I really liked what an anon said aboit having the buffs through the whole fight instead of being dropped on 2min. I guess that would give so freedom to change some jobs
Hw was shit for other reason. Making all jobs the same isnt the answer tho
Homogenizing will happen whether the devs do it or not. Everyone defaults the meta, and anyone who doesn't gets excluded.
This shit goes back to before WoW, FFXI had this problem. You couldn't go WAR/MNK and say you were a barehanded DPS, people would kick you from parties even if it wasn't that bad.
FFS, nobody would even party with a beastmaster because the pets ate EXP, even though they did 120% more DPS than any other job in the game and made fights trivial.
Our social ls had a whm that wanted to sub war and use a hammer and not cure anyone. Dude was a waste of a party slot and had a massive chip on his shoulder that others wanted to tell him to use healing magic. Yea being locked into meta sucks but people just can't be trusted.
that’s not metahomosexualry though, healing is literally the entire point of whm, that guy was just being a giant butthole, that’s like playing blm and just hitting things with a staff, or being a dd pld outside of undead fights
The difference, my little shitbrained moron. Is that you can have the devs make the rotation for you(the ffxiv braindead way) or have players find what's good or meta(any other game). I won't ask which you think is best because clearly, you'd eat yoshida's shit coming out of his butthole.
do you honestly think devs don't understand what makes moves good. it's not 1998 where the whole concept of an mmo is a strange idea, these games are raised made by people who grew up playing earlier games in the genre. there's no idiot savant who just puts a bunch of random shit in the game and then the players figure out that actually pressing shadowbolt 90 times in a row is optimal DPS over anything else you learn
HW started this trend by giving everyone a trick attack and some buff to micromanage.
It's also the expansion where the devs started to listen to the raidBlack folk.
>HW introduces lots of stupid mechanics and attacks >has to be removed >"NAH, you shadowbabies are just bandwagonning! Things were better when things were worse"
You didn't play in HW or have rose tinted glasses.
All the mechanics introduced in HW were amazing and were done to introduce more choice into the game and your playstyle, which would add more complexity to both the classes and the fight design since it now also had to take into account the different ways in which a class could approach each encounter.
Literally the only thing Heavensward did "wrong" was to be such a big step up from ARR in terms of skill floor and ceiling that it made people think the game was unfair when in reality most players were just too shit to immediately grasp the game's new mechanical depth, and as a result every single expansion is too afraid to even dip their toes into upping the difficulty of any given content or class in any way.
>All the mechanics introduced in HW were amazing and were done to introduce more choice into the game and your playstyle, which would add more complexity to both the classes and the fight design since it now also had to take into account the different ways in which a class could approach each encounter.
they didn't do this though, they designed raids where magic damage was all that mattered and then made one of the 3 tanks suck ass at handling magic damage so naturally nobody brought it along. going "aha, this is the one fight this tier with a knockback, I should bring the knockback resist skill" is not high IQ game design it just means I don't bring along a filler damage raising cross class skill for that one fight instead
I will never deny Paladin being shit in HW (though claiming it's because it was bad at mitigatin magic damage when it literally has the same mitigation tools as Warrior is asinine, it was shit for other reasons)
That said you clearly missed what I was talking about when it came to choices, every class was built around a risk vs reward system where you could abdicate utility for damage which made for fun on-the-fly decision making.
Obviously I can already hear the response to this being "well every player is just always gonna choose the thing that gives the most damage so it doesn't matter", but not only is this not true since there's always the possibility that things so south and suddenly you have to switch your tactics around, the fact that you even have the option and for so many classes the consequences of the risk not paying off are so high made everything feel way more satisfying to play when stuff did go right.
As it is the only class that still kind of embodies this design mentality is, ironically, Paladin since you can give up damage for healing and mitigation - but that's really about it.
2 years ago
Anonymous
>Obviously I can already hear the response to this being "well every player is just always gonna choose the thing that gives the most damage so it doesn't matter", but not only is this not true since there's always the possibility that things so south and suddenly you have to switch your tactics around
no, people would just wall because wasting time trying to turn a situation around that was often actually impossible to recover from before enrage anyway is time spent on cooldowns not refreshing
>Remove all loading screens between zones and make it open world again >Make chat bubbles a feature and default on >Fire whoever is making the same floating platform don't step in orange fights for the last decade >Redo the netcode to elimimate all the delays in casting
>shisui of the violet tides >shit
Frick bardam's though
stormblood dungeons are the best dungeons in the game, you guys feeling ok? you have enough of your movelist that you aren't bored but we haven't hit the "two groups of enemies of decent size that don't do anything interesting and then a wall/boss" loop that literally all of shadowbringers/endwalker use, instead you have potential for crazy big pulls like shusui after the first boss or the opening of bardam, enemies that actually do interesting things in the pulls, and bosses that you can actually frick up on instead of just being normal raid tier dont stand in the bad and sometimes stack/spread
shame no one will ever go there while leveling alt classes though because Level 50/60/70/80 is shit and the post game dungeons have frick all experience on thier own
I'm right you moron. Customization is fine in single player rpgs but in MMOs with difficult endgame content people will play for efficiency. This was even an issue in Monster Hunter World, people would be ridiculed online for not having optimal skills to kill the boss faster. Tons of people in FFXIV suck ass at playing their jobs as is, why make it worse? There's a proper way to play each job, learn it and master it.
this game used to have cross class skills and literally what that post described happened. if you were a DPS that didn't level lancer to get blood for blood and use it as often as possible, same if you were a tank that brought along stupid shit like "dont take critical hits" that's useful in hyper niche situations instead of a fricking taunt
in any system with choices there will be a correct choice and a less correct choice, there has literally never been a multiplayer game with customization in this way that had 'freedom' because the human mind is inherantly designed to optimize tasks as efficently as possible and even if you want to have casual fun time you're in a party with other people who want this shit done asap and will get pissed you are deliberately choosing to waste their time by picking some stupid shit
2 years ago
Anonymous
>in any system with choices there will be a correct choice and a less correct choice
Except the "best" thing is variable and the process of finding it is part of the gameplay, and also even once it's been "figured out" creative people still discover new better things This is how metas change. Even under the false theoretical that there's always a perfectly solved #1 best way for everything, there's still more variety there because each different situation has that different build and it also creates more freeform play for leveling and less serious content where you don't need the last few percent of optimization. There is no argument against this, zero class customization is bad design.
2 years ago
Anonymous
>There is no argument against this,
I don't want them to was development time on something I find a waste of time.
2 years ago
Anonymous
And yet you'll happily let your $12.99 go towards shit like Ishgard Restoration and Island Sanctuary.
2 years ago
Anonymous
Yes, because I like that content.
2 years ago
Anonymous
Oh I didn't realize I was dealing with a brain-damaged person, carry on then.
2 years ago
Anonymous
>gameplay
You mean the shit people math out on spreadsheets before the servers even go lice?
Add real NMs and horizontal progression mechanics from XI
Add more fate-lines, especially since a lot of newer zones don't even have any
Buff Fate exp and add hunting logs for all levels
Rework the armory system so jobs can have actual diversity again without just letting shit like 50 dot sch happen again- also make sure people can't just pick up drk/gnb as their only tank job or sge as their only healer
Remove dark knight
Remove paladin (maybe)
Remove gunbreaker
Remove ast, sch, sge
Remove all dps jobs
Gender locks on jobs
Expand housing system to account for npc children
>Remove all dps jobs
Always confuses me when shit MMOs add classes with a playstyle that says >do the thing everyone else does in their downtime but with a slightly higher multiplier
What a boring role. The best MMOs tried to keep that shit away. Classes should have personality and actual roles to perform. Every class is already trying to do damage, the frick kind of identifier is that?
the only reason why tank/healer exist at all is because of shitty turn of the millenium servers that couldn't handle actual skill based gameplay so we needed a class that had artifically large number to reduce damage and class to restore damage instead of just having classes with active "press this to take less damage for a few seconds" buttons
>because this shitty game does it the concept cant work
even this game is mostly designed in the way I outlined. melee dps all have buttons to actively prevent damage instead of being at the mercy of the healer, and tanks likewise are mostly active mitigation buttons and play like special needs melee dps instead of the tank classes of ye olde day. combine this with raids where most of the game is "you fricked up and stood in the bad" that kills everyone equally instead of auto attacks and tank/dps is mainly just a thing that exists for dungeon pulls and is otherwise an arbitrary distinction
I think how jobs were in Stormblood was generally a good compromise between HW and how it is nowadays. There were a couple of stinkers (especially WHM), but overall it was a good time.
The issue is less crit variance and more the moves with obscene potencies that results in massive dps variance depending on whether you crit them or not.
This wasn't a problem before when the power threshold on abilities was rather restrained, but it is a problem when you have shit like Hyosho Ranryu's comical 1,690 potency (1300 + 30%) that you're dumping into raid buffs.
Then why are you complaining, who gives a shit about parses beside week 1 gays anyway
Just play the fricking game and if you see that your dps is lacking for something then try to improve it, not before that
Remove 80% of all abilities from all jobs. Re-design all boss fights so they aren't just about pattern memorization. Give us more content where you don't need to have sound turned on.
What is the significance of the ul dah princess being killed in the story
Except not actually killed its just a powerful sleeping potion
Also remember that guy that the coolman killed in a fit of rage? Lol he was just a puppet and I wanted you to kill him
Also I want everything to go back to the status quo and that requires you to personally give the antidote to the sleeping princess, after all I can't become rich if she's not ruling
Also there's no reason for her to give up the throne anymore lol just another dropped plot point to focus on LE EVIL DRAGONS... that are actually morally complicated?!
ARR story was written before the main writer of the future shit. They had to re-tell all of the 1.0 backstory as setup. Writer chick's first assignment was DRK storyline.
The consequences were for the scions. M got fricked, Y got fricked, T got fricked, etc.
If you don't care for the story, just skip it and get filtered by endgame raids, anon.
>What is the significance of the ul dah princess being killed in the story >Except not actually killed its just a powerful sleeping potion
it was poison. back then everyone who isn't a lorelet knew she wasn't dead because dunesfolk have poison resistance.
>When Teledji enters the Royal Chamber and takes notice of her, having secretly laced her wine with a toxin, he claims she has been poisoned and accuses the Warrior of Light and the Scions of regicide. >Lolorito had learned of Teledji's assassination plan and had Nanamo's servant swap the poison with a potent sleeping potion to use the event to remove both the usurper and Raubahn from power. But after Raubahn was rescued by the Warrior of Light, Alphinaud and Yugiri Mistwalker, they take him into hiding in the Waking Sands, where Dewlala Dewla informs them about how Lolorito got wind of Teledji's scheme and took advantage of it. She also confirms that Nanamo lives. Raubahn remains in hiding while Yugiri begins searching for Nanamo's servant. After finding her, Raubahn summons Warrior and Alphinaud. The servant doesn't get the chance to explain herself, when Lolorito arrives with Dewlala. Lolorito admits his scheme, but also adds he had no desire to have Nanamo killed, thus he conspired to ensure she survives. With Raubahn more than willing to cut Lolorito down, Dewlala stops him, and Lolorito gives the antidote to Raubahn, also reinstating him as the leader of the Immortal Flames and his position in the Syndicate. Raubahn lets Lolorito walk free.
Get fricked moron imagine knowing less about your games story than someone that played the free trial for 200 hours and then uninstalled because of how moronic it was https://finalfantasy.fandom.com/wiki/Nanamo_Ul_Namo
>What is the significance of the ul dah princess being killed in the story >Except not actually killed its just a powerful sleeping potion
it was poison. back then everyone who isn't a lorelet knew she wasn't dead because dunesfolk have poison resistance.
loads of redditors and other internet dwellers would vehemently disagree with you
i have on humorous occasions heard this game praised as having “the greatest story in video games”
now i know mmo players are mentally i’ll and people tend to be hyperbolic on the internet, but still, plenty of people are very impressed by ffxiv’s writing, probably the same people that are impressed by the writing in kingdom hearts and the kiseki games
did you forget how to respond to a post?
here’s a few games off the top of my head with better writing than ff14, i’ll even stick to just other jrpgs
ff6-12, ff tactics, chrono cross, bof 3 and 4, mother 3, radiant historia, xenogears, shadow hearts 3, persona 2-4
i could go on but you get the point, it’s hard to not have a better story when its story is 90% filler
i doubt i could contain even a brief description of what i’d change in a single post, but i’ll give it a shot
classes need to have distinct abilities that are useful in different situations, no more rotation spam and babysitting cds, i’d have an emphasis on coordination with party members through mechanics similar to skillchains and magic bursts
enemies would have a variety of abilities too and would actually be threatening, you’d be reacting to what they’re actually doing and respond with appropriate abilities rather than just move out of aoes 95% of the time
no more linear dungeons, make them confusing labyrinths that take time and effort, with randomized packs, traps, and secret passages
make gearing actually matter and give different pieces all kinds of different stats and abilities
cut out most of the cutscenes, there should only be a few and they should be of much higher quality and actually advance the plot and require overcoming some kind of challenge to get to them, instead of just following the quest marker and watching one after another
the zones should have a point to them where you want to actually fight stuff and quest for xp, and crafted gear should actually be useful and profitable to make and sell at every level of play, not just the one pre-raid bis set you can make at the level cap
i could go on but basically i want almost everything about it to be completely different
I like reacting to shit. They should really make all damage unscripted instead of the gay shit on savage were everything is planned and solved.
The dungeon part will not go through casuals because they love the most braindead shit. So i hope the savage dungeons are actually maze-like. If theyre just corridor dungeons but harder then what a fricking wasted opportunity
japs are too braindead to make a system that isnt obtuse
glamor will NEVER be less shit than it is now especially with that pitiful item limit in your storage chest
Add graphic sex scenes with scion members, players and other NPCs. Your game is now fixed
Every male can frick every female
Every female can frick every male
Every male can frick ever man but you're never the sub
Every female can frick every female
Babies can not be made unless you're married to the character you had sex with
Also add marriage to NPCs
did you forget how to respond to a post?
here’s a few games off the top of my head with better writing than ff14, i’ll even stick to just other jrpgs
ff6-12, ff tactics, chrono cross, bof 3 and 4, mother 3, radiant historia, xenogears, shadow hearts 3, persona 2-4
i could go on but you get the point, it’s hard to not have a better story when its story is 90% filler
>Listen what the player base wants. >Find out why they want what they want. >Give what they really want
There's already an obvious effort for this from the devs, but they really really need to step up their game further. The players' standards are raising by the day.
Devs need to be careful with this attitude since a small minority of players is often the loudest, and not representative of what everyone actually wants.
That goes for everything in life yet look where we are. You can't make fun of homosexuals or trannies or else your whole life is ruined because people in positions of power catered to them, despite them making up 0.01% of the population.
what the players want is dozens of hours of long-winded and uninteresting cutscenes, super linear hallway dungeons, and brain dead rotation spam gameplay?
you know what? i believe it, it’s popularity is testament to that being exactly what they want
I just don't get why they are so stubbornly against us dating any of the major story NPCs. It would really help people bond with at least one of them and give them all sorts of cute stuff they could do during the MSQ, like your character reacting way different when their lover is in danger or unlocking additional dialogue prompts... you know, get some RP in RPG. >inb4 but then people know the character can't be killed
homie, Y'shtola, G'raha and the Twins will go nowhere.
>Damn bro, this is the first time I'm progging P7S and I'm already more than half way through, never thought it was gonna be that ea- >Remember picrel
ah
P7s is a good fight. I fricking hate hoe zoomers just want mmorpgs to be memorize the DDR track and do it over and over again standing on the same spot.
>yeah if im not doing the stand here on this spot otherwise you die then the fight is shit >there's no other ways to make fights
Tell me how i know you're a dumb zoomer.
Shit is so boring. Fricking nothing happens till the end. P6S also suffers the same issue. Door boss was fun, P5S is fun, final was alright. I'm not a fan of mechanics where you can't hit the boss. It made both thordan phases in DSR really boring.
https://i.imgur.com/L1VWDoP.png
What would you fix in this game?
Give back aggro and TP and MP management. Make the hitboxes small again. Stop forcing every job into a 2min window.
>mfw I sat for like 20 minutes in a Tutorial lobby against NPCs picking whatever the recommended move was and the game never ended
It would be hilarious if they added that as a step, even winning against NPCs. I still have no idea what was going on.
mahjong is one of the world's oldest carnie games. meaning you can never truly win unless you're in on the scam or you're playing against people equally as inept as you
Agreed. They showed that they can be incredibly flavourful with their classes in PvP. It's just that the screeching parse homosexual crew has all the Twitch/Twitter exposure. No one is speaking up for people wanting to do a 24man with a cool class.
Make RDM's have a special version of Lucid Dreaming that restore the enmity reduction of the old Lucid. Have Enchanted Reprise grant mana stacks. Increase RDM mana recovery. Potency increase of 50 for Impact.
make tanking require some actual tactics and reaction, not just turning on a stance and then doing a simple dps rotation
make healing and dps less glue-eater tier while you’re at it too
For something on a 1min cooldown, the cure potency on Abyssal Drain is really shitty. Why not 400 Cure Potency, shit make it 600
drk is good in dungeons al the tanks are, we should not balance the game around content you don't even need tanks and healers for just because muh warrior healing. shit just does not make any sense, it's only dark knight players that complain about this anyways while having every single tool.
2 years ago
Anonymous
I'm just coming with an excuse to use Abyssal Drain again, I think I've never used it in EW.
2 years ago
Anonymous
i mean thats fine but it should do something else, giving every tank healing for every fricking move just further homogenizes the tanks even further.
2 years ago
Anonymous
>drk loses health when using skills
2 years ago
Anonymous
that is already the case in pvp and its fun as frick
make tanking require some actual tactics and reaction, not just turning on a stance and then doing a simple dps rotation
make healing and dps less glue-eater tier while you’re at it too
make tanking require some actual tactics and reaction, not just turning on a stance and then doing a simple dps rotation
make healing and dps less glue-eater tier while you’re at it too
this
i played a prot war in vanilla wow and every fight was balls to the wall
i wish tanking in xiv was even half as fun as that
replace all the story trials and raids extremes and savages and make all the 8-man raids mandatory for story progression. Turn all 24-mans and the main scenario quests into solo duties. Drop synced ilvl on level 50/60/70/80 dungeons by 40 and synced ilvl on leveling dungeons by 20. First time completions can't be done unsynced.
Raw Intuition and Bloodwhetting no longer proc on multiple targets.
10% of all healing output from healers is now converted to dps on a target.
If players don't hit full hp for 10 seconds then they receive a weakness debuff, reducing damage output by 10% until fully healed again.
Give every dps class a buffed version of bloodbath
Make every vuln stack a damage down as well.
Remove all DoTs
Remove Macrocosmos.
Remove Tank immunes and knockback immune and on redesign any fights that actually currently require it.
Savage stuff >lockout only lasts for 8 weeks, that's the high clout period for clearing >have to clear each fight once to unlock the next, but after that you're not penalised for doing them out of order >halve the number of books needed to buy items (again) >another way to get good gear (the savage dungeon?) >I'd like more varied arenas too, p2s and p7s were good for this
Basically I think the current gear system is frustrating and needlessly restrictive. Being able to play multiple jobs is a key selling point of the game, but once you're doing savage you're locked to just one (or maybe a couple if you play others in the same role). If I want to flex role because one of my static members are absent, I'm back down to crafted gear. But on the other hand, it's a good thing that the crafted gear is viable for the whole tier.
Other battle stuff >2min burst autism was a mistake, as others have said. If you drift a bit your DPS gets fricked for the rest of the fight. It's satisfying when a burst goes well but I think I'd prefer something different >remove feint/addle/tactician, but give healers more mitigation options. It's impossible to get PF DPS players to press these buttons, and then the shield healer gets yelled at for only applying 10% mitigation to an attack that does 125% base HP. As a Sage main I'd rather take more control of % mitigation >To compensate for that, give DPS players other healing tools and personal mitigations like Manaward, Riddle of Earth etc. These add flavour and utility in other content. And it was cool to see Monk tank or Titan-egi tank before those got removed >make normal dungeons and trials a little bit harder, including some phases with DPS checks so that casuals learn to press a few buttons
Other stuff >replace Verminion with a minion auto-battler where you can set a team up weekly and then see how it performs >add some new Gates to Gold Saucer >other games than Mahjong (poker, dice, idk) >you shouldn't be able to queue for any content past Brayflox without a job stone, unless you're in a premade party >fates from old expansions can award bicolor gemstones >overhaul the glamour system entirely >add a lot more housing >more face options >butt slider >fix feet >rework some of the old menu systems (retainers, submarines, etc) >more /cposes >put some fishing on the island sanctuary >prevent ilvl cheesing in alliance roulette >if everyone in a roulette pop is lvl 70+, you shouldn't get an ARR dungeon
Honestly I have no idea why they're so anal about gambling in a game that depicts all manner of violence, rape, ect. No underages are playing this boomer ass genre in 2022 anyway.
>make normal dungeons and trials a little bit harder, including some phases with DPS checks so that casuals learn to press a few buttons
anon are you nuts? we can't have that anymore.
certain ARR dungeons used to have actually somewhat challenging sections, before they nerfed everything. long gone are DPS checks like the bees in Qarn, or THAT room in the Stone Vigil (the optional one with all the ice sprites that would make tanks melt like an ice cube under the sun).
which ARR dungeon was it with the fricking demon wall that filtered so many, oh and steps of faith on launch and it had to be nerfed like 5 times and now its just a solo instance lmao
to be fair, there's no point to even having trash, it's just a time waster if they're not going to make the trash fights threatening or remotely interesting
This. We might as well go the full Alliance "Dungeon" mode and just have bosses.
2 years ago
Anonymous
what really pisses me off is they keep fricking with what the trash mobs are actually there for, first it was xp, now it's just money. why the frick can't they drop mats or items that aren't materia?
>barbariccia ex is a better fight than ANY of the savages and if the dps check and her damage output was put at the level of a 3rd-4th savage boss it would actually be fun
It goes hard and doesn't stop, and everybody, including the tanks, have to be ready to shift around because of all the crazy AoE going coming out. It's not like P7S, which is hard because everybody is asleep by the time the boss actually tries to murder you.
I think the Battle tab tells you what type of damage each attack or mechanic is. You can also guess by how the attack looks (tho it's not always as obvious as one might hope)
The post I'm replying to has the plugin Damage Info, in the default Dalamud repository. It will give you coloured text when you hit your positionals. I don't know of a way to configure SFX for it and if it's in the game already I certainly haven't noticed.
2 years ago
Anonymous
Is there a plugin to show where the positionals are on the boss? I am trying to practice Dragoon
2 years ago
Anonymous
yeah, it's called ff14
2 years ago
Anonymous
Yes actually, its a website somewhere which I forgot the name, but there was someone working on a battle simulator
2 years ago
Anonymous
the boss targeting ring shows you that very clearly
additionally, if it's an unbroken circle as with some enemies in solo duties, some adds (usually orbs/gates/portals etc) and any huge platform boss (endsinger, zodiark, p7), there are no positional requirements
2 years ago
Anonymous
Ok I want that picture but constantly on my screen
2 years ago
Anonymous
literally just look at the targeting ring, it's very clear
More stuff than is physical. If you're not being directly punched, kicked, or hit with a sword, it's probably magical. Shit, I think even Barbariccia's Knuckle Drums count as magic damage because she's punching the ground and not you. Usually you can just use intuition based on names and animations/effects to figure out what's magical or physical.
>If you're not being directly punched, kicked, or hit with a sword
Wrong, there are punches, kicks and swords that are magical. Basically everything is magical, except auto attacks, even tank busters.
The parsing trannies don't like it either, no one does, only the devs.
I spent all of shadowbringers seeing people say that classes that didnt sync with the 2 minute buffs of ast/sch were not as good. the entire reason samurai players did all their goofy shit was to ensure that tsubame continued to hit every minute so it would fall into these raid buffs. in stormblood we had "classes that fell into piercing/slashing/ninja buffs" and "classes that got to eat shit and never got brought along to serious groups" which the devs haaaaaaaaated so you can't be surprised that they made everyone sync up to buffs when faced with a playerbase that said shit like warrior being 90s means it didn't sync with buffs well was a problem
the unironic only solution is to remove buffs entirely, but then people will actually need to learn how to do a rotation instead of playing a cope job that hits a buff on cooldown and contributes most of their rdps that way so it'll never happen, live in the grave you created
the people who are "good" at the game are the reason classes all play the fricking same, cant have one class do slightly less damage than another in a specific situation no no no everyone has to be the exact fricking same have a nice day moron
now everyone gets to taste how fricking unfun AIDS ShB SAM was to play with the drifting memes (even if it wasn't exactly on a 2 min burst)
enjoy!
people defended this shit, by the way, and still defend it.
you know how in pvp all the jobs actually have different abilities with different properties? just make the rest of the game like that
that would only help the combat itself though, the rest of the game like the questing, zones, gearing, and msq are still a trash fire that all need to be redone from the ground up too
i want fights with real mechanics
like you know that one quest fight for the red mage where you need to heal to full whenever the vampire guy telegraphs his vampire move or else you get fricked? i want more of that. more mechanics that actually interact with job abilities, and job abilities that do more things to accommodate that
and blu is one of the best things in the game
yeah i’d say i want everything to be more like the blue mage, each class should be like a specific blue mage loadout. as long as each class brings something uniquely useful to a fight and none of them particularly underperform compared to others then there should be no problem
also what that other anon said about bringing back aggro tp and mp management
aggro management is gay
maybe as part of a tank's rotation, but dps shouldn't have to hold damage to stop ripping aggro, or use abilities to reduce their aggro
tanking is fricking brain dead without aggro management, and dps is more fun when you have to strategically use your nova instead of just doing your max damage dps over and over all the time
I refuse to believe anyone unironically holds this opinion without being a lootprostitute tank that lowkey wants a flawless reason for getting the first round of every upgrade that drops
2 years ago
Anonymous
i just like actually playing a game
turn on tank stance > spam simple rotation is not fun
2 years ago
Anonymous
Yes, tanking is braindead without aggro. In fact, some fights are even easier on tank than on DPS. They should just reworked all tanks to be more like DPS. GNB is already a good start.
>oh sorry bro i critted and pulled off you >oh sorry bro i DH+critted and pulled off you >oh sorry bro i thought you had enough uptime while you were off doing that randomly assigned mechanic but i pulled off you >oh sorry bro nobody has made an aggro meter addon so i pulled off you >oh sorry bro I guess i got aggro because i healed too much while the boss was untargetable >oh sorry bro i didnt realise i had to be below the offtank's aggro who needed to be below the main tank's aggro for the boss to not kill us >oh sorry bro can you just tomahawk the boss for some more threat 10s before every 2 min window thanks? >oh sorry bro i used limit break on this trash pack and now you can never get aggro back and now i'm dead
2 years ago
Anonymous
>oh sorry bro I dont want to play the game
2 years ago
Anonymous
>aggo meter addon
bro just admit you never touched this game you fricking moron holy shit
2 years ago
Anonymous
if dps could pull off tanks just by dpsing too hard you ACTUALLY think people would just accept the in-game UI for aggro management?
2 years ago
Anonymous
Bro...
What do you think that bar is on the job icons while in battle?
2 years ago
Anonymous
>the in-game UI for aggro management
read my post next time
2 years ago
Anonymous
classes used to have shit to manage their own enmity and it was never a problem and when it did happen you'd have a classes that had utility wild concept I know classes doing things that weren't just 123 damage combos crazy
2 years ago
Anonymous
>ewtoddler having opinions
pretty pathetic of you
2 years ago
Anonymous
>the ingame UI is good
the absolute state
2 years ago
Anonymous
Yes, tanking is braindead without aggro. In fact, some fights are even easier on tank than on DPS. They should just reworked all tanks to be more like DPS. GNB is already a good start.
2 years ago
Anonymous
i just like actually playing a game
turn on tank stance > spam simple rotation is not fun
Damage management and boss positioning are more fun than aggro management
Also if you make tanking too hard you'll get back to no one wanting to play it
2 years ago
Anonymous
>Damage management and boss positioning
There is no such thing. You press mitigation at tank buster and thats it.
And there isn't boss positioning for a long time, since ShB all bosses insta teleport to positioon or are straight up walls.
You dont really tank do you?
2 years ago
Anonymous
I'm saying those are features that should be emphasised in the fight design, not that they're currently present. But there certainly is mitigation planning in savage.
2 years ago
Anonymous
That sure worked with healers, making them more and more braindead each expansion, now everyone wants to play this really fun role!
2 years ago
Anonymous
Man, I love playing a job with 1 damage button in a game where DPS is the only thing that matters!
Could have it as both. Yea it sucks you can't just big dick immediately, but it forces the party to think more strategically to maximize damage across the entire fight by delaying things until enough aggro is built. Also makes aggro resets like in neo exdeath an actual mechanic again.
>could make fights with adds far from the playable arena that only ranged can target >or a mechanic that doubles magic defense and have a caster soak something >or an elemental mechanic where the caster must use a certain element or two to overcome >or more esunable shit
No fun allowed
I agree and I play FFXIV. WoW at least have some class fantasy still and classes are allowed to be somewhat unique and distinct, and every raid fight is not just a square with a floating boss
>shotcall everything in voice for static >nobody learns anything about how to actually do the fight mechanics >anytime i take a static member with me to a silent PF run they actually are embarrassingly bad because of it >now they just raid log because they can't function outside of handholding in voice chat
People like this need to just get cactbot or make trigger callouts for the fights. There is no functional difference between using those and having someone do the callouts for you in discord.
have a way to find out when a player is a troony, for example linking your account to your discord or twitter and scanning your bio for pronouns, and then shadowban then so they’re unable to interact with any other player except for other trannies.
the game would drastically improve overnight
just turn the game into a monster hunter clone with ff jobs
everything is instanced anyways so keeping tab target shit is just the worst of both worlds
you know im right
I bet it has, considering how sensitive the community is.
2 years ago
Anonymous
Kicking itself will never result in a ban. They will only get to you if you sperg in chat
When in dungeons with my mate, we kick shitters out of dungeon all the time, including YPYT morons, we never got anything.
that's another thing, why the hell are the dps always so far behind the tank in dungeons, I'm SCH and I walk behind the tank and spam art of war on the enemies following him as we w2w but I've literally never seen anyone other than ranged dps do the same thing
The motherfricker then rescued me towards the next pack when I went to save his ass.
There's something about healers, I swear, that makes them into holier-than-thou homosexuals.
[...]
dungeons are so easy and healers so overtuned any halfway competent healer who isn't too busy dilating or watching netflix in the other tab can just heal the mobs and grind them down. white mage in particular
except iin ARR dungeons where they all turn into morons who can't cope with the lack of tools
The motherfricker then rescued me towards the next pack when I went to save his ass.
There's something about healers, I swear, that makes them into holier-than-thou homosexuals.
dungeons are so easy and healers so overtuned any halfway competent healer who isn't too busy dilating or watching netflix in the other tab can just heal the mobs and grind them down. white mage in particular
what a homosexual - I would've just idled until they died and said I'm waiting for the spot to be filled don't be an ass
The motherfricker then rescued me towards the next pack when I went to save his ass.
There's something about healers, I swear, that makes them into holier-than-thou homosexuals.
nobody cares about your dungeon shitter drama, go cry about it on reddit
Everything wrong with XIV current job design is because of paladin players in HW who refused to switch to drk for a3s and a12s.
The one job meme, you can switch to any tank! >B-but I want to play pld
and now, after 6 years of classes getting more boring, we still have the same problem where PLDs were griefing if they didn't swap to GNB/DRK during week 1/2 P8S.
the RDM forced into SMN/BLM was way bigger of a gap than any tank disparity
casters got fricking GAPED this tier. The early prog RDM for raise spam flexing into BLM/SMN for A2C is actually disgusting and I'd never main magic dps if that was the ongoing meta.
My friend forced me into playing this and ill never forget when we were doing the end raids for the base game story. We were doing what I think was the original final raid of the base game and oh man that experience while typical for me what happened to me it was a huge eye opener for my friend. >Friend joins me for final raid cause why not >First thing I see in chat after watching the opening cutscene was a ton of b***hing from the randos >Group is wall to wall pulling the entire dungeon into the boss room >Im sorta struggling to keep up cause im trying to look at the environment >Friend asks them to at least kill the pack >They tell him to frick off >We get into boss room they insta pull boss into fire >At this point my friend is starting to actually get pissed >Hes telling them that they are teaching the new player extremely bad habits >They simply say they dont care and want to get this done as fast as possible >They continue to get mad at me for not skipping cuscene >Even kill one of the bosses before I even finish the cutsecne
For me that was pretty much my entire player experience with the game. To my friend it destroyed his perspective on the FF14 community. I didnt mean to rant about how my FF14 leveling went but the point is its not entirely that dudes fault potentially. New players are taught every bad habit in the book then when they finnaly have to play the game they find out everything they knew was wrong. I didnt even make it past post game ARR my patience had run out from endless braindead easy content. Duoing the palace of the dead with my friend was legit fun though.
>palace of the dead was fun
that's how this entire game is, it's braindead easy and caters to adhd morons that just want to do as much khantent as they can as fast as they can, but then they make stuff that's actually fun and hide it off to the side, like deep dungeons and bozja
You can imagine my disappointment when I found out theres only 1 other deep dungeon. My friend did say they were gonna add a third one. Was he misinformed or what?
sounds like you're bullshitting or you caught a group full of WoWfugees. not saying it doesn't happen but when it does those kinds of people are usually b***hed out for being sweaty homosexuals
Funny enough my friend didnt belive me when I said it was happening but he saw it first hand. Possible I got unlucky but ide expect on here of all places people would at least entertain the possibility not every is super nice and cuddly on ff14. Honestly the braindead easyness of the game is my main issue but the guy bringin up the standing in fire reminded me of my experience where I was effectively told to do that as a noob.
sounds like you're bullshitting or you caught a group full of WoWfugees. not saying it doesn't happen but when it does those kinds of people are usually b***hed out for being sweaty homosexuals
of course, certainly not as much as the exodus experienced in the past couple years, but they existed.
[...]
Funny enough my friend didnt belive me when I said it was happening but he saw it first hand. Possible I got unlucky but ide expect on here of all places people would at least entertain the possibility not every is super nice and cuddly on ff14. Honestly the braindead easyness of the game is my main issue but the guy bringin up the standing in fire reminded me of my experience where I was effectively told to do that as a noob.
my only frame of reference is my experiences with the game in the past couple years, so there's a good chance there were more buttholes back then in plain sight than there are now. can't trust anecdotal evidence outright since most of it is strawmanning and false flagging
>over 500 CC matches played >a handful of polite compliments from ranked games >not a single post-game rage tell from any players even when I'm epically fricking up
actually impressed with this PvP community
Yeah, I had this match where I thought I was fricking up pretty hard but my teammate kept telling me I was doing a good job. Pretty nice community tbh.
Wasn't he also responsible for Reaper? He's been getting buddy-buddy with CBU3 team members for no reason. Even Mizuki Ito and Ryota Iwagami who worked on FF11 moved to 7R instead of 14.
>GNB is based off Squall >DRK is based off both Cloud and Cecil >The Limit Break system was blessed by Nomura before Yoshi-P added it in, and the bulk of them are from FF7
I gave this more thought (yes really) and posted this quote a while back after it got shared in a 16 thread. >"[Yoshi-P] said all the popular job theories were wrong. So no Geo, no Chem, no Corsair, no Necro, no Rune Fencer. It's Reaper. ... Nomura got in Yoshi's ear after Eden and said every member of his Organization XIII was based on a Final Fantasy Job except Marluxia who was a Reaper. This is just to give KH a bigger FF connection."
https://arch.b4k.co/v/thread/543280018/#q543287378 on FFXIV director, XIV and XVI producer Naoki Yoshida
is there a edit for ffxiv of how 0 minutes has gone by since Ganker b***hed about it
i swear I see upwards to 5-7 threads a day b***hing and moaning about xiv
Kill Bard entirely and make it a split between 2 classes. One is similar to Hunter from WoW 5.4 and the others 100% Corsair from FFXI. I would also find and kill all hunt train leaders.
yeah, I'm probably sucking since I don't know the burst windows anymore. or my cooldowns are up and there's no trick/litany going, do I just go for it or wait for them forever?
just send every 2 minutes. unless specifically told to hold until after a mechanic by the raid lead. if another dps is so bad they are forgetting litany or mug then they probably don't have much to give you for rdps anyway.
>wow the devs are killing job identities and job variety >same raid troonys proceed to only play the most meta comps they can calculate >call anything else with maybe a 100 dps difference garbage even though it doesnt actually matter >proceed to scream and shout everywhere they go about it until the core playerbase parrots them >devs decide to make everything play the same to try to avoid those differences
gee i wonder why they make jobs easier
thats when you start intentionally standing in aoes, or if they're healing you that much you might be able to shirk onto them because massive healing is the only thing that can even possibly get enough aggro anymore besides another tank
More platforming in main story or high end content
Femhroths
More winding mazelike puzzle style dungeons, hopefully the new thing is like that.
Make character and mount movement have actual physics to it so you actually feel like you're moving your character rather than moving a token around.
Are you still getting excluded from savage groups? I thought that might have died down after the p8s health nerf
MCH in my static is malding about job balance while usually topping the charts in our party
Are you still getting excluded from savage groups? I thought that might have died down after the p8s health nerf
MCH in my static is malding about job balance while usually topping the charts in our party
the gap between mch and the other phys ranged is objectively not as bad as the gap between blm and the other casters, or reaper and the other 4 melee. the gaps between mch and brd/dnc is comparable to the gap between war and drk/gnb even after the nerfs
and this is looking at the data when everyone is playing optimally, when people aren't doing as optimally mch looks more and more favorable for its pretty much impossible to frick up rotation that also doesn't require people to pad your buffs like the other phys ranged, you just do your shit and do solid damage. the entire thing is a meme much like all the handwinging about how drk and sch are in the shed from 6.0
AT LEAST LET YOUR FORCED GARBAGE SINGLE PLAYER CONTENT ACTUALLY BE CONTENT AND NOT VM SHIT
Even though GW2's story is garbage, at least you PLAY the story and have actual gameplay
You play it. Literally play what is happening. Like in an actual RPG. You are with the people in the story actually doing the story.
Not >textbox >textbox >teleport halfway across the world >textbox >textbox >shitty, non-voiced cutscene >kill or gather 3 things >textbox >teleport again >textbox
>join instance >light talking with allies >go do stuff with said allies
You literally almost NEVER do anything in MSQ with any of the characters except a handful of times and when you do it's braindead faceroll.
Sounds like it's a dungeon or trial with Trusts. With less talking in-between them.
2 years ago
Anonymous
Nope.
No gay "dungeon" shit and your allies talk a lot, probably too much.
2 years ago
Anonymous
I mean, so what do you do with your allies in those instances in GW2? I'm sure you're pressing buttons and stuff. What do those buttons do in the instance? What are your objectives or goals or whatever?
you are flat out lying, gw2 story shit is the same exact shit as the combat instances in xiv and its actually worse since you are literally uninvolved during the talking bits in gw2 you are just there to kill some mobs you are not part of the story you are the fricking janitor
>muh customization, muh customization, muh customization
I struggle to see it anything as some kind of terminal snowflake syndrome to feel as if you have to have something like that in a game like this, as opposed to simply focusing on the mechanics of playing the job itself and the way those mechanics interact with fight mechanics. It just can't help but come across as "NO, I AM UNIQUE, I CAN'T PLAY THE SAME KIND OF CHARACTER AS ALL THE OTHER SHEEP" as opposed to any kind of compelling argument regarding in what way customization of minor stats would enhance player experience
Not if it comes at the cost of my fun, you can't. It's not like the game just has to flip the customization switch from Off to On and nothing else changes. If the customization has to be meaningful that means it has to have an effect on player power, if it has an effect on player power that means fights will be affected by different job setups. How will that happen? Does the customization directly affect damage, or only utility? Is it powerful enough that it allows you to completely change in what way a fight is approached? Is the game balanced so that certain specs become necessary for certain things, or is it literally a case of "a specless job can still clear the fight, the customization is there just as an added layer of fun for players to mess around with"
I just don't see how all those questions get to be answered in a way that translate into a benefit to the game automatically.
>Not if it comes at the cost of my fun, you can't. It's not like the game just has to flip the customization switch from Off to On and nothing else changes.
Oh, so you're saying you're too casual to handle any variety and be able to adapt to things?
Nothing of value was lost, seeya
Goodbye anon, I suppose I didn't make the cut after a-oh wait, the game is still made and designed for me while you're the one begging for changes that aren't coming and not making anything resembling a convincing point on why they would be necessary in the first place.
Don't let the door hit you on the way out!
>still no counter argument
Thanks for admitting I'm right I guess
2 years ago
Anonymous
>noo, I'm winning the formal academic debate we're definitely having!
Go ask the panel of judges what they think about me calling you a squatting Black person trying to take over my game with your bullshit
>as opposed to simply focusing on the mechanics of playing the job itself and the way those mechanics interact with fight mechanics.
Too bad XIV doesn't do this either huh
I only got into Bozja recently and discovered "wait I can put heals on my DRK?" then all the potions I could use and suddenly the job got way more interesting. Heal myself as MT, heal MT as OT, or just DPS while polishing off the healers who scruff some mechanics. Not to mention, it's a fricking melee healer. Nothing feels like this. Reaper as Tank is another thing that sounds fun but without the glam options to look super brawny and armored but tanks as a class have all the enmity generating options so I can't really tank as Reaper, sadly.
Yes there's a provoke for nontanks that also gives you a defense boost, I always had one on my in case shit went wrong in DR because the 45k dps my SAM was dealing meant the tank eating shit would instantly make me top aggro.
customization and options are dumb, i'd unironically rather play a game with 1 tank thad had all the cool stuff of the 2-4 tank classes you see in every game, one healer that did the same for healers, one caster, ect.
I stopped playing 14 years ago so nothing I guess? I don't like MMO's and only forced myself to play because of friends. I've heard its mostly only gotten better. I personally enjoyed a lot of aspects of 1.0 better though. GCD was a big mistake and I do not like that, I don't like MMO mechanics, cooldowns, and the like.
Im angry that ovp white mage has a fricking lazor and not sage thats really insulting and proofs that the job team doesnt even know the jobs of the fricking game
Frontlines and Alliance Raid roulette each give you about half a level.
Grand Company Squadron dungeon spam for 20-60.
Daily hunt marks combined with beast tribes will give you about half a level for 60-70.
Bozja for 70-80, and Fairy quests give you about 1/3rd of a level for all three quests.
Remember to do Khloe's book for a half a level per week.
It actually makes a lot of sense if you think about the class itself as a support for the pets rather than the main attraction.
2 years ago
Anonymous
This. I started playing during ShB and I picked arcanist as my starting class because I thought summoner would play like demo warlock in WoW.
2 years ago
Anonymous
>I thought summoner would play like demo warlock in WoW.
and it's always these types who want summoner to be anything but summoner
Other stuff >replace Verminion with a minion auto-battler where you can set a team up weekly and then see how it performs >add some new Gates to Gold Saucer >other games than Mahjong (poker, dice, idk) >you shouldn't be able to queue for any content past Brayflox without a job stone, unless you're in a premade party >fates from old expansions can award bicolor gemstones >overhaul the glamour system entirely >add a lot more housing >more face options >butt slider >fix feet >rework some of the old menu systems (retainers, submarines, etc) >more /cposes >put some fishing on the island sanctuary >prevent ilvl cheesing in alliance roulette >if everyone in a roulette pop is lvl 70+, you shouldn't get an ARR dungeon
they should add in small map upgrades with shared fates
you're supposedly making the area a lot safer for merchants to get around so having something to show that would be nice
I don't know if they actually will but the collected shit they have for mounts/minions/hairs/etc seems like it would work for a non-shit glamor system if they ever end up doing so
2 years ago
Anonymous
summons in FF
3: Just a spell cast
4: just a spell cast
5: just a spell cast
6: just a spell cast
7: just a spell cast
8: just a spell cast with button mash
9: just a spell cast
10: actual summon that fights with/for you
11: actual summon
12: actual summon
14: just a spell cast
2 years ago
Anonymous
They were shitty Transformers but the summons in XIII were actual summons too
2 years ago
Anonymous
You could fix FFXIV "summon" by giving them actual meaningful casting time, like 6 second casting time. That would prevent the job from being borderline moronic.
2 years ago
Anonymous
>and it's always these types who want summoner to be anything but summoner
Yes cause when they actually made summoner into "summoner" it became a shit boring one button class and whose pets take up half the fricking screen while I'm trying to do mechanics.
You have to realize sometimes jobs have to make concessions in order to fulfill certain archetypes as well as align with typical MMO design, you can't just plop a giant boss sized guy on the field when you're playing with 8 other people who need to see what's going on.
2 years ago
Anonymous
You do know that summon size is entirely dependent on you, right? The summoner can have titan's asscheeks covering up everything and it doesn't affect you in the slightest.
2 years ago
Anonymous
>no XL option
2 years ago
Anonymous
BOW DOWN OVERDWELLER
(to get a better look at the boss)
2 years ago
Anonymous
/petsize "all" "large"
i play with full vfx on too
anyone who doesn't is playing an inferior version of the game
2 years ago
Anonymous
You're absolutely damn right
t. someone who plays with limited effects Yoshi you coward let me fricking set visual effect settings per instance type rather than globally, FRICK.
2 years ago
Anonymous
I could see it being an issue in alliance raids but I still have it on.
I at least assume you can set it via chat commands, I have a few of those to quick-change how much music is playing
2 years ago
Anonymous
>You have to realize sometimes jobs have to make concessions in order to fulfill certain archetypes as well as align with typical MMO design
but every other time this is done in the game people (rightfully) call it shit and soulless
look at astrologian, dark knight, blue mage, red mage, more depending on how granular you want to look at it
2 years ago
Anonymous
Ok, so instead of being focused on the things you summon, just make it focused on keeping uptime on fricking Bio, the iconic summoner gameplay.
This is like saying a Warrior without Berserk should be casting Flare instead.
2 years ago
Anonymous
The absolute irony of using Warrior in this argument when that's another class that was altered to fit a specific niche role that no other class realistically could despite it not aligning with previous depictions of the job in the series.
2 years ago
Anonymous
literally every tank in this game but paladin had to be pigeonholed into the role because there aren't actually that many tany jobs (in the main popular ones, at least)
at least warrior vaguely fits since it's sort of fighter and fighter turned into knight (paladin)
2 years ago
Anonymous
Warrior in XIV is actually based on FF3 Viking
2 years ago
Anonymous
Dark Knight used to be fitting as a tank since it had abilities that were dependant on you getting hit, so it emulated the sacrificing HP for damage gimmick that DRK is typically known for.
Meanwhile Warrior has nothing to do with its origins as essentially the default sword class and it had to just be turned into Berserker - the funny thing is they still try to keep some of the old Warriorisms in it, like making Ragnarok its ultimate weapon which they then have to justify as "it was meant to be a sword like all the other Ragnaroks in the series but it slowly morphed into an axe cause the guy that used it liked axes more"
2 years ago
Anonymous
How do you think summoner should play, then?
2 years ago
Anonymous
I mean ideally they WOULD actually come out and frick things up for you, I think 7R is the most recent example where they do some small stuff and then after a timer you can tell them to do their signature move or can do it earlier on demand if you want.
That system seems unlikely though, and having demi-summons act like how summons have operated through almost all of the franchise other than summoner being the spreading aids job is better, even if mechanically it's simpler now.
The fact that Bard still doesn't have AoE DoTs despite its AoE rotation relying on DoT ticks is actually kind of asinine, there's nothing more frustrating than applying DoTs on a mob that dies right away.
2 years ago
Anonymous
>despite its AoE rotation relying on DoT ticks
It doesn't anymore, the song tick procs are flat chance now and have nothing to do with the dots.
Because both SMN and DRG have a really rigid rotation and you just do it in sequence every single time and there isn't any decisions to make, at least on DRG you might just have to time your jumps a bit so you aren't locked into a aoe but that's really it
It's unfixable at this point with its current playerbase. I'll just wait for ffxvii where yoshi p makes the mmo he wants to play instead of the one he thinks the lowest common denominator wants.
Hopefully we get another good mmorpg with the trinity in the interim.
How to fix Summoner: >Make deathflare end trance again so you have to time it at the end >Give phoenix its 1-2 combo back
That's it. It's just too braindead and is missing too much from the original.
I just wish our summoners actually stayed out for the duration instead of doing one attack and then leaving. As it stands it feels less like we're summoning them and more like we're just invoking them briefly to gain their element.
stop making classes homogenized
I really liked what an anon said aboit having the buffs through the whole fight instead of being dropped on 2min. I guess that would give so freedom to change some jobs
you mean like casting them before the fight like protect? I could get behind that
They will rework PLD into another WAR reskin and you will like it.
Homogenizing will happen whether the devs do it or not. Everyone defaults the meta, and anyone who doesn't gets excluded.
This shit goes back to before WoW, FFXI had this problem. You couldn't go WAR/MNK and say you were a barehanded DPS, people would kick you from parties even if it wasn't that bad.
FFS, nobody would even party with a beastmaster because the pets ate EXP, even though they did 120% more DPS than any other job in the game and made fights trivial.
Our social ls had a whm that wanted to sub war and use a hammer and not cure anyone. Dude was a waste of a party slot and had a massive chip on his shoulder that others wanted to tell him to use healing magic. Yea being locked into meta sucks but people just can't be trusted.
that’s not metahomosexualry though, healing is literally the entire point of whm, that guy was just being a giant butthole, that’s like playing blm and just hitting things with a staff, or being a dd pld outside of undead fights
The difference, my little shitbrained moron. Is that you can have the devs make the rotation for you(the ffxiv braindead way) or have players find what's good or meta(any other game). I won't ask which you think is best because clearly, you'd eat yoshida's shit coming out of his butthole.
do you honestly think devs don't understand what makes moves good. it's not 1998 where the whole concept of an mmo is a strange idea, these games are raised made by people who grew up playing earlier games in the genre. there's no idiot savant who just puts a bunch of random shit in the game and then the players figure out that actually pressing shadowbolt 90 times in a row is optimal DPS over anything else you learn
I know Square Enix has no idea what they're doing when they design FFXIV, that's absolutely for sure.
FFXI classes were fine until at least Urgan and only started to become shit because NA server homosexuals couldn't get good.
HW was shit and game only got better with each expansion.
If you don't agree with me you are literally "old good new bad" moron.
Hw was shit for other reason. Making all jobs the same isnt the answer tho
HW started this trend by giving everyone a trick attack and some buff to micromanage.
It's also the expansion where the devs started to listen to the raidBlack folk.
>started
Black person they butchered relics because of those homosexuals in ARR
HW had the least homogenized classes of any XIV expansion
Oh boy, that was the beginning of the end for wow
homosexual
HW was the peak of FFXIV and if you don't agree with me you're a bandwaggoning zoomer homosexual who started with ShB.
>HW introduces lots of stupid mechanics and attacks
>has to be removed
>"NAH, you shadowbabies are just bandwagonning! Things were better when things were worse"
You didn't play in HW or have rose tinted glasses.
All the mechanics introduced in HW were amazing and were done to introduce more choice into the game and your playstyle, which would add more complexity to both the classes and the fight design since it now also had to take into account the different ways in which a class could approach each encounter.
Literally the only thing Heavensward did "wrong" was to be such a big step up from ARR in terms of skill floor and ceiling that it made people think the game was unfair when in reality most players were just too shit to immediately grasp the game's new mechanical depth, and as a result every single expansion is too afraid to even dip their toes into upping the difficulty of any given content or class in any way.
>All the mechanics introduced in HW were amazing and were done to introduce more choice into the game and your playstyle, which would add more complexity to both the classes and the fight design since it now also had to take into account the different ways in which a class could approach each encounter.
they didn't do this though, they designed raids where magic damage was all that mattered and then made one of the 3 tanks suck ass at handling magic damage so naturally nobody brought it along. going "aha, this is the one fight this tier with a knockback, I should bring the knockback resist skill" is not high IQ game design it just means I don't bring along a filler damage raising cross class skill for that one fight instead
I will never deny Paladin being shit in HW (though claiming it's because it was bad at mitigatin magic damage when it literally has the same mitigation tools as Warrior is asinine, it was shit for other reasons)
That said you clearly missed what I was talking about when it came to choices, every class was built around a risk vs reward system where you could abdicate utility for damage which made for fun on-the-fly decision making.
Obviously I can already hear the response to this being "well every player is just always gonna choose the thing that gives the most damage so it doesn't matter", but not only is this not true since there's always the possibility that things so south and suddenly you have to switch your tactics around, the fact that you even have the option and for so many classes the consequences of the risk not paying off are so high made everything feel way more satisfying to play when stuff did go right.
As it is the only class that still kind of embodies this design mentality is, ironically, Paladin since you can give up damage for healing and mitigation - but that's really about it.
>Obviously I can already hear the response to this being "well every player is just always gonna choose the thing that gives the most damage so it doesn't matter", but not only is this not true since there's always the possibility that things so south and suddenly you have to switch your tactics around
no, people would just wall because wasting time trying to turn a situation around that was often actually impossible to recover from before enrage anyway is time spent on cooldowns not refreshing
>Remove all loading screens between zones and make it open world again
>Make chat bubbles a feature and default on
>Fire whoever is making the same floating platform don't step in orange fights for the last decade
>Redo the netcode to elimimate all the delays in casting
smor gamu deveroper, prease undastando
I would add in a Tataru sex minigame.
delete endwalker and redo the story
Increase the XP of sidequests and fates tenfold
Implement some form of actual class customization
holy frick man this. leveling other jobs is still a nightmare
Its mostly doing your Hunting Logs early, then your roulettes. Frontline roulette gives a good amount of exp and is almost a level up by itself at 80+
leveling is a huge joke now it takes 1/10th as long to hit levelcap as it used to take to even hit 50/60
Queue: Leveling Dungeon
Role: DPS
Average Wait Time: More than 30 minutes
Get a friend to play healer and skip the queue
squadron is legitimately better than dealing with randoms
frick, I remember trying to level 45-50. You ran out of quests and had to fate farm or dungeon farm.
>tfw hitting the shit tier StormBlood dungeons for the millionth time
>shisui of the violet tides
>shit
Frick bardam's though
Shadowbringers was so close to being the only expansion with a perfect record on leveling dungeons but sadly Malikah's Well exists.
stormblood dungeons are the best dungeons in the game, you guys feeling ok? you have enough of your movelist that you aren't bored but we haven't hit the "two groups of enemies of decent size that don't do anything interesting and then a wall/boss" loop that literally all of shadowbringers/endwalker use, instead you have potential for crazy big pulls like shusui after the first boss or the opening of bardam, enemies that actually do interesting things in the pulls, and bosses that you can actually frick up on instead of just being normal raid tier dont stand in the bad and sometimes stack/spread
Let's have a look through the list
High
>sirensong
>shisui
>kugane castle
>the temple of the fist
>the burn
>mocianne (hard)
Mid
>doma castle
>drowned city of skalla
>hell's lid
>swallow's compass
Low
>bardam
>castrum abania
>fractal continuum (hard)
>ghimlyt dark
Okay, it's a pretty good set. And you're right that being lv60+ makes the movepool fun.
>High
Immediately fricking discarded what the frick?
>Mochiabne in High
>Ghimlyt in Low
The frick am I reading?
>sirensong
>shisui
>High
>Ghimlyt
>Low
Ghimlyt is ass, it's too easy, the bosses suck and the loot is ugly
in some of the other dungeons the trash actually does damage
All dungeons are easy, pretty much the only thing worth judging them on is the spectacle of the set piece.
let me fix this horrid list for you
High
>doma castle
>ala mhigo
>kugane castle
>swallow's compass
>the burn
Mid
>shisui of the violet tides
>bardam's mettle
>castrum abania
>drowned city of skalla
>hell's lid
>ghimlyt dark
Low
>sirensong sea
>temple of the fist
>fractal continuum hard
>saint mocianne's arborectum
Swallow's Compass is the most aesthetic dungeon in the game.
shame no one will ever go there while leveling alt classes though because Level 50/60/70/80 is shit and the post game dungeons have frick all experience on thier own
That's not Antitower
>Queue 50/60/70/80 dungeons
>50/50 its Antitower or some ARR borefest
Someone told me Antitower is needed for ShB relics
To this day it's still the best piece of music in the entire game.
you meant Dohn Mheg, right?
Class customization is a meme. People will just flame you for not using whatever the optimal build is.
you are so used to eating shit, you dont know whats food anymore.
I'm right you moron. Customization is fine in single player rpgs but in MMOs with difficult endgame content people will play for efficiency. This was even an issue in Monster Hunter World, people would be ridiculed online for not having optimal skills to kill the boss faster. Tons of people in FFXIV suck ass at playing their jobs as is, why make it worse? There's a proper way to play each job, learn it and master it.
>This was even an issue in Monster Hunter
Oh so you're a shitter crying because you got filtered. Opinion discarded
so MMOs are inherently shit
This has never been true and will never be an argument. Keep on slurping lazily designed static games with zero exploration or freedom
this game used to have cross class skills and literally what that post described happened. if you were a DPS that didn't level lancer to get blood for blood and use it as often as possible, same if you were a tank that brought along stupid shit like "dont take critical hits" that's useful in hyper niche situations instead of a fricking taunt
It's almost like that was poorly designed "class customization" or something
in any system with choices there will be a correct choice and a less correct choice, there has literally never been a multiplayer game with customization in this way that had 'freedom' because the human mind is inherantly designed to optimize tasks as efficently as possible and even if you want to have casual fun time you're in a party with other people who want this shit done asap and will get pissed you are deliberately choosing to waste their time by picking some stupid shit
>in any system with choices there will be a correct choice and a less correct choice
Except the "best" thing is variable and the process of finding it is part of the gameplay, and also even once it's been "figured out" creative people still discover new better things This is how metas change. Even under the false theoretical that there's always a perfectly solved #1 best way for everything, there's still more variety there because each different situation has that different build and it also creates more freeform play for leveling and less serious content where you don't need the last few percent of optimization. There is no argument against this, zero class customization is bad design.
>There is no argument against this,
I don't want them to was development time on something I find a waste of time.
And yet you'll happily let your $12.99 go towards shit like Ishgard Restoration and Island Sanctuary.
Yes, because I like that content.
Oh I didn't realize I was dealing with a brain-damaged person, carry on then.
>gameplay
You mean the shit people math out on spreadsheets before the servers even go lice?
Not possible
Add real NMs and horizontal progression mechanics from XI
Add more fate-lines, especially since a lot of newer zones don't even have any
Buff Fate exp and add hunting logs for all levels
Rework the armory system so jobs can have actual diversity again without just letting shit like 50 dot sch happen again- also make sure people can't just pick up drk/gnb as their only tank job or sge as their only healer
gnb and sge were added specifically to bring more players to underplayed roles so i doubt they would ever add that restriction
Horizontal progression would really spice things up but devs are too lazy to make that work
how would that "really spice things up" and not just end up being "you have to farm this x item to do y fight"
>just letting shit like 50 dot sch happen again
filtered, 50 dot sch was peak job design
Remove dark knight
Remove paladin (maybe)
Remove gunbreaker
Remove ast, sch, sge
Remove all dps jobs
Gender locks on jobs
Expand housing system to account for npc children
>amazonian warrior women with white mage boywifes
Degenerate. Get out of here.
>Gender locks on jobs
Yes. As it should be. Follow pic related and make it a full race/gender job lock while we're at it.
HYUR
MALE
WARRIOR
>Remove all dps jobs
Always confuses me when shit MMOs add classes with a playstyle that says
>do the thing everyone else does in their downtime but with a slightly higher multiplier
What a boring role. The best MMOs tried to keep that shit away. Classes should have personality and actual roles to perform. Every class is already trying to do damage, the frick kind of identifier is that?
the only reason why tank/healer exist at all is because of shitty turn of the millenium servers that couldn't handle actual skill based gameplay so we needed a class that had artifically large number to reduce damage and class to restore damage instead of just having classes with active "press this to take less damage for a few seconds" buttons
Yeah, but when you delete the trinity, you get even worse homogenization problems.
See: Guild Wars 2
>because this shitty game does it the concept cant work
even this game is mostly designed in the way I outlined. melee dps all have buttons to actively prevent damage instead of being at the mercy of the healer, and tanks likewise are mostly active mitigation buttons and play like special needs melee dps instead of the tank classes of ye olde day. combine this with raids where most of the game is "you fricked up and stood in the bad" that kills everyone equally instead of auto attacks and tank/dps is mainly just a thing that exists for dungeon pulls and is otherwise an arbitrary distinction
???
Did you ever played GW2? The classes there are far from being homogenized? Do you know what the word means?
I played it after launch, when it was all about Eles summoning their giant hammers and wailing on enemies with the other melee classes
So you dont know what you're talking about, got it
Shut the frick up, GW2 is literally like 45% giant green golem spec right now.
Yes, frick Mechanist, I agree. But thats not what homogenized means, its clear they dont know what they were talking about.
The gameplay, tabtarget is trash.
high-level sb drk was kino and its a crime what they did to the job in ShB
I think how jobs were in Stormblood was generally a good compromise between HW and how it is nowadays. There were a couple of stinkers (especially WHM), but overall it was a good time.
Stop listening to westerners forever
Drop another meteor and actually make XI 2 this time
fix crit variance
revert/change job CDs
The issue is less crit variance and more the moves with obscene potencies that results in massive dps variance depending on whether you crit them or not.
This wasn't a problem before when the power threshold on abilities was rather restrained, but it is a problem when you have shit like Hyosho Ranryu's comical 1,690 potency (1300 + 30%) that you're dumping into raid buffs.
>hyosho one pull does 59k
>next pull it does +100k (seen it as high as 130k)
>play drk and gnb
>Get grey and green parse
>Play war
>Press buttons on cd
>Get purples
Finally A tank for me
>parse gay
Have you even cleared DSR or P8s?
No not yet, I like using parses to see how well I do anon.
Then why are you complaining, who gives a shit about parses beside week 1 gays anyway
Just play the fricking game and if you see that your dps is lacking for something then try to improve it, not before that
Where did they complain? You're the one spazzing out about it.
Nta but you were abscent on week 1 this raid tier or what?
No, I pugged P7S week 1.
Remove 80% of all abilities from all jobs. Re-design all boss fights so they aren't just about pattern memorization. Give us more content where you don't need to have sound turned on.
give healers actual dps rotations again
Revert to 1.23
i would make it better ffxi instead of wow with less gameplay and more cutscenes
put ability potencies back to ARR levels
wouldnt have needed a stat squish if we didnt double or triple potencies for no reason
What is the significance of the ul dah princess being killed in the story
Except not actually killed its just a powerful sleeping potion
Also remember that guy that the coolman killed in a fit of rage? Lol he was just a puppet and I wanted you to kill him
Also I want everything to go back to the status quo and that requires you to personally give the antidote to the sleeping princess, after all I can't become rich if she's not ruling
Also there's no reason for her to give up the throne anymore lol just another dropped plot point to focus on LE EVIL DRAGONS... that are actually morally complicated?!
Japs have a problem with killing off characters. They love to make the motions and threaten it constantly.
ARR story was written before the main writer of the future shit. They had to re-tell all of the 1.0 backstory as setup. Writer chick's first assignment was DRK storyline.
The consequences were for the scions. M got fricked, Y got fricked, T got fricked, etc.
If you don't care for the story, just skip it and get filtered by endgame raids, anon.
>What is the significance of the ul dah princess being killed in the story
>Except not actually killed its just a powerful sleeping potion
it was poison. back then everyone who isn't a lorelet knew she wasn't dead because dunesfolk have poison resistance.
>When Teledji enters the Royal Chamber and takes notice of her, having secretly laced her wine with a toxin, he claims she has been poisoned and accuses the Warrior of Light and the Scions of regicide.
>Lolorito had learned of Teledji's assassination plan and had Nanamo's servant swap the poison with a potent sleeping potion to use the event to remove both the usurper and Raubahn from power. But after Raubahn was rescued by the Warrior of Light, Alphinaud and Yugiri Mistwalker, they take him into hiding in the Waking Sands, where Dewlala Dewla informs them about how Lolorito got wind of Teledji's scheme and took advantage of it. She also confirms that Nanamo lives. Raubahn remains in hiding while Yugiri begins searching for Nanamo's servant. After finding her, Raubahn summons Warrior and Alphinaud. The servant doesn't get the chance to explain herself, when Lolorito arrives with Dewlala. Lolorito admits his scheme, but also adds he had no desire to have Nanamo killed, thus he conspired to ensure she survives. With Raubahn more than willing to cut Lolorito down, Dewlala stops him, and Lolorito gives the antidote to Raubahn, also reinstating him as the leader of the Immortal Flames and his position in the Syndicate. Raubahn lets Lolorito walk free.
Get fricked moron imagine knowing less about your games story than someone that played the free trial for 200 hours and then uninstalled because of how moronic it was https://finalfantasy.fandom.com/wiki/Nanamo_Ul_Namo
Nobody legitimately thinks the writing in this game is any good.
see
loads of redditors and other internet dwellers would vehemently disagree with you
i have on humorous occasions heard this game praised as having “the greatest story in video games”
now i know mmo players are mentally i’ll and people tend to be hyperbolic on the internet, but still, plenty of people are very impressed by ffxiv’s writing, probably the same people that are impressed by the writing in kingdom hearts and the kiseki games
I'm fairly certain they're trolling. There's no way anyone actually thinks a rejected teen fantasy anime script is the best storyline in gaming.
Wich is it?
Post a better vidya story. You won't.
Get new bait already.
case in point
Yakuza 7
Enough said
Outer Wilds
lol
baldurs gate 2 and planescape torment
or do those not have enough black cloaked anime guys to be good?
Soul Sacrifice
he should be frowning in every panel
i doubt i could contain even a brief description of what i’d change in a single post, but i’ll give it a shot
classes need to have distinct abilities that are useful in different situations, no more rotation spam and babysitting cds, i’d have an emphasis on coordination with party members through mechanics similar to skillchains and magic bursts
enemies would have a variety of abilities too and would actually be threatening, you’d be reacting to what they’re actually doing and respond with appropriate abilities rather than just move out of aoes 95% of the time
no more linear dungeons, make them confusing labyrinths that take time and effort, with randomized packs, traps, and secret passages
make gearing actually matter and give different pieces all kinds of different stats and abilities
cut out most of the cutscenes, there should only be a few and they should be of much higher quality and actually advance the plot and require overcoming some kind of challenge to get to them, instead of just following the quest marker and watching one after another
the zones should have a point to them where you want to actually fight stuff and quest for xp, and crafted gear should actually be useful and profitable to make and sell at every level of play, not just the one pre-raid bis set you can make at the level cap
i could go on but basically i want almost everything about it to be completely different
I like reacting to shit. They should really make all damage unscripted instead of the gay shit on savage were everything is planned and solved.
The dungeon part will not go through casuals because they love the most braindead shit. So i hope the savage dungeons are actually maze-like. If theyre just corridor dungeons but harder then what a fricking wasted opportunity
Remove lalafell
You are now welcome to cope
but im so heckin quirky with my midget character...
>Removing the sexiest race
?
make the glam system like the one in wow
japs are too braindead to make a system that isnt obtuse
glamor will NEVER be less shit than it is now especially with that pitiful item limit in your storage chest
Revert pvp to pre 6.1
>>>/vg/
i want to talk about the game, why would i go there?
Add graphic sex scenes with scion members, players and other NPCs. Your game is now fixed
Every male can frick every female
Every female can frick every male
Every male can frick ever man but you're never the sub
Every female can frick every female
Babies can not be made unless you're married to the character you had sex with
Also add marriage to NPCs
315
>didn't post one
As expected. No (You) for the shit bait.
did you forget how to respond to a post?
here’s a few games off the top of my head with better writing than ff14, i’ll even stick to just other jrpgs
ff6-12, ff tactics, chrono cross, bof 3 and 4, mother 3, radiant historia, xenogears, shadow hearts 3, persona 2-4
i could go on but you get the point, it’s hard to not have a better story when its story is 90% filler
>Listen what the player base wants.
>Find out why they want what they want.
>Give what they really want
There's already an obvious effort for this from the devs, but they really really need to step up their game further. The players' standards are raising by the day.
Devs need to be careful with this attitude since a small minority of players is often the loudest, and not representative of what everyone actually wants.
the official forums is where they really get the most feedback that they listen too and those mother frickers are on another level of complaining.
They make Ganker look like babies in terms of contrarian power level.
That goes for everything in life yet look where we are. You can't make fun of homosexuals or trannies or else your whole life is ruined because people in positions of power catered to them, despite them making up 0.01% of the population.
what the players want is dozens of hours of long-winded and uninteresting cutscenes, super linear hallway dungeons, and brain dead rotation spam gameplay?
you know what? i believe it, it’s popularity is testament to that being exactly what they want
I just don't get why they are so stubbornly against us dating any of the major story NPCs. It would really help people bond with at least one of them and give them all sorts of cute stuff they could do during the MSQ, like your character reacting way different when their lover is in danger or unlocking additional dialogue prompts... you know, get some RP in RPG.
>inb4 but then people know the character can't be killed
homie, Y'shtola, G'raha and the Twins will go nowhere.
GIVE ME KAITEN BACK YOU SON OF A b***h
I LITERALLY DROPPED SAM BECAUSE OF THIS SHIT
i'm so bored of island sanctuary already
>Damn bro, this is the first time I'm progging P7S and I'm already more than half way through, never thought it was gonna be that ea-
>Remember picrel
ah
P7s is a good fight. I fricking hate hoe zoomers just want mmorpgs to be memorize the DDR track and do it over and over again standing on the same spot.
I also enjoy hitting a training dummy for 70% of the fight
>yeah if im not doing the stand here on this spot otherwise you die then the fight is shit
>there's no other ways to make fights
Tell me how i know you're a dumb zoomer.
Shit is so boring. Fricking nothing happens till the end. P6S also suffers the same issue. Door boss was fun, P5S is fun, final was alright. I'm not a fan of mechanics where you can't hit the boss. It made both thordan phases in DSR really boring.
Give back aggro and TP and MP management. Make the hitboxes small again. Stop forcing every job into a 2min window.
I mean if you wanna see it like that then yeah the whole game is shit because mechanics never involves your job other than mitigation stuff.
that is how i see it though
Make Lord of Verminion PvP mandatory for the Manderville relic
I unironically enjoyed it, but the matches being so long and the controller being so clunky to play with made me frustrated enough
>win a game of mahjong
>mfw I sat for like 20 minutes in a Tutorial lobby against NPCs picking whatever the recommended move was and the game never ended
It would be hilarious if they added that as a step, even winning against NPCs. I still have no idea what was going on.
mahjong is one of the world's oldest carnie games. meaning you can never truly win unless you're in on the scam or you're playing against people equally as inept as you
i need more of those idiots and black robes that ripped off the zilarts, they remind me of my favorite square enix characters, organization xiii
Anyone who knows nothing about the game seeing these threads would think that the game is rapidly bleeding players due to rampant issues.
never really thought about that but this really only has to do with raid content.
it really should be, i thought the covid tourists would have left by now after seeing how nothing this game is
2min buff rotation and 100% pandering the entire combat around endgame raiding ruined the game.
It's literally no fun allowed
>raidgay
stfu and seethe sweaty
the anon is literally advocating against it moron.
stfu and seethe
>i was called out for being a moron, i’d better double down on it
there's the seethe but where's the stfu?
i got your stfu right here buddy
*vigorously grabs and shakes testicles*
>reading comprehension
Agreed. They showed that they can be incredibly flavourful with their classes in PvP. It's just that the screeching parse homosexual crew has all the Twitch/Twitter exposure. No one is speaking up for people wanting to do a 24man with a cool class.
why are the garleans so much worse than the archadians from 12 when they’re just a rip-off of them?
For something on a 1min cooldown, the cure potency on Abyssal Drain is really shitty. Why not 400 Cure Potency, shit make it 600
Make RDM's have a special version of Lucid Dreaming that restore the enmity reduction of the old Lucid. Have Enchanted Reprise grant mana stacks. Increase RDM mana recovery. Potency increase of 50 for Impact.
lol glad you arent devs
so what you like just mindlessly spamming a basic ass damage rotation on every fight?
>Abyssal drain becomes a full heal during AOE on a 1m CD
>this would not be okay
>WAR currently has a full heal during AOE on a 25s CD
>this is fine
>drk is better in literally every other content in the game
>buff them more
no
They only need to change one thing to DRK to be better in dungeons, make Abyssal Drain actually useful
drk is good in dungeons al the tanks are, we should not balance the game around content you don't even need tanks and healers for just because muh warrior healing. shit just does not make any sense, it's only dark knight players that complain about this anyways while having every single tool.
I'm just coming with an excuse to use Abyssal Drain again, I think I've never used it in EW.
i mean thats fine but it should do something else, giving every tank healing for every fricking move just further homogenizes the tanks even further.
>drk loses health when using skills
that is already the case in pvp and its fun as frick
I use it when my healer is struggling.
make tanking require some actual tactics and reaction, not just turning on a stance and then doing a simple dps rotation
make healing and dps less glue-eater tier while you’re at it too
Reminder that healers control your fate
If Tyrone says to suck his dick you suck his dick
I'm a WAR, I don't need a healer.
Keep telling yourself that, cuck.
i mean in dungeons hes right 3 dps 1 war is better
Remove the easy and very easy options from solo duties, and force shitters to learn their jobs/roles.
10x threat for tanks is moronic, at that point you may as well remove the mechanic all together. Even 3x threat would be enough to NEVER lose aggro
this
i played a prot war in vanilla wow and every fight was balls to the wall
i wish tanking in xiv was even half as fun as that
>MANY BUTTONS GOOD
fricking brainlet
replace all the story trials and raids extremes and savages and make all the 8-man raids mandatory for story progression. Turn all 24-mans and the main scenario quests into solo duties. Drop synced ilvl on level 50/60/70/80 dungeons by 40 and synced ilvl on leveling dungeons by 20. First time completions can't be done unsynced.
Raw Intuition and Bloodwhetting no longer proc on multiple targets.
10% of all healing output from healers is now converted to dps on a target.
If players don't hit full hp for 10 seconds then they receive a weakness debuff, reducing damage output by 10% until fully healed again.
Give every dps class a buffed version of bloodbath
Make every vuln stack a damage down as well.
Remove all DoTs
Remove Macrocosmos.
Remove Tank immunes and knockback immune and on redesign any fights that actually currently require it.
>If players don't hit full hp for 10 seconds then they receive a weakness debuff, reducing damage output by 10% until fully healed again.
this would be incredibly funny but only cause healer players would be even more mad at the fact that they need to heal more
>nooo what do you mean i can't loiter 40m away from the healer as a ranged phys why aren't i topped yet?!?
We want to improve the game though.
Savage stuff
>lockout only lasts for 8 weeks, that's the high clout period for clearing
>have to clear each fight once to unlock the next, but after that you're not penalised for doing them out of order
>halve the number of books needed to buy items (again)
>another way to get good gear (the savage dungeon?)
>I'd like more varied arenas too, p2s and p7s were good for this
Basically I think the current gear system is frustrating and needlessly restrictive. Being able to play multiple jobs is a key selling point of the game, but once you're doing savage you're locked to just one (or maybe a couple if you play others in the same role). If I want to flex role because one of my static members are absent, I'm back down to crafted gear. But on the other hand, it's a good thing that the crafted gear is viable for the whole tier.
Other battle stuff
>2min burst autism was a mistake, as others have said. If you drift a bit your DPS gets fricked for the rest of the fight. It's satisfying when a burst goes well but I think I'd prefer something different
>remove feint/addle/tactician, but give healers more mitigation options. It's impossible to get PF DPS players to press these buttons, and then the shield healer gets yelled at for only applying 10% mitigation to an attack that does 125% base HP. As a Sage main I'd rather take more control of % mitigation
>To compensate for that, give DPS players other healing tools and personal mitigations like Manaward, Riddle of Earth etc. These add flavour and utility in other content. And it was cool to see Monk tank or Titan-egi tank before those got removed
>make normal dungeons and trials a little bit harder, including some phases with DPS checks so that casuals learn to press a few buttons
Other stuff
>replace Verminion with a minion auto-battler where you can set a team up weekly and then see how it performs
>add some new Gates to Gold Saucer
>other games than Mahjong (poker, dice, idk)
>you shouldn't be able to queue for any content past Brayflox without a job stone, unless you're in a premade party
>fates from old expansions can award bicolor gemstones
>overhaul the glamour system entirely
>add a lot more housing
>more face options
>butt slider
>fix feet
>rework some of the old menu systems (retainers, submarines, etc)
>more /cposes
>put some fishing on the island sanctuary
>prevent ilvl cheesing in alliance roulette
>if everyone in a roulette pop is lvl 70+, you shouldn't get an ARR dungeon
I have never in my life seen a more correct post than this
I wouldn't leave the Gold Saucer if they added Craps.
Honestly I have no idea why they're so anal about gambling in a game that depicts all manner of violence, rape, ect. No underages are playing this boomer ass genre in 2022 anyway.
ESPECIALLY since every ERP FC and their mother runs a casino.
>make normal dungeons and trials a little bit harder, including some phases with DPS checks so that casuals learn to press a few buttons
anon are you nuts? we can't have that anymore.
certain ARR dungeons used to have actually somewhat challenging sections, before they nerfed everything. long gone are DPS checks like the bees in Qarn, or THAT room in the Stone Vigil (the optional one with all the ice sprites that would make tanks melt like an ice cube under the sun).
which ARR dungeon was it with the fricking demon wall that filtered so many, oh and steps of faith on launch and it had to be nerfed like 5 times and now its just a solo instance lmao
Amdapor Keep
ampdapor keep, but it's also the reason we have boss walls now. people were skipping the trash in there.
to be fair, there's no point to even having trash, it's just a time waster if they're not going to make the trash fights threatening or remotely interesting
This. We might as well go the full Alliance "Dungeon" mode and just have bosses.
what really pisses me off is they keep fricking with what the trash mobs are actually there for, first it was xp, now it's just money. why the frick can't they drop mats or items that aren't materia?
I agree. I'm not sure how to fix it though. Even in ARR I barely used the cc I had, and now I don't even have sleep anymore on black mage.
why do qarn bees have final sting
>barbariccia ex is a better fight than ANY of the savages and if the dps check and her damage output was put at the level of a 3rd-4th savage boss it would actually be fun
agreed, I want more of that
I still can't pin point why Barbariccia fight was so good. It's better than everything in raid this expa so far.
It goes hard and doesn't stop, and everybody, including the tanks, have to be ready to shift around because of all the crazy AoE going coming out. It's not like P7S, which is hard because everybody is asleep by the time the boss actually tries to murder you.
Speaking of DRK, for the purpose of making Magic def mitigations useful, what actually counts as magic damage?
raidwides and that's literally it
I think the Battle tab tells you what type of damage each attack or mechanic is. You can also guess by how the attack looks (tho it's not always as obvious as one might hope)
you can basically assume anything that isn't an auto attack is magic
>just look up the mitigation spreadsheet bro
basically everything these days
then what's Feint for?
when the devs remember it exists like dominion
or raidwides since it gives 5% mit
This is why add-ons are so damn popular.
I've started using this to have an indicator for when I hit my positionals. It's a crime that there's no different SFW for hitting/whiffing them.
SFX I mean
can you link it? I really wanna know when i got the positional right. People say there's a sound to it but i can't hear shit.
The post I'm replying to has the plugin Damage Info, in the default Dalamud repository. It will give you coloured text when you hit your positionals. I don't know of a way to configure SFX for it and if it's in the game already I certainly haven't noticed.
Is there a plugin to show where the positionals are on the boss? I am trying to practice Dragoon
yeah, it's called ff14
Yes actually, its a website somewhere which I forgot the name, but there was someone working on a battle simulator
the boss targeting ring shows you that very clearly
additionally, if it's an unbroken circle as with some enemies in solo duties, some adds (usually orbs/gates/portals etc) and any huge platform boss (endsinger, zodiark, p7), there are no positional requirements
Ok I want that picture but constantly on my screen
literally just look at the targeting ring, it's very clear
now im wondering if there's a way to jerry-rig tf2crit.wav into ACT for whenever you hit a positional
More stuff than is physical. If you're not being directly punched, kicked, or hit with a sword, it's probably magical. Shit, I think even Barbariccia's Knuckle Drums count as magic damage because she's punching the ground and not you. Usually you can just use intuition based on names and animations/effects to figure out what's magical or physical.
>If you're not being directly punched, kicked, or hit with a sword
Wrong, there are punches, kicks and swords that are magical. Basically everything is magical, except auto attacks, even tank busters.
Yeah, I know, I was just saying that if there's a foot, fist, or sword involved that it's more nebulous if it's magical or physical.
>have a healer role
>design the game so that the healers should heal as little as possible
DPS check fights ALWAYS suck
What the frick is a dps check
If you don't kill a boss within X minute he will instantly kill everyone. This forces the healers to DPS and act more like a DPS role than healer.
Fcking Yoshi get rid of the 2min gay shit. STOP CATTERING TO PARSETRANNIES
not even parsing people like 2m shit.
I spent all of shadowbringers seeing people say that classes that didnt sync with the 2 minute buffs of ast/sch were not as good. the entire reason samurai players did all their goofy shit was to ensure that tsubame continued to hit every minute so it would fall into these raid buffs. in stormblood we had "classes that fell into piercing/slashing/ninja buffs" and "classes that got to eat shit and never got brought along to serious groups" which the devs haaaaaaaaated so you can't be surprised that they made everyone sync up to buffs when faced with a playerbase that said shit like warrior being 90s means it didn't sync with buffs well was a problem
the unironic only solution is to remove buffs entirely, but then people will actually need to learn how to do a rotation instead of playing a cope job that hits a buff on cooldown and contributes most of their rdps that way so it'll never happen, live in the grave you created
i got nothing wrong with removing party wide buffs
The parsing trannies don't like it either, no one does, only the devs.
>dev won't stop pandering to HW pld and whm shitters who wants every job to be 1-2-3
>blaming people actually good at the game for it
these things are so fricking ugly and always played by literal trannies
Trannies never stay the same thing more than a week
the people who are "good" at the game are the reason classes all play the fricking same, cant have one class do slightly less damage than another in a specific situation no no no everyone has to be the exact fricking same have a nice day moron
Nice made up scenario, raiders are perfectly fine with fights being better for certain jobs, the problem is when jobs are always bad
now everyone gets to taste how fricking unfun AIDS ShB SAM was to play with the drifting memes (even if it wasn't exactly on a 2 min burst)
enjoy!
people defended this shit, by the way, and still defend it.
you know how in pvp all the jobs actually have different abilities with different properties? just make the rest of the game like that
that would only help the combat itself though, the rest of the game like the questing, zones, gearing, and msq are still a trash fire that all need to be redone from the ground up too
i want fights with real mechanics
like you know that one quest fight for the red mage where you need to heal to full whenever the vampire guy telegraphs his vampire move or else you get fricked? i want more of that. more mechanics that actually interact with job abilities, and job abilities that do more things to accommodate that
BLU is really the only thing with fights like that
and blu is one of the best things in the game
yeah i’d say i want everything to be more like the blue mage, each class should be like a specific blue mage loadout. as long as each class brings something uniquely useful to a fight and none of them particularly underperform compared to others then there should be no problem
also what that other anon said about bringing back aggro tp and mp management
aggro management is gay
maybe as part of a tank's rotation, but dps shouldn't have to hold damage to stop ripping aggro, or use abilities to reduce their aggro
tanking is fricking brain dead without aggro management, and dps is more fun when you have to strategically use your nova instead of just doing your max damage dps over and over all the time
I refuse to believe anyone unironically holds this opinion without being a lootprostitute tank that lowkey wants a flawless reason for getting the first round of every upgrade that drops
i just like actually playing a game
turn on tank stance > spam simple rotation is not fun
>oh sorry bro i critted and pulled off you
>oh sorry bro i DH+critted and pulled off you
>oh sorry bro i thought you had enough uptime while you were off doing that randomly assigned mechanic but i pulled off you
>oh sorry bro nobody has made an aggro meter addon so i pulled off you
>oh sorry bro I guess i got aggro because i healed too much while the boss was untargetable
>oh sorry bro i didnt realise i had to be below the offtank's aggro who needed to be below the main tank's aggro for the boss to not kill us
>oh sorry bro can you just tomahawk the boss for some more threat 10s before every 2 min window thanks?
>oh sorry bro i used limit break on this trash pack and now you can never get aggro back and now i'm dead
>oh sorry bro I dont want to play the game
>aggo meter addon
bro just admit you never touched this game you fricking moron holy shit
if dps could pull off tanks just by dpsing too hard you ACTUALLY think people would just accept the in-game UI for aggro management?
Bro...
What do you think that bar is on the job icons while in battle?
>the in-game UI for aggro management
read my post next time
classes used to have shit to manage their own enmity and it was never a problem and when it did happen you'd have a classes that had utility wild concept I know classes doing things that weren't just 123 damage combos crazy
>ewtoddler having opinions
pretty pathetic of you
>the ingame UI is good
the absolute state
Yes, tanking is braindead without aggro. In fact, some fights are even easier on tank than on DPS. They should just reworked all tanks to be more like DPS. GNB is already a good start.
Damage management and boss positioning are more fun than aggro management
Also if you make tanking too hard you'll get back to no one wanting to play it
>Damage management and boss positioning
There is no such thing. You press mitigation at tank buster and thats it.
And there isn't boss positioning for a long time, since ShB all bosses insta teleport to positioon or are straight up walls.
You dont really tank do you?
I'm saying those are features that should be emphasised in the fight design, not that they're currently present. But there certainly is mitigation planning in savage.
That sure worked with healers, making them more and more braindead each expansion, now everyone wants to play this really fun role!
Man, I love playing a job with 1 damage button in a game where DPS is the only thing that matters!
Could have it as both. Yea it sucks you can't just big dick immediately, but it forces the party to think more strategically to maximize damage across the entire fight by delaying things until enough aggro is built. Also makes aggro resets like in neo exdeath an actual mechanic again.
>could make fights with adds far from the playable arena that only ranged can target
>or a mechanic that doubles magic defense and have a caster soak something
>or an elemental mechanic where the caster must use a certain element or two to overcome
>or more esunable shit
No fun allowed
I don't even like WoW or play it, but doesn't they have stuff like this in their raids? If I were a raidgay I would probably play WoW before FFXIV
despite the memes and cope from xiv autists, wow unironically has much better gameplay than xiv, and it used to be even better
I agree and I play FFXIV. WoW at least have some class fantasy still and classes are allowed to be somewhat unique and distinct, and every raid fight is not just a square with a floating boss
>shotcall everything in voice for static
>nobody learns anything about how to actually do the fight mechanics
>anytime i take a static member with me to a silent PF run they actually are embarrassingly bad because of it
>now they just raid log because they can't function outside of handholding in voice chat
People like this need to just get cactbot or make trigger callouts for the fights. There is no functional difference between using those and having someone do the callouts for you in discord.
have a way to find out when a player is a troony, for example linking your account to your discord or twitter and scanning your bio for pronouns, and then shadowban then so they’re unable to interact with any other player except for other trannies.
the game would drastically improve overnight
Ban everyone who started playing in the last 5 years and send Black folk to rape them in their homes
This but unironically, and also *people* who played pld and hw in arr and hw
just turn the game into a monster hunter clone with ff jobs
everything is instanced anyways so keeping tab target shit is just the worst of both worlds
you know im right
FF Explorers
It didn't sell well
i’d say make it more like dragons dogma with ff jobs, but i agree with you
ban dps and healers who pull ahead of tank
ban tanks who dont wall to wall pull
>tanks do this in arr
>constantly wiping
because I'm taking my time
you follow me or we wipe
>you follow me or we wipe
YPYT is a thing for homosexuals.
Do your job or get the boot
>opens treasure chest
>you cannot initiate a vote kick while loot is unassigned
>you follow me or we wipe
No thanks, I'll just heal myself. I can tank a pack or two alone, you're not needed if you're not going to pull stuff.
why am I ahead of you? you have sprint and 2-3 gap closers
i wish you adhd homosexuals would go back to wow
AGREED
No, frick you. you're the tank, you pick up the trash or get kicked.
In fact, we dont even need you if the healer isn't asleep.
Nope, I'll take my time. Kick me and I'll report you for being toxic. Simple as. I've had several people banned already.
ooh, scary
>thing that never happened
cope
I bet it has, considering how sensitive the community is.
Kicking itself will never result in a ban. They will only get to you if you sperg in chat
When in dungeons with my mate, we kick shitters out of dungeon all the time, including YPYT morons, we never got anything.
I've been kicking shitters since HW and I will never stop
>w-we totally don't need you
git gud
the dungeon will be done in 10 minutes whether you pull or I do
good luck lmao - I've seen your ilk before and you always die and ragequit when it gets to YPYT status
Spot the shadowbab
that's another thing, why the hell are the dps always so far behind the tank in dungeons, I'm SCH and I walk behind the tank and spam art of war on the enemies following him as we w2w but I've literally never seen anyone other than ranged dps do the same thing
Had a healer decide to try and pull the rest of the dungeon when one of our DPS had a disconnect. I should've just let him die.
what a homosexual - I would've just idled until they died and said I'm waiting for the spot to be filled don't be an ass
The motherfricker then rescued me towards the next pack when I went to save his ass.
There's something about healers, I swear, that makes them into holier-than-thou homosexuals.
LOTS of healers have god complexes
except iin ARR dungeons where they all turn into morons who can't cope with the lack of tools
dungeons are so easy and healers so overtuned any halfway competent healer who isn't too busy dilating or watching netflix in the other tab can just heal the mobs and grind them down. white mage in particular
nobody cares about your dungeon shitter drama, go cry about it on reddit
thanks for replying and letting us all know you don't know about a conversation you could've just ignored
>WHAAAA MY PARTY WAS MEAN TO ME IN MY moronic CONTENT
have a nice day
are you okay there fella
do you need your meds
do you? where did the dungeon shitter touched you?
of course you're an ESL
butthurt healer detected
*pops arms length and bloodbath*
whatchu gonna do about it, b***hboy?
>pressing Dark Arts every 5 seconds was fun
no
Everything wrong with XIV current job design is because of paladin players in HW who refused to switch to drk for a3s and a12s.
The one job meme, you can switch to any tank!
>B-but I want to play pld
and now, after 6 years of classes getting more boring, we still have the same problem where PLDs were griefing if they didn't swap to GNB/DRK during week 1/2 P8S.
the RDM forced into SMN/BLM was way bigger of a gap than any tank disparity
casters got fricking GAPED this tier. The early prog RDM for raise spam flexing into BLM/SMN for A2C is actually disgusting and I'd never main magic dps if that was the ongoing meta.
>obvious WoWfugee Au Ra male tank
>pulls boss from the side like they all do
>wipe to boss once because he keeps sitting in AoEs
>ragequits
what the frick is wrong with these people
My friend forced me into playing this and ill never forget when we were doing the end raids for the base game story. We were doing what I think was the original final raid of the base game and oh man that experience while typical for me what happened to me it was a huge eye opener for my friend.
>Friend joins me for final raid cause why not
>First thing I see in chat after watching the opening cutscene was a ton of b***hing from the randos
>Group is wall to wall pulling the entire dungeon into the boss room
>Im sorta struggling to keep up cause im trying to look at the environment
>Friend asks them to at least kill the pack
>They tell him to frick off
>We get into boss room they insta pull boss into fire
>At this point my friend is starting to actually get pissed
>Hes telling them that they are teaching the new player extremely bad habits
>They simply say they dont care and want to get this done as fast as possible
>They continue to get mad at me for not skipping cuscene
>Even kill one of the bosses before I even finish the cutsecne
For me that was pretty much my entire player experience with the game. To my friend it destroyed his perspective on the FF14 community. I didnt mean to rant about how my FF14 leveling went but the point is its not entirely that dudes fault potentially. New players are taught every bad habit in the book then when they finnaly have to play the game they find out everything they knew was wrong. I didnt even make it past post game ARR my patience had run out from endless braindead easy content. Duoing the palace of the dead with my friend was legit fun though.
>palace of the dead was fun
that's how this entire game is, it's braindead easy and caters to adhd morons that just want to do as much khantent as they can as fast as they can, but then they make stuff that's actually fun and hide it off to the side, like deep dungeons and bozja
You can imagine my disappointment when I found out theres only 1 other deep dungeon. My friend did say they were gonna add a third one. Was he misinformed or what?
next patch
>First thing I see in chat after watching the opening cutscene was a ton of b***hing from the randos
This smells like bullshit. The only time I've heard b***hing is when people don't wait for cutscene enjoyers.
Funny enough my friend didnt belive me when I said it was happening but he saw it first hand. Possible I got unlucky but ide expect on here of all places people would at least entertain the possibility not every is super nice and cuddly on ff14. Honestly the braindead easyness of the game is my main issue but the guy bringin up the standing in fire reminded me of my experience where I was effectively told to do that as a noob.
sounds like you're bullshitting or you caught a group full of WoWfugees. not saying it doesn't happen but when it does those kinds of people are usually b***hed out for being sweaty homosexuals
>Praetorium skippable cutscenes
>Wowfugees.
Were there even wow refugees back then?
of course, certainly not as much as the exodus experienced in the past couple years, but they existed.
my only frame of reference is my experiences with the game in the past couple years, so there's a good chance there were more buttholes back then in plain sight than there are now. can't trust anecdotal evidence outright since most of it is strawmanning and false flagging
>over 500 CC matches played
>a handful of polite compliments from ranked games
>not a single post-game rage tell from any players even when I'm epically fricking up
actually impressed with this PvP community
Yeah, I had this match where I thought I was fricking up pretty hard but my teammate kept telling me I was doing a good job. Pretty nice community tbh.
>900 points if u win
>700 points if u lose
nobody actually cares about the outcome. 99% of people just want the FOMO season mount
You can't even emote during the match. This isn't the community being "nice"
Oh sweet summer child. The shittalking happens on Discords and Linkshells, and people go absolutely nuclear there.
Crafting/gatheting interface being absolute cancer to deal with, for one
damn I miss Dark Driver and Power Slash.
>get called a moron because I spec'd into electric and slashing resistance
>get kicked because my str is 3 points below meta
>gets called a moron from posting bullshit and made-up scenarios that only happened in his head
moron
I kicked you for being a lalafell wowfugee
why do I feel like nomura is responsible for the tanks based off cloud and squall being blatantly better then the more traditional pld/war
Wasn't he also responsible for Reaper? He's been getting buddy-buddy with CBU3 team members for no reason. Even Mizuki Ito and Ryota Iwagami who worked on FF11 moved to 7R instead of 14.
>GNB is based off Squall
>DRK is based off both Cloud and Cecil
>The Limit Break system was blessed by Nomura before Yoshi-P added it in, and the bulk of them are from FF7
I gave this more thought (yes really) and posted this quote a while back after it got shared in a 16 thread.
>"[Yoshi-P] said all the popular job theories were wrong. So no Geo, no Chem, no Corsair, no Necro, no Rune Fencer. It's Reaper. ... Nomura got in Yoshi's ear after Eden and said every member of his Organization XIII was based on a Final Fantasy Job except Marluxia who was a Reaper. This is just to give KH a bigger FF connection."
https://arch.b4k.co/v/thread/543280018/#q543287378 on FFXIV director, XIV and XVI producer Naoki Yoshida
I just want to see Middie and Miqote pussy in a nice resolution
is there a edit for ffxiv of how 0 minutes has gone by since Ganker b***hed about it
i swear I see upwards to 5-7 threads a day b***hing and moaning about xiv
several of those are stealth legit XIV threads that have a fake b***hing OP so that the WoWgay jannies don't baleet them on sight.
would be much better if the threads were just purged back to /xivg/, yet here we are
Why would they be?
Majority of them are falseflags.
Do you actually know what /vg/ is for?
Why is it okay for multiple WoW threads then?
>Why is it okay for multiple WoW threads then?
because like the hmofa threads, they're preferred by jannies
Kill Bard entirely and make it a split between 2 classes. One is similar to Hunter from WoW 5.4 and the others 100% Corsair from FFXI. I would also find and kill all hunt train leaders.
I LOVE 2 MINS I LOVE 2 MINS I LOVE 2 MINS
you know what's even better than 2 mins?
holding 2 mins because of a raid mechanic.
yeah, I'm probably sucking since I don't know the burst windows anymore. or my cooldowns are up and there's no trick/litany going, do I just go for it or wait for them forever?
just send every 2 minutes. unless specifically told to hold until after a mechanic by the raid lead. if another dps is so bad they are forgetting litany or mug then they probably don't have much to give you for rdps anyway.
hitting everything on CD is always optimal unless you know your killtime and/or there's extreme forced downtime like p7s
don't click them when or just before the boss becomes untargettable, that's mostly it
>WAR is underperforming
>I know! Let's buff anything that has nothing to do with its 2min burst window!
>That will fix everything!
>Race
>Main
Lalachad
Dragoon
potato
samurai
you look like you frick hyur men
not before marriage
my boyfriend is a rabbit
do you think the manderville relics will be the jokey design contest winners? they fit hildy imo
I wouldn't expect them to be jokes for a single minute, however, I DO expect a follow up joke quest in the veins of the ARR kettle one
>wow the devs are killing job identities and job variety
>same raid troonys proceed to only play the most meta comps they can calculate
>call anything else with maybe a 100 dps difference garbage even though it doesnt actually matter
>proceed to scream and shout everywhere they go about it until the core playerbase parrots them
>devs decide to make everything play the same to try to avoid those differences
gee i wonder why they make jobs easier
>want to use LD
>healer doesn't let it trigger
thats when you start intentionally standing in aoes, or if they're healing you that much you might be able to shirk onto them because massive healing is the only thing that can even possibly get enough aggro anymore besides another tank
More platforming in main story or high end content
Femhroths
More winding mazelike puzzle style dungeons, hopefully the new thing is like that.
Make character and mount movement have actual physics to it so you actually feel like you're moving your character rather than moving a token around.
The game needs more jumping puzzles in general, those are always fun
Stop trying to turn XIV into a mmo, I play XIV because I hate mmo, it's a dogshit genre
kys lizard troony
Dilate wowfugee lala, go back to your weg shit
>wowfugee lala
but most wowfugees playing lizards/highlanders
whatever you say, lala
I'm a catgirl. :3
Only WoWfugees hate lalas.
99% of wowfugees play lala, try again
show me statistics that prove this because I only ever see wowfugees trashing lalas who aren't rich campbell
Fire YoshiP
reply to me with ur lodestone pics and lets see what kinda characters Ganker plays as
y is ur falafel fat
She's a tank.
4/5 femlalas so far
I knew Ganker was based, but not to this extent
Explains why Ganker is so against raiding and toxic casual
But I'm one of those femlalas and I'm a static leader
DoW femlalas are unironically some of the best players in the game.
DoM are some of the worst however.
DoM excluding SCH*
i haven't bothered to glam in awhile
it's temp while leveling smn ok
logged out in my island gear.
whoops let's try that again.
What chest piece is that? Looks cool.
The current tomestone chest for casters
>casting or healing only
why must I suffer?
I feel your pain. Sometimes I want to wear gloves on my tank that don't look like a big fricking pair of oven mitts.
your highlander was better
I logged out doing fates, I actually play dancer
I am Tragedy
Please...just buff MCH.
Are you still getting excluded from savage groups? I thought that might have died down after the p8s health nerf
MCH in my static is malding about job balance while usually topping the charts in our party
the gap between mch and the other phys ranged is objectively not as bad as the gap between blm and the other casters, or reaper and the other 4 melee. the gaps between mch and brd/dnc is comparable to the gap between war and drk/gnb even after the nerfs
and this is looking at the data when everyone is playing optimally, when people aren't doing as optimally mch looks more and more favorable for its pretty much impossible to frick up rotation that also doesn't require people to pad your buffs like the other phys ranged, you just do your shit and do solid damage. the entire thing is a meme much like all the handwinging about how drk and sch are in the shed from 6.0
I say this all the time but it falls on deaf ears. People only look at the p99 and don't consider their own skill and the job difficulty.
Lalafells
>mfw getting to lvl 30 on a class and finding out i have half of the rotation
lmaoooo
The fact that the game straight up sucks to play when you are outside of dungeons and raids.
AT LEAST LET YOUR FORCED GARBAGE SINGLE PLAYER CONTENT ACTUALLY BE CONTENT AND NOT VM SHIT
Even though GW2's story is garbage, at least you PLAY the story and have actual gameplay
What kind of gameplay does GW2 have in its story?
You play it. Literally play what is happening. Like in an actual RPG. You are with the people in the story actually doing the story.
Not
>textbox
>textbox
>teleport halfway across the world
>textbox
>textbox
>shitty, non-voiced cutscene
>kill or gather 3 things
>textbox
>teleport again
>textbox
So, describe to me what you are doing when that stuff happens. Like fighting?
>join instance
>light talking with allies
>go do stuff with said allies
You literally almost NEVER do anything in MSQ with any of the characters except a handful of times and when you do it's braindead faceroll.
Sounds like it's a dungeon or trial with Trusts. With less talking in-between them.
Nope.
No gay "dungeon" shit and your allies talk a lot, probably too much.
I mean, so what do you do with your allies in those instances in GW2? I'm sure you're pressing buttons and stuff. What do those buttons do in the instance? What are your objectives or goals or whatever?
you are flat out lying, gw2 story shit is the same exact shit as the combat instances in xiv and its actually worse since you are literally uninvolved during the talking bits in gw2 you are just there to kill some mobs you are not part of the story you are the fricking janitor
Rememeber gw2 last expansion final boss is a crappy "corrupted dragon" that you defeat by hitting a big ball instead of the damn dragon
Every second I play GW2 actively ruins my memories of GW1. Frick off.
wow, you guys really are uoooh pedos
So, what are you gonna do about it, loser?
lala mouths are terrifying
screw lamestone
>tfw no hyursbando
this pic is so awkward
i will never understand ppl who are attracted to lalas in the same way I don't get people who are into midgets
I'm almost 70 on Bard does this shit ever stop being braindead
no
never
and brd is the most busy ranged
>muh customization, muh customization, muh customization
I struggle to see it anything as some kind of terminal snowflake syndrome to feel as if you have to have something like that in a game like this, as opposed to simply focusing on the mechanics of playing the job itself and the way those mechanics interact with fight mechanics. It just can't help but come across as "NO, I AM UNIQUE, I CAN'T PLAY THE SAME KIND OF CHARACTER AS ALL THE OTHER SHEEP" as opposed to any kind of compelling argument regarding in what way customization of minor stats would enhance player experience
>nooo you can't just have fun
Not if it comes at the cost of my fun, you can't. It's not like the game just has to flip the customization switch from Off to On and nothing else changes. If the customization has to be meaningful that means it has to have an effect on player power, if it has an effect on player power that means fights will be affected by different job setups. How will that happen? Does the customization directly affect damage, or only utility? Is it powerful enough that it allows you to completely change in what way a fight is approached? Is the game balanced so that certain specs become necessary for certain things, or is it literally a case of "a specless job can still clear the fight, the customization is there just as an added layer of fun for players to mess around with"
I just don't see how all those questions get to be answered in a way that translate into a benefit to the game automatically.
>Not if it comes at the cost of my fun, you can't. It's not like the game just has to flip the customization switch from Off to On and nothing else changes.
Oh, so you're saying you're too casual to handle any variety and be able to adapt to things?
Nothing of value was lost, seeya
Goodbye anon, I suppose I didn't make the cut after a-oh wait, the game is still made and designed for me while you're the one begging for changes that aren't coming and not making anything resembling a convincing point on why they would be necessary in the first place.
Don't let the door hit you on the way out!
>still no counter argument
Thanks for admitting I'm right I guess
>noo, I'm winning the formal academic debate we're definitely having!
Go ask the panel of judges what they think about me calling you a squatting Black person trying to take over my game with your bullshit
>as opposed to simply focusing on the mechanics of playing the job itself and the way those mechanics interact with fight mechanics.
Too bad XIV doesn't do this either huh
Hey, speak for yourself, Anon, I'm a Black Mage player
I only got into Bozja recently and discovered "wait I can put heals on my DRK?" then all the potions I could use and suddenly the job got way more interesting. Heal myself as MT, heal MT as OT, or just DPS while polishing off the healers who scruff some mechanics. Not to mention, it's a fricking melee healer. Nothing feels like this. Reaper as Tank is another thing that sounds fun but without the glam options to look super brawny and armored but tanks as a class have all the enmity generating options so I can't really tank as Reaper, sadly.
Isn't there a Lost Action that gives enmity? I remember playing a White Mage tank in some Zadnor for a while.
Yes there's a provoke for nontanks that also gives you a defense boost, I always had one on my in case shit went wrong in DR because the 45k dps my SAM was dealing meant the tank eating shit would instantly make me top aggro.
customization and options are dumb, i'd unironically rather play a game with 1 tank thad had all the cool stuff of the 2-4 tank classes you see in every game, one healer that did the same for healers, one caster, ect.
Stop buffing drk and fix tbn oblation and enhanced unmend , restore heavensward drk skills
I stopped playing 14 years ago so nothing I guess? I don't like MMO's and only forced myself to play because of friends. I've heard its mostly only gotten better. I personally enjoyed a lot of aspects of 1.0 better though. GCD was a big mistake and I do not like that, I don't like MMO mechanics, cooldowns, and the like.
Every excuse for being against customization is simple "muh meta"
There's no meta in PVP.
there is. stun and burst.
?? WHM dominated the meta in pvp early and the devs STILL BUFFED WHM.
You are actively trolling if you pick any other healer but WHM in CC
Im angry that ovp white mage has a fricking lazor and not sage thats really insulting and proofs that the job team doesnt even know the jobs of the fricking game
The devs have already proved they have no fricking idea how to make jobs interesting adding extra specs won't help
Make some mechanics fun rather than dyslexia/Simon says traps.
Aside from leveling roulette what else gives decent xp? I tried potd but the xp you get for 10 floors isn't worth bothering.
Beast Tribes
Hunts
Literally just doing your highest level dungeon
Tribes dailies and fates meanwhile you wait a dungeon as dps
alliance raid and pvp give decent exp as well.
Yes but frontlines sucks what a chioe of 17 minutes of gangbangs with nazi afk auto kicker
Frontlines and Alliance Raid roulette each give you about half a level.
Grand Company Squadron dungeon spam for 20-60.
Daily hunt marks combined with beast tribes will give you about half a level for 60-70.
Bozja for 70-80, and Fairy quests give you about 1/3rd of a level for all three quests.
Remember to do Khloe's book for a half a level per week.
Good exp but unfun
>MSQ roulette
>Crystal Tower roulette
Fun, and enough exp to justify it
>Trials
>Normal Raids
Good exp and fun if you know what you're doing but aren't too serious about it
>Frontlines
Only good for tomes
>Expert
>90s
>50-80s
Trash
>Guildhest
>Mentor
Free half a level
>Wondrous tails weekly
What's the best job for a braindead moron who just wants to mindlessly mash one button and win?
Summoner
Machinist
Warrior
Install the combo plugin for extra brainrot
summoner
Summoner was made for you.
summoner and its not even close
look how they massacred my boy
I miss my dots. The old animation for tri-disaster was kino.
Making SMN a dot mage was moronic. It'd make more sense for a Necromancer.
Never happening because of chinks
It actually makes a lot of sense if you think about the class itself as a support for the pets rather than the main attraction.
This. I started playing during ShB and I picked arcanist as my starting class because I thought summoner would play like demo warlock in WoW.
>I thought summoner would play like demo warlock in WoW.
and it's always these types who want summoner to be anything but summoner
they should add in small map upgrades with shared fates
you're supposedly making the area a lot safer for merchants to get around so having something to show that would be nice
I don't know if they actually will but the collected shit they have for mounts/minions/hairs/etc seems like it would work for a non-shit glamor system if they ever end up doing so
summons in FF
3: Just a spell cast
4: just a spell cast
5: just a spell cast
6: just a spell cast
7: just a spell cast
8: just a spell cast with button mash
9: just a spell cast
10: actual summon that fights with/for you
11: actual summon
12: actual summon
14: just a spell cast
They were shitty Transformers but the summons in XIII were actual summons too
You could fix FFXIV "summon" by giving them actual meaningful casting time, like 6 second casting time. That would prevent the job from being borderline moronic.
>and it's always these types who want summoner to be anything but summoner
Yes cause when they actually made summoner into "summoner" it became a shit boring one button class and whose pets take up half the fricking screen while I'm trying to do mechanics.
You have to realize sometimes jobs have to make concessions in order to fulfill certain archetypes as well as align with typical MMO design, you can't just plop a giant boss sized guy on the field when you're playing with 8 other people who need to see what's going on.
You do know that summon size is entirely dependent on you, right? The summoner can have titan's asscheeks covering up everything and it doesn't affect you in the slightest.
>no XL option
BOW DOWN OVERDWELLER
(to get a better look at the boss)
/petsize "all" "large"
i play with full vfx on too
anyone who doesn't is playing an inferior version of the game
You're absolutely damn right
t. someone who plays with limited effects
Yoshi you coward let me fricking set visual effect settings per instance type rather than globally, FRICK.
I could see it being an issue in alliance raids but I still have it on.
I at least assume you can set it via chat commands, I have a few of those to quick-change how much music is playing
>You have to realize sometimes jobs have to make concessions in order to fulfill certain archetypes as well as align with typical MMO design
but every other time this is done in the game people (rightfully) call it shit and soulless
look at astrologian, dark knight, blue mage, red mage, more depending on how granular you want to look at it
Ok, so instead of being focused on the things you summon, just make it focused on keeping uptime on fricking Bio, the iconic summoner gameplay.
This is like saying a Warrior without Berserk should be casting Flare instead.
The absolute irony of using Warrior in this argument when that's another class that was altered to fit a specific niche role that no other class realistically could despite it not aligning with previous depictions of the job in the series.
literally every tank in this game but paladin had to be pigeonholed into the role because there aren't actually that many tany jobs (in the main popular ones, at least)
at least warrior vaguely fits since it's sort of fighter and fighter turned into knight (paladin)
Warrior in XIV is actually based on FF3 Viking
Dark Knight used to be fitting as a tank since it had abilities that were dependant on you getting hit, so it emulated the sacrificing HP for damage gimmick that DRK is typically known for.
Meanwhile Warrior has nothing to do with its origins as essentially the default sword class and it had to just be turned into Berserker - the funny thing is they still try to keep some of the old Warriorisms in it, like making Ragnarok its ultimate weapon which they then have to justify as "it was meant to be a sword like all the other Ragnaroks in the series but it slowly morphed into an axe cause the guy that used it liked axes more"
How do you think summoner should play, then?
I mean ideally they WOULD actually come out and frick things up for you, I think 7R is the most recent example where they do some small stuff and then after a timer you can tell them to do their signature move or can do it earlier on demand if you want.
That system seems unlikely though, and having demi-summons act like how summons have operated through almost all of the franchise other than summoner being the spreading aids job is better, even if mechanically it's simpler now.
I just miss casting bane and watching a million dots explode onto a giant aoe pull.
I wish they at least gave it to BRD instead
BRD would be my main DPS if they gave it a Bane button
The fact that Bard still doesn't have AoE DoTs despite its AoE rotation relying on DoT ticks is actually kind of asinine, there's nothing more frustrating than applying DoTs on a mob that dies right away.
>despite its AoE rotation relying on DoT ticks
It doesn't anymore, the song tick procs are flat chance now and have nothing to do with the dots.
you could set this up for almost any class...
iirc the guy who did this also setup a full 1 button combo macro for DRG, went to P2 and was top dps.
Because both SMN and DRG have a really rigid rotation and you just do it in sequence every single time and there isn't any decisions to make, at least on DRG you might just have to time your jumps a bit so you aren't locked into a aoe but that's really it
no shit sherlock, next you gonna tell me you cant do this on dnc because of rng
>I will now play your game
Summoner, but it's 2 buttons.
It's unfixable at this point with its current playerbase. I'll just wait for ffxvii where yoshi p makes the mmo he wants to play instead of the one he thinks the lowest common denominator wants.
Hopefully we get another good mmorpg with the trinity in the interim.
How to fix Summoner:
>Make deathflare end trance again so you have to time it at the end
>Give phoenix its 1-2 combo back
That's it. It's just too braindead and is missing too much from the original.
I just wish our summoners actually stayed out for the duration instead of doing one attack and then leaving. As it stands it feels less like we're summoning them and more like we're just invoking them briefly to gain their element.
I'd like that too yea.