>remove 1 button
>game instantly becomes unfun to play
Are the XIV devs thinking at all? Shouldn't they look at healer "gameplay" first instead of ruining functioning jobs?
>remove 1 button
>game instantly becomes unfun to play
Are the XIV devs thinking at all? Shouldn't they look at healer "gameplay" first instead of ruining functioning jobs?
How many people are rioting about this? Literally ruined the class for me.
>Are the XIV devs thinking at all?
lol they don't even play the game anymore
>Shouldn't they look at healer "gameplay" first instead of ruining functioning jobs?
nah, enjoy spamming glare until the heat death of the universe
pretty sure the official forums are rioting, both the nips and the gaijins
>pretty sure the official forums are rioting, both the nips and the gaijins
Is it more than the SMN rework had?
I don't remember how bad SMN was but count at least 100+ pages and 50+ threads of people explaining why it's a shot change on the English forum and twice as much on the nip forum
I think people are just bored of these devs randomly fricking jobs in the ass on a whim
no, everyone LIKED summoner's rework.
Old summoner was shit. It was so bad nobody wanted to play it. It had egregious bugs that caused pets to not attack properly and lost huge amounts of damage if you didn't play it exactly the right way.
Now it's the Machinist of casters. Easy, free movement 70% of the time, but you still have to account for cast times on two spells and getting and staying in melee for 4-5 seconds on a third.
>no, everyone LIKED summoner's rework.
All the pre endwalker SMN players I knew changed jobs or fricked off lol
This rework made SMN core gameplay more intuitive but was a miserable failure in every other aspect because it didnt account for how the job used to play. It's bad because they alienated the old fanbase to please the lowest common denominator. You can see that as a good thing, I think it's sorta pathetic.
All 3 or 4 SMN players fricked off
The new smn rework is great now, because smn is the nin/mch/gnb of the caster job
>smn is the nin/mch/gnb of the caster job
what does this mean?
its completely worthless
I feel like this post was made by an AI just stringing together words that sound like they belong together without conveying meaning
Oh yes i miss dot mage when summoner should be summoning nukes arcane creatures but they dont give a frick adding more creatures than vanilla arr primals and blue mage has more summoning magic than summoner
SMN players are adults who accepted the changes.
And then switched to another class because they literally just deleted summoner and put in a new class that happened to have the same name
All 6 of them tried to complain about them and then got drowned by a gigantic army of crayon eaters and fotm morons coming back for EW release. Within casters there used to be RDM if you wanted an easy caster, SMN if you wanted a moderately difficult caster and BLM if you wanted to wanted something a bit harder. Now you have dumb, dumber and yoshiP's baby.
It was pathetic to see RDM dethroned as the braindead 20iq job, yet somehow here we are, SMN is now the most popular job in the game despite its gameplay being blueparse macroable in literally 1 button because the lowest common denominator will always flock to what's the easiest to play. This is who they're making the game for now.
>Within casters there used to be RDM if you wanted an easy caster
RDM is the deceptively easy caster since most people can't handle its dualcast movement which is actually quite limiting when you want to maintain full uptime. SMN going from the janky ass caster that nobody played to the phys ranged caster is a welcome change.
Of course RDM still had a lot of nuance and depth but on a basic level it was the easiest caster.
Ranged phys should be ranged phys, turning a caster into a ranged phys is just moronic. Why not let casters be casters.
SB was like the perfect middle ground and then they kept hitting everything with the moron bat.
RDM is probably the most well done class in the game
But SMN actually has slightly lower mobility now. As a former SMN main, I hate this shit. I replaced it with SCH and DRG.
Are you actual moronic, you get massive blocks of no casts whatsoever. Sam unironically casts more then they do now.
Nobody gives a frick use the new thread
how about you stop sucking fat wieners you stupid homosexual
New thread looks like total shit so no. I'll stick with this one until it archives then make a new thread that doesn't suck dicks.
And then you get banned for spamming threads on Ganker, pabs
>u... u'r gonna get banned cuz' my dad works for 4chins
Good luck with that homosexual. lol.
>Now
>Implying they haven't been dumbing shit down since Stormblood
Yeah bro, just fricking spam Shinten. Just turn your brain off and watch the big number show up on screen from hitting one button.
You literally hit it EVERY SINGLE TIME you did a laijitsu, without fail, and never didn't have meter for it, it had NO USE outside of that. The skill had zero wiggle room, zero thought, zero anything, it just existed to be an extra button to push. Now you have 100% control over your entire meter, you have to use your brain and use it wisely, you are the master of it now and no longer have pre determined meter usage.
The job got slightly harder to play.
You're a moron if you think SMN wasn't convoluted in ShB. You had an actual interesting rotation with trade-offs and you were actually powerful if you did it right.
It is the most braindead job in game now, even DNC has to look at which buttons light up.
this. Can't imagine how SMN mains are feeling right now. Must be pretty conflicted, the job looks and feels cool, but it's so braindead a child could play it properly
>Nu summoner pre 86
SMN feels like it has good base to build off of, but what should have been something played around mid levels was given to Cap level instead.
>SMN feels like it has good base to build off of
That's what people said about healers in Shadowbringers... When they didn't regress even further they barely improved. My expectations are lower than dirt, and I hope to be proven wrong.
It doesn't feel like a max level job is the same problem. Imagine if another job just stayed at level ~50 complexity. The idea was that it was a big reset so they could add more shit over 10 years, but it's so far-sighted that the job sucks to play right now. I'd really like SMN if it was a level 50 or 60 or even 70 job right now, it's got a lot of places to go. Also there needs to be something to fill the dot playstyle niche they've left empty. I'd almost like add a reminder that one of the reasons they're reworking DRG create a base to build off of, which bodes just fantastically.
You will never have a dot job, the reason they removed all of the dots and condensed healer dots is because the server couldn't handle all the ticks. Face it anon, it's gone and will never come back.
Sam has always been brain off
Gonna put a baby inside a Ryne cosplayer
there was a troony threatening suicide to yoshi over it.
Mostly everyone liked the SMN changes, it's a step towards the right direction
>make jobs complex/stimulating to play at a high level again
>give extremes longer enra- actually no they're already pretty pathetic at this point
>make dungeons/normals easier because the subhumans who can't play one of the easiest MMOs ever made still fail at them, so just make them easier so the actual good players aren't tearing their hair out when they do casual content
there is no real net loss for making jobs more complex again
SMN is alright but it still has the issue of being a glorified ranged phys with a rez while being easier than RDM somehow
XIV worked fine when jobs were slightly harder to play and healers had more than 1 button. there was literally never any reason to make anything more """"accessible"""" than it was in stormblood
I just go in raidlog mode or unsub for a while. try some other games bro.
FFXIV is gonna turn into this once all job flavor and uniqueness is removed in favor of being easy and basically macroable
it would be simple enough to reduce the skill floor while increasing the skill ceiling to satisfy everyone rather than closing the gap in favor of those at the floor. monster hunter sorta does this by giving weapons new things every new game but the base gameplay loop has always been intended for casual play at least in japan
Go frick yourself
You're wrong
don't even main SAM, but this totally fricked 90% of the enjoyment of the job for me. There was something that triggered my lizard brain whenever pressing the button before attacks that just clicked for me
XIV devs are notorious for being out of touch and generally bad with class design.
It's one button, quit being babies about it
>inb4 moronanon swoops in to explain how nearly every SAM player in game, on the forums, the balance and Ganker is wrong and why removing kaiten is ashktually good
So what do I do with my kenki now? Just spam shinten like a moron?
Yep. There is zero management now, especially since the burst lines up with the abililty that gives you just enough kenji
>complexity
>your kenki bar is 75 instead of 100 because you need 25 reserved at all times
SAM still wipes the floor with every other class damage wise. Losing cool animation is the only valid complaint.
Kaiten used to cost 20.
And no its not just about damage and animations, shiten dump feels like shit and the new numbers feel like shit. It'd bad for SAM in particular because it used to be the LE EPIC BIG NUMBER job.
And moronic raidgays complained about variances and every ounce of damage being backed into midare. They got what they wanted yet still cry about it. Also i vividly remember how sam morons were also whining when sb gameplay got axed in favor of midare spam, yet sb gameplay was all about maximizing the amount of shintens you do and avoiding midare whenever possible. You fricks don't know what you want plain and simple. Only sch sissies are more entitled crybabies than sam mains.
Shinten spam was always shit. If people don't wanna cast as melee they should just play another job.
And you're right, XIV devs should never EVER listen to parsetrannies.
>They got what they wanted yet still cry about it.
Raid gays aren't mad, the average SAM player is.
From the dumbass roulette only gays with no melds, the gpose gays who only used kaiten for screenshots and everyone inbetween.
Parsing metagays aren't complaining because they got exactly what they wanted, less variance.
tbqh i just want to see a big juicy number in the screen because i don't use cheating softwares.
>Tensen, sheathe your sword I beg of you! :weary:
>SAM still wipes the floor with every other class damage wise
it definitely does not
>SAM still wipes the floor with every other class damage wise
>SAM still wipes the floor with every other class damage wise
source
Yup, because any job that has an ounce of complexity needs to be dumbed down beyond all Holy Hell.
t. DRK main
Samurai was never fun and only morons played it.
DRGbros, I'm scared.
The devs don't play the game and Yoshi-P has been caught on more than one occasion ERPing as his e-girl witch lalafell.
>Yoshi-P has been caught on more than one occasion ERPing as his e-girl witch lalafell.
Source?
she's a brat
Come on now.
>Drg and Ast are next
How will they frick them up?
AST has been garbage since ShB.
AST should come out better as is the case during the typical mid expansion AST rework but I doubt they're going to change DRG too much since they've acknowledged the backlash for SAM
>AST
>Card is auto-Draw'd once combat begins
>Game auto-shuffles a new card in if the cooldown allows it; now holds up to 3 stacks since you can't pre-Draw a card
>Draw is now just a 5s duration Dmg-stack buff you place on the target for the party, save up three to cover a 2min burst window w/ Divination, Seal gimmick removed.
>Minor Arcana removed
>Potency on personal attacks reduced by 10 to accomodate Draw change
>Synastry is now a toggle buff, like Kardia/Dance Partner
>Astrodyne removed
>Horoscope duration is now just a flat 30s, regardless of it being upgraded by a heal or not
>Macrocosmos is just a more potent AoE Essential Dignity now
>Earthly only needs 5s before changing into the beefed up version which now lasts 15s
This is my pessimistic take, assuming SE would have the goals of removing active skill count, reducing the amount of offgcds, and reducing excess target switching (card usage) over the other healers.
>Seal gimmick removed
>Synastry is now a toggle buff, like Kardia/Dance Partner
>Macrocosmos is just a more potent AoE Essential Dignity now
>Earthly only needs 5s before changing into the beefed up version which now lasts 15s
of all the ones you said, these are the ones I 100% believe will happen
Of AST changes I'd personally want for playability sake.
>Auto-Draw, 3 stacks - Too much offgcd bloats managing these manually, fixed waiting before pull for a 3-card opener
>Minor Arcana - One button to draw+play. Lord is +StrongDmg/WeakHeal, Lady is StrongHeal/WeakDmg
>Redraw guarantees a different seal is presented from the previous card - At least give slightly higher odds of getting 3 seal for the personal dmg buff
>Minor Arcana - One button to draw+play. Lord is +StrongDmg/WeakHeal, Lady is StrongHeal/WeakDmg
>Redraw guarantees a different seal is presented from the previous card - At least give slightly higher odds of getting 3 seal for the personal dmg buff
I like these, you're basically making Minor Arcana a weaker Assize on a higher cooldown, which is fair, especially if you can hold one and use basically two at once
That Minor Arcana change also means I can plan its usage for heals since I'm guaranteed to get the weak-heal version at worst. At present in Raids/Ultimate, Minor Arcana is just a slap in the slap any time its not Lord, because you're not planning your healing rotation around RNG.
>fun ability (macrocosmos) detected
>fun ability removed in 2 patches
sounds about right
>Synastry is now a toggle buff
this is not a bad thing, i always forget it exists
What you guys do when you feel burned from Ultimate/Savage? I don't wanna keep doing DSR but my friends still wanna get going despite us not even being half the fight after almost 2 months...
take a break moron
But then they'll replace me and maybe i can't go back with them.....
SAM still pisses me off in crystalline conflict so I don't care nerf them again.
This is coming from a NIN main.
>Useless button removed
>People lose their minds
This is why progress is so difficult, morons gum up the wheels.
(You)
every time ive tried to come back to this game more and more spells get removed. it's like theyre trying to speedrun wows spell culling.
I never touched samurai, would the class be easy now as a new player? whats the rotation like
It was easy before and it's even easier now. There was never a difficult job to play in this game except maybe Stormblood MCH.
The numbers aint even big anymore lol they completely neutered iaijutsus
press 1 2 3 then midare dont listen to anyone else
to be fair, i still cant play sage for shit.
>to be fair, i still cant play sage for shit.
It's like an easier SCH, when you understand how shield healing works your gameplay will always consist of 90% dosis.
honestly just give me brainlet WHM at this point. like BLM, itll never be allowed to be bad and doesn't frick around with bizarre conditional shield crap.
press button
green bar go zoom
god bless
That's fine bro. Play WHM if you want something more straightforward, WHM was always like that. There should be ez jobs to play. I just wish they got the memo that not everyone wants that.
Brainlet indeed
at least im not hiding it
honestly just give me brainlet WHM mode at this point. like BLM itll never be allowed to be bad and doesnt have to frick around with conditional shield crap
press button
green bar go zoom
god bless
so what are they going to do for the DRG/AST rework or whatever they were gonna do?
Im fricking scared because they keep reworking AST heavily every expansion and im tired of spending the first month of the expac relearning my class
>You drew tank card, it has automatically been applied to both tanks!
This is the future of your favorite job
Give me pvp combo actions then add even more skills because you’re not limited to x amount. I don’t care if I’m pressing 1111 or 1234
My static got to twin dragons phase today AND my Steam Deck came in so I can do comfy crafting/gathering/dailies in bed
new samurai plays fine just feels awkward not doing a sick animation before doing your big dick damage anymore otherwise whatever
the real problem is because it has guaranteed critical hits now, any party buff that grants increased crit rate is wasted
most dancers don't even partner samurais anymore
Crit also doesn't increase crit damage?
all crit raid buffs increase odds of landing a crit, not the actual stat which does enhance damage
It would be fricking moronic if it's that way. Are you sure about that?
its easy to see for yourself
It is bro. This last liveletter they said they were gonna look into it for 6.2.
I don't see the issue here. Wars for years had crit/dh in Inner Release and no one b***hed about it, but sams are b***hing about having auto crit/dh.
Give me a break.
if DNC doesnt partner you, the dps of your other stuff suffers, resulting in lower overall dps
what SAMgay didnt mention is that any DNC worth their salt already preferred to partner DRG MNK or NIN over SAM
Sams are probably one of the most entitled players in the game.
>AST changes postponed
What could they possibly be deciding that required them to postpone this?
>Inb4 their solution to making AST less hectic is something like removing Minor Arcana and less card Draws.
Remove undraw
No kaiten = no sub
KAITEN ISNT EVEN GONE ITS STILL IN THE FRICKING GAME YOU ARE LITERALLY GETTING ANGRY SOLELY BECAUSE 'MY FINGERS NO LONGER GO IN THE SAME PATTERN FOR MY ROTATION'
Wait what
Is Kaiten gone?
ARE THE FAT MIDARES GONE?
AAAAAAAAAAAA NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>ARE THE FAT MIDARES GONE?
they're just baked into the cake now. No skill involved
Play mnk instead
Can I play that without locking my FPS like a moron
And they're not even fat anymore, I crit harder with NIN
Dunno, but if you want to have fun why does it matter anyway? You're playing to have fun, right?
Looks like you have a point
If you use 1.93 SkS yes
It doesn't really matter as all button presses are meaningless in this game. There's always a clearly optimal button to press; there is no choice to be made, ever.
Whether your rotation is 1 button or 20, it's completely artificial difficulty.
i feel like this is a trap to fall into, expecting or wanting there to be 'options'. the very nature of maths means that it doesnt matter what it is or who makes it, there will always be an optimal button to press. the fun in a game can't come from some illusion of choice in terms of 'viability'. it has to come from engaging gameplay and/or story that exists and is good without needing to present the illusion of another viable button choice
that being said, i also regularly throw fits about how the trope of PLD always being a tank is bullshit and that i wish it was a DPS, so what the frick do i know
But that's only true in games with vertical progressions. In FFXI there were TONS of interdependent choices where any given piece of equipment or merit point allocation depended on other things. And it was still possible to be top parse with any of 3-4 builds depending on your job and the specific fight.
but did you really
even if you had dozens upon dozens of interdependent choices, there would always have been an optimal combination, no matter how tiny the difference between them became
math is just ruthless like that man
Yes. Yes you did. I say this as someone with a masters degree in math who has taken multiple courses in statistics, probability, and combinatorics. FFXI had tons of equally viable choices, largely due to 3 competitive stats: Store TP, Double Attack, and Haste.
If it worked well, I think there would be considerations beyond what's "optimal" in a vacuum. For instance using Clemency as PLD is suboptimal because the GCD could be used for damage, but it has a use case all the same. MNK optimally never uses Six Sided Star, but when a boss does some shit beyond what a target dummy does, it might be the best thing for the situation.
>There's always a clearly optimal button to press; there is no choice to be made, ever.
On top of the fact that gear and the ability to discern which button is the best are the only two differentiating factors. No subjobs, no talent points. Also, gear doesn't have interesting effects, just more stats.
FFXIV sucks.
Ah yes i like grinding legendary gear that affect stupidly my performance from old content or refarm it for the nu shit raid
>add 2 worthless button
>remove the 1 good one
yep devs are moronic
I think they're making jobs easier because they're future-proofing the game for more jobs and want people switching to them for content.
A reason people stay subbed is to level alts so they don't want the rotations being complex enough that people feel bad when leveling.
The difficulty of the dungeons isn't the problem, it's that they don't want people switching between jobs and not remembering all their buttons is something the devs don't want. I'd imagine something like Kaiten is something a lot of new players forgot to use so it got axed, BLM was frustrating them so it had to change, etc.
>your favorite job plays like shit now, but theres a good reason for that
>its so moron-kun doesnt forget how to do the basic 123 rotation to clear the exceedingly easy content the MSQ and roulettes have to offer
>also, its so we dont have to put any effort into making sure everything works when the game turns in maintenance mode
>please understand/look forward to it
wow I guess they do know better huh
Raid trannies are the most entitled, and most vocal holy shit, if Yoship isn't feeding them savage ultimates they'll crucify him.
They're literally designing jobs for raiders. Why do you think everything is getting 1min/2min CDs. It's just that they've gotten really bad at it.
If you want difficult to play classes and hard content for the sake of being hard play wow
im doing ultimates right now and it's about the right amount of difficulty, it's very enjoyable to progress through
but it'd be more enjoyable with previous versions of jobs I used to play
it'd be fine if they didnt frick with midare potencies as well
>wow
>the poster child for courting soccer moms with simplification
>even before this was pretty basic rotation-wise
>hard classes
We really just going to make up shit about wow whenever we want to win an argument online? That sounds pretty wow bro, you should go play that.
>WoW classes are easier than XIV classes
Now I’ve heard everything. This is the spiciest crypto WoW shilling I’ve ever heard.
>thread complaining about oversimplification
>call wow's flowchart-based design simple
>somehow shilling
I mean, if you really think that BRD is the height of XIV design be my guest and swap over.
i had literally never played more than a couple of casual duties with 80 SAM before i got drafted as a melee DPS by accident for Delubrum Savage on patch and did just fine with it. Fighting game characters don't get dumbed down just so people can switch between them more easily.
I said it before, lowering the skill floor is fine as long as the skill ceiling goes up, but changes like removing kaiten lowers the ceiling much more than it lowers the floor. I feel like a lot of things can be improved on every job but it feels like the systems of the game engine themselves are at odds with trying to raise the ceiling.
Bro it was literally a negligible change SAM mains are just tremendous whiny b***hes always have been
>SAM mains are just tremendous whiny b***hes always have been
Yeah and you're fricking welcome. We are the some of the ones who have had enough of watching this game completely destroy classes and roles over and over again and actually care enough about our class to make noise. When YoshiP acknowledged the SAM complaints it meant that it he saw more of the games general opinion on the dumbing down and homogenizing of classes which is a good thing for literally everyone.
>SAMchads spared AST and DRG from the brutal rework pill by being mad about Kaiten
SAMchads...you bow to no one, not anymore
>Fighting game characters don't get dumbed down just so people can switch between them more easily.
They're completely different demographics but Smash bros is the most popular 'fighting game' and it's made to be simple so people can easily switch between characters.
Most people don't really play fighting games because they're too hard.
LAUGHS IN STREET FIGHTER 6 ONE BUTTON HADOUKENS AND TEKKEN 7 AUTOCOMBOS*
>and want people switching to them for content.
>deliberate design choice to remove synergy and give no advantage to taking one job over another
>deliberate design choice to standardise content
>important story characters and plot locked forever away in the cuckshed of role quests that will always be optional as not to force people to go through the 1-90 grind, you will never see Nero again because of this
Fricking liar. That goes against all of their current design philosophies. They don't want to at all incentivise swapping because that would make people feel like they have to.
And the simp roelander sam
Or Fordola, who they spent pre-EW building up as actually having something going.
Ah yes the voice actress having ALOT OF VOICE LINES this expansion damn fujo girl and yoshipiss i would kill the fricking graha cat after all this bullshit expansion
switching to them for content as content, not for individual raids.
When someone hits 90 they think, now I wanna try Ninja, and try that. That experience of learning that new job is content that keeps someone subbed, that's what I mean.
>That experience of learning that new job
You don't really get that if they all play the same, do you?
It depends, there are people that care about the aesthetics of the job more than the gameplay and there are people that leveled through the msq with one job and then did dungeons with their friends with another, so for them those experiences are different enough.
Yeah the thing is, that also helps people that level that way because after they've leveled they don't have much to learn. It also helps poeple that boost too.
>A reason people stay subbed is to level alts so they don't want the rotations being complex enough that people feel bad when leveling.
right, as if half the fricking playerbase has the slightest fricking clue how to play their jobs past level 50 when most of the content they did to level was MSQ roulette, alliance raid aka crystal tower roulette, and leveling roulette aka thousand maws of totorak
>lalachad
>blm main
when does the new series for PvP start?
It's the most boring ability in the game, needing to weave this shit pile for every single finisher was a pain.
Fix mch. Change wildfire and overheat so it lasts X amount of weaponskills instead of seconds. Stupid ping.
And Heat mode reloads your ogcd aoes its infuriantly other classes have aoes upgrades except mch and his meme shotgun
why are samurai just as bad as summoners when it comes to being insufferable whiny b***hes
This video demonstrates why all jobs are getting dumbed down.
>plays like a drugged toddler
>clears the content anyways
working as intended, no reason to change anything
>using items
what the frick
I remember having to use potions to beat the lv. 30 lancer quest back in the day. In hindsight don't think I upgraded my gear, and it made the fight more entertaining in the end
reminder, if there's no orange box on the floor then you dont need to move!!
>gameplay
>ffxiv
hahahaha
AHAHAHAHAHAHA
XIV has the least 'gameplay' of any MMO I've ever played and that is saying a lot.
The game has been dumbed down with every single expansion, anon.
We're almost at the point where they might as well just remove class names and just called them Ranged DPS 1, 2, Tank 1, 2 ,etc.
Not that the game was every complex or enjoyable, but they are slowly but surely removing every ounce of fun out of the game.
But that’s what it is. Tank/Healer/DPS/MagicDPS/RangedDPS are the classes and the jobs are just specs.
they seem to have given up on creating jobs, they want everything to be about roles now.
yeah DRK raised a huge stink too. honestly I can't really think of anyone who's happy about the state of his job in endwalker
morons parsec raiders that like big dps at any cost
>people pretending SAMs are the only ones crying
does nobody remember the DRK shitstorm
>Game gets dumbed down every expansion
>WoW world first raiders get massively filtered by Ultimate raids
>They now say it's harder than fricking Mythic raids
lmao
Okay shitposter-kun. What does any of that have to do with the game being dumbed down? Your game's hardest content being a 15 minute dance routine doesn't somehow mean they haven't homogenized and pruned the shit out of your classes and gameplay for years. Do you even know how AST used to work, for example?
They lost their minds with this Ultimate. They're not even going for quality anymore. It's like "lmao difficult mechanic for the sake of it". Contrary to the perfection that TEA was.
>Contrary to the perfection that TEA was
>Phase 1 is the only tough one, but the rest are piss easy
nah
You just gave me the reason.
>i can't do dsr but cleared tea the post
i cleared with first eden gear tho.
That doesn't stop for the mechanics being moronic and shit to execute.
>mechanics being moronic and shit to execute.
You're going to have to explain because I haven't encountered a single mechanic that's overly annoying to execute so far in my prog (up to dragons). Death of the Heavens feels a bit like mechanic vomit but that's about it.
Meteor you get to wipe it sometimes for no reason. If you have good connection you use the gay macro otherwise you're fricked praying for whatever strategy you're using to run them and not clipping for some random reason.
anon, you literally have videos of multiple groups clearing the content, as well as in-depth guides explaining the mechanics in detail. At this point it's all about execution, don't get pissy because you and your team are shit at the mechanics
>you can't criticism shit mechanics because they just call you bad and other buzzwords
Guess the wowgays were right. This game is trully full of cultist.
The mechanics are not even hard. They just don't feel good to execute. If you ever do TEA you'll know what i'm talking about.
>The mechanics are not even hard
>They lost their minds with this Ultimate. They're not even going for quality anymore. It's like "lmao difficult mechanic for the sake of it"
>The duality of man
Yeah bro, janky nisi passes feel so good to execute. Shut the frick up, man.
Only moronic autists do Ultimates, so they have to make it moronic.
>sour grapes
Of course it's difficult right now, the gear hasn't caught up. Wait a few patches, you'll get your easy clear in no time
People who haven't unlocked specific content shouldn't be allowed to talk about it.
TEA and UCoB are so good
Last DSR phase felt underwhelming compared to golden B or perfect Alex, the music was kinda shit
>0 (ZERO) instances of Revenge of the Horde being used for DSR
>Final phase music is dungeon boss music
Bravo yoshi, bravo soken
I swear to god, the XIV devs are forcing this game down through the same path that the WoW devs have by creating difficult content for the top 10% of players and then making the rest around the lowest 10% of players, leaving a massive part of the community unsatisfied since the dificualty/complexity curve stops looking like a curve and start looking more and more like a wall the longer the devs keep this shit up.
Atleast with Criterion and Islands they seem to have cought on to this themselves, but they have to stop dumbing shit down for the dumbest players in the game and just get better at teaching them how to play instead
They are slowly killing the game so they won't have to put it into maintanance mode and start working on the new one.
Teaching can only do so much. They can lower the bar of every job to SMN levels and morons will still frick it up.
WoW tried to do this before and it massively failed and caused a lot of b***hing from the dumb ass brigade
>no raid utility balanced by big numby
>now has neither of those going for it
>whoa why are they upset lmao babies
And if you think they are stopping at Kaiten, you are very wrong
SAM needed to lose Kaiten and it legitimately needs to lose at least 3 more buttons.
Yes brother, 1-2-3 forever all jobs big numbers.
No it didn't you fricking moron. EW added more useless buttons than Kaiten.
>Never go below 20 gauge
>Use before every laijitsu
That's the extent of Kaiten, explain to me why it was a useful ability that deserved to be in the game.
>explain to me why it was a useful ability that deserved to be in the game
it feels good to use. It's skill-based, shitters who can't into a button lose 50% of their dps, forcing them to get good
>it feels good to use.
You miss clicking a button, not what the button did. The argument is that the button in terms of it's actual effect was fricking useless and had no reason existing.
> It's skill-based, shitters who can't into a button lose 50% of their dps, forcing them to get good
No, "never go below 20 gauge" is not skill based, the new non-Kaiten system is actually skill based because now it's up to you to figure out how to use 100% of your gauge to it's fullest effect, Kaiten was a freebie for smooth brains.
Just as you say, it forced u to pay more attention to kenki. It added some depth to a job they already made much easier in EW.
And they already cut Third Eye procs to be another Shinten spam. They could EASILY just made a buff to substitute Third Eye button with Seigan, but they always, ALWAYS go the easy moron route
>And if you think they are stopping at Kaiten, you are very wrong
100% this. I could see them completely gutting AST, DRG, and even SCH even more
The only reason to be mad is you lost a cool animation. They should make all the animations they cut available for use in gpose or something. At least then you could still use them for pics.
I don't get it why people like Ultimate? Is not even hard, it's just a HUGE AND ABYSMAL time sink.
>Is not even hard, it's just a HUGE AND ABYSMAL time sink
Kind of like MMOs in general.
>Is not even hard
>I don't get why people play this game
nice strawman
ponnya
I don't get it why people like climbing mountains? Is not even hard, it's just a HUGE AND ABYSMAL time sink.
>comparing an sport to some troony difficulty in a vidya gaem
lmao
My mistake for thinking I could use an analogy in a conversation with an ESL.
>lose the argument
>start screaming ESL
everytime
Oh, so you get that a lot? Not surprised.
destroying morons in arguments? Yeah
MNK mainons, what's Anatman's use in-fight? I know it's to keep up buff while boss is untouchable but any reason to have this shit on my hotbar?
>what's Anatman's use
gpose screenshots
back to fricking /vg/ avatarprostitute
but yes Anatman is useless
Nice
Nothing. They reworked monk trying to make it look more interesting but they shit on it even harder. We're rare to see for a reason because the class is a lie. They should make monk like in 11. It's overly complicated for no reason. Just like they added the huton refresh button for ninjas making armor crush useless.
Does Ninja really need two versions of Raiju?
Yes
No. In fact, this is a mistake they deeply regret since EW launch.
this is objectively correct
>GNB gameplay design is fine as is but could do with more flavor, junctioning in pve, magic etc
>DRG's design feels static and neglects its job identity, which is probably why they're changing it in 6.3. Gameplay is an infinite GCD loop with no variation unlike all other melees as all of its additional/resource moves are oGCDs
>MNK just needs more things to do during burst downtime/stop meditation from overcapping
>We all know what's wrong with SAM
>RDM is just a personal gripe because it only has one more melee GCD over SMN. Could do with some extra melee flavor besides displacement/engagement.
>MCH needs Noise Blaster. Also don't like Rook/Queen being brainless dots.
>Give DNC the channeled move from PVP
>DRK has zero job identity except Walking Dead
>SMN is functional but boring as shit
>lol blu. a little bit interesting to play in savage but now that it has every possible tool it could ever need to use in a raid at 70, its at an impasse
>All healers play the same. WHM and SGE feel good at least. SCH aetherflow is stupid
>AST is an actual tragedy. Can't even go into this without tears welling up.
Holdover from its original implementation when they were a combo and both were gap closers, meaning two GCDs of animation lock in pointblank range that you would lose if you touched any other button. It sorta makes sense now because you can either use the gap closer after a ranged Raiton or use the other in max melee without the animation lock if you needed to get away from a mechanic.
Move MCH to travesty. It's utter shit.
10iq job in a 20iq game is perfectly fine to have, and it fits the edgar job fantasy fine
i only really consider BRD fine because I think an MMO needs its type of gameplay design and its fine on flavor right now. it doesn't feel good sometimes but I think it's fine to stay as is
BLU is my favorite job in FF games and I just don't want it to be limited anymore. They don't even have to gut it to make it work, just have spell requirement restrictions to enter duties with other jobs or something. We're coming up on 6.2 and they haven't been mentioned at all because we all know they have no idea what to do with it right now, and it's stuck in Stormblood hell.
>just don't want it to be limited anymore
Being limited is a blessing for blue, or we would end up with just another SMN.
thing is that BLU already has a lot of the things it needs to have a unique job identity and mechanics as long as they don't actually get rid of anything. BLU was developed as a performance job by Martyn, so just have it so you're using multiple different spells to enact a performance, variation leads to higher effectiveness, trigger a roulette that gives you a different primal spell to use etc You can even fit in the defensive/healing spells in there just fine as long as the potency is made up for later as a result of using them for variety.
>BRD Perfectly fine
fricking lol
Ninja sucks too but the rest of your list is fine
Based list
Wish BRD would get machinegun minuet back but that's about it
>blu
>travesty
>brd fine
wow, this is like, double moron.
Next you going to wish for a blue spellbook "button trimming"
BLU is pretty fricking bad in 14, you could legitimately trim 80% of their skillbook and it wouldn't matter. The vast majority of it's spells are the same filler gcd utilizing the same cast time, potency, and at best being a different """element""" which doesn't matter most of the time. It looks like it has a lot of spells but most of them are actually the same spell copy pasted 60 times because there are no combos, no mechanics happening around filler gcd spells.
>BLU is pretty fricking bad in 14
Its literally the only class with clear identity and a actual rotation with Moon Flute and you shitters want to frick with the only limited job in the game.
I'm not sure we play the same BLU, you have a mon flute burst window and then for the other 75% of the fight you mash your one filler gcd. It's only slightly more involved than a healers DPS kit in normal content.
t. Azure and Omega
Bro your Cold Fog? Your Bristle Tingle Trident? Your downtime buff? Revenge Blast?
Your tank BLU? Your healer BLU?
I'm also Azure and Omega, did literally all EX just for the title, saying "you just mash your one filler gcd after flute" make me believe you either got carried, lying or is a straight up bad blue.
Blue is the only hope I have in this game.
>Tank and healer blu
even less buttons to press and you probably won't even get to do moonflute depending on the content
>I'm also Azure and Omega, did literally all EX just for the title
Wrong title anon, Azure and Omega is doing the SB raid series synced.
>Wrong title anon, Azure and Omega is doing the SB raid series synced.
No shit you fricking moron. I meant I also did the "Mightier than" achievements.
I only JUST started playing blu in 14 and it's boring as frick to level up. It was much cooler and more gun job in 11.
FFXI has the underlying systems that allow a job like BLU to function properly, everything about the elemental, spell, weapon types, and stat systems give it the room to be unique. Meanwhile XIV had to hot glue in an ""elemental" system for Eureka that wasn't actually anything like what it should be.
I know I say this every 14 thread but
11>>>>>>>>>>>>>>>>>>>>>>>>>>14
I do enjoy playing 14 but 11 is so much better it's unreal.
Shame back when 11 was a thing, i never got to see it in my country so the "first" ff mmo I encountered was 14. I want to try 11 but after the feedback I got it feels that I'll have to invest way too much time than I do in 14 to actually enjoy it
I still play 11 every day.
Yes. That was kind of the appeal. Classic XI would take you at least a year of dedicated play to reach endgame unless you leveled PLD, NIN, WHM, BRD, or RDM.
They are both very different games so it is unfair to compare them in a way, but it would be wrong to disagree because FFXI from the ground up is built so much better than XIV.
Who the frick did they hire to work on healers
Not even being facetious, it's the worst healing experience I ever tried in any game period
I doesn't matter who they hired, its 4 dudes working on the battle design of the game.
4 people? for all jobs? theres no way
Its common knowledge. Though while it IS 4 morons taking care of all the job designs, I dont think their decision to dumb everything down to moron levels.
>MNK just needs
Shut the frick up. Let me tell you what monk actually needs.
Take the aura effect from old GL4 and put it on the self buff from twin snakes.
Make monk go faster.
Have the chakra proc from brotherhood apply at the start of the GCD instead of toward the end.
While I hated trying to mantain GLstacks, especially on fights where boss went to bathroom to take a masive taco-bell diarrhea bullshit, I loved the buildup to it. I miss it MNKey bros... Is this normal?
>I loved the buildup to it.
It was good on TK rotation era monk because getting the stacks fast was a skill issue. Outside of that, it was shit.
TK rotation was literally the best DPS playstyle the game ever had and SE made it on fricking accident. I cant believe this game legitimately peaked in SB and the playerbase is too moronic to realize it.
Woh wait a sex, for once I agree with a list. I think blm maybe could a bit more damage and bard become more than a dps song drone but yeah. Also I disagree about ninja. They don't know what they wanted to do with it and it has a dedicated huton button yet they kept armor crush? for what, 10 extra ninki??
>drg
I agree. It feels flavorless. I personally want it to play around a gimmick kinda like how samurai did. Build up a gauge to do something like a really powerful pentathrust. Or a pet wyvern that you build up a meter in order for it to do a massive damage firebreath. Before the troony attacks me saying a bunch of cringe lore shit about how dragoons in 14 can't wyverns as pets, blow it out your ass, no one cares you ugly homosexual.
>AST sucks wiener
it has a lot of issues. most of it being 1 useless mechanic and like 3-4 useless buttons at LEAST.
thing is though, it functions pretty ok otherwise
Scholar is the only healer left any semblance of resource management left, you troglodyte. Sage's only reason to exist is to appease people who get filtered by Aetherflow so they can play a barrier healer that literally doesn't require a frontal lobe to operate instead of b***hing about it.
the problem with Scholar's aetherflow is that it's usage is entirely dependent on how well your party performs while the rest of the healers do not struggle at all keeping up with mistakes right now, especially thanks to WHM's blood lily buff. otherwise you're just slapping energy drain whenever the "get aetherflow back" button is about to come up
This isn't a "problem", Anon. It's like complaining that AST's buffs are entirely reliant on your party's performance or you seriously fall back in terms of rDPS contribution.
>while the rest of the healers do not struggle at all keeping up with mistakes right now
You have exactly the same stacks to spend per minute compared to Sage but you get them all at once instead of them being drip fed to you. This actually gives you far more immediate throughput whenever it comes off cooldown and if you're struggling it's because you made a conscious decision to blow your stacks.
I have never struggled or had difficulty recovering in the 6 years I've been playing Scholar.
Sage can effectively hold 4 stacks at any given moment though. Drip feed is also better than having them come back at specific intervals because you're more likely to have something ready. Sage is just a more convenient job to play.
>It's like complaining that AST's buffs are entirely reliant on your party's performance or you seriously fall back in terms of rDPS contribution.
This is one of the many reasons it sucks to play right now though, it's not the gotcha you think it is.
There's not really any difference between being drip fed or getting them all at once if you've actually bothered to learn the encounter. There is no reason to be caught with your pants down playing Scholar unless you were overzealous spending stacks. There is no difference between getting a stack 40 seconds into the encounter and just keeping a stack you started with to that point. Random shit doesn't happen, damage always comes out at fixed intervals.
>Sage is just a more convenient job to play.
No shit, I already highlighted why it's for people who get filtered by aetherflow. Its kit is also way more boring and has less ways to utilize it in novel ways.
>This is one of the many reasons it sucks to play right now though
It's literally been a fundamental part of its design since it's conception, for frick's sake. What do you mean by "right now".
>It's literally been a fundamental part of its design since it's conception, for frick's sake.
never listen to players when they decide that the only way to play AST is to turn every card into balance
>What do you mean by "right now".
have you paid attention to the thread at all? even since shadowbringers people have already wanted it to get rid of using cards for RDPS functions, which is why they made Divination independent from the symbol lottery, but then adding the fricking moronic self-buff and minor arcana in return, before realizing it was time to rework it for 6.3. even SE knows the job sucks shit to play. just because a job can be used in content doesnt mean its fun to play
>things 0% of people would care about if healer DPS performance wasn't being graded on a bell-curve on a third party website with a vanishingly small impact on actual gameplay
Very cool!
yep. all healers perform the same anyways because all content is made so that all healers can clear the same content and none of them can lag behind, which means you should just play the ones that are easier and more consistent because the ones that are harder are just using extra steps to do the same thing.
Can't help but feel that the people who really wouldn't shut the frick up about needing a 4th healer in the game kindof had this coming. Now instead of tackling the problem, they sortof threw Sage on top of the problem as well
>AST is an actual tragedy
It literally solo-healed DSR, you're either insane or don't even know what you're talking about. It's in a great spot for people who understand how to play to its strengths.
okay let me correct: its a flavor travesty. the cards have become a horrible mess of what was once an innocent system of buffs that had different effects for flavor until raidtards ruined it by making every card the same while also putting the symbol lottery system that could frick over raiders anyway with bad luck. now its even worse with minor arcana
>still glare spams half the time
the absolute STATE of green DPSs
AST sucks because it plays like shit, not because it's weak, you ding dong
>all jobs in the party have some form of external healing/support ability
lol. lmao even.
>RDM
>needs adjusting
You’re just playing it wrong. As a RDM you should be using your melee GCDs, Flèche and Displacement after each second cast so you are constantly outputting dps. A good RDM and a great RDM play the class completely different. A great RDM will be upper tier parsing and a very visible asset to the team.
>MCH
>Not "Fricking travesty" tier
You are a clown anon and you should stay in the circus
No, but raidtrannies were crying to high heavens how their finisher nuke is also a dash and they couldn't optimize fights enough to do it. So yoship split it into dash and no dash versions. They want complexity by the way.
You are a moron
>losing gcds for no reason because you can't gap close is complexity
dude zodiark's bind lmao
dude max melee mechanics
dude tank in front mechanics in p2s
duuuuuuude
They could literally make it the same button as ninjutsu after a cast of raiton since yoshi seems so helbent on making the bar smaller.
How do i git gud at NIN in pvp?
you play another job
nooooo not my spinny sword the animation of which I never actually saw anyway
Why dont the devs seem to understand healers like at all
Because if you design a healer too well, the content becomes trivial.
I hear this a lot. Would any healer players explain to me what they mean? If i'm not mistaken, a healer's job is to heal and support.
Yes, but 80% of the time is spent pressing a single button. Because healers don't need to spend every second healing, and they only have 1 dps button.
as a healer i have 3 attack buttons, give or take. an AoE, a single target, and a DoT. the main kit should be healing and it is, but in a game where healing isnt really required much at all unless your group is ACTUALLY braindamaged makes a healers game play pressing 1 90% of the time instead of using their kit.
its super fricking boring. even if i had like a 1 2 3 combo id be happy but instead im bogged down with so many heal options that i rarely use. theres some button culling that could be done and it could frankly be less boring. they didnt need to take away SCH DoTs, or some of the extra buttons WHM had or gut and rework AST's card mechanic every expansion. but they keep doing it
Not in this game. Supporting doesnt exist anymore in XIV it's all just healing, DPS and mitigation. Since ARR healers were expected to DPS as well.
There are very few actual heal checks, you mostly mitigate damage nukes from bosses and top off your party in literally 1 or 2 OGCDs between glare casts.
Maybe your gear isn't up to date? They didn't nerf RPR
I have a radiant weapon, yet I see dragoons hitting harder than I do.
If you're around ilv590 it's normal, a lot of people have like 600ilvl now.
If you're that well geared I dunno, it also depends on the fight.
Healers are designed for women
what's wrong with AST? It's fun to hand out cards and their burst healing seems pretty solid. Plus microcosmos is easily the best healer 90 ability
>Release a half finished job that can't do content that people haven't touched for months and drop it like a rock soon after it gets an update
>People are up in arms about one oGCD SAM ability instead
That being said, can't say I'm not sympathetic towards how SAM players feel.
They removed it cause they reused the animation for Red Mages 90 skill Resolution.
>They removed it cause they reused the animation for Red Mages 90 skill Resolution.
Wow, it actually is the same....
BLU players are battered housewife cultists who screech at the merest suggestion that their deeply flawed 'class' is anything but a glorified minigame.
BLU is more class than any of the other jobs will ever be.
And you never did BLU, why do you care shitter?
Idk man, I have it leveled up pretty high and I agree with him.
bad bait, frick off
How exactly is it bait? Do you want to fricking make a webm of me running around casting blue spells?
>61
bad bait, moron if serious
>I-i-i-i-t gets good at 70!!!!!!
That's called bad design if thats what you mean.
yes, i also stopped playin DRK before he got TBN
it takes one hour to get from 1 to 70 these days anon
I. don't have friends to do the trick. Or more so I don't want to bother them and make them stand around killing things after I hit it with sardine.
Delusional
>hurr you didn't pl
I in fact did, which is why I know BLU is a meme of a class that needs a major revamp which will never happen
getting the jobstone doesnt count as playing.
Concession accepted, thanks for playing.
BLU is a shitty minigame 'class' that will never be good or let out of its limited cuckshed
>no argument
see you next thread
Yes, you had no argument, glad you can see that. Should I count this as a second concession?
>no u
till next time shitter
>that will never be good
Well that's not fair anon. It has Moogle Tomes (When the event is up) and Fates (When it's allowed to be useful). Surely that's enough to warrant it being gated from being an actual Job and now facing years of content drought, no?
Except they keep stealth nerfing BLU tomestone/FATE farming by going back and making everything, even normal mobs immune to Missile and other quick kill memes
>Queue up for something in Duty Finder.
>One of your party members is a new BLU that has nothing but Water Cannon
I am perfectly fine with with Blue Mage being relegated to minigame, thank you.
Nothings stopping your average moron going CNJ and spamming Cure I all the way up to Pandemonium and Aglaia.
If the game is letting players legitimately queue for duty finder content with just one spell thats a problem with the fricking game.
But also, as if the current system prevents you from getting matched with the occasional bonobo ape who might as well be spamming water cannon or is just actually a bot.
>can still queue without a job stone
>can still progress in MSQ without a job stone
Frankly I'm surprised I've only seen a handful of nojobs in content above 30. The system may as well be designed to cause problems.
Thats a problem that can be handled by the party, votekicks are a thing and exist for reasons precisely like this where a onr player's playstyle is incompatible with everyone else's
>duty finder
>BLU
Talking out of your fricking ass, because BLUs can't use DF.
>anon can't hypothesize a situation
Nobody in this thread actually plays the game, right?
>shit that never happened
Here's my fricking question. So I picked this game up FOR reaper (I was going to play it back when drk was announced only to see it was a great sword using tank), and it started really good and was one of the top dps. I took a break for a while, came back and now it feels weak as frick. What happened?
It's not fair, if they're going to do this to SAM then they should remove reassemble for MCH.
Reassemble unironically is a higher skill cap button than Kaiten.
explain
For one you don't use it on every single Drill-like, it's a charge skill as well so you can store and stack it.
I played this game for a bit and I was really disappointed when they removed the centered on self ice AOE spell for seemingly no good reason, is this worse than that?
You re artillery mage and shouldnt use your aoe in personal space and use it on tank gangbang, i hope healers aoe are like gravity only good thing is holy stunt scholar aoe is shit
I want to gitgud as SGE. how do i crashcourse
Do dailies with it until comfy, research mit timelines in savage, then test them out.
>always have one of your damage mitigation skills up on the tank, you can keep 100% uptime pretty easily
>basic A-B-C rules, since your attack is your regen you should be pew pewing as often as possible
>SGE has a lot of little abilities that buff the amount of regen your attacks generate, give buffs on the next shield, etc. Don't be afraid to pop them
Pepsis after Eukrasian Prognosis.
just spam dosis and you are 90% there
then just learn which buttons do what and use them accordingly, like your instants, your regens, etc
>NIN will never have good personal dps
>Will remain a TOOL to boosts others dps via Mug.
Only SAM and BLM beat NIN in terms of personal DPS
Personal DPS is a dumb metric anyway when raid DPS exists and is much more important
it is not the way of the samurai to cry about a missing button. the honorable thing to do is to carry on gracefully and fulfill your duty. you are a samurai yes?
>you are a samurai yes?
Not anymore.
I hate it now, I'm a MNK. I think. I don't know what to play...
Didn't all of us start as monks? I mean that's what I did.
>start monk
>unlock sam
>only max out monk because sam is maxed
>try playing it again
>it's horrible
>Didn't all of us start as monks?
Started as WHM, mained it all the way from 2.0 to now
Started as WAR in 1.0 beta, ended as WAR in Endwalker
I'm talking about sam mains.
I started as SCH, played both in Stormblood, stopped healing in ShB
It's just not this bread, there's a reason people everywhere are becoming so negative about jobs.
I just want them to unfrick healers and make the existing jobs better first. But then Sword Saint or Viking from FFT would be cool, a sword or mace wielding melee DPS. I'd guess they'd sooner add a new caster tho, like Geomancer.
I started as mnk in 2.0 and played it all the way up until they removed greased lightning then removed positionals right after. Class feels like actual shit to play correctly now.
You re braindead for playing that shit class from the beginning, blitz ia good systembut symple as midlander, should be the new ninja and rework ninja naruto rotation bullshit
Okay esl
thanks for reminding me about what we lost
>bugs
>bad balance
>dumb time travel story
Endwalker is the Warlords of Draenor of Final Fantasy XIV, it's over.
>Island Sanctuary turns out to be Garrison copy
yep
>Warlords of Draenor
Ouch, that bad?
Has more content, but main raid is dogshit the first tier and i have a bad feeling about second
Savage tier was meh, DSR was good. Island sanctuary looks boring. It's just modern job "design" dragging everything down.
A lot will depend on how good the Savage dungeons will turn out because this game has needed difficult content for smaller groups for a long time and they're finally addressing it.
I expect Savage dungeons to be nothing more than HP-bloated trash with enrages, meaning no wall-to-wall pulls, but also no real mechanics either outside of the odd gotcha silence or wombo-combo dodge attack.
Lalafell breeding
This thread is getting too negative, what do you guys think the next jobs will be?
>tank that uses chains shackled to wrists like sylas from league as weapons
>beast master:limited job like blu
>green mage, bell user healer/buffer
>This thread is getting too negative
go back to r*ddit if you want a hugbox homosexual
even casual players in my FC are starting to ask questions about job design
I think devs broke something lol
spellblade, curved sword caster... but RDM already fills that niche
>buffer
Hahehe Hahe
Turning the basic classes into jobs.
>Archer
>Gladiator
>Thaumaturge
>Thief
There is a reason why they evolved those shitty classes from 1.0
DoT based Green mage for regular job, we need a DoT caster
Beastmaster or Freelancer for limited (Freelancer would be able to equip any spell from any job, imagine all the whacky shit you could do)
I fricking love that idiot's glam. It looks so similar to old diablo 2 where you'd find a good item but it'd be some striking bright color that didn't match anything else like
>full steel color armor
>random blue boots
Dont put more dot clases moron, specially on unique jobs
Why? Because the ramen noodle code can't handle it? When they keep proving that then cay work around it to do shit like double glam dresser size? Frick off
DoT classes are shit and for shitters
t.got pozzed in frontlines
get rona'd kid
I meant Green Mage for a DoT job, not beastmaster
Because beastmater is a dude that control Monster not one dude that throw monkey virus, we already got rid of shitty warlock summoner dotter
There is already a tank that uses chains but only for invul cause ffxiv expansion reworks meme
Ahahahahahahahaha.
Aurum still sucks , especially to tank
>one of the few dungeons left where having a good tank that knows how to do the pulls actually matters
>especially to tank
I have some bad news for you anon.
literally only matters on the first pull, which can now be cheesed with line of sight at the boss door
>now
It has been that way for a very long time.
>cheesed
LoSing is not cheesing. It's is (was, should be) a pretty standard tanking technique for pulling in ranged enemies and keeping pulls controlled. You may as well call using cooldowns cheesing. I'm sick and tired of mindless wall to walls and I miss learning dungeons.
play a different game
No. I enjoy other aspects and used to enjoy dungeons too. I'm hoping the harder 4-mans fill the void they left in the descision to make every dungeon completely mindless.
>that icon
wait a minute
AAAAAAAAAH
>This isn't an Emote
>no ojou-sama laugh
I WILL riot.
h-HUH?
Oh my fricking HUH
You literally hit it EVERY SINGLE TIME you did an aetherpact, without fail, and never didn't have meter for it, it had NO USE outside of that. The skill had zero wiggle room, zero thought, zero anything, it just existed to be an extra button to push. Now you have 100% control over your entire meter, you have to use your brain and use it wisely, you are the master of it now and no longer have pre determined meter usage.
The job got slightly harder to play.
>have ti use brain
>in reality it's just use shinten between every kashra
>SAMs acting like if it's the end of the world when other jobs have had it far worse for far longer
I hope they keep them in the shed.
More like I hope they unfrick every job
You think every healer only having glare + aero is good...? Suit yourself
I hope reaper dominates samurais amd they go to shit too
>reading the posts in this thread about job changes and content difficulty
Honestly even though /xivg/ is actually atrocious to read it's still better than the drivel I've read in this thread, at least those people don't pretend they know what they're talking about.
Or maybe the 4 overworked apes in charge of XIV jobs dont know better that people who invested 400+hrs playing one job. Players are very good at identifying shit design, they just don't always know the best way to fix it. i don't see how anyone who actually plays this game can disagree with people pointing out how absolutely dogshit healers are to play right now or how bad it feels that every role is slowly merging into the same monotone shit.
Why are Guildhest still in the game?
You learn everything you need to know in dungeons/your job quest so why are they still here?
they'll probably be the next thing to go honestly
>Yoshi:"With the release of our next limited job, Beastmaster/Puppeteer, we decided to get rid of Guildhest and replace it with Limited Job duties, please look forward to it."
One can only dream.
stop giving me hope anon
I want that BLU Battle Royale that was mentioned a while back.
I prefer lbs for blue mage and shit on eureka and bozja with blue mage
That would honestly make a lot more sense since the rest of Job design has severely outpaced Guildhests, but the design behind guildhests could act as a good starting point for making limited job group content that is designed around instaces being solved like puzzles instead of being linear corridors that you just run as fast as you can through.
Guildhests does not work wiht current job design since current design is so limited in scope, but if you could force people do make specific BLU/BM/PUP builds for them, that would make them a lot cooler and more replayable as long as they allow for multiple different action choices to solve the same puzzle in different ways
Are you Transsexual? Yup
>I'm a homosexual with shit opinions
>But I'll just call other people that so that I can COPE with having shit opinions
You posted a fat guy that says you. Is that.... You?
I'm expecting it and Hunting Log to get the boot so they can re-budget all those per-job "Clear" flags on something new.
Between Guildhests and the sprout guild outside of Aleport, the game is overloaded with outdated tutorials that actively teach you the wrong thing. It's pretty crazy they're still in. Free XP though.
At least the tutorial gives gear and exp boost ring, up to lvl30 iirc
Doesnt matter you always have a moron that fails the most simple mechanic like stack
MONKCHADS WHERE ARE YOU?
Not here, haven't touched that shit since I got it to 90.
Good. Don't play my job.
For me, it's tonfas.
MNKchad of culture I see
I was here until EW. Now the job feels like absolute shit to play. Even worse than SB.
It plays the exact fricking same, you brainless moron.
>positionals removed
>GL removed
>tight rotation removed
>worse CD drift
>what the frick is the point of RoW
>even worse chakra overcap
>beast chakra/nadi are just glorified SAM stickers
MNK used to be a job where I didn't need to have my eyes glued on the fricking AI to watch my CDs/buffs/debuffs at all times. I could just concentrate on dodging AoEs and doing positionals. The excitement of hitting all the positionals during TEA's Nisi phase is fricking gone now. The job's design is completely neutered and it's virtually undistinguishable from other DPS jobs. Might as well play SAM, it has the same gameplay but more fun and with better animations, even with Kaiten removed.
Daft c**t, you can literally still play how it used to except its faster now, you have built in gl, cd drift? Frick off parsetroony. RoW is to speed up your autos, chakra? troony. Beast chakra are more accurate to a monks identity in FF games, you'd know that if you weren't a parsing WoW troony.
>"troony" used 3 times in the span of a single line
Yeah I'm not responding any further to you double digit subhuman. Seeing what the audience for what used to be my favorite job is now, I feel justified in not touching it ever again. Make sure to not have a aneurysm while running expert dungeons chump.
Yeah because you've got no argument, you're a parse troony grow up.
>grow up
He's right though, shame you're too far up your own hole to see it.
I don't mind the nadi system but i wish they incorporated GL in some way in all that. Maybe through Riddle of Wind... Instead of whatever the frick its doing now kek
Imagine a RoW giving you a GL stack (max 3) as long as you keep doing combos.
That would be interesting
Ah yes i like dragonkicking more faster ,yes, with that shit animation that looks like a drunktard imitating bruce lee kick
You don't actually spam dk, right?
b-but how else are you supposed to get top% logs?
>positionals removed
I've been playing MNK for so long that I still hit them on instinct, but yeah
>what the frick is the point of RoW
its a damage buff that actually has some flavour, its better than a generic "10% damage buff"
>even worse chakra overcap
no idea why they haven't added any kind of overflow
It's okay SAMbros. Not having any cool animations left is something you will get used to.
I feel bad for you DRKbros. I hope it gets better someday...
It never gets better. It only gets worse.
I miss Virus the most.
What wouldn't I give to get these, and Bane back.
Remember when Esuna / Rampart had a different animation for each healer?
>Cleric stance
One hand I miss stance dancing, on the other hand there are so many shitters that think they are better then they actually are and would wipe party dozen of times because they want to do damage rather than do any healing.
SCH players still exist though.
Only thing Cleric Stance needed changing was making it have a 1s CD when you turned it off.
They ll make tbn like reaper mitigation and talk themselves of a good hard work
>HW is so old now that most people don't even know how different the class used to be.
I miss Power Slash.
>SAMkeks reeeee'd so hard it actually made the job design morons recoil and rethink the changes they had planned for DRG
based, I get to enjoy my favorite job for one more patch before they irreversibly ruin it
>SCHs seethe since time in memorial
>nothing
>SAMs seethe for a patch
>save DRG
such power.....
SCH seethe is always counteracted by WHM crabs in a bucket mentality. SAMbros have no parasitic equivalent and so they can do some good.
Cant wait they frick the jumps AGAIN! For a lame rotation rework
Summoner feels like actual shit to play
>Get the Triple Triad mount.
>No mount action to flip it over to blue.
what the frick
When will YoshitPiss adds ERP Roulettes?
i liked ast gameplay but it gets worse every expansion, yoship hates fun
Why is minor arcana on a seperate button to play arcana, it should be one button.
I literally can't play SAM now it just feels too fricking boring I can't fricking believe removal of one button destroyed the whole fricking job.
And it was the most fun melee in the game.
Now you know what DRK players felt like 🙂
Surely they're gonna bring it back right? Haha...
And Darkside too
they wont stop until every job is as boring as SMN
>one button
One button that the entire kenki system was balancing on. There's no decision-making in kenki management now and therefore no management at all, so effectively it's not just one button. They did the same with WAR and upheaval but removing the gap-closer from the beast gauge was good. Not only that but it added a rhythm and wind-up to your big hits, which is obviously important to make them satisfying. The justification behind this change being to cull button-bloat and make more room when EW itself added a pointless AoE variation of an existing single-target skill rather than upgrade the single-target one. This is the second button of this type SAM has. Why do they even bother with AoE abilities like this if they insist upon making the only place DPS performance matters be single-target fights?
bad game
>lets form a line to block people that can be walked through over the billboard fiasco
>catgirls
Cringe
yooooooooooo do FFoids really act like this? fricking cringe dude
me cucking some gaygout out of LB3
>Guy tries to LB2/LB3 while the boss is at 1-2%
>Rescue them mid castbar
Even crafters and gatherers didn't survive...
I haven't played EW since release, still haven't even started EW. But is gameplay absolutely awful this time around?
If you re playing drk ,you re gonna hate pulling in dungeons
It's still good but we have to screech and fight and reeeeee for it not to become shit.
Don't play healer though.
MCH received literally 1 (one) new button 80 to 90
From 72 actually
Next expansion level 100 skill is going to be a third attack to Automation and everyone will cheer on the liveletter
I bet they'll just add a crown on Automaton Queen and everyone will lose their minds
Summon a mini g warrior transformation burst< queen automaton do another useless shit and still gets dps debuff in savage ,stealthly from user backend
>queen upgrades count as new skills earned
that's fricking bullshit
What were you guys expecting? Jobs have too many skills at this point for most pad users, they won't add something without taking away another button. Glorified Trait-upgrades are to be expected at this point in the game's vertical life.
>its fine for a job to be same in 72 and 90
>pad users
I'm always amused when I'm told that XIV is apparently "amazing for controller players" yet there's a shitload of adjustments made to skills because they can't play the game properly
Says the pc guys that downloads addons to make rotations as one button
Also adjustments to gameplay. You used to have to face your target to block/auto-attack. Legacy controls worked against that, which was the default camera mode for console/pad users.
>You used to have to face your target to block/auto-attack
That was literally everyone whining when doing full pulls in arr
ARR tank have to face even for mitigation and dps and im glad that shit is done imagine doing that as ot
I play on controller and default isnt legacy since 2.0
Seething keyboard macro cuck.
I play every job on controller and have had no issues playing every job since arr-ew, the dumbing down is NOT due to controller I assure you. Worlds first solo t9 heal was a controller player.
>the dumbing down is NOT due to controller I assure you
it is, just because its not an issue for you doesn't mean its not an issue for the general playerbase, I remember they reworked sleeve draw purely because controller players were complaining about it
you can play with a controller on PC and if console players could use mods, that's one they would use as well
>Jobs have too many skills at this point for most pad users
>Console users
not really. I play on PC with a PS4 controller and I get on just fine. The only job that's annoying is PLD. my muscle memory and speed is pretty good though.
>remove kaiten, a button players liked, to condense buttons
>don't merge buttons like Ikishoten and Ogi Namakiri which can't be used without using the other
>but they do it for Jump/Mirage Dive
>add in stupid shit like Shoha II when you could have just made Shoha have an AoE effect with drop-off
>Senei is completely pointless when you already have Guren
>ask players for feedback and then never bring it up again
these devs are fricking moronic, I could literally fix jobs better than they can and make more people happy in the process
apparently, they wanted to remove kaiten because they didn't want to build the job around it anymore, fine, but can you fricking wait until the next expansion before just axing off an important button players liked?
Wished they did it for RPR's Arcane Circle and Plentiful Harvest
Each and every job is basically cluttered with unnecessary skills and players delude themselves into thinking its complex and deep when in reality it's just a cluster frick.
It's better than having every job playing like DNC.
Even dancer became a cluster frick in Endwalker. In order to make it feel deep and complex they added follow up skills to dances and various other skills and lights up more than a Christmas tree.
Playing with a controller is literal aids. Having to go swap between menus using the bumpers to use different skills is fricking awful. Why is it so hard for them to make it like the PC where you just have bars of the screen and you assign keybinds to said skills? The current system is fricking awful.
Jesus frick, so many typos. This is why I shouldn’t be typing when I’m tired.
You literally can do that.
No it really isn't, the controller players are 95% japanese.
The only thing I despise about controller is targeting... Holy shit how do you guys even do this
I didn't even notice kek
You can cycle through the enmity list bottom left by holding L1 and up/down on the dpad, alternatively you drop target then just turn your character to what you want to target.
where the frick are the free server transfers
Bless the nips destroying the forums over this button getting deleted. Saved AST from getting gutted again by the devs for at least one more patch. Frick console players and people that think the class is too busy. I'll never get SB AST back, at least let me keep the high APM healer and not turn it into WHM with some auto draw/play bullshit.
Your mistake was to play SAM in the first place.
Keep seething over your tryhard job, weebs.
>SAM
>tryhard
its literally the smoothbrain job and everyone knows this
I want a /tipfedora emote for my samurai glamour. Max immersion
New thread new thread new thread
>page 2
have a nice day
I'm gay.
how do you know your gay
What they should do is adding more action upgrades and start pushing stuff toward the lower levels so that the start of the game actually feels good to play. AoE and gapclosers should be moved at early levels not at +45 and some cases +70 levels. There's only so many actions you can fit on 3 hotbars so this is the only way for the game to keep evolving, assuming they don't stop at lv100 and start upgrading horizontally after that
So which is the job for exceptionally wrinkly-brained ubermensch like me?
war
Blacksmith is your job
i don't know are you gay
Idk I'm just gay okay.
God, SAM homosexuals are fricking insufferable
frick off homosexual, SAMchads are the reason DRG is remaining unfricked for at least another patch
>Levelling DNC
>Everything but your two basic single target and AoE buttons have to be procced
>Then the buttons that you proc also have a chance to proc a resource for your oGCD
>Sometimes go 40secs without proccing shit
Really now?
This was exactly how MCH used to play, i'm surprised they haven't neutered it in the same way.
What's there to neuter? You can't do shit or go crazy unless you get lucky with RNG
DNC in shb was way crazier, the new change to the way procs work is a big change tbh.
I really shouldn't have waited until EW to try out so many jobs...