FFXIV got me into trying out FF Tactics but I confess I'm getting pretty filtered in the first few maps.

FFXIV got me into trying out FF Tactics but I confess I'm getting pretty filtered in the first few maps. I'm playing War of the Lions.

Any tips for a new player trying it for the first time?

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  1. 5 months ago
    Anonymous

    What is filtering you?
    I did the same as a xiv player and loved FFT.

  2. 5 months ago
    Anonymous

    >matsuno slop

    just kys.

  3. 5 months ago
    Anonymous

    Play FF5 and FF6

  4. 5 months ago
    Anonymous

    Yeah to beat this game you have to do at least some grinding.
    Meaning you take off the weapon of two unites and have them punch each other while chugging potions and stall with your other units until you level up your job level and get the abilities you need.
    Ninja with Monk's unarmed ability is very good.
    Dragoon is also very good.
    Don't under-estimate how good chemist is later on, by the way.
    You don't NEED to have the very end-game unit jobs like Dark Knight or Bard, but if you know how to grind and what to do then they can come in pretty useful for the end.
    Also consider Mustadio as one of your main guys.
    He's very good against some shit later.

    • 5 months ago
      Anonymous

      Thank you for that tip about punching each other, I never considered that. I was wondering if there was a way to achieve something to that effect or other ways to gain exp like with smaller battles along the way. It seems like being underleveled is a huge risk.

      What is filtering you?
      I did the same as a xiv player and loved FFT.

      I've only just started but basically the lack of information is what was killing me. I didn't understand the job system yet or how much of the gear stuff seems to work. I bought potions and could not equip items, things like that.

      Play FF5 and FF6

      >Play FF5 and FF6
      I've already been through 6. I don't have 5. I'm playing FFT and played 6 on my Vita, btw.

      • 5 months ago
        Anonymous

        >on handheld
        sounds cozy
        5 has a good job system if that's something you like about Tactics...but of course it's not a TRPG

        • 5 months ago
          Anonymous

          JRPGs are best on handhelds so you can take them with you. I'm really eager for the Switch successor to come out so I can hack my Switch and move onto Switch 2 without much remorse or worry. 3DS homebrewing was an amazing decision and I just did the same for my Vita. I played FF6 on there with a legitimately purchased PSN copy of the PS1 version, btw.

          I like the ability to cast my game to my TV so Switch really was the best console concept to execution short of dipping into the old cross play stuff Sony was doing.

      • 5 months ago
        Anonymous

        XP isn't as important as AP, most of your stats are going to be derived from equipment instead of leveling up, but grinding either is a bit unintuitive. Since they're awarded on every successful action(as in, hits the target and does more than 0 damage or healing) trying to beat enemies as quickly as possible is actually quite slow for AP gains. One of the best ways to grind is to get an encounter down to a single low-HP enemy that will always try to run away, then have your own guys start a cycle of hurting each other with weak attacks then healing off the damage. Since you're in control of the positioning, the actions will be more successful than trying to fight actual enemies. The Chakra ability from monks is useful for this since it's one of the few infinite sources of MP recovery, and you can use that to keep the cycle going as long as you like.

        • 5 months ago
          Anonymous

          This basically.
          You can imagine how fricking boring grinding in FFT can get.

      • 5 months ago
        Anonymous

        You're gonna hate me for saying this, but go through the tutorials. All of them. Daravon is fricking dull as shit, but all of the information you will ever need is in there.

        • 5 months ago
          Anonymous

          >Mimic Daravon
          >puts target to sleep

          They were making fun of boring tutorials over twenty years ago

      • 5 months ago
        Anonymous

        >the lack of information is what was killing me
        >has an entire dedicated tutorial section that explains everything
        you're one of those 14 dance club troons aren't you?

  5. 5 months ago
    Anonymous

    Equipping Item on everyone is incredibly useful early game since potions are just as good as Cure spell and with phoenix downs, you can outlast enemies with it especially with Auto-potion reaction. Ramza as a Monk is very powerful since he has high Brave stat and can easily increase it as high brave = higher dmg with fists and certain other weapons

  6. 5 months ago
    Anonymous

    >L---I---T---T---L---E M---O---N---E---Y
    what did they mean by this?

  7. 5 months ago
    Anonymous

    >equip JP boost skill on everyone
    >move+1 and move +2 are great
    >grind every now and then
    >tailwind is great
    >you can boost bravery and faith on characters with certain skills, max faith on Ramza only
    >get attack boost on waifu that joins you eventually and let her carry every map
    That's all. There's more to it, you can make bunch of ninja and monks, make that waifu a dark knight and watch her deal 2k dmg per attack but just with attack boost she will one shot everyone. No need for arithmetics BS.

  8. 5 months ago
    Anonymous

    the tankiest early game set up is monk + equip armor
    monk is a great early game job, get wave fist and earth render, ramsa is a good choice as you can use guts as your secondary and boost your brave/attack/speed infinitely
    guts should be mastered, as it has the most reliable stat boosters that work on everyone. units will react to gender and zodiac sign, so if you are compatible a spell will work, if not it's more likely to fail, so don't rely on just a white mage to heal cause unless you lucked out on the best zodiac match ups there will always be at least one unit gets a real shitty return
    all party members should get auto-potion when available
    a chemist is almost always a better choice than a white mage, but keep in mind that leveling up as one fricks the stats of the unit, so learn the necessary skills and switch to something better
    dorter is gonna be your big first hurdle so focus on setting up your team for that fight
    kill the mages first, if you get close, they are more likely to try and punch you instead of use magic, the archers will likely focus on delita and albus and take a long time to kill them so just go straight for the mages, then the knights and last the archers

  9. 5 months ago
    Anonymous

    do some grinding
    despite all the praise FFT has, one issue it has is the JP/class system is a little clunky especially at the start. It only starts becoming balls-to-walls fun once you start unlocking some cooler jobs. And there's no non-tedious way of doing that.
    The upside is that once you do some early game grinding that should last you through the rest of the game.

    Also monks are OP early game.

  10. 5 months ago
    Anonymous

    And characters also learn classes by observing others, everyone gets chemist points not just the chemist in your team, same for others. If your Ramza needs few points for auto potion don't switch him to a chemist if you already have one, he will get them.

    • 5 months ago
      Anonymous

      I played the game 3 times over and never noticed this what the frick

      • 5 months ago
        Anonymous

        Yeah everyone deployed in the battle gets 25% of what that job earned.

      • 5 months ago
        Anonymous

        It's not as effective as the other anon says.
        Yeah it works, but they get very little JP per action as opposed to just doing it themselves.

        • 5 months ago
          Anonymous

          It's super effective, especially if you have multiple of same job in your party. And very important for getting some annoying late game jobs like Dark Knight, takes a lot longer if you don't know this. You can easily farm random encounters with it.

          • 5 months ago
            Anonymous

            I wouldn't really call it supereffective. It certainly helps to optimize your grind distribution a little, but as

            And characters also learn classes by observing others, everyone gets chemist points not just the chemist in your team, same for others. If your Ramza needs few points for auto potion don't switch him to a chemist if you already have one, he will get them.

            says it's mostly useful for getting a couple extra points for that one ability without spending a whole battle switching a job

  11. 5 months ago
    Anonymous

    Character building. Just find synergies and exploit the hell out of them. FFT lets you do it more, as it's more unbalanced than Tactics Ogre Reborn, which is already not that balanced.

  12. 5 months ago
    Anonymous

    Most important tip: play a better fricking game instad lmao. Although as a XIVgay it's not like you have the ability to appreciate good games anyway.

  13. 5 months ago
    Anonymous

    There are a lot of systems in place to give specific advice really. You'll discover things as you go just know that the start is the hardest part due to little in the way of options.
    A good Black mage goes a long way in the beginning.

    • 5 months ago
      Anonymous

      I find this statement surprising. If anything, I would say that the black mage might be one of clunkiest jobs early on because of low MP and spell delay (and also only learning 1 element at a time, so it's powerful only very situationally)

      • 5 months ago
        Anonymous

        That's why monks are great, just chakra them.

      • 5 months ago
        Anonymous

        If you hire a custom one (female, high faith) and focus on learning a level 2 spell fast you can nuke the whole chapter.

      • 5 months ago
        Anonymous

        iirc you can get away with just blizzard spells the vast majority of the time, with occasional thunders. Fire's mostly useless.

  14. 5 months ago
    Anonymous

    Thank you all for your many answers.
    Reading all these replies about grinding characters and stuff in this way clearly not intended when the game was designed, I'm beginning to think Tactics really needs a balance patch to improve EXP yield and point growth. It sounds deeply flawed.

    • 5 months ago
      Anonymous

      FFT is completely unbalanced but not for the reasons you listed (speed stat is the main factor). There is also 0 need to grind but a beginner can't know all the systems to take advantage of. Modding basic stuff like that is very easy in FFT since the modding scene has an editor.

    • 5 months ago
      Anonymous

      Well that's pretty much a life of a mercenary(not sure what to call his lifestyle) who is swimming against the current, have to make war to get good bling bling.

    • 5 months ago
      Anonymous

      FFT has flaws for sure, yeah.
      The story is still the best out of any FF game though.
      Yeah it ends with all the go kill god bullshit, but it's got more depth to it than fricking XIV and it's dogshit writing.
      Personally I find the gameplay pretty fun after a few runs. I finally understand how shit works and if you're just starting out it can definitely seem convoluted.
      I'm just not a fan of characters having specific variables that determine an increase or decrease on effectiveness vs others of a different zodiac sign. That shit is the one thing I would like to have removed but what can you do.

    • 5 months ago
      Anonymous

      If you bumble through the game doing whatever you want without considering effectiveness, you'll have trouble for not taking advantage of the systems. But if you minmax any of the systems at all, the game becomes a cakewalk.

    • 5 months ago
      Anonymous

      This guy

      FFT is completely unbalanced but not for the reasons you listed (speed stat is the main factor). There is also 0 need to grind but a beginner can't know all the systems to take advantage of. Modding basic stuff like that is very easy in FFT since the modding scene has an editor.

      is basically right. We're telling you "just grind" because it's the simplest way to get stronger and open up the class tree. We're not going to tell a beginner specific OP strats (other than monk I guess)

      To provide another perspective, I think the developers did not intend for you to grind and did intend for the game to be difficult/filter you, and only slowly unlock the classes over the course of the game. But they almost by accident made a second, more fun game within FFT if you just unlock all the broken shit and eviscerate your enemies. FFT should be praised, not criticized, for given the player full freedom to frick around in the game.

      (And Tactics Ogre Reborn is what happens when the developer tries to say "no fun allowed")

      • 5 months ago
        Anonymous

        I suppose my biggest hurdle is how to deal with units dying. How do I use Phoenix Down I purchase? I plan to do things mostly blind but I am really struggling with the basics and want to have solid footing.

        I was actually considering Tactics Ogre Reborn as well, should I not play the new game and just get the old one on PSP?

        • 5 months ago
          Anonymous

          Have the item skill set equipped.
          The unit using it must know Phoenix down from the set
          Have Phoenix downs in your inventory

          Tip: avoid early chocobo maps until you get some skills

        • 5 months ago
          Anonymous

          you need a chemist or chemist subjob equipped

          • 5 months ago
            Anonymous

            Have the item skill set equipped.
            The unit using it must know Phoenix down from the set
            Have Phoenix downs in your inventory

            Tip: avoid early chocobo maps until you get some skills

            The notion that you need to know HOW to use a Phoenix Down or a potion actually does make some logical sense, it just is really strange coming into this game with such deviation from conventions. It seems like it has absurd depth. Maybe too much. I'm curious to play more but it's just too much.

            Current roster has:
            >Squire Ramza
            >Knight
            >Chemist
            >White Mage
            >Another squire (until I get a bow)

            • 5 months ago
              Anonymous

              They just made the command "item" from previous FFs into its own job.

            • 5 months ago
              Anonymous

              apparently archers are shit in FFT, spend only the time you need in that class to unlock the next ones

        • 5 months ago
          Anonymous

          I viciously hate TO:R. It has stupid shit like extremely tight level caps (often set below the enemies you face) and does not allow you to grind even for fun. The final boss is so moronicly overtuned it's practically begging for you to look up a cheesing strat.

          But you should get other opinions too.

          • 5 months ago
            Anonymous

            I hate reborn too but it's not easy recommending the unmodded PSP version either due to the extreme skill grind and busted crafted system (both fixed by mods).

            • 5 months ago
              Anonymous

              That's fair. I don't remember much about the PSP version. But I do know that at least I didn't come away hating it like I did TO:R.

              (In fairness to TO:R it is not a bad game for people who like this specific type of game. It is just not what I like, and not what most of the the SRPG genre is like)

  15. 5 months ago
    Anonymous

    I will never get over how buff those priest's legs are. Fricking grand.

    • 5 months ago
      Anonymous

      She’s a samurai priest, those legs are what move+2 looks like.

  16. 5 months ago
    Anonymous

    equip squire subjob and JP UP > spam yell or accumulate for points > beat game

  17. 5 months ago
    Anonymous

    >I'm getting pretty filtered in the first few maps.
    that's only natural, the first maps of the game are kinda rough if you don't know what you are doing, I'm guessing you soft locked yourself on the mission where you get surrounded by black mages and high ground archers

    ?si=YN7ImQZQubbYiw2j
    this vid gives a decent rundown of the stuff you should take into consideration, you can also check gamefaqs or whatever or read up on the in game tutorial system

    • 5 months ago
      Anonymous

      >I'm guessing you soft locked yourself on the mission where you get surrounded by black mages and high ground archers
      Excuse me WHAT!?

      apparently archers are shit in FFT, spend only the time you need in that class to unlock the next ones

      Damn that's too bad I like rangers and stuff in fantasy.

      • 5 months ago
        Anonymous

        Then you should probably play TO:LUCT, I think that was the version where archers were gods.

      • 5 months ago
        Anonymous

        what do you mean WHAT!?

    • 5 months ago
      Anonymous

      >I'm guessing you soft locked yourself on the mission where you get surrounded by black mages and high ground archers
      kek this is the first thing that happened to me as a kid right after getting the game. luckily its so early in the game it wasnt a big deal to start over and actually grind a bit the second time around lol

      • 5 months ago
        Anonymous

        Dorter Trade City. Not a fun place.

        By the way, was it mentioned that the highest level person on the team, in the fight or not, decides the approximate level of the random encounter opponents?

        • 5 months ago
          Anonymous

          >Dorter Trade City
          Almost forgot. Make multiple saves. Seriously. There are what, six hard stops or so in this game, without spoiling things? Multiple saves. Cannot stress this enough.

        • 5 months ago
          Anonymous

          no i dont think it was mentioned but thatd be a good warning as it caught me off guard a few times

  18. 5 months ago
    Anonymous

    Also, OP here maybe for my last post tonight, but to this day my favorite tactics game remains Valkyria Chronicles. It is the right amount of action and momentum, strategy, and presentation all in one bunch. I really enjoy the gameplay of that more than any other tactics game. I finished the first one on Switch after three separate attempts to play it- just needed it to be handheld. Might get 2 running on my Vita. I don't like the anime shit that came later in the IP, the first game was the right balance on the lines of Full Metal Alchemist.

    Also I'll probably make some art of my FFXIV character as a Tactics portrait or something, so that's fun.

    • 5 months ago
      Anonymous

      i had a lot of fun with 2, i enjoyed the gameplay improvements and rare drops. Multiplayer was fun thru adhoc party app on the ps3. The anime school shit and voice overs were super cringe tho

  19. 5 months ago
    Anonymous

    Wait for me anon. I couldn’t get much into tactics ogre, but when there is a sale of this game on ios I will buy it in an instant.

  20. 5 months ago
    Anonymous

    Treat it like an alternate dimension to XIV's portrayl and vice versa. Key elements are present in both, but it feels laughable to me what changed between them.

    • 5 months ago
      Anonymous

      I don't want to spoil it for OP, but XIV's version of Tactics' story is like a version of the first Star Wars movie that Lucas went back and edited to have Alderaan shoot at the Death Star first.

  21. 5 months ago
    Anonymous

    Forgot to ask, is OP playing the PSP version? If so, are you on hardware or emulator? Either way, did you grab the slowdown patch? It makes things MUCH better.

    • 5 months ago
      Anonymous

      >It makes things MUCH better.
      people way overstate how bad the magic slowdowns are

      • 5 months ago
        Anonymous

        It's pretty bad though. For no reason.

        • 5 months ago
          Anonymous

          it is strictly worse, but it's really not that big a deal
          I would bet that if someone didn't play the original, they wouldn't even mention the magic slowdown as being bad

          • 5 months ago
            Anonymous

            >I would bet that if someone didn't play the original, they wouldn't even mention the magic slowdown as being bad
            That's fair. That's the reason I noticed it. Maybe they tried a 'cinematic experience' on skills or something. Having Duskblade take four seconds instead of a snappy two was jarring as frick when I first saw it.

            • 5 months ago
              Anonymous

              I think they just fricked up porting it or something. But yeah, to the ignorant player, they'd just assume the magic is extra cinematic or something.
              The slowdown is only really bad if you're using calculators or dancers or something with many spell animations, but you deserve to have some slowdown if you're cheesing that hard

              • 5 months ago
                Anonymous

                >I think they just fricked up porting it or something
                I've heard two unconfirmed explanations for the WOTL slowdown bug:
                1. The slowdown was intentionally hard-coded into the game. The company doing the port found that the special skill animations (specifically ones that relied on lighting effects) would play faster than the PSP's UMD drive could load them. This caused massive problems/crashes. The slow-down during skill animations was actually their way of fixing the problem.
                2. One of the Squeenix programmers meant to speed the animations up by 1/3, but instead slowed it down by 1/3 because of an error in his math/coding.
                Either explanation has its problems, but to the best of my knowledge, SE has never addressed this and simply pretends it never happened. The bug seems to have been done away with in the iOS/Android port, but there is no way to resolve it on the PSP/Vita without hacking the game, because that was the state of things at Squeenix in the mid-aughts. It's only gotten worse.

            • 5 months ago
              Anonymous

              it desyncs the sound! five seconds of paying attention to the entire animation compared to the sounds played and you'd realize you were hearing what you were seeing but 2x as fast

  22. 5 months ago
    Anonymous

    I played and beat it for the first time last year or so and the beginning is hard. You're going to have to do some grinding and grab the bonus that gives more job points from Squire to make it go faster. At a certain point the game does get progressively easier though.

  23. 5 months ago
    Anonymous

    I found it too ridiculously easy to roll the entire game
    I'm not sure how you're having problems
    There's so many overpowered things you have to avoid a lot of mechanics to even not trivialize the game

  24. 5 months ago
    Anonymous

    Job points are more important than leveling up. Increase your characters' bravery. Unless you've got a mage, don't worry too much about faith. Male units make better fighters whereas female units make better mages. If you want the special characters, don't get rid of Mustadio. Don't dismiss Agrias, Lavian and Alicia because if they're still in your party in chapter 4, you can get a powerful accessory for your female units.
    Make sure to get auto-potion for Ramza (very important).

    • 5 months ago
      Anonymous

      >Increase your characters' bravery.
      that's too minmaxy for someone just starting out

      • 5 months ago
        Anonymous

        Yeah, but increasing it, albeit slowly, shouldn't be too hard once Ramza gets Steel.

        • 5 months ago
          Anonymous

          once you go down that route, it's too tempting to go "well then what does faith do?" and then you fall down the 97 br 03 fa route and then "so what skills are affected by brave. wait, blade grasp does what?" and then you've ruined another innocent soul

          • 5 months ago
            Anonymous

            hahaha yeah, well it's up to OP to make the decision then

  25. 5 months ago
    Anonymous

    how do i stop my autism from forcing positionals even when i eat dirt? how much dps is lost by not giving a frick anyway?

    • 5 months ago
      Anonymous

      what do you mean? like facing directions?
      why do you not want to care about that? (I think it matters more for hit% than damage)

  26. 5 months ago
    Anonymous

    morons at square enix really remastered tactics ogre, live a live and star ocean second story before chrono trigger, ff tactics and xenogears

    Frick those buttholes

    • 5 months ago
      Anonymous

      you forgot saga frontier, and multiple mana remakes, and a second remake of ff7

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