting an all animations are just /emote.
And you will enjoy it. And if you don't? You can ERP in Limsa all day and buy the newest mogstore item that you will mod out into another bawdglam.
Based on recent changes, like completely revamping the MSQ to be 100% soloable, it's pretty clear that CBU3 wants this game to be a full-blown visual novel and is moving away from being an MMO.
My question is how the frick do they even justify the subscription fee at this point? Just go free-to-play like every other non-WoW MMO.
>, it's pretty clear that CBU3 wants this game to be a full-blown visual novel and is moving away from being an MMO.
Fine by me. Just get rid of the sub fee then. Add Trusts to Savage or whatever. Let me play the game by myself.
I will not heal next expac
I will not raid next expac
I will be a casual Corsair and I will have fun
there are no new jobs
Trans mutant is the new job?
Yea, the job is designed so that your abilities burn health and at 41% you have a nice day
kek yoshit could never come up with an idea that good
cope
They will surely add a Variant Roulette right?
>Do one of the anima or whatever weapon questlines 4 years ago
>Get completely burnt out on the game and unsub forever
ok
In EW you no longer have to do any of that
Real talk, Mounts have absolutely zero reason to exist in this game. Maps are way too small to justify them, let alone flying mounts, making these already tiny zones feel even tinier. You have fricking aetherytes letting you teleport literally anywhere, with several of them throughtout each of these tiny zones. Gil is showered upon you if you play the game at all so you will never not be able to afford teleportation fees.
GW2 had the same problem with teleports everywhere making the idea of mounts pointless. Difference is that GW2, when it launched, just straight up didn't include mountsm, BECAUSE they knew it was pointless. And then whe they finally added mounts, they realized that they had to do something to make mounts actually useful and interesting because otherwise people would just keep using teleports.
And so Anet ending up, because of this, creating the most interesting and cool mount system in MMO history. Mounts in GW2 are are gameplay system in and of themselves, they take a lot of time and effort to ever obtain, especially flying mounts (which actually take skill to use) and have weight and mechanics that make you actually feel like you're riding a beast not just moving faster.
FFXIV on the other hand just made the mistake of slapping in both teleports everywhere AND mounts that are just like WOW mounts which just make you move faster. What was even the point? Why should I get excited about a mount reward from high-end content, let alone want to shell out $20-40 USD for a fricking store mount, when I have virtually zero reason to ever even use one?
Mounts only exist in this game because CBU3 saw mounts were in WoW so they put them in, they serve zero purpose and are a garbage as any form of reward for content and actively make the game world smaller.
I actually tried out GW2 recently (after quitting the game 5 or so years ago before they ever added mounts) and holy hell, mounts are so fricking fun. You get a Raptor mount as a new player (I lost my old account so had to buy a new one), and from what little I experienced of it it just completely BTFO's mounts in any other MMO.
But Yoshi would never do that because he is permanently copying WoW but copying WoW's worst decisions, he will never take inspiration from another MMO.
Game go overrun by anit social defunct morons who think the game is some high school popularity contest and nightclub scene.
They scream the loudest when the devs add anything that makes them interact outside of 4 man dungeons or their safe bubble in "nightclubs."
Lot of those people are here too and think their shitty character that are pixels on a screen is some untouchable being. Devs won't add anything fun anymore because these people cannot interact or anything with another person unless it's their friends they made on a discord erp server.
These people want to do nothing but turn it into second life with a singleplayer rpg slapped on top. They just want to idle at their shitty decorated house or used badly animated dance mods in a nightclub that makes them look super moronic.
They usually have like 500 mods to make their character look like shit and nothing like their vanilla character.
ARR actually used to be an MMO, you had to do shit in the overworld with other people, you had to meet at the raids location if you wanted to do raids etc. But now it may aswell be a lobby simulator for people stuck in their teens trying to have a life they never had.
What if we just apologize?
>Someone I don't know jump multiple times on my corpse in casual CC after 2vs1 me
>Kill them later and /sweep their body
What are the chances they report me and I lose my account?
Not that likely but there’s like a 60% chance you get put on some gay blacklist especially if it’s a particularly discord centric DC (primal)
100%
LOL you're the roe that had to 3v1 me to kill me and thought that was worth /sweeping me, pathetic
Not him but bro it’s PvP basically nobody can 1v1 if both players press buttons except monk
I've 1v1ed many people on DRG, NIN, BLM. You just have to be good at the game
>t. afraid to step out of casual
I am not waiting 30 hours to get a ranked queue. And I already got my crystal tier in season 1, so even less reason to wait the long queues out, thanks
You didn’t need to reply, it was understood you never play anything other than casual
Ah yes, play ranked and get stuck with 4 unranked people who don't even know what Recuperate is vs. 5 Diamond ranked people whor'e going to splatter your team in 3 seconds
Unranked cannot play with diamonds moron. If you’re going to shitpost you should have known diamonds cannot play anyone since the queues instantly stop at diamond while the top 100 wintrade at 4 am in the morning
I haven't played Ranked since Season 1. Read the chain of replies before you comment, please
You never played ranked homie, even in season 1 before the brackets tightening you couldn’t play unranked in diamond
You're hyperfixated on the diamond thing, the meaning of the post was "you will get stuck with shitty garbage players against competent players". read between the lines
>hyper fixated
You’re hyper wrong and butthurt you got corrected twice now over being objectively, factually wrong in a way nobody who played ranked would have been wrong.
Eat shit, scrub
You have autism, and not the good kind. Good luck out there champ
If you’re playing people who try to 1v1 a DRG under roar you’re not good at the game, simple as. Same thing for people not ready for mudra shuriken or face tanking BLM LB
Or you're fighting a dancer
"LOL" I had nothing against you, and you suddenly taunted my dead body after 2 vs 1 me when I had no MP left, so I just gave you a taste of your own medicine.
That's pretty fair actually, I'll admit I'm in the wrong on this one
Let it be behind us then, no bad blood.
Cool, glhf in the next round
You too broski
taunting anyone is fricking moronic if you didn't 1v1 them, or if you had higher battle high or soaring
0% unless they are a lalafell
Those are hypocritical scums
>When I ask players if they have all their relic weapons unlocked and they go silent, I know we're doing a great job providing content in FF14.
>More cheers about a two channel dye system
>Than him adding resources for players who play content in the game
>He even commented about it
I wonder how he felt when that happened during the fanfest lmao.
he really is that delusional
FFXIV's problem is that it has shit pacing. I can unironically get from level 1 to 60 in classic WoW before getting through ARR short of skipping every cutscene
I have not once played CC or RW.
I only even touch FL because of the daily EXP and it being a more than fine way to do the pass or whatever shit.
If they ever make Dancer not ass, maybe I'll fix that.
everyone has quit
why are you still here?
Game got overrun by people who don't want to play the game, just sit around talking to shit people about random shit.
>just sit around talking to shit people about random shit.
i wish that was the case but o/ isn't talking
That’s when MMOs are at their peak zoom zoom, Tigole and his comphomosexualry was a mistake. Compgays in general are the bane of every game and every genre
damn.. it kinda sounds like ever mmo ever created...
Play better video gaems.
>todd howard .jpg
A post on reddit really summed up the dev's design philosphy for this game:
This game is not designed in any way shape or form to be "fun", it's designed to be "functional" and nothing more. Nobody involved in the making of FFXIV ever considered designed a fun video game, they were essentially going paint-by-numbers and just trying to make the game "work".
As long as this game "functions" the devs think they are doing a good job. When you understand this, you understand virtually everything wrong with this game.
Do you really think people don’t notice you using the same 3 reaction images when you shit out your copy paste trash
If they don’t announce any exploratory content for dawnfail at the next fanfest in a month then I’m just going to turn my temporary unsub into a permanent unsub
Dawntrail is gonna be the next WOD
Anyone remember when Blizzard did a huge model update to all the player races between MOP and WOD?
Anyone remember how WOD ended up turning out? How utterly devoid of content the whoe expansion was? Many argued that the model update Blizzard did was the primary reason WOD was so lacking in content.
Now SE is doing the same thing, except even worse. Not only are they wasting so much money and time and effort on a graphics update that's already made redudant by mods that make the game look superior already (the only people who even care are already using mods and are gonna be pissed when Dawntrail breaks their addons) and will obviously result in 7.0 being severely lacking in content because of how time, money and resources were spent on this endeavor, but unlike WOD, which had a far more compelling premise (The expansion was literally going to old Draenor and meeting all the badass Orc Warlords from the lore), Dawntrial is literally Nothing-Burger: the Expansion. It doesn't even have a compelling settup.
So not only will be the most Content-devoid of any expansion, but the premise is boring and lame. I doubt, considering all the dissatisffacton with the game lately, and Fanfest showing it's just gonna be more of the same AT BEST, that Dawntrail will even sell all that well.
So I predict Dawntrail will sell very poorly and be severely lacking in content. This is going to be FFXIV's WOD, but worse. Dawntrail will lead to the biggest exodus this game has ever seen and force the devs to either change up their formula and finally listen to feedback, or just double down and fully embrace this game being a visual novel/ERP simulator.
tears in the rain
shoulder of orion
Future is looking grim. Game was fun in SB and the beginning of ShB. The moron floodgates were opened late ShB and the game hasn't been the same since.
anon nobody at SE has ever desired to make a fun game. They are a visual novel company and always have been. I remember a quote from an interview with Yoshi where he said something along the lines of their goal as a company is to "tell great stories" . That is SE's entire goal, making movie-games. It's their biggest problem as a company, that and their graphics obsession runs up development costs through the fricking roof.
They need to understand that gamers want actual games, not movies. Sure there's a market for story-driven games, but they aren't very large. And when you make your games cost hundreds of millions due to graphics alone, AND they're movie-games, you get a game like XVI that sells poorly AND cost a shitload to produce. The worst possible outcome.
IMO, considering SE also serves as an Anime and Manga publisher, they should just say frick it and rebrand as an Anime studio. Frick these high-budget grahpics movie games and just take their stories and turn them into really well animated anime. Anime wouldn't cost nearly as much to produce. Imagine a Final Fantasy anime series. Would probably do better than another big-budget movie-game FF installment that flops like the last several FF titles.
Like Baldur's Gate 3
>tell the zoomer to sac
>he kills himself
well thats what that means even in other games
The problem is, unlike most other MMOs, FFXIV doesnt have the generic MMORPG endgame of using your gear to flex on people in pvp. Runescape has it, Warcraft has it, and even games like israelite world had it. Why would I care if I have great moron gimmick gear or BiS if I cant even do simple shit like moronic duels outside of major cities, griefing people in leveling zones/wilderness, or even shitstomp lower content in a meaningful way?
>b-but you can just do it uns-
No. That doesn't really work. Levels matter 8 billion times more than gear in these situations, and it is only in very fringe cases where you can even solo things unsynced with top level gear
Bro your mahjong master?
But I dont need to level to play Mahjong. I admit, FFXIV does have decent Mahjong tho
I see your Mahjong Master and raise you a Sustainable Sourcing III
You have collected 30,000 items from the wilds on your island...right?
So many words lost like tears in the rain the thread
welp I'm gonna go play on a City of Heroes private server while waiting for Dawntrail, see ya!
DEAD GAME
>roe vs lala fight
Love to see it
I would unironically rather have Ion Hazzikostis than Yoshi P running the show at this point.
tummy queen
>bring back talent trees because people want builds again
>bring back tier sets to freshen up specs between patches
>"lmao frick your parse, PI stays"
>let's add an OP dps support spec mid-expansion while we're at it
at this point you cannot convince me Ion isn't actively snooping around on XIV forums to see what players don't like
>Still doing CC after season 1
The soul is gone
Yes I'm a nin player
>Consistent nerfs to a braindead OP job
>the soul is gone
>press q to win ew pvp
what isn't braindead OP
Does the doomposter Discord really have fun replying to themselves for 500 posts straight?
Apparently so.
we should just apologize it's never too late
>Ziyah PahloAdamantoise: Hello! If you identify as a woman, then this is the server for you! We are FFXIV Girls Only, an IRL women-only discord server. Our server is a safe space with a focus on friendships across all data centres. Join us for static groups, FCs, contests, and everything in between. We can't wait to meet you! https://discord.gg/sYqTbp8ZcY
New troony hunting ground is up fellas
THE GAME IS DOOMED OKAY
DOOOOOOOOOOOOOOOOMED
>forget to soulsow
Stupid ability. Get rid of it.
When Hiroi botches Dawntrail's MSQ the true death of FFXIV will begin.