>The actions of others do not excuse you from the rules.
What rules are there against having a video game discussion thread on a board for video game discussion, mr janny kun?
Stop adding stupid fricking real life clothing and add more armor you fricking homosexual chinks. >billionth sweater and school uniform
I WANT FRICKING ARMOR
I'VE BEEN WEARING EUREKAN ARMOR FOR YEARS NOW
Endwalker sucks, the story sucks, the people involved suck the game should have ended with shadowbringers.
I literally dont care about an autist and his weeaboo love of samurai swords and dragon eyes.
>Endwalker sucks dick >There's nothing to do >The player base is the worst it's ever been >Mod trannies have gotten so bad that vg has turned into second life >Toxic positivity hugbox
I know but it's the worst it's ever been. I've been in those threads since their birth and I finally had to stop. Watching grown men pretend to be lesbians with other grown men and their disgusting mods makes me want to throw up
It wasn't allowed to breathe like Shadowbringers and Heavensward. Both of those expansion had boring stories that built up a world with lore and stories. If we had an expansion dedicated to Thavnair and Garlemald we could've spent time building up to the Final Days, Dynamis and time travel. Instead they choose to sprint to the finish line, condense two expansions into one, fall flat on their face and tumble throug the white tape.
It wouldn't be the first time SE did this. Stormblood also felt like a two in one between Ala Mhigo and Doma. Then again, there's no way Mhiggers could carry an entire expansion on "We wuz kangz" against Garlemald.
And the thing that irks me the most is deciding to go through it all. If yoshida said "Need more time for expansion please understand" the fanbase would wait. They might be deluded but they're extremely loyal.
After everything on Norvrandt Garlemald is just small potatoes imo.
If it wasn't for the Final Days, limited as it was, Garlemald would've been lame. Because for as good as the drama with the 1st and Quintus was anything more would be too much.
Garlemald lost too much of it's mystique in SB when we found out Gaius was just spewing propaganda and was blind to how shitty the provinces were.
>when we found out Gaius was just spewing propaganda and was blind to how shitty the provinces were.
I mean that should have been very obvious even as far back as ARR that racist imperialists would in fact be full of shit, no matter how benevolent a handful of them might be
One of the best parts about Gaius and his immediate subordinates was their loyalty in him was true and returned by him.
Rithathyn(?) being a non-Garlean who became respected through merit and commanded respect of actual native Garlean subordinates was cool.
Even his new version, which has his men come in to aid him and you defeating them in turn causes him to enrage, is a fantastic look into what Garlemald could've been if it were more antagonistic instead of villainous.
Because while Garlemald was clearly racist, so was Eorzea.
>being a non-Garlean who became respected through merit and commanded respect of actual native Garlean subordinates was cool.
The cutscene with Gaius right after his death has him immediately accuse the newsbearers of abandoning Rhitatyn to die, so if even Gaius massive proponent of "benevolent colonization" suspects his men would leave his direct non-Garlean subordinate to die, then his troops, and especially the other Garlean legions must be even worse to the natives
It would've been another Ala-mhigo but replace regular troops with bio-soldiers. At best an extended Ilsabard contingent section but with more cameos and less Metal Gear Thancred.
Plus he was all in on the gas the Eorzeans plan, and that alone is why Zenos attacked him.
If Varis went with bio-soldiers there wouldn't be any conflict on that front because Zenos would be a-ok with that since that is basically what Ford Corolla was.
nah, Sharlayan and Thavnair should've just been patch content
Getting the lower Thavnair and Aitiascope as full zones would've been a lot better than what we got
5.5 and 5.4 especially felt incredibly barren story wise, like two major events lorewise that were just skimmed over
Many aspects of the story were handled sloppily including demistifying of Ascians, the anticlimax that was Zodiark, Hydaelyn being pretty much moronic, and the whole height thing.
The pacing was shit and the asspulls were out of control.
I will never not be mad about how shit The Final Days were portrayed. Even Dalumd falling in crappy 1.0 was better.
They adhered to the "the apocalypse started across the pond" thing from Amaurot too hard.
Now I have to deal with speedreaders talking about how the final days were only in select spots even though that's exactly how it was during our trip to ghost city where they were debating on what to do about it.
>energy drain but its aoe and actively prevents you from using soil, one of your best moves >a good move >art of war, but instead of doing the damage up front its partially a dot >a good move >you still have this >useless move compared to what eos could do that parsegays pushed for years before they admitted making eos heal was more of a DPS gain so you can hit broil more >esuna with a different skin
worthy sacrifice for eos actually doing its shit when I hit the button and expedient tbh
you don't understand. if i don't get the dopamine from pressing the glowing buttons that i get from combos i WILL lose interest. i MUST have plates to spin. i MUST see big number. if i don't fill every single ogcd slot with something i WILL stop paying attention and watch youtube because i MUST be stimulated and doing something every single second
>Post one critcism of Endwalker
The fact that they tried to whitewash and justify genocide with Venat's actions. She genocided her own race and everyone, the WOL and even the scions, are just cool with her?
anon, Venat is the only reason any of them exist, no shit they love and are grateful to her, even if they can also acknowledge that what happened to the Ancients was pitiable
Based. Frick the ancients. Bunch of nerds wearing dresses who got had a little girl scream at them to kill themselves and they shit their pants and cried. Frick em. They got what they fricking deserved
This is the kind of guy who draws a whole manga of WoL yelling at Venat for the sundering without realizing he's basically demanding all the Scions (and everyone else in their own universe) die.
>NOOOOOO YOU CAN'T JUST ENSURE THE SURVIVAL OF OUR SPECIES BY WEAKENING US AND MAKING US LEARN TO COPE WITH SUFFERING YOU'RE SUPPOSED TO LET US GENOCIDE OURSELVES WHEN WE REALIZE THERE'S NO PURPOSE TO LIFE
What about it? They intended to sacrifice themselves so that themselves in another timeline could survive. The Ascians wanted to parasitize the planet to maintain their comfort until they decided it was time to 41%.
2 years ago
Anonymous
They're basically fricked, so she didn't ensure the survival of their species.
2 years ago
Anonymous
>They're basically fricked
The current people of the planet are the genetic descendants of the Ancients. They're the same species.
2 years ago
Anonymous
So were the people in Crystal Exarch's timeline and they're about to get ass-raped by the Acsians then the Bird.
This is the kind of guy who draws a whole manga of WoL yelling at Venat for the sundering without realizing he's basically demanding all the Scions (and everyone else in their own universe) die.
Based. Frick the ancients. Bunch of nerds wearing dresses who got had a little girl scream at them to kill themselves and they shit their pants and cried. Frick em. They got what they fricking deserved
>tfw based on Emet Selch having a "good" reason is in fact enough to make everyone forgive you for millennia of maliciously intended tragedies
Honestly Zenos is my favorite character just for this scene alone. It's so refreshing having a character that just does what he wants instead of having some long-winded monologue about some moronic garbage.
The entire Garlemald section felt like the writers were indirectly telling people not to fight back against people that were treating them like shit and instead of lay down and die for the same people that made your life hell for years.
>them like shit and instead of lay down and die for the same people that made your life hell for years. >when there's barely any Garleans left that were even alive for pre-Imperial Garlemald
>>when there's barely any Garleans left that were even alive for pre-Imperial Garlemald
So that suddenly makes it fine for Garleans to act like nothing is wrong and everything is suddenly fine when it comes to relations with the very people that pushed them into complete isolation hoping they'd die out of sight?
Yes
Especially considering the Eorzean Alliance, Dothraki, and Domans never even had anything to do with the Garleans plight, what with being hundreds of miles away from them
I am unreasonably mad that CC is solo queue only. It would be the absolute fricking perfect "kill some time with a couple buddies and get some shit for it" content but every goddamn carebear i've b***hed about this to in game goes "but people already spam "good match" sometimes, how could we deal with the toxicity if you could play with people you know?!"
chocobo races are fun for some shits and gigs but they get samey after a while and there's no real big reason to do them
>everyone in that timeline is doomed. it's a dead end. >when they explicitly made a side story showing that there is hope for them, and that their luck has begun to turn for the better with Midgardsormrs return
This xpac has been absolutely devoid of anything to fricking do if you don’t do savage it’s absurd >islands lasted at most 2 weeks >criterion dungeons turned out to just be hallway simulators like everyone expected with only 3 bosses per “route” >no exploratory zone with a separate level system and mobs to brainlessly grind for actions, mounts, glamour and emotes >on top of this delay content patches to every 4 months instead of the usual 3 >devs clearly know this and are rushing out a new live letter even though we had one 2 weeks ago
EW is right back to HW in terms of nothing to fricking do apart from raidlog. I guess this game’s golden years are officially over.
>ShB had ishgard restoration which had a frick ton of mounts, outfits, furniture, and dyes/materia to farm for as well as diadem to gather and chat >3 24 man raids in 2 exploratory zones as well as a total of 20 unique bosses 6 solo duels and a crap ton of cosmetics you could farm for
game feels like it’s on life support this expac, we haven’t gotten jack shit. Around this time back in ShB we had southern front
it all really sucks but people put eureka on a pedestal for no reason. I mean seriously EVERYONE FRICKING HATED EUREKA. Now that everyone is cap level with the stats people have forgotten just how badly it sucked.
People hated Pagos, not Eureka. Anemos was absolutely comfy.
[...]
[...]
[...]
[...] >Primal
Leaf so no habla espanol. Guess I'll go for the new one that other anon spoke about.
Its going to be dead for quite some time. You'll regret joining the new server after everyone's gets their free two weeks of game time for registering epic reddit meme names and neber visiting it again like they did with oceania.
>it all really sucks but people put eureka on a pedestal for no reason
I avoided Eureka like the plague for over a year because of people telling me horror stories. Did Eureka for the first time a few months ago and have clocked probably 300 or 400 hours in there and have my Ozma mount plus all the others. I fricking love Eureka and I'm sad I'm done with it. I wish Endwalker had something similar because the Variant dungeon and Island Sanctuary were fun for all of a couple hours.
>Post one critcism of Endwalker
it's boring. msq was decent but too long and artificially stretched out. raids are ok. none of the casual content is fun, and children's mario games will offer a more interesting experience.
The pacing was rather uneven. And everything in the bunker zone was kinda tedious. Also the stuff on the moon after Zodiark went on too long before getting back to the good stuff.
Even so, I still think I enjoyed it more than Shadowbringers, which is a pretty good feat IMO. It's highs were pretty high.
Well chemist is probably eternally out now that they've failed to implement it two times.
I really want mystic knight with a Minwu aesthetic, the Thavnair expansion would have been a perfect time, but they went with reaper instead, so who knows if we'll ever get it.
Gambler and/or corsair would be cool. So would geomancer (though technically they established that Astro and Geomancer are two sides of the same coin, though they still could do it if they wanted). As said though, we likely aren't gonna get chemist.
>Emet states that sundering means making a copy of someone >Lahabrea sundered himself and didn't die >morons continue to screech that Venat committed genocide by sundering the Ancients
They didn't physically die but they were sundered so hard that they suffered complete ego death to the point they lost most of their memories and even forgot how to speak.
Considering those ruins of Amaurot that existed in the First, and the art of Hydaelyn sundering Zodiark, it feels like the real reason everyone forgot about the Ancients and the wonders they once had, was because the Ascians started causing calamities all over the place, leaving the survivors to busy trying to well, survive, to even bother remembering what once was, along with the calamities destroying the old remnants
Remembering Aumarot is less important if you can rebuild it one day. The ascians don't care about whether the current people know about them, they plan to kill them all anyway.
Considering those ruins of Amaurot that existed in the First, and the art of Hydaelyn sundering Zodiark, it feels like the real reason everyone forgot about the Ancients and the wonders they once had, was because the Ascians started causing calamities all over the place, leaving the survivors to busy trying to well, survive, to even bother remembering what once was, along with the calamities destroying the old remnants
I was actually about to ask about this, has it ever been addressed if the newly sundered beings actually lost their memories? What's to say they didn't remember it all and effectively were the same people just spread over 14 shards, and then they simply... forgot with time because that's just what happens with ancient civilizations? Double so when these calamities keep regularly occurring and almost wiping you out?
>has it ever been addressed if the newly sundered beings actually lost their memories?
According to Emet, they did. Everyone had little bits and pieces of memories and vague emotions they couldn't place. So it's like each of their sundered shards got random bits of their complete memory. And the Nier collab story written by Oda said they couldn't even speak anymore.
We do get a more third person perspective saying basically the same thing from the nier mobile game. And since its an official crossover (without any nier characters appearing in the story), we can assume that it's canon
I don't think it is so much they couldn't legitimately speak, but they couldn't speak the language of the ancients. That weird omni language that you understand no matter what, like the dragons' language.
I don't think it was ever stated in game, but the crossover with the nier gatcha I believe states that everyone who was left after the sundering were basically mindless animals who slowly regained intelligence and rebuilt civilization over time.
It just occurred to me, at this point all the female scions have unique outfits while all the male scions just have recolored artifact armors. I wonder if that was intentional.
If Estinien sticks around for 7.0, I bet he gets a unique outfit along with Krile, he's got the oldest look after Krile (who is almost certainly getting a new look).
Every Scion has to have at least one particular quirk to pull from when talking with WoL, that way it feels like our relationships with the group at large are dynamic and not that they're all just generic followers. Thancred's happens to be to be the one person in existence who is fully aware that WoL's mannerisms are really kinda wierd.
You basically came out of nowhere, literally made Minfillia fall in love with you by your mere presence, had sex with her in patch 2.4, while he had to get beaten by you.
>Story
More of a post-ShB thing, but Fandaniel was an asspull.
Dynamis feels almost like an asspull, though they do tie it to Omega at the very least. Still feels like something they came up out of thin air rather than foreshadowing it from the start.
Elpis felt too convenient of a way for the writers to just dump all the relevant plot information in one go.
Garlemard got shafted off-screen, so regardless of whether you like or hate them, how they end up getting handled isn't that satisfying.
Hermes and Meteion aren't as interesting as other Ancients in previous content, and the final boss is a literal "I will save everyone by killing everyone" JRPG cliche.
>Gameplay
EW didn't really fix any of the content's core issues, especially the useless overworld and pretty much everything outside actual instances being padding.
Early game content got some much warranted reworks, but the devs still haven't really managed to find a way to make DPS players actually relevant apart from enrage timers that aren't even a thing outside EX/SAV.
Crystal Conflict is just a hero shooter with MMORPG tab combat.
Honestly, I don't know if they could have made an entire garlemald campaign that lasts full levels plus 3-5 patches. I think what we got was pretty dang good, so even though I kinda wonder what it would have been like to get a full expansion for it, I'm not ultimately complaining.
Yeah after Werlyt and Bozja it kind of felt like they exhausted anything they could do with the empire that wouldn't just be a retread of something they already did.
I feel dwelling on Garlemald for that long would be pointless and wear its welcome out pretty quickly too, they've been depicted as a dying empire since Stormblood and we'd literally be picking through the ashed coals.
I feel dwelling on Garlemald for that long would be pointless and wear its welcome out pretty quickly too, they've been depicted as a dying empire since Stormblood and we'd literally be picking through the ashed coals.
The writers did set up the Populares as anti-establishment Garleans, so I'm assuming they originally intended some kind of resistance plot line where WoL and the Scions go undercover. The different legions could've also been delved into, since they're established as competing against each other under the hood, which could lend itself to new interesting characters. They could've also explored the life of regular Garleans and given them some much needed moral grayness, since nearly every single Garlean that isn't an outright defector in previous expansions are pretty much all murderous psychopaths. I really liked the cease fire talks at the end of post-SB where the characters actually start delving into Garlean history and pondering why they're doing what they're doing, only for it to end up with Varis's "lmao I'm a murderous psychopath after all, but for different reasons".
Not to mention a full blown high tech hub / setting would've been cool.
They continually waffle between making the story a light hearted adventure or a serious epic, and they never commit to either archetype, leaving the players with a half hearted rendition of both. It's blatantly obvious they don't have the guts to really commit to the story beats they create, a prime example of this is that none of the Scions perished in what was supposed to be their grand finale and the culmination of their ten year story arc. Heavensward remains the pinnacle of the game for this reason alone, it actually pulled the trigger on its themes and the consequences of those for its characters. The worst part is they keep trying to have their cake and eat it too, it would be one thing if they simply gave up on the concept, but instead they keep having the Scions "die" for "dramatic impact" except there is no impact since we all know full well nothing is going to happen which removes all stakes from the story. Thancred VS Ranjit should've been his finale, and Y'shotla has killed herself three or four times by now. It's all so tiresome.
I feel like the complaint of the scions not dying is separate from the rest of your complaint which feels pretty wrong to me. This expansion went pretty fricking dark for a T rated game at times, from the Garlean captain shooting himself in the head to basically everything about the Thavnair arc. The fact that there are lighter moments doesn't detract from the darker moments, they serve as breaths of air. If Endwalker was as serious as the Thavnair arc for the entire 40 hour length, it would lose its impact, it would be tedious. But they knew to cut the tension with downtime and comic relief so that when you get back to the serious stuff again, it packs a punch.
Why couldn't you just skip straight to the part where you beat off into your mouth about how beneath you the story was instead of making us read all that fricking drivel before?
Ah so you're just a garden variety Ganker spaz that leaps into comment chains and starts making Left 4 Dead jockey screeches.
2 years ago
Anonymous
>Comment chain
It was 2 posts you moron, keep crying carebear
2 years ago
Anonymous
2 years ago
Anonymous
That's all I need to say carebear, now how about you stop sperging out at me and reply to the anon who made the initial post.
2 years ago
Anonymous
>EXCUSE ME YOU DIDN'T HAVE PERMISSION TO REPLY TO THOSE POSTS
2 years ago
Anonymous
>rush in >say something breathtakingly stupid >"that wasn't me brainlet jej" >complain about the particulars of the reply chain for thirty more posts
(You)
Having a Garlean kill himself means nothing, the Garleans are the assigned villains of the story. The problem with how Endwalker and FFXIV aside from Heavensward is written, is it is like watching the first Jurassic Park. You know none of the actual protagonists (or even their friends and allies) are going to die, because they have plot armor, and the only people that can perish are therefore the people who are assigned villain roles in the story. Teledji Adeledji dying or umpteenth Garlean biting the dust is no more impactful or interesting than the slimy lawyer getting eaten by the T-Rex is, he's a "bad person" and therefore has no plot armor or protagonist shielding.
It makes the story one without any real stakes or consequences and it is a hallmark of amateurish and corporate mandated story beats, the marketable characters can't face consequences or have their stories conclude, because they are what drives your franchise. What you have due to this is no longer a compelling story, but a soulless paint by numbers production that cannot and will not ever do anything interesting or compelling with its narrative since there are no real consequences or stakes. This is a typical problem with Japanese writing, Trails Of Cold Steel had the same issue, the entire main theme of the game is that there's a massive, country rupturing civil war happening, and by the end of it there are pretty much no casualties at all on the protagonists side aside from a forgettable quest NPC in one zone named Otto. It makes what should be a dramatic and compelling tale into a complete farce, and aside from Heavensward FFXIV has the exact same issue.
This is why i'm looking forward to XVI. heavensward guy is on it, and main character's dad gets beheaded in the trailers. also they don't have to worry about marketability in a one-and-done game.
>They continually waffle between making the story a light hearted adventure or a serious epic
Did you forget about moghome, Azem steppe, and Il mehg?
There's always been "bits of levity to counterbalance the pathos".
The quest design is still shit. As much as I may dislike the MMO quest bullshit of "Go collect 20 boar asses that have a 2% drop rate!" it's at least more engaging that:
>Accept quest >Walk to NPC >Watch 2 minute cutscene >Go collect 3 specifically marked items >Return to NPC >Watch another cutscene >Go "collect information" >Get to last NPC >Watch another cutscene
It's more or less a visual novel. It's a well written one that I enjoy immensely, but the quest design has been the same from ARR to post-EW content. The craziest things they've done in MSQ is having to zoom in to identify things of note, or fight some mini-boss one on one (which only happens as a way to cap off some big story beat, which means it happens maybe 2-3 times per expansion).
It's awful. I enjoy the story, but sometimes I'll take weeks to get through the new MSQ content because I'm just not in the mood to click through dialogue boxes mindlessly. And yes, other sidequests exist, but they give so little experience/money that they genuinely are pointless unless they have a blue plus next to them. It's awful and continues to be the worst part of the game for me, which sucks since I do enjoy the story being told, just not how it's presented.
Exactly. Like, I just literally logged off after doing the Omicron daily quests, where I did one of the big rep cap quests to proceed to the next level. The sequence of events was as follows:
>Talk to Jammingway >Listen to them chatter on >Meet them at the cafe, watch a 1 minute cutscene of them talking >Go to the dragon's resting grounds >Watch another 1 minute cutscene >Go to Anyx Trine to talk to Vidofnir >Watch another 1 minute cutscene >Go gather 3 items which require zero skill, so you just fly over and click it >Come back to the cafe, watch a 3 minute cutscene >Go turn quest in, watch another 2 minute cutscene
Seriously, the writing is fun and interesting. I genuinely am enjoying bringing all these "dead" races together under the goofy setup of a cafe. I love the food ideas, the culture, and the back and forth between the Loporitt and Omicron NPCs.
But it was literally just cutscenes the entire way through. It's a glorified visual novel. It's a well written visual novel, but goddamn is it boring sometimes to "play".
Yeah, the quest design is legit shit. Collect 20 niglet dicks isn't really interesting design either, but at least there's some amount of player choice involved in that type of MMO design. Do I pull the mobs one by one and take my time, or take a risk and pull a bunch at once? Maybe I have to waste my consumables and thus money. Or maybe there's other players I could team up with. Or perhaps the quest pits you against elite mobs that can't be handled by one player alone unless they're way overleveled.
I've always thought that XIV would be better off trimming all the MMO stuff and just focus on being a dungeon crawler or something, since the instances are the actually fun content. The single-player story focus means they can't really ever do anything to make the overworld stuff actually meaningful or challenging in a gameplay sense.
It also makes the open world feel pointless too. The open world is just there for you to go from point A to point B for the MSQ watching cutscenes. Otherwise there are Fates which always appear in the same place and gathering spots which also are in the same places. Because it's basically all just dressing for the player to have visually interesting locales for the story, it makes the environments feel pointlessly empty.
Honestly, what you said about them making it almost a dungeon-crawler thing would be a big improvement. If something like the new variant dungeons were integrated into the MSQ, that would be dope. They've done that kind of encounter before in ShB with the Raktika one (where you go with the viera and Y'shtola through the linear dungeon). That would be way more interesting and have a more intriguing set up for story events.
But I know a huge chunk of people would complain and say they're making it too linear or whatever, even though the open world and MSQ are railroaded bullshit. So it'll never happen.
Gathering is just going to the same spots over and over again, with the specifically timed "special" gathering spots that are also always in the same locations. And treasure maps send you to an entirely different zone, essentially negating any purpose in the open world.
I'm not saying shit like treasure maps are bad, but that it barely gives any value to the vast open spaces you have to fly through. It's especially noticeable when the MSQ rarely has you explore any more than "Find this NPC in a small red zone."
I didn't even mind flight in shit like WoW. WoW still had treasure chests tucked away randomly in spots, special rare enemies that would appear all over that gave interesting loot, quests that required you to delve into intricate spaces that often didn't allow flight, and tasks that really forced the player to sit with an area for a bit instead of simply grabbing one item then never looking back.
WoW is awful now, of course, but the world design was still way more interesting/utilized as a whole. It's just something I wish FFXIV would implement. Put random enemies players can solo that give unique loot, put treasure chests that appear randomly, throw around actually hidden gathering nodes that you can track which players need to keep an eye out for, stuff like that.
I meant it more in the sense that forcing people to traverse the open world creates more opportunities for interaction with other players outside of cities.
>appear randomly
They will be mapped out within a week of the patch date. It's the exact same with WoW.
Legit the only exploratory content WoW has are the hidden mounts where you just wait for the people who bother with that to figure it out.
You guys that b***h about the Scions never facing "consequences" for death fake-outs or not following through on death flags (that may or may not have been there) are the FFXIV equivalent of those SEA monkey torture videos that freaks use as a placebo for children being punished.
This is probably the dumbest and most demented post I've read on here in a long time. >you think a story should have stakes? you must like to watch monkey torture videos
Black person get some fricking help.
>All the scenes we've had of the Scions just having lunch or dinner and chilling out. >We still haven't had a PROPER post-adventure feast.
I'm talking real fantasy high adventure shit. Newly cut monster skull decorating the wall of the local tavern. Pile of treasure strown across the table, spilling to the ground where opportunists might grab a bunch of coins and no one gives a shit because the high from triumph is still there. Guzzling copious amounts of drinks and eating a big ol' meat-on-a-bone. Getting up on the table and boasting about our great feats. Bard singing about great battles in the corner. Since this is the Scions we're talking about, putting a bunch of rediscovered tablets, mural paintings and books on the tables too so Y'shtola and Urianger can nerd out to their heart's content between sips. And of course a round of dialogue afterwards so the ones less acustomed to traditional adventuring can go "Damn WoL, now I understand why you love this life". And maybe once G'raha sees what it's all about he'll finally stop trying to get us to promise stuff big time and instead just realize that it's a given he's welcome to it like everyone else.
Hell, every role quest in EW ended with the local city leader wishing we could go on an adventure, with Merlwyb straight up wishing we could have that exact "trading stories over an ale" thing, so bring them on too to another adventure.
>Post one critcism of Endwalker
More a criticism of Ishikawa in general. She's a great writer in an industry of dog shit writing and it's impressive they managed to tie up that many plot threads in a reasonable way. But we haven't had any real character deaths since Stormblood unless you want to count Ascians (even then "death" is questionable).
There's been too many fake outs in Shadowbringers and Endwalker which cheapened the final act of the game. When you try to make the viewer believe characters are gone but never commit it just becomes exhausting and annoying instead of engaging. Ultima Thule was the straw that broke the camel's back for me. That said I enjoyed the end and I'm glad they're alive, but it really could have been so much more if it wasn't like the 4th time Y'shtola "died" or 3rd time Thancred "died". Also they didn't sell the Thancred death nearly hard enough which made the further scenarios less believable.
Also as a side note, holy shit let the fricking era of husbandos end.
>But we haven't had any real character deaths since Stormblood unless you want to count Ascians (even then "death" is questionable)
So this means Zenos didn't actually die? Yoshi-P be praised!
>So this means Zenos didn't actually die? Yoshi-P be praised!
Probably should have elaborated supporting cast rather than villains. But I really wouldn't be surprised even though he's supposedly gone for good.
>So this means Zenos didn't actually die?
Well, the setting already has >Zenos' body hopping powers >Zenos keeling over right next to Meteion and her YOU CAN DO ANYTHING powers >most lenient afterlife in existence >literal resurrection and post-resurrection memory reconstruction >sleeping potions
My money's on us eventually meeting a kid Zenos that somehow but not really knows WoL and feels innate familiarity with them. Then he runs into the sunset to become an adventurer as well.
Personally I'd blame the lack of deaths on the trust system, like look at Shadowbringers, Thancred couldn't die because he was the only tank and G'raha (at the time) was just a guest for Holminster Switch
They could've solved it by having Ryne become the Gunbreaker though even though we'd still be down one tank for Endwalker
this. Trust system is kinda ruining the story for me, really wanted a fresh story and adventure for post endwalker with maybe a single scion appearing here and there but the need to fill out a party kinda ensures there must be at least 3 or 4 of them with you at all times. Also endwalker had too much emet wank and would've hit harder if they stretched that story to at least 6.3
>Trust system is kinda ruining the story for me, really wanted a fresh story and adventure for post endwalker with maybe a single scion appearing here and there
I feel the same. I don't play anymore but interesting to know they didn't go in this direction. A new cast alongside Krile might have made me check out another expansion.
I wouldn't dislike the trust system as much if we weren't so reliant on the other Scions, for example for the Tower of Babel we could've had Magnai, Sadu and Cirina or something rather than have to lug around the Scions again.
Like with Ktisis Hyperboreia was exciting getting Venat, Emet and Hythlodaeus.
Emet in general got dragged off way too much and is the prime example of the devs being unable to actually kill off popular characters for real. We kill him in ShB, then he reappears once for post-ShB, then we give him one more heroic farewell in Elpis, and if that wasn't enough, we summon him once more in Thule, and ultimately he returns to the game's version of afterlife where he presumably just hangs out with his gay buddy.
>patch 6.3 >someone off-hand mentions Meracydia >cut to WoL's face >slowly looks down >closes eyes as they think back >screen fades >screenshot of Emet-Selch in Elpis >repeats his whole spiel again >screen fades back to WoL >WoL lifts head, smiles, and nods
It's gonna happen for every single area Emet mentioned.
The trust argument is stupid. Why can't they just have us headcannon, much like with savages and anytime we redo a dungeon, that we're just reliving a memory of that experience? The only real hard to justify issue is the issue of raid/trial stories that feature the scions, the only ones being Warring Triad and Alexander. Even then, it's only Krile, Yshtola and Urianger who featured in any of those. Which at least gives them free reign to kill off any of the other cast without issue.
FFXI's version of Trust is better because it's canonically a type of magic that conjures an avatar of a person based on your shared memories. That way they can kill characters and still let you summon them.
They could technically do the same with Azems stone couldn't they? Rip them from the lifestream and put them to work like some kind of scion necromancer.
You do that with Azem's stone after Hydaelyn charges it but that's all expended now.
2 years ago
Anonymous
Oh right, I guess they could just say we've become powerful enough to do stuff like that naturally since we're basically looking at facing down actual gods now.
2 years ago
MercuryAttack
>we've become powerful enough to do stuff like that naturally since we're basically looking at facing down actual gods now.
You do that with Azem's stone after Hydaelyn charges it but that's all expended now.
They should keep that and have WoL canonically summon heroes out of other shards, like with Hades and Elidibus. Just justify literal power of friendship with WoL being a sundered Azem. That's the bare minimum of lip service they can pay to the game actually being a fricking multiplayer game.
2 years ago
Anonymous
If they let you start summoning people out of the Lifestream then that opens a huge can of worms in regards to writing. It also kinda flies in the face of the story's themes but it's not like they gave a shit about that last time you did it.
The entire Ultima Thule sequence with their sacrifices had no weight because you knew immediately when they started dropping like flies that none of them were going to die. It was all way too quick.
>meteion says thancred's soul lingers >y'shtola reminding us of azem's crystal >brainlets still think the point of that whole sequence was to make us cry because they were "dying"
>why are they acting so emotional about sacrificing themselves? don't they know they'll just be brought back to life later? ugh!
The characters themselves don't know they're coming back, dingus.
these are people mad that nobody died and missed the whole point that they were willing to make the sacrifice in the first place
same boat as people mad that thancred didn't die vs. ran'jit when letting go of minfilia and accepting ryne for ryne is the moment he's fighting ran'jit on equal footing
2 years ago
Anonymous
>missed the whole point that they were willing to make the sacrifice in the first place
Except this falls flat on it's face because we had no reason to believe otherwise.
2 years ago
Anonymous
>except this falls flat on its face because *starts trying to lick my elbow*
dumbass
2 years ago
Anonymous
Got the reply I expected, drones really are something else
2 years ago
Anonymous
>no argument
2 years ago
Anonymous
>missed the whole point that they were willing to make the sacrifice in the first place
That's not much a point. Cat boy tries to sacrifice himself all the god damn time and most of the rest will jump into a volcano at the drop of a hat if it means saving lives. The point most are making is that we're exposed to the scions "sacrificing" themselves so much that it's become meaningless. It's serving nothing for character development, it's not working as a cliffhanger, it just serves no purpose whatsoever except drama that feels really forced. And again I like Endwalker, but this has become a flaw of the series at this point.
2 years ago
Anonymous
well "i don't like the point" is an entirely separate discussion now innit
2 years ago
Anonymous
>well "i don't like the point" is an entirely separate discussion now innit
My feelings about it don't change that it was a non-point. That's nothing we don't already know and get exposed at great length repeatedly. Of course they're willing to sacrifice themselves. Overall the games have great writing, but self-sacrifice has been done too much in this story and that has only gotten worse, even most people that enjoy the game seem to agree on this point.
It's alright to enjoy something but still be willing to critique it's weak points.
2 years ago
Anonymous
stick to this game's weak points instead of bringing up the rest of the series like that means anything at all to me
2 years ago
Anonymous
>stick to this game's weak points instead of bringing up the rest of the series
This game's story is 5 games. You can't have a proper discussion of the merits and flaws of Endwalker's story without talking about the story as a whole. That's the most moronic thing I've heard in this community all week and that's saying something.
2 years ago
Anonymous
What is it like to be the only human being on the planet that refers to FFXIV and its expansions as a game series and not one very long game?
2 years ago
Anonymous
I don't know, what's it like being the only person on earth that thinks buying a game every 2 years is still the same game purchase. Or that every TV show is one episode long. Or that Lord of the Rings and the Hobbit is one long book. I guess people can't rate the Witcher 3 without considering how the first game played since it's the same game. What a moronic statement.
>y'shtola knows she's probably going to come back but tells you to please for the love of god not waste the magic and bring her or any of the rest back immediately >urianger tells you before this that he's been thinking about killing himself for a very long time and literally appends himself to y'shtola's suicide >estinien leaves on the note of "frick off if you don't want to believe me, not believing me doesn't mean man and dragon didn't find peace together" and brings the wind back >thancred nat 20s ultima thule into existing when if he didn't have a phd in ninja techniques he'd have probably choked on his own throat with all the rest of you, literally everyone asks "where's thancred?" after leaving the ship
yeah man i remember only g'raha and the twins getting any emotions of consequence
It's only by Y'shtola where the game mentions they can potentially be brought back. Alpihnaud for example has a big cry over Estinien, and the whole thing is compounded by the music intensifying with each "sacrifice". Graha has a talk about whether they'll remember him. By the end you're the only one Endwalking™ while hearing voices of the literal dead.
Then you just summon Emet and everything's fine again.
I actually thought Thancred at the very least was going to die in EW. The scene back in the cafe in Sharlayan has him saying how he's determined to protect everyone, and then in Thule you have the big dramatic payoff with him being the only one able to go against Meteion and using all he has to create a place for you to even exist in. Then the game started dropping off Scions one by one and I figured out this was one of those fakeouts.
The problem isn't really whether the characters actually die or not, it's the fact that the game has already done the same thing probably about a dozen or so times to the point you see it coming a mile away, even when the character are having big sob moments.
I'm glad the fujo doesn't think like you because it's been much more interesting to see his character develop. Let the dying be done by side characters.
>character gets in a fight >fight leaves them exhausted >they pass out >morons jump the gun and think this means the character is dead >go full moron and convince themselves that it was a cop out
2 years ago
Anonymous
>character has an incredibly lengthy solo instance that's drawn out on purpose as the character literally stops their heart multiple times and burns out the last of their energy throughout the battle >character collapses and says tearful goodbyes as the main theme of the expansion, a song about remembering the dead, plays for the first time >ends on a frame of his broken weapon
Haha yeah, totally wasn't framed as a death scene.
>Thancred had his perfect death scene in ShB already and they chickened out
This. I'm still convinced that was the original intent and they rewrote it late into production. They had this whole impactful touching scene and then he's just sitting there like nothing happened.
There's this obsessive autistic on Ganker that is so mad that FFXIV is being talked about he posts constant threads with the opening being "Prove you're not a cultist: Post one critcism of Endwalker". If the game didn't exist then that fricker would have to find a new obsession.
I dunno, WoW committing hara-kiri has unearthed a lot of mental illness. We didn't have this many nutters around and obsessing over MMOs before FFXIV started really coming into its own.
Dynamis should've been introduced in post patch story. Garlemald should've entire expansion or atleast post-patch focus similar to how Void is getting. Apocalypses weather/Final days only effecting new zone. Venat's memories should've been wiped too.
>people in this just want death for support character, because....le excitement
More like people don't want death fake outs every other god damn mini-arc because it gets stale. They don't need to kill them off but stop trying to convince us they did.
It's not really about character deaths per se, it's about the game yanking the player's chain with character "deaths" for cheap drama before bringing them back mere minutes later. Do it enough times and it loses all effect.
Alright, WHO in your opinion will make a return? Even if they disappeared a long time ago without mention of them since or are outright dead and think they'll be revived.
I'd like to see another job NPC get Estinien'd, maybe like Sidurgu or the Reaper woman and hopefully not the Bard guys because the Stormblood quests sucked
Zenos is too big of a fujobait to actually die for real. I'm wagering for a redemption arc, or at the very least meeting with his reincarnated version, or possibly one of his sundered equivalents in another world.
I hated the entire plot revolving around Elpis and meteion.
Frick Hermes
Frick Meteion
and FRICK that shitty ending.
The only story parts I liked in Endwalker were the first section in Thavnair, and when you finally get to Garlemald. Garlemald was pure kino.
And of course, it's also the shortest part of the story, and after that it degenerates in the whole dynamis/meteion bullshit.
>you can't just try to create a one world government and wipe out peoples' cultures because you think it will bring peace and progress >anyway here's why Ukraine should be part of NATO and why Japan needs to let in more immigrants and embrace transfolx like America does
The entire last segment of the game was meaningless and cheapened everything the game had to offer
"oh wow everybody dies bueeeh bueeeh your sad cry now"
"haha nah jk everybody's back for the grand finale lmao"
That's literally Twilight-tier bullshit where they all fight and die gruesome deaths but "oh no it was just a dream btw lmao"
What a complete shitshow
Here's a pretty non-issue flaw. Ignoring technical limitations, Garlemald was way too fricking small compared to what would have logically made sense in the story. There should have been way more burned out cityscape viewable from the zone boundary. We're talking a major imperial city that's conquering nations around the world on multiple fronts. I just didn't find it convincing.
ala mhigo as a city is also a joke compared to the other citystates tbh. i fricking hate how budget and time constraints have cut into world building stuff. garlemald being one zone is a fricking crime
Pretty much if it's not a hub city it gets abbreviated into a zone region. Same for Werlyt which is a pretty lengthy area in-universe but gets pared down to a coastal area you can walk around in a little bit
Werlyt, Bozja, etc are side areas that it's perfectly reasonable to have as side areas tbh
But the primary antagonist nation for the majority of the game's lifeline should not be relegated to one zone with basically nothing in it
The Role quest capstone quest establishes that there are other districts to the city we can't visit. Some of them go offscreen to take down one final tower that holds Varis's heart which somehow still exists in a "manufacturing district". That's sort of consistent with this game's world building, where they only let you see a small part of a much larger area. Like how the explorable area of the school in Sharlyan is just one big main room and some smaller rooms, but if you go outside and look around you will see the school is actually far far larger than that small area. Or how there are clearly housing districts in Sharylan that we can't access and can only run around in this small main plaza.
The overall skill of the playerbase is the worst its ever been, miles below shadowbringers, to the point that I have absolutely 0 drive to do savage or even trial for a static
Thankfully mods exist and are probably the only thing keeping me logging in, all so i can jack off to my cat girl
>The overall skill of the playerbase is the worst its ever been,
Like absolute fricking hell, healers didn't even know they should be attacking when ARR launched.
>Jobs were overall more complicated back than,
Dude this was ARR, no they weren't. You had cross-class DoTs from other healers and from casters, Cleric Stance, and Stoneskin and that was about all the more complicated they were. Cleric Stance as it was was an asinine toggle for whether you could attack or heal worth a damn.
Thats for multiple reasons. >Old ultimates easier during to potency and sync rebalancing that doesn't reflect what the ultimates were designed with in mind >fights are easier overall compared to UCOB >more paid clears
>I'm waiting for the inevitable day they make meteions race playable
They can't even give females to one of the already existing race, they couldn't give hats and haircuts to 2 of the already existing races, the game is 10 years old, it's over, they won't add any new one
>meteion says thancred's soul lingers >y'shtola reminding us of azem's crystal >brainlets still think the point of that whole sequence was to make us cry because they were "dying"
it astonishes me how many people actually don't understand the point of the 'fake outs'. i used to think they were just arguing in bad faith but they really are that moronic
I know you guys say the "point" was to prove that they really care so much about us that they would sacrifice their lives, but WE ALREADY FRICKING KNOW THAT BY NOW. They dont need to prove they will go above and beyond for us when they've already all done so time and time again. It was nothing more than cheap, manufactured drama because the Fujo is a fricking hack who lacks the balls to kill off anyone who the players give a shit about.
>prove that they really care so much about us that they would sacrifice their lives
thats not what that entails. the point of the sacrifices was to make you face the ultimate universal despair alone, with your knowitall cat informing you that your powers to call them back to you won't work. 'the weight of being alone weighs down on you, but you can still walk forward'.
>the point of the sacrifices was to make you face the ultimate universal despair alon
But... you don't...
2 years ago
Anonymous
you aren't smart for point out that something in a story didn't happen after viewing it in its entirety
2 years ago
MercuryAttack
>you aren't smart for point out that something in a story didn't happen after viewing it in its entirety
>Story? >This whole thing... is a STORY... to you?
2 years ago
Anonymous
Hi there!
You seem to have made a bit of a mistake in your post. Luckily, the users of Ganker are always willing to help you clear this problem right up! You appear to have used a tripcode when posting, but your identity has nothing at all to do with the conversation! Whoops! You should always remember to stop using your tripcode when the thread it was used for is gone, unless another one is started! Posting with a tripcode when it isn't necessary is poor form. You should always try to post anonymously, unless your identity is absolutely vital to the post that you're making!
Now, there's no need to thank me - I'm just doing my bit to help you get used to the anonymous image-board culture!
2 years ago
MercuryAttack
>Posting with a tripcode when it isn't necessary is poor form.
I'm just TRIPPIN' bruh, don't mind me
it astonishes me how many people actually don't understand the point of the 'fake outs'. i used to think they were just arguing in bad faith but they really are that moronic
>How will you guys react when they innevitably do another Ultima Thule-Style fakeout death for the Scions with the next expansion?
I'll eat my slop and begrudgingly accept it if they give me lewd blue bird girl content.
>If they fakeout another death I will unironically uninstall.
If they don't build upon the gameplay loop in any interesting ways and this also happens, then same. The story would have to be god damn good for me to stick around for another round of same old content loop.
>Endwalker >doesn't actually end the game >no one of note dies >the world doesn't get wrecked at all
the lack of balls signals that the writing team lacks the confidence to do something new
all future expansions will be shit
yoship doesn't browse Ganker so he's not here to be insulted by your last stand against his shit game
2 years ago
Anonymous
>just reuse the argument and change it slightly
well I didn't know the writing team spent their days on Ganker kek
2 years ago
Anonymous
>well I didn't know the writing team spent their days on Ganker
newbie, boyant boy confirmed this years ago
2 years ago
Anonymous
Every homosexual on Ganker trying to window-dress their complaining as "an argument" is one of the most insufferable posting patterns that's cropped up since 2015
Everybody kne the game wouldn't end, this is not the problem
What I expected though was "an" end
Like what the frick is up with that post-story? Why are we STILL adventuring with Estinien & co?
There are so many side characters that would deserve to be developed more and could make up for a new scions-like party
Those are the popular characters so they can't let them go now. I really, really hope it's just holdover while they set up the next arc and a new party, but I doubt it.
they're your friends
they're some of the most powerful and resourceful people you know
they're essentially your first choice for adventuring buddies into anything serious
It's the end of the Hydaelyn and Zodiark story started in ARR you mong
they're your friends
they're some of the most powerful and resourceful people you know
they're essentially your first choice for adventuring buddies into anything serious
I dont CARE
I NEED something new
Hell, we've been such a grizzled adventuring veteran and a god-like leader that we could become some kind of "mentor figure" for an entire new generation of Eorzoomers
>Japanese subtitle is literally 暁のフィナーレ, or "Scions' finale" >Thule has all of them "die" for fakeouts >the ending has Scions officially disbanding >the whole big theme the post-game starts pushing is "hey why don't go on a NEW adventure, wink wink?" >still keep all of them around for all post-EW MQ content
You will keep traveling with Scions forever and you WILL like it.
I'm not one of those people who think people NEED to die to make a story good but I felt there weren't any real stakes. The Final Days only really happened in Thavnair, ONE guy per major city/county falls to despair and turns into a Blasphemy and for some reason they all just run away from you every encounter instead of causing death and destruction like they're meant to. It should've been a global scale disaster, some major characters should've fallen to despair, there should've been real serious consequences to the world.
>The story's pacing was all over the place. There was good moments, but the inbetween was just sort of going through the motions. >They need to have more people work on Class design and balance to make them feel unique and functional rather then just "Tank, but different animations and with useless ability" >The glamour system should allow you to use anything that is not tied to a specific job. I.E., if I am a healer, let me glamour my stupid robe into some plate armor. >The recycling of various armor designs is lazy and an excuse to simply not go back and make bunch of gear dyeable >Housing is, and will always be fricked.
Tbe fact that not a single main cast member even turned into a Blapshemy nor was anyone even concerned about themselves transforming really bugged me. Imagine the potential drama of one of the Scions having to grapple with despair and fight off being a Blasphemy. But no, none of them so much as even worries about it happening. It's extremely unbelievable that not even one single main cast member even came close to despairing into a Blasphemy.
>Main character grapples with despair the entire 2nd half to the end, trying to avoid transofrming >At the finale, he finally succumbs and begins to transform >At the last second we manage to save him and reveres the transformation completely.
It would just be used by the Fujo to make another fakeout death.
Okay which main character, because most of the scions have already been through depressive shit already and moved past.
Thancred with Minfilias
Alphinaud with Crystal Braves
G'raha with his entire timeline
Estinien backstory.
Alisae is too hotheaded and that goblin storyline happened.
Y'shtola is too perfect for anything to happen to her.
Urianger is probably the only one and they could probably have more Moenbryda shit alongside his moon speech I suppose.
>why didn't the people best equipped to fight off what was going on, and who already had a vague idea of what it was through Amaurot, succumb to despair
You tell me, dude
Honestly, even though they wouldn't kill anyone that way, at least it would've added some tension to it all. Doing that would at least show the stakes of the situation at hand instead of, not doing that with important characters.
we're a beacon of hope and our buddies have complete faith in us
Tbe fact that not a single main cast member even turned into a Blapshemy nor was anyone even concerned about themselves transforming really bugged me. Imagine the potential drama of one of the Scions having to grapple with despair and fight off being a Blasphemy. But no, none of them so much as even worries about it happening. It's extremely unbelievable that not even one single main cast member even came close to despairing into a Blasphemy.
>its unbelievable
fantasy. GRRM ruined an entire generation of fantasy writers. at least JKR inspired kids to read
Yeah my favorite part of LotR is where Boromir didn't actually get corrupted by the ring at all and after his fakeout death scene at the end of Fellowship he just pops back up in Two Towers and it's played for laughs.
No actually, I call people morons for not understanding that the eagles would have been corrupted by the ring. My response is aimed toward the moronic homosexual who thinks stakes are a cancerous tumor invented by GRRM and that real fantasy like LotR doesn't give you any of the heckin negative feelie weelies.
Urianger would have been ripe for it especially with the closure he gets near the end regarding Moenbryda. He even says in Ultima Thule that he thinks about killing himself.
I really like Variant Dungeons and i'm happy we're getting more of them. It helps to make up for the horrible failiure that island sanctuaries ended up being
>you will never go on an adventure with Hoary Boulder, Coultenet, Ocher Boulder, Aermhgus, Bluomwyda, Aenor, Jenlyns, Solkzagyl, Hamon, Cocobuki, Papashan, Keeper of the Entwined Serpents yet to be named, Kan-E, E-Sumi, Sylphie, Sicard, Surito Carito, Jacke, Oboro, Tsubame, Karasu, Martyn, Emmanalain, Sidurgu, Rielle, Stephanivien, Joye, Rostnsthal, Jannequinard, Leveva, Kyokuho, X'ruhn, Arya, Radovan, or any of the other dozens of characters that have cross your path because muh Y'shtola
My biggest grievance as a mid-level player is rotation bloat. I'm tired of juggling so many god damn hotkeys. I hope more classes get reworked soon besides SMN. Or start dividing them up into build choices or something. I need 30-40 god damn inputs for some of this shit.
Hey before this thread dies, what's the least cancerous server to play on before I start? The less mentally ill groomers ERPing in the hub zones and the more people actually playing the game the better.
Come join the hermanos on Primal
Crystal and Aether are beyond saving now
>The less mentally ill groomers ERPing in the hub zones and the more people actually playing the game
Quit taking Ganker memes as fact, first thing
Pick Crystal if you want a more social game (yes this includes stinky dirty smelly roleplay and ERP) but you won't find it if you don't explicitly run out looking for it)
Pick Primal if you speak Spanish
Pick Aether if you think you're a great raider but actually aren't
Primal if you're US. Dunno about other regions.
Primal, just stay away from Famfrit and el Behemoth.
>Primal
Leaf so no habla espanol. Guess I'll go for the new one that other anon spoke about.
>The less mentally ill groomers ERPing in the hub zones and the more people actually playing the game
Quit taking Ganker memes as fact, first thing
Pick Crystal if you want a more social game (yes this includes stinky dirty smelly roleplay and ERP) but you won't find it if you don't explicitly run out looking for it)
Pick Primal if you speak Spanish
Pick Aether if you think you're a great raider but actually aren't
any preferred server is good, as it gives you an enormous exp boost. the new NA datacenter will have 4 'fresh' servers that will have an exp boost on them for months
Just choose what the frick ever. Most of the ERP shit you only get if you go out of your way to find it. I have played the game for 5 years and have never encountered a person trying to groom me.
Why people are so fixated with the idea that someone had to die? Do you really want another half assed character like Haucherfaunt to die so they can ride on that fanservice years later? Nah, pass me with that shit.
because the entire last area of the expansion is a constant tease about everyone dying
and then no one actually dies
it cheapens the moment and it signals that they are incapable of killing the main cast so in the future any dangerous moment will have no tension because it's obvious they won't ever die
Don't keep writing death scenes for characters you don't intend on killing. It's that simple. At this point we know the scenes are empty filler for forced drama and the story will never have any stakes again. So it's played out and tired.
because the entire last area of the expansion is a constant tease about everyone dying
and then no one actually dies
it cheapens the moment and it signals that they are incapable of killing the main cast so in the future any dangerous moment will have no tension because it's obvious they won't ever die
It is just like ffiv. They just reused the same shit from there into xiv.
people being trained by modern pop culture to have ever escalating stakes. eventually only deaths of characters will sate their bloodlust
No actually, I call people morons for not understanding that the eagles would have been corrupted by the ring. My response is aimed toward the moronic homosexual who thinks stakes are a cancerous tumor invented by GRRM and that real fantasy like LotR doesn't give you any of the heckin negative feelie weelies.
and the ring's corruptive power was a plot point. not a narrative choice. its why the ring was evil. note we can say 'evil' because fantasy has defined good and bad, which differentiates it from other forms of storytelling. 'morally grey' memes aside, the entirely of ffxiv there's defined good and bad guys. some of the bad guys have relatable motivation and maybe would have even been an ally if the stakes were different, but they're still bad guys.
>and the ring's corruptive power was a plot point. not a narrative choice.
The narrative choice is Boromir's corruption and subsequent death. Boromir was not an evil person, he was made victim to magical corruption targeting a weakness in his heart. It's no different than how Meteion's dynamis corruption acts, so the idea that someone thinking it's strange that not a single main character even had to struggle against the corruption must be some underaged GRRM-brainwormed homosexual is moronic.
i don't feel the comparison is apt. meteion's 'gift' fully intended to kill, the ring wanted to control whoever it was near. dynamis doesn't tempt people to accept its influence. also, dynamis' influence on its victims was more akin to radiation melting you (or warping you beyond recognition). the rings corruption was not a physical reaction (except in the case of gollum who had it for a really, really long time, but certainly not boromir) but more of the ring bending you to its will.
I personally don't want anyone to die, I just think the entire group feels stale, mainly because it lacks conflict. No one has any opposing ideologies or methods, it's boring. Which is why Uri was my favourite, at least he felt somewhat like an actual person
>entire expansion is about dealing with suffering and the inevitability of death >no one relevant dies and your WoL doesn't suffer (and no the fricking satrap doesn't count)
i don't think deaths should happen for no reason but they should happen when there's a narrative purpose and since death is one of the largest themes of EW it seemed like a pretty good point in the narrative to do it
why do these moronic Black folk want characters to die so much
is the story really improved if a character dies and the MC moves on
and then a new character is introduced and more characters die and the same thing happens again?
It's not about characters actually dying or not, it's about writers rehashing the exact same shit for cheap drama points without any actual consequences >character dies >oh no, big drama! >they're back two quests later >the *exact same* character dies in a later expansion >oh no, big drama! >they're back two quests later >the writers kill off the *exact same* character for the third time >oh no, big emotional drama with all other charters crying over their heroic sacrifice, accompanied by an intensifying vocal track >they're back five minutes later
or >oh hey, what about killing off a major character, making a full cinematic trailer of said character dying and showing her royal retainer starting to go fricking nuclear over, pretty hype huh? >she's back in a handful of quests! let's return to status quo!
The problem with XIV is that the writers have conjured up so many countless asspulls to bring anyone back for any reason whatsoever, to the point you'll eventually get desensitized and stop giving a shit. Fake deaths could be done well, but they lose their catharsis factor because the writers overuse them and almost always reverse them pretty much instantly.
This. Why bother showing me Y'shtola dying 3 fricking times and expecting me to care what happens when I know they are just going to get ass pulled back into existence? Same goes for not being able to permanently kill Nanamo.
why do these moronic Black folk want characters to die so much
is the story really improved if a character dies and the MC moves on
and then a new character is introduced and more characters die and the same thing happens again?
Why do the writers write death scenes for characters multiple times and never follow through?
Why do the writers do this and not expect people to no longer feel tension in these scenes?
Why do moronic Black folk like you not read the thread before posting?
>why do these moronic Black folk want characters to die so much
We don't want them to die. We want them to stop going "oh my god player can you believe scion X is dying right now!?" every 5 god damn minutes. Either do it or write something engaging that isn't a fake out that lost it's impact 5 fake outs ago. Try understanding the complaint.
Play on wherever most your friends are. If you are going to be interacting with /vg/ go to Balmung because they all just afk there.
If you don't care about /vg/ or don't have friends who play, just go to whatever preferred server so you get xp boost.
HW cultist reporting in >Amon twist is a bullshit >role quest that should've introduce apocalypse in other regions carry no tension whatsoever and are mostly focused on politics with WoL doing literally nothing as usual >towers carried no conclusive satisfaction despite being a huge build-up in pre-EW >not enough Garlemald build-up >totally not India was unnecessary, they should've left it for 7.0 >no conclusion to the final days in post-EW, everyone go on with their lives like nothing has happened
However, emotional-wise, EW was still great.
>Amon twist is a bullshit
Nah it makes perfect sense when you actually look back. Every single expansion has you dealing with Amon's shit. >Crystal Tower and Ultima Weapon >Azys Lla >The Burn
He pops up constantly.
>Nah it makes perfect sense when you actually look back. Every single expansion has you dealing with Amon's shit.
I don't like when writers pull "That character is actually = X but also = Y AND ALSO IMAGINE THIS = N but don't forget he's also a reincarnation of = M" off their asses. Feels cheap.
>towers carried no conclusive satisfaction despite being a huge build-up in pre-EW
Never thought about it before, but yeah, you're right. Pacing and screen time involving that whole section of the game was really jank.
in 6.1 you deal with garlemald refugees, the homeless in radz at han, students of baldesion getting back on their feet, tataru becoming a world wide economic power and lopporits trying to figure out what to do with themselves now that their mission has ended
2 years ago
Anonymous
>tataru becoming a world wide economic power
She's gonna become Rowena 2.0 but worse isn't she
2 years ago
Anonymous
We'll get more artifact armor out of Tataru's slave-driving stalls anyways
Role quest was for closing storylines. >towers carried no conclusive satisfaction
??? Tower of babel, anon. >not enough garlemald build up
How much do you need? Its obvious we're going there
India showed the end of the world in a place that we haven't been yet.
Why do people give so much shits about anima? Frick off, we fight TWO Uberprimals and the nihilism of all the universe and you want to fight a weakass primal again?
>you have to play this random other game
Imagine having shit for brains.
2 years ago
Anonymous
>random >final fantasy xiv >final fantasy x
[...]
secondary-kun...
2 years ago
Anonymous
Are you playing the Final Fantasy mobile game? What about Theatrhythm Final Fantasy?
2 years ago
Anonymous
All this is thrown away when you realize none of the games share storylines or characters and are firmly separate.
But don't let that dissuade your stupid argument.
They should've made Anima into a trial and just had two trials back-to-back with Zoddydad. IMO it would've even enhanced the latter's surprise factor.
Anima is the primal of Garlemald itself. It's not about powerlevels.
>It's not about powerlevels.
The entirety of post-ShB plot and everything in EW up to that point was about powering up Anima. Fandaniel even goes out of his way to call it the strongest primal. And in a sense it's the culmination of the whole Garlemard arc. And it's a dungeon boss.
you're operating from the idea that you are right about your suppositions 'Anima should be a trial' and then going from there calling thing contentious towards that as wrong/moronic/bad writing/bad direction/etc
This. Why bother showing me Y'shtola dying 3 fricking times and expecting me to care what happens when I know they are just going to get ass pulled back into existence? Same goes for not being able to permanently kill Nanamo.
the only issue with the banquet is that the average player didn't know about lolorito's penchant for sleeping potions as he did the same shit in 1.x
2 years ago
Anonymous
>you're operating from the idea that you are right about your suppositions 'Anima should be a trial'
Well the devs have already confirmed that Anima was originally planned as a trial before they squished two expansions together.
2 years ago
Anonymous
i'm honestly not a fan of major story characters being references to other games. the primal of garlemald should have been an OC
2 years ago
Anonymous
>i'm honestly not a fan of major story characters being references to other games. the primal of garlemald should have been an OC
Yeah. They kind of thematically tie Anima into Garlemard, but in SB characters literally talk about the Garlean society's adherence to the emperor being akin to a religion, so I was hyped up for eventually facing the God Emperor of Garleans as a primal, rather than just as a cheap FFX reference.
2 years ago
Anonymous
Garlemald only expansion would have suck. This is the better choice.
2 years ago
Anonymous
imagine garlemald's current storyline but injected with fluff until it spread across 4 zones. dilution is a good word for it
2 years ago
Anonymous
I think Garlemald's story was captured perfectly. Sure, seeing SOME of the real Garlemald would have been great, not just the ruins, but I get it.
2 years ago
Anonymous
>I think Garlemald's story was captured perfectly
Seconding this. Garlemald's zone is one of my favorite ones in game.
2 years ago
Anonymous
Luckily, it's a popular opinion, so there's hope we get similar shit in the future if possible.
2 years ago
Anonymous
Hope you are ready for 2 years of Garlemald Restoration grind.
2 years ago
Anonymous
Hildibrand quest mentioned and showed the Babil tower. Garlemald restoration is not happening and the tower of Babil is going nowhere.
2 years ago
Anonymous
>only teleport to the moon
No shit.
2 years ago
Anonymous
Yeah, it's a bit iffy how they get turned from psychos to dindus but it's legit the best part. They're the only faction that have an actual apocalypse feel to the whole end times.
2 years ago
Anonymous
They were never psychos, just imperalists.
2 years ago
Anonymous
The story was good but the zone itself is really boring
The good part of the map, the actual city ruins, takes up about a quarter of the place and the MSQ barely spends any time there (at least the kino subway station got screentime). The rest of the zone is just Coerthas Western Highlands again but even more depressing
2 years ago
Anonymous
>The rest of the zone is just Coerthas Western Highlands again but even more depressing
And that's a good thing
2 years ago
Anonymous
makes me sad how much lore i'll never know about because it was in 1.0
i guess most of it is probably documented on youtube but i don't care THAT much
2 years ago
Anonymous
>the only issue with the banquet is that the average player didn't know about lolorito's penchant for sleeping potions
It's not even really about that, it's about ARR ending on a sequel hook and HW trailer specifically hyping that up as a big plot point. They could've kept the conclusion exactly the same, the real problem is that the whole thing goes like >Oh btw, none of that drama actually mattered. No one died and no one except that one moron was actually evil. >Here, let's just make up and pretend nothing happened. >THE END
They should've dragged that out in some manner so the reunion actually feels earned.
>There's this tower that all the towers are siphoning too >We destroy it >also, we already had teams of people gain trinkets so they can crash the remaining towers if need be
Wow, so difficult. How wild. Everything was explained and discussed.
FFXIV Black folk are so insecure about their game that they force themselves to defend every aspect of it because the mere thought of it having a single flaw would destroy their mental health
it's really sad
I used to agree, that, yea, FFgays could be a bit defensive. But the absolute malding of WoWplayers this past week has been beyond legendary. They're STILL seething about some content creators going out and playing out games, and some of them checking in with WoW.
I've never seen anything this bad. Even FFgays don't do this.
It's not really a conflict, we do know that WoL isn't so special, we've had Ysayle and Ardbert and Ran'Jit and now Zero. Each of those people was a hero in their own right, the only difference is that they had failed along the way for one reason or another and WoL didn't.
>we've had Ysayle and Ardbert and Ran'Jit
They're different from Zero. None of them had critical for the plot powers, none of them stole the show. And Ran'Jit is in Zenos category, you defeat him in the end. Ardbert was your support, and technically a part of (you). Ysayle never aimed for your spot either.
Not enough Hildy quests
Barry thread
MMO endgames really bring out the worst in people. Myself included.
We didn't get to finally marry best girl
……yet
honestly I don't know how long I'd last inside yshtola
>best girl
>can't even make it to the top 10 in any character poll
>The actions of others do not excuse you from the rules.
What rules are there against having a video game discussion thread on a board for video game discussion, mr janny kun?
Stop adding stupid fricking real life clothing and add more armor you fricking homosexual chinks.
>billionth sweater and school uniform
I WANT FRICKING ARMOR
I'VE BEEN WEARING EUREKAN ARMOR FOR YEARS NOW
You think that's bad? I'm still glammed for darklight.
i doubt anyone here has played long enough to know what darklight is anymore lol
Darklight caster gloves are still among the coolest gloves in the game
There are plenty of new armor, anon. Just gotta be creative and not expect to be full tincan.
Endwalker sucks, the story sucks, the people involved suck the game should have ended with shadowbringers.
I literally dont care about an autist and his weeaboo love of samurai swords and dragon eyes.
Shadowbringers is overrated as frick. The story is even more generic than ARR.
>Endwalker sucks dick
>There's nothing to do
>The player base is the worst it's ever been
>Mod trannies have gotten so bad that vg has turned into second life
>Toxic positivity hugbox
>Mod trannies have gotten so bad that vg has turned into second life
been that way since shadowbringers, my man
I know but it's the worst it's ever been. I've been in those threads since their birth and I finally had to stop. Watching grown men pretend to be lesbians with other grown men and their disgusting mods makes me want to throw up
That's literally the reason /vg/ was made, when Katawa Shoujo came out, bro. Any thread there is doomed to follow that cycle.
>Katawa shoujo general is STILL up
jesus christ
I am a cultist. Endwalker was perfect.
Story kinda sucked
It wasn't allowed to breathe like Shadowbringers and Heavensward. Both of those expansion had boring stories that built up a world with lore and stories. If we had an expansion dedicated to Thavnair and Garlemald we could've spent time building up to the Final Days, Dynamis and time travel. Instead they choose to sprint to the finish line, condense two expansions into one, fall flat on their face and tumble throug the white tape.
I actually agree with this. 7.0 should have been the end of the story, not 6.0
I probably would have quit if I had to go through more Garlean crap.
It wouldn't be the first time SE did this. Stormblood also felt like a two in one between Ala Mhigo and Doma. Then again, there's no way Mhiggers could carry an entire expansion on "We wuz kangz" against Garlemald.
And the thing that irks me the most is deciding to go through it all. If yoshida said "Need more time for expansion please understand" the fanbase would wait. They might be deluded but they're extremely loyal.
After everything on Norvrandt Garlemald is just small potatoes imo.
If it wasn't for the Final Days, limited as it was, Garlemald would've been lame. Because for as good as the drama with the 1st and Quintus was anything more would be too much.
Garlemald lost too much of it's mystique in SB when we found out Gaius was just spewing propaganda and was blind to how shitty the provinces were.
>when we found out Gaius was just spewing propaganda and was blind to how shitty the provinces were.
I mean that should have been very obvious even as far back as ARR that racist imperialists would in fact be full of shit, no matter how benevolent a handful of them might be
One of the best parts about Gaius and his immediate subordinates was their loyalty in him was true and returned by him.
Rithathyn(?) being a non-Garlean who became respected through merit and commanded respect of actual native Garlean subordinates was cool.
Even his new version, which has his men come in to aid him and you defeating them in turn causes him to enrage, is a fantastic look into what Garlemald could've been if it were more antagonistic instead of villainous.
Because while Garlemald was clearly racist, so was Eorzea.
>being a non-Garlean who became respected through merit and commanded respect of actual native Garlean subordinates was cool.
The cutscene with Gaius right after his death has him immediately accuse the newsbearers of abandoning Rhitatyn to die, so if even Gaius massive proponent of "benevolent colonization" suspects his men would leave his direct non-Garlean subordinate to die, then his troops, and especially the other Garlean legions must be even worse to the natives
I didn't say there weren't bad parts to Gaius, just that Rithathyn's story was one of his best parts.
If Varis was able to hold his own agains Zenos and rallied his people to become bio-soldiers like Arch Ultima would that change your mind?
It would've been another Ala-mhigo but replace regular troops with bio-soldiers. At best an extended Ilsabard contingent section but with more cameos and less Metal Gear Thancred.
Plus he was all in on the gas the Eorzeans plan, and that alone is why Zenos attacked him.
If Varis went with bio-soldiers there wouldn't be any conflict on that front because Zenos would be a-ok with that since that is basically what Ford Corolla was.
>an entire expansion dedicated to the fricking elephant people and moronic purple city morons
wow, so interesting, can't wait to hear more about these unique cultures
Radz-at-Han was always more interesting than the GarleBlack folk
fascists blown the frick out
nah, Sharlayan and Thavnair should've just been patch content
Getting the lower Thavnair and Aitiascope as full zones would've been a lot better than what we got
5.5 and 5.4 especially felt incredibly barren story wise, like two major events lorewise that were just skimmed over
Continues the poor homogenization of jobs as SHB continued it.
Continues the negation of all story themes as SHB started.
Today I dreamed it was my birthday
Too much Emet wank
Many aspects of the story were handled sloppily including demistifying of Ascians, the anticlimax that was Zodiark, Hydaelyn being pretty much moronic, and the whole height thing.
The pacing was shit and the asspulls were out of control.
I will never not be mad about how shit The Final Days were portrayed. Even Dalumd falling in crappy 1.0 was better.
story had awful pacing, and the lack of stakes made the apocalypse seem less threatening than a dungeon subplot
That "bird person with wings coming out of head" look is really moronic. Fandaniel guy was moronic. The rabbits were moronic.
its multiplayer.
They adhered to the "the apocalypse started across the pond" thing from Amaurot too hard.
Now I have to deal with speedreaders talking about how the final days were only in select spots even though that's exactly how it was during our trip to ghost city where they were debating on what to do about it.
is there any advantage to legacy movement other than backpedaling not being slow?
Dodging shit is way easier.
how so?
If you play ranged or casters you don't change direction for a split second every time you take a shot.
No Shadow Flare
No Bane
No Miasma II
No Quickened Aetherflow
No Fey Covenant
No Fey Wind
No Leeches
and most importantly, no fricking CLERIC STANCE
GIVE IT BACK YOSHIDA YOU FRICKING HACK
I just want a fricking hw classic server is that too much to ask
Yes, only moronic Black folk want that back
Frick that shit, give us 1.0
>give us 1.0
and put tanaka back in charge while you're at it
never gonna happen bro
Peak contrarian.
Only things good about 1.0 were the cutscenes and the music.
>energy drain but its aoe and actively prevents you from using soil, one of your best moves
>a good move
>art of war, but instead of doing the damage up front its partially a dot
>a good move
>you still have this
>useless move compared to what eos could do that parsegays pushed for years before they admitted making eos heal was more of a DPS gain so you can hit broil more
>esuna with a different skin
worthy sacrifice for eos actually doing its shit when I hit the button and expedient tbh
What can they even do with healers at this point? Remove the dot?
you don't understand. if i don't get the dopamine from pressing the glowing buttons that i get from combos i WILL lose interest. i MUST have plates to spin. i MUST see big number. if i don't fill every single ogcd slot with something i WILL stop paying attention and watch youtube because i MUST be stimulated and doing something every single second
it won't stop hurting
energy drain is 100% getting axed in 7.0 i would bet money on it
After they removed it, then put it back because Scholar had literally nothing to spend Aetherflow on otherwise? Doubt it.
>Post one critcism of Endwalker
The fact that they tried to whitewash and justify genocide with Venat's actions. She genocided her own race and everyone, the WOL and even the scions, are just cool with her?
Why would the Scions, let alone Juan Fantasia, be mad at the one person who singlehandedly ensured their own existences with her action?
anon, Venat is the only reason any of them exist, no shit they love and are grateful to her, even if they can also acknowledge that what happened to the Ancients was pitiable
ZODIARK TRANCE
HAHAHAHAHAHAHA GENOCIDE IS SO FUNNY AMIRITE?
>NOOOOOO YOU CAN'T JUST ENSURE THE SURVIVAL OF OUR SPECIES BY WEAKENING US AND MAKING US LEARN TO COPE WITH SUFFERING YOU'RE SUPPOSED TO LET US GENOCIDE OURSELVES WHEN WE REALIZE THERE'S NO PURPOSE TO LIFE
>YOU CAN'T JUST ENSURE THE SURVIVAL OF OUR SPECIES
Crystal Exarch timeline?
What about it? They intended to sacrifice themselves so that themselves in another timeline could survive. The Ascians wanted to parasitize the planet to maintain their comfort until they decided it was time to 41%.
They're basically fricked, so she didn't ensure the survival of their species.
>They're basically fricked
The current people of the planet are the genetic descendants of the Ancients. They're the same species.
So were the people in Crystal Exarch's timeline and they're about to get ass-raped by the Acsians then the Bird.
>sundering = death
ZODIARHKU!!!
>didnt do the omega yellow quest in 6.1
anon..
This is the kind of guy who draws a whole manga of WoL yelling at Venat for the sundering without realizing he's basically demanding all the Scions (and everyone else in their own universe) die.
>She genocided the ancients
Based. Frick the ancients. Bunch of nerds wearing dresses who got had a little girl scream at them to kill themselves and they shit their pants and cried. Frick em. They got what they fricking deserved
Zodiark troony don't you have another therapy session to attend?
Walk b***h
I need some hot xiv memes, can my bros help me out?
>tfw based on Emet Selch having a "good" reason is in fact enough to make everyone forgive you for millennia of maliciously intended tragedies
That's not actually the point.
Honestly Zenos is my favorite character just for this scene alone. It's so refreshing having a character that just does what he wants instead of having some long-winded monologue about some moronic garbage.
Reminder that they purposely put Zenos in stasis just so they can bring him back if they decide too.
it should have been split into two expansions like it originally was supposed to, everything felt rushed, the final days was a joke
Too many spastics that hate it and want to let everybody know
The entire Garlemald section felt like the writers were indirectly telling people not to fight back against people that were treating them like shit and instead of lay down and die for the same people that made your life hell for years.
>them like shit and instead of lay down and die for the same people that made your life hell for years.
>when there's barely any Garleans left that were even alive for pre-Imperial Garlemald
>>when there's barely any Garleans left that were even alive for pre-Imperial Garlemald
So that suddenly makes it fine for Garleans to act like nothing is wrong and everything is suddenly fine when it comes to relations with the very people that pushed them into complete isolation hoping they'd die out of sight?
Yes
Especially considering the Eorzean Alliance, Dothraki, and Domans never even had anything to do with the Garleans plight, what with being hundreds of miles away from them
I cant stick my dong into lalafells
If you want it that bad, do it yourself, b***h boy.
"P0G SJ"
"HW X4 D"
"X8 RHY"
I am unreasonably mad that CC is solo queue only. It would be the absolute fricking perfect "kill some time with a couple buddies and get some shit for it" content but every goddamn carebear i've b***hed about this to in game goes "but people already spam "good match" sometimes, how could we deal with the toxicity if you could play with people you know?!"
chocobo races are fun for some shits and gigs but they get samey after a while and there's no real big reason to do them
Is there ever a "good reason" for the words "designated casualty" to appear together?
"SM0DP"
Is Zenos alive in Graha's og timeline?
Are the ascians alive in Graha's og timeline?
Is twitter bird?
don't think
doesn't matter. everyone in that timeline is doomed. it's a dead end.
>everyone in that timeline is doomed. it's a dead end.
>when they explicitly made a side story showing that there is hope for them, and that their luck has begun to turn for the better with Midgardsormrs return
military-grade copium.
deleting bozja was a mistake.
>bozja was a mistake
Fixed
>If There Is A Hell
>I'll See You There
NAMEDROP THE Ganker PLAYERS NOW
I hate white mages so much its fricking unreal.
Just tell them to kill themselves.
Not enough elf boyfriends.
Dragon shotas, and bunny boys are better
Just how many do we need?
You have like 7 elf boyfriends. How many do you need?
This xpac has been absolutely devoid of anything to fricking do if you don’t do savage it’s absurd
>islands lasted at most 2 weeks
>criterion dungeons turned out to just be hallway simulators like everyone expected with only 3 bosses per “route”
>no exploratory zone with a separate level system and mobs to brainlessly grind for actions, mounts, glamour and emotes
>on top of this delay content patches to every 4 months instead of the usual 3
>devs clearly know this and are rushing out a new live letter even though we had one 2 weeks ago
EW is right back to HW in terms of nothing to fricking do apart from raidlog. I guess this game’s golden years are officially over.
just wait for 6.3
>devs clearly know this and are rushing out a new live letter even though we had one 2 weeks ago
kek. players are going to start dropping.
Pretty sure players are already dropping hence why they’re rushing out with a new live letter when the new patch won’t even hit until mid January
>ShB had ishgard restoration which had a frick ton of mounts, outfits, furniture, and dyes/materia to farm for as well as diadem to gather and chat
>3 24 man raids in 2 exploratory zones as well as a total of 20 unique bosses 6 solo duels and a crap ton of cosmetics you could farm for
game feels like it’s on life support this expac, we haven’t gotten jack shit. Around this time back in ShB we had southern front
I loved savage and EW is making me hate it so much.
it all really sucks but people put eureka on a pedestal for no reason. I mean seriously EVERYONE FRICKING HATED EUREKA. Now that everyone is cap level with the stats people have forgotten just how badly it sucked.
People hated Pagos, not Eureka. Anemos was absolutely comfy.
Its going to be dead for quite some time. You'll regret joining the new server after everyone's gets their free two weeks of game time for registering epic reddit meme names and neber visiting it again like they did with oceania.
>it all really sucks but people put eureka on a pedestal for no reason
I avoided Eureka like the plague for over a year because of people telling me horror stories. Did Eureka for the first time a few months ago and have clocked probably 300 or 400 hours in there and have my Ozma mount plus all the others. I fricking love Eureka and I'm sad I'm done with it. I wish Endwalker had something similar because the Variant dungeon and Island Sanctuary were fun for all of a couple hours.
>Post one critcism of Endwalker
it's boring. msq was decent but too long and artificially stretched out. raids are ok. none of the casual content is fun, and children's mario games will offer a more interesting experience.
class design has been shit since stormblood
I didn't defeat the Endsinger by fricking her full of HOPE.
>newBlack folk interpret completely normal scheduling and live letter timing as proof of panicked rushing to save the failed game
The pacing was rather uneven. And everything in the bunker zone was kinda tedious. Also the stuff on the moon after Zodiark went on too long before getting back to the good stuff.
Even so, I still think I enjoyed it more than Shadowbringers, which is a pretty good feat IMO. It's highs were pretty high.
What classes are even left to add?
Viking, Chemist, Geomancer, Gambler/Corsair, Blitzer
none, but that won't stop them from adding the same class over and over with different window dressing.
Well chemist is probably eternally out now that they've failed to implement it two times.
I really want mystic knight with a Minwu aesthetic, the Thavnair expansion would have been a perfect time, but they went with reaper instead, so who knows if we'll ever get it.
Gambler and/or corsair would be cool. So would geomancer (though technically they established that Astro and Geomancer are two sides of the same coin, though they still could do it if they wanted). As said though, we likely aren't gonna get chemist.
>Minwu
Frick yeah
FFII gets too much hate. I really liked it.
>Talk to someone
>Add them
>They follow me around
>They teleport to follow me around
This has happened twice. What's going on?
>Emet states that sundering means making a copy of someone
>Lahabrea sundered himself and didn't die
>morons continue to screech that Venat committed genocide by sundering the Ancients
They didn't physically die but they were sundered so hard that they suffered complete ego death to the point they lost most of their memories and even forgot how to speak.
Considering those ruins of Amaurot that existed in the First, and the art of Hydaelyn sundering Zodiark, it feels like the real reason everyone forgot about the Ancients and the wonders they once had, was because the Ascians started causing calamities all over the place, leaving the survivors to busy trying to well, survive, to even bother remembering what once was, along with the calamities destroying the old remnants
Remembering Aumarot is less important if you can rebuild it one day. The ascians don't care about whether the current people know about them, they plan to kill them all anyway.
I was actually about to ask about this, has it ever been addressed if the newly sundered beings actually lost their memories? What's to say they didn't remember it all and effectively were the same people just spread over 14 shards, and then they simply... forgot with time because that's just what happens with ancient civilizations? Double so when these calamities keep regularly occurring and almost wiping you out?
>has it ever been addressed if the newly sundered beings actually lost their memories?
According to Emet, they did. Everyone had little bits and pieces of memories and vague emotions they couldn't place. So it's like each of their sundered shards got random bits of their complete memory. And the Nier collab story written by Oda said they couldn't even speak anymore.
Emet is an incredibly unreliable narrator to be fair
We do get a more third person perspective saying basically the same thing from the nier mobile game. And since its an official crossover (without any nier characters appearing in the story), we can assume that it's canon
?t=259
I don't think it is so much they couldn't legitimately speak, but they couldn't speak the language of the ancients. That weird omni language that you understand no matter what, like the dragons' language.
I don't think it was ever stated in game, but the crossover with the nier gatcha I believe states that everyone who was left after the sundering were basically mindless animals who slowly regained intelligence and rebuilt civilization over time.
Nope
The art of Zodiark and Hydaelyn's battle does make me believe the sundered did retain their memories post split
Why does Thancred love calling us out so often?
Just a bit of banter m8
It just occurred to me, at this point all the female scions have unique outfits while all the male scions just have recolored artifact armors. I wonder if that was intentional.
If Estinien sticks around for 7.0, I bet he gets a unique outfit along with Krile, he's got the oldest look after Krile (who is almost certainly getting a new look).
Krile's FFV white mage look is iconic. What would you even change her look to?
She will become a Geomancer.
Every Scion has to have at least one particular quirk to pull from when talking with WoL, that way it feels like our relationships with the group at large are dynamic and not that they're all just generic followers. Thancred's happens to be to be the one person in existence who is fully aware that WoL's mannerisms are really kinda wierd.
You basically came out of nowhere, literally made Minfillia fall in love with you by your mere presence, had sex with her in patch 2.4, while he had to get beaten by you.
just banter m8
visual novel.
Is the giant planet in Ultima Thule that's all broken apart with the blue core the nibirun planet or the dragonstar?
>Story
More of a post-ShB thing, but Fandaniel was an asspull.
Dynamis feels almost like an asspull, though they do tie it to Omega at the very least. Still feels like something they came up out of thin air rather than foreshadowing it from the start.
Elpis felt too convenient of a way for the writers to just dump all the relevant plot information in one go.
Garlemard got shafted off-screen, so regardless of whether you like or hate them, how they end up getting handled isn't that satisfying.
Hermes and Meteion aren't as interesting as other Ancients in previous content, and the final boss is a literal "I will save everyone by killing everyone" JRPG cliche.
>Gameplay
EW didn't really fix any of the content's core issues, especially the useless overworld and pretty much everything outside actual instances being padding.
Early game content got some much warranted reworks, but the devs still haven't really managed to find a way to make DPS players actually relevant apart from enrage timers that aren't even a thing outside EX/SAV.
Crystal Conflict is just a hero shooter with MMORPG tab combat.
Honestly, I don't know if they could have made an entire garlemald campaign that lasts full levels plus 3-5 patches. I think what we got was pretty dang good, so even though I kinda wonder what it would have been like to get a full expansion for it, I'm not ultimately complaining.
Yeah after Werlyt and Bozja it kind of felt like they exhausted anything they could do with the empire that wouldn't just be a retread of something they already did.
I feel dwelling on Garlemald for that long would be pointless and wear its welcome out pretty quickly too, they've been depicted as a dying empire since Stormblood and we'd literally be picking through the ashed coals.
The writers did set up the Populares as anti-establishment Garleans, so I'm assuming they originally intended some kind of resistance plot line where WoL and the Scions go undercover. The different legions could've also been delved into, since they're established as competing against each other under the hood, which could lend itself to new interesting characters. They could've also explored the life of regular Garleans and given them some much needed moral grayness, since nearly every single Garlean that isn't an outright defector in previous expansions are pretty much all murderous psychopaths. I really liked the cease fire talks at the end of post-SB where the characters actually start delving into Garlean history and pondering why they're doing what they're doing, only for it to end up with Varis's "lmao I'm a murderous psychopath after all, but for different reasons".
Not to mention a full blown high tech hub / setting would've been cool.
RIP Regula, he gave me the illusion that the Garleans could actually be interesting in the future.
Stormblood ruined the story
Hence that earlier post saying he was mistaking non-serious moments for waffling. A rollercoaster that only has the drop is a cliff
They continually waffle between making the story a light hearted adventure or a serious epic, and they never commit to either archetype, leaving the players with a half hearted rendition of both. It's blatantly obvious they don't have the guts to really commit to the story beats they create, a prime example of this is that none of the Scions perished in what was supposed to be their grand finale and the culmination of their ten year story arc. Heavensward remains the pinnacle of the game for this reason alone, it actually pulled the trigger on its themes and the consequences of those for its characters. The worst part is they keep trying to have their cake and eat it too, it would be one thing if they simply gave up on the concept, but instead they keep having the Scions "die" for "dramatic impact" except there is no impact since we all know full well nothing is going to happen which removes all stakes from the story. Thancred VS Ranjit should've been his finale, and Y'shotla has killed herself three or four times by now. It's all so tiresome.
a story can have downtime anon
Nothing about that guy's post had anything to do with downtime anon. Stop smoking
very first line is about how its tone is schizophrenic, mistaking downtime for thematic inconsistency
I feel like the complaint of the scions not dying is separate from the rest of your complaint which feels pretty wrong to me. This expansion went pretty fricking dark for a T rated game at times, from the Garlean captain shooting himself in the head to basically everything about the Thavnair arc. The fact that there are lighter moments doesn't detract from the darker moments, they serve as breaths of air. If Endwalker was as serious as the Thavnair arc for the entire 40 hour length, it would lose its impact, it would be tedious. But they knew to cut the tension with downtime and comic relief so that when you get back to the serious stuff again, it packs a punch.
>He thought anything in Endwalker was dark
Why couldn't you just skip straight to the part where you beat off into your mouth about how beneath you the story was instead of making us read all that fricking drivel before?
I didn't make the post you seem to think I made, carebear
Ah so you're just a garden variety Ganker spaz that leaps into comment chains and starts making Left 4 Dead jockey screeches.
>Comment chain
It was 2 posts you moron, keep crying carebear
That's all I need to say carebear, now how about you stop sperging out at me and reply to the anon who made the initial post.
>EXCUSE ME YOU DIDN'T HAVE PERMISSION TO REPLY TO THOSE POSTS
>rush in
>say something breathtakingly stupid
>"that wasn't me brainlet jej"
>complain about the particulars of the reply chain for thirty more posts
(You)
Having a Garlean kill himself means nothing, the Garleans are the assigned villains of the story. The problem with how Endwalker and FFXIV aside from Heavensward is written, is it is like watching the first Jurassic Park. You know none of the actual protagonists (or even their friends and allies) are going to die, because they have plot armor, and the only people that can perish are therefore the people who are assigned villain roles in the story. Teledji Adeledji dying or umpteenth Garlean biting the dust is no more impactful or interesting than the slimy lawyer getting eaten by the T-Rex is, he's a "bad person" and therefore has no plot armor or protagonist shielding.
It makes the story one without any real stakes or consequences and it is a hallmark of amateurish and corporate mandated story beats, the marketable characters can't face consequences or have their stories conclude, because they are what drives your franchise. What you have due to this is no longer a compelling story, but a soulless paint by numbers production that cannot and will not ever do anything interesting or compelling with its narrative since there are no real consequences or stakes. This is a typical problem with Japanese writing, Trails Of Cold Steel had the same issue, the entire main theme of the game is that there's a massive, country rupturing civil war happening, and by the end of it there are pretty much no casualties at all on the protagonists side aside from a forgettable quest NPC in one zone named Otto. It makes what should be a dramatic and compelling tale into a complete farce, and aside from Heavensward FFXIV has the exact same issue.
This is why i'm looking forward to XVI. heavensward guy is on it, and main character's dad gets beheaded in the trailers. also they don't have to worry about marketability in a one-and-done game.
>They continually waffle between making the story a light hearted adventure or a serious epic
Did you forget about moghome, Azem steppe, and Il mehg?
There's always been "bits of levity to counterbalance the pathos".
The quest design is still shit. As much as I may dislike the MMO quest bullshit of "Go collect 20 boar asses that have a 2% drop rate!" it's at least more engaging that:
>Accept quest
>Walk to NPC
>Watch 2 minute cutscene
>Go collect 3 specifically marked items
>Return to NPC
>Watch another cutscene
>Go "collect information"
>Get to last NPC
>Watch another cutscene
It's more or less a visual novel. It's a well written one that I enjoy immensely, but the quest design has been the same from ARR to post-EW content. The craziest things they've done in MSQ is having to zoom in to identify things of note, or fight some mini-boss one on one (which only happens as a way to cap off some big story beat, which means it happens maybe 2-3 times per expansion).
It's awful. I enjoy the story, but sometimes I'll take weeks to get through the new MSQ content because I'm just not in the mood to click through dialogue boxes mindlessly. And yes, other sidequests exist, but they give so little experience/money that they genuinely are pointless unless they have a blue plus next to them. It's awful and continues to be the worst part of the game for me, which sucks since I do enjoy the story being told, just not how it's presented.
Yep, it's a good story but terribly integrated with this game and genre.
Exactly. Like, I just literally logged off after doing the Omicron daily quests, where I did one of the big rep cap quests to proceed to the next level. The sequence of events was as follows:
>Talk to Jammingway
>Listen to them chatter on
>Meet them at the cafe, watch a 1 minute cutscene of them talking
>Go to the dragon's resting grounds
>Watch another 1 minute cutscene
>Go to Anyx Trine to talk to Vidofnir
>Watch another 1 minute cutscene
>Go gather 3 items which require zero skill, so you just fly over and click it
>Come back to the cafe, watch a 3 minute cutscene
>Go turn quest in, watch another 2 minute cutscene
Seriously, the writing is fun and interesting. I genuinely am enjoying bringing all these "dead" races together under the goofy setup of a cafe. I love the food ideas, the culture, and the back and forth between the Loporitt and Omicron NPCs.
But it was literally just cutscenes the entire way through. It's a glorified visual novel. It's a well written visual novel, but goddamn is it boring sometimes to "play".
Yeah, the quest design is legit shit. Collect 20 niglet dicks isn't really interesting design either, but at least there's some amount of player choice involved in that type of MMO design. Do I pull the mobs one by one and take my time, or take a risk and pull a bunch at once? Maybe I have to waste my consumables and thus money. Or maybe there's other players I could team up with. Or perhaps the quest pits you against elite mobs that can't be handled by one player alone unless they're way overleveled.
I've always thought that XIV would be better off trimming all the MMO stuff and just focus on being a dungeon crawler or something, since the instances are the actually fun content. The single-player story focus means they can't really ever do anything to make the overworld stuff actually meaningful or challenging in a gameplay sense.
It also makes the open world feel pointless too. The open world is just there for you to go from point A to point B for the MSQ watching cutscenes. Otherwise there are Fates which always appear in the same place and gathering spots which also are in the same places. Because it's basically all just dressing for the player to have visually interesting locales for the story, it makes the environments feel pointlessly empty.
Honestly, what you said about them making it almost a dungeon-crawler thing would be a big improvement. If something like the new variant dungeons were integrated into the MSQ, that would be dope. They've done that kind of encounter before in ShB with the Raktika one (where you go with the viera and Y'shtola through the linear dungeon). That would be way more interesting and have a more intriguing set up for story events.
But I know a huge chunk of people would complain and say they're making it too linear or whatever, even though the open world and MSQ are railroaded bullshit. So it'll never happen.
Do treasure maps and gather.
Gathering is just going to the same spots over and over again, with the specifically timed "special" gathering spots that are also always in the same locations. And treasure maps send you to an entirely different zone, essentially negating any purpose in the open world.
I'm not saying shit like treasure maps are bad, but that it barely gives any value to the vast open spaces you have to fly through. It's especially noticeable when the MSQ rarely has you explore any more than "Find this NPC in a small red zone."
Adding flight to MMOs was a mistake.
I didn't even mind flight in shit like WoW. WoW still had treasure chests tucked away randomly in spots, special rare enemies that would appear all over that gave interesting loot, quests that required you to delve into intricate spaces that often didn't allow flight, and tasks that really forced the player to sit with an area for a bit instead of simply grabbing one item then never looking back.
WoW is awful now, of course, but the world design was still way more interesting/utilized as a whole. It's just something I wish FFXIV would implement. Put random enemies players can solo that give unique loot, put treasure chests that appear randomly, throw around actually hidden gathering nodes that you can track which players need to keep an eye out for, stuff like that.
I meant it more in the sense that forcing people to traverse the open world creates more opportunities for interaction with other players outside of cities.
>appear randomly
They will be mapped out within a week of the patch date. It's the exact same with WoW.
Legit the only exploratory content WoW has are the hidden mounts where you just wait for the people who bother with that to figure it out.
>at least there's some amount of player choice involved in that type of MMO design
like what?
>oh my science that character almost faced consequences of the story! that was so frickin dark!
You guys that b***h about the Scions never facing "consequences" for death fake-outs or not following through on death flags (that may or may not have been there) are the FFXIV equivalent of those SEA monkey torture videos that freaks use as a placebo for children being punished.
This is probably the dumbest and most demented post I've read on here in a long time.
>you think a story should have stakes? you must like to watch monkey torture videos
Black person get some fricking help.
No, I said you're the XIV equivalent, not whatever insane thing you just wrote.
>you think a story should have stakes? that's like torturing monkeys yourself
Yeah, my statement is the insane one.
No, not that insane thing you just wrote either.
>they never did full versions of the old expansion themes with Sam Carter's vocals
sad, I really liked the stormblood one
Lack of femhroths.
>All the scenes we've had of the Scions just having lunch or dinner and chilling out.
>We still haven't had a PROPER post-adventure feast.
I'm talking real fantasy high adventure shit. Newly cut monster skull decorating the wall of the local tavern. Pile of treasure strown across the table, spilling to the ground where opportunists might grab a bunch of coins and no one gives a shit because the high from triumph is still there. Guzzling copious amounts of drinks and eating a big ol' meat-on-a-bone. Getting up on the table and boasting about our great feats. Bard singing about great battles in the corner. Since this is the Scions we're talking about, putting a bunch of rediscovered tablets, mural paintings and books on the tables too so Y'shtola and Urianger can nerd out to their heart's content between sips. And of course a round of dialogue afterwards so the ones less acustomed to traditional adventuring can go "Damn WoL, now I understand why you love this life". And maybe once G'raha sees what it's all about he'll finally stop trying to get us to promise stuff big time and instead just realize that it's a given he's welcome to it like everyone else.
Hell, every role quest in EW ended with the local city leader wishing we could go on an adventure, with Merlwyb straight up wishing we could have that exact "trading stories over an ale" thing, so bring them on too to another adventure.
Is it worth coming back to the game now? I finished Endwalker(6.0) and then I took a break.
She needed dick
Why didn't WoL just have sex with Meteion (and all her sisters)?
He didn't want Hermes' sloppy seconds.
Why didn't the WoL just have sex with, and mind break, every villain in the game?
>Prove you're not a cultist by doing everything I say without question.
No.
I know you FF14 trannies love having your generals on Ganker but can you at least change the format in OP to make it less obvious?
>Post one critcism of Endwalker
More a criticism of Ishikawa in general. She's a great writer in an industry of dog shit writing and it's impressive they managed to tie up that many plot threads in a reasonable way. But we haven't had any real character deaths since Stormblood unless you want to count Ascians (even then "death" is questionable).
There's been too many fake outs in Shadowbringers and Endwalker which cheapened the final act of the game. When you try to make the viewer believe characters are gone but never commit it just becomes exhausting and annoying instead of engaging. Ultima Thule was the straw that broke the camel's back for me. That said I enjoyed the end and I'm glad they're alive, but it really could have been so much more if it wasn't like the 4th time Y'shtola "died" or 3rd time Thancred "died". Also they didn't sell the Thancred death nearly hard enough which made the further scenarios less believable.
Also as a side note, holy shit let the fricking era of husbandos end.
>But we haven't had any real character deaths since Stormblood unless you want to count Ascians (even then "death" is questionable)
So this means Zenos didn't actually die? Yoshi-P be praised!
>So this means Zenos didn't actually die? Yoshi-P be praised!
Probably should have elaborated supporting cast rather than villains. But I really wouldn't be surprised even though he's supposedly gone for good.
>So this means Zenos didn't actually die?
Well, the setting already has
>Zenos' body hopping powers
>Zenos keeling over right next to Meteion and her YOU CAN DO ANYTHING powers
>most lenient afterlife in existence
>literal resurrection and post-resurrection memory reconstruction
>sleeping potions
My money's on us eventually meeting a kid Zenos that somehow but not really knows WoL and feels innate familiarity with them. Then he runs into the sunset to become an adventurer as well.
Personally I'd blame the lack of deaths on the trust system, like look at Shadowbringers, Thancred couldn't die because he was the only tank and G'raha (at the time) was just a guest for Holminster Switch
They could've solved it by having Ryne become the Gunbreaker though even though we'd still be down one tank for Endwalker
this. Trust system is kinda ruining the story for me, really wanted a fresh story and adventure for post endwalker with maybe a single scion appearing here and there but the need to fill out a party kinda ensures there must be at least 3 or 4 of them with you at all times. Also endwalker had too much emet wank and would've hit harder if they stretched that story to at least 6.3
>Trust system is kinda ruining the story for me, really wanted a fresh story and adventure for post endwalker with maybe a single scion appearing here and there
I feel the same. I don't play anymore but interesting to know they didn't go in this direction. A new cast alongside Krile might have made me check out another expansion.
I wouldn't dislike the trust system as much if we weren't so reliant on the other Scions, for example for the Tower of Babel we could've had Magnai, Sadu and Cirina or something rather than have to lug around the Scions again.
Like with Ktisis Hyperboreia was exciting getting Venat, Emet and Hythlodaeus.
Emet in general got dragged off way too much and is the prime example of the devs being unable to actually kill off popular characters for real. We kill him in ShB, then he reappears once for post-ShB, then we give him one more heroic farewell in Elpis, and if that wasn't enough, we summon him once more in Thule, and ultimately he returns to the game's version of afterlife where he presumably just hangs out with his gay buddy.
>patch 6.3
>someone off-hand mentions Meracydia
>cut to WoL's face
>slowly looks down
>closes eyes as they think back
>screen fades
>screenshot of Emet-Selch in Elpis
>repeats his whole spiel again
>screen fades back to WoL
>WoL lifts head, smiles, and nods
It's gonna happen for every single area Emet mentioned.
The trust argument is stupid. Why can't they just have us headcannon, much like with savages and anytime we redo a dungeon, that we're just reliving a memory of that experience? The only real hard to justify issue is the issue of raid/trial stories that feature the scions, the only ones being Warring Triad and Alexander. Even then, it's only Krile, Yshtola and Urianger who featured in any of those. Which at least gives them free reign to kill off any of the other cast without issue.
FFXI's version of Trust is better because it's canonically a type of magic that conjures an avatar of a person based on your shared memories. That way they can kill characters and still let you summon them.
They could technically do the same with Azems stone couldn't they? Rip them from the lifestream and put them to work like some kind of scion necromancer.
You do that with Azem's stone after Hydaelyn charges it but that's all expended now.
Oh right, I guess they could just say we've become powerful enough to do stuff like that naturally since we're basically looking at facing down actual gods now.
>we've become powerful enough to do stuff like that naturally since we're basically looking at facing down actual gods now.
"2 MD SX"
I don't understand tripgay..
They should keep that and have WoL canonically summon heroes out of other shards, like with Hades and Elidibus. Just justify literal power of friendship with WoL being a sundered Azem. That's the bare minimum of lip service they can pay to the game actually being a fricking multiplayer game.
If they let you start summoning people out of the Lifestream then that opens a huge can of worms in regards to writing. It also kinda flies in the face of the story's themes but it's not like they gave a shit about that last time you did it.
This
The entire Ultima Thule sequence with their sacrifices had no weight because you knew immediately when they started dropping like flies that none of them were going to die. It was all way too quick.
>meteion says thancred's soul lingers
>y'shtola reminding us of azem's crystal
>brainlets still think the point of that whole sequence was to make us cry because they were "dying"
Yeah they just spent 5 minutes on emotional goodbye scenes because it was funny
>why are they acting so emotional about sacrificing themselves? don't they know they'll just be brought back to life later? ugh!
The characters themselves don't know they're coming back, dingus.
these are people mad that nobody died and missed the whole point that they were willing to make the sacrifice in the first place
same boat as people mad that thancred didn't die vs. ran'jit when letting go of minfilia and accepting ryne for ryne is the moment he's fighting ran'jit on equal footing
>missed the whole point that they were willing to make the sacrifice in the first place
Except this falls flat on it's face because we had no reason to believe otherwise.
>except this falls flat on its face because *starts trying to lick my elbow*
dumbass
Got the reply I expected, drones really are something else
>no argument
>missed the whole point that they were willing to make the sacrifice in the first place
That's not much a point. Cat boy tries to sacrifice himself all the god damn time and most of the rest will jump into a volcano at the drop of a hat if it means saving lives. The point most are making is that we're exposed to the scions "sacrificing" themselves so much that it's become meaningless. It's serving nothing for character development, it's not working as a cliffhanger, it just serves no purpose whatsoever except drama that feels really forced. And again I like Endwalker, but this has become a flaw of the series at this point.
well "i don't like the point" is an entirely separate discussion now innit
>well "i don't like the point" is an entirely separate discussion now innit
My feelings about it don't change that it was a non-point. That's nothing we don't already know and get exposed at great length repeatedly. Of course they're willing to sacrifice themselves. Overall the games have great writing, but self-sacrifice has been done too much in this story and that has only gotten worse, even most people that enjoy the game seem to agree on this point.
It's alright to enjoy something but still be willing to critique it's weak points.
stick to this game's weak points instead of bringing up the rest of the series like that means anything at all to me
>stick to this game's weak points instead of bringing up the rest of the series
This game's story is 5 games. You can't have a proper discussion of the merits and flaws of Endwalker's story without talking about the story as a whole. That's the most moronic thing I've heard in this community all week and that's saying something.
What is it like to be the only human being on the planet that refers to FFXIV and its expansions as a game series and not one very long game?
I don't know, what's it like being the only person on earth that thinks buying a game every 2 years is still the same game purchase. Or that every TV show is one episode long. Or that Lord of the Rings and the Hobbit is one long book. I guess people can't rate the Witcher 3 without considering how the first game played since it's the same game. What a moronic statement.
they literally do you fricking moron, y'shtola even goes on a rant about it
>they just spent 5 minutes on emotional goodbye scenes
And by "they" you mean G'raha and the twins?
>y'shtola knows she's probably going to come back but tells you to please for the love of god not waste the magic and bring her or any of the rest back immediately
>urianger tells you before this that he's been thinking about killing himself for a very long time and literally appends himself to y'shtola's suicide
>estinien leaves on the note of "frick off if you don't want to believe me, not believing me doesn't mean man and dragon didn't find peace together" and brings the wind back
>thancred nat 20s ultima thule into existing when if he didn't have a phd in ninja techniques he'd have probably choked on his own throat with all the rest of you, literally everyone asks "where's thancred?" after leaving the ship
yeah man i remember only g'raha and the twins getting any emotions of consequence
It's only by Y'shtola where the game mentions they can potentially be brought back. Alpihnaud for example has a big cry over Estinien, and the whole thing is compounded by the music intensifying with each "sacrifice". Graha has a talk about whether they'll remember him. By the end you're the only one Endwalking™ while hearing voices of the literal dead.
Then you just summon Emet and everything's fine again.
I actually thought Thancred at the very least was going to die in EW. The scene back in the cafe in Sharlayan has him saying how he's determined to protect everyone, and then in Thule you have the big dramatic payoff with him being the only one able to go against Meteion and using all he has to create a place for you to even exist in. Then the game started dropping off Scions one by one and I figured out this was one of those fakeouts.
The problem isn't really whether the characters actually die or not, it's the fact that the game has already done the same thing probably about a dozen or so times to the point you see it coming a mile away, even when the character are having big sob moments.
Thancred had his perfect death scene in ShB already and they chickened out. You can be sure he will never, ever die.
I'm glad the fujo doesn't think like you because it's been much more interesting to see his character develop. Let the dying be done by side characters.
Hey then here's an idea: Don't write a death scene for him in the first place.
Hey then here's an idea: Suck my dick.
>character gets in a fight
>fight leaves them exhausted
>they pass out
>morons jump the gun and think this means the character is dead
>go full moron and convince themselves that it was a cop out
>character has an incredibly lengthy solo instance that's drawn out on purpose as the character literally stops their heart multiple times and burns out the last of their energy throughout the battle
>character collapses and says tearful goodbyes as the main theme of the expansion, a song about remembering the dead, plays for the first time
>ends on a frame of his broken weapon
Haha yeah, totally wasn't framed as a death scene.
>Thancred had his perfect death scene in ShB already and they chickened out
This. I'm still convinced that was the original intent and they rewrote it late into production. They had this whole impactful touching scene and then he's just sitting there like nothing happened.
It's possible the story 5.0 MSQ was written before the trust system was implemented since we'd be left without a tank for Malikah's Well
They could have had Emet-Selch do it since he can go as DRK in Ktsis.
I mean we also had someone else could've picked up the gunblade to succeed Thancred but whatever
I don't feel being a knight or bodyguard is really in her character.
Well I thought it was cool and that's all that matters
>holy shit let the fricking era of husbandos end
No. Don't take them away from me.
Never gonna happen, they're the selling point. Urianger is also basically bullet-proof since he's a blue exes quest unlocker.
but that stuff takes place in the ARR time bubble, he's still dressed in his shitty hooded outfit. they could kill him off and it'd still makes sense
We don't have a single example of SE doing this to quest givers. Even for Unukalhai relocation you had to complete all his blues.
There's this obsessive autistic on Ganker that is so mad that FFXIV is being talked about he posts constant threads with the opening being "Prove you're not a cultist: Post one critcism of Endwalker". If the game didn't exist then that fricker would have to find a new obsession.
>If the game didn't exist then that fricker would have to find a new obsession.
he would be doing this for another MMO. probably WoW or Lost Ark.
I dunno, WoW committing hara-kiri has unearthed a lot of mental illness. We didn't have this many nutters around and obsessing over MMOs before FFXIV started really coming into its own.
Dynamis should've been introduced in post patch story. Garlemald should've entire expansion or atleast post-patch focus similar to how Void is getting. Apocalypses weather/Final days only effecting new zone. Venat's memories should've been wiped too.
>people in this just want death for support character, because....le excitement
kys.
>people in this just want death for support character, because....le excitement
More like people don't want death fake outs every other god damn mini-arc because it gets stale. They don't need to kill them off but stop trying to convince us they did.
It's not really about character deaths per se, it's about the game yanking the player's chain with character "deaths" for cheap drama before bringing them back mere minutes later. Do it enough times and it loses all effect.
People want the story to have stakes, because if there are no stakes then why would you get invested in a tense scene?
Stakes only exist for side characters and new zones.
did her brain grow wings so it could get away from that dumb b***h?
Yeah, I got a criticism, not enough cute highlander girls in the main cast.
Alright, WHO in your opinion will make a return? Even if they disappeared a long time ago without mention of them since or are outright dead and think they'll be revived.
I'd like to see another job NPC get Estinien'd, maybe like Sidurgu or the Reaper woman and hopefully not the Bard guys because the Stormblood quests sucked
Karasu from Ninja, Lalah from Sage. Alka and Surito from Scholar. Arya from RDM.
Though in SCH guys case, I don't expect people to do 80 levels of Scholar to understand their backstory.
Zenos is too big of a fujobait to actually die for real. I'm wagering for a redemption arc, or at the very least meeting with his reincarnated version, or possibly one of his sundered equivalents in another world.
He's not coming back. Zero confirmed it.
Sorry, but Yoshida says such talk is problematic and I don't want to be banned from the community.
Why not use terms like 'beseech Ra-la' or 'return to the star' instead?
I hated the entire plot revolving around Elpis and meteion.
Frick Hermes
Frick Meteion
and FRICK that shitty ending.
The only story parts I liked in Endwalker were the first section in Thavnair, and when you finally get to Garlemald. Garlemald was pure kino.
And of course, it's also the shortest part of the story, and after that it degenerates in the whole dynamis/meteion bullshit.
Get over it sis, you're never getting Lavos
What about Lavos
>Garlemald
>What if invading others and killing them all was... LE GOOD didn't think about that did you?
>you can't just try to create a one world government and wipe out peoples' cultures because you think it will bring peace and progress
>anyway here's why Ukraine should be part of NATO and why Japan needs to let in more immigrants and embrace transfolx like America does
what
The entire last segment of the game was meaningless and cheapened everything the game had to offer
"oh wow everybody dies bueeeh bueeeh your sad cry now"
"haha nah jk everybody's back for the grand finale lmao"
That's literally Twilight-tier bullshit where they all fight and die gruesome deaths but "oh no it was just a dream btw lmao"
What a complete shitshow
No Ishgardian grand company that I could join.
Shit like this is what makes the game great. The attention to detail and huge worldbuilding.
Ishgard has turned to shit
2B leggings don't give lalas butts still. i do what i can with what i got
>no e-girl race
>engine is awful
thats pretty much it
Here's a pretty non-issue flaw. Ignoring technical limitations, Garlemald was way too fricking small compared to what would have logically made sense in the story. There should have been way more burned out cityscape viewable from the zone boundary. We're talking a major imperial city that's conquering nations around the world on multiple fronts. I just didn't find it convincing.
ala mhigo as a city is also a joke compared to the other citystates tbh. i fricking hate how budget and time constraints have cut into world building stuff. garlemald being one zone is a fricking crime
Pretty much if it's not a hub city it gets abbreviated into a zone region. Same for Werlyt which is a pretty lengthy area in-universe but gets pared down to a coastal area you can walk around in a little bit
Werlyt, Bozja, etc are side areas that it's perfectly reasonable to have as side areas tbh
But the primary antagonist nation for the majority of the game's lifeline should not be relegated to one zone with basically nothing in it
The Role quest capstone quest establishes that there are other districts to the city we can't visit. Some of them go offscreen to take down one final tower that holds Varis's heart which somehow still exists in a "manufacturing district". That's sort of consistent with this game's world building, where they only let you see a small part of a much larger area. Like how the explorable area of the school in Sharlyan is just one big main room and some smaller rooms, but if you go outside and look around you will see the school is actually far far larger than that small area. Or how there are clearly housing districts in Sharylan that we can't access and can only run around in this small main plaza.
Lopporits didn't get enough screen time, you don't get to frick Meteion.
The overall skill of the playerbase is the worst its ever been, miles below shadowbringers, to the point that I have absolutely 0 drive to do savage or even trial for a static
Thankfully mods exist and are probably the only thing keeping me logging in, all so i can jack off to my cat girl
>The overall skill of the playerbase is the worst its ever been,
Like absolute fricking hell, healers didn't even know they should be attacking when ARR launched.
>healers didn't even know they should be attacking when ARR launched
to be fair, a lot of MMOs back then had healers be mere healbots
Jobs were overall more complicated back than, compared to now
By comparison, its even worse in EW with that in consideration
>Jobs were overall more complicated back than,
Dude this was ARR, no they weren't. You had cross-class DoTs from other healers and from casters, Cleric Stance, and Stoneskin and that was about all the more complicated they were. Cleric Stance as it was was an asinine toggle for whether you could attack or heal worth a damn.
skill issue (you)
Not like it matters, new fights are dogshit and require no skill. Unreal Sephirot is harder than any EW content.
>savages and ultimates being cleared in record times, even by PFs
>lowest
Thats for multiple reasons.
>Old ultimates easier during to potency and sync rebalancing that doesn't reflect what the ultimates were designed with in mind
>fights are easier overall compared to UCOB
>more paid clears
I never do savage just extreme for me
How will you guys react when they innevitably do another Ultima Thule-Style fakeout death for the Scions with the next expansion?
I don't know but I'm waiting for the inevitable day they make meteions race playable. That will also be the day we know the game has jumped the shark.
>I'm waiting for the inevitable day they make meteions race playable
They can't even give females to one of the already existing race, they couldn't give hats and haircuts to 2 of the already existing races, the game is 10 years old, it's over, they won't add any new one
> the game is 10 years old, it's over, they won't add any new one
I don't know anon, they're giving the game a graphical facelift yet again and a bunch of other things that indicate this ride is far from over.
At least another 5 years or 2 expansions minimum barring death of some critical staff members and they break promises all the time (no male viera?)
dont care
I just want meteion to be depressed again because she's cuter when she's goth birb
see
OH BOY I CAN'T WAIT FOR ANOTHER LITERAL YEARS-LONG PERIOD OF moronS ON Ganker BRINGING THIS UP AS A WRITING FAILURE
it astonishes me how many people actually don't understand the point of the 'fake outs'. i used to think they were just arguing in bad faith but they really are that moronic
I know you guys say the "point" was to prove that they really care so much about us that they would sacrifice their lives, but WE ALREADY FRICKING KNOW THAT BY NOW. They dont need to prove they will go above and beyond for us when they've already all done so time and time again. It was nothing more than cheap, manufactured drama because the Fujo is a fricking hack who lacks the balls to kill off anyone who the players give a shit about.
>prove that they really care so much about us that they would sacrifice their lives
thats not what that entails. the point of the sacrifices was to make you face the ultimate universal despair alone, with your knowitall cat informing you that your powers to call them back to you won't work. 'the weight of being alone weighs down on you, but you can still walk forward'.
>the point of the sacrifices was to make you face the ultimate universal despair alon
But... you don't...
you aren't smart for point out that something in a story didn't happen after viewing it in its entirety
>you aren't smart for point out that something in a story didn't happen after viewing it in its entirety
>Story?
>This whole thing... is a STORY... to you?
Hi there!
You seem to have made a bit of a mistake in your post. Luckily, the users of Ganker are always willing to help you clear this problem right up! You appear to have used a tripcode when posting, but your identity has nothing at all to do with the conversation! Whoops! You should always remember to stop using your tripcode when the thread it was used for is gone, unless another one is started! Posting with a tripcode when it isn't necessary is poor form. You should always try to post anonymously, unless your identity is absolutely vital to the post that you're making!
Now, there's no need to thank me - I'm just doing my bit to help you get used to the anonymous image-board culture!
>Posting with a tripcode when it isn't necessary is poor form.
I'm just TRIPPIN' bruh, don't mind me
Die.
Then the point was fricking stupid
Heavy samegay
i'm not a samegay, but you are one of the aforementioned morons
I'll only forgive them if it rips off the end scene from the Sailor Moon R movie.
>How will you guys react when they innevitably do another Ultima Thule-Style fakeout death for the Scions with the next expansion?
I'll eat my slop and begrudgingly accept it if they give me lewd blue bird girl content.
I seriously hope they do so that the tranncies actually start killing themselves.
If they fakeout another death I will unironically uninstall.
>If they fakeout another death I will unironically uninstall.
If they don't build upon the gameplay loop in any interesting ways and this also happens, then same. The story would have to be god damn good for me to stick around for another round of same old content loop.
Good riddance
Zenos is actually alive and he was working for the Jailer all along.
planned since FF3
post meteion legs
no frick you
>post meteion legs
sex
STOP
>STOP
what's the problem anon
DELETE IT
Stop being such a little b***h Anon, it's JUST a picture
Don't listen to this anon I need more of that dirty birdie.
The story is done to me, anything else is just filler and an excuse to give me more glam items
If Emet had Azem's memory stone this entire time why didn't he just shove it up the WoL's ass and bring his boyfriend back?
The stones were made after Azem left the convocation. So Azem never poured his memories onto stone.
Wonder if it would work if Emet poured his own memories of Azem into the stone
>Ganker x doesn't exist i'm not owned i'm not owned
samegay
samegay
needs more cute dragonesses
>Endwalker
>doesn't actually end the game
>no one of note dies
>the world doesn't get wrecked at all
the lack of balls signals that the writing team lacks the confidence to do something new
all future expansions will be shit
>no one of note dies
Frick you. We lost the best character in the whole game.
They had to have a character directly address the camera to tell morons like you that it wasn't the final expansion
oh they said it so that means it's not shit then
fricking idiot shut the frick up
grow up you fricking tard
yoship doesn't browse Ganker stop trying to lick his balls gay
yoship doesn't browse Ganker so he's not here to be insulted by your last stand against his shit game
>just reuse the argument and change it slightly
well I didn't know the writing team spent their days on Ganker kek
>well I didn't know the writing team spent their days on Ganker
newbie, boyant boy confirmed this years ago
Every homosexual on Ganker trying to window-dress their complaining as "an argument" is one of the most insufferable posting patterns that's cropped up since 2015
Everybody kne the game wouldn't end, this is not the problem
What I expected though was "an" end
Like what the frick is up with that post-story? Why are we STILL adventuring with Estinien & co?
There are so many side characters that would deserve to be developed more and could make up for a new scions-like party
Those are the popular characters so they can't let them go now. I really, really hope it's just holdover while they set up the next arc and a new party, but I doubt it.
they're your friends
they're some of the most powerful and resourceful people you know
they're essentially your first choice for adventuring buddies into anything serious
It's the end of the Hydaelyn and Zodiark story started in ARR you mong
>Why is the WoL still adventuring with their friends
Man, I dunno you tell me.
I dont CARE
I NEED something new
Hell, we've been such a grizzled adventuring veteran and a god-like leader that we could become some kind of "mentor figure" for an entire new generation of Eorzoomers
>I NEED something new
Then play a NEW game
Time for a break and a different game, anon.
Everything is shit
There is nothing to look forward to
Play Nioh 2.
>Saturn devouring his son.png
Here's your something new
?t=3
>Japanese subtitle is literally 暁のフィナーレ, or "Scions' finale"
>Thule has all of them "die" for fakeouts
>the ending has Scions officially disbanding
>the whole big theme the post-game starts pushing is "hey why don't go on a NEW adventure, wink wink?"
>still keep all of them around for all post-EW MQ content
You will keep traveling with Scions forever and you WILL like it.
>Why are we still adventuring with Estinien and co?
Nidhogg claws typed this post
What kind of changes would you like to see in the next FF MMORPG?
ishikawa looks like she pegs_ final fantasy fans
Every time the rabbits showed up the story screeched to a halt for like 3 hours.
NOPHICA'S BIG FAT MILKERS
I'm not one of those people who think people NEED to die to make a story good but I felt there weren't any real stakes. The Final Days only really happened in Thavnair, ONE guy per major city/county falls to despair and turns into a Blasphemy and for some reason they all just run away from you every encounter instead of causing death and destruction like they're meant to. It should've been a global scale disaster, some major characters should've fallen to despair, there should've been real serious consequences to the world.
>The story's pacing was all over the place. There was good moments, but the inbetween was just sort of going through the motions.
>They need to have more people work on Class design and balance to make them feel unique and functional rather then just "Tank, but different animations and with useless ability"
>The glamour system should allow you to use anything that is not tied to a specific job. I.E., if I am a healer, let me glamour my stupid robe into some plate armor.
>The recycling of various armor designs is lazy and an excuse to simply not go back and make bunch of gear dyeable
>Housing is, and will always be fricked.
That about covers my grievances.
Tbe fact that not a single main cast member even turned into a Blapshemy nor was anyone even concerned about themselves transforming really bugged me. Imagine the potential drama of one of the Scions having to grapple with despair and fight off being a Blasphemy. But no, none of them so much as even worries about it happening. It's extremely unbelievable that not even one single main cast member even came close to despairing into a Blasphemy.
Here's would what happen
>Main character grapples with despair the entire 2nd half to the end, trying to avoid transofrming
>At the finale, he finally succumbs and begins to transform
>At the last second we manage to save him and reveres the transformation completely.
It would just be used by the Fujo to make another fakeout death.
Okay which main character, because most of the scions have already been through depressive shit already and moved past.
Thancred with Minfilias
Alphinaud with Crystal Braves
G'raha with his entire timeline
Estinien backstory.
Alisae is too hotheaded and that goblin storyline happened.
Y'shtola is too perfect for anything to happen to her.
Urianger is probably the only one and they could probably have more Moenbryda shit alongside his moon speech I suppose.
>why didn't the people best equipped to fight off what was going on, and who already had a vague idea of what it was through Amaurot, succumb to despair
You tell me, dude
Honestly, even though they wouldn't kill anyone that way, at least it would've added some tension to it all. Doing that would at least show the stakes of the situation at hand instead of, not doing that with important characters.
we're a beacon of hope and our buddies have complete faith in us
>its unbelievable
fantasy. GRRM ruined an entire generation of fantasy writers. at least JKR inspired kids to read
Yeah my favorite part of LotR is where Boromir didn't actually get corrupted by the ring at all and after his fakeout death scene at the end of Fellowship he just pops back up in Two Towers and it's played for laughs.
Are you complaining about FF4 or FF14
Both, actually.
For one that complaint is really stupid and the other that complaint is dead-on
this individual actually thinks he's intelligent when he asks why frodo didn't use the eagles to get to mordor
No actually, I call people morons for not understanding that the eagles would have been corrupted by the ring. My response is aimed toward the moronic homosexual who thinks stakes are a cancerous tumor invented by GRRM and that real fantasy like LotR doesn't give you any of the heckin negative feelie weelies.
Urianger would have been ripe for it especially with the closure he gets near the end regarding Moenbryda. He even says in Ultima Thule that he thinks about killing himself.
Never played it
I really like Variant Dungeons and i'm happy we're getting more of them. It helps to make up for the horrible failiure that island sanctuaries ended up being
>you will never go on an adventure with Hoary Boulder, Coultenet, Ocher Boulder, Aermhgus, Bluomwyda, Aenor, Jenlyns, Solkzagyl, Hamon, Cocobuki, Papashan, Keeper of the Entwined Serpents yet to be named, Kan-E, E-Sumi, Sylphie, Sicard, Surito Carito, Jacke, Oboro, Tsubame, Karasu, Martyn, Emmanalain, Sidurgu, Rielle, Stephanivien, Joye, Rostnsthal, Jannequinard, Leveva, Kyokuho, X'ruhn, Arya, Radovan, or any of the other dozens of characters that have cross your path because muh Y'shtola
That'd be like trying to lead a bunch of lvl 50s into a war with the Endsinger. You'd be taking them to their doom.
These two thots alone have enough power to destroy an entire reflection
Who wants a new plushie?
My biggest grievance as a mid-level player is rotation bloat. I'm tired of juggling so many god damn hotkeys. I hope more classes get reworked soon besides SMN. Or start dividing them up into build choices or something. I need 30-40 god damn inputs for some of this shit.
PVP, friend.
Hey before this thread dies, what's the least cancerous server to play on before I start? The less mentally ill groomers ERPing in the hub zones and the more people actually playing the game the better.
Primal, or anything but Faerie on Aether but you'll still run into Faerie players.
>Primal
Leaf so no habla espanol. Guess I'll go for the new one that other anon spoke about.
Come join the hermanos on Primal
Crystal and Aether are beyond saving now
if you're NA go to any server on Dynamis, since its a completely brand new server group that has no "culture" yet
>The less mentally ill groomers ERPing in the hub zones and the more people actually playing the game
Quit taking Ganker memes as fact, first thing
Pick Crystal if you want a more social game (yes this includes stinky dirty smelly roleplay and ERP) but you won't find it if you don't explicitly run out looking for it)
Pick Primal if you speak Spanish
Pick Aether if you think you're a great raider but actually aren't
Isn't there a pitbull thread you can crawl into? Your copypasted defenses of Crystal are getting boring.
What in the absolute frick are you talking about?
>Pick Aether if you think you're a great raider but actually aren't
Jenova here, please stop attacking me, it hurts
unironically balmung. it has an enormous population.
the 'streamer' server is cactaur. the 'raiding' server is gilgamesh
Primal if you're US. Dunno about other regions.
Primal, just stay away from Famfrit and el Behemoth.
NA/Dynamis, pick whatever sounds cool to you after.
any preferred server is good, as it gives you an enormous exp boost. the new NA datacenter will have 4 'fresh' servers that will have an exp boost on them for months
Just choose what the frick ever. Most of the ERP shit you only get if you go out of your way to find it. I have played the game for 5 years and have never encountered a person trying to groom me.
Because your character is ugly and ungroomable ecks dee.
I knew I made the right choice playing a Highlander Male.
Light is nice.
>stay up till 5am with my buddies
>loads of people to talk with randomly in major cities
Feels good. Game isn't dead and people are chill as frick.
Why people are so fixated with the idea that someone had to die? Do you really want another half assed character like Haucherfaunt to die so they can ride on that fanservice years later? Nah, pass me with that shit.
They want something to complain about, mostly
I really do not get it, how a Scion dying would have improved the story. You are just killing off characters for the sake of it.
because the entire last area of the expansion is a constant tease about everyone dying
and then no one actually dies
it cheapens the moment and it signals that they are incapable of killing the main cast so in the future any dangerous moment will have no tension because it's obvious they won't ever die
Don't keep writing death scenes for characters you don't intend on killing. It's that simple. At this point we know the scenes are empty filler for forced drama and the story will never have any stakes again. So it's played out and tired.
It is just like ffiv. They just reused the same shit from there into xiv.
and FFIV was shit too
people being trained by modern pop culture to have ever escalating stakes. eventually only deaths of characters will sate their bloodlust
and the ring's corruptive power was a plot point. not a narrative choice. its why the ring was evil. note we can say 'evil' because fantasy has defined good and bad, which differentiates it from other forms of storytelling. 'morally grey' memes aside, the entirely of ffxiv there's defined good and bad guys. some of the bad guys have relatable motivation and maybe would have even been an ally if the stakes were different, but they're still bad guys.
>and the ring's corruptive power was a plot point. not a narrative choice.
The narrative choice is Boromir's corruption and subsequent death. Boromir was not an evil person, he was made victim to magical corruption targeting a weakness in his heart. It's no different than how Meteion's dynamis corruption acts, so the idea that someone thinking it's strange that not a single main character even had to struggle against the corruption must be some underaged GRRM-brainwormed homosexual is moronic.
i don't feel the comparison is apt. meteion's 'gift' fully intended to kill, the ring wanted to control whoever it was near. dynamis doesn't tempt people to accept its influence. also, dynamis' influence on its victims was more akin to radiation melting you (or warping you beyond recognition). the rings corruption was not a physical reaction (except in the case of gollum who had it for a really, really long time, but certainly not boromir) but more of the ring bending you to its will.
I personally don't want anyone to die, I just think the entire group feels stale, mainly because it lacks conflict. No one has any opposing ideologies or methods, it's boring. Which is why Uri was my favourite, at least he felt somewhat like an actual person
>entire expansion is about dealing with suffering and the inevitability of death
>no one relevant dies and your WoL doesn't suffer (and no the fricking satrap doesn't count)
i don't think deaths should happen for no reason but they should happen when there's a narrative purpose and since death is one of the largest themes of EW it seemed like a pretty good point in the narrative to do it
>no one relevant dies and your WoL
WoL was clearly emotional about Emet
It's not about characters actually dying or not, it's about writers rehashing the exact same shit for cheap drama points without any actual consequences
>character dies
>oh no, big drama!
>they're back two quests later
>the *exact same* character dies in a later expansion
>oh no, big drama!
>they're back two quests later
>the writers kill off the *exact same* character for the third time
>oh no, big emotional drama with all other charters crying over their heroic sacrifice, accompanied by an intensifying vocal track
>they're back five minutes later
or
>oh hey, what about killing off a major character, making a full cinematic trailer of said character dying and showing her royal retainer starting to go fricking nuclear over, pretty hype huh?
>she's back in a handful of quests! let's return to status quo!
The problem with XIV is that the writers have conjured up so many countless asspulls to bring anyone back for any reason whatsoever, to the point you'll eventually get desensitized and stop giving a shit. Fake deaths could be done well, but they lose their catharsis factor because the writers overuse them and almost always reverse them pretty much instantly.
This. Why bother showing me Y'shtola dying 3 fricking times and expecting me to care what happens when I know they are just going to get ass pulled back into existence? Same goes for not being able to permanently kill Nanamo.
Since a lot of people want a GoT bloodbath, let me introduce you do Final Fantasy XIV: Game of Thrones Edition!
When the frick are they adding actual anti-aliasing solution?
Apparently there working on/thinking about releasing a graphics update for the next expansion. So maybe then.
why do these moronic Black folk want characters to die so much
is the story really improved if a character dies and the MC moves on
and then a new character is introduced and more characters die and the same thing happens again?
something about "muh steaks"
Why do the writers write death scenes for characters multiple times and never follow through?
Why do the writers do this and not expect people to no longer feel tension in these scenes?
Why do moronic Black folk like you not read the thread before posting?
>why do these moronic Black folk want characters to die so much
We don't want them to die. We want them to stop going "oh my god player can you believe scion X is dying right now!?" every 5 god damn minutes. Either do it or write something engaging that isn't a fake out that lost it's impact 5 fake outs ago. Try understanding the complaint.
Is there even a preferred server for anons here? Sounds like it's Primal from all the hispanics recommending it.
Play on wherever most your friends are. If you are going to be interacting with /vg/ go to Balmung because they all just afk there.
If you don't care about /vg/ or don't have friends who play, just go to whatever preferred server so you get xp boost.
>this one moronic telling everyone they aren't smart
FFXIV's bland and repetitive writing is contagious it seems
HW cultist reporting in
>Amon twist is a bullshit
>role quest that should've introduce apocalypse in other regions carry no tension whatsoever and are mostly focused on politics with WoL doing literally nothing as usual
>towers carried no conclusive satisfaction despite being a huge build-up in pre-EW
>not enough Garlemald build-up
>totally not India was unnecessary, they should've left it for 7.0
>no conclusion to the final days in post-EW, everyone go on with their lives like nothing has happened
However, emotional-wise, EW was still great.
>Amon twist is a bullshit
Nah it makes perfect sense when you actually look back. Every single expansion has you dealing with Amon's shit.
>Crystal Tower and Ultima Weapon
>Azys Lla
>The Burn
He pops up constantly.
>Nah it makes perfect sense when you actually look back. Every single expansion has you dealing with Amon's shit.
I don't like when writers pull "That character is actually = X but also = Y AND ALSO IMAGINE THIS = N but don't forget he's also a reincarnation of = M" off their asses. Feels cheap.
>towers carried no conclusive satisfaction despite being a huge build-up in pre-EW
Never thought about it before, but yeah, you're right. Pacing and screen time involving that whole section of the game was really jank.
>no conclusion to the final days in post-EW, everyone go on with their lives like nothing has happened
6.1 has you dealing with the aftermath in radz at han and in sharlayan
Please. The only thing you're dealing with in 6.1-6.2 is WoL's boredom and island kindergarten.
>if i ignore the evidence against me i'm always right
Name the exact quests in which you are dealing with post-EW international trauma. I'm listening.
Did you expect to go to every single continent and solve every issue in the entire world in one patch?
I accept your surrender, YoshiP.
Answer the question, or flee. Your choice.
the 6.1 omega sidequest is entirely about you running around radz listening to people's trauma
in 6.1 you deal with garlemald refugees, the homeless in radz at han, students of baldesion getting back on their feet, tataru becoming a world wide economic power and lopporits trying to figure out what to do with themselves now that their mission has ended
>tataru becoming a world wide economic power
She's gonna become Rowena 2.0 but worse isn't she
We'll get more artifact armor out of Tataru's slave-driving stalls anyways
Role quest finale in garlemald. There's liek 7.
LALALALALALALALALA
Role quest was for closing storylines.
>towers carried no conclusive satisfaction
??? Tower of babel, anon.
>not enough garlemald build up
How much do you need? Its obvious we're going there
India showed the end of the world in a place that we haven't been yet.
>Tower of babel
>conclusive satisfaction
Reevaluate your tastes
>Anima was a fricking dungeon boss
>Shoehorned in with almost no plot relevance
I'm still seething
anima's underside is a skeletal varis
I won't say Anima was satisfying as a dungeon boss but it was incredibly plot relevant.
Why do people give so much shits about anima? Frick off, we fight TWO Uberprimals and the nihilism of all the universe and you want to fight a weakass primal again?
Anima is the primal of Garlemald itself. It's not about powerlevels.
Anima's body spanned the entire planet, every tower that sprung up post-Shadowbringers was an extension of Anima
Frick off, secondary
Not playing FFX doesn't make people a secondary.
It totally fricking does
>you have to play this random other game
Imagine having shit for brains.
>random
>final fantasy xiv
>final fantasy x
secondary-kun...
Are you playing the Final Fantasy mobile game? What about Theatrhythm Final Fantasy?
All this is thrown away when you realize none of the games share storylines or characters and are firmly separate.
But don't let that dissuade your stupid argument.
They should've made Anima into a trial and just had two trials back-to-back with Zoddydad. IMO it would've even enhanced the latter's surprise factor.
>It's not about powerlevels.
The entirety of post-ShB plot and everything in EW up to that point was about powering up Anima. Fandaniel even goes out of his way to call it the strongest primal. And in a sense it's the culmination of the whole Garlemard arc. And it's a dungeon boss.
you're operating from the idea that you are right about your suppositions 'Anima should be a trial' and then going from there calling thing contentious towards that as wrong/moronic/bad writing/bad direction/etc
the only issue with the banquet is that the average player didn't know about lolorito's penchant for sleeping potions as he did the same shit in 1.x
>you're operating from the idea that you are right about your suppositions 'Anima should be a trial'
Well the devs have already confirmed that Anima was originally planned as a trial before they squished two expansions together.
i'm honestly not a fan of major story characters being references to other games. the primal of garlemald should have been an OC
>i'm honestly not a fan of major story characters being references to other games. the primal of garlemald should have been an OC
Yeah. They kind of thematically tie Anima into Garlemard, but in SB characters literally talk about the Garlean society's adherence to the emperor being akin to a religion, so I was hyped up for eventually facing the God Emperor of Garleans as a primal, rather than just as a cheap FFX reference.
Garlemald only expansion would have suck. This is the better choice.
imagine garlemald's current storyline but injected with fluff until it spread across 4 zones. dilution is a good word for it
I think Garlemald's story was captured perfectly. Sure, seeing SOME of the real Garlemald would have been great, not just the ruins, but I get it.
>I think Garlemald's story was captured perfectly
Seconding this. Garlemald's zone is one of my favorite ones in game.
Luckily, it's a popular opinion, so there's hope we get similar shit in the future if possible.
Hope you are ready for 2 years of Garlemald Restoration grind.
Hildibrand quest mentioned and showed the Babil tower. Garlemald restoration is not happening and the tower of Babil is going nowhere.
>only teleport to the moon
No shit.
Yeah, it's a bit iffy how they get turned from psychos to dindus but it's legit the best part. They're the only faction that have an actual apocalypse feel to the whole end times.
They were never psychos, just imperalists.
The story was good but the zone itself is really boring
The good part of the map, the actual city ruins, takes up about a quarter of the place and the MSQ barely spends any time there (at least the kino subway station got screentime). The rest of the zone is just Coerthas Western Highlands again but even more depressing
>The rest of the zone is just Coerthas Western Highlands again but even more depressing
And that's a good thing
makes me sad how much lore i'll never know about because it was in 1.0
i guess most of it is probably documented on youtube but i don't care THAT much
>the only issue with the banquet is that the average player didn't know about lolorito's penchant for sleeping potions
It's not even really about that, it's about ARR ending on a sequel hook and HW trailer specifically hyping that up as a big plot point. They could've kept the conclusion exactly the same, the real problem is that the whole thing goes like
>Oh btw, none of that drama actually mattered. No one died and no one except that one moron was actually evil.
>Here, let's just make up and pretend nothing happened.
>THE END
They should've dragged that out in some manner so the reunion actually feels earned.
>There's this tower that all the towers are siphoning too
>We destroy it
>also, we already had teams of people gain trinkets so they can crash the remaining towers if need be
Wow, so difficult. How wild. Everything was explained and discussed.
how do i cheese the bozja duels
i feel like some of the methods are outdated i dont know what method to use
too many to list.
>>>/vg/
i havent fed my animals in over a month
I'm calling the GMs
FFXIV Black folk are so insecure about their game that they force themselves to defend every aspect of it because the mere thought of it having a single flaw would destroy their mental health
it's really sad
yet here you are
cope
I'm the Zenos to your Meteion
finna break your Ultimatum
I used to agree, that, yea, FFgays could be a bit defensive. But the absolute malding of WoWplayers this past week has been beyond legendary. They're STILL seething about some content creators going out and playing out games, and some of them checking in with WoW.
I've never seen anything this bad. Even FFgays don't do this.
It was not as cool as ShB
>mfw making an image set with my WoL performing "charity" for the orphans at Vrtra's new orphan fund
Lalafell asses aren't big enough
Endwalker is just a worse Heavensward minus the good story and pacing. I do wonder if they have the script for the scrapped 6.0.
The scrapped 6.0 is the Garlemald zone and the Varis EX fight in Shadowbringers.
So what was that HW flashback WoL got during the sleep in ShB?
Well not enough content to keep me interested after 2 months.
Leveling all classes to max level, leveling all the gatheres and crafters with max gear, maxing out the Island Sanctuary.
So what do I do now?
The game for me is like a perpetial single player game that keeps getting updates not an MMO.
There is no game mode that would hook me and my friends to play daily for 3~5 hours.
>So what do I do now?
Switch to a different game.
go play something else then, no one is forcing you
Whatever you want. Blue mage achievements or bojza or Eureka. Get relic weapons.
how did you level all classes to cap without playing for more than 3-5 hours a day for 2 months?
Am I the only one who gets a feeling that they want WoL to face "you are not so special anymore" conflict of a forgotten hero in 7.0?
There's a part of WoL that very much wants that in the DRK quests
It's not really a conflict, we do know that WoL isn't so special, we've had Ysayle and Ardbert and Ran'Jit and now Zero. Each of those people was a hero in their own right, the only difference is that they had failed along the way for one reason or another and WoL didn't.
>we've had Ysayle and Ardbert and Ran'Jit
They're different from Zero. None of them had critical for the plot powers, none of them stole the show. And Ran'Jit is in Zenos category, you defeat him in the end. Ardbert was your support, and technically a part of (you). Ysayle never aimed for your spot either.
And Elidibus, the biggest fanboy of WoL.
I'm going to adopt Themis (male).
>Elidibus... (wife) (male)
>create a perfect wife
>call it a boy
Ascians can't keep getting away with this